Coloursfall

FR D&D Races

Oct 6th, 2014
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  1. LONGNECK
  2. RACIAL TRAITS
  3. Average Height: 4'5" - 6'5"
  4. Average Weight: 100lbs - 300lbs
  5. Ability Scores: +2 Strength, +2 Constitution
  6. Size: Medium
  7. Speed: 5 squares
  8. Vision: Normal
  9. Languages: Common, Longneck
  10. Skill Bonuses: +2 Endurance, +2 Perception
  11. Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.
  12. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.
  13. Scenting: You ignore the effects of Concealment, but not Total Concealment.
  14. Longneck Weapon Proficiency: You gain Proficiency in the Quarterstaff and Maul.
  15.  
  16. -----------
  17.  
  18. HARPY
  19. RACIAL TRAITS
  20. Average Height: 3'4" - 5'
  21. Average Weight: 50lbs - 100lbs
  22. Ability Scores: +2 Dexterity, +2 Charisma
  23. Size: Medium
  24. Speed: 5 squares, Fly 5 (Hover)
  25. Vision: Normal
  26. Languages: Common, Aviar
  27. Skill Bonuses: +2 Acrobatics, +2 Intimidate
  28. Harpy Tactics: You can use Harpy Tactics as an at-will power.
  29.  
  30. Harpy Tactics - Racial Power
  31. You avoid your enemy’s blow and cleverly slink past his defences.
  32. At-Will
  33. Immediate Reaction, Personal
  34. Trigger: You are missed by a melee attack.
  35. Effect: You shift 1 square.
  36.  
  37. -----------
  38.  
  39. SERTHIS
  40. RACIAL TRAITS
  41. Average Length: 10'-15"
  42. Average Weight: 500lbs - 1000lbs
  43. Ability Scores: +2 Intelligence, +2 Charisma
  44. Size: Medium
  45. Speed: 7 squares
  46. Vision: Low-Light
  47. Languages: Common, Serpen
  48. Skill Bonuses: +2 Stealth, +2 Thievery
  49. Venomtouched: +5 racial bonus to saving throws against poison.
  50. Coiled Balance: You ignore the effects of non-magical Difficult Terrain. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.
  51. Serpent's Coils: You gain the Serpent's Coils Racial power.
  52.  
  53. Serpent's Coils - Serthis Racial Power
  54. You snatch a creature up in your coils and squeeze them, preventing them from moving.
  55. Encounter, Standard Action
  56. Target: One creature
  57. Attack: Dexterity + 4 (6 at 11 th level and 8 at 11 st level) vs. Reflex
  58. Hit: 1d6 + Dexterity modifier damage, and you grab the target. You may not take a move action for the duration of the grab. The target takes Your Strength modifier in damage for the duration of the grab. A saving throw ends both the grab and ongoing damage.
  59. Level 11: 1d6 + Dexterity modifier damage. Level 21: 3d6 + Dexterity modifier damage.
  60.  
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  62.  
  63. CENTAUR
  64. RACIAL TRAITS
  65. Average Height: 5' - 7'
  66. Average Weight: 600lbs - 1500lbs
  67. Ability Scores: +2 Dexterity, +2 Strength
  68. Size: Medium
  69. Speed: 7 squares
  70. Vision: Normal
  71. Languages: Common, Tauric
  72. Skill Bonuses: +2 Diplomacy, +2 Athletics
  73. Centaur Weapon Proficiency: You gain Proficiency in the Longbow, Crossbow, and Spear.
  74. Heedless Charge: You have a +2 racial bonus to AC against opportunity attacks you provoke during a charge.
  75. Overpowering Charge: When you make a Bull Rush, the target falls prone as well as being pushed.
  76.  
  77. -----------
  78.  
  79. TALONOK
  80. RACIAL TRAITS
  81. Average Height: 3'-4'9"
  82. Average Weight: 40lbs - 70lbs
  83. Size: Medium
  84. Speed: 4 squares, Fly 6 (Hover)
  85. Vision: Normal
  86. Languages: Common, Aviar
  87. Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
  88. Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
  89.  
  90. CORVEN:
  91. Ability Scores: +2 Dexterity, +2 Wisdom
  92. Skill Bonuses: +2 Arcana, +2 Insight
  93. RAPTORIK:
  94. Ability Scores: +2 Dexterity, +2 Strength
  95. Skill Bonuses: +2 Acrobatics, +2 Perception
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