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  1. /* Sublime AMXX Editor v2.2 */
  2.  
  3. #include <amxmodx>
  4. #include <cstrike>
  5. #include <hamsandwich>
  6. #include <fakemeta_util>
  7. #include <fun>
  8. #include <vip>
  9.  
  10. #pragma tabsize 0
  11. #pragma compress 1
  12.  
  13. #define PLUGIN  "VIP SYSTEM"
  14. #define VERSION "1.0"
  15. #define AUTHOR  "deprale"
  16. new gMenu
  17. new Round = 0
  18. new g_hudmsg1, g_hudmsg2, g_hudmsg3
  19. new Three = 3
  20.  
  21. public plugin_init()
  22. {
  23.     register_plugin(PLUGIN, VERSION, AUTHOR)
  24.     //VERIFICA DACA E JEGOASA MAPA
  25.     set_task(1.0, "CheckMap")
  26.     //HOOKS
  27.     RegisterHam(Ham_Spawn, "player", "playerSpawn", 1)
  28.     register_event("HLTV", "newRound", "a", "1=0", "2=0")
  29.     register_event( "DeathMsg",  "Event_Death",  "a" )
  30.     register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
  31.     //MENIU JEGOS
  32.     gMenu = menu_create("\rMeniu ARME(VIP) :", "handlerMenu")
  33.  
  34.     menu_additem(gMenu, "\wM4A1 + Deagle + Utilitati", "1")
  35.     menu_additem(gMenu, "\wAK47 + Deagle + Utilitati", "2")
  36.     menu_additem(gMenu, "\wAWP + Deagle + Utilitati", "3")
  37.     //CHANNELURILE DE LA DAMAGE
  38.     g_hudmsg1 = CreateHudSyncObj()
  39.     g_hudmsg2 = CreateHudSyncObj()
  40.     g_hudmsg3 = CreateHudSyncObj()
  41.  
  42. }
  43.  
  44. public CheckMap()
  45. {
  46.     new MapName[32]
  47.     get_mapname(MapName, charsmax(MapName))
  48.  
  49.     if(containi(MapName, "cs_") != -1 || containi(MapName, "awp_") != -1 || containi(MapName, "fy_") != -1 || containi(MapName, "2x2") != -1 || containi(MapName, "hp") != -1 )
  50.         set_fail_state("[VIP SYSTEM] PLUGINUL S-A OPRIT DIN CAUZA CA HARTA E MICA/NE-POTRIVITA PENTRU PLUGIN.")
  51.  
  52.  
  53.     return PLUGIN_HANDLED;
  54. }
  55.  
  56. public newRound(id)
  57. {
  58.     set_task(0.1, "setVip")
  59.  
  60.     if ( Round < Three )
  61.         Round++
  62. }
  63.  
  64. public on_damage(id)
  65. {  
  66.         static attacker; attacker = get_user_attacker(id)
  67.         static damage; damage = read_data(2)                           
  68.         if(is_user_connected(attacker))
  69.         {
  70.             if(fm_is_ent_visible(attacker,id) && !is_user_vip(attacker))
  71.             {
  72.                 set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, 1)
  73.                 ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)            
  74.             }
  75.             else if(fm_is_ent_visible(attacker,id) && is_user_vip(attacker) )
  76.             {
  77.                 set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, 2)
  78.                 ShowSyncHudMsg(attacker, g_hudmsg2, "%i^n", damage)
  79.             }
  80.             else if(!fm_is_ent_visible(attacker,id) && is_user_vip(attacker))
  81.             {
  82.                 set_hudmessage(178, 34, 34, -1.0, 0.55, 0, 0.1, 1.0, 0.00, 0.00, 3)
  83.                 ShowSyncHudMsg(attacker, g_hudmsg3, "%i^n", damage)
  84.             }
  85.     }
  86. }
  87.  
  88. public handlerMenu(id, menu, item)
  89. {
  90.     if ( item == MENU_EXIT )
  91.     {
  92.         return PLUGIN_HANDLED;
  93.     }
  94.  
  95.     switch(item)
  96.     {
  97.         case 0:
  98.         {
  99.         if(cs_get_user_team(id) == CS_TEAM_T && user_has_weapon(id, CSW_C4)) {
  100.         fm_strip_user_weapons(id)
  101.         give_item(id, "weapon_c4")
  102.         }
  103.  
  104.         if(cs_get_user_team(id) == CS_TEAM_T && !user_has_weapon(id, CSW_C4))
  105.             fm_strip_user_weapons(id)
  106.  
  107.         if(cs_get_user_team(id) == CS_TEAM_CT)
  108.             fm_strip_user_weapons(id)
  109.  
  110.         cs_set_user_armor(id, 100, CsArmorType:2)
  111.         give_item(id, "weapon_knife")
  112.         cs_give_user_weapon(id, "weapon_deagle", CSW_DEAGLE, 35)
  113.         cs_give_user_weapon(id, "weapon_m4a1", CSW_M4A1, 90)
  114.  
  115.         if(cs_get_user_team(id) == CS_TEAM_CT)
  116.             give_item(id, "item_thighpack");
  117.  
  118.         give_item(id, "weapon_flashbang")
  119.         give_item(id, "weapon_flashbang")
  120.         give_item(id, "weapon_hegrenade")
  121.  
  122.         }
  123.         case 1:
  124.         {
  125.         if(cs_get_user_team(id) == CS_TEAM_T && user_has_weapon(id, CSW_C4)) {
  126.         fm_strip_user_weapons(id)
  127.         give_item(id, "weapon_c4")
  128.         }
  129.  
