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- Sims2 Castaway Wii General Guide
- by Freyashawk
- email: castleenchanted · aol
- Created on 10 December 2007
- Last Updated on 14 January 2008 with section that gives details on how to
- obtain Skill Points
- NO ATTACHMENTS - PLAIN TEXT E-MAILS ONLY
- Please feel free to contact me if you have any questions about the game or my
- guide. I try to answer all serious requests for help but I will not open any
- email with an attachment. AOL sometimes considers a 'signature' or a simple
- icon as an attachment. Please send your emails as plain text or I shall not
- be able to respond. Thank you.
- Note on 31 December: The walkthrough now is complete.
- Introduction
- Sims2 Castaway has been made for a number of different platforms. This guide
- specifically will cover the version made for the Wii, although it can be used
- generally for the PSP version as well. The two versions are very similar in
- terms of general plot points and strategy. The difference is mainly in
- details. For example, the Wii version allows one to craft more clothing items
- as well as jewelry. The PSP only allows your Sim to craft complete outfits.
- The game is based on a shipwreck of a group of Sims who have gone forth on a
- pleasure cruise apparently. You have the opportunity to create up to six
- different Sims of either or both genders and to choose their names,
- appearance, astrological sign and career. You can choose between the
- following careers:
- Musician
- Doctor
- Ranger
- Chef
- Mechanic
- Each career gives one 'Bonus' in terms of Skills. Doctor is the best choice
- as it is the only career that gives the Sim two different Skills, one Logic
- point and one Mechanical point. These are the most useful Skills to have at
- the start of the game, as you need them to craft tools and other objects.
- Cooking and Creativity Skills are easy to acquire on the deserted island; a
- bonus, therefore, in either of these categories is not as useful as Logic and
- Mechanical. In my game, I made all my crew Doctors. This may smack of
- cheating to some, but it made my game much easier, particularly as the game
- will insist on the death of one of your Sims at some point. If all your
- crewmates have the most important basic skills, the loss of any specific
- crewmate temporarily will be less dire..
- You choose one Sim as captain. This is the ONLY Sim you will be able to
- control when the shipwreck occurs. If you have created six Sims with
- different personalities and careers, choose the most practical and skilled as
- your captain. In other words, choose a Doctor!
- Once you have created your crew, you have an option to save your game. Do
- so. If you are playing the Wii version, you will be offered only a single
- Save slot. If you are playing the PSP version, you can save in multiple slots
- at different points in the game. You may wish to save more than once now in
- order to give yourself a chance to play multiple games without being obliged
- to create an entirely new crew for each. On the other hand, the game is
- fairly linear, unlike Harvest Moon games, and you do not have that many
- different choices at the beginning in terms of plot.
- You now will experience the shipwreck. You then will see a prompt:
- The Sims have shipwrecked! Find and unite your lost crew. Help them get home.
- You now assume control of the single Sim who has washed up on the beach.
- Goals in the Sims2 Castaway game are defined in terms of Books that your Sims
- will discover on the various islands they explore. There is one book that is
- devoted to exploration of each major Island. There are other books that deal
- with specific aspects of the game, such as farming and planning a resort.
- You will find your first book immediately upon assuming control of your Sim.
- 'It's Moneywell's Big Book of Survival! This will help your Sim survive. Do
- you want to read it and play the tutorial?'
- Basic Game Tutorial:
- The game now will instruct you on Wii controls, using a series of Survival
- Tips to do so:
- Survival Tip 1: Survey your Environment:
- Move with the Nunchuk. Zoom in and out with Up and Down. Look Left and Right
- with Left and Right. (That did not require much instruction!)
- Click on the prompt to perform the action or press the Z button, then use the
- Nunchuk to make the selection.
- Survival Tip 2: Gather supplies!
- Walk up to something and press Z. If there is more than one action, tilt the
- Nunchuk up or down to select one.
- Survival Tip 3: Eat!
- This is your Hunger motive. Eating will keep it filled. If it reaches empty,
- the Sim will starve. To check your Hunger, point the Wii Remote at the
- screen. Then your Sim should find something to eat.
