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- local function StoreKey()
- if (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 40 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 60 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyfive < 80 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) then -- Skeleton Key
- if keyfive < 25 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyfive < 75 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) then -- Moms Key
- if keyfive < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyfive < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true then -- Dads Key
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and player:HasCollectible(343) then -- Latch Key
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- paper Clip
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- paper Clip
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true then -- Dads Key
- if keyfive < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) then -- Latch Key
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(343) then -- Latch Key
- if keyfive < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(17) -- Skeleton Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Ppaer Clip
- if keyfive < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(175) then -- Moms Key
- if keyfive < 25 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyfive < 75 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true then -- Dads Key
- if keyfive < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) then -- Latch Key
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(175) -- Moms Key
- and player:HasCollectible(343) then -- Latch Key
- if keyfive < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(175) -- Moms Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(175) -- Moms Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyfive < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) then -- Latch Key
- if keyfive < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyfive < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and player:HasCollectible(343) then -- Latch Key
- if keyfive < 25 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 75 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) -- Store Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyfive < 25 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyfive < 75 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
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