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May 23rd, 2025
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  1. define Y = Character('Yukon'color="#ff4242", image="yukon")
  2.  
  3.  
  4. init:
  5. $ default= Position(xpos=0.70, ypos=0.95)
  6. $ screen= Position(xpos=0.19, ypos=0.95)
  7.  
  8.  
  9. #yukon images
  10. layeredimage yukon:
  11.  
  12. group base:
  13. attribute base:
  14. "images\yukon\yukon_base.png"
  15.  
  16. group eyes:
  17. attribute eyesn:
  18. "images\yukon\eyes\yeyes_n.png"
  19. attribute eyesr:
  20. "images\yukon\eyes\yeyes_r.png"
  21.  
  22.  
  23.  
  24.  
  25. # The game starts here.
  26.  
  27. label start:
  28.  
  29. # Show a background. This uses a placeholder by default, but you can
  30. # add a file (named either "bg room.png" or "bg room.jpg") to the
  31. # images directory to show it.
  32.  
  33. scene bg intro
  34.  
  35. # This shows a character sprite. A placeholder is used, but you can
  36. # replace it by adding a file named "eileen happy.png" to the images
  37. # directory.
  38.  
  39.  
  40. label dialogue:
  41.  
  42. # These display lines of dialogue.
  43.  
  44. label broadcast:
  45.  
  46.  
  47. show yukon eyesn
  48.  
  49. "Not speaking."
  50.  
  51. Y "Now I'm speaking. Blah blah blah blah blah blah blah."
  52.  
  53. "Not speaking any more."
  54.  
  55. Y "Now I'm speaking once again. Blah blah blah blah blah blah blah."
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