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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13.8375
- Passed cmdline options:
- -env
- -missile_lighting
- -glow
- -spec
- -3dshockwave
- -cache_bitmaps
- -ballistic_gauge
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod blueplanet2,blueplanet,mediavps_3612
- -fps
- Building file index...
- Found root pack '..\Freespace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x51171798
- Found root pack '..\Freespace2\blueplanet2\bp2-core.vp' with a checksum of 0xe386a796
- Found root pack '..\Freespace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xd263c407
- Found root pack '..\Freespace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0xd3552477
- Found root pack '..\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0xe79b67ce
- Found root pack '..\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0xb50d55b7
- Found root pack '..\Freespace2\blueplanet\bp-core.vp' with a checksum of 0x6b804787
- Found root pack '..\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x316467fa
- Found root pack '..\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x39fe8221
- Found root pack '..\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack '..\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack '..\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack '..\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack '..\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack '..\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack '..\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack '..\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack '..\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack '..\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack '..\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack '..\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack '..\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack '..\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack '..\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack '..\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack '..\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack '..\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root '..\Freespace2\blueplanet2\' ... 16 files
- Searching root pack '..\Freespace2\blueplanet2\bp2-audio1.vp' ... 156 files
- Searching root pack '..\Freespace2\blueplanet2\bp2-core.vp' ... 72 files
- Searching root pack '..\Freespace2\blueplanet2\bp2-visuals1.vp' ... 641 files
- Searching root pack '..\Freespace2\blueplanet2\bp2-visuals2.vp' ... 2012 files
- Searching root '..\Freespace2\blueplanet\' ... 77 files
- Searching root pack '..\Freespace2\blueplanet\bp-audio1.vp' ... 41 files
- Searching root pack '..\Freespace2\blueplanet\bp-audio2.vp' ... 683 files
- Searching root pack '..\Freespace2\blueplanet\bp-core.vp' ... 52 files
- Searching root pack '..\Freespace2\blueplanet\bp-visuals1.vp' ... 374 files
- Searching root pack '..\Freespace2\blueplanet\bp-visuals2.vp' ... 1488 files
- Searching root '..\Freespace2\mediavps_3612\' ... 7 files
- Searching root pack '..\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack '..\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack '..\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack '..\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack '..\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack '..\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack '..\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack '..\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack '..\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root '..\Freespace2\' ... 16 files
- Searching root pack '..\Freespace2\Root_fs2.vp' ... 157 files
- Searching root pack '..\Freespace2\smarty_fs2.vp' ... 10 files
- Searching root pack '..\Freespace2\sparky_fs2.vp' ... 3027 files
- Searching root pack '..\Freespace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack '..\Freespace2\stu_fs2.vp' ... 2355 files
- Searching root pack '..\Freespace2\tango1_fs2.vp' ... 32 files
- Searching root pack '..\Freespace2\tango2_fs2.vp' ... 15 files
- Searching root pack '..\Freespace2\tango3_fs2.vp' ... 10 files
- Searching root pack '..\Freespace2\warble_fs2.vp' ... 52 files
- Found 31 roots and 18162 files.
- ERROR: Unknown Language Checksum: -1162327434
- Using default language settings...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on G³oniki (Conexant High Definition Audio)
- Capture device: Mikrofon (Conexant High Definit
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1280x800 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : Intel
- OpenGL Renderer : Intel 965/963 Graphics Media Accelerator
- OpenGL Version : 2.0.0 - Build 8.14.10.1930
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Unable to find extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Unable to find extension "GL_ATI_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Framebuffer ERROR: Incomplete attachments!
- Max texture units: 8 (16)
- Max elements vertices: 1024
- Max elements indices: 1024
- Max texture size: 2048x2048
- Max render buffer size: 2048x2048
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 1.10 - Intel Build 8.14.10.1930
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Windows reported 16 joysticks, we found 1
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'bp-mus.tbm' ...
- TBM => Starting parse of 'bp2-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp-mfl.tbm' ...
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'bp2-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'bp2-wep.tbm' ...
- Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'bp2-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- TBM => Starting parse of 'bp2-shp.tbm' ...
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
- ANI objective1 with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- loading animated cursor "cursor"
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 1303
- TrackIR Init Failed - 1
- MVE: Buffer underun (First is normal)
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- WARNING: VRAM is at 2400540 instead of zero after flushing!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Frame 0 too long!!: frametime = 0.472 (0.472)
- Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1)
- Frame 0 too long!!: frametime = 1.467 (1.467)
- Frame 0 too long!!: frametime = 1.151 (1.151)
- Frame 0 too long!!: frametime = 1.123 (1.123)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bp2-00.fs2'
- Hmmm... Extension passed to mission_load...
- Starting mission message count : 294
- Ending mission message count : 296
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'nighthawk.pof'
- IBX: Found a good IBX to read for 'nighthawk.pof'.
- IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
- Submodel 'detail-1b' is detail level 1 of 'detail-1a'
- Loading model 'KarunaMk1.pof'
- Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
- IBX: Found a good IBX to read for 'KarunaMk1.pof'.
- IBX-DEBUG => POF checksum: 0xeb4d4687, IBX checksum: 0x03bd3b22 -- "KarunaMk1.pof"
- Submodel 'engine01b' is detail level 1 of 'engine01a'
- Submodel 'engine01c' is detail level 2 of 'engine01a'
- Submodel 'engine01d' is detail level 3 of 'engine01a'
- Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
- Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
- Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
- Submodel 'engine02b' is detail level 1 of 'engine02a'
- Submodel 'engine02c' is detail level 2 of 'engine02a'
- Submodel 'engine02d' is detail level 3 of 'engine02a'
- Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
- Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
- Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
- Submodel 'engine03b' is detail level 1 of 'engine03a'
- Submodel 'engine03c' is detail level 2 of 'engine03a'
- Submodel 'engine03d' is detail level 3 of 'engine03a'
- Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
- Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
- Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
- Submodel 'engine04b' is detail level 1 of 'engine04a'
- Submodel 'engine04c' is detail level 2 of 'engine04a'
- Submodel 'engine04d' is detail level 3 of 'engine04a'
- Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
- Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
- Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
- Submodel 'rotatorb' is detail level 1 of 'rotatora'
- Submodel 'rotatorc' is detail level 2 of 'rotatora'
- Submodel 'rotatord' is detail level 3 of 'rotatora'
- Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
- Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
- Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
- Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
- Loading model 'LargeStarbase2.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
- IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
- IBX-DEBUG => POF checksum: 0xc91f26cb, IBX checksum: 0x24217ca5 -- "LargeStarbase2.pof"
- Loading model 'Torrent.pof'
- IBX: Found a good IBX to read for 'Torrent.pof'.
- IBX-DEBUG => POF checksum: 0x8a9221fb, IBX checksum: 0x2e125f81 -- "Torrent.pof"
- Loading model 'raynor.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
- IBX: Found a good IBX to read for 'raynor.pof'.
- IBX-DEBUG => POF checksum: 0x9b9ac3c6, IBX checksum: 0x9887f033 -- "raynor.pof"
- Loading model 'corvette3t-03.pof'
- IBX: Found a good IBX to read for 'corvette3t-03.pof'.
- IBX-DEBUG => POF checksum: 0x9142af71, IBX checksum: 0xf793794d -- "corvette3t-03.pof"
- Loading model 'corvette3t-01.pof'
- IBX: Found a good IBX to read for 'corvette3t-01.pof'.
- IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xe057b300 -- "corvette3t-01.pof"
- Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (204 in-use).
- Loading model 'corvette3t-04.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette3t-04.pof
- Potential problem found: Unrecognized subsystem type 'deck', believed to be in ship corvette3t-04.pof
- IBX: Found a good IBX to read for 'corvette3t-04.pof'.
- IBX-DEBUG => POF checksum: 0x4e2075ae, IBX checksum: 0x982c59c1 -- "corvette3t-04.pof"
- Loading model 'cruiser3t-01.pof'
- IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
- Loading model 'FtUhlan.pof'
- IBX: Found a good IBX to read for 'FtUhlan.pof'.
- IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
- Submodel 'Uhland' is detail level 3 of 'Uhlana'
- Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
- Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
- Loading model 'jackal-e.pof'
- Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
- IBX: Found a good IBX to read for 'jackal-e.pof'.
- IBX-DEBUG => POF checksum: 0xa48165d8, IBX checksum: 0xf96ee8f6 -- "jackal-e.pof"
- Loading model 'fighter2t-04.pof'
- IBX: Found a good IBX to read for 'fighter2t-04.pof'.
- IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
- Loading model 'bomber2t-01.pof'
- IBX: Found a good IBX to read for 'bomber2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
- Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
- Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
- Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
- Loading model 'Wraith.pof'
- Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
- IBX: Found a good IBX to read for 'Wraith.pof'.
