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- [OUTDATED]
- Most updated notes are here:
- https://pastebin.com/tA9ctBgw
- Mostly my own stuff but I took a few things from iceplugs route and got a lot of input from NMarkro, also taking a suggestion or two from Championbeef for the Judecca grind with Throne. Thanks to JangBang for making the first route that I know of and it seems a lot more consistent albeit in my opinon slower. (I think Ken is good, heck you Markro).
- Feel free to take this and put it in a different format publically or privately, like google docs for instance. I don't care.
- This is a link to Iceplugs route:
- http://iceplug.us/p3ans3.txt
- I'd recommend looking at this as well as my own and deciding which parts you prefer.
- Keep in mind, you'll need to come up with your own fusion route if you do this.
- That being said fusions are gonna greatly differ run to run due to the lack of compendium. But the end Persona's and skills will be virtually the same.
- The first run I completed with this route was a 13:55:23. Here: https://www.twitch.tv/videos/257118140 If you want to watch boss strats or whatever. I'll go into specifics about why I do what I do right at the bottom.
- Enemy weaknesses and persona drops (Based on the Persona 3 wikia I think, I copied them from my old notes and I was drunk when I made them back then) for each area are listed at the bottom (above describing the run).
- All shopping trips have a dedicated section down there too (above weaknesses), as well as in the normal notes to easily check.
- To trigger shuffle times you need to either all out attack or get the last hit with Aigis to guarantee them, you randomly get them if a teammate gets final hit but probably only like half the time or less.
- If you ever need persona's quickly for fusion fodder, just go to Malgebolge and one shot encounters for them.
- Main Menu
- Options:
- Cursor Memory on
- Tactics Memory (your preference, I have it on).
- Voices off is faster according to some JP site. (Unlike Portable).
- Fastest way to mash through text is to hold triangle and mash X and Circle.
- Kill Rush on Metis. (I timed it to be faster usually, but it depends on double hits).
- Malebolge:
- PARTY: Ken, Metis, Yukari
- Get Hua Po, Titan and Narcissus (You want to pick up basically any persona you find though, Take Mikazuchi and High pixie can be used later so grab them if they show up)
- At this point, always prioritise Persona's over experience wands. Especially Magician, Fool and Strength Arcana's as they're used a lot.
- BOSS (The Hulkster and Maya's):
- Charm Hulk Hogan and Maragi Maya's
- Set Yukari to heal, Metis to knock down, and Ken to full assault (You want him to spam cruel attack on downed Maya's and attack fallen works stupid)
- SHOP: Sell shit, buy Varuna Bracers (equip), Try to buy Agni bracers for Koro, if you can't afford it after selling everything than buy these instead/as well:
- Giga luck band (Metis) and Giga speed band (Junpei).
- buy 5 dis poisons, 3 dis rage, 11 me patra and spend any remaining on medical powders
- If you can't afford all that you got unlucky, just go with out the healing stuff for now and get it later. (Dis Rages are lowest priority, medical powders highest).
- Cocytus:
- FUSE:
- Narcissus x Legion -> Sarasvati (Rebellion, Marin Karin)
- (Orpheus x Lamia also works for Sarasvati with bewilder)
- Getting a Take-Mikazuchi is great but not required yet. There's reminder to start with it if you got lucky and have it though.
- PARTY: Junpei, KoroZ and Metis
- BOSS: (Cyclops & Dancers):
- Start out with Take-Mikazuchi switch physcial attacking persona.
- (all assign target to cyclops, switch KoroZ to heal/support when people are low).
- Once spawns dancers switch to Sarasvati and bufula dancers (leave them knocked down). Rebellion once all dancers are down.
- SHOP: Buy Vayu Bracers (for Mitsuru), Giga Luck Band, 2x Giga Speed Band and 2x Giga Guard Band.
- buy 11 revival beads and spend everything else on Medical powders.
- Grind Aigis to 32 here with party picking up personas
- FUSE: Sarasvati x Titan -> Mothman (inherit Bufula).
- PARTY: Ken, Mitsuru, Metis
- BOSS (Dorado Beasts and Tower):
- Start off with Mikazuchi, switch to mothman. If Mitsuru goes before the boss, eerie sound, if after bufula and pray, then eerie sound when they're down.
- Assign target for Metis to attack tower and set to full assault if he can cruel attack knocked down nerds or tower. Switch him to heal/support when low. Make the castle spam Re-Patra on the beasts.
- Grind to 36, Red shadows weak to ice.
- Take Mikazuchi x Shiisa/Orpheus -> Oumitsunu.
- Power x Narcissus -> Oumitsunu
- Oumitsunu x Mothman -> Seiryu (Wind Break + Eerie sound).
- Take-Mikazuchi x Hua Po -> Genbu (Rakunda + Auto Taru)
- (Principality x Zouchouten -> Hua Po)
- Take-Minakata x Empusa -> Titan (heart item)
- BOSS (Harem Dancer + Maya's):
- Metis, KoroZ and Ken (or Yukari, whoever is higher level).
- Give Metis Vayu bracer (Yukari too if you have extra)
- Set all to heal/support, Metis to knockdown.
- Spam poison until dancer is poisoned, then Matarunda.
- Do the things till it's dead.
- Antenora:
- Grind encounters w/ Metis, Ken and Mitsuru AoA for Personas (Virtue and Raja Naga). (not just minotaur) try for idol and sands.
