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tf2man222

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Sep 21st, 2018
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31. b- tpose
  32.  
  33. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  34. ]])
  35.  
  36. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  37. local Player,game,owner = owner,game
  38. local RealPlayer = Player
  39. do
  40. warn("Notive_Memeboi Made by XDavodioX")
  41. local rp = RealPlayer
  42. script.Parent = rp.Character
  43.  
  44. --RemoteEvent for communicating
  45. local Event = Instance.new("RemoteEvent")
  46. Event.Name = "UserInput_Event"
  47.  
  48. --Fake event to make stuff like Mouse.KeyDown work
  49. local function fakeEvent()
  50. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  51. t.connect = t.Connect
  52. return t
  53. end
  54.  
  55. --Creating fake input objects with fake variables
  56. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  57. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  58. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  59. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  60. end}
  61. --Merged 2 functions into one by checking amount of arguments
  62. CAS.UnbindAction = CAS.BindAction
  63.  
  64. --This function will trigger the events that have been :Connect()'ed
  65. local function te(self,ev,...)
  66. local t = m[ev]
  67. if t and t._fakeEvent then
  68. for _,f in pairs(t.Functions) do
  69. f(...)
  70. end
  71. end
  72. end
  73. m.TrigEvent = te
  74. UIS.TrigEvent = te
  75.  
  76. Event.OnServerEvent:Connect(function(plr,io)
  77. if plr~=rp then return end
  78. m.Target = io.Target
  79. m.Hit = io.Hit
  80. if not io.isMouse then
  81. local b = io.UserInputState == Enum.UserInputState.Begin
  82. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  83. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  84. end
  85. for _,t in pairs(CAS.Actions) do
  86. for _,k in pairs(t.Keys) do
  87. if k==io.KeyCode then
  88. t.Function(t.Name,io.UserInputState,io)
  89. end
  90. end
  91. end
  92. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  93. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  94. end
  95. end)
  96. Event.Parent = NLS([==[
  97. local Player = game:GetService("Players").LocalPlayer
  98. local Event = script:WaitForChild("UserInput_Event")
  99.  
  100. local Mouse = Player:GetMouse()
  101. local UIS = game:GetService("UserInputService")
  102. local input = function(io,a)
  103. if a then return end
  104. --Since InputObject is a client-side instance, we create and pass table instead
  105. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  106. end
  107. UIS.InputBegan:Connect(input)
  108. UIS.InputEnded:Connect(input)
  109.  
  110. local h,t
  111. --Give the server mouse data 30 times every second, but only if the values changed
  112. --If player is not moving their mouse, client won't fire events
  113. while wait(1/30) do
  114. if h~=Mouse.Hit or t~=Mouse.Target then
  115. h,t=Mouse.Hit,Mouse.Target
  116. Event:FireServer({isMouse=true,Target=t,Hit=h})
  117. end
  118. end]==],Player.Character)
  119.  
  120. ----Sandboxed game object that allows the usage of client-side methods and services
  121. --Real game object
  122. local _rg = game
  123.  
  124. --Metatable for fake service
  125. local fsmt = {
  126. __index = function(self,k)
  127. local s = rawget(self,"_RealService")
  128. if s then return s[k] end
  129. end,
  130. __newindex = function(self,k,v)
  131. local s = rawget(self,"_RealService")
  132. if s then s[k]=v end
  133. end,
  134. __call = function(self,...)
  135. local s = rawget(self,"_RealService")
  136. if s then return s(...) end
  137. end
  138. }
  139. local function FakeService(t,RealService)
  140. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  141. return setmetatable(t,fsmt)
  142. end
  143.  
  144. --Fake game object
  145. local g = {
  146. GetService = function(self,s)
  147. return self[s]
  148. end,
  149. Players = FakeService({
  150. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  151. },"Players"),
  152. UserInputService = FakeService(UIS,"UserInputService"),
  153. ContextActionService = FakeService(CAS,"ContextActionService"),
  154. }
  155. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  156. g.service = g.GetService
  157.  
  158. g.RunService = FakeService({
  159. RenderStepped = _rg:GetService("RunService").Heartbeat,
  160. BindToRenderStep = function(self,name,_,fun)
  161.  
  162. end,
  163. UnbindFromRenderStep = function(self,name)
  164. self._btrs[name]:Disconnect()
  165. end,
  166. },"RunService")
  167.  
  168. setmetatable(g,{
  169. __index=function(self,s)
  170. return _rg:GetService(s) or typeof(_rg[s])=="function"
  171. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  172. end,
  173. __newindex = fsmt.__newindex,
  174. __call = fsmt.__call
  175. })
  176. --Changing owner to fake player object to support owner:GetMouse()
  177. game,owner = g,g.Players.LocalPlayer
  178. end
  179. print("Good sir do not leak this.")
  180. print("Don't u dare report the audio.")
  181.  
  182. local cansilence = true
  183.  
  184. function SHUTUPXDD()
  185. if cansilence then
  186. cansilence = false
  187. local function search(instance)
  188. for i,v in pairs(instance:GetChildren()) do
  189. search(v)
  190. if v.ClassName == "Sound" then
  191. if v.Parent ~= game.Players.LocalPlayer.Character then
  192. v.Volume = 0
  193. end
  194. end
  195. end
  196. end
  197. search(workspace)
  198. wait(3)
  199. cansilence = false
  200. end
  201. end
  202.  
  203. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  204.  
  205. Player_Size = 1 --Size of the player.
  206.  
  207. wait()
  208. local Player = owner
  209. local Character = Player.Character
  210. local plr = owner
  211. local Humanoid = Character.Humanoid
  212. local char = plr.Character
  213. local hum = char.Humanoid
  214. local ra = char["Right Arm"]
  215. local la= char["Left Arm"]
  216. local rl= char["Right Leg"]
  217. local ll = char["Left Leg"]
  218. local hed = char.Head
  219. local root = char.HumanoidRootPart
  220. local rootj = root.RootJoint
  221. local tors = char.Torso
  222. local LeftArm = Character["Left Arm"]
  223. local RightArm = Character["Right Arm"]
  224. local LeftLeg = Character["Left Leg"]
  225. local RightLeg = Character["Right Leg"]
  226. local Head = Character.Head
  227. local Torso = Character.Torso
  228. local mouse = plr:GetMouse()
  229. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  230. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  231. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  232. local cam = game.Workspace.CurrentCamera
  233. trazx = Instance.new("ParticleEmitter")
  234. c = game.Players.LocalPlayer.Character
  235. local sine=0
  236. Character.Head.face.Texture = "rbxassetid://620619801"
  237.  
  238. hum.MaxHealth = "Inf"
  239. hum.Health = "Inf"
  240.  
  241. local forcefield = Instance.new("ForceField",char)
  242. forcefield.Name = "feaqurmam"
  243. forcefield.Visible = false
  244. -----------------------------------------------------------
  245. h = char.Head
  246. t = char.Torso
  247. rs = t["Right Shoulder"]
  248. ls = t["Left Shoulder"]
  249. rh = t["Right Hip"]
  250. lh = t["Left Hip"]
  251. nec = t.Neck
  252. rut = char.HumanoidRootPart
  253. rutj = rut.RootJoint
  254. it = Instance.new
  255.  
  256. local txt = Instance.new("BillboardGui", char)
  257. txt.Adornee = char.Head
  258. txt.Name = "_status"
  259. txt.Size = UDim2.new(2, 0, 1.2, 0)
  260. txt.StudsOffset = Vector3.new(-9, 8, 0)
  261. local text = Instance.new("TextLabel", txt)
  262. text.Size = UDim2.new(10, 0, 7, 0)
  263. text.FontSize = "Size24"
  264. text.TextScaled = true
  265. text.TextTransparency = 0
  266. text.BackgroundTransparency = 1
  267. text.TextTransparency = 0
  268. text.TextStrokeTransparency = 1
  269. text.Font = "Cartoon"
  270. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  271. v = Instance.new("Part")
  272. v.Name = "ColorBrick"
  273. v.Parent = Player.Character
  274. v.FormFactor = "Symmetric"
  275. v.Anchored = true
  276. v.CanCollide = false
  277. v.BottomSurface = "Smooth"
  278. v.TopSurface = "Smooth"
  279. v.Size = Vector3.new(10, 5, 3)
  280. v.Transparency = 1
  281. v.CFrame = char.Torso.CFrame
  282. v.BrickColor = BrickColor.new("Really black")
  283. v.Transparency = 1
  284. v.Shape = "Block"
  285. spawn(function()
  286. local TweenService = game:GetService("TweenService")
  287. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  288. local Int = 0
  289. while wait(0.5) do
  290. if Int == #Colours then Int = 0 end
  291. Int = Int+1
  292. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  293. end
  294. end)
  295. text.Text = "obunga"
  296.  
  297.  
  298. local txtd = Instance.new("BillboardGui", char)
  299. txtd.Adornee = char.Head
  300. txtd.Name = "_status"
  301. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  302. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  303. local texth = Instance.new("TextLabel", txtd)
  304. texth.Size = UDim2.new(10, 0, 7, 0)
  305. texth.FontSize = "Size24"
  306. texth.TextScaled = true
  307. texth.TextTransparency = 0
  308. texth.BackgroundTransparency = 1
  309. texth.TextTransparency = 0
  310. texth.TextStrokeTransparency = 1
  311. texth.Font = "Cartoon"
  312. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  313. v = Instance.new("Part")
  314. v.Name = "ColorBrick"
  315. v.Parent = Player.Character
  316. v.FormFactor = "Symmetric"
  317. v.Anchored = true
  318. v.CanCollide = false
  319. v.BottomSurface = "Smooth"
  320. v.TopSurface = "Smooth"
  321. v.Size = Vector3.new(10, 5, 3)
  322. v.Transparency = 1
  323. v.CFrame = char.Torso.CFrame
  324. v.BrickColor = BrickColor.new("Really black")
  325. v.Transparency = 1
  326. v.Shape = "Block"
  327. spawn(function()
  328. local TweenService = game:GetService("TweenService")
  329. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  330. local Intt = 0
  331. while wait(0.2) do
  332. if Intt == #Colourss then Intt = 0 end
  333. Intt = Intt+1
  334. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  335. end
  336. end)
  337. texth.Text = ""
  338.  
  339.  
  340. spawn(function()
  341. while wait() do
  342. Head.BrickColor = BrickColor.new("Bright yellow")
  343. RightArm.BrickColor = BrickColor.new("Bright yellow")
  344. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  345. Torso.BrickColor = BrickColor.new("Medium Red")
  346. RightLeg.BrickColor = BrickColor.new("Medium Blue ")
  347. LeftLeg.BrickColor = BrickColor.new("Medium Blue ")
  348. end
  349. end)
  350. for i,v in pairs(Character:children()) do
  351. if v:IsA("Hat") then
  352. v:Destroy()
  353. end
  354. end
  355. for i,v in pairs(Character:children()) do
  356. if v:IsA("Accessory") then
  357. v:Destroy()
  358. end
  359. end
  360. for i,v in pairs(Character:children()) do
  361. if v:IsA("Hair") then
  362. v:Destroy()
  363. end
  364. end
  365. for i,v in pairs(Character:children()) do
  366. if v:IsA("Shirt") then
  367. v:Destroy()
  368. end
  369. end
  370. for i,v in pairs(Character:children()) do
  371. if v:IsA("Pants") then
  372. v:Destroy()
  373. end
  374. end
  375. for i,v in pairs(Character:children()) do
  376. if v:IsA("Graphic Shirt") then
  377. v:Destroy()
  378. end
  379. end
  380. for i,v in pairs(Character:children()) do
  381. if v:IsA("GraphicShirt") then
  382. v:Destroy()
  383. end
  384. end
  385.  
  386. for _,v in pairs(Character:children()) do
  387. if v:IsA("Shirt") then
  388. v.ShirtTemplate = "rbxassetid://0"
  389. elseif v:IsA("Pants") then
  390. v.PantsTemplate = "rbxassetid://0"
  391. elseif v:IsA("ShirtGraphic") then
  392. v:Remove()
  393. wait(.1)
  394. Torso.roblox:Remove()
  395. elseif v:IsA("Accessory") then
  396. v:Remove()
  397. end
  398. end
  399.  