- IBX-DEBUG => POF checksum: 0xf57e7c82, IBX checksum: 0xc002fce6 -- "Wraith.pof"
- Loading model 'corvette2t-01.pof'
- IBX: Found a good IBX to read for 'corvette2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
- Loading model 'kadmos.pof'
- IBX: Found a good IBX to read for 'kadmos.pof'.
- IBX-DEBUG => POF checksum: 0x2bb9b07f, IBX checksum: 0x1349759e -- "kadmos.pof"
- Allocating space for at least 11 new ship subsystems ... a total of 600 is now available (404 in-use).
- Loading model 'GTT_Corsair.pof'
- IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
- IBX-DEBUG => POF checksum: 0x31d30f0e, IBX checksum: 0xd20321e3 -- "GTT_Corsair.pof"
- Loading model 'florence2.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence2.pof
- IBX: Found a good IBX to read for 'florence2.pof'.
- IBX-DEBUG => POF checksum: 0x4f280215, IBX checksum: 0xc1a533bb -- "florence2.pof"
- OpenGL: Created 512x512 FBO!
- Loading model 'europa.pof'
- Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'europa.pof'.
- IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Loading model 'uefsupport.pof'
- IBX: Found a good IBX to read for 'uefsupport.pof'.
- IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
- Allocating space for at least 510 new ship subsystems ... a total of 1000 is now available (450 in-use).
- About to page in ships!
- ANI shieldft-04 with size 112x93 (27.3% wasted)
- ANI shieldbt-01 with size 112x93 (27.3% wasted)
- ANI shieldlancer with size 112x93 (27.3% wasted)
- ANI shieldjackal with size 112x93 (27.3% wasted)
- ANI shieldwraith with size 112x93 (27.3% wasted)
- ANI shieldainsarii with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- Loading model 'avenger3.pof'
- Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'avenger3.pof'.
- IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
- Loading model 'VulcanGUN.pof'
- Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'VulcanGUN.pof'.
- IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
- Loading model 'FB11a.pof'
- Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'FB11a.pof'.
- IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
- Loading model 'Talon.pof'
- Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Talon.pof'.
- IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
- Loading model 'TachyionGUN.pof'
- Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'TachyionGUN.pof'.
- IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
- Loading model 'Redeemer.pof'
- Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Redeemer.pof'.
- IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'piranha.pof'
- IBX: Found a good IBX to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
- Loading model 'belial.pof'
- IBX: Found a good IBX to read for 'belial.pof'.
- IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
- Loading model 'helios.pof'
- IBX: Found a good IBX to read for 'helios.pof'.
- IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'Longbow.pof'
- IBX: Found a good IBX to read for 'Longbow.pof'.
- IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
- Loading model 'dirk1pod.pof'
- Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dirk1pod.pof'.
- IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
- Loading model 'dart.pof'
- IBX: Found a good IBX to read for 'dart.pof'.
- IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
- Loading model 'swarmpod.pof'
- Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'swarmpod.pof'.
- IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
- Loading model 'InterceptorT.pof'
- IBX: Found a good IBX to read for 'InterceptorT.pof'.
- IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
- Loading model 'DirkPodHC.pof'
- Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'DirkPodHC.pof'.
- IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
- Loading model 'Slammer.pof'
- IBX: Found a good IBX to read for 'Slammer.pof'.
- IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
- Loading model 'SlammerPOD.pof'
- Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'SlammerPOD.pof'.
- IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
- Loading model 'paveway12.pof'
- IBX: Found a good IBX to read for 'paveway12.pof'.
- IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
- Loading model 'paveway12rack.pof'
- Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'paveway12rack.pof'.
- IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
- Loading model 'hellfire.pof'
- IBX: Found a good IBX to read for 'hellfire.pof'.
- IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
- Loading model 'hellfireEXT.pof'
- Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'hellfireEXT.pof'.
- IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
- BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
- Loading model 'MissileM.pof'
- IBX: Found a good IBX to read for 'MissileM.pof'.
- IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
- BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
- Loading model 'GBU-240.pof'
- IBX: Found a good IBX to read for 'GBU-240.pof'.
- IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- Loading model 'SlammerCluster.pof'
- IBX: Found a good IBX to read for 'SlammerCluster.pof'.
- IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shieldft-04.ani with size 112x93 (27.3% wasted)
- ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
- ANI shieldlancer.ani with size 112x93 (27.3% wasted)
- ANI shieldjackal.ani with size 112x93 (27.3% wasted)
- ANI shieldwraith.ani with size 112x93 (27.3% wasted)
- ANI shieldainsarii.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP128x128+8'
- User bitmap 'TMP128x128+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 2622/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 739, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
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- DRM: 0.25
- DE: 3
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- DE: 3
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- Class: gtc aeolus
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- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uet upanishad
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uea oculus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: uec sanctus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uefg narayana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ued solaris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ues centaur
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uefr demeter
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: uec-dem
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uei kumari
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: intrasystem gate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: uei bretonia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: scimitar
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: vishnan huge turret
- BEI: 0.2
- BEDu: 90
- BEDi: 45
- Class: hred
- BEI: 0.2
- BEDu: 800
- BEDi: 400
- Class: lrsred
- BEI: 0.2
- BEDu: 100
- BEDi: 50
- Class: terslashblue
- BEI: 0.2
- BEDu: 425
- BEDi: 212.5
- Class: bfblue
- BEI: 0.2
- BEDu: 2200
- BEDi: 1100
- Class: hblue
- BEI: 0.2
- BEDu: 1850
- BEDi: 925
- Class: bblue
- BEI: 0.2
- BEDu: 1500
- BEDi: 750
- Class: mblue
- BEI: 0.2
- BEDu: 900
- BEDi: 450
- Class: sblue
- BEI: 0.2
- BEDu: 320
- BEDi: 160
- Class: abeamtiny
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: sabeam
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: babeam
- BEI: 0.2
- BEDu: 870
- BEDi: 435
- Class: lrabeam
- BEI: 0.2
- BEDu: 2500
- BEDi: 1250
- Class: mass driver#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: gauss cannon#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: vishnan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: vishnan ultrabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: eos
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: supernova
- FR: 200
- FE: 7
- BEI: 0.6
- BEDu: 5000
- BEDi: 2500
- Class: apocalypse#karuna
- FR: 100
- FE: 7
- BEI: 0.6
- BEDu: 500
- BEDi: 250
- Class: archer
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: redeemer
- BEI: 0.2
- BEDu: 120
- BEDi: 60
- Class: vajra
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gauss cannon#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: gauss cannon#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gattler turret#solaris
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: warhammer
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: sledgehammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 7500
- BEDi: 3750
- Class: jackhammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: warhammer#sanctus
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: apocalypse#narayana
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: apocalypse#solaris
- FR: 125
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: hydra#spawn
- FR: 25
- FE: 6
- BEI: 0.4
- BEDu: 125
- BEDi: 62.5
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'Dirk1TECH.pof'
- Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
- IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
- Loading model 'SlammerTECH.pof'
- Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'SlammerTECH.pof'.
- IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
- Loading model 'Paveway12tech.pof'
- Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Paveway12tech.pof'.
- IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof"
- Loading model 'hellfireTECH.pof'
- Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'hellfireTECH.pof'.
- IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
- Frame 0 too long!!: frametime = 60.047 (60.047)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 137.390
- Frame 1 too long!!: frametime = 0.600 (0.600)
- Frame 19 too long!!: frametime = 0.265 (0.265)
- Frame 20 too long!!: frametime = 0.267 (0.267)
- Frame 21 too long!!: frametime = 0.265 (0.265)
- Frame 22 too long!!: frametime = 0.264 (0.264)
- Frame 23 too long!!: frametime = 0.268 (0.268)
- Frame 24 too long!!: frametime = 0.274 (0.274)
- Frame 25 too long!!: frametime = 0.273 (0.273)
- Frame 26 too long!!: frametime = 0.283 (0.283)
- Frame 27 too long!!: frametime = 0.266 (0.266)
- Frame 28 too long!!: frametime = 0.266 (0.266)
- Frame 29 too long!!: frametime = 0.266 (0.266)
- Frame 30 too long!!: frametime = 0.268 (0.268)
- Frame 31 too long!!: frametime = 0.272 (0.272)
- Frame 32 too long!!: frametime = 0.274 (0.274)
- Frame 33 too long!!: frametime = 0.273 (0.273)
- nothing ok to fire
- Frame 34 too long!!: frametime = 0.276 (0.276)
- Frame 35 too long!!: frametime = 0.278 (0.278)
- Frame 36 too long!!: frametime = 0.275 (0.275)
- Frame 37 too long!!: frametime = 0.282 (0.282)
- Frame 38 too long!!: frametime = 0.279 (0.279)
- Frame 39 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- Frame 40 too long!!: frametime = 0.289 (0.289)
- Frame 41 too long!!: frametime = 0.286 (0.286)
- Frame 42 too long!!: frametime = 0.283 (0.283)
- Frame 43 too long!!: frametime = 0.286 (0.286)
- Frame 44 too long!!: frametime = 0.286 (0.286)
- Frame 45 too long!!: frametime = 0.284 (0.284)
- Frame 46 too long!!: frametime = 0.282 (0.282)
- Frame 47 too long!!: frametime = 0.270 (0.270)
- Frame 48 too long!!: frametime = 0.265 (0.265)
- nothing ok to fire
- nothing ok to fire
- Frame 49 too long!!: frametime = 0.254 (0.254)
- nothing ok to fire
- Frame 50 too long!!: frametime = 0.260 (0.260)
- nothing ok to fire
- nothing ok to fire
- Frame 51 too long!!: frametime = 0.428 (0.428)
- nothing ok to fire
- Frame 52 too long!!: frametime = 0.585 (0.585)
- nothing ok to fire
- nothing ok to fire
- Frame 53 too long!!: frametime = 0.819 (0.819)
- nothing ok to fire
- Frame 54 too long!!: frametime = 0.829 (0.829)
- Frame 55 too long!!: frametime = 0.896 (0.896)
- Frame 56 too long!!: frametime = 0.814 (0.814)
- Frame 57 too long!!: frametime = 0.816 (0.816)
- Frame 58 too long!!: frametime = 0.825 (0.825)
- Frame 59 too long!!: frametime = 0.814 (0.814)
- Frame 60 too long!!: frametime = 0.821 (0.821)
- Frame 61 too long!!: frametime = 0.817 (0.817)
- Frame 62 too long!!: frametime = 0.817 (0.817)
- Frame 63 too long!!: frametime = 0.817 (0.817)
- Frame 64 too long!!: frametime = 0.823 (0.823)
- Frame 65 too long!!: frametime = 0.579 (0.579)
- Frame 66 too long!!: frametime = 0.338 (0.338)
- Frame 67 too long!!: frametime = 0.343 (0.343)
- Frame 68 too long!!: frametime = 0.348 (0.348)
- Frame 69 too long!!: frametime = 0.351 (0.351)
- Frame 70 too long!!: frametime = 0.341 (0.341)
- Frame 71 too long!!: frametime = 0.341 (0.341)
- Frame 72 too long!!: frametime = 0.337 (0.337)
- Frame 73 too long!!: frametime = 0.347 (0.347)
- Frame 74 too long!!: frametime = 0.341 (0.341)
- Frame 75 too long!!: frametime = 0.335 (0.335)
- Frame 76 too long!!: frametime = 0.344 (0.344)
- Frame 77 too long!!: frametime = 0.341 (0.341)
- Frame 78 too long!!: frametime = 0.350 (0.350)
- Frame 79 too long!!: frametime = 0.342 (0.342)
- Frame 80 too long!!: frametime = 0.338 (0.338)
- Frame 81 too long!!: frametime = 0.342 (0.342)
- Frame 82 too long!!: frametime = 0.341 (0.341)
- 83 frames executed in 30.260 seconds, 2.743 frames per second.
- Frame 83 too long!!: frametime = 0.339 (0.339)
- Frame 84 too long!!: frametime = 0.339 (0.339)
- Frame 85 too long!!: frametime = 0.338 (0.338)
- Frame 86 too long!!: frametime = 0.340 (0.340)
- Frame 87 too long!!: frametime = 0.346 (0.346)
- Frame 88 too long!!: frametime = 0.340 (0.340)
- Frame 89 too long!!: frametime = 0.333 (0.333)
- Frame 90 too long!!: frametime = 0.341 (0.341)
- Frame 91 too long!!: frametime = 0.348 (0.348)
- Frame 92 too long!!: frametime = 0.340 (0.340)
- Frame 93 too long!!: frametime = 0.340 (0.340)
- Frame 94 too long!!: frametime = 0.348 (0.348)
- Frame 95 too long!!: frametime = 0.357 (0.357)
- Frame 96 too long!!: frametime = 0.349 (0.349)
- Frame 97 too long!!: frametime = 0.351 (0.351)
- Frame 98 too long!!: frametime = 0.344 (0.344)
- Frame 99 too long!!: frametime = 0.342 (0.342)
- Frame 100 too long!!: frametime = 0.352 (0.352)
- Frame 101 too long!!: frametime = 0.346 (0.346)
- Frame 102 too long!!: frametime = 0.343 (0.343)
- message 'evac' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM14b.ani with size 160x120 (6.3% wasted)
- Frame 103 too long!!: frametime = 0.374 (0.374)
- Frame 104 too long!!: frametime = 0.446 (0.446)
- Frame 105 too long!!: frametime = 0.420 (0.420)
- Frame 106 too long!!: frametime = 0.439 (0.439)
- Frame 107 too long!!: frametime = 0.434 (0.434)
- nothing ok to fire
- Frame 108 too long!!: frametime = 0.436 (0.436)
- Frame 109 too long!!: frametime = 0.427 (0.427)
- nothing ok to fire
- Frame 110 too long!!: frametime = 0.438 (0.438)
- Frame 111 too long!!: frametime = 0.365 (0.365)
- Frame 112 too long!!: frametime = 0.363 (0.363)
- Frame 113 too long!!: frametime = 0.419 (0.419)
- Frame 114 too long!!: frametime = 0.372 (0.372)
- Frame 115 too long!!: frametime = 0.368 (0.368)
- Frame 116 too long!!: frametime = 0.357 (0.357)
- Frame 117 too long!!: frametime = 0.362 (0.362)
- Frame 118 too long!!: frametime = 0.368 (0.368)
- Frame 119 too long!!: frametime = 0.356 (0.356)
- Frame 120 too long!!: frametime = 0.365 (0.365)
- Frame 121 too long!!: frametime = 0.362 (0.362)
- Frame 122 too long!!: frametime = 0.356 (0.356)
- Frame 123 too long!!: frametime = 0.357 (0.357)
- Frame 124 too long!!: frametime = 0.357 (0.357)
- Frame 125 too long!!: frametime = 0.363 (0.363)
- Frame 126 too long!!: frametime = 0.371 (0.371)
- Frame 127 too long!!: frametime = 0.356 (0.356)
- nothing ok to fire
- Frame 128 too long!!: frametime = 0.365 (0.365)
- Frame 129 too long!!: frametime = 0.357 (0.357)
- nothing ok to fire
- Frame 130 too long!!: frametime = 0.362 (0.362)
- Frame 131 too long!!: frametime = 0.363 (0.363)
- nothing ok to fire
- Frame 132 too long!!: frametime = 0.361 (0.361)
- Frame 133 too long!!: frametime = 0.373 (0.373)
- nothing ok to fire
- Frame 134 too long!!: frametime = 0.369 (0.369)
- Frame 135 too long!!: frametime = 0.371 (0.371)
- Frame 136 too long!!: frametime = 0.365 (0.365)
- Frame 137 too long!!: frametime = 0.371 (0.371)
- Frame 138 too long!!: frametime = 0.366 (0.366)
- message 'roger that' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM11b.ani with size 160x120 (6.3% wasted)
- Frame 139 too long!!: frametime = 0.397 (0.397)
- Frame 140 too long!!: frametime = 0.371 (0.371)
- Frame 141 too long!!: frametime = 0.367 (0.367)
- Frame 142 too long!!: frametime = 0.367 (0.367)
- Frame 143 too long!!: frametime = 0.377 (0.377)
- nothing ok to fire
- Frame 144 too long!!: frametime = 0.369 (0.369)
- Frame 145 too long!!: frametime = 0.378 (0.378)
- Frame 146 too long!!: frametime = 0.386 (0.386)
- Frame 147 too long!!: frametime = 0.373 (0.373)
- Frame 148 too long!!: frametime = 0.367 (0.367)
- Frame 149 too long!!: frametime = 0.383 (0.383)
- Frame 150 too long!!: frametime = 0.413 (0.413)
- Frame 151 too long!!: frametime = 0.458 (0.458)
- Frame 152 too long!!: frametime = 0.380 (0.380)
- Frame 153 too long!!: frametime = 0.365 (0.365)
- Frame 154 too long!!: frametime = 0.582 (0.582)
- nothing ok to fire
- Frame 155 too long!!: frametime = 0.473 (0.473)
- Frame 156 too long!!: frametime = 0.415 (0.415)
- Frame 157 too long!!: frametime = 0.366 (0.366)
- nothing ok to fire
- Frame 158 too long!!: frametime = 0.631 (0.631)
- nothing ok to fire
- Frame 159 too long!!: frametime = 0.448 (0.448)
- nothing ok to fire
- Frame 160 too long!!: frametime = 0.358 (0.358)
- nothing ok to fire
- Frame 161 too long!!: frametime = 0.361 (0.361)
- nothing ok to fire
- Frame 162 too long!!: frametime = 0.337 (0.337)
- Frame 163 too long!!: frametime = 0.337 (0.337)
- Frame 164 too long!!: frametime = 0.344 (0.344)
- Frame 165 too long!!: frametime = 0.340 (0.340)
- nothing ok to fire
- Frame 166 too long!!: frametime = 0.341 (0.341)
- Frame 167 too long!!: frametime = 0.374 (0.374)
- Frame 168 too long!!: frametime = 0.483 (0.483)
- Frame 169 too long!!: frametime = 0.329 (0.329)
- Frame 170 too long!!: frametime = 0.334 (0.334)
- Frame 171 too long!!: frametime = 0.475 (0.475)
- Frame 172 too long!!: frametime = 0.349 (0.349)
- Frame 173 too long!!: frametime = 0.324 (0.324)
- Frame 174 too long!!: frametime = 0.318 (0.318)
- Frame 175 too long!!: frametime = 0.320 (0.320)
- Frame 176 too long!!: frametime = 0.336 (0.336)
- Frame 177 too long!!: frametime = 0.349 (0.349)
- Frame 178 too long!!: frametime = 0.315 (0.315)
- message 'good luck' with invalid head. Fix by assigning persona to the message.