- Try to get a Kusi Mitama if you don't have one.
- FUSE:
- Genbu x Kusi Mitama -> Saki Mitama or
- Seiryu x Genbu x High Pixie/Ganga -> Saki Mitama
- Virtue + Raja Naga = Succubus (Inherit infuriate/tentarafoo)
- Black Frost + Sarasvati = Virtue (If you need one, you don't need it if you have Succubus)
- BOSS (Beast wheel & Friends): Scan Wheel, Arm, Eagle in that order.
- Use Agidyne on bird and masukunda/heal as necessary (double Agidyne bird if full health).
- BOSS (Idol & Friends): Scan Tiara first, then idol, then book. Let the book Stagnant Air first turn and then agidyne it followed by infuriate on other turns.
- Do a few encounters on the way to get Succubus Ailment Boost (45)
- Ptolomea:
- BOSS (Magus & Friends): Agidyne Magus and Tentarafoo. Win.
- If you don't have a Kusi Mitama, try for an Orobas when doing a fight or two with Yukari, if you don't get it, use Saki Mitama if it has a chance of using wind and hope it doesn't mind charge.
- SHOP: Buy all the attack mirrors you can, it's possible to do it with just two but three or four makes the fight a lot easier. Buy Traesto/Trafuri gems if you can afford them too.
- BOSS (Neo Minotaur):
- Party of Yukari (With Recarm), Metis and Koromaru.
- Attack Mirror and infuriate, KoroZ/Yukari to Heal/support Metis knock down. Finish fight with Saki Mitama for XP if divine grace hasn't been learned yet.
- Judecca:
- FUSE:
- Dominion x any 2 justice -> Throne
- Kaiwan x Ganga/Raja Naga -> Throne
- Dominion x Fool x Ganga/Kusi Mitama -> Throne
- Hama everything to death, look for small shadows (Minotaur) cause it gives swole xp. If it's a world balance run the fuck away.
- SHOP: Buy Aigis weapon and armour, Ken and Koro armour/shoes.
- Grind Aigis to 53 with Ken, Koromaru and Metis
- FUSE: Ganga x Throne x Parvati -> Daisoujou (Mahamaon + Hama boost)
- FUSE: Ose x Kingu -> Thor (growth 2, HEART ITEM).
- (Or Ose x Lachesis x Clotho)
- Grind Ken to 53, make sure Koro has Masukukaa
- [optional] Grind Thor to get High counter.
- Just use Ken for second grind until Ken gets Ziodyne. (and Koro if he doesn't have Masuku)
- FUSE: Succubus x Fool x Kingu -> Kaiwan (Fire Break[necessary], High counter[optional])
- PARTY: Ken, KoroZ, Metis
- BOSS (Slaughter Drive and Tank Boss):
- Virus breath with Kaiwan, set everyone to knock down, KoroZ to heal/support(For Masukukaja). if you knock down both with thor heal or use fire break with succubus/Kaiwan and magic mirror. Pray for 15 minutes.
- If everyone needs healing switch ken to heal and switch back to knock down after.
- FUSE: Nata Taishi x Narashimha x Daisoujou -> Surt (Heart item, Samsara + Hama Boost) [or Samsara + Growth, heart item depending]
- FUSE: Titania x Kaiwan -> Daisoujou (Mind charge, fire break).
- Grind with Metis and Mitsuru until Metis learn Garudyne and Metis Bufudyne.
- Solo grind Surt to get Ragnarok if it still hasn't got it.
- Try to fuse a Kali if you don't have one. Anything with Rakunda is needed but Kali is good for fusions later anyway.
- BOSS (Conceited Maya):
- If Mitsuru and Metis don't go before the Maya reset. It's best if Ken goes after (to Ziodyne past the health threshold with out it summoning) but not necessary.
- Start of with Auto-Matarukaja, Full assault Metis, Mitsuru Heal/Support (for mind charge) make Mitsuru wait next turn if she mind charges and if Ken goes after the Maya put him on Heal/Support, if before full assault (heal second turn). Don't forget to put Mitsuru into full assault when you want her to Bufudyne.
- Mind charge with Daisoujou, Marakunda with Kali Ragnarok. If it survives Make sure it only summons one then have metis poison arrow (full assualt/assign target). Mind charge, fire break and ragnarok with Surt too, but only if it's kills it. Quick mafs wins this fight.
- Empyrean:
- SHOP: Buy best Aigis weapon.
- Grind with Ken, Mitsuru and Metis until Aigis level 58
- Fuse: Ose x Kikure Hime x Kali -> Byakko
- Fuse: Byakko x Sati x Raphael -> Lilith (Growth 3, Elec Boost, learn Makarakarn)
- Fuse: Sati x Kurama Tengu x Daisoujou -> Jatayu (If used Thor, High Counter)
- (Or Narcissus x Narashimha x Thor)
- Lilth x Rakshasha -> Lachesis (Elec boost, Makarakarn)
- Laches x Hecatonchieres x Daisoujou (High level) -> Odin (Makarakarn, Elec Boost)
- Succubus x Atropos/Kaiwan -> Chernobog
- Chernobog x lovers/fortune[Saki Mitama] x Magician -> Bishamonten (Null Slash, Resist Strike)
- Jatayu x Magician -> Titania (Null Elec, High Counter).