  400. local Hair = Instance.new("Part")
  401. Hair.Parent = char
  402. Hair.Name = "GreenTopHat"
  403. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  404. Hair.CFrame = char.Head.CFrame
  405. Hair:BreakJoints()
  406. Hair.CanCollide = false
  407. Hair.BrickColor = BrickColor.new("Medium Stone")
  408. Hair.TopSurface = "Smooth"
  409. Hair.BottomSurface = "Smooth"
  410. Weld = Instance.new("Weld")
  411. Weld.Name = "Weld"
  412. Weld.Part0 = char.Head
  413. Weld.Part1 = Hair
  414. Weld.Parent = char.Head
  415. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  416. Mesh = Instance.new("SpecialMesh")
  417. Mesh.Parent = Hair
  418. Mesh.MeshId = "http://www.roblox.com/asset/?id="
  419. Mesh.TextureId = "http://www.roblox.com/asset/?id="
  420. Mesh.Scale = Vector3.new(1, 1, 1)
  421. -------------------------------------------------------
  422. --Start Good Stuff--
  423. -------------------------------------------------------
  424. CF = CFrame.new
  425. angles = CFrame.Angles
  426. attack = false
  427. timetofly = true
  428. Euler = CFrame.fromEulerAnglesXYZ
  429. Rad = math.rad
  430. IT = Instance.new
  431. BrickC = BrickColor.new
  432. Cos = math.cos
  433. Acos = math.acos
  434. Sin = math.sin
  435. Asin = math.asin
  436. Abs = math.abs
  437. Mrandom = math.random
  438. Floor = math.floor
  439. random = math.random
  440. radian = math.rad
  441. Vec3 = Vector3.new
  442. cFrame = CFrame.new
  443. Euler = CFrame.fromEulerAnglesXYZ
  444. -------------------------------------------------------
  445. --End Good Stuff--
  446. -------------------------------------------------------
  447. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  448. RSH, LSH = nil, nil
  449. RW = Instance.new("Weld")
  450. LW = Instance.new("Weld")
  451. RH = tors["Right Hip"]
  452. LH = tors["Left Hip"]
  453. RSH = tors["Right Shoulder"]
  454. LSH = tors["Left Shoulder"]
  455. RSH.Parent = nil
  456. LSH.Parent = nil
  457. RW.Name = "RW"
  458. RW.Part0 = tors
  459. RW.C0 = CF(1.5, 0.5, 0)
  460. RW.C1 = CF(0, 0.5, 0)
  461. RW.Part1 = ra
  462. RW.Parent = tors
  463. LW.Name = "LW"
  464. LW.Part0 = tors
  465. LW.C0 = CF(-1.5, 0.5, 0)
  466. LW.C1 = CF(0, 0.5, 0)
  467. LW.Part1 = la
  468. LW.Parent = tors
  469. Effects = {}
  470.  
  471. BTAUNT = Instance.new("Sound", tors)
  472. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  473. BTAUNT.Volume = 10
  474. BTAUNT.Pitch = 1
  475. BTAUNT.Looped = false
  476. BTAUNT.TimePosition = 0.2
  477.  
  478. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  479.  
  480. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  481. bat.Size = Vector3.new(1, 1, 5)
  482. bat.CanCollide = false
  483. bat:BreakJoints()
  484.  
  485. LeDrink = it("Model")
  486. LeDrink.Parent = char
  487. LeDrink.Name = "LeDrink"
  488. RHe = it("Part")
  489. RHe.Parent = LeDrink
  490. RHe.BrickColor = BrickColor.new("Really black")
  491. RHe.Locked = true
  492. RHe.CanCollide = false
  493. RHe.Transparency = 1
  494. PMesh = it("SpecialMesh")
  495. RHe.formFactor = "Symmetric"
  496. PMesh.MeshType = "FileMesh"
  497. PMesh.MeshId = "rbxassetid://10470609"
  498. PMesh.TextureId = "rbxassetid://111405256"
  499. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  500. PMesh.Parent = RHe
  501. local RWeld = it("Weld")
  502. RWeld.Parent = RHe
  503. RWeld.Part0 = RHe
  504. RWeld.Part1 = ra
  505. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  506.  
  507. LeChips = it("Model")
  508. LeChips.Parent = char
  509. LeChips.Name = "LeChips"
  510. RHk = it("Part")
  511. RHk.Parent = LeChips
  512. RHk.BrickColor = BrickColor.new("Really black")
  513. RHk.Locked = true
  514. RHk.CanCollide = false
  515. RHk.Transparency = 1
  516. PMeshe = it("SpecialMesh")
  517. RHk.formFactor = "Symmetric"
  518. PMeshe.MeshType = "FileMesh"
  519. PMeshe.MeshId = "rbxassetid://19106014"
  520. PMeshe.TextureId = "rbxassetid://342435650"
  521. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  522. PMeshe.Parent = RHk
  523. local RWelds = it("Weld")
  524. RWelds.Parent = RHk
  525. RWelds.Part0 = RHk
  526. RWelds.Part1 = ra
  527. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  528.  
  529. local LeDrink = "wiplolnotyet"
  530. local LeChips = "wipaswelllol"
  531. local Sitt = false
  532.  
  533. -------------------------------------------------------
  534. --Start HeartBeat--
  535. -------------------------------------------------------
  536. ArtificialHB = Instance.new("BindableEvent", script)
  537. ArtificialHB.Name = "Heartbeat"
  538. script:WaitForChild("Heartbeat")
  539.  
  540. frame = 1 / 60
  541. tf = 0
  542. allowframeloss = false
  543. tossremainder = false
  544.  
  545.  
  546. lastframe = tick()
  547. script.Heartbeat:Fire()
  548.  
  549.  
  550. game:GetService("RunService").Heartbeat:connect(function(s, p)
  551. tf = tf + s
  552. if tf >= frame then
  553. if allowframeloss then
  554. script.Heartbeat:Fire()
  555. lastframe = tick()
  556. else
  557. for i = 1, math.floor(tf / frame) do
  558. script.Heartbeat:Fire()
  559. end
  560. lastframe = tick()
  561. end
  562. if tossremainder then
  563. tf = 0
  564. else
  565. tf = tf - frame * math.floor(tf / frame)
  566. end
  567. end
  568. end)
  569. -------------------------------------------------------
  570. --End HeartBeat--
  571. -------------------------------------------------------
  572.  
  573.  
  574. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  575. coroutine.resume(coroutine.create(function()
  576. local intensity = 1 * Intensity
  577. local rotM = 0.01 * Intensity
  578. for i = 0, Length, 0.1 do
  579. swait()
  580. intensity = intensity - 0.05 * Intensity / Length
  581. rotM = rotM - 5.0E-4 * Intensity / Length
  582. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  583. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  584. end
  585. Humanoid.CameraOffset = Vec3(0, 0, 0)
  586. end))
  587. end
  588.  
  589. local joyemoji = Instance.new('ParticleEmitter', tors)
  590. joyemoji.VelocitySpread = 2000
  591. joyemoji.Lifetime = NumberRange.new(1)
  592. joyemoji.Speed = NumberRange.new(40)
  593. joy= {}
  594. for i=0, 19 do
  595. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  596. end
  597. joyemoji.Size = NumberSequence.new(joy)
  598. joyemoji.Rate = 0
  599. joyemoji.LockedToPart = false
  600. joyemoji.LightEmission = 0
  601. joyemoji.Texture = "rbxassetid://1176402123"
  602. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  603.  
  604.  
  605. local LIT = Instance.new('ParticleEmitter', tors)
  606. LIT.VelocitySpread = 2000
  607. LIT.Lifetime = NumberRange.new(1)
  608. LIT.Speed = NumberRange.new(45)
  609. nani= {}
  610. for i=0, 19 do
  611. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  612. end
  613. LIT.Size = NumberSequence.new(nani)
  614. LIT.Rate = 0
  615. LIT.LockedToPart = false
  616. LIT.LightEmission = 0
  617. LIT.Texture = "rbxassetid://1492670151"
  618. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  619.  
  620. local toast = Instance.new('ParticleEmitter', tors)
  621. toast.VelocitySpread = 2000
  622. toast.Lifetime = NumberRange.new(1)
  623. toast.Speed = NumberRange.new(60)
  624. toasterstoasttoast= {}
  625. for i=0, 19 do
  626. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  627. end
  628. toast.Size = NumberSequence.new(toasterstoasttoast)
  629. toast.Rate = 0
  630. toast.LockedToPart = false
  631. toast.LightEmission = 0
  632. toast.Texture = "rbxassetid://436096230"
  633. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  634.  
  635. local ok = Instance.new('ParticleEmitter', tors)
  636. ok.VelocitySpread = 2000
  637. ok.Lifetime = NumberRange.new(1)
  638. ok.Speed = NumberRange.new(50)
  639. cool= {}
  640. for i=0, 19 do
  641. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  642. end
  643. ok.Size = NumberSequence.new(cool)
  644. ok.Rate = 0
  645. ok.LockedToPart = false
  646. ok.LightEmission = 0
  647. ok.Texture = "rbxassetid://636768448"
  648. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  649.  
  650. maincolor = BrickC("Really red")
  651. -------------------------------------------------------
  652. --Start Kyu's shitty stuff--
  653. -------------------------------------------------------
  654. function un_fun()
  655. attack = true
  656. hum.WalkSpeed = 0
  657. BTAUNT:Play()
  658. repeat
  659. swait()
  660. BTAUNT.Parent = tors
  661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  662. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  663. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  664. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  665. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  666. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  667. until BTAUNT.Playing == false
  668. attack = false
  669. hum.WalkSpeed = 40
  670. end
  671.  
  672. function Tauntmelon()
  673. attack = true
  674. hum.WalkSpeed = 0
  675. CreateSound("1486343908", tors, 10, 1)
  676. for i = 0, 9, 0.1 do
  677. swait()
  678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  682. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  683. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  684. end
  685. attack = false
  686. hum.WalkSpeed = 40
  687. end
  688.  
  689. function fbiopenup()
  690. attack = true
  691. hum.WalkSpeed = 6
  692. CreateSound("2156386052", tors, 10, 1)
  693. Character.Head.face.Texture = "rbxassetid://12117740"
  694. for i = 0, 5.56, 0.1 do
  695. swait()
  696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  700. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  701. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  702. end
  703. for i = 0,1.57,0.1 do
  704. swait()
  705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  711. end
  712. for i = 0,1.2,0.1 do
  713. swait()
  714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  720. end
  721. for i = 0,1.2,0.1 do
  722. swait()
  723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  729. end
  730. for i = 0,1.2,0.1 do
  731. swait()
  732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  738. end
  739. for i = 0,1.2,0.1 do
  740. swait()
  741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  747. end
  748. for i = 0,1,0.1 do
  749. swait()
  750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  756. end
  757. for i = 0,1,0.1 do
  758. swait()
  759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  765. end
  766. attack = false
  767. Character.Head.face.Texture = "rbxassetid://620619801"
  768. hum.WalkSpeed = 40
  769. end
  770.  
  771. function FindNearestHead(Position, Distance, SinglePlayer)
  772. if SinglePlayer then
  773. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  774. end
  775. local List = {}
  776. for i, v in pairs(workspace:GetChildren()) do
  777. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  778. table.insert(List, v)
  779. end
  780. end
  781. return List
  782. end
  783.  
  784. function SoulSteal(dude)
  785. if dude.Name ~= char then
  786. local bgf = IT("BodyGyro", dude.Head)
  787. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  788. local val = IT("BoolValue", dude)
  789. val.Name = "IsHit"
  790. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  791. local soulst = coroutine.wrap(function()
  792. local soul = Instance.new("Part",dude)
  793. soul.Size = Vector3.new(1,1,1)
  794. soul.CanCollide = false
  795. soul.Anchored = false
  796. soul.Position = torso.Position
  797. soul.Transparency = 1
  798. local PartEmmit1 = IT("ParticleEmitter", soul)
  799. PartEmmit1.LightEmission = 1
  800. PartEmmit1.Texture = "rbxassetid://569507414"
  801. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  802. PartEmmit1.Rate = 250
  803. PartEmmit1.Lifetime = NumberRange.new(1.6)
  804. PartEmmit1.Size = NumberSequence.new({
  805. NumberSequenceKeypoint.new(0, 1, 0),
  806. NumberSequenceKeypoint.new(1, 0, 0)
  807. })
  808. PartEmmit1.Transparency = NumberSequence.new({
  809. NumberSequenceKeypoint.new(0, 0, 0),
  810. NumberSequenceKeypoint.new(1, 1, 0)
  811. })
  812. PartEmmit1.Speed = NumberRange.new(0, 0)
  813. PartEmmit1.VelocitySpread = 30000
  814. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  815. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  816. local BodPoss = IT("BodyPosition", soul)
  817. BodPoss.P = 3000
  818. BodPoss.D = 1000
  819. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  820. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  821. wait(1.6)
  822. soul.Touched:connect(function(hit)
  823. if hit.Parent == char then
  824. soul:Destroy()
  825. end
  826. end)
  827. wait(1.2)
  828. while soul do
  829. swait()
  830. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  831. BodPoss.Position = tors.Position
  832. end
  833. end)
  834. soulst()
  835. end
  836. end
  837. function FaceMouse()
  838. local Cam = workspace.CurrentCamera
  839. return {
  840. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  841. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  842. }
  843. end
  844.  
