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Destroyer_again2

totally not a script

Dec 10th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  7. wait(1 / 60)
  8. Effects = { }
  9. local Player = game.Players.localPlayer
  10. local Character = Player.Character
  11. local Humanoid = Character.Humanoid
  12. local mouse = Player:GetMouse()
  13. local m = Instance.new('Model', Character)
  14. m.Name = "WeaponModel"
  15. local LeftArm = Character["Left Arm"]
  16. local RightArm = Character["Right Arm"]
  17. local LeftLeg = Character["Left Leg"]
  18. local RightLeg = Character["Right Leg"]
  19. local Head = Character.Head
  20. local Torso = Character.Torso
  21. local cam = game.Workspace.CurrentCamera
  22. local RootPart = Character.HumanoidRootPart
  23. local RootJoint = RootPart.RootJoint
  24. local equipped = false
  25. local attack = false
  26. local Anim = 'Idle'
  27. local idle = 0
  28. local attacktype = 1
  29. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  30. local velocity = RootPart.Velocity.y
  31. local sine = 0
  32. local change = 1
  33. local grabbed = false
  34. local cn = CFrame.new
  35. local mr = math.rad
  36. local angles = CFrame.Angles
  37. local ud = UDim2.new
  38. local c3 = Color3.new
  39.  
  40. Humanoid.Animator.Parent = nil
  41. Character.Animate.Parent = nil
  42.  
  43. local newMotor = function(part0, part1, c0, c1)
  44. local w = Instance.new('Motor', part0)
  45. w.Part0 = part0
  46. w.Part1 = part1
  47. w.C0 = c0
  48. w.C1 = c1
  49. return w
  50. end
  51.  
  52. function clerp(a, b, t)
  53. return a:lerp(b, t)
  54. end
  55.  
  56. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  57. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  58.  
  59. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  60. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  61. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  62. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  63. RootJoint.C1 = CFrame.new(0, 0, 0)
  64. RootJoint.C0 = CFrame.new(0, 0, 0)
  65. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  66. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  67.  
  68. local rarmc1 = RW.C1
  69. local larmc1 = LW.C1
  70. local rlegc1 = RH.C1
  71. local llegc1 = LH.C1
  72.  
  73. local resetc1 = false
  74.  
  75. function PlayAnimationFromTable(table, speed, bool)
  76. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  77. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  78. RW.C0 = clerp(RW.C0, table[3], speed)
  79. LW.C0 = clerp(LW.C0, table[4], speed)
  80. RH.C0 = clerp(RH.C0, table[5], speed)
  81. LH.C0 = clerp(LH.C0, table[6], speed)
  82. if bool == true then
  83. if resetc1 == false then
  84. resetc1 = true
  85. RootJoint.C1 = RootJoint.C1
  86. Torso.Neck.C1 = Torso.Neck.C1
  87. RW.C1 = rarmc1
  88. LW.C1 = larmc1
  89. RH.C1 = rlegc1
  90. LH.C1 = llegc1
  91. end
  92. end
  93. end
  94.  
  95. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  96.  
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "Heartbeat"
  99.  
  100. script:WaitForChild("Heartbeat")
  101.  
  102. frame = 1 / 30
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.Heartbeat:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.Heartbeat:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.Heartbeat:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128.  
  129. function swait(num)
  130. if num == 0 or num == nil then
  131. ArtificialHB.Event:wait()
  132. else
  133. for i = 0, num do
  134. ArtificialHB.Event:wait()
  135. end
  136. end
  137. end
  138.  
  139. local RbxUtility = LoadLibrary("RbxUtility")
  140. local Create = RbxUtility.Create
  141.  
  142. function RemoveOutlines(part)
  143. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  144. end
  145.  
  146. CFuncs = {
  147. ["Part"] = {
  148. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  149. local Part = Create("Part"){
  150. Parent = Parent,
  151. Reflectance = Reflectance,
  152. Transparency = Transparency,
  153. CanCollide = false,
  154. Locked = true,
  155. BrickColor = BrickColor.new(tostring(BColor)),
  156. Name = Name,
  157. Size = Size,
  158. Material = Material,
  159. }
  160. RemoveOutlines(Part)
  161. return Part
  162. end;
  163. };
  164.  
  165. ["Mesh"] = {
  166. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  167. local Msh = Create(Mesh){
  168. Parent = Part,
  169. Offset = OffSet,
  170. Scale = Scale,
  171. }
  172. if Mesh == "SpecialMesh" then
  173. Msh.MeshType = MeshType
  174. Msh.MeshId = MeshId
  175. end
  176. return Msh
  177. end;
  178. };
  179.  
  180. ["Mesh"] = {
  181. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  182. local Msh = Create(Mesh){
  183. Parent = Part,
  184. Offset = OffSet,
  185. Scale = Scale,
  186. }
  187. if Mesh == "SpecialMesh" then
  188. Msh.MeshType = MeshType
  189. Msh.MeshId = MeshId
  190. end
  191. return Msh
  192. end;
  193. };
  194.  
  195. ["Weld"] = {
  196. Create = function(Parent, Part0, Part1, C0, C1)
  197. local Weld = Create("Weld"){
  198. Parent = Parent,
  199. Part0 = Part0,
  200. Part1 = Part1,
  201. C0 = C0,
  202. C1 = C1,
  203. }
  204. return Weld
  205. end;
  206. };
  207.  
  208. ["Sound"] = {
  209. Create = function(id, par, vol, pit)
  210. coroutine.resume(coroutine.create(function()
  211. local S = Create("Sound"){
  212. Volume = vol,
  213. Pitch = pit or 1,
  214. SoundId = id,
  215. Parent = par or workspace,
  216. }
  217. Instance.new("DistortionSoundEffect", S).Level = 1
  218. wait()
  219. S:play()
  220. game:GetService("Debris"):AddItem(S, 10)
  221. end))
  222. end;
  223. };
  224.  
  225. ["ParticleEmitter"] = {
  226. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  227. local fp = Create("ParticleEmitter"){
  228. Parent = Parent,
  229. Color = ColorSequence.new(Color1, Color2),
  230. LightEmission = LightEmission,
  231. Size = Size,
  232. Texture = Texture,
  233. Transparency = Transparency,
  234. ZOffset = ZOffset,
  235. Acceleration = Accel,
  236. Drag = Drag,
  237. LockedToPart = LockedToPart,
  238. VelocityInheritance = VelocityInheritance,
  239. EmissionDirection = EmissionDirection,
  240. Enabled = Enabled,
  241. Lifetime = LifeTime,
  242. Rate = Rate,
  243. Rotation = Rotation,
  244. RotSpeed = RotSpeed,
  245. Speed = Speed,
  246. VelocitySpread = VelocitySpread,
  247. }
  248. return fp
  249. end;
  250. };
  251. }
  252.  
  253. function rayCast(Position, Direction, Range, Ignore)
  254. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  255. end
  256.  
  257. local function GetNearest(obj, distance)
  258. local last, lastx = distance + 1
  259. for i, v in pairs(workspace:GetChildren()) do
  260. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  261. local t = v.Torso
  262. local dist = (t.Position - obj.Position).magnitude
  263. if dist <= distance then
  264. if dist < last then
  265. last = dist
  266. lastx = v
  267. end
  268. end
  269. end
  270. end
  271. return lastx
  272. end
  273.  
  274. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  275.  
  276. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  277. for i, v in pairs(hit:GetChildren()) do
  278. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  279. local find = v:FindFirstChild("DebounceHit")
  280. if not find then
  281. if v.Parent:findFirstChild("Head") then
  282. local BillG = Create("BillboardGui"){
  283. Parent = v.Parent.Head,
  284. Size = UDim2.new(1, 0, 1, 0),
  285. Adornee = v.Parent.Head,
  286. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  287. }
  288. local TL = Create("TextLabel"){
  289. Parent = BillG,
  290. Size = UDim2.new(3, 3, 3, 3),
  291. BackgroundTransparency = 1,
  292. Text = tostring(damage).."-",
  293. TextColor3 = Color1.Color,
  294. TextStrokeColor3 = Color2.Color,
  295. TextStrokeTransparency = 0,
  296. TextXAlignment = Enum.TextXAlignment.Center,
  297. TextYAlignment = Enum.TextYAlignment.Center,
  298. FontSize = Enum.FontSize.Size18,
  299. Font = "ArialBold",
  300. }
  301. coroutine.resume(coroutine.create(function()
  302. swait(1)
  303. for i = 0, 1, .1 do
  304. swait(.1)
  305. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  306. end
  307. BillG:Destroy()
  308. end))
  309. end
  310. v.Health = v.Health - damage
  311. local bool = Create("BoolValue"){
  312. Parent = v,
  313. Name = "DebounceHit",
  314. }
  315. if HSound ~= nil and HPitch ~= nil then
  316. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  317. end
  318. game:GetService("Debris"):AddItem(bool, cooldown)
  319. end
  320. end
  321. end
  322. end
  323.  