- Get Fire Amp on Bishamonten (one level)
- SHOP: Buy Aigis best armour and shoes. Same for Metis. Buy all the attack mirrors you can.
- Drop all party members
- BOSS (Cyclops & Seekers):
- Start with Auto-Mataru and switch to Bishamonten.
- Make sure you have null wind equipped and spam maragidyne till everything is dead, when they mind charge you can throw a magic mirror since they can't dodge reflected damage (They null wind but not fire).
- Very rarely they Megidola, so I would advise against triangle and going for a shit strats (Talking from personal experience).
- Solo grind Odin to get Thunder Reign in Empyrean
- Pick up Ken, Metis and Mitsuru
- BOSS (Musha's):
- DO NOT GO INTO THIS FIGHT WITH JATAYU MIND CHARGE, it's possible to win, but incredibly risky. Daisoujou or preferably Titania is much better.
- Set everyone to heal, Assign Target to Kaiden Musha and mind charge thunder reign till dead, switch into Bishamonten. The white Musha only uses Mediarama when Makarakarn is up, so breaking Makarakarn is top priotiy. Focus Onnen Musha with party and phys till dead and the white Musha will be helpless, rush the last one down.
- Grind to level 72 with Metis.
- SHOP:
- Buy armour and shoes and stuff for everyone, you don't need anything else after this. (Everyone = Metis, Aigis, Ken, Mitsuru)
- Party:
- Ken, Akihiko and Yukari, give Yukari Thunder Gloves. Also if you picked up a good weapon for them, might as well give them that too for a little extra damage.
- BOSS (???):
- Thunder reign, that's about it.
- Switch to Bishamonten and Attack mirror when it goes into Athena (Including at the start)
- Have Akihiko and Yukari on Heal/Support, Ken Full Assault, switching to heal when you need to revive Yukari
- Fuse another Thor (Hariti x Jikokuten for example)
- (If you can't and don't want to grind for one, equip Thunder Gloves and get ready for a risky fight).
- Team Fights
- BOSS (Ken & Aki):
- Thunder Reign Ken and Orgia mode rush him to death.
- Switch to Thor press triangle and go make a sandwich
- (Elec break is faster but I want a sandwich)
- (He has counterstrike so he can actually kill you).
- If he Power Charges, Attack mirror will do big dick damage
- End the fight with Metis alive for XP
- You don't need the Thor anymore so try making stuff with Auto skills if you have spare Persona's (Thor into Melchizedek into Cybele with Auto-Mataru & Auto-Maraku/Mediarahan is a good one).
- Equip Blazing Flame on Metis, Spirit Bracers on you.
- BOSS (Junpei & Koro):
- Rush KoroZ down with Thunder Reign, Metis Orgia mode and Rush. Then Junpei. Switch into Bishamonten when he power charges.
- Again, preferably Metis alive for XP
- Re-Equip Null wind Item. Spirit Bracers on Metis.
- BOSS (Yukari & Mitsuru):
- Thunder Reign Mitsuru first, swap to bishamonten when only Yukari is left (Or keep thunder reigning, no balls).
- Hope they don't become "Shaolin Monks".
- Mitsuru (Varuna Bracers, Ken (Draupnir if you got it, Indra Bracers otherwise). Metis (Vayu Bracers)
- BOSS (Erebus):
- Start off with Auto-Trifecta as usual and Makarakarn first turn. Try to always have at least two mirrors up. Metis Act freely (When it's in it's physical weakness stage for power charge), Mitsuru Full Assault (Mind Charge Bufudyne = Big Dick Damage) and ken Full Assault, switching to Heal when necessary.
- If there's enough mirrors up, mind charge. You want to have a mind charge saved for it's dark embrace stage.
- When it Dark Embraces go mental on it till it cries, it takes double damage after it says (Erebus can't move)
- Do this shit till it's dead as shit.
- I stopped timing on final input, when the credits start. But do whatever.
- Misc fusion options:
- Fortuna x Hua Po -> Take Mikazuchi
- Ganga x Nata Taishi -> Rangda
- Thor x Throne -> Surt (Hama boost, Mahamaon, Agidyne)
- Fool x Fool x Kurama Tengu -> Surt
- Narashimha x Kurama Tengu = Atropos
- Nata Taishi x Clotho x Rangda -> Kaiwan for virus breath (Inherit Fire Break)
- Yaksini x Lachesis -> Kali
- Byakko x Narashimha -> Chernobog
- Kingu x power -> Succubus
- Orobas x Leanan Sidhe x Yatagarasu/Mothman -> Succubus
- Jatayu x Fool x Narashimha -> Anubis
- Rakshasha x Principality x Jatayu -> Anubis
- Lilith x Orobas x Ose -> Loki
- Lilith x Kali x Saki Mitama -> Loki (or Lilith x Kali x Daisoujou -> Odin)
- Loki x Thor -> Odin
- Kumbhanda x Hell Biker x Kali -> Siegfried (Apt Pupil)
- Yaksini x Hokuto Seikun x Nebiros -> Lilith
- Succubus x Kali -> Atropos
- Daisoujou x Kali x Lilith -> Siegfried
- Misc stuff not necessarily used in the run:
- (Musha encounter in judecca drops diamonds)
- Anubis x Jatayu x King Frost/Black Frost -> Abaddon w/ Null Light, Null Ice
- Try to make Auto-trifecta, fisto is usually a good choice, Fusing into Cybele with Mediarahan is ideal.