  845. function Eviscerate(dude)
  846. if dude.Name ~= char then
  847. local bgf = IT("BodyGyro", dude.Head)
  848. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  849. local val = IT("BoolValue", dude)
  850. val.Name = "IsHit"
  851. local ds = coroutine.wrap(function()
  852. dude:WaitForChild("Head"):BreakJoints()
  853. wait(0.5)
  854. target = nil
  855. coroutine.resume(coroutine.create(function()
  856. for i, v in pairs(dude:GetChildren()) do
  857. if v:IsA("Accessory") then
  858. v:Destroy()
  859. end
  860. if v:IsA("Humanoid") then
  861. v:Destroy()
  862. end
  863. if v:IsA("CharacterMesh") then
  864. v:Destroy()
  865. end
  866. if v:IsA("Model") then
  867. v:Destroy()
  868. end
  869. if v:IsA("Part") or v:IsA("MeshPart") then
  870. for x, o in pairs(v:GetChildren()) do
  871. if o:IsA("Decal") then
  872. o:Destroy()
  873. end
  874. end
  875. coroutine.resume(coroutine.create(function()
  876. v.Material = "Neon"
  877. v.CanCollide = false
  878. local PartEmmit1 = IT("ParticleEmitter", v)
  879. PartEmmit1.LightEmission = 1
  880. PartEmmit1.Texture = "rbxassetid://284205403"
  881. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  882. PartEmmit1.Rate = 150
  883. PartEmmit1.Lifetime = NumberRange.new(1)
  884. PartEmmit1.Size = NumberSequence.new({
  885. NumberSequenceKeypoint.new(0, 0.75, 0),
  886. NumberSequenceKeypoint.new(1, 0, 0)
  887. })
  888. PartEmmit1.Transparency = NumberSequence.new({
  889. NumberSequenceKeypoint.new(0, 0, 0),
  890. NumberSequenceKeypoint.new(1, 1, 0)
  891. })
  892. PartEmmit1.Speed = NumberRange.new(0, 0)
  893. PartEmmit1.VelocitySpread = 30000
  894. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  895. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  896. local BodPoss = IT("BodyPosition", v)
  897. BodPoss.P = 3000
  898. BodPoss.D = 1000
  899. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  900. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  901. v.Color = maincolor.Color
  902. coroutine.resume(coroutine.create(function()
  903. for i = 0, 49 do
  904. swait(1)
  905. v.Transparency = v.Transparency + 0.08
  906. end
  907. wait(0.5)
  908. PartEmmit1.Enabled = false
  909. wait(3)
  910. v:Destroy()
  911. dude:Destroy()
  912. end))
  913. end))
  914. end
  915. end
  916. end))
  917. end)
  918. ds()
  919. end
  920. end
  921.  
  922. function ragdoll(model)
  923. local char = model
  924. torso = char.HumanoidRootPart
  925. torso2 = char.Torso
  926. LW.Parent = nil
  927. RW.Parent = nil
  928. LH.Parent = nil
  929. RH.Parent = nil
  930. if hum ~= nil then
  931. hum.PlatformStand = true
  932. end
  933.  
  934. local Head = char:FindFirstChild("Head")
  935. if Head then
  936. local Neck = Instance.new("Weld")
  937. Neck.Name = "Neck"
  938. Neck.Part0 = torso
  939. Neck.Part1 = Head
  940. Neck.C0 = CFrame.new(0, 1.5, 0)
  941. Neck.C1 = CFrame.new()
  942. Neck.Parent = torso
  943. end
  944. local Limb = char:FindFirstChild("Right Arm")
  945. if Limb then
  946.  
  947. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  948. local Joint = Instance.new("Glue")
  949. Joint.Name = "RightShoulder"
  950. Joint.Part0 = torso
  951. Joint.Part1 = Limb
  952. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  953. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  954. Joint.Parent = torso
  955.  
  956. local B = Instance.new("Part")
  957. B.TopSurface = 0
  958. B.BottomSurface = 0
  959. B.formFactor = "Symmetric"
  960. B.Size = Vector3.new(1, 1, 1)
  961. B.Transparency = 1
  962. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  963. B.Parent = char
  964. local W = Instance.new("Weld")
  965. W.Part0 = Limb
  966. W.Part1 = B
  967. W.C0 = CFrame.new(0, -0.5, 0)
  968. W.Parent = Limb
  969.  
  970. end
  971. local Limb = char:FindFirstChild("Left Arm")
  972. if Limb then
  973.  
  974. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  975. local Joint = Instance.new("Glue")
  976. Joint.Name = "LeftShoulder"
  977. Joint.Part0 = torso
  978. Joint.Part1 = Limb
  979. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  980. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  981. Joint.Parent = torso
  982.  
  983. local B = Instance.new("Part")
  984. B.TopSurface = 0
  985. B.BottomSurface = 0
  986. B.formFactor = "Symmetric"
  987. B.Size = Vector3.new(1, 1, 1)
  988. B.Transparency = 1
  989. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  990. B.Parent = char
  991. local W = Instance.new("Weld")
  992. W.Part0 = Limb
  993. W.Part1 = B
  994. W.C0 = CFrame.new(0, -0.5, 0)
  995. W.Parent = Limb
  996.  
  997. end
  998. local Limb = char:FindFirstChild("Right Leg")
  999. if Limb then
  1000.  
  1001. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1002. local Joint = Instance.new("Glue")
  1003. Joint.Name = "RightHip"
  1004. Joint.Part0 = torso
  1005. Joint.Part1 = Limb
  1006. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1007. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1008. Joint.Parent = torso
  1009.  
  1010. local B = Instance.new("Part")
  1011. B.TopSurface = 0
  1012. B.BottomSurface = 0
  1013. B.formFactor = "Symmetric"
  1014. B.Size = Vector3.new(1, 1, 1)
  1015. B.Transparency = 1
  1016. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1017. B.Parent = char
  1018. local W = Instance.new("Weld")
  1019. W.Part0 = Limb
  1020. W.Part1 = B
  1021. W.C0 = CFrame.new(0, -0.5, 0)
  1022. W.Parent = Limb
  1023.  
  1024. end
  1025. local Limb = char:FindFirstChild("Left Leg")
  1026. if Limb then
  1027.  
  1028. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1029. local Joint = Instance.new("Glue")
  1030. Joint.Name = "LeftHip"
  1031. Joint.Part0 = torso
  1032. Joint.Part1 = Limb
  1033. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1034. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1035. Joint.Parent = torso
  1036.  
  1037. local B = Instance.new("Part")
  1038. B.TopSurface = 0
  1039. B.BottomSurface = 0
  1040. B.formFactor = "Symmetric"
  1041. B.Size = Vector3.new(1, 1, 1)
  1042. B.Transparency = 1
  1043. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1044. B.Parent = char
  1045. local W = Instance.new("Weld")
  1046. W.Part0 = Limb
  1047. W.Part1 = B
  1048. W.C0 = CFrame.new(0, -0.5, 0)
  1049. W.Parent = Limb
  1050.  
  1051. end
  1052. --[
  1053. local Bar = Instance.new("Part")
  1054. Bar.TopSurface = 0
  1055. Bar.BottomSurface = 0
  1056. Bar.formFactor = "Symmetric"
  1057. Bar.Size = Vector3.new(1, 1, 1)
  1058. Bar.Transparency = 1
  1059. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1060. Bar.Parent = char
  1061. local Weld = Instance.new("Weld")
  1062. Weld.Part0 = torso
  1063. Weld.Part1 = Bar
  1064. Weld.C0 = CFrame.new(0, 0.5, 0)
  1065. Weld.Parent = torso
  1066. --]]
  1067.  
  1068. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1069.  
  1070. end
  1071.  
  1072. -------------------------------------------------------
  1073. --End Kyu's shitty stuff--
  1074. -------------------------------------------------------
  1075.  
  1076. -------------------------------------------------------
  1077. --Start Important Functions--
  1078. -------------------------------------------------------
  1079. function swait(num)
  1080. if num == 0 or num == nil then
  1081. game:service("RunService").Stepped:wait(0)
  1082. else
  1083. for i = 0, num do
  1084. game:service("RunService").Stepped:wait(0)
  1085. end
  1086. end
  1087. end
  1088. function thread(f)
  1089. coroutine.resume(coroutine.create(f))
  1090. end
  1091. function clerp(a, b, t)
  1092. local qa = {
  1093. QuaternionFromCFrame(a)
  1094. }
  1095. local qb = {
  1096. QuaternionFromCFrame(b)
  1097. }
  1098. local ax, ay, az = a.x, a.y, a.z
  1099. local bx, by, bz = b.x, b.y, b.z
  1100. local _t = 1 - t
  1101. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1102. end
  1103. function QuaternionFromCFrame(cf)
  1104. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1105. local trace = m00 + m11 + m22
  1106. if trace > 0 then
  1107. local s = math.sqrt(1 + trace)
  1108. local recip = 0.5 / s
  1109. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1110. else
  1111. local i = 0
  1112. if m00 < m11 then
  1113. i = 1
  1114. end
  1115. if m22 > (i == 0 and m00 or m11) then
  1116. i = 2
  1117. end
  1118. if i == 0 then
  1119. local s = math.sqrt(m00 - m11 - m22 + 1)
  1120. local recip = 0.5 / s
  1121. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1122. elseif i == 1 then
  1123. local s = math.sqrt(m11 - m22 - m00 + 1)
  1124. local recip = 0.5 / s
  1125. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1126. elseif i == 2 then
  1127. local s = math.sqrt(m22 - m00 - m11 + 1)
  1128. local recip = 0.5 / s
  1129. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1130. end
  1131. end
  1132. end
  1133. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1134. local xs, ys, zs = x + x, y + y, z + z
  1135. local wx, wy, wz = w * xs, w * ys, w * zs
  1136. local xx = x * xs
  1137. local xy = x * ys
  1138. local xz = x * zs
  1139. local yy = y * ys
  1140. local yz = y * zs
  1141. local zz = z * zs
  1142. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1143. end
  1144. function QuaternionSlerp(a, b, t)
  1145. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1146. local startInterp, finishInterp
  1147. if cosTheta >= 1.0E-4 then
  1148. if 1 - cosTheta > 1.0E-4 then
  1149. local theta = math.acos(cosTheta)
  1150. local invSinTheta = 1 / Sin(theta)
  1151. startInterp = Sin((1 - t) * theta) * invSinTheta
  1152. finishInterp = Sin(t * theta) * invSinTheta
  1153. else
  1154. startInterp = 1 - t
  1155. finishInterp = t
  1156. end
  1157. elseif 1 + cosTheta > 1.0E-4 then
  1158. local theta = math.acos(-cosTheta)
  1159. local invSinTheta = 1 / Sin(theta)
  1160. startInterp = Sin((t - 1) * theta) * invSinTheta
  1161. finishInterp = Sin(t * theta) * invSinTheta
  1162. else
  1163. startInterp = t - 1
  1164. finishInterp = t
  1165. end
  1166. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1167. end
  1168. function rayCast(Position, Direction, Range, Ignore)
  1169. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1170. end
  1171. local RbxUtility = LoadLibrary("RbxUtility")
  1172. local Create = RbxUtility.Create
  1173. local insta = true
  1174.  
  1175. -------------------------------------------------------
  1176. --Start Damage Function--
  1177. -------------------------------------------------------
  1178. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1179. if hit.Parent == nil then
  1180. return
  1181. end
  1182. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1183. for _, v in pairs(hit.Parent:children()) do
  1184. if v:IsA("Humanoid") then
  1185. h = v
  1186. end
  1187. end
  1188. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1189. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1190. end
  1191.  