- Frame 179 too long!!: frametime = 0.312 (0.312)
- Frame 180 too long!!: frametime = 0.317 (0.317)
- Frame 181 too long!!: frametime = 0.317 (0.317)
- Frame 182 too long!!: frametime = 0.349 (0.349)
- Frame 183 too long!!: frametime = 0.313 (0.313)
- Frame 184 too long!!: frametime = 0.313 (0.313)
- Frame 185 too long!!: frametime = 0.324 (0.324)
- nothing ok to fire
- Frame 186 too long!!: frametime = 0.347 (0.347)
- Frame 187 too long!!: frametime = 0.312 (0.312)
- Frame 188 too long!!: frametime = 0.304 (0.304)
- Frame 189 too long!!: frametime = 0.320 (0.320)
- Frame 190 too long!!: frametime = 0.336 (0.336)
- Frame 191 too long!!: frametime = 0.308 (0.308)
- Frame 192 too long!!: frametime = 0.306 (0.306)
- Frame 193 too long!!: frametime = 0.301 (0.301)
- Frame 194 too long!!: frametime = 0.368 (0.368)
- Frame 195 too long!!: frametime = 0.336 (0.336)
- Frame 196 too long!!: frametime = 0.310 (0.310)
- Frame 197 too long!!: frametime = 0.300 (0.300)
- Frame 198 too long!!: frametime = 0.359 (0.359)
- nothing ok to fire
- Frame 199 too long!!: frametime = 0.393 (0.393)
- Frame 200 too long!!: frametime = 0.342 (0.342)
- nothing ok to fire
- Frame 201 too long!!: frametime = 0.337 (0.337)
- nothing ok to fire
- Frame 202 too long!!: frametime = 0.384 (0.384)
- Frame 203 too long!!: frametime = 0.421 (0.421)
- nothing ok to fire
- Frame 204 too long!!: frametime = 0.438 (0.438)
- Killing beam at initial fire because of illegal targeting!!!
- Frame 205 too long!!: frametime = 0.381 (0.381)
- nothing ok to fire
- Frame 206 too long!!: frametime = 0.386 (0.386)
- Frame 207 too long!!: frametime = 0.418 (0.418)
- nothing ok to fire
- Frame 208 too long!!: frametime = 0.461 (0.461)
- Frame 209 too long!!: frametime = 0.382 (0.382)
- nothing ok to fire
- Frame 210 too long!!: frametime = 0.390 (0.390)
- Frame 211 too long!!: frametime = 0.407 (0.407)
- nothing ok to fire
- Frame 212 too long!!: frametime = 0.439 (0.439)
- Frame 213 too long!!: frametime = 0.472 (0.472)
- Frame 214 too long!!: frametime = 0.432 (0.432)
- Frame 215 too long!!: frametime = 0.468 (0.468)
- Frame 216 too long!!: frametime = 0.472 (0.472)
- Frame 217 too long!!: frametime = 0.473 (0.473)
- Frame 218 too long!!: frametime = 0.453 (0.453)
- Frame 219 too long!!: frametime = 0.538 (0.538)
- Killing beam at initial fire because of illegal targeting!!!
- Beam couldn't find a good object model/type!! (0)
- Frame 220 too long!!: frametime = 0.675 (0.675)
- Frame 221 too long!!: frametime = 0.632 (0.632)
- Frame 222 too long!!: frametime = 0.562 (0.562)
- Beam couldn't find a good object model/type!! (0)
- Frame 223 too long!!: frametime = 0.561 (0.561)
- Frame 224 too long!!: frametime = 0.606 (0.606)
- nothing ok to fire
- Frame 225 too long!!: frametime = 0.768 (0.768)
- Frame 226 too long!!: frametime = 0.594 (0.594)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 227 too long!!: frametime = 0.542 (0.542)
- Frame 228 too long!!: frametime = 0.729 (0.729)
- nothing ok to fire
- nothing ok to fire
- Frame 229 too long!!: frametime = 0.615 (0.615)
- Frame 230 too long!!: frametime = 0.557 (0.557)
- nothing ok to fire
- Frame 231 too long!!: frametime = 0.934 (0.934)
- nothing ok to fire
- Frame 232 too long!!: frametime = 1.036 (1.036)
- nothing ok to fire
- Frame 233 too long!!: frametime = 1.006 (1.006)
- nothing ok to fire
- nothing ok to fire
- Frame 234 too long!!: frametime = 1.067 (1.067)
- Frame 235 too long!!: frametime = 1.009 (1.009)
- nothing ok to fire
- Frame 236 too long!!: frametime = 0.993 (0.993)
- Frame 237 too long!!: frametime = 0.886 (0.886)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 238 too long!!: frametime = 0.856 (0.856)
- Killing beam at initial fire because of illegal targeting!!!
- Frame 239 too long!!: frametime = 0.888 (0.888)
- nothing ok to fire
- nothing ok to fire
- Frame 240 too long!!: frametime = 0.872 (0.872)
- Frame 241 too long!!: frametime = 0.863 (0.863)
- nothing ok to fire
- nothing ok to fire
- Frame 242 too long!!: frametime = 0.849 (0.849)
- Frame 243 too long!!: frametime = 0.879 (0.879)
- nothing ok to fire
- nothing ok to fire
- Frame 244 too long!!: frametime = 0.925 (0.925)
- Frame 245 too long!!: frametime = 0.917 (0.917)
- nothing ok to fire
- Frame 246 too long!!: frametime = 0.855 (0.855)
- Frame 247 too long!!: frametime = 0.870 (0.870)
- nothing ok to fire
- Frame 248 too long!!: frametime = 0.869 (0.869)
- Frame 249 too long!!: frametime = 0.910 (0.910)
- nothing ok to fire
- Frame 250 too long!!: frametime = 0.915 (0.915)
- Frame 251 too long!!: frametime = 0.859 (0.859)
- nothing ok to fire
- Frame 252 too long!!: frametime = 0.870 (0.870)
- Frame 253 too long!!: frametime = 0.886 (0.886)
- nothing ok to fire
- Frame 254 too long!!: frametime = 0.875 (0.875)
- Frame 255 too long!!: frametime = 0.990 (0.990)
- nothing ok to fire
- nothing ok to fire
- Frame 256 too long!!: frametime = 0.876 (0.876)
- Frame 257 too long!!: frametime = 0.876 (0.876)
- nothing ok to fire
- Frame 258 too long!!: frametime = 0.872 (0.872)
- Frame 259 too long!!: frametime = 0.913 (0.913)
- nothing ok to fire
- Frame 260 too long!!: frametime = 0.887 (0.887)
- nothing ok to fire
- Frame 261 too long!!: frametime = 0.895 (0.895)
- nothing ok to fire
- nothing ok to fire
- Frame 262 too long!!: frametime = 0.881 (0.881)
- nothing ok to fire
- Frame 263 too long!!: frametime = 0.899 (0.899)
- nothing ok to fire
- Frame 264 too long!!: frametime = 0.967 (0.967)
- Frame 265 too long!!: frametime = 0.904 (0.904)
- nothing ok to fire
- Frame 266 too long!!: frametime = 0.893 (0.893)
- Frame 267 too long!!: frametime = 0.831 (0.831)
- nothing ok to fire
- Frame 268 too long!!: frametime = 0.855 (0.855)
- nothing ok to fire
- Frame 269 too long!!: frametime = 0.856 (0.856)
- nothing ok to fire
- Frame 270 too long!!: frametime = 0.822 (0.822)
- nothing ok to fire
- Frame 271 too long!!: frametime = 0.753 (0.753)
- nothing ok to fire
- Frame 272 too long!!: frametime = 0.804 (0.804)
- Frame 273 too long!!: frametime = 0.881 (0.881)
- nothing ok to fire
- Frame 274 too long!!: frametime = 0.805 (0.805)
- nothing ok to fire
- Frame 275 too long!!: frametime = 0.777 (0.777)
- nothing ok to fire
- Frame 276 too long!!: frametime = 0.828 (0.828)
- nothing ok to fire
- nothing ok to fire
- Frame 277 too long!!: frametime = 1.063 (1.063)
- nothing ok to fire
- Frame 278 too long!!: frametime = 0.825 (0.825)
- nothing ok to fire
- Frame 279 too long!!: frametime = 0.827 (0.827)
- nothing ok to fire
- Frame 280 too long!!: frametime = 0.836 (0.836)
- nothing ok to fire
- Frame 281 too long!!: frametime = 0.910 (0.910)
- nothing ok to fire
- nothing ok to fire
- Frame 282 too long!!: frametime = 0.799 (0.799)
- nothing ok to fire
- Frame 283 too long!!: frametime = 0.795 (0.795)
- nothing ok to fire
- nothing ok to fire
- Frame 284 too long!!: frametime = 0.713 (0.713)
- nothing ok to fire
- Frame 285 too long!!: frametime = 0.744 (0.744)
- nothing ok to fire
- Frame 286 too long!!: frametime = 0.760 (0.760)