- Empyrean 3, Metis Ultimate drops from Gold chests seem fairly common. Weapon is +10 all stats so probably worth trying for.
- Shopping Trips:
- 1. After Malgebolge:
- Sell shit, buy Varuna Bracers (equip), Try to buy Agni bracers for Koro, if you can't afford it after selling everything than buy these instead/as well:
- Giga luck band (Metis) and Giga speed band (Junpei).
- buy 5 dis poisons, 3 dis rage, 11 me patra and spend any remaining on medical powders
- If you can't afford all that you got unlucky, just go with out the healing stuff for now and get it later. (Dis Rages are lowest priority, medical powders highest).
- 2. After Cocytus:
- Buy Vayu Bracers (for Mitsuru), Giga Luck Band, 2x Giga Speed Band and 2x Giga Guard Band.
- buy 11 Revival Beads and spend everything else on Medical powders.
- 3. Just before Neo Minotaur:
- Buy all the attack mirrors you can, it's possible to do it with just two but three or four makes the fight a lot easier. Buy Traesto/Trafuri gems if you can afford them too.
- 4. After Ptolomea:
- Buy Aigis weapon and armour, Ken and Koro armour/shoes.
- 5. After Judecca:
- Buy best Aigis weapon.
- 6. Just before Empyrean Cyclops boss (after grind):
- Buy Aigis best armour and shoes. Same for Metis. Buy all the attack mirrors you can.
- Enemy Weakness and Shuffle time Persona's:
- Malebolge Section 1:
- Magic Hand weakness: Fire, Vicious Raven weakness: Ice, Stoic Snake Weakness: Light
- Sky Balance Weakness: Fire/Ice, Creation Relic Weakness: Dark
- Enemies: Spurious Book weakness: Elec, Corrupt tower weakness: Light Insidiuous Maya weakness: Ice
- Justice sword weakness: wind, Wild Beast weakness: Fight light and dark, Stoic Snake(Red shadow) Weakness: Light
- Malebolge Section 2:
- Magic Hand weakness: Fire, Vicious Raven weakness: Ice, Stoic Snake Weakness: Light
- Sky Balance Weakness: Fire/Ice, Creation Relic Weakness: Dark
- Shuffle time Personas:
- Level Persona Arcana Level Persona Arcana Level Persona Arcana
- 11 Valkyrie Strength 14 Zouchouten Chariot 16 Principality Justice
- 16 Rakshasa Strength 17 Fortuna Fortune 19 Ares Chariot
- 20 Hua Po Magician 20 Narcissus Lovers 21 High Pixie Priestess
- 22 Legion Fool 23 Empusa Fortune 23 Titan Strength
- 23 Take-Minakata Hanged Man 24 Take-Mikazuchi Emperor 25 Orpheus Fool
- 25 Power Justice 27 Sarasvati Priestess 27 Queen Mab Lovers
- 28 Sati Magician 29 Kusi Mitama Fortune 30 King Frost Emperor
- 30 Oumitsunu Chariot
- Cocytus section 1:
- Muttering Tiara: Ice, Obsessed Cupid: Ice, Laughing table: Fire, Venus Eagle: Ice, Trance Twins: Fire/Dark
- Tranquil Idol: Elec/Light, Elegant Mother: Dark, Curse Dice: Wind, Avenger Knight(Red shadow): none
- Boss: Brilliant Cyclops: None, Soul Dancer: Ice
- Cocytus section 2:
- Dancing Hand: Fire, Maniacal Book: Dark, Steel Gigas: Wind, Heat Balance: Elec/Wind
- Dogmantic Tower: Wind, Blue Sigil: Strike, Impruden Maya(Red Shadow): None
- Shuffle Time Personas:
- Level Persona Arcana Level Persona Arcana Level Persona Arcana
- 13 Berith Hierophant 14 Pyro Jack Magician 21 High Pixie Priestess
- 22 Legion Fool 23 Titan Strength 24 Take-Mikazuchi Emperor
- 25 Orpheus Fool 25 Power Justice 25 Lamia Hermit
- 26 Shiisa Hierophant 27 Sarasvati Priestess 28 Sati Magician
- 28 Orthrus Hanged Man 29 Kusi Mitama Fortune 29 Jikokuten Strength
- 30 King Frost Emperor 30 Oumitsunu Chariot 32 Virtue Justice
- 32 Mothman Hermit 33 Leanan Sidhe Empress 33 Flauros Hierophant
- 34 Black Frost Fool 34 Orobas Magician 35 Ganga Priestess
- 36 Raja Naga Emperor 37 Nata Taishi Chariot 38 Taraka Hermit
- 38 Clotho Fortune 38 Vasuki Hanged Man
- Caina section 1:
- Jealous Cupid: Ice, BIgoted Maya: Fire, Souls Dancer: None, Furious Gigas: Ice/Light, Constancy Relic: Fire
- Solid Castle: Wind, Champion Knight: Light, Jotun of power: None, Royal Dancer(Red Shadow): None
- Boss: El Dorado Beast weakness: Ice, Death Castle weakness: None
- Caina section 2:
- Ill-fated Maya: Wind, Bronze Dice: Fire, Conviction Sword: Wind, Mach Wheel: Wind, Wild Drive: Elec
- Arcane Turret: None, Order Giant: Ice, Grave Beetle: Wind, Ruinous Idol: Wind, Burning Beetle(Red Shadow): Ice
- Boss: Harem Dancer: None, Merciless Maya: Wind.
