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Kusa_Haenai_wWW

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May 3rd, 2019
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  1. command /dataset:
  2. trigger:
  3. if {level::%player%} is not set:
  4. set {level::%player%} to 1
  5. if {sp::%player%} is not set:
  6. set {sp::%player%} to 0
  7. if {exp::%player%} is not set:
  8. set {exp::%player%} to 0
  9. if {needexp::%player%} is not set:
  10. set {needexp::%player%} to 100
  11. if {eff::%player%} is not set:
  12. set {eff::%player%} to 0
  13. if {for::%player%} is not set:
  14. set {for::%player%} to 0
  15. message "&bデータ&aの&dセット&aが完了しました!!"
  16. else:
  17. message "&c既にデータのセットが完了しています!!"
  18.  
  19. on break of stone:
  20. cancel event
  21. add (1 + {for::%player%}) to {exp::%player%}
  22. if {exp::%player%} >= {needexp::%player%}:
  23. set {exp::%player%} to 0
  24. add 1 to {sp::%player%}
  25. add 1 to {level::%player%}
  26. add 15 to {needexp::%player%}
  27. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  28. teleport the player to {spawn}
  29. message "&e========================="
  30. message "&a&lLevel Up!!"
  31. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  32. message "&e========================="
  33.  
  34. on break of coal ore:
  35. cancel event
  36. if {level::%Player%} is more than 9:
  37. add (3 + {for::%player%}) to {exp::%player%}
  38. else:
  39. message "&cレベルが足りません!! 必要レベル: 10"
  40. stop
  41. if {exp::%player%} >= {needexp::%player%}:
  42. set {exp::%player%} to 0
  43. add 1 to {sp::%player%}
  44. add 1 to {level::%player%}
  45. add 15 to {needexp::%player%}
  46. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  47. teleport the player to {spawn}
  48. message "&e========================="
  49. message "&a&lLevel Up!!"
  50. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  51. message "&e========================="
  52.  
  53. on break of iron ore:
  54. cancel event
  55. if {level::%player%} is more than 29:
  56. add (5 + {for::%player%}) to {exp::%player%}
  57. else:
  58. message "&cレベルが足りません!! 必要レベル: 30"
  59. stop
  60. if {exp::%player%} >= {needexp::%player%}:
  61. set {exp::%player%} to 0
  62. add 1 to {sp::%player%}
  63. add 1 to {level::%player%}
  64. add 15 to {needexp::%player%}
  65. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  66. teleport the player to {spawn}
  67. message "&e========================="
  68. message "&a&lLevel Up!!"
  69. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  70. message "&e========================="
  71.  
  72. on break of lapis ore:
  73. cancel event
  74. if {level::%player%} is more than 49:
  75. add (10 + {for::%player%}) to {exp::%player%}
  76. else:
  77. message "&cレベルが足りません!! 必要レベル: 50"
  78. stop
  79. if {exp::%player%} >= {needexp::%player%}:
  80. set {exp::%player%} to 0
  81. add 1 to {sp::%player%}
  82. add 1 to {level::%player%}
  83. add 15 to {needexp::%player%}
  84. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  85. teleport the player to {spawn}
  86. message "&e========================="
  87. message "&a&lLevel Up!!"
  88. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  89. message "&e========================="
  90.  
  91. on break of redstone ore:
  92. cancel event
  93. if {level::%player%} is more than 69:
  94. add (20 + {for::%player%}) to {exp::%player%}
  95. else:
  96. message "&cレベルが足りません!! 必要レベル: 70"
  97. stop
  98. if {exp::%player%} >= {needexp::%player%}:
  99. set {exp::%player%} to 0
  100. add 1 to {sp::%player%}
  101. add 1 to {level::%player%}
  102. add 15 to {needexp::%player%}
  103. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  104. teleport the player to {spawn}
  105. message "&e========================="
  106. message "&a&lLevel Up!!"
  107. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  108. message "&e========================="
  109.  
