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- addEventHandler("onClientPlayerDamage", root, function(attacker, weapon, bodypart, loss)
- cancelEvent()
- HalloweenMonsterName = getPlayerName(source)
- if HalloweenMonsterName == "Jason" or HalloweenMonsterName == "Chucky" or HalloweenMonsterName == "Freddy" then
- HalloweenMonsterLife = getElementHealth(source)
- if attacker then
- if HalloweenMonsterEventModeOn == true then
- HalloweenLoss = loss/1000
- if weapon ~= 19 or weapon ~= 51 or weapon ~= 38 then
- if HalloweenMonsterDamage == true then
- setElementHealth(source, getElementHealth(source)-HalloweenLoss)
- setElementHealth(attacker, getElementHealth(attacker)-loss)
- if getElementHealth(source)-HalloweenLoss < 100 and getElementHealth(source)-HalloweenLoss >= 80 then
- setElementHealth(source, 100)
- elseif getElementHealth(source)-HalloweenLoss < 80 and getElementHealth(source)-HalloweenLoss >= 60 then
- setElementHealth(source, 80)
- elseif getElementHealth(source)-HalloweenLoss < 60 and getElementHealth(source)-HalloweenLoss >= 40 then
- setElementHealth(source, 60)
- elseif getElementHealth(source)-HalloweenLoss < 40 and getElementHealth(source)-HalloweenLoss >= 20 then
- setElementHealth(source, 40)
- elseif getElementHealth(source)-HalloweenLoss < 20 and getElementHealth(source)-HalloweenLoss > 0 then
- setElementHealth(source, 20)
- elseif getElementHealth(source) <= 0 then
- triggerServerEvent("OnHalloweenMonsterWasted", root, source)
- end
- else
- setElementHealth(source, getElementHealth(source)-HalloweenLoss)
- if getElementHealth(source) <= 0 then
- triggerServerEvent("OnHalloweenMonsterWasted", root, source)
- end
- end
- end
- else
- setElementHealth(source, getElementHealth(source)-loss)
- end
- end
- else
- setElementHealth(source, getElementHealth(source)-loss)
- end
- if weapon == 54 then
- setElementHealth(source, getElementHealth(source)-loss)
- end
- end)
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