- Caina section 3:
- Ill-fated Maya: Wind, Bronze Dice: Fire, Conviction Sword: Wind, Mach Wheel: Wind, Wild Drive: Elec
- Arcane Turret: None, Order Giant: Ice, Grave Beetle: Wind, Ruinous Idol: Wind.
- Shuffle Time Personas:
- Level Persona Arcana Level Persona Arcana Level Persona Arcana
- 21 High Pixie Priestess 23 Take-Minakata Hanged Man 26 Shiisa Hierophant
- 27 Sarasvati Priestess 27 Queen Mab Lovers 28 Sati Magician
- 29 Kusi Mitama Fortune 29 Jikokuten Strength 30 King Frost Emperor
- 30 Oumitsunu Chariot 32 Mothman Hermit 33 Leanan Sidhe Empress
- 33 Flauros Hierophant 34 Black Frost Fool 34 Orobas Magician
- 35 Ganga Priestess 36 Raja Naga Emperor 37 Nata Taishi Chariot
- 37 Hanuman Strength 38 Taraka Hermit 38 Clotho Fortune
- 38 Vasuki Hanged Man 39 Saki Mitama Lovers 40 Rangda Magician
- 41 Thoth Hierophant 42 Dominion Justice 43 Koumokuten Chariot
- 44 Ose Fool 45 Lachesis Fortune
- Antenora section 1:
- Enslaved Beast: Ice, Killing hand: Fire, Black Raven: Ice, Killer Twins: Fire, Light Balance: Elec, Hell Knight: Wind
- Killer Drive: Light, Liberating Idol: Ice, Flowing Sand: Slash/Strike/Pierce, Minotaur IV: Fire, Affection Relic(Red Shadow): None.
- Boss: Brave Wheel: Ice, Judgement Sword: Wind, Ice Raven: Fire.
- Antenora section 2:
- Grieving Tiara: Ice, Desirous Maya: Fire, Dark Eagle: Elec, Phantom Master: Wind, Prime Magus: Fire, Death Seeker: Light
- Wicked Turret: Elec/Light, Death Dice: Ice, Regal Mother: Dark, Red Sigil: Ice, Stasis Giant: Slash/Ice, Berserk Turret(Red Shadow): Elec
- Boss: Primitive Idol: Elec, Shouting Tiara: Ice, Wrathful Book: Fire.
- Antenora section 3:
- Grieving Tiara: Ice, Desirous Maya: Fire, Dark Eagle: Elec, Phantom Master: Wind, Prime Magus: Fire, Death Seeker: Light
- Wicked Turret: Elec/Light, Death Dice: Ice, Regal Mother: Dark, Red Sigil: Ice, Stasis Giant: Slash/Ice, Berserk Turret(Red Shadow): Elec.
- Shuffle Time Personas:
- Level Persona Arcana Level Persona Arcana Level Persona Arcana
- 26 Shiisa Hierophant 27 Queen Mab Lovers 28 Sati Magician
- 28 Orthrus Hanged Man 29 Jikokuten Strength 30 Oumitsunu Chariot
- 33 Flauros Hierophant 33 Leanan Sidhe Empress 34 Black Frost Fool
- 34 Orobas Magician 35 Ganga Priestess 36 Raja Naga Emperor
- 37 Nata Taishi Chariot 37 Hanuman Strength 38 Taraka Hermit
- 38 Clotho Fortune 38 Vasuki Hanged Man 39 Saki Mitama Lovers
- 40 Rangda Magician 41 Thoth Hierophant 42 Dominion Justice
- 43 Koumokuten Chariot 44 Ose Fool 44 Kurama Tengu Hermit
- 45 Lachesis Fortune 46 Kingu Emperor 46 Narasimha Strength
- 47 Hokuto Seikun Hierophant 47 Parvati Priestess 48 Ubelluris Hanged Man
- 48 Titania Lovers 50 Yaksini Empress 50 Decarabia Fool
- Ptolomea section 1:
- Devoted Cupid: Ice, Immoral Snake: Pierce/Light/Dark, Jotun of Evil: Slash/Strike/Pierce, Apostate tower: Fire, Ardent Dance: Dark
- Magical Magus: Fire, Death Twins: Strike, Adamant Beetle: Elec, Pistil Mother: Ice, Scarlet Turret(Red Shadow): None
- Boss: Crying Table: Ice, Wondrous Magus: Fire, Cowardly Maya: Fire.
- Ptolomea section 2:
- Almighty Hand: Dark, Silent Book: Fire, Writhing Tiara: Ice, Iron Dice: Elec, Mind Dice: Elec, Vehement Idol: Light, Jupiter Eagle: Elec
- Indolent Maya: Pierce, Phantom Lord: Light, Perpetual Sand: Slash/pierce, Bestial Wheel: Elec/Wind, Minotaur III(Red Shadow): None
- Boss: Neo Minotaur: Resists physical, Nulls Fire/Ice, Absorbs Wind and Nulls Light/Dark. Susceptible to Elec.
- Ptolomea section 3:
- Almighty Hand: Dark, Silent Book: Fire, Writhing Tiara: Ice, Iron Dice: Elec, Mind Dice: Elec, Vehement Idol: Light, Jupiter Eagle: Elec
- Indolent Maya: Pierce, Phantom Lord: Light, Perpetual Sand: Slash/pierce, Bestial Wheel: Elec/Wind, Minotaur III(Red Shadow): None
- And some enemies from section 1.