- nothing ok to fire
- Frame 287 too long!!: frametime = 0.763 (0.763)
- nothing ok to fire
- Frame 288 too long!!: frametime = 0.738 (0.738)
- nothing ok to fire
- Frame 289 too long!!: frametime = 0.705 (0.705)
- nothing ok to fire
- Frame 290 too long!!: frametime = 0.677 (0.677)
- nothing ok to fire
- Frame 291 too long!!: frametime = 0.666 (0.666)
- nothing ok to fire
- Frame 292 too long!!: frametime = 0.634 (0.634)
- nothing ok to fire
- Frame 293 too long!!: frametime = 0.620 (0.620)
- nothing ok to fire
- Frame 294 too long!!: frametime = 0.697 (0.697)
- nothing ok to fire
- Frame 295 too long!!: frametime = 0.662 (0.662)
- Frame 296 too long!!: frametime = 0.666 (0.666)
- nothing ok to fire
- Frame 297 too long!!: frametime = 0.623 (0.623)
- Frame 298 too long!!: frametime = 0.653 (0.653)
- nothing ok to fire
- Frame 299 too long!!: frametime = 0.660 (0.660)
- Frame 300 too long!!: frametime = 0.649 (0.649)
- nothing ok to fire
- nothing ok to fire
- Frame 301 too long!!: frametime = 0.675 (0.675)
- Frame 302 too long!!: frametime = 0.694 (0.694)
- nothing ok to fire
- Frame 303 too long!!: frametime = 0.654 (0.654)
- Frame 304 too long!!: frametime = 0.645 (0.645)
- nothing ok to fire
- Frame 305 too long!!: frametime = 0.608 (0.608)
- Frame 306 too long!!: frametime = 0.638 (0.638)
- nothing ok to fire
- Frame 307 too long!!: frametime = 0.595 (0.595)
- Frame 308 too long!!: frametime = 0.636 (0.636)
- nothing ok to fire
- Frame 309 too long!!: frametime = 0.661 (0.661)
- Frame 310 too long!!: frametime = 0.687 (0.687)
- nothing ok to fire
- Frame 311 too long!!: frametime = 0.696 (0.696)
- Frame 312 too long!!: frametime = 0.642 (0.642)
- nothing ok to fire
- Frame 313 too long!!: frametime = 0.654 (0.654)
- Frame 314 too long!!: frametime = 0.678 (0.678)
- nothing ok to fire
- Frame 315 too long!!: frametime = 0.661 (0.661)
- Frame 316 too long!!: frametime = 0.676 (0.676)
- Frame 317 too long!!: frametime = 0.633 (0.633)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Frame 318 too long!!: frametime = 0.700 (0.700)
- Frame 319 too long!!: frametime = 1.043 (1.043)
- Frame 320 too long!!: frametime = 1.071 (1.071)
- Frame 321 too long!!: frametime = 1.025 (1.025)
- Frame 322 too long!!: frametime = 1.076 (1.076)
- Frame 323 too long!!: frametime = 1.194 (1.194)
- Frame 324 too long!!: frametime = 1.039 (1.039)
- Frame 325 too long!!: frametime = 1.080 (1.080)
- nothing ok to fire
- Frame 326 too long!!: frametime = 1.053 (1.053)
- Frame 327 too long!!: frametime = 0.878 (0.878)
- nothing ok to fire
- Frame 328 too long!!: frametime = 0.944 (0.944)
- Beam couldn't find a good object model/type!! (0)
- Frame 329 too long!!: frametime = 0.877 (0.877)
- nothing ok to fire
- Frame 330 too long!!: frametime = 0.864 (0.864)
- Frame 331 too long!!: frametime = 0.834 (0.834)
- nothing ok to fire
- Frame 332 too long!!: frametime = 0.871 (0.871)
- Frame 333 too long!!: frametime = 0.892 (0.892)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Frame 334 too long!!: frametime = 0.892 (0.892)
- Frame 335 too long!!: frametime = 0.894 (0.894)
- nothing ok to fire
- Frame 336 too long!!: frametime = 0.870 (0.870)
- Beam couldn't find a good object model/type!! (0)
- Frame 337 too long!!: frametime = 0.869 (0.869)
- nothing ok to fire
- Frame 338 too long!!: frametime = 0.926 (0.926)
- nothing ok to fire
- Frame 339 too long!!: frametime = 0.913 (0.913)
- nothing ok to fire
- Frame 340 too long!!: frametime = 0.869 (0.869)
- nothing ok to fire
- Frame 341 too long!!: frametime = 0.843 (0.843)
- nothing ok to fire
- Frame 342 too long!!: frametime = 0.930 (0.930)
- nothing ok to fire
- Frame 343 too long!!: frametime = 0.984 (0.984)
- nothing ok to fire
- Frame 344 too long!!: frametime = 0.899 (0.899)
- nothing ok to fire
- Frame 345 too long!!: frametime = 0.868 (0.868)
- nothing ok to fire
- Frame 346 too long!!: frametime = 0.798 (0.798)
- nothing ok to fire
- Frame 347 too long!!: frametime = 0.890 (0.890)
- nothing ok to fire
- Frame 348 too long!!: frametime = 0.822 (0.822)
- nothing ok to fire
- Frame 349 too long!!: frametime = 0.809 (0.809)
- nothing ok to fire
- Frame 350 too long!!: frametime = 0.805 (0.805)
- nothing ok to fire
- Frame 351 too long!!: frametime = 0.885 (0.885)
- nothing ok to fire
- Frame 352 too long!!: frametime = 0.774 (0.774)
- nothing ok to fire
- Frame 353 too long!!: frametime = 0.725 (0.725)
- nothing ok to fire
- Frame 354 too long!!: frametime = 0.803 (0.803)
- nothing ok to fire
- Frame 355 too long!!: frametime = 0.750 (0.750)
- nothing ok to fire
- Frame 356 too long!!: frametime = 0.820 (0.820)
- nothing ok to fire
- Frame 357 too long!!: frametime = 0.703 (0.703)
- nothing ok to fire
- Frame 358 too long!!: frametime = 0.325 (0.325)
- nothing ok to fire
- Frame 359 too long!!: frametime = 0.293 (0.293)
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- Frame 360 too long!!: frametime = 0.306 (0.306)
- nothing ok to fire
- Frame 361 too long!!: frametime = 0.355 (0.355)
- nothing ok to fire
- nothing ok to fire
- Frame 362 too long!!: frametime = 0.295 (0.295)
- nothing ok to fire
- Frame 363 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 364 too long!!: frametime = 0.289 (0.289)
- nothing ok to fire
- Frame 365 too long!!: frametime = 0.332 (0.332)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 366 too long!!: frametime = 0.361 (0.361)
- nothing ok to fire
- nothing ok to fire
- Frame 367 too long!!: frametime = 0.290 (0.290)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 368 too long!!: frametime = 0.285 (0.285)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 369 too long!!: frametime = 0.320 (0.320)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 370 too long!!: frametime = 0.306 (0.306)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 371 too long!!: frametime = 0.299 (0.299)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 372 too long!!: frametime = 0.281 (0.281)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 373 too long!!: frametime = 0.291 (0.291)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 374 too long!!: frametime = 0.267 (0.267)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 375 too long!!: frametime = 0.331 (0.331)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 376 too long!!: frametime = 0.279 (0.279)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 377 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 378 too long!!: frametime = 0.262 (0.262)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 379 too long!!: frametime = 0.307 (0.307)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 380 too long!!: frametime = 0.296 (0.296)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 381 too long!!: frametime = 0.360 (0.360)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 382 too long!!: frametime = 0.293 (0.293)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'keep evading' with invalid head. Fix by assigning persona to the message.