  324. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  325. for _, c in pairs(workspace:children()) do
  326. local hum = c:findFirstChild("Humanoid")
  327. if hum ~= nil then
  328. local head = c:findFirstChild("Torso")
  329. if head ~= nil then
  330. local targ = head.Position - Part.Position
  331. local mag = targ.magnitude
  332. if mag <= magni and c.Name ~= Player.Name then
  333. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  334. end
  335. end
  336. end
  337. end
  338. end
  339.  
  340. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  341. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  342. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  343. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  344. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  345. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  346. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
  347. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  348. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
  349. Part.Mesh.TextureId = "rbxassetid://435840335"
  350.  
  351. EffectModel = Instance.new("Model", Character)
  352. EffectModel.Name = "Effects"
  353.  
  354. Effects = {
  355. ["Block"] = {
  356. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  357. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  358. prt.Anchored = true
  359. prt.CFrame = cframe
  360. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  361. game:GetService("Debris"):AddItem(prt, 10)
  362. if Type == 1 or Type == nil then
  363. table.insert(Effects, {
  364. prt,
  365. "Block1",
  366. delay,
  367. x3,
  368. y3,
  369. z3,
  370. msh
  371. })
  372. elseif Type == 2 then
  373. table.insert(Effects, {
  374. prt,
  375. "Block2",
  376. delay,
  377. x3,
  378. y3,
  379. z3,
  380. msh
  381. })
  382. end
  383. end;
  384. };
  385.  
  386. ["Cylinder"] = {
  387. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  388. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  389. prt.Anchored = true
  390. prt.CFrame = cframe
  391. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  392. game:GetService("Debris"):AddItem(prt, 2)
  393. Effects[#Effects + 1] = {
  394. prt,
  395. "Cylinder",
  396. delay,
  397. x3,
  398. y3,
  399. z3
  400. }
  401. end;
  402. };
  403.  
  404. ["Sphere"] = {
  405. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  406. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  407. prt.Anchored = true
  408. prt.CFrame = cframe
  409. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  410. game:GetService("Debris"):AddItem(prt, 10)
  411. table.insert(Effects, {
  412. prt,
  413. "Cylinder",
  414. delay,
  415. x3,
  416. y3,
  417. z3,
  418. msh
  419. })
  420. end;
  421. };
  422.  
  423. ["Elec"] = {
  424. Create = function(cff, x, y, z)
  425. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  426. prt.Anchored = true
  427. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  428. prt.CFrame = CFrame.new(prt.Position)
  429. game:GetService("Debris"):AddItem(prt, 2)
  430. local xval = math.random() / 2
  431. local yval = math.random() / 2
  432. local zval = math.random() / 2
  433. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  434. table.insert(Effects, {
  435. prt,
  436. "Elec",
  437. 0.1,
  438. x,
  439. y,
  440. z,
  441. xval,
  442. yval,
  443. zval
  444. })
  445. end;
  446.  
  447. };
  448.  
  449. ["Ring"] = {
  450. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  451. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  452. prt.Anchored = true
  453. prt.CFrame = cframe
  454. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  455. game:GetService("Debris"):AddItem(prt, 10)
  456. table.insert(Effects, {
  457. prt,
  458. "Cylinder",
  459. delay,
  460. x3,
  461. y3,
  462. z3,
  463. msh
  464. })
  465. end;
  466. };
  467.  
  468.  