- Shuffle Time Personas:
- Level Persona Arcana Level Persona Arcana Level Persona Arcana
- 32 Mothman Hermit 35 Ganga Priestess 36 Raja Naga Emperor
- 39 Clotho Fortune 39 Saki Mitama Lovers 40 Rangda Magician
- 41 Thoth Hierophant 42 Dominion Justice 43 Koumokuten Chariot
- 44 Ose Fool 44 Kurama Tengu Hermit 45 Lachesis Fortune
- 46 Kingu Emperor 47 Parvati Priestess 48 Titania Lovers
- 48 Ubelluris Hanged Man 50 Decarabia Fool 50 Yaksini Empress
- 51 Throne Justice 52 Barong Emperor 53 Daisoujou Hierophant
- 53 Kikuri-Hime Priestess 54 Hecatoncheires Hanged Man
- Judecca section 1:
- Minotaur II: Dark, Fierce Cyclops: None, Noble Seeker: Wind, Growth Relic: Strike, Haughty Maya: Wind, Mighty Beast: Light
- Lustful Snake: Ice, Infinite Sand: Ice, World Balance: None, Harmony Giant: Ice, Daring Gigas: Wind, Phantom Hero(Red Shadow): None.
- Boss: Slaughter Drive: Elec, Spastic Turret: Ice.
- Judecca section 2:
- Fate Seeker: Pierce/Light, Devious Maya: Slash/Strike/Elec, Power Castle: Ice, Golden Beetle: Wind, Angry Table: Slash/Wind
- Green Sigil: Fire, Phantom Mage: Light, Hakuro Musha: Light/Dark, Silver Dice: Light/Dark, Carnal Snake: Ice, Mythical Gigas
- Loss Giant(Red Shadow): None.
- Boss: Conceited Maya: None.
- Judecca section 3:
- Fate Seeker: Pierce/Light, Devious Maya: Slash/Strike/Elec, Power Castle: Ice, Golden Beetle: Wind, Angry Table: Slash/Wind
- Green Sigil: Fire, Phantom Mage: Light, Hakuro Musha: Light/Dark, Silver Dice: Light/Dark, Carnal Snake: Ice, Mythical Gigas
- Loss Giant(Red Shadow): None.
- As well as some enemies from section 1.
- Shuffle Time Personas:
- Level Persona Arcana Level Persona Arcana Level Persona Arcana
- 41 Thoth Hierophant 43 Koumokuten Chariot 45 Lachesis Fortune
- 46 Kingu Emperor 46 Narasimha Strength 50 Decarabia Fool
- 51 Throne Justice 52 Atropos Fortune 53 Daisoujou Hierophant
- 53 Kikuri-Hime Priestess 54 Hecatoncheires Hanged Man 55 Kali Strength
- 56 Kumbhanda Hermit 57 Laksmi Empress 58 Loki Fool
- 60 Hell Biker Hanged Man 61 Raphael Lovers 62 Hariti Empress
- Empyrean section 1:
- Hallowed Turret: Elec, Grand Magus: Fire, Battle Wheel: None, Amenti Raven: Elec, Change Relic: None, Natural Dancer: None
- Amorous: Ice, Dark, Void Giant: None, White Sigil: Fire, Gracious Cupid: Strike, Intrepid Knight: Elec, Sleeping Table
- King Castle: Wind, Fanatic Tower: None, Grudge Tower: None.
- Boss: Rebellious Cyclops: None, Acheron Seekers: Elec.
- Empyrean section 2:
- Divine Mother: Ice/Dark, Eternal Sand: Slash/Strike, Nemean Beast: Fire/Dark, Etenral Eagle: Dark, Crazy Twins: Fire/Dark
- Doom Sword: Ice, Platinum Dice: Elec, Emperor Beetle: Strike, Phantom King: None, Minotaur I: Fire/Dark, Rampage Drive: None
- Reckoning Dice: None, Jotun of Grief: None, Mad Cyclops(Red Shadow): None, Chaos Cyclops(Red Shadow): None,
- Mighty Cyclops(Red Shadow): None, Indolent Maaya(Red Shadow): None
- Boss: Musha's have no weaknesses.
- Empyrean section 3:
- Divine Mother: Ice/Dark, Eternal Sand: Slash/Strike, Nemean Beast: Fire/Dark, Etenral Eagle: Dark, Crazy Twins: Fire/Dark
- Doom Sword: Ice, Platinum Dice: Elec, Emperor Beetle: Strike, Phantom King: None, Minotaur I: Fire/Dark, Rampage Drive: None
- Reckoning Dice: None, Jotun of Grief: None, Mad Cyclops(Red Shadow): None, Chaos Cyclops(Red Shadow): None,
- Mighty Cyclops(Red Shadow): None, Indolent Maya(Red Shadow): None
- And some shadows from section 1.
- Boss: ???, None. But takes more damage from certain elements based on what from he's in.
- (Isis takes a lot of damage from Elec for instance).
