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- Mechagon steel/dragon
- Ability: Mechanical shift: Changes forme after a certain HP cut
- 100 to 50% Defense forme 100/40/190/40/190/40
- 50% to 10% Balanced forme 100/100/100/100/100/100
- below 10% Final Effort forme 100/165/10/165/10/150 BST 600
- Signature moves:
- Gear Strengthen: increases def/spdef by 3 stages, restores 1/32 hp per turn (stackable) (permanent effect) (defense forme)
- Mechanical Upgrade: Judges special/physical attack after calculating the strongest possible outcome (if attack is higher than special attack (110/90) but opponents defense is higher than special defense (115/85) then use the move special) 120/95, steel, 20% to raise one stat by 2 (including evasion and accuracy) (balanced forme)
- Devastating Explosion: Does very high damage to the opponent, user faints, 1/8 damage to every mon (opponent party and yours) 300/100 steel (Final Effort Forme)
- [a cybernetic dragon created by Team DNA's #10, deemed too weak for the invasion army but strong enough to be a gatekeeper]
- Termiknightor steel/fighting
- Ability: Heavy Blade: Sword-base attacks do x1.5 damage; Swords Dance raises its attack by 3
- 80/160/140/40/90/70 BST 600
- Signature move:
- Heavy Slash: 150/90, steel, priority -6, user recharges afterwards
- [a cybernetic knight created by Team DNA's #10, deemed too weak for the invasion army but strong enough to be a gatekeeper]
- Castlead steel
- Ability: Double Armor: Resistances are applied twice, takes 75% damage from super-effective moves (after applying the weakness factor)
- 120/20/210/20/210/20 BST 600
- Signature move:
- Shield Smash: 120/90 steel, swaps user's atk and def before dealing damage, reverts them afterwards
- [a cybernetic fortress created by Team DNA's #10, deemed too weak for the invasion army but strong enough to be a gatekeeper]
- Tithanord steel/ghost
- Abilities: Necromancy: raises 1 random stat per fainted ally by 1 ; Final Spell: Upon fainting, curses + paralyzes + disables opponent
- 80/80/155/190/160/115 BST 780
- Signature move:
- Phantom Blast: 140/50 ghost, if misses or fails, inflicts a random status or a curse to the opponent
- [a cybernetic necromancer created by Team DNA's #10, acknowledged by #1 for its strength and dual ability]
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