  110. on break of gold ore:
  111. cancel event
  112. if {level::%player%} is more than 89:
  113. add (35 + {for::%player%}) to {exp::%player%}
  114. else:
  115. message "&cレベルが足りません!! 必要レベル: 90"
  116. stop
  117. if {exp::%player%} >= {needexp::%player%}:
  118. set {exp::%player%} to 0
  119. add 1 to {sp::%player%}
  120. add 1 to {level::%player%}
  121. add 15 to {needexp::%player%}
  122. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  123. teleport the player to {spawn}
  124. message "&e========================="
  125. message "&a&lLevel Up!!"
  126. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  127. message "&e========================="
  128.  
  129. on break of diamond ore:
  130. cancel event
  131. if {level::%player%} is more than 99:
  132. add (50 + {for::%player%}) to {exp::%player%}
  133. else:
  134. message "&cレベルが足りません!! 必要レベル: 100"
  135. stop
  136. if {exp::%player%} >= {needexp::%player%}:
  137. set {exp::%player%} to 0
  138. add 1 to {sp::%player%}
  139. add 1 to {level::%player%}
  140. add 15 to {needexp::%player%}
  141. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  142. teleport the player to {spawn}
  143. message "&e========================="
  144. message "&a&lLevel Up!!"
  145. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  146. message "&e========================="
  147.  
  148. on break of obsidian:
  149. cancel event
  150. if {level::%player%} is more than 119:
  151. add (100 + {for::%player%}) to {exp::%player%}
  152. else:
  153. message "&cレベルが足りません!! 必要レベル: 120"
  154. stop
  155. if {exp::%player%} >= {needexp::%player%}:
  156. set {exp::%player%} to 0
  157. add 1 to {sp::%player%}
  158. add 1 to {level::%player%}
  159. add 15 to {needexp::%player%}
  160. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  161. teleport the player to {spawn}
  162. message "&e========================="
  163. message "&a&lLevel Up!!"
  164. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  165. message "&e========================="
  166.  
  167. command /status [<offline player>]:
  168. trigger:
  169. if arg-1 is not set:
  170. message "&e========================="
  171. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  172. message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
  173. message "&e========================="
  174. else:
  175. message "&e========================="
  176. message "&d%arg-1% さんのデータ"
  177. message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
  178. message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
  179. message "&e========================="
  180.  
  181. on right click holding a pickaxe:
  182. open chest with 3 rows named "&d&lMenu" to player
  183. wait 1 tick
  184. format slot 0 of player with Gray Stained glass Pane named "" to be unstealable
  185. format slot 1 of player with Gray Stained glass Pane named "" to be unstealable
  186. format slot 2 of player with Gray Stained glass Pane named "" to be unstealable
  187. format slot 3 of player with Gray Stained glass Pane named "" to be unstealable
  188. format slot 4 of player with Gray Stained glass Pane named "" to be unstealable
  189. format slot 5 of player with Gray Stained glass Pane named "" to be unstealable
  190. format slot 6 of player with Gray Stained glass Pane named "" to be unstealable
  191. format slot 7 of player with Gray Stained glass Pane named "" to be unstealable
  192. format slot 8 of player with Gray Stained glass Pane named "" to be unstealable
  193. format slot 9 of player with Gray Stained glass Pane named "" to be unstealable
  194. format slot 10 of player with Gray Stained glass Pane named "" to be unstealable
  195. format slot 11 of player with clock named "&e&lステータス振り" with lore "&dうんち" to run [make player execute command "/menu2"]
  196. format slot 12 of player with Gray Stained glass Pane named "" to be unstealable
  197. format slot 13 of player with Gray Stained glass Pane named "" to be unstealable
  198. format slot 14 of player with Gray Stained glass Pane named "" to be unstealable
  199. format slot 15 of player with Gray Stained glass Pane named "" to be unstealable
  200. format slot 16 of player with Gray Stained glass Pane named "" to be unstealable
  201. format slot 17 of player with Gray Stained glass Pane named "" to be unstealable
  202. format slot 18 of player with Gray Stained glass Pane named "" to be unstealable
  203. format slot 19 of player with Gray Stained glass Pane named "" to be unstealable
  204. format slot 20 of player with Gray Stained glass Pane named "" to be unstealable
  205. format slot 21 of player with Gray Stained glass Pane named "" to be unstealable
  206. format slot 22 of player with Gray Stained glass Pane named "" to be unstealable
  207. format slot 23 of player with Gray Stained glass Pane named "" to be unstealable
  208. format slot 24 of player with Gray Stained glass Pane named "" to be unstealable
  209. format slot 25 of player with Gray Stained glass Pane named "" to be unstealable
  210. format slot 26 of player with Gray Stained glass Pane named "" to be unstealable
  211. format slot 27 of player with Gray Stained glass Pane named "" to be unstealable
  212.  
