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Jan 23rd, 2019
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  1. Mechagon steel/dragon
  2. Ability: Mechanical shift: Changes forme after a certain HP cut
  3. 100 to 50% Defense forme 100/40/190/40/190/40
  4. 50% to 10% Balanced forme 100/100/100/100/100/100
  5. below 10% Final Effort forme 100/165/10/165/10/150 BST 600
  6. Signature moves:
  7. Gear Strengthen: increases def/spdef by 3 stages, restores 1/32 hp per turn (stackable) (permanent effect) (defense forme)
  8. Mechanical Upgrade: Judges special/physical attack after calculating the strongest possible outcome (if attack is higher than special attack (110/90) but opponents defense is higher than special defense (115/85) then use the move special) 120/95, steel, 20% to raise one stat by 2 (including evasion and accuracy) (balanced forme)
  9. Devastating Explosion: Does very high damage to the opponent, user faints, 1/8 damage to every mon (opponent party and yours) 300/100 steel (Final Effort Forme)
  10.  
  11. [a cybernetic dragon created by Team DNA's #10, deemed too weak for the invasion army but strong enough to be a gatekeeper]
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  13.  
  14. Termiknightor steel/fighting
  15. Ability: Heavy Blade: Sword-base attacks do x1.5 damage; Swords Dance raises its attack by 3
  16. 80/160/140/40/90/70 BST 600
  17. Signature move:
  18. Heavy Slash: 150/90, steel, priority -6, user recharges afterwards
  19.  
  20. [a cybernetic knight created by Team DNA's #10, deemed too weak for the invasion army but strong enough to be a gatekeeper]
  21.  
  22.  
  23. Castlead steel
  24. Ability: Double Armor: Resistances are applied twice, takes 75% damage from super-effective moves (after applying the weakness factor)
  25. 120/20/210/20/210/20 BST 600
  26. Signature move:
  27. Shield Smash: 120/90 steel, swaps user's atk and def before dealing damage, reverts them afterwards
  28.  
  29. [a cybernetic fortress created by Team DNA's #10, deemed too weak for the invasion army but strong enough to be a gatekeeper]
  30.  
  31.  
  32. Tithanord steel/ghost
  33. Abilities: Necromancy: raises 1 random stat per fainted ally by 1 ; Final Spell: Upon fainting, curses + paralyzes + disables opponent
  34. 80/80/155/190/160/115 BST 780
  35. Signature move:
  36. Phantom Blast: 140/50 ghost, if misses or fails, inflicts a random status or a curse to the opponent
  37.  
  38. [a cybernetic necromancer created by Team DNA's #10, acknowledged by #1 for its strength and dual ability]
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