- Frame 383 too long!!: frametime = 0.290 (0.290)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 384 too long!!: frametime = 0.308 (0.308)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 385 too long!!: frametime = 0.291 (0.291)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 386 too long!!: frametime = 0.325 (0.325)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 391 too long!!: frametime = 0.253 (0.253)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 393 too long!!: frametime = 1.050 (1.050)
- Frame 394 too long!!: frametime = 1.008 (1.008)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 395 too long!!: frametime = 1.008 (1.008)
- Frame 396 too long!!: frametime = 1.049 (1.049)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 397 too long!!: frametime = 1.015 (1.015)
- nothing ok to fire
- Frame 398 too long!!: frametime = 1.121 (1.121)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 399 too long!!: frametime = 0.627 (0.627)
- nothing ok to fire
- nothing ok to fire
- Frame 400 too long!!: frametime = 0.828 (0.828)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 401 too long!!: frametime = 1.938 (1.938)
- nothing ok to fire
- Frame 402 too long!!: frametime = 1.814 (1.814)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 403 too long!!: frametime = 1.819 (1.819)
- nothing ok to fire
- nothing ok to fire
- Frame 404 too long!!: frametime = 1.315 (1.315)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 405 too long!!: frametime = 1.839 (1.839)
- nothing ok to fire
- Frame 406 too long!!: frametime = 0.887 (0.887)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 407 too long!!: frametime = 0.948 (0.948)
- Frame 408 too long!!: frametime = 0.403 (0.403)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 409 too long!!: frametime = 0.414 (0.414)
- Frame 410 too long!!: frametime = 0.497 (0.497)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 411 too long!!: frametime = 0.638 (0.638)
- Frame 412 too long!!: frametime = 0.575 (0.575)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Frame 413 too long!!: frametime = 0.542 (0.542)
- Frame 414 too long!!: frametime = 0.661 (0.661)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 415 too long!!: frametime = 0.543 (0.543)
- nothing ok to fire
- nothing ok to fire
- Frame 416 too long!!: frametime = 0.501 (0.501)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 417 too long!!: frametime = 0.528 (0.528)
- nothing ok to fire
- Frame 418 too long!!: frametime = 0.500 (0.500)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 419 too long!!: frametime = 0.462 (0.462)
- nothing ok to fire
- nothing ok to fire
- message 'Suffron' with invalid head. Fix by assigning persona to the message.
- Frame 420 too long!!: frametime = 0.485 (0.485)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 421 too long!!: frametime = 0.443 (0.443)
- nothing ok to fire
- Frame 422 too long!!: frametime = 0.421 (0.421)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 423 too long!!: frametime = 0.504 (0.504)
- nothing ok to fire
- Frame 424 too long!!: frametime = 0.504 (0.504)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 425 too long!!: frametime = 0.528 (0.528)
- nothing ok to fire
- Frame 426 too long!!: frametime = 0.435 (0.435)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 427 too long!!: frametime = 0.456 (0.456)
- nothing ok to fire
- Frame 428 too long!!: frametime = 0.491 (0.491)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 429 too long!!: frametime = 0.556 (0.556)
- nothing ok to fire
- nothing ok to fire
- Frame 430 too long!!: frametime = 0.496 (0.496)
- nothing ok to fire
- nothing ok to fire
- Frame 431 too long!!: frametime = 0.511 (0.511)
- nothing ok to fire
- nothing ok to fire
- Frame 432 too long!!: frametime = 0.623 (0.623)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 433 too long!!: frametime = 0.596 (0.596)
- nothing ok to fire
- Frame 434 too long!!: frametime = 0.597 (0.597)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 435 too long!!: frametime = 0.541 (0.541)
- nothing ok to fire
- nothing ok to fire
- Frame 436 too long!!: frametime = 0.563 (0.563)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 437 too long!!: frametime = 0.700 (0.700)
- nothing ok to fire
- Frame 438 too long!!: frametime = 0.676 (0.676)
- nothing ok to fire
- nothing ok to fire
- Frame 439 too long!!: frametime = 0.725 (0.725)
- nothing ok to fire
- Frame 440 too long!!: frametime = 0.707 (0.707)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 441 too long!!: frametime = 0.772 (0.772)
- nothing ok to fire
- Frame 442 too long!!: frametime = 0.758 (0.758)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 443 too long!!: frametime = 0.755 (0.755)
- Frame 444 too long!!: frametime = 0.803 (0.803)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 445 too long!!: frametime = 0.892 (0.892)
- Frame 446 too long!!: frametime = 0.932 (0.932)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 447 too long!!: frametime = 0.891 (0.891)
- Frame 448 too long!!: frametime = 0.890 (0.890)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 449 too long!!: frametime = 0.985 (0.985)
- Frame 450 too long!!: frametime = 1.036 (1.036)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 451 too long!!: frametime = 0.916 (0.916)
- Frame 452 too long!!: frametime = 0.889 (0.889)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 453 too long!!: frametime = 0.900 (0.900)
- Frame 454 too long!!: frametime = 0.944 (0.944)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 455 too long!!: frametime = 0.909 (0.909)
- Frame 456 too long!!: frametime = 0.926 (0.926)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 457 too long!!: frametime = 0.979 (0.979)
- Frame 458 too long!!: frametime = 0.925 (0.925)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 459 too long!!: frametime = 1.023 (1.023)
- message 'increase to ramming speed' with invalid head. Fix by assigning persona to the message.
- Frame 460 too long!!: frametime = 0.901 (0.901)
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- Frame 461 too long!!: frametime = 0.929 (0.929)
- Frame 462 too long!!: frametime = 1.006 (1.006)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 463 too long!!: frametime = 0.885 (0.885)
- Frame 464 too long!!: frametime = 0.891 (0.891)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 465 too long!!: frametime = 0.960 (0.960)
- Frame 466 too long!!: frametime = 0.836 (0.836)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 467 too long!!: frametime = 0.837 (0.837)
- Frame 468 too long!!: frametime = 0.884 (0.884)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 469 too long!!: frametime = 0.828 (0.828)
- nothing ok to fire
- Frame 470 too long!!: frametime = 0.830 (0.830)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 471 too long!!: frametime = 0.899 (0.899)
- nothing ok to fire
- Frame 472 too long!!: frametime = 0.819 (0.819)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 473 too long!!: frametime = 0.840 (0.840)
- Frame 474 too long!!: frametime = 0.919 (0.919)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 475 too long!!: frametime = 0.832 (0.832)
- Frame 476 too long!!: frametime = 0.831 (0.831)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 477 too long!!: frametime = 0.922 (0.922)
- Frame 478 too long!!: frametime = 0.837 (0.837)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 479 too long!!: frametime = 0.841 (0.841)
- Frame 480 too long!!: frametime = 0.829 (0.829)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 481 too long!!: frametime = 0.837 (0.837)
- Frame 482 too long!!: frametime = 0.881 (0.881)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 483 too long!!: frametime = 0.845 (0.845)
- nothing ok to fire
- Frame 484 too long!!: frametime = 0.854 (0.854)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 485 too long!!: frametime = 0.835 (0.835)
- nothing ok to fire
- Frame 486 too long!!: frametime = 0.906 (0.906)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 487 too long!!: frametime = 0.833 (0.833)
- nothing ok to fire
- nothing ok to fire
- Frame 488 too long!!: frametime = 0.829 (0.829)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 489 too long!!: frametime = 0.883 (0.883)
- nothing ok to fire
- nothing ok to fire
- Frame 490 too long!!: frametime = 0.842 (0.842)
- nothing ok to fire
- nothing ok to fire
- Frame 491 too long!!: frametime = 0.822 (0.822)
- nothing ok to fire
- nothing ok to fire
- Frame 492 too long!!: frametime = 0.821 (0.821)
- nothing ok to fire
- nothing ok to fire
- Frame 493 too long!!: frametime = 0.840 (0.840)
- nothing ok to fire
- Frame 494 too long!!: frametime = 0.801 (0.801)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 495 too long!!: frametime = 0.796 (0.796)
- Frame 496 too long!!: frametime = 0.802 (0.802)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 497 too long!!: frametime = 0.903 (0.903)
- Frame 498 too long!!: frametime = 0.782 (0.782)
- nothing ok to fire
- nothing ok to fire
- Frame 499 too long!!: frametime = 0.783 (0.783)
- Frame 500 too long!!: frametime = 0.784 (0.784)
- nothing ok to fire
- nothing ok to fire
- Frame 501 too long!!: frametime = 0.798 (0.798)
- nothing ok to fire
- Frame 502 too long!!: frametime = 0.817 (0.817)
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Frame 503 too long!!: frametime = 0.810 (0.810)
