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Absol-utely

💠 (2.38.0) All New Sync Grids (Expand)

Oct 27th, 2023
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  1. ====================================================
  2. Trainer: Leaf
  3.  
  4. Cell 49 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  5. Defense 20
  6. Defense 20
  7. Color Grid: 🟦 Blue
  8. 1 or more adjacent tiles must be activated
  9. Release Date: 25-11-2023 06:00:00
  10.  
  11. Cell 50 | 🎯 Cord (-3,2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  12. Let’s Go!: Berserk Bunch 1
  13. Move: Let’s Go! Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.
  14. Color Grid: 🟥 Red
  15. 1 or more adjacent tiles must be activated
  16. Move level must be 2 or higher
  17. Release Date: 25-11-2023 06:00:00
  18.  
  19. Cell 51 | 🎯 Cord (-3,1,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  20. Debut Damage Reduction (Physical)
  21. Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
  22. Color Grid: 🟨 Yellow
  23. 1 or more adjacent tiles must be activated
  24. Move level must be 3 or higher
  25. Release Date: 25-11-2023 06:00:00
  26.  
  27. Cell 52 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  28. Sp. Def 20
  29. Sp. Def 20
  30. Color Grid: 🟦 Blue
  31. 1 or more adjacent tiles must be activated
  32. Release Date: 25-11-2023 06:00:00
  33.  
  34. Cell 53 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  35. Let’s Go!: All Ramped Up 1
  36. Move: Let’s Go! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
  37. Color Grid: 🟥 Red
  38. 1 or more adjacent tiles must be activated
  39. Move level must be 2 or higher
  40. Release Date: 25-11-2023 06:00:00
  41.  
  42. Cell 54 | 🎯 Cord (2,-2,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  43. Let’s Go!: Critical Squad 1
  44. Move: Let’s Go! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s move is successful.
  45. Color Grid: 🟥 Red
  46. 1 or more adjacent tiles must be activated
  47. Move level must be 3 or higher
  48. Release Date: 25-11-2023 06:00:00
  49.  
  50. ====================================================
  51. Trainer: Grimsley
  52. Before
  53. Cell 54 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  54. All or Nothing!: Ferocious Moves 2
  55. Move: All or Nothing! Has a chance (30%) of raising the user’s Attack and Sp. Atk by 1 stat rank when its move is successful.
  56. Color Grid: 🟥 Red
  57. 1 or more adjacent tiles must be activated
  58. Move level must be 3 or higher
  59. Release Date: 25-06-2023 06:00:00
  60.  
  61. After
  62. Cell 54 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  63. All or Nothing!: Move: Attack ↑2 & Sp. Atk ↑2 9
  64. Move: All or Nothing! Raises the user’s Attack and Sp. Atk by 2 stat ranks when its move is successful.
  65. Color Grid: 🟥 Red
  66. 1 or more adjacent tiles must be activated
  67. Move level must be 3 or higher
  68.  
  69. ====================================================
  70. Trainer: Iris (Champion)
  71.  
  72. Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  73. Unbending
  74. Defense cannot be lowered.
  75. Color Grid: 🟨 Yellow
  76. 1 or more adjacent tiles must be activated
  77. Move level must be 2 or higher
  78. Release Date: 06-11-2023 06:00:00
  79.  
  80. Cell 50 | 🎯 Cord (0,4,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  81. Dragon Rush: Aggravation 2
  82. Move: Dragon Rush Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  83. Color Grid: 🟥 Red
  84. 1 or more adjacent tiles must be activated
  85. Move level must be 4 or higher
  86. Release Date: 06-11-2023 06:00:00
  87.  
  88. Cell 51 | 🎯 Cord (0,5,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  89. Soften Up 1
  90. Critical hits land more easily when the user attacks with a sync move.
  91. Color Grid: 🟨 Yellow
  92. 1 or more adjacent tiles must be activated
  93. Move level must be 5 or higher
  94. Release Date: 06-11-2023 06:00:00
  95.  
  96. Cell 52 | 🎯 Cord (0,-2,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  97. Stalwart
  98. Sp. Def cannot be lowered.
  99. Color Grid: 🟨 Yellow
  100. 1 or more adjacent tiles must be activated
  101. Move level must be 2 or higher
  102. Release Date: 06-11-2023 06:00:00
  103.  
  104. Cell 53 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  105. Entry: Team Stat ↓ 1
  106. Lowers one of the following stats of all opposing sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  107. Color Grid: 🟨 Yellow
  108. 1 or more adjacent tiles must be activated
  109. Move level must be 4 or higher
  110. Release Date: 06-11-2023 06:00:00
  111.  
  112. Cell 54 | 🎯 Cord (1,-4,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  113. Three Heads!: Honing Hit 9
  114. Move: Three Heads! Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by 2 stat ranks. Raises the user’s critical-hit rate by 1 stat rank.
  115. Color Grid: 🟥 Red
  116. 1 or more adjacent tiles must be activated
  117. Move level must be 5 or higher
  118. Release Date: 06-11-2023 06:00:00
  119.  
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