- Survival Tip 4: Sleep!
- This is your Energy motive. Sleeping will keep it filled. To check your
- Energy, point the WiiRemote at the screen. Then your Sim should use the
- sleeping mat to get some rest.
- Point at Tools. Press A to choose Sleeping Mat, put it in your hand and
- select sleep.
- Survival Tip 5: Fire Saves.
- The warmth of a fire will help you cook and make a place feel like home.
- Point at Diamond and press A, then go to 'Plans' and build and Emergency Fire
- Pit.
- N.B. The Emergency Fire Pit requires Driftwood to build.
- You do not have to perform these actions in the order or fashion suggested by
- the game, but it will continue to give you the prompt until you have performed
- the action.
- Basically, what you need to do at this stage is to collect each and every item
- you can find on the beach. You particularly will need to collect Driftwood,
- but food items are vital as well. I created my Emergency Fire Pit first, then
- cooked a meal and finally used my Sleeping Mat to Sleep.
- Once you have done all this:
- Basic Survival Complete! Check your Mood Metre to see how your Sim is doing.
- The better their Mood, the more successful they will be.
- The game now will instruct you on the importance of your Goals. As previously
- stated, all Goals are contained in the various Books that your Sims will find
- in their progress from island to island.
- Be Goal Oriented. To stay sane, your Sims need goals. Lost books on the
- Island will tell them what to do.
- Lost Books:
- The Lost Books are as follows:
- Book 1: Moneywell's Big Book of Survival
- Basic Survival
- 1. Build a Workbench
- Find two upright boulders that are side by side and, provided that you have
- Driftwood in your Inventory, you automatically will be given the option to
- Build a Workbench.
- 2. Cook a Fish
- You need to craft a Bamboo Spear at the Workbench in order to be given the
- option to fish. Simply go into the water and find a School of Fish. Here you
- will see an option to 'Stab' the fish. When a fish leaps into the air, hit
- the 'Stab' option to catch a fish.
- At the start of the game, you only will have the Emergency Fire Pit for
- cooking. Go to the Pit and choose the option to 'Cook Meal', then choose the
- Fish as your ingredient to fulfil this goal.
- 3. Explore the Jungle
- By exploring the Bramble Path to the Deep Jungle, you will fulfil this goal.
- It is the first 'Portal' in the game.
- In doing this, you will unlock:
- New Plans: Island Clothes. Use a workbench to craft them and replace your
- tattered threads.
- 4. Make a Shelter
- You need only make a basic Roof in order to fulfil this goal. In Sims2
- Castaway, shelters assume two forms: complete homes built according to game
- plans and individual parts of buildings planned and set in place by the
- player. In other words, you can go to the Shelters Menu and choose a complete
- building to craft or you can craft Walls, Doors, Windows and a Roof
- individually.
- Shelters serve a number of purposes but the main practical purpose is to allow
- your Sim to sleep when it is raining. You need only a roof above a bed or a
- roof with the Sleeping Mat to achieve this limited goal. The other important
- function of the various shelter types is to unlock new options. Specific
- types of shelters are listed as goals in the various Books that your Sims will
- find.
- Do not wait to fulfil this goal until you have the resources to build an
- entire building. Simply erect a tiny roof on Pier Beach when you arrive there
- for the first time and then build your first bed beneath the awning to
- complete the basic survival section of the first Lost Book.
- N.B. YOU MUST BUILD A SHELTER OF SOME KIND, EVEN A ROOF, ON THE FIRST ISLAND
- IN ORDER TO UNLOCK THE SECOND CRAFTING BENCH.
- Unlocking New Options:
- Remember that new options are unlocked in one of the following manners:
- 1. By fulfilling a Goal set forth in one of the Lost Books;
- 2. By crafting a new Tool;
- 3. By harvesting or collecting a new item;
- 4. By exploring a new 'portal' on the Map.
- It is important to idenfity every new plant, bush or tree that you encounter.