  1192. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1193. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1194. if hit.Parent.DebounceHit.Value == true then
  1195. return
  1196. end
  1197. end
  1198. if insta == true then
  1199. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1200. end
  1201. local c = Create("ObjectValue"){
  1202. Name = "creator",
  1203. Value = game:service("Players").LocalPlayer,
  1204. Parent = h,
  1205. }
  1206. game:GetService("Debris"):AddItem(c, .5)
  1207. CreateSound("958257111", hit, 10, 1)
  1208. local Damage = math.random(minim, maxim)
  1209. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1210. local blocked = false
  1211. local block = hit.Parent:findFirstChild("Block")
  1212. if block ~= nil then
  1213. if block.className == "IntValue" then
  1214. if block.Value > 0 then
  1215. blocked = true
  1216. block.Value = block.Value - 1
  1217. end
  1218. end
  1219. end
  1220. if blocked == false then
  1221. h.Health = h.Health - Damage
  1222. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1223. else
  1224. h.Health = h.Health - (Damage / 2)
  1225. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1226. end
  1227. if Type == "Knockdown" then
  1228. local hum = hit.Parent.Humanoid
  1229. hum.PlatformStand = true
  1230. coroutine.resume(coroutine.create(function(HHumanoid)
  1231. swait(1)
  1232. HHumanoid.PlatformStand = false
  1233. end), hum)
  1234. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1235. local bodvol = Create("BodyVelocity"){
  1236. velocity = angle * knockback,
  1237. P = 5000,
  1238. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1239. Parent = hit,
  1240. }
  1241. local rl = Create("BodyAngularVelocity"){
  1242. P = 3000,
  1243. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1244. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1245. Parent = hit,
  1246. }
  1247. game:GetService("Debris"):AddItem(bodvol, .5)
  1248. game:GetService("Debris"):AddItem(rl, .5)
  1249. elseif Type == "Normal" then
  1250. local vp = Create("BodyVelocity"){
  1251. P = 500,
  1252. maxForce = Vector3.new(math.huge, 0, math.huge),
  1253. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1254. }
  1255. if knockback > 0 then
  1256. vp.Parent = hit.Parent.Torso
  1257. end
  1258. game:GetService("Debris"):AddItem(vp, .5)
  1259. elseif Type == "Up" then
  1260. local bodyVelocity = Create("BodyVelocity"){
  1261. velocity = Vector3.new(0, 20, 0),
  1262. P = 5000,
  1263. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1264. Parent = hit,
  1265. }
  1266. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1267. elseif Type == "DarkUp" then
  1268. coroutine.resume(coroutine.create(function()
  1269. for i = 0, 1, 0.1 do
  1270. swait()
  1271. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1272. end
  1273. end))
  1274. local bodyVelocity = Create("BodyVelocity"){
  1275. velocity = Vector3.new(0, 20, 0),
  1276. P = 5000,
  1277. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1278. Parent = hit,
  1279. }
  1280. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1281. elseif Type == "Snare" then
  1282. local bp = Create("BodyPosition"){
  1283. P = 2000,
  1284. D = 100,
  1285. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1286. position = hit.Parent.Torso.Position,
  1287. Parent = hit.Parent.Torso,
  1288. }
  1289. game:GetService("Debris"):AddItem(bp, 1)
  1290. elseif Type == "Freeze" then
  1291. local BodPos = Create("BodyPosition"){
  1292. P = 50000,
  1293. D = 1000,
  1294. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1295. position = hit.Parent.Torso.Position,
  1296. Parent = hit.Parent.Torso,
  1297. }
  1298. local BodGy = Create("BodyGyro") {
  1299. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1300. P = 20e+003,
  1301. Parent = hit.Parent.Torso,
  1302. cframe = hit.Parent.Torso.CFrame,
  1303. }
  1304. hit.Parent.Torso.Anchored = true
  1305. coroutine.resume(coroutine.create(function(Part)
  1306. swait(1.5)
  1307. Part.Anchored = false
  1308. end), hit.Parent.Torso)
  1309. game:GetService("Debris"):AddItem(BodPos, 3)
  1310. game:GetService("Debris"):AddItem(BodGy, 3)
  1311. end
  1312. local debounce = Create("BoolValue"){
  1313. Name = "DebounceHit",
  1314. Parent = hit.Parent,
  1315. Value = true,
  1316. }
  1317. game:GetService("Debris"):AddItem(debounce, Delay)
  1318. c = Create("ObjectValue"){
  1319. Name = "creator",
  1320. Value = Player,
  1321. Parent = h,
  1322. }
  1323. game:GetService("Debris"):AddItem(c, .5)
  1324. end
  1325. end
  1326. -------------------------------------------------------
  1327. --End Damage Function--
  1328. -------------------------------------------------------
  1329.  
  1330. -------------------------------------------------------
  1331. --Start Damage Function Customization--
  1332. -------------------------------------------------------
  1333. function ShowDamage(Pos, Text, Time, Color)
  1334. local Rate = (1 / 30)
  1335. local Pos = (Pos or Vector3.new(0, 0, 0))
  1336. local Text = (Text or "")
  1337. local Time = (Time or 2)
  1338. local Color = (Color or Color3.new(1, 0, 1))
  1339. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1340. EffectPart.Anchored = true
  1341. local BillboardGui = Create("BillboardGui"){
  1342. Size = UDim2.new(3, 0, 3, 0),
  1343. Adornee = EffectPart,
  1344. Parent = EffectPart,
  1345. }
  1346. local TextLabel = Create("TextLabel"){
  1347. BackgroundTransparency = 1,
  1348. Size = UDim2.new(1, 0, 1, 0),
  1349. Text = Text,
  1350. Font = "Bodoni",
  1351. TextColor3 = Color,
  1352. TextScaled = true,
  1353. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1354. Parent = BillboardGui,
  1355. }
  1356. game.Debris:AddItem(EffectPart, (Time))
  1357. EffectPart.Parent = game:GetService("Workspace")
  1358. delay(0, function()
  1359. local Frames = (Time / Rate)
  1360. for Frame = 1, Frames do
  1361. wait(Rate)
  1362. local Percent = (Frame / Frames)
  1363. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1364. TextLabel.TextTransparency = Percent
  1365. end
  1366. if EffectPart and EffectPart.Parent then
  1367. EffectPart:Destroy()
  1368. end
  1369. end)
  1370. end
  1371. -------------------------------------------------------
  1372. --End Damage Function Customization--
  1373. -------------------------------------------------------
  1374.  
  1375. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1376. for _, c in pairs(workspace:children()) do
  1377. local hum = c:findFirstChild("Humanoid")
  1378. if hum ~= nil then
  1379. local head = c:findFirstChild("Head")
  1380. if head ~= nil then
  1381. local targ = head.Position - Part.Position
  1382. local mag = targ.magnitude
  1383. if magni >= mag and c.Name ~= plr.Name then
  1384.  
  1385. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1386. end
  1387. end
  1388. end
  1389. end
  1390. end
  1391.  
  1392.  
  1393. CFuncs = {
  1394. Part = {
  1395. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1396. local Part = Create("Part")({
  1397. Parent = Parent,
  1398. Reflectance = Reflectance,
  1399. Transparency = Transparency,
  1400. CanCollide = false,
  1401. Locked = true,
  1402. BrickColor = BrickColor.new(tostring(BColor)),
  1403. Name = Name,
  1404. Size = Size,
  1405. Material = Material
  1406. })
  1407. RemoveOutlines(Part)
  1408. return Part
  1409. end
  1410. },
  1411. Mesh = {
  1412. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1413. local Msh = Create(Mesh)({
  1414. Parent = Part,
  1415. Offset = OffSet,
  1416. Scale = Scale
  1417. })
  1418. if Mesh == "SpecialMesh" then
  1419. Msh.MeshType = MeshType
  1420. Msh.MeshId = MeshId
  1421. end
  1422. return Msh
  1423. end
  1424. },
  1425. Mesh = {
  1426. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1427. local Msh = Create(Mesh)({
  1428. Parent = Part,
  1429. Offset = OffSet,
  1430. Scale = Scale
  1431. })
  1432. if Mesh == "SpecialMesh" then
  1433. Msh.MeshType = MeshType
  1434. Msh.MeshId = MeshId
  1435. end
  1436. return Msh
  1437. end
  1438. },
  1439. Weld = {
  1440. Create = function(Parent, Part0, Part1, C0, C1)
  1441. local Weld = Create("Weld")({
  1442. Parent = Parent,
  1443. Part0 = Part0,
  1444. Part1 = Part1,
  1445. C0 = C0,
  1446. C1 = C1
  1447. })
  1448. return Weld
  1449. end
  1450. },
  1451. Sound = {
  1452. Create = function(id, par, vol, pit)
  1453. coroutine.resume(coroutine.create(function()
  1454. local S = Create("Sound")({
  1455. Volume = vol,
  1456. Pitch = pit or 1,
  1457. SoundId = id,
  1458. Parent = par or workspace
  1459. })
  1460. wait()
  1461. S:play()
  1462. game:GetService("Debris"):AddItem(S, 6)
  1463. end))
  1464. end
  1465. },
  1466. ParticleEmitter = {
  1467. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1468. local fp = Create("ParticleEmitter")({
  1469. Parent = Parent,
  1470. Color = ColorSequence.new(Color1, Color2),
  1471. LightEmission = LightEmission,
  1472. Size = Size,
  1473. Texture = Texture,
  1474. Transparency = Transparency,
  1475. ZOffset = ZOffset,
  1476. Acceleration = Accel,
  1477. Drag = Drag,
  1478. LockedToPart = LockedToPart,
  1479. VelocityInheritance = VelocityInheritance,
  1480. EmissionDirection = EmissionDirection,
  1481. Enabled = Enabled,
  1482. Lifetime = LifeTime,
  1483. Rate = Rate,
  1484. Rotation = Rotation,
  1485. RotSpeed = RotSpeed,
  1486. Speed = Speed,
  1487. VelocitySpread = VelocitySpread
  1488. })
  1489. return fp
  1490. end
  1491. }
  1492. }
  1493. function RemoveOutlines(part)
  1494. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1495. end
  1496. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1497. local Part = Create("Part")({
  1498. formFactor = FormFactor,
  1499. Parent = Parent,
  1500. Reflectance = Reflectance,
  1501. Transparency = Transparency,
  1502. CanCollide = false,
  1503. Locked = true,
  1504. BrickColor = BrickColor.new(tostring(BColor)),
  1505. Name = Name,
  1506. Size = Size,
  1507. Material = Material
  1508. })
  1509. RemoveOutlines(Part)
  1510. return Part
  1511. end
  1512. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1513. local Msh = Create(Mesh)({
  1514. Parent = Part,
  1515. Offset = OffSet,
  1516. Scale = Scale
  1517. })
  1518. if Mesh == "SpecialMesh" then
  1519. Msh.MeshType = MeshType
  1520. Msh.MeshId = MeshId
  1521. end
  1522. return Msh
  1523. end
  1524. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1525. local Weld = Create("Weld")({
  1526. Parent = Parent,
  1527. Part0 = Part0,
  1528. Part1 = Part1,
  1529. C0 = C0,
  1530. C1 = C1
  1531. })
  1532. return Weld
  1533. end
  1534.  
  1535. -------------------------------------------------------
  1536. --Start Effect Function--
  1537. -------------------------------------------------------
  1538. EffectModel = Instance.new("Model", char)
  1539. Effects = {
  1540. Block = {
  1541. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1542. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1543. prt.Anchored = true
  1544. prt.CFrame = cframe
  1545. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1546. game:GetService("Debris"):AddItem(prt, 10)
  1547. if Type == 1 or Type == nil then
  1548. table.insert(Effects, {
  1549. prt,
  1550. "Block1",
  1551. delay,
  1552. x3,
  1553. y3,
  1554. z3,
  1555. msh
  1556. })
  1557. elseif Type == 2 then
  1558. table.insert(Effects, {
  1559. prt,
  1560. "Block2",
  1561. delay,
  1562. x3,
  1563. y3,
  1564. z3,
  1565. msh
  1566. })
  1567. else
  1568. table.insert(Effects, {
  1569. prt,
  1570. "Block3",
  1571. delay,
  1572. x3,
  1573. y3,
  1574. z3,
  1575. msh
  1576. })
  1577. end
  1578. end
  1579. },
  1580. Sphere = {
  1581. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1582. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1583. prt.Anchored = true
  1584. prt.CFrame = cframe
  1585. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1586. game:GetService("Debris"):AddItem(prt, 10)
  1587. table.insert(Effects, {
  1588. prt,
  1589. "Cylinder",
  1590. delay,
  1591. x3,
  1592. y3,
  1593. z3,
  1594. msh
  1595. })
  1596. end
  1597. },
  1598. Cylinder = {
  1599. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1600. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1601. prt.Anchored = true
  1602. prt.CFrame = cframe
  1603. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1604. game:GetService("Debris"):AddItem(prt, 10)
  1605. table.insert(Effects, {
  1606. prt,
  1607. "Cylinder",
  1608. delay,
  1609. x3,
  1610. y3,
  1611. z3,
  1612. msh
  1613. })
  1614. end
  1615. },
  1616. Wave = {
  1617. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1618. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1619. prt.Anchored = true
  1620. prt.CFrame = cframe
  1621. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1622. game:GetService("Debris"):AddItem(prt, 10)
  1623. table.insert(Effects, {
  1624. prt,
  1625. "Cylinder",
  1626. delay,
  1627. x3 / 60,
  1628. y3 / 60,
  1629. z3 / 60,
  1630. msh
  1631. })
  1632. end
  1633. },
  1634. Ring = {
  1635. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1636. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1637. prt.Anchored = true
  1638. prt.CFrame = cframe
  1639. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1640. game:GetService("Debris"):AddItem(prt, 10)
  1641. table.insert(Effects, {
  1642. prt,
  1643. "Cylinder",
  1644. delay,
  1645. x3,
  1646. y3,
  1647. z3,
  1648. msh
  1649. })
  1650. end
  1651. },
  1652. Break = {
  1653. Create = function(brickcolor, cframe, x1, y1, z1)
  1654. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1655. prt.Anchored = true
  1656. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1657. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1658. local num = math.random(10, 50) / 1000
  1659. game:GetService("Debris"):AddItem(prt, 10)
  1660. table.insert(Effects, {
  1661. prt,
  1662. "Shatter",
  1663. num,
  1664. prt.CFrame,
  1665. math.random() - math.random(),
  1666. 0,
  1667. math.random(50, 100) / 100
  1668. })
  1669. end
  1670. },
  1671. Spiral = {
  1672. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1673. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1674. prt.Anchored = true
  1675. prt.CFrame = cframe
  1676. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1677. game:GetService("Debris"):AddItem(prt, 10)
  1678. table.insert(Effects, {
  1679. prt,
  1680. "Cylinder",
  1681. delay,
  1682. x3,
  1683. y3,
  1684. z3,
  1685. msh
  1686. })
  1687. end
  1688. },
  1689. Push = {
  1690. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1691. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1692. prt.Anchored = true
  1693. prt.CFrame = cframe
  1694. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1695. game:GetService("Debris"):AddItem(prt, 10)
  1696. table.insert(Effects, {
  1697. prt,
  1698. "Cylinder",
  1699. delay,
  1700. x3,
  1701. y3,
  1702. z3,
  1703. msh
  1704. })
  1705. end
  1706. }
  1707. }
  1708. -------------------------------------------------------
  1709. --End Effect Function--
  1710. -------------------------------------------------------
  1711.  
