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Jun 21st, 2018
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  1. if level<=5 {
  2.  
  3. intellect=35 //chance to find the right path
  4. walk_speed=20 //how frequently he moves
  5. intuition=1 //irrelevant
  6. fool_percent=35 //lower, then lower it will be fooled by audio
  7.  
  8. }
  9.  
  10. if level>5 and level<17 {
  11.  
  12. intellect=45
  13. walk_speed=60
  14. intuition=1.1
  15. fool_percent=32
  16.  
  17. }
  18.  
  19. if level>=17 and level<25 {
  20.  
  21. intellect=55
  22. walk_speed=115
  23. intuition=1.2
  24. fool_percent=30
  25.  
  26. }
  27.  
  28. if level>=25 and level<30 {
  29.  
  30. intellect=60
  31. walk_speed=180
  32. intuition=1.3
  33. fool_percent=25
  34.  
  35. }
  36.  
  37. if level==30 {
  38.  
  39. intellect=65
  40. walk_speed=250
  41. intuition=1.4
  42. fool_percent=22
  43.  
  44. }
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