- Shuffle Time Personas:
- Level Persona Arcana Level Persona Arcana Level Persona Arcana
- 48 Titania Lovers 48 Ubelluris Hanged Man 50 Decarabia Fool
- 50 Nebiros Hermit 50 Yaksini Empress 52 Atropos Fortune
- 53 Daisoujou Hierophant 53 Kikuri-Hime Priestess 54 Hecatoncheires Hanged Man
- 55 Kali Strength 56 Kumbhanda Hermit 57 Laksmi Empress
- 58 Loki Fool 60 Hell Biker Hanged Man 61 Raphael Lovers
- 62 Hariti Empress 69 Gabriel Empress 74 Mother Harlot Empress
- Explanation as to why I do what I do.
- Gonna attempt to explain why I chose to do the things I do, keep in mind I am a complete idiot and this is more to show that, rather than I know everything. (This is based on my first run, my most recent run is a lot better and so most things didn't go wrong).
- At the start you have few choices of party members, so obviously Yukari and Metis for wind and Ken for cruel attack, just to speed up the first boss a little. You can totally just go right to the boss without doing any encounters and do the fight fairly consistently, but I needed the personas anyway so using charm and a level or two to speed up the fight is definitely worth it in my opinion.
- Cocytus:
- As a benefit of grinding at the start, due to gaining Junpei and Koro (Higher level) and getting fusion personas already (hopefully) I can go straight to the boss with out fighting anything, provided I have Saravsati. I chose Sarasvati over King Frost due to having a whole 3 levels lower of a requirement and not having a fire weakness should you miss the dancers. 3 levels is pretty huge at this point. I bring Koro, Junpei and Metis as a healer for the cyclops fight is pretty unnecessary. You won't be doing reliable damage anyway so you might as well just keep the dancers down and heal yourself and Junpei and Koro rush it. I now buy the fire amp for Koromaru if I am lucky enough to afford it after selling.
- I buy the luck band for Metis so she has a better chance of critting, Varuna bracers for killing the dancers faster with Sarasvati and Giga speed band for Junpei so that he has a little less chance of missing/get double hits.
- Caina:
- So thankfully I realized Mothman starts with eerie sound which makes this fight so much nicer, you need ice to knock down the beasts but since I use sarasvati I can fuse that into a mothman fairly easily. I could bring Junpei and Yukari here but they end up not doing much, Junpei is good for attacking the tower but I preferred Ken for cruel attack on the beasts, provided the turn order is good. This is also the last fight Junpei would be used in so the levels he gains from it would be useless.
- Next boss is self explanatory, I stole iceplugs fusion and did basically the same thing.
- Antenora:
- Okay now this boss sucks, this is where most of the important decisions came during re-routing this and when I opted to just grind the teammates like Iceplug and JangBang did. You have to get the MC to such a high level to beat this boss with shit teammates it's not even worth it, and still more inconsistent. Reasons for Mitsuru and Metis are obvious, one is high level and the other covers two elements and needs xp through the whole game. I decided to bring Ken here over Koromaru as the healing + Recarm made the fight a lot more consistent. I could have used Yukari but she was still base level and in this particular fight they would have functioned the same anyway so I opted for more xp on Ken later. Again, stole iceplugs strats and used Succubus, you can definitely do this fight at about level 40 with a levelled party, but I wanted Succubus for the next fight anyway and it made the fight a lot more consistent than anything else I tried (still far from fullproof though).
- Not much to say for the next fight, I used to grind ailment boost and I did in the run, but Markro pointed out I'm an idiot and the enemy uses Stagnant Air first turn anyway, so I grind Ailment boost after the fight which is much faster (only takes about 3 or 4 battles provided you ended the last boss with Succubus equipped, which you can fight on the way to the next boss).
- Next boss is much of the same, really simple with Succubus.
- Ptolomea:
- This was easily one of the most difficult parts to route when I originally did it like two years ago, the boss fight before Neo Minotaur is really simple with Succubus so not much to say on that.
- Thankfully Markro and Iceplug are smarter than me and figured out you could enrage The Minotaur. Makes the fight a lot easier and that's why I use Iceplugs fusion for succubus, for infuriate. I bought Yukari here because it only takes one fight usually to get her recarm, her health doesn't matter cause if she gets hit she's dead anyway. I just wanted the null wind. I bought Koromaru for Sukukaja to make the minotaur have a high chance of missing while enraged (free AoA damage). And finally Metis for her crit rate with Giga luck band.
- This fight can go badly, but in my experience if you survive the first turn you're probably good to go.
- Judecca:
- Beefs suggestion to use Mahama sped up this grind a little turned out to be great, his original idea was to use rangda and reflect but that was shit, this is better.
- The boss fight with the slaughter drives is the main reason I end up using Ken for the rest of the run. I would probably use Ken on the Musha fight later due to his null light (And they only use multi hit dark so they don't get an extra turn if they kill him with mamudoon).
- I grab a Thor for Ziodyne and grinding for high counter isn't a bad idea to give you slightly more chance of living, but generally your gonna get unlucky and it's not gonna matter so I didn't do it. I also make a Kaiwan to Virus breath at the start for damage as well as for Evade Pierce + Fire resistance. Fire Break is for relflecting mind charged maragidyne/agidyne from the tank.
- I get Ken to 53 for Ziodyne, I originally used Akihiko but this was a problem, Akihiko is used only for this fight and one more so grinding him all the way from 25, while pretty fast, was a bit of a waste.
- The other problem with using Akihiko is that I would then need to use Yukari to heal and more important, to use Recarm.
- While looking at Kens stats though I thought about it and realised despite getting recarm and healing later than Yukari, he would still get those skills by the time I needed them, he also got Ziodyne at the same level as Akihiko meaning Aki got axed from the route other than one fight (which he is fine doing at level 25).
- This also means I didn't need Yukari in the fight for recarm, which meant I could use Koro during the grind to get Ken to 53/get Thor for Masukukaja making the fight a lot easier. Still very random since Masukukaja won't always dodge or hit, but it helped a lot.
- After this point (outside of the Musha fight) Ken is essentially slightly worse than Yukari due to Yukari having better magic scaling, and so can do a little more damage to the bosses, conceited Maya and Erebus in particular. However since he's gonna be like level 54 after this fight and still good (elec/light coverage) I opted to continue using him rather than spend the time grinding Yukari a bit.
- Only party members that really matter for this fight are Metis and Mitsuru, I bought Ken because Maya can't exploit his weakness + Healing/recarm (Seemed to work out better than KoroZ). I got insanely unlucky doing this fight in the run, which involved Metis missing 3 Garudynes making it spawn both Jotuns, I died to this fight about 4 or 5 times. I could look at the strats for this fight again but I think the luck was just so bad in combination with me playing way too risky for no reason that it's probably better to just accept it's not always gonna work. (The Answer in a nutshell).
- Note: My next runs didn't have issues with this fight just by playing safe if the jotuns spawn.
- Empyrean:
- This is probably the easiest place to optimise and save time in cause I ended up going with a very long grind. I don't know how to shorten this part though due to the precise strats used against the next boss.
- The Seeker & Cyclops boss completely walled me when routing. I didn't like Iceplugs strat personally and I couldn't come up with a reliable enough way to beat them, thankfully Markro suggested using Bishamonten with Null Slash (Which I also added Resist Strike to so that you can survive crits/??? Boss). Grinding Fire Amp is definitely recommended as it makes the fight go much faster, but you can beat the fight with out it (using more SP items).
- So Markro recommended me another strat for the Musha's using Bishamonten but I didn't like it and so used my own with Odin. Once again Ken is great here as you can't teamwipe completely unless they use Mamudoon and he can recarm. Bishamonten makes this fight a lot safer but you need Odin for the damage. I messed around using Norn over Odin earlier in routing but didn't like it, so I went with Odin instead which I think works out way better.
- I grind to 72 here with Metis cause there's no reason to do it later, there's no encounters that give more exp after the next boss so it's more efficient to finish all grinding here and make the boss a little faster.
- Thunder Reign is pretty much necessary unless you want an incredibly rng fight (or grind bishamonten further).
- (??? Fight) With this party setup and two mirrors this fight is no problem. I bring Akihiko, Ken and Yukari because that gets me a lot of Thunder Reigns in and means I don't need to use as many magic mirrors. If I bring Metis over Akihiko then while I can technically Thunder Reign more, it makes the boss go into Athena more often which is the only phase that can kill you. The rest is self explanatory.
- Team fights:
- This is why I grinded to specifically 72 and with Metis only. KoroZ & Junpei is the only dangerous fight but it's really dangerous. 72 seemed to be the level that got me a lot of needed survivability (with armour) even just being 2 levels lower makes a huge difference presumably due to how the level scaling works.
- If you have a Thor, as long as you don't get crit while killing Ken the fight is 100% safe.
- Junpei and Koro are a lot more problematic mostly due to mudoon and Junpei having Fire Break. You can choose either one to kill first (with great difficulty due to high counter preventing consistent knock downs from Metis). But I opt for Koromaru first due to his evil smile, Mudoon and Ghastly Wail.
- Yukari and Mitsuru can be pretty annoying, as usual as soon as one of them are dead, Mitsuru in this case, the fight is completely safe if you switch into Bishamonten. Metis being alive at the end isn't necessary but you might as well get extra xp for her so she does a little more damage to Erebus.
- Erebus:
- I go with Ken, Metis and Mitsuru as they're the highest levels. Mitsuru is a monster in this fight, her mind charge Bufudynes do insane damage. Metis does a decent amount of Physical damage which is good outside of his dark embrace phase. Ken does about the same damage as Metis but will be mostly healing when Erebus isn't using Dark Embrace, obviously you want all the damage possible when he's doing that in case a Thunder Reign misses.
- I don't bother covering Mitsuru's weakness since I'd much rather increase her damage with the Varuna Bracers, your gonna have walls up most of the time anyway.
- Metis Vayu Bracers, you could give her Spirit Bracers for survivability, Giga Power Bracers for slightly more Phys damage or Giga Luck Bracers for a slightly higher chance for a crit. But at this point in the game the 3 stat ups they give do very little, so I just give her the extra wind damage.
- For Ken, definitely give him Draupnir if you get it from Odins item. It's not worth resetting for and isn't necessary for the fight but the extra healing means you and Mitsuru can spend more time putting in damage. Otherwise giving him Indra Bracers so his damage can be on par with Metis and more easily break the dark embrace charge.
- I never know when to stop time so I usually just do last input since there's no new game+ save for the answer, which is the last cutscene as the credits start.
- Timing starts from power on/game start XMB which was Neviutz decision to keep consistency.
- If you have any questions go ahead and ask me. Don't worry about when this pastebin was made I'll be happy to answer whenever. Best place to ask would probably be Discord, twitch whisper or twitter.
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