  1712. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1713. local NSound = nil
  1714. coroutine.resume(coroutine.create(function()
  1715. NSound = Instance.new("Sound", PARENT)
  1716. NSound.Volume = VOLUME
  1717. NSound.Pitch = PITCH
  1718. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1719. swait()
  1720. NSound:play()
  1721. game:GetService("Debris"):AddItem(NSound, 10)
  1722. end))
  1723. return NSound
  1724. end
  1725.  
  1726.  
  1727. coroutine.resume(coroutine.create(function()
  1728. while text ~= nil do
  1729. swait()
  1730. text.Rotation = math.random(-1.8,1.8)
  1731. end
  1732. end))
  1733.  
  1734. angery = false
  1735.  
  1736.  
  1737. -------------------------------------------------------
  1738. --End Important Functions--
  1739. -------------------------------------------------------
  1740.  
  1741. lul = Instance.new("Sound", tors) --le musice
  1742. lul.Pitch = 1
  1743.  
  1744. local mu = math.random(1,14)
  1745. if mu == 1 then
  1746. lul.SoundId = "rbxassetid://193889412"
  1747. end
  1748. if mu == 2 then
  1749. lul.SoundId = "rbxassetid://274690929"
  1750. end
  1751. if mu == 3 then
  1752. lul.SoundId = "rbxassetid://1241998626"
  1753. end
  1754. if mu == 4 then
  1755. lul.SoundId = "rbxassetid://1878962648"
  1756. end
  1757. if mu == 5 then
  1758. lul.SoundId = "rbxassetid://185117072"
  1759. end
  1760. if mu == 6 then
  1761. lul.SoundId = "rbxassetid://295856024"
  1762. end
  1763. if mu == 7 then
  1764. lul.SoundId = "rbxassetid://2054013600"
  1765. end
  1766. if mu == 8 then
  1767. lul.SoundId = "rbxassetid://1463709693"
  1768. lul.Pitch = 1.4
  1769. end
  1770. if mu == 9 then
  1771. lul.SoundId = "rbxassetid://575705300"
  1772. end
  1773. if mu == 10 then
  1774. lul.SoundId = "rbxassetid://142924062"
  1775. end
  1776. if mu == 11 then
  1777. lul.SoundId = "rbxassetid://251072363"
  1778. end
  1779. if mu == 12 then
  1780. lul.SoundId = "rbxassetid://731061980"
  1781. end
  1782. if mu == 13 then
  1783. lul.SoundId = "rbxassetid://455682677"
  1784. end
  1785. if mu == 14 then
  1786. lul.SoundId = "rbxassetid://1283123885"
  1787. end
  1788.  
  1789. lul.Volume = 4.7
  1790. lul.TimePosition = 0
  1791. lul.Looped = true
  1792. lul:Play()
  1793.  
  1794. NEWS = Instance.new("Sound", tors) --O NO
  1795. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1796. NEWS.Volume = 100
  1797. NEWS.Pitch = 1
  1798. NEWS.Looped = false
  1799. NEWS.TimePosition = 1
  1800.  
  1801. AAAAA = Instance.new("Sound", tors) --aaa
  1802. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1803. AAAAA.Volume = 10
  1804. AAAAA.Pitch = 1
  1805. AAAAA.Looped = false
  1806. AAAAA.TimePosition = 1
  1807.  
  1808. MERKIO = Instance.new("Sound", tors) --why
  1809. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1810. MERKIO.Volume = 10
  1811. MERKIO.Pitch = 1
  1812. MERKIO.Looped = false
  1813. MERKIO.TimePosition = 0
  1814.  
  1815. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1816. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1817. MERKIO2.Volume = 10
  1818. MERKIO2.Pitch = 1
  1819. MERKIO2.Looped = false
  1820. MERKIO2.TimePosition = 0
  1821.  
  1822. thonks = Instance.new("Sound", tors) --wat?
  1823. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1824. thonks.Volume = 10
  1825. thonks.Pitch = 1
  1826. thonks.Looped = false
  1827. thonks.TimePosition = 0
  1828.  
  1829. gudsong = Instance.new("Sound", tors) --seizure time
  1830. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1831. gudsong.Volume = 10
  1832. gudsong.Pitch = 1
  1833. gudsong.Looped = true
  1834. gudsong.TimePosition = 6.6
  1835.  
  1836. -------------------------------------------------------
  1837. --Start Music Option--
  1838. -------------------------------------------------------
  1839. ;
  1840. -------------------------------------------------------
  1841. --End Music Option--
  1842. -------------------------------------------------------
  1843. --hi fat >:)
  1844. -------------------------------------------------------
  1845. --Start Attacks N Stuff--
  1846. -------------------------------------------------------
  1847.  
  1848. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1849. attack = true
  1850.  
  1851. hum.WalkSpeed = 40
  1852. lul:Pause()
  1853. Character.Head.face.Texture = "rbxassetid://620619801"
  1854. NEWS:Play()
  1855. repeat
  1856. NEWS.Parent = tors
  1857. swait()
  1858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1860. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1861. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1862. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1863. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1864. until NEWS.Playing == false
  1865. local S = Instance.new("Explosion",workspace)
  1866. S.Position = tors.Position
  1867. S.BlastPressure = 999
  1868. S.BlastRadius = 45
  1869. S.ExplosionType = 0
  1870. attack = false
  1871. hum.WalkSpeed = 40
  1872. lul:Resume()
  1873. Character.Head.face.Texture = "rbxassetid://620619801"
  1874. attack = false
  1875. hum.WalkSpeed = 40
  1876. end
  1877.  
  1878. function sneakonehundred()
  1879. attack = true
  1880. hum.WalkSpeed = 0.03
  1881. Character.Head.face.Texture = "rbxassetid://1667792"
  1882. CreateSound("1542642349", tors, 10, 1.05)
  1883. for i = 0,20,0.1 do
  1884. swait()
  1885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1889. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1890. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1891. end
  1892. CreateSound("753450324", tors, 10, 1.05)
  1893. wait(0.25)
  1894. Character.Head.face.Texture = "rbxassetid://1223903433"
  1895. for i = 0,7,0.1 do
  1896. swait()
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1901. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1902. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1903. end
  1904. Character.Head.face.Texture = "rbxassetid://620619801"
  1905. attack = false
  1906. hum.WalkSpeed = 40
  1907. end
  1908.  
  1909. function WRY() --WRYYYYYYY
  1910. attack = true
  1911. hum.WalkSpeed = 0.30
  1912. CreateSound("794081034", hed, 10, 1)
  1913. Character.Head.face.Texture = "rbxassetid://396389196"
  1914. for i = 0,2,0.1 do
  1915. swait()
  1916. CameraEnshaking(1, 2)
  1917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1919. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1920. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1921. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1922. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1923. end
  1924. for i = 0,14.7,0.1 do
  1925. swait()
  1926. CameraEnshaking(1, 3)
  1927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1929. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1930. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1931. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1933. end
  1934. attack = false
  1935. Character.Head.face.Texture = "rbxassetid://620619801"
  1936. hum.WalkSpeed = 40
  1937. end
  1938.  
  1939. function DANCEFORME()
  1940. attack = true
  1941. texth.Text = "Squɑƚing."
  1942. text.Text = ""
  1943. lul:Pause()
  1944. Character.Head.face.Texture = "rbxassetid://1676553712"
  1945. MERKIO:Play()
  1946. repeat
  1947. for i = 0,0.37,0.03 do
  1948. swait()
  1949. MERKIO.Parent = tors
  1950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1951. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1952. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1953. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1954. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1955. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1956. end
  1957. for i = 0,0.37,0.03 do
  1958. swait()
  1959. MERKIO.Parent = tors
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1966. end
  1967. until MERKIO.Playing == false
  1968. MERKIO:Stop()
  1969. Character.Head.face.Texture = "rbxassetid://620619801"
  1970. attack = false
  1971. lul:Resume()
  1972. texth.Text = ""
  1973. text.Text = "obunga"
  1974. hum.WalkSpeed = 40
  1975. end
  1976.  
  1977. function takethat()
  1978. attack = true
  1979. hum.WalkSpeed = 0
  1980. CreateSound("1238240145", tors, 10, 1.05)
  1981. for i = 0,8.3,0.1 do
  1982. swait()
  1983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1985. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1986. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1987. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1988. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1989. end
  1990. CreateSound("135165859", tors, 10, 1.05)
  1991. for i = 0,6,0.1 do
  1992. swait()
  1993. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1998. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1999. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2000. end
  2001. attack = false
  2002. Character.Head.face.Texture = "rbxassetid://620619801"
  2003. hum.WalkSpeed = 40
  2004. end
  2005. function thonki()
  2006. attack = true
  2007. text.Text = "Thinking..."
  2008. hum.WalkSpeed = 6.5
  2009. Character.Head.face.Texture = "rbxassetid://1528105298"
  2010. thonks:Play()
  2011. lul:Pause()
  2012. repeat
  2013. for i = 0,8.3,0.1 do
  2014. swait()
  2015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2017. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2018. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2019. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2020. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2021. end
  2022. until thonks.Playing == false
  2023. thonks:Stop()
  2024. attack = false
  2025. text.Text = "obunga"
  2026. Character.Head.face.Texture = "rbxassetid://620619801"
  2027. lul:Resume()
  2028. hum.WalkSpeed = 40
  2029. end
  2030. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2031. attack = true
  2032. Character.Head.face.Texture = "rbxassetid://266304560"
  2033. for i = 0,6,0.1 do
  2034. swait()
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2039. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2041. end
  2042. CreateSound("1093102664", hed, 10, 1)
  2043. CameraEnshaking(3, 8)
  2044. for i = 0,2,0.1 do
  2045. swait()
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2051. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2052. end
  2053. Character.Head.face.Texture = "rbxassetid://30128383"
  2054. hum.MaxHealth = 0
  2055. ragdoll(char)
  2056. CreateSound("534269232", hed, 5, 1)
  2057. end
  2058.  
  2059. function dead()
  2060. attack = true
  2061. hum.WalkSpeed = 0.20
  2062. CreateSound("137225991", hed, 10, 1)
  2063. Character.Head.face.Texture = "rbxassetid://297512410"
  2064. for i = 0,1.1,0.1 do
  2065. swait()
  2066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2070. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2071. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2072. end
  2073. for i = 0,1.1,0.1 do
  2074. swait()
  2075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2079. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2081. end
  2082. for i = 0,1.1,0.1 do
  2083. swait()
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2090. end
  2091. for i = 0,1.1,0.1 do
  2092. swait()
  2093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2097. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2098. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2099. end
  2100. for i = 0,1.1,0.1 do
  2101. swait()
  2102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2106. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2107. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2108. end
  2109. for i = 0,1.1,0.1 do
  2110. swait()
  2111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2115. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2117. end
  2118. for i = 0,1.1,0.1 do
  2119. swait()
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2124. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2126. end
  2127. for i = 0,1.1,0.1 do
  2128. swait()
  2129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2133. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2134. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2135. end
  2136. for i = 0,1.1,0.1 do
  2137. swait()
  2138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2142. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2143. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2144. end
  2145. Character.Head.face.Texture = "rbxassetid://273309187"
  2146. for i = 0,9,0.1 do
  2147. swait()
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2154. end
  2155. attack = false
  2156. Character.Head.face.Texture = "rbxassetid://620619801"
  2157. hum.WalkSpeed = 40
  2158. end
  2159.  
  2160. function ShutTheHellUp()
  2161. attack = true
  2162. hum.WalkSpeed = 2.01
  2163. CreateSound("336377340", hed, 10, 1)
  2164. for i = 0,3,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2172. end
  2173. for i = 0,1.2,0.1 do
  2174. swait()
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2181. end
  2182. for i = 0,1.2,0.1 do
  2183. swait()
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2190. end
  2191. for i = 0,1.2,0.1 do
  2192. swait()
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2199. end
  2200. for i = 0,1.2,0.1 do
  2201. swait()
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2208. end
  2209. for i = 0,2,0.1 do
  2210. swait()
  2211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2213. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2214. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2216. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2217. end
  2218. for i = 0,2,0.1 do
  2219. swait()
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2226. end
  2227. hum.WalkSpeed = 40
  2228. attack = false
  2229. end
  2230.  
  2231. function NO_U()
  2232. attack = true
  2233. hum.WalkSpeed = 4.01
  2234. Character.Head.face.Texture = "rbxassetid://304904077"
  2235. CreateSound("1543318456", hed, 10, 1)
  2236. for i = 0,6,0.1 do
  2237. swait()
  2238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2244. end
  2245. for i = 0,3.2,0.1 do
  2246. swait()
  2247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2252. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2253. end
  2254. hum.WalkSpeed = 40
  2255. Character.Head.face.Texture = "rbxassetid://620619801"
  2256. attack = false
  2257. end
  2258.  
  2259. function EndMySufferingV2()
  2260. attack = true
  2261. hum.WalkSpeed = 1.01
  2262. CreateSound("577475178", hed, 10, 1)
  2263. for i = 0,18,0.1 do
  2264. swait()
  2265. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2266. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2267. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2268. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2269. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2270. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2271. end
  2272. attack = false
  2273. hum.WalkSpeed = 40
  2274. end
  2275.  
  2276. function Victory()
  2277. attack = true
  2278. hum.WalkSpeed = 1.01
  2279. Character.Head.face.Texture = "rbxassetid://616284160"
  2280. Humanoid.Jump = true
  2281. CreateSound("130834939", hed, 10, 1)
  2282. for i = 0,3.7,0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2290. end
  2291. Humanoid.Jump = true
  2292. for i = 0,3.7,0.1 do
  2293. swait()
  2294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2299. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2300. end
  2301. Humanoid.Jump = true
  2302. for i = 0,3.7,0.1 do
  2303. swait()
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2309. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2310. end
  2311. Humanoid.Jump = true
  2312. for i = 0,3.7,0.1 do
  2313. swait()
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2320. end
  2321. Humanoid.Jump = true
  2322. for i = 0,3.7,0.1 do
  2323. swait()
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2330. end
  2331. attack = false
  2332. Character.Head.face.Texture = "rbxassetid://620619801"
  2333. hum.WalkSpeed = 40
  2334. end
  2335.  
  2336. function WhatHuh()
  2337. attack = true
  2338. hum.WalkSpeed = 1.01
  2339. CreateSound("130766865", hed, 10, 1)
  2340. Character.Head.face.Texture = "rbxassetid://276732672"
  2341. for i = 0,4,0.1 do
  2342. swait()
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2349. end
  2350. for i = 0,6.7,0.1 do
  2351. swait()
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2358. end
  2359. for i = 0,8.1,0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2367. end
  2368. for i = 0,1,0.1 do
  2369. swait()
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2376. end
  2377. for i = 0,1,0.1 do
  2378. swait()
  2379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2385. end
  2386. for i = 0,4,0.1 do
  2387. swait()
  2388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2394. end
  2395. attack = false
  2396. Character.Head.face.Texture = "rbxassetid://620619801"
  2397. hum.WalkSpeed = 40
  2398. end
  2399.  
  2400. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2401. attack = true
  2402. Character.Head.face.Texture = "rbxassetid://266304560"
  2403. for i = 0,6,0.1 do
  2404. swait()
  2405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2409. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2410. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2411. end
  2412. CreateSound("1093102664", hed, 10, 1)
  2413. CameraEnshaking(3, 8)
  2414. for i = 0,2,0.1 do
  2415. swait()
  2416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2420. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2421. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2422. end
  2423. Character.Head.face.Texture = "rbxassetid://30128383"
  2424. hum.MaxHealth = 0
  2425. ragdoll(char)
  2426. CreateSound("534269232", hed, 5, 1)
  2427. end
  2428.  
  2429. function AnotherOne() --WhAT ANOTHER ONE
  2430. attack = true
  2431. hum.WalkSpeed = 1.01
  2432. local icri = CreateSound("1205111204", hed, 10, 1)
  2433. swait(165)
  2434. local FRAME = tors.CFrame
  2435. repeat
  2436. swait()
  2437. Character.Head.face.Texture = "rbxassetid://582931093"
  2438. CameraEnshaking(1, 10)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2444. tors.CFrame = FRAME * CF(0,1,0)
  2445. swait()
  2446. tors.CFrame = FRAME
  2447. until icri.Playing == false
  2448. Character.Head.face.Texture = "rbxassetid://620619801"
  2449. attack = false
  2450. hum.WalkSpeed = 40
  2451. end
  2452.  
  2453.  
  2454. function NEN()
  2455. attack = true
  2456. hum.WalkSpeed = 1.01
  2457. CreateSound("230292011", hed, 10, 1)
  2458. Character.Head.face.Texture = "rbxassetid://705269463"
  2459. for i = 0,4,0.1 do
  2460. swait()
  2461. CameraEnshaking(1, 3)
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2468. end
  2469. attack = false
  2470. Character.Head.face.Texture = "rbxassetid://620619801"
  2471. hum.WalkSpeed = 40
  2472. end
  2473.  
  2474. function Ashes() --Straight from... Whatever it was called.
  2475. attack = true
  2476. hum.WalkSpeed = 1.01
  2477. Character.Head.face.Texture = "rbxassetid://360687027"
  2478. CreateSound("290084602", tors, 10, 1)
  2479. for i = 0,6.2,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2487. end
  2488. for i = 0,6.2,0.1 do
  2489. swait()
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2496. end
  2497. attack = false
  2498. Character.Head.face.Texture = "rbxassetid://620619801"
  2499. hum.WalkSpeed = 40
  2500. end
  2501.  
  2502.  
  2503. function BOI()
  2504. attack = true
  2505. hum.WalkSpeed = 1.01
  2506. CreateSound("390901873", hed, 10, 1)
  2507. Character.Head.face.Texture = "rbxassetid://282463320"
  2508. for i = 0,4,0.1 do
  2509. swait()
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2516. end
  2517. for i = 0,4,0.1 do
  2518. swait()
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2525. end
  2526. attack = false
  2527. Character.Head.face.Texture = "rbxassetid://620619801"
  2528. hum.WalkSpeed = 40
  2529. end
  2530.  
  2531. function DrinkdaDrink()
  2532. attack = true
  2533. RHe.Transparency = 0
  2534. hum.WalkSpeed = 3
  2535. local Munch = CreateSound("554208103", hed, 5, 1)
  2536. swait(2)
  2537. repeat
  2538. for i = 0,6,0.1 do
  2539. swait()
  2540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2541. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2542. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2543. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2544. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2545. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2546. end
  2547. until Munch.Playing == false
  2548. hum.WalkSpeed = 40
  2549. RHe.Transparency = 1
  2550. attack = false
  2551. end
  2552.  
  2553. function EatdaChips()
  2554. attack = true
  2555. RHk.Transparency = 0
  2556. hum.WalkSpeed = 3
  2557. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2558. swait(2)
  2559. repeat
  2560. for i = 0,6,0.1 do
  2561. swait()
  2562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2563. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2564. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2565. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2566. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2567. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2568. end
  2569. until Muncha.Playing == false
  2570. hum.WalkSpeed = 40
  2571. RHk.Transparency = 1
  2572. attack = false
  2573. end
  2574.  
  2575. function Sittyboi()
  2576. attack = true
  2577. lul:Pause()
  2578. text.Text = "Waiting..."
  2579. AAAAA.SoundId = "rbxassetid://1239136800"
  2580. AAAAA.TimePosition = 0
  2581. AAAAA:Play()
  2582. hum.WalkSpeed = 0
  2583. repeat
  2584. swait()
  2585. for i = 0, 1, 0.1 do
  2586. swait()
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2589. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2590. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2591. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2593. end
  2594. until AAAAA.Playing == false
  2595. attack = false
  2596. AAAAA:Stop()
  2597. lul:Resume()
  2598. text.Text = "obunga"
  2599. hum.WalkSpeed = 40
  2600. end
  2601.  
  2602. function HELP()
  2603. attack = true
  2604. hum.WalkSpeed = 1.01
  2605. Character.Head.face.Texture = "rbxassetid://307972876"
  2606. CreateSound("1123321019", hed, 10, 1)
  2607. for i = 0,15,0.1 do
  2608. swait()
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2611. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2615. end
  2616. CreateSound("198462271", hed, 10, 1)
  2617. for i = 0,8,0.1 do
  2618. Character.Head.face.Texture = "rbxassetid://341497730"
  2619. swait()
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2626. end
  2627. for i = 0,8,0.1 do
  2628. Character.Head.face.Texture = "rbxassetid://341497730"
  2629. swait()
  2630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2632. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2635. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2636. end
  2637. CreateSound("948494432", hed, 10, 1)
  2638. for i = 0,7.5,0.1 do
  2639. Character.Head.face.Texture = "rbxassetid://249062487"
  2640. swait()
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2643. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2646. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2647. end
  2648. CreateSound("1542642349", hed, 10, 1)
  2649. for i = 0,10,0.1 do
  2650. Character.Head.face.Texture = "rbxassetid://270636807"
  2651. swait()
  2652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2654. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2655. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2656. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2657. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2658. end
  2659. CreateSound("269597232", hed, 10, 1)
  2660. for i = 0,6,0.1 do
  2661. Character.Head.face.Texture = "rbxassetid://265057155"
  2662. swait()
  2663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2665. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2666. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2667. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2668. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2669. end
  2670. attack = false
  2671. Character.Head.face.Texture = "rbxassetid://620619801"
  2672. hum.WalkSpeed = 40
  2673. end
  2674.  
  2675. danci = false
  2676.  
  2677. function dingidongo() --my head burns
  2678. attack = true
  2679. danci = true
  2680. hum.WalkSpeed = 27.6
  2681. texth.Text = "Having a Seizure."
  2682. text.Text = ""
  2683. gudsong:Play()
  2684. lul:Pause()
  2685. gudsong.TimePosition = 6.6
  2686. Character.Head.face.Texture = "rbxassetid://315792941"
  2687. repeat
  2688. for i = 0,1.87,0.23 do
  2689. swait()
  2690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2692. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2693. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2694. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2696. end
  2697. if gudsong.TimePosition == 11.937 then
  2698. gudsong.TimePosition = 6.6
  2699. end
  2700. for i = 0,1.87,0.23 do
  2701. swait()
  2702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2705. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2706. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2708. end
  2709. until danci == false
  2710. gudsong:Stop()
  2711. attack = false
  2712. lul:Resume()
  2713. texth.Text = ""
  2714. text.Text = "obunga"
  2715. attack = false
  2716. Character.Head.face.Texture = "rbxassetid://620619801"
  2717. hum.WalkSpeed = 40
  2718. end
  2719.  
  2720. function hap() --much hap
  2721. attack = true
  2722. hum.WalkSpeed = 0.10
  2723. CreateSound("363808674", hed, 10, 1)
  2724. Character.Head.face.Texture = "rbxassetid://315792941"
  2725. for i = 0,12,0.1 do
  2726. swait()
  2727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2733. end
  2734. CreateSound("233168827", hed, 10, 1)
  2735. Character.Head.face.Texture = "rbxassetid://335761015"
  2736. for i = 0,10,0.1 do
  2737. swait()
  2738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2742. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2744. end
  2745. CreateSound("363808674", hed, 10, 1)
  2746. attack = false
  2747. Character.Head.face.Texture = "rbxassetid://620619801"
  2748. hum.WalkSpeed = 40
  2749. end
  2750.  
  2751. function Gumilol()
  2752. attack = true
  2753. hum.WalkSpeed = 0
  2754. local Senses = CreateSound("605297168", hed, 6, 1)
  2755. swait(2)
  2756. repeat
  2757. swait()
  2758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2759. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2760. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2761. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2762. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2763. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2764. until Senses.TimePosition > 2.7
  2765. for i = 0, 3, 0.1 do
  2766. swait()
  2767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2768. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2769. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2770. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2771. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2772. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2773. end
  2774. root.Anchored = true
  2775. repeat
  2776. swait()
  2777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2778. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2779. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2780. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2781. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2782. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2783. until Senses.Playing == false
  2784. hum.WalkSpeed = 40
  2785. attack = false
  2786. root.Anchored = false
  2787. end
  2788. function oofmyass()
  2789. attack = true
  2790. hum.WalkSpeed = 0
  2791. CreateSound("393884633", tors, 3, 1)
  2792. for i = 0, 12, 0.1 do
  2793. swait()
  2794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2795. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2796. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2797. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2798. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2799. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2800. end
  2801. CreateSound("663307468", tors, 6, 1)
  2802. for i = 0, 6, 0.1 do
  2803. swait()
  2804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2805. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2806. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2807. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2808. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2809. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2810. end
  2811. hum.WalkSpeed = 40
  2812. attack = false
  2813. end
  2814. function WoodyGotWood()
  2815. attack = true
  2816. hum.WalkSpeed = 0
  2817. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2818. swait(2)
  2819. repeat
  2820. swait()
  2821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2822. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2823. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2824. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2825. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2826. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2827. until Woodlenny.TimePosition > 3.6
  2828. root.Anchored = true
  2829. repeat
  2830. swait()
  2831. for i = 0, 2, 0.1 do
  2832. swait()
  2833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2834. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2835. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2836. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2837. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2838. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2839. end
  2840. for i = 0, 1.6, 0.1 do
  2841. swait()
  2842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2843. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2844. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2845. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2846. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2847. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2848. end
  2849. until Woodlenny.Playing == false
  2850. hum.WalkSpeed = 40
  2851. attack = false
  2852. root.Anchored = false
  2853. end
  2854.  