  213. command /menu2:
  214. trigger:
  215. open chest with 1 rows named "&e&lステータス振り" to player
  216. wait 1 tick
  217. format slot 0 of player with Gray Stained glass Pane named "" to be unstealable
  218. format slot 1 of player with clock named "&c&l効率強化" with lore "&dうんち" to run [make player execute command "/mine ehehehe"]
  219. format slot 2 of player with Gray Stained glass Pane named "" to be unstealable
  220. format slot 3 of player with clock named "&e&l幸運" with lore "&dうんち" to run [make player execute command "/mine kouunn"]
  221. format slot 4 of player with Gray Stained glass Pane named "" to be unstealable
  222. format slot 5 of player with Gray Stained glass Pane named "" to be unstealable
  223. format slot 6 of player with Gray Stained glass Pane named "" to be unstealable
  224. format slot 7 of player with Gray Stained glass Pane named "" to be unstealable
  225. format slot 8 of player with Gray Stained glass Pane named "" to be unstealable
  226. format slot 9 of player with Gray Stained glass Pane named "" to be unstealable
  227.  
  228. every 1 seconds:
  229. loop all players:
  230. set action bar of loop-player to "&b%loop-player% &8[&c&lLv.%{level::%loop-player%}%&8] &8[&d%{exp::%loop-player%}%&e/&8%{needexp::%loop-player%}%&8]"
  231.  
  232. command /mine [<text>]:
  233. trigger:
  234. if player is holding a pickaxe:
  235. if arg 1 is "ehehehe":
  236. if {sp::%Player%}+1 > 1:
  237. add 1 to {eff::%Player%}
  238. remove 1 from {sp::%Player%}
  239. set line 1 of lore of player's tool to "&c&l効率強化 &8>> &d%{eff::%Player%}%"
  240. evaluate "enchant player's tool with efficiency %level of efficiency of player's tool + 1%"
  241. send "&c効率&7に&bSPを割り振りました" to Player
  242. else:
  243. send "&bSP&cが足りません"
  244. if arg 1 is "kouunn":
  245. if {sp::%Player%}+1 > 1:
  246. add 1 to {for::%Player%}
  247. remove 1 from {sp::%Player%}
  248. set line 2 of lore of player's tool to "&e&l幸運 &8>> &d%{for::%Player%}%"
  249. send "&e幸運&7に&bSPを割り振りました" to Player
  250. else:
  251. send "&bSP&cが足りません"
  252. if arg 1 is "status":
  253. send "&b======== &f%Player% &b========" to Player
  254. send "&c効率 &8>> &d%{eff::%Player%}%" to Player
  255. send "&e幸運 &8>> &d%{for::%Player%}%" to Player
  256. send "&bSP &8>> &d%{sp::%Player%}%" to Player
  257. else:
  258. send "&dピッケル&cを手に持ってください" to Player
  259.  
  260. on respawn:
  261. console command "/gamemode 0"
  262. teleport the player to {spawn}
  263.  
  264. command /spawnset:
  265. permission:sk
  266. trigger:
  267. set {spawn} to location of player
  268.  
  269. on break of gray glazed terracotta:
  270. cancel event
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