  469. ["Wave"] = {
  470. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  471. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  472. prt.Anchored = true
  473. prt.CFrame = cframe
  474. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  475. game:GetService("Debris"):AddItem(prt, 10)
  476. table.insert(Effects, {
  477. prt,
  478. "Cylinder",
  479. delay,
  480. x3,
  481. y3,
  482. z3,
  483. msh
  484. })
  485. end;
  486. };
  487.  
  488. ["Break"] = {
  489. Create = function(brickcolor, cframe, x1, y1, z1)
  490. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  491. prt.Anchored = true
  492. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  493. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  494. local num = math.random(10, 50) / 1000
  495. game:GetService("Debris"):AddItem(prt, 10)
  496. table.insert(Effects, {
  497. prt,
  498. "Shatter",
  499. num,
  500. prt.CFrame,
  501. math.random() - math.random(),
  502. 0,
  503. math.random(50, 100) / 100
  504. })
  505. end;
  506. };
  507. }
  508.  
  509. Shoot2 = function(orgpos)
  510. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  511. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  512. table.insert(Effects, {
  513. MouseLook.lookVector,
  514. "Shoot2",
  515. 50,
  516. orgpos,
  517. 5,
  518. 7,
  519. 0,
  520. 1,
  521. 2
  522. })
  523. end
  524.  
  525. function attackone()
  526. attack = true
  527. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  528. for i = 0, 1, 0.025 do
  529. swait()
  530. PlayAnimationFromTable({
  531. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  532. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  533. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  534. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  535. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  536. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  537. }, .3, false)
  538. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  539. end
  540. CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
  541. CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
  542. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
  543. Shoot2(Barrel.Position)
  544. for i = 0, 1, 0.15 do
  545. swait()
  546. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  547. PlayAnimationFromTable({
  548. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  549. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  550. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  551. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  552. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  553. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  554. }, .6, false)
  555. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  556. end
  557. for i = 0, 1, 0.15 do
  558. swait()
  559. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  560. PlayAnimationFromTable({
  561. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  562. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  563. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  564. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  565. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  566. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  567. }, .2, false)
  568. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  569. end
  570. for i = 0, 1, 0.05 do
  571. swait()
  572. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  573. PlayAnimationFromTable({
  574. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  575. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  576. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  577. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  578. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  580. }, .3, false)
  581. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  582. end
  583. for i = 0, 1, 0.13 do
  584. swait()
  585. PlayAnimationFromTable({
  586. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  587. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  588. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  589. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  590. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  591. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  592. }, .3, false)
  593. end
  594. attack = false
  595. end
  596.  
  597. --[[Attacks]]--
  598.  
  599. mouse.Button1Down:connect(function()
  600. if attack == false and attacktype == 1 then
  601. attackone()
  602. end
  603. end)
  604.  
  605. mouse.KeyDown:connect(function(k)
  606. k = k:lower()
  607. if attack == false and k == '' then
  608.  
  609. end
  610. end)
  611.  
