Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- define Y = Character('Yukon'color="#ff4242", image="yukon")
- init:
- $ default= Position(xpos=0.70, ypos=0.95)
- $ screen= Position(xpos=0.19, ypos=0.95)
- #yukon images
- layeredimage yukon:
- group base:
- attribute base:
- "images\yukon\yukon_base.png"
- group eyes:
- attribute eyesn:
- "images\yukon\eyes\yeyes_n.png"
- attribute eyesr:
- "images\yukon\eyes\yeyes_r.png"
- # The game starts here.
- label start:
- # Show a background. This uses a placeholder by default, but you can
- # add a file (named either "bg room.png" or "bg room.jpg") to the
- # images directory to show it.
- scene bg intro
- # This shows a character sprite. A placeholder is used, but you can
- # replace it by adding a file named "eileen happy.png" to the images
- # directory.
- label dialogue:
- # These display lines of dialogue.
- label broadcast:
- show yukon eyesn
- "Not speaking."
- Y "Now I'm speaking. Blah blah blah blah blah blah blah."
- "Not speaking any more."
- Y "Now I'm speaking once again. Blah blah blah blah blah blah blah."
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement