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- SpeedGun_init = {
- SG_ON = if (isNil "SG_ON") then { true } else {not(SG_ON)};
- private["_state"];
- _state = if (SG_ON) then { "ON" } else { "OFF" };
- player globalChat format["Speed Gun: %1", SG_ON];
- };
- SpeedGun_loop = {
- private["_vehicle", "_bool", "_target", "_string", "_speed", "_speedS"];
- if (not(iscop)) exitWith {};
- while {true} do {
- if (SG_ON && iscop && INV_shortcuts) then {
- _vehicle = vehicle player;
- _bool = (_vehicle != player) && (driver _vehicle == player);
- if (_bool) then {
- _target = cursorTarget;
- _string = "";
- if (_target isKindOf "LandVehicle") then {
- _speed = speed _target;
- _speedS = if(_speed > 200) then {"Over 200 kmph"} else {format["%1 kmph", _speed]};
- _string = format["SPEED- %1 VEHICLE- %2", _speedS, _target];
- }
- else {
- _string = "INVALID TARGET";
- };
- titleText[_string, "plain down", 0.1];
- }
- else {
- SG_ON = false;
- };
- };
- sleep 0.1;
- };
- };
- [] spawn SpeedGun_loop;
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