  130.         if(cs_get_user_team(id) == CS_TEAM_T && !user_has_weapon(id, CSW_C4))
  131.             fm_strip_user_weapons(id)
  132.  
  133.         if(cs_get_user_team(id) == CS_TEAM_CT)
  134.             fm_strip_user_weapons(id)
  135.        
  136.         cs_set_user_armor(id, 100, CsArmorType:2)
  137.         give_item(id, "weapon_knife")
  138.         cs_give_user_weapon(id, "weapon_deagle", CSW_DEAGLE, 35)
  139.         cs_give_user_weapon(id, "weapon_ak47", CSW_AK47, 90)
  140.  
  141.         if(cs_get_user_team(id) == CS_TEAM_CT)
  142.             give_item(id, "item_thighpack");
  143.  
  144.         give_item(id, "weapon_flashbang")
  145.         give_item(id, "weapon_flashbang")
  146.         give_item(id, "weapon_hegrenade")
  147.  
  148.         }
  149.         case 2:
  150.         {
  151.         if(cs_get_user_team(id) == CS_TEAM_T && user_has_weapon(id, CSW_C4)) {
  152.         fm_strip_user_weapons(id)
  153.         give_item(id, "weapon_c4")
  154.         }
  155.  
  156.         if(cs_get_user_team(id) == CS_TEAM_T && !user_has_weapon(id, CSW_C4))
  157.             fm_strip_user_weapons(id)
  158.  
  159.         if(cs_get_user_team(id) == CS_TEAM_CT)
  160.             fm_strip_user_weapons(id)
  161.        
  162.         cs_set_user_armor(id, 100, CsArmorType:2)
  163.         give_item(id, "weapon_knife")
  164.         cs_give_user_weapon(id, "weapon_deagle", CSW_DEAGLE, 35)
  165.         cs_give_user_weapon(id, "weapon_awp", CSW_AWP, 30)
  166.  
  167.         if(cs_get_user_team(id) == CS_TEAM_CT)
  168.             give_item(id, "item_thighpack");
  169.  
  170.         give_item(id, "weapon_flashbang")
  171.         give_item(id, "weapon_flashbang")
  172.         give_item(id, "weapon_hegrenade")
  173.        
  174.         }
  175.     }
  176.  
  177. return PLUGIN_HANDLED;
  178. }
  179.  
  180. public vip_putinserver(id) {
  181.     ShowMessage(id, "conectat");
  182. }
  183.  
  184. public vip_disconnect(id) {
  185.     ShowMessage(id, "deconectat");
  186. }
  187.  
  188. ShowMessage(id, action[]) {
  189.     // grab user's name
  190.     new name[32];
  191.     get_user_name(id, name, charsmax(name));
  192.    
  193.     set_hudmessage(0, 255, 0, 0.2, 0.6, .channel = -1);
  194.     show_hudmessage(0, "[VIP] %s s-a %s!", name, action);
  195. }
  196.  
  197. public playerSpawn(id) {
  198.     if(is_user_alive(id) && is_user_vip(id) && Round>=3) {
  199.         menu_display(id, gMenu, 0)
  200.         }
  201.  
  202.     else if(is_user_alive(id) && is_vip_hour(22, 10) && Round>=3){
  203.         menu_display(id, gMenu, 0)
  204.     }
  205.  
  206.     return PLUGIN_HANDLED;
  207. }
  208.  
  209. public Event_Death()
  210. {
  211.     new iVictimID = read_data(2)
  212.     new headshot = read_data(3)
  213.     new iWeapon, iAttackerID = get_user_attacker( iVictimID, iWeapon )
  214.  
  215.     if( !is_user_connected(iVictimID) )
  216.         return PLUGIN_CONTINUE
  217.  
  218.     if( !is_user_connected(iAttackerID) || iVictimID == iAttackerID )
  219.         return PLUGIN_CONTINUE
  220.  
  221.     if(is_user_vip(iAttackerID))
  222.     {
  223.         if(headshot && get_user_health(iAttackerID) < 85)
  224.         {
  225.             set_user_health( iAttackerID, get_user_health( iAttackerID ) + 15 )
  226.         }
  227.  
  228.         if(!headshot && get_user_health(iAttackerID) < 90)
  229.         {
  230.             set_user_health( iAttackerID, get_user_health( iAttackerID ) + 10 )
  231.         }
  232.     }
  233.     return PLUGIN_CONTINUE
  234. }
  235.  
  236. public setVip()
  237. {
  238.         new players[32], pNum
  239.         get_players(players, pNum, "a")
  240.  
  241.         for (new i = 0; i < pNum; i++)
  242.         {
  243.                 new id = players[i]
  244.  
  245.                 if ( is_user_vip(id) )
  246.                 {
  247.                         message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
  248.                         write_byte(id)
  249.                         write_byte(4)
  250.                         message_end()
  251.                 }
  252.         }
  253.  
  254.         return PLUGIN_HANDLED
  255. }
  256.  
  257.  
  258. //STOCK GIVE WEAPON
  259. cs_give_user_weapon(id, szWeapon[], iWeapon, iBpAmmo)
  260. {
  261.     give_item(id, szWeapon)
  262.     cs_set_user_bpammo(id, iWeapon, iBpAmmo)
  263. }
  264. //STOCK GET TIME
  265. bool:is_vip_hour(iStart, iEnd)
  266. {
  267.     new iHour; time(iHour)
  268.     return bool:(iStart < iEnd ? (iStart <= iHour < iEnd) : (iStart <= iHour || iHour < iEnd))
  269. }
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