  2855. function LeChange()
  2856. attack = true
  2857. hum.WalkSpeed = 40
  2858. lul.Pitch = 1
  2859. lul:Stop()
  2860. local mue = math.random(1,14)
  2861. if mue == 1 then
  2862. lul.SoundId = "rbxassetid://193889412"
  2863. end
  2864. if mue == 2 then
  2865. lul.SoundId = "rbxassetid://274690929"
  2866. end
  2867. if mue == 3 then
  2868. lul.SoundId = "rbxassetid://1241998626"
  2869. end
  2870. if mue == 4 then
  2871. lul.SoundId = "rbxassetid://1878962648"
  2872. end
  2873. if mue == 5 then
  2874. lul.SoundId = "rbxassetid://185117072"
  2875. end
  2876. if mue == 6 then
  2877. lul.SoundId = "rbxassetid://295856024"
  2878. end
  2879. if mue == 7 then
  2880. lul.SoundId = "rbxassetid://2054013600"
  2881. end
  2882. if mue == 8 then
  2883. lul.SoundId = "rbxassetid://1463709693"
  2884. lul.Pitch = 1.4
  2885. end
  2886. if mue == 9 then
  2887. lul.SoundId = "rbxassetid://575705300"
  2888. end
  2889. if mue == 10 then
  2890. lul.SoundId = "rbxassetid://142924062"
  2891. end
  2892. if mue == 11 then
  2893. lul.SoundId = "rbxassetid://251072363"
  2894. end
  2895. if mue == 12 then
  2896. lul.SoundId = "rbxassetid://731061980"
  2897. end
  2898. if mue == 13 then
  2899. lul.SoundId = "rbxassetid://455682677"
  2900. end
  2901. if mue == 14 then
  2902. lul.SoundId = "rbxassetid://1283123885"
  2903. end
  2904. hum.WalkSpeed = 40
  2905. lul:Play()
  2906. attack = false
  2907. root.Anchored = false
  2908. end
  2909.  
  2910. function SCREAM()
  2911. attack = true
  2912. hum.WalkSpeed = 70
  2913. lul:Pause()
  2914. Character.Head.face.Texture = "rbxassetid://1667792"
  2915. local A = math.random(1,83)
  2916. if A == 1 then
  2917. AAAAA.SoundId = "rbxassetid://580806904"
  2918. AAAAA.TimePosition = 0
  2919. end
  2920. if A == 2 then
  2921. AAAAA.SoundId = "rbxassetid://569124237"
  2922. AAAAA.TimePosition = 0
  2923. end
  2924. if A == 3 then
  2925. AAAAA.SoundId = "rbxassetid://824995694"
  2926. AAAAA.TimePosition = 0
  2927. end
  2928. if A == 4 then
  2929. AAAAA.SoundId = "rbxassetid://619398081"
  2930. AAAAA.TimePosition = 0
  2931. end
  2932. if A == 5 then
  2933. AAAAA.SoundId = "rbxassetid://561567000"
  2934. AAAAA.TimePosition = 0
  2935. end
  2936. if A == 6 then
  2937. AAAAA.SoundId = "rbxassetid://780544434"
  2938. AAAAA.TimePosition = 0
  2939. end
  2940. if A == 7 then
  2941. AAAAA.SoundId = "rbxassetid://1127778994"
  2942. AAAAA.TimePosition = 0
  2943. end
  2944. if A == 8 then
  2945. AAAAA.SoundId = "rbxassetid://2016152738"
  2946. AAAAA.TimePosition = 0
  2947. end
  2948. if A == 9 then
  2949. AAAAA.SoundId = "rbxassetid://1649268255"
  2950. AAAAA.TimePosition = 0
  2951. end
  2952. if A == 10 then
  2953. AAAAA.SoundId = "rbxassetid://318925857"
  2954. AAAAA.TimePosition = 0
  2955. end
  2956. if A == 11 then
  2957. AAAAA.SoundId = "rbxassetid://1231447409"
  2958. AAAAA.TimePosition = 0
  2959. end
  2960. if A == 12 then
  2961. AAAAA.SoundId = "rbxassetid://1173662546"
  2962. AAAAA.TimePosition = 0
  2963. end
  2964. if A == 13 then
  2965. AAAAA.SoundId = "rbxassetid://1731102335"
  2966. AAAAA.TimePosition = 0
  2967. end
  2968. if A == 14 then
  2969. AAAAA.SoundId = "rbxassetid://597084853"
  2970. AAAAA.TimePosition = 0
  2971. end
  2972. if A == 15 then
  2973. AAAAA.SoundId = "rbxassetid://255219578"
  2974. AAAAA.TimePosition = 0
  2975. end
  2976. if A == 16 then
  2977. AAAAA.SoundId = "rbxassetid://968042399"
  2978. AAAAA.TimePosition = 0
  2979. end
  2980. if A == 17 then
  2981. AAAAA.SoundId = "rbxassetid://2088388847"
  2982. AAAAA.TimePosition = 0
  2983. end
  2984. if A == 18 then
  2985. AAAAA.SoundId = "rbxassetid://1958305455"
  2986. AAAAA.TimePosition = 0
  2987. end
  2988. if A == 19 then
  2989. AAAAA.SoundId = "rbxassetid://1171758804"
  2990. AAAAA.TimePosition = 0
  2991. end
  2992. if A == 20 then
  2993. AAAAA.SoundId = "rbxassetid://1453459167"
  2994. AAAAA.TimePosition = 0
  2995. end
  2996. if A == 21 then
  2997. AAAAA.SoundId = "rbxassetid://2000897208"
  2998. AAAAA.TimePosition = 0
  2999. end
  3000. if A == 22 then
  3001. AAAAA.SoundId = "rbxassetid://841541884"
  3002. AAAAA.TimePosition = 0
  3003. end
  3004. if A == 23 then
  3005. AAAAA.SoundId = "rbxassetid://839044936"
  3006. AAAAA.TimePosition = 0
  3007. end
  3008. if A == 24 then
  3009. AAAAA.SoundId = "rbxassetid://520168377"
  3010. AAAAA.TimePosition = 0
  3011. end
  3012. if A == 25 then
  3013. AAAAA.SoundId = "rbxassetid://655669511"
  3014. AAAAA.TimePosition = 0
  3015. end
  3016. if A == 26 then
  3017. AAAAA.SoundId = "rbxassetid://1125711065"
  3018. AAAAA.TimePosition = 0
  3019. end
  3020. if A == 27 then
  3021. AAAAA.SoundId = "rbxassetid://482886779"
  3022. AAAAA.TimePosition = 0
  3023. end
  3024. if A == 28 then
  3025. AAAAA.SoundId = "rbxassetid://470406966"
  3026. AAAAA.TimePosition = 0
  3027. end
  3028. if A == 29 then
  3029. AAAAA.SoundId = "rbxassetid://363239413"
  3030. AAAAA.TimePosition = 0
  3031. end
  3032. if A == 30 then
  3033. AAAAA.SoundId = "rbxassetid://1183260037"
  3034. AAAAA.TimePosition = 0
  3035. end
  3036. if A == 31 then
  3037. AAAAA.SoundId = "rbxassetid://644321050"
  3038. AAAAA.TimePosition = 0
  3039. end
  3040. if A == 32 then
  3041. AAAAA.SoundId = "rbxassetid://962124783"
  3042. AAAAA.TimePosition = 0
  3043. end
  3044. if A == 33 then
  3045. AAAAA.SoundId = "rbxassetid://328782098"
  3046. AAAAA.TimePosition = 0
  3047. end
  3048. if A == 34 then
  3049. AAAAA.SoundId = "rbxassetid://1868475933"
  3050. AAAAA.TimePosition = 0
  3051. end
  3052. if A == 35 then
  3053. AAAAA.SoundId = "rbxassetid://606775826"
  3054. AAAAA.TimePosition = 0
  3055. end
  3056. if A == 36 then
  3057. AAAAA.SoundId = "rbxassetid://299132320"
  3058. AAAAA.TimePosition = 0
  3059. end
  3060. if A == 37 then
  3061. AAAAA.SoundId = "rbxassetid://153109732"
  3062. AAAAA.TimePosition = 0
  3063. end
  3064. if A == 37 then
  3065. AAAAA.SoundId = "rbxassetid://457506669"
  3066. AAAAA.TimePosition = 0
  3067. end
  3068. if A == 38 then
  3069. AAAAA.SoundId = "rbxassetid://335628150"
  3070. AAAAA.TimePosition = 0
  3071. end
  3072. if A == 39 then
  3073. AAAAA.SoundId = "rbxassetid://488032404"
  3074. AAAAA.TimePosition = 0
  3075. end
  3076. if A == 40 then
  3077. AAAAA.SoundId = "rbxassetid://1375131348"
  3078. AAAAA.TimePosition = 0
  3079. end
  3080. if A == 41 then
  3081. AAAAA.SoundId = "rbxassetid://1314602285"
  3082. AAAAA.TimePosition = 0
  3083. end
  3084. if A == 42 then
  3085. AAAAA.SoundId = "rbxassetid://744281932"
  3086. AAAAA.TimePosition = 0
  3087. end
  3088. if A == 43 then
  3089. AAAAA.SoundId = "rbxassetid://434976383"
  3090. AAAAA.TimePosition = 0
  3091. end
  3092. if A == 44 then
  3093. AAAAA.SoundId = "rbxassetid://1842306658"
  3094. AAAAA.TimePosition = 0
  3095. end
  3096. if A == 45 then
  3097. AAAAA.SoundId = "rbxassetid://643472343"
  3098. AAAAA.TimePosition = 0
  3099. end
  3100. if A == 46 then
  3101. AAAAA.SoundId = "rbxassetid://221258319"
  3102. AAAAA.TimePosition = 0
  3103. end
  3104. if A == 47 then
  3105. AAAAA.SoundId = "rbxassetid://1679015957"
  3106. AAAAA.TimePosition = 0
  3107. end
  3108. if A == 48 then
  3109. AAAAA.SoundId = "rbxassetid://567908972"
  3110. AAAAA.TimePosition = 0
  3111. end
  3112. if A == 49 then
  3113. AAAAA.SoundId = "rbxassetid://717014037"
  3114. AAAAA.TimePosition = 0
  3115. end
  3116. if A == 50 then
  3117. AAAAA.SoundId = "rbxassetid://744323533"
  3118. AAAAA.TimePosition = 0
  3119. end
  3120. if A == 51 then
  3121. AAAAA.SoundId = "rbxassetid://889774006"
  3122. AAAAA.TimePosition = 0
  3123. end
  3124. if A == 52 then
  3125. AAAAA.SoundId = "rbxassetid://167137736"
  3126. AAAAA.TimePosition = 0
  3127. end
  3128. if A == 53 then
  3129. AAAAA.SoundId = "rbxassetid://251074756"
  3130. AAAAA.TimePosition = 0
  3131. end
  3132. if A == 54 then
  3133. AAAAA.SoundId = "rbxassetid://977558364"
  3134. AAAAA.TimePosition = 0
  3135. end
  3136. if A == 55 then
  3137. AAAAA.SoundId = "rbxassetid://328728034"
  3138. AAAAA.TimePosition = 0
  3139. end
  3140. if A == 56 then
  3141. AAAAA.SoundId = "rbxassetid://1266243649"
  3142. AAAAA.TimePosition = 0
  3143. end
  3144. if A == 57 then
  3145. AAAAA.SoundId = "rbxassetid://964618925"
  3146. AAAAA.TimePosition = 0
  3147. end
  3148. if A == 58 then
  3149. AAAAA.SoundId = "rbxassetid://1803630339"
  3150. AAAAA.TimePosition = 0
  3151. end
  3152. if A == 59 then
  3153. AAAAA.SoundId = "rbxassetid://840189092"
  3154. AAAAA.TimePosition = 0
  3155. end
  3156. if A == 60 then
  3157. AAAAA.SoundId = "rbxassetid://1559029429"
  3158. AAAAA.TimePosition = 0
  3159. end
  3160. if A == 61 then
  3161. AAAAA.SoundId = "rbxassetid://1638542850"
  3162. AAAAA.TimePosition = 0
  3163. end
  3164. if A == 62 then
  3165. AAAAA.SoundId = "rbxassetid://803576871"
  3166. AAAAA.TimePosition = 0
  3167. end
  3168. if A == 63 then
  3169. AAAAA.SoundId = "rbxassetid://698882646"
  3170. AAAAA.TimePosition = 0
  3171. end
  3172. if A == 64 then
  3173. AAAAA.SoundId = "rbxassetid://1151976352"
  3174. AAAAA.TimePosition = 0
  3175. end
  3176. if A == 65 then
  3177. AAAAA.SoundId = "rbxassetid://406116544"
  3178. AAAAA.TimePosition = 0
  3179. end
  3180. if A == 66 then
  3181. AAAAA.SoundId = "rbxassetid://316022829"
  3182. AAAAA.TimePosition = 0
  3183. end
  3184. if A == 67 then
  3185. AAAAA.SoundId = "rbxassetid://171914461"
  3186. AAAAA.TimePosition = 0
  3187. end
  3188. if A == 68 then
  3189. AAAAA.SoundId = "rbxassetid://287491840"
  3190. AAAAA.TimePosition = 0
  3191. end
  3192. if A == 69 then
  3193. AAAAA.SoundId = "rbxassetid://430752531"
  3194. AAAAA.TimePosition = 0
  3195. end
  3196. if A == 70 then
  3197. AAAAA.SoundId = "rbxassetid://531023877"
  3198. AAAAA.TimePosition = 0
  3199. end
  3200. if A == 71 then
  3201. AAAAA.SoundId = "rbxassetid://271588868"
  3202. AAAAA.TimePosition = 0
  3203. end
  3204. if A == 72 then
  3205. AAAAA.SoundId = "rbxassetid://602958674"
  3206. AAAAA.TimePosition = 0
  3207. end
  3208. if A == 73 then
  3209. AAAAA.SoundId = "rbxassetid://899472110"
  3210. AAAAA.TimePosition = 0
  3211. end
  3212. if A == 74 then
  3213. AAAAA.SoundId = "rbxassetid://793986125"
  3214. AAAAA.TimePosition = 0
  3215. end
  3216. if A == 75 then
  3217. AAAAA.SoundId = "rbxassetid://317643401"
  3218. AAAAA.TimePosition = 0
  3219. end
  3220. if A == 76 then
  3221. AAAAA.SoundId = "rbxassetid://427265119"
  3222. AAAAA.TimePosition = 0
  3223. end
  3224. if A == 77 then
  3225. AAAAA.SoundId = "rbxassetid://318250043"
  3226. AAAAA.TimePosition = 0
  3227. end
  3228. if A == 78 then
  3229. AAAAA.SoundId = "rbxassetid://272135781"
  3230. AAAAA.TimePosition = 0
  3231. end
  3232. if A == 79 then
  3233. AAAAA.SoundId = "rbxassetid://302662929"
  3234. AAAAA.TimePosition = 0
  3235. end
  3236. if A == 80 then
  3237. AAAAA.SoundId = "rbxassetid://1226918619"
  3238. AAAAA.TimePosition = 0
  3239. end
  3240. if A == 81 then
  3241. AAAAA.SoundId = "rbxassetid://973891000"
  3242. AAAAA.TimePosition = 0
  3243. end
  3244. if A == 82 then
  3245. AAAAA.SoundId = "rbxassetid://1002843959"
  3246. AAAAA.TimePosition = 0
  3247. end
  3248. if A == 83 then
  3249. AAAAA.SoundId = "rbxassetid://1441494988"
  3250. AAAAA.TimePosition = 0
  3251. end
  3252. AAAAA:Play()
  3253. repeat
  3254. swait()
  3255. AAAAA.Parent = tors
  3256. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3257. until AAAAA.Playing == false
  3258. hum.WalkSpeed = 40
  3259. attack = false
  3260. lul:Resume()
  3261. Character.Head.face.Texture = "rbxassetid://620619801"
  3262. hum.WalkSpeed = 40
  3263. end
  3264.  