  612. while true do
  613. swait()
  614. for i, v in pairs(Character:GetChildren()) do
  615. if v:IsA("Part") then
  616. v.Material = "SmoothPlastic"
  617. elseif v:IsA("Accessory") then
  618. v:WaitForChild("Handle").Material = "SmoothPlastic"
  619. end
  620. end
  621. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  622. velocity = RootPart.Velocity.y
  623. sine = sine + change
  624. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  625. if equipped == true or equipped == false then
  626. if RootPart.Velocity.y > 1 and hit == nil then
  627. Anim = "Jump"
  628. if attack == false then
  629. PlayAnimationFromTable({
  630. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  631. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  632. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  633. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  634. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  635. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  636. }, .3, false)
  637. end
  638. elseif RootPart.Velocity.y < -1 and hit == nil then
  639. Anim = "Fall"
  640. if attack == false then
  641. PlayAnimationFromTable({
  642. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  643. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  644. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  645. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  646. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  647. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  648. }, .3, false)
  649. end
  650. elseif Torsovelocity < 1 and hit ~= nil then
  651. Anim = "Idle"
  652. if attack == false then
  653. change = 1
  654. PlayAnimationFromTable({
  655. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  656. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  657. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  658. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  659. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  660. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  661. }, .3, false)
  662. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  663. end
  664. elseif Torsovelocity > 2 and hit ~= nil then
  665. Anim = "Walk"
  666. if attack == false then
  667. change = 3
  668. PlayAnimationFromTable({
  669. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  670. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  671. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  672. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  673. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  674. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  675. }, .3, false)
  676. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  677. end
  678. end
  679. end
  680. if 0 < #Effects then
  681. for e = 1, #Effects do
  682. if Effects[e] ~= nil then
  683. local Thing = Effects[e]
  684. if Thing ~= nil then
  685. local Part = Thing[1]
  686. local Mode = Thing[2]
  687. local Delay = Thing[3]
  688. local IncX = Thing[4]
  689. local IncY = Thing[5]
  690. local IncZ = Thing[6]
  691. if Thing[2] == "Shoot" then
  692. local Look = Thing[1]
  693. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  694. local mag = (Thing[4] - pos).magnitude
  695. Thing[9] = Thing[9] + 0.5
  696. Thing[5] = Thing[5] + 0.2
  697. Thing[6] = Thing[6] + 0.2
  698. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  699. Thing[4] = Thing[4] + Look * 15
  700. Thing[3] = Thing[3] - 1
  701. if hit ~= nil then
  702. Thing[3] = 0
  703. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  704. ref.Anchored = true
  705. ref.CFrame = CFrame.new(pos)
  706. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  707. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  708. game:GetService("Debris"):AddItem(ref, 1)
  709. end
  710. if Thing[3] <= 0 then
  711. table.remove(Effects, e)
  712. end
  713. end
  714. do
  715. if Thing[2] == "Shoot2" then
  716. local Look = Thing[1]
  717. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  718. local mag = (Thing[4] - pos).magnitude
  719. Thing[9] = Thing[9] + 0.5
  720. Thing[5] = Thing[5] + 0.2
  721. Thing[6] = Thing[6] + 0.2
  722. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  723. Thing[4] = Thing[4] + Look * 3
  724. Thing[3] = Thing[3] + 5
  725. if hit ~= nil then
  726. Thing[3] = 0
  727. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  728. ref.Anchored = true
  729. ref.CFrame = CFrame.new(pos)
  730. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  731. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  732. Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  733. Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  734. CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
  735. CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
  736. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
  737. local e = Instance.new("Explosion", ref)
  738. e.Position = ref.Position
  739. e.BlastRadius = 400
  740. e.DestroyJointRadiusPercent = 20
  741. e.Visible = false
  742. e.ExplosionType = "CratersAndDebris"
  743. game:GetService("Debris"):AddItem(ref, 10)
  744. end
  745. if Thing[3] <= 0 then
  746. table.remove(Effects, e)
  747. end
  748. end
  749. do
  750. do
  751. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  752. if Thing[1].Transparency <= 1 then
  753. if Thing[2] == "Block1" then
  754. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  755. Mesh = Thing[7]
  756. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  757. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  758. else
  759. if Thing[2] == "Block2" then
  760. Thing[1].CFrame = Thing[1].CFrame
  761. Mesh = Thing[7]
  762. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  763. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  764. else
  765. if Thing[2] == "Block3" then
  766. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  767. Mesh = Thing[7]
  768. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  769. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  770. else
  771. if Thing[2] == "Cylinder" then
  772. Mesh = Thing[7]
  773. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  774. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  775. else
  776. if Thing[2] == "Cylinder2" then
  777. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  778. Mesh = Thing[7]
  779. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  780. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  781. else
  782. if Thing[2] == "Blood" then
  783. Mesh = Thing[7]
  784. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  785. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  786. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  787. else
  788. if Thing[2] == "Elec" then
  789. Mesh = Thing[10]
  790. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  791. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  792. else
  793. if Thing[2] == "Disappear" then
  794. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  795. end
  796. end
  797. end
  798. end
  799. end
  800. end
  801. end
  802. end
  803. else
  804. Part.Parent = nil
  805. table.remove(Effects, e)
  806. end
  807. end
  808. end
  809. end
  810. end
  811. end
  812. end
  813. end
  814. end
  815. end
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