- Frame 504 too long!!: frametime = 0.828 (0.828)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 505 too long!!: frametime = 0.826 (0.826)
- Frame 506 too long!!: frametime = 0.821 (0.821)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 507 too long!!: frametime = 0.787 (0.787)
- nothing ok to fire
- Frame 508 too long!!: frametime = 0.782 (0.782)
- nothing ok to fire
- nothing ok to fire
- Frame 509 too long!!: frametime = 0.794 (0.794)
- nothing ok to fire
- Frame 510 too long!!: frametime = 0.789 (0.789)
- nothing ok to fire
- nothing ok to fire
- Frame 511 too long!!: frametime = 0.875 (0.875)
- nothing ok to fire
- Frame 512 too long!!: frametime = 0.765 (0.765)
- nothing ok to fire
- nothing ok to fire
- Frame 513 too long!!: frametime = 0.761 (0.761)
- nothing ok to fire
- Frame 514 too long!!: frametime = 0.760 (0.760)
- nothing ok to fire
- nothing ok to fire
- Frame 515 too long!!: frametime = 0.816 (0.816)
- nothing ok to fire
- Someone passed an extension to bm_load for file 'bptitle.tga'
- Someone passed an extension to bm_load for file 'bptitle.tga'
- Frame 516 too long!!: frametime = 0.784 (0.784)
- nothing ok to fire
- nothing ok to fire
- Frame 517 too long!!: frametime = 0.681 (0.681)
- nothing ok to fire
- nothing ok to fire
- Frame 518 too long!!: frametime = 0.665 (0.665)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 519 too long!!: frametime = 0.692 (0.692)
- nothing ok to fire
- Frame 520 too long!!: frametime = 0.707 (0.707)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 521 too long!!: frametime = 0.664 (0.664)
- nothing ok to fire
- Frame 522 too long!!: frametime = 0.653 (0.653)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 523 too long!!: frametime = 0.649 (0.649)
- nothing ok to fire
- Frame 524 too long!!: frametime = 0.643 (0.643)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 525 too long!!: frametime = 0.636 (0.636)
- nothing ok to fire
- Frame 526 too long!!: frametime = 0.631 (0.631)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 527 too long!!: frametime = 0.636 (0.636)
- Frame 528 too long!!: frametime = 0.632 (0.632)
- nothing ok to fire
- nothing ok to fire
- Frame 529 too long!!: frametime = 0.668 (0.668)
- nothing ok to fire
- nothing ok to fire
- Frame 530 too long!!: frametime = 0.627 (0.627)
- nothing ok to fire
- nothing ok to fire
- Frame 531 too long!!: frametime = 0.628 (0.628)
- nothing ok to fire
- nothing ok to fire
- Frame 532 too long!!: frametime = 0.636 (0.636)
- nothing ok to fire
- nothing ok to fire
- Frame 533 too long!!: frametime = 0.637 (0.637)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 534 too long!!: frametime = 0.690 (0.690)
- nothing ok to fire
- nothing ok to fire
- Frame 535 too long!!: frametime = 0.665 (0.665)
- nothing ok to fire
- Frame 536 too long!!: frametime = 0.665 (0.665)
- nothing ok to fire
- nothing ok to fire
- Frame 537 too long!!: frametime = 0.678 (0.678)
- nothing ok to fire
- Frame 538 too long!!: frametime = 0.656 (0.656)
- nothing ok to fire
- nothing ok to fire
- Frame 539 too long!!: frametime = 0.675 (0.675)
- nothing ok to fire
- nothing ok to fire
- Frame 540 too long!!: frametime = 0.654 (0.654)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 541 too long!!: frametime = 0.654 (0.654)
- nothing ok to fire
- nothing ok to fire
- Frame 542 too long!!: frametime = 0.613 (0.613)
- nothing ok to fire
- nothing ok to fire
- Frame 543 too long!!: frametime = 0.646 (0.646)
- nothing ok to fire
- nothing ok to fire
- Frame 544 too long!!: frametime = 0.653 (0.653)
- nothing ok to fire
- Frame 545 too long!!: frametime = 0.638 (0.638)
- nothing ok to fire
- Frame 546 too long!!: frametime = 0.625 (0.625)
- nothing ok to fire
- Frame 547 too long!!: frametime = 0.617 (0.617)
- nothing ok to fire
- nothing ok to fire
- Frame 548 too long!!: frametime = 0.623 (0.623)
- nothing ok to fire
- Frame 549 too long!!: frametime = 0.730 (0.730)
- nothing ok to fire
- nothing ok to fire
- Frame 550 too long!!: frametime = 0.618 (0.618)
- nothing ok to fire
- Frame 551 too long!!: frametime = 0.615 (0.615)
- nothing ok to fire
- Frame 552 too long!!: frametime = 0.616 (0.616)
- nothing ok to fire
- Frame 553 too long!!: frametime = 0.647 (0.647)
- nothing ok to fire
- Frame 554 too long!!: frametime = 0.618 (0.618)
- nothing ok to fire
- Frame 555 too long!!: frametime = 0.625 (0.625)
- nothing ok to fire
- nothing ok to fire
- Frame 556 too long!!: frametime = 0.617 (0.617)
- nothing ok to fire
- Frame 557 too long!!: frametime = 0.616 (0.616)
- nothing ok to fire
- Frame 558 too long!!: frametime = 0.625 (0.625)
- nothing ok to fire
- Frame 559 too long!!: frametime = 0.656 (0.656)
- nothing ok to fire
- nothing ok to fire
- Frame 560 too long!!: frametime = 0.656 (0.656)
- nothing ok to fire
- Frame 561 too long!!: frametime = 0.611 (0.611)
- nothing ok to fire
- nothing ok to fire
- Frame 562 too long!!: frametime = 0.615 (0.615)
- nothing ok to fire
- Frame 563 too long!!: frametime = 0.642 (0.642)
- nothing ok to fire
- nothing ok to fire
- Frame 564 too long!!: frametime = 0.609 (0.609)
- nothing ok to fire
- nothing ok to fire
- Frame 565 too long!!: frametime = 0.611 (0.611)
- nothing ok to fire
- nothing ok to fire
- Frame 566 too long!!: frametime = 0.624 (0.624)
- nothing ok to fire
- Frame 567 too long!!: frametime = 0.650 (0.650)
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Frame 568 too long!!: frametime = 0.618 (0.618)
- nothing ok to fire
- nothing ok to fire
- Frame 569 too long!!: frametime = 0.683 (0.683)
- nothing ok to fire
- Frame 570 too long!!: frametime = 0.609 (0.609)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 571 too long!!: frametime = 0.605 (0.605)
- nothing ok to fire
- Frame 572 too long!!: frametime = 0.761 (0.761)
- nothing ok to fire
- nothing ok to fire
- Frame 573 too long!!: frametime = 0.670 (0.670)
- nothing ok to fire
- Frame 574 too long!!: frametime = 0.641 (0.641)
- nothing ok to fire
- nothing ok to fire
- Frame 575 too long!!: frametime = 0.640 (0.640)
- nothing ok to fire
- Frame 576 too long!!: frametime = 0.646 (0.646)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 577 too long!!: frametime = 0.758 (0.758)
- nothing ok to fire
- Frame 578 too long!!: frametime = 0.638 (0.638)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 579 too long!!: frametime = 0.644 (0.644)
- nothing ok to fire
- nothing ok to fire
- Frame 580 too long!!: frametime = 0.653 (0.653)
- nothing ok to fire
- nothing ok to fire
- Frame 581 too long!!: frametime = 0.720 (0.720)
- Frame 582 too long!!: frametime = 0.741 (0.741)
- nothing ok to fire
- nothing ok to fire
- Frame 583 too long!!: frametime = 0.653 (0.653)
- Frame 584 too long!!: frametime = 0.653 (0.653)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 585 too long!!: frametime = 0.659 (0.659)
- nothing ok to fire
- Frame 586 too long!!: frametime = 0.669 (0.669)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 587 too long!!: frametime = 0.715 (0.715)
- nothing ok to fire
- nothing ok to fire
- Frame 588 too long!!: frametime = 0.656 (0.656)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 589 too long!!: frametime = 0.656 (0.656)
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Frame 590 too long!!: frametime = 0.663 (0.663)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 591 too long!!: frametime = 0.720 (0.720)
- nothing ok to fire
- nothing ok to fire
- Frame 592 too long!!: frametime = 0.684 (0.684)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 593 too long!!: frametime = 0.599 (0.599)
- nothing ok to fire
- nothing ok to fire
- Frame 594 too long!!: frametime = 0.603 (0.603)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 595 too long!!: frametime = 0.608 (0.608)
- Frame 596 too long!!: frametime = 0.656 (0.656)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 597 too long!!: frametime = 0.600 (0.600)
- Frame 598 too long!!: frametime = 0.589 (0.589)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 599 too long!!: frametime = 0.611 (0.611)
- nothing ok to fire
- Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- Storing stats now
- Frame 600 too long!!: frametime = 1.328 (1.328)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_LoadingBGM01.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- 300
- MISSION LOAD: 'bp2-01.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Brie
- Using callsign: Kassim
- Using callsign: Laporte
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 11th Tactical Assault
- Using callsign: 11th Tactical Assault
- Using callsign: 101st Sidewinders
- Using callsign: 101st Sidewinders
- Using callsign: 101st Sidewinders
- Using callsign: 11th Tactical Assault
- Using callsign: 103rd Archers
- Using callsign: 103rd Archers
- Using callsign: 500th Helldivers
- Using callsign: 500th Helldivers
- Using callsign: 500th Helldivers
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 42nd Pythons
- Using callsign: 500th Helldivers
- Using callsign: 500th Helldivers
- Using callsign: 500th Helldivers
- Using callsign: 103rd Archers
- Using callsign: 103rd Archers
- Using callsign: 101st Sidewinders
- Starting mission message count : 294
- Ending mission message count : 298
- Current soundtrack set to -1 in event_music_reset_choices
- Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
- Loading model 'fighter2t-02.pof'
- IBX: Found a good IBX to read for 'fighter2t-02.pof'.
- IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
- Loading model 'fighter2t-05.pof'
- IBX: Found a good IBX to read for 'fighter2t-05.pof'.
- IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
- Loading model 'gate.pof'
- Potential problem found: Unrecognized subsystem type 'vortexa', believed to be in ship gate.pof
- Potential problem found: Unrecognized subsystem type 'path01', believed to be in ship gate.pof
- IBX: Found a good IBX to read for 'gate.pof'.
- IBX-DEBUG => POF checksum: 0x41681466, IBX checksum: 0x260bf8bf -- "gate.pof"
- Loading model 'liberty.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship liberty.pof
- IBX: Found a good IBX to read for 'liberty.pof'.
- IBX-DEBUG => POF checksum: 0x64cd4467, IBX checksum: 0xe556dd3e -- "liberty.pof"
- Submodel 'detail-1b' is detail level 1 of 'detail-1a'
- Submodel 'detail-1c' is detail level 2 of 'detail-1a'
- Loading model 'Bomber2T-03.pof'
- IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
- IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
- Loading model 'pfighter01.pof'
- IBX: Found a good IBX to read for 'pfighter01.pof'.
- IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Loading model 'fgstrikebmb.pof'
- IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
- IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0xa68dc912 -- "fgstrikebmb.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02d' is detail level 3 of 'thruster02a'
- Loading model 'fighter2t-03.pof'
- IBX: Found a good IBX to read for 'fighter2t-03.pof'.
- IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
- Loading model 'navbuoy.pof'
- IBX: Found a good IBX to read for 'navbuoy.pof'.
- IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
- OpenGL: Reusing 512x512 FBO!
- Loading model 'htsb.pof'
- Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'htsb.pof'.
- IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
- Loading model 'ast03.pof'
- IBX: Found a good IBX to read for 'ast03.pof'.
- IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof"
- Loading model 'ast02.pof'
- IBX: Found a good IBX to read for 'ast02.pof'.
- IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof"
- Loading model 'ast01.pof'
- IBX: Found a good IBX to read for 'ast01.pof'.
- IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- Allocating space for at least 105 new ship subsystems ... a total of 400 is now available (169 in-use).
- About to page in ships!
- ANI shieldft-02 with size 112x93 (27.3% wasted)
- ANI shieldft-03 with size 112x93 (27.3% wasted)
- ANI shieldft-05 with size 112x93 (27.3% wasted)
- ANI shieldbt-03 with size 112x93 (27.3% wasted)
- ANI shieldkulas with size 112x93 (27.3% wasted)
- ANI shieldRhea with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
- Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
- Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
- Loading model 'stilettoII.pof'
- IBX: Found a good IBX to read for 'stilettoII.pof'.
- IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI shieldft-02.ani with size 112x93 (27.3% wasted)
- ANI shieldft-03.ani with size 112x93 (27.3% wasted)
- ANI shieldft-05.ani with size 112x93 (27.3% wasted)
- ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
- ANI shieldkulas.ani with size 112x93 (27.3% wasted)
- ANI shieldRhea.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP128x128+8'
- User bitmap 'TMP128x128+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 2591/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 611, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtf aurora
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf kulas
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf comanche
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf seminole
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf cherokee
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb yurok
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- DE: 3
- DM: 1
- Class: gtb navajo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc hyperion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtcv chimera
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtcv bellerophon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtd titan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd raynor
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtl anemoi
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: orion refit
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: alliance jump gate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: sj dante
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan preserver
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan arbiter
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: vishnan sacred keeper
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: vishnan missionary
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan preacher
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan seeker
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan inquisitor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan protector
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uefg karuna
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtf atalanta
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf nyx
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf draco
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb rhea
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtcv diomedes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvl tawaret
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: uef uhlan
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef kentauroi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef uriel
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef izra'il
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef lao tze
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef ainsarii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ueb durga
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- DE: 3
- DM: 1
- Class: ueb vajradhara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uem florence
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- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uet kadmos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uet corsair
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uet upanishad
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uea oculus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: uec sanctus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uefg narayana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ued solaris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ues centaur
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uefr demeter
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: uec-dem
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uei kumari
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: intrasystem gate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: uei bretonia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: scimitar
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sred
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- BEDu: 200
- BEDi: 100
- Class: lred
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- BEDu: 600
- BEDi: 300
- Class: bfred
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- BEDu: 2100
- BEDi: 1050
- Class: terslash
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- BEDu: 350
- BEDi: 175
- Class: lterslash
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- BEDu: 150
- BEDi: 75
- Class: bfgreen
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- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
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- BEDu: 1900
- BEDi: 950
- Class: bgreen
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- BEDu: 1200
- BEDi: 650
- Class: sgreen
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- BEDu: 210
- BEDi: 105
- Class: svas
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- BEDu: 350
- BEDi: 175
- Class: bvas
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- BEDi: 550
- Class: vslash
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- BEDi: 375
- Class: green beam
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- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
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- BEDi: 375
- Class: mjolnirbeam#home
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- BEDu: 400
- BEDi: 200
- Class: cyclops
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- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
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- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
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- FE: 6
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- BEDu: 400
- BEDi: 200
- Class: helios
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- FE: 6
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- BEDi: 3400
- Class: unknown bomb
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- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
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- FE: 6
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- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
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- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
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- FE: 6
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- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
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- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
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- FE: 6
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- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
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- FE: 6
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- BEDi: 40
- Class: vasudan flux cannon
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- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: vishnan huge turret
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- BEDi: 45
- Class: hred
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- BEDi: 400
- Class: lrsred
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- BEDi: 50
- Class: terslashblue
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- BEDi: 212.5
- Class: bfblue
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- BEDi: 1100
- Class: hblue
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- Class: bblue
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- Class: mblue
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- BEDu: 900
- BEDi: 450
- Class: sblue
- BEI: 0.2
- BEDu: 320
- BEDi: 160
- Class: abeamtiny
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: sabeam
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: babeam
- BEI: 0.2
- BEDu: 870
- BEDi: 435
- Class: lrabeam
- BEI: 0.2
- BEDu: 2500
- BEDi: 1250
- Class: mass driver#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: gauss cannon#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: vishnan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: vishnan ultrabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: eos
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: supernova
- FR: 200
- FE: 7
- BEI: 0.6
- BEDu: 5000
- BEDi: 2500
- Class: apocalypse#karuna
- FR: 100
- FE: 7
- BEI: 0.6
- BEDu: 500
- BEDi: 250
- Class: archer
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: redeemer
- BEI: 0.2
- BEDu: 120
- BEDi: 60
- Class: vajra
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gauss cannon#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: gauss cannon#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gattler turret#solaris
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: warhammer
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: sledgehammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 7500
- BEDi: 3750
- Class: jackhammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: warhammer#sanctus
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: apocalypse#narayana
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: apocalypse#solaris
- FR: 125
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: hydra#spawn
- FR: 25
- FE: 6
- BEI: 0.4
- BEDu: 125
- BEDi: 62.5
- Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
- Frame 0 too long!!: frametime = 17.035 (17.035)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_FICTION_VIEWER (53)
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- WARNING: VRAM is at -2400540 instead of zero after flushing!
- Freeing all existing models...
- ... Log closed, Tue Feb 14 21:16:15 2012
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