  3265. lolxdtest = false --dont remove or script wont work
  3266. MoreTaunts = false
  3267. mouse.KeyDown:connect(function(key)
  3268. if key == 'm' then
  3269. MERKIO:Stop()
  3270. AAAAA:Stop()
  3271. thonks:Stop()
  3272. danci = false
  3273. elseif key == 'n' and angery == true then
  3274. angery = false
  3275. MoreTaunts = false
  3276. print"Back to normal Taunts"
  3277. end
  3278. if attack == false then
  3279. if lolxdtest == false then
  3280. if key == 'q' then
  3281. THEBESTOVERUSEDJOKEEVER()
  3282. elseif key == 'e' then
  3283. SCREAM()
  3284. elseif key == 'b' and angery == false then
  3285. angery = true
  3286. MoreTaunts = true
  3287. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3288. elseif key == 'n' and angery == true then
  3289. angery = false
  3290. elseif key == 'r' then
  3291. sneakonehundred()
  3292. elseif key == 't' then
  3293. DANCEFORME()
  3294. elseif key == 'y' and MoreTaunts == false then
  3295. takethat()
  3296. elseif key == 'f' then
  3297. Tauntmelon()
  3298. elseif key == 'z' then
  3299. EndMySufferingV2()
  3300. elseif key == 'g' then
  3301. un_fun()
  3302. elseif key == 'p' then
  3303. HELP()
  3304. elseif key == 'u' and MoreTaunts == false then
  3305. BOI()
  3306. elseif key == 'o' then
  3307. NO_U()
  3308. elseif key == 'f' then
  3309. Ashes()
  3310. elseif key == 'h' and MoreTaunts == false then
  3311. NEN()
  3312. elseif key == 'g' then
  3313. AnotherOne()
  3314. elseif key == 'k' and MoreTaunts == false then
  3315. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3316. elseif key == 'j' and MoreTaunts == false then
  3317. WhatHuh()
  3318. elseif key == 'i' then
  3319. fbiopenup()
  3320. elseif key == 'l' and MoreTaunts == false then
  3321. Victory()
  3322. elseif key == 'z' then
  3323. EndMySufferingV2()
  3324. elseif key == 'x' and MoreTaunts == false then
  3325. ShutTheHellUp()
  3326. elseif key == 'v' then
  3327. dead()
  3328. elseif key == 'c' and MoreTaunts == false then
  3329. WRY()
  3330. elseif key == "y" and MoreTaunts == true then
  3331. thonki()
  3332. elseif key == "u" and MoreTaunts == true then
  3333. Gumilol()
  3334. elseif key == "j" and MoreTaunts == true then
  3335. WoodyGotWood()
  3336. elseif key == "h" and MoreTaunts == true then
  3337. oofmyass()
  3338. elseif key == "k" and MoreTaunts == true then
  3339. DrinkdaDrink()
  3340. elseif key == "l" and MoreTaunts == true then
  3341. EatdaChips()
  3342. elseif key == "x" and MoreTaunts == true then
  3343. Sittyboi()
  3344. elseif key == "c" and MoreTaunts == true then
  3345. LeChange()
  3346. end
  3347. end
  3348. end
  3349. end)
  3350.  
  3351. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3352. local Hitboxpart = Instance.new("Part", EffectModel)
  3353. RemoveOutlines(Hitboxpart)
  3354. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3355. Hitboxpart.CanCollide = false
  3356. Hitboxpart.Transparency = 1
  3357. Hitboxpart.Anchored = true
  3358. Hitboxpart.CFrame = Pose
  3359. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3360. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3361. end
  3362. wait2 = false
  3363. combo = 1
  3364.  
  3365.  
  3366.  
  3367.  
  3368. mouse.Button1Down:connect(function(key)
  3369. if attack == false then
  3370. attack = true
  3371. hum.WalkSpeed = 3.01
  3372. if combo == 1 then
  3373. for i = 0, 1.2, 0.1 do
  3374. swait()
  3375. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3377. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3378. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3379. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3380. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3381. end
  3382. CreateSound("608537390", ra, 3, .8)
  3383. local sude = Instance.new("Part", ra)
  3384. sude.Size = Vector3.new(1, 1, 1)
  3385. sude:BreakJoints()
  3386. sude.Transparency = 1
  3387. sude.CanCollide = false
  3388. local dmgweld = Instance.new("Weld", sude)
  3389. dmgweld.Part0 = ra
  3390. dmgweld.Part1 = sude
  3391. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3392. local function death(part)
  3393. local tor = part.Parent:findFirstChild("Torso")
  3394. if tor ~= nil then
  3395. CreateSound("1615641704", ra, 7, 1)
  3396. local heds = part.Parent:findFirstChild("Head")
  3397. local vel = Instance.new("BodyVelocity", tor)
  3398. vel.Velocity = tor.CFrame.lookVector * -754
  3399. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3400. local vels = Instance.new("BodyVelocity", heds)
  3401. vels.Velocity = heds.CFrame.lookVector * -546745
  3402. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3403. tor:BreakJoints()
  3404. if tor then
  3405. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3406. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3407. end
  3408. wait(1.4)
  3409. sude:destroy()
  3410. end
  3411. end
  3412. sude.Touched:connect(death)
  3413. for i = 0, 1.2, 0.1 do
  3414. swait()
  3415. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3417. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3418. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3419. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3420. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3421. end
  3422. end
  3423. hum.WalkSpeed = 40
  3424. wait2 = false
  3425. attack = false
  3426. end
  3427. end)
  3428.  
  3429. -------------------------------------------------------
  3430. --End Attacks N Stuff--
  3431. -------------------------------------------------------
  3432.  
  3433.  
  3434. while jumping do
  3435. Humanoid.Jump = true
  3436. wait(0.9)
  3437. end
  3438.  
  3439.  
  3440.  
  3441.  
  3442. -------------------------------------------------------
  3443. --Start Animations--
  3444. -------------------------------------------------------
  3445. local PlayerSize = 1
  3446. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3447. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3448. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3449. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3450. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3451. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3452.  
  3453.  
  3454. local equipped = false
  3455. local idle = 0
  3456. local change = 1
  3457. local val = 0
  3458. local toim = 0
  3459. local idleanim = 0.4
  3460. hum.Animator.Parent = nil
  3461. while true do
  3462. swait()
  3463. sine = sine + change
  3464. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3465. local velderp = root.Velocity.y
  3466. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3467. if equipped == true or equipped == false then
  3468. if attack == false then
  3469. idle = idle + 1
  3470. else
  3471. idle = 0
  3472. end
  3473. if 1 < root.Velocity.y and hitfloor == nil then
  3474. Anim = "Jump"
  3475. if attack == false then
  3476. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3480. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3481. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3482. end
  3483. elseif -1 > root.Velocity.y and hitfloor == nil then
  3484. Anim = "Fall"
  3485. if attack == false then
  3486. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3490. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3491. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3492. end
  3493. elseif torvel < 1 and hitfloor ~= nil then
  3494. Anim = "Idle"
  3495. change = .5
  3496. if attack == false then
  3497. if angery == false then
  3498. VALUE1 = false
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3505. if VALUE1 == false and math.random(1,200) == 1 then
  3506. coroutine.resume(coroutine.create(function()
  3507. VALUE1 = true
  3508. for i = 1, 25 do
  3509. swait()
  3510. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3511. end
  3512. VALUE1 = false
  3513.  
  3514. end))
  3515. end
  3516. elseif angery == true then
  3517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3519. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3523. if VALUE1 == false and math.random(1,200) == 1 then
  3524. coroutine.resume(coroutine.create(function()
  3525. VALUE1 = true
  3526. for i = 1, 25 do
  3527. swait()
  3528. FT.Parent = tors
  3529. RA.Parent = ra
  3530. LA.Parent = la
  3531. RL.Parent = rl
  3532. LL.Parent = ll
  3533. for _,v in next, char:GetDescendants() do
  3534. if(v:IsA'DataModelMesh')then
  3535. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3536. end
  3537. end
  3538. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3539. end
  3540. VALUE1 = false
  3541. FT.Parent = nil
  3542. RA.Parent = nil
  3543. LA.Parent = nil
  3544. RL.Parent = nil
  3545. LL.Parent = nil
  3546. for _,v in next, char:GetDescendants() do
  3547. if(v:IsA'DataModelMesh')then
  3548. v.Offset = Vector3.new(0,0,0)
  3549. end
  3550. end
  3551.  
  3552. end))
  3553. end
  3554. end
  3555. end
  3556. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3557. Anim = "Walk"
  3558. change = 1
  3559. if attack == false then
  3560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3566. end
  3567. end
  3568. end
  3569. if 0 < #Effects then
  3570. for e = 1, #Effects do
  3571. if Effects[e] ~= nil then
  3572. local Thing = Effects[e]
  3573. if Thing ~= nil then
  3574. local Part = Thing[1]
  3575. local Mode = Thing[2]
  3576. local Delay = Thing[3]
  3577. local IncX = Thing[4]
  3578. local IncY = Thing[5]
  3579. local IncZ = Thing[6]
  3580. if 1 >= Thing[1].Transparency then
  3581. if Thing[2] == "Block1" then
  3582. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3583. local Mesh = Thing[1].Mesh
  3584. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3585. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3586. elseif Thing[2] == "Block2" then
  3587. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3588. local Mesh = Thing[7]
  3589. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3590. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3591. elseif Thing[2] == "Block3" then
  3592. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3593. local Mesh = Thing[7]
  3594. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3595. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3596. elseif Thing[2] == "Cylinder" then
  3597. local Mesh = Thing[1].Mesh
  3598. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3599. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3600. elseif Thing[2] == "Blood" then
  3601. local Mesh = Thing[7]
  3602. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3603. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3604. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3605. elseif Thing[2] == "Elec" then
  3606. local Mesh = Thing[1].Mesh
  3607. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3608. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3609. elseif Thing[2] == "Disappear" then
  3610. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3611. elseif Thing[2] == "Shatter" then
  3612. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3613. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3614. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3615. Thing[6] = Thing[6] + Thing[5]
  3616. end
  3617. else
  3618. Part.Parent = nil
  3619. table.remove(Effects, e)
  3620. end
  3621. end
  3622. end
  3623. end
  3624. end
  3625. end
  3626. -------------------------------------------------------
  3627. --End Animations And Script--
  3628. -------------------------------------------------------
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