- Once identified, the item can be harvested or collected. It is important to
- explore every new 'portal'. Once you have managed to take the new path, you
- will be able to use the Map 'shortcut' by going to the Map menu and simply
- choosing a destination. Time is consumed whenever you go from one place to
- another, but your Sim need not go to the trouble of finding the portal or
- having a specific measure either of energy or of skill once the portal has
- been unlocked.
- List of All Goals:
- The Lost Books will be discussed individually with details on how to achieve
- each as they are discovered in the natural progress of the walkthrough but all
- Goals will be listed here without explanation:
- First Lost Book:
- Book 1: Moneywell's Big Book of Survival
- Basic Survival
- 1. Build a workbench
- 2. Cook a Fish
- 3. Explore the Jungle
- 4. Make a Shelter
- Find Your Crew
- 1. Greet A Crewmate
- 2. Befriend your Crewmate
- 3. Invite a Sim into Tribe
- 4. Find All Crewmates
- Find a Way Home
- 1. Assemble a Radio Transmitter
- 2. Send an SOS from High Ground
- 3. Build a Sea Worthy Boat
- Second Lost Book:
- Shipwrecked by Lord R. Stickywyck
- Chimps are out to get me
- 1. Befriend a Chimp
- 2. Use chimp to gather
- Home Life
- 1. Light the Home Torch
- 2. Build a Bed
- 3. Build a Table
- Reach the Other Island
- 1. Build a raft
- 2. Reach the second Island
- Third Lost Book:
- Log of the Final voyage of Beard Beard the Pirate
- Explore the New Island
- 1. Find the Jungle
- 2. Find the Cave
- 3. Find the River Plains
- 4. Find the Other Beach
- Live Off the Land
- 1. Catch a Chicken
- 2. Hunt a Boar
- 3. Fish a Shark
- Fourth Lost Book:
- Moneywell's Big Book of Survival, Book 2
- Farm
- 1. Plant a Crop
- 2. Harvest a Crop
- 3. Harvest an Egg
- Reach Last Island
- 1. Build a Canoe
- 2. Reach the Third Island
- Fifth Lost Book:
- The Biscuit Isles by Lord R. Stickywyck
- Explore Third Island
- 1. Find a Hot Spring
- 2. Find the Llama Temple
- 3. Reach the Volcano Summit
- 4. Find the other beach
- Study the Llama People
- 1. Find all four royal statues
- 2. Repair the Ceremonial Forge
- 3. Find the Llama King's Crown
- 4. Perform a Ceremonial Cliff dive
- Enjoy the Pleasure Palace
- 1. Enjoy the Palace
- Sixth Lost Book:
- A Pirate's Guide to Retirement, Manuscript
- 1. Build a Cabin
- 2. Build two cabin chairs
- Create a Resort
- 1. Build a Bungalow
- 2. Build a Lavish Shower
- 3. Use a Bungalow to make a Feast
- Resources:
- In this game, your success partly will depend on your knowledge of the
- resources that are available as well as the location/s of each. The resources
- that you can collect or harvest depend partly on the tools that you have
- crafted. Each location on the islands has its own specific resources but the
- options to collect or harvest them will not be displayed unless you have the
- appropriate tool. A list of every resource available at each location has
- been included in this guide.
- Walkthrough, First Beach:
- At any beach, you will see a large rock in the water near the shore. Go to it
- to obtain an option to Harvest Clams.
- The first time that you Harvest Clams, you should find a piece of Jade in one
- of the clams.
- Prompt: You have found a piece of jade inside one of the clams.
- Whenever you cook, your Cooking Skill will increase. You do not need to cook
- much in order to gain the first Cooking Skill Point. Cook a Roast using a
- Clam.
- Prompt: You've increased a skill! Practice makes perfect. You can see your
- skills under Personal Info.
- Go to the two rocks and choose Build in order to build a Workbench.
- Build a Workbench: Done!
- New Plans: You now can craft a simple shelter, a bamboo fishing spear and
- other useful tools.
- Craft the Bamboo Fishing Spear in order to be able to fish in the ocean. When
- you see a group of fish swimming, you can use your Spear. Choose the 'Stab'
- option only when a fish leaps into the air in order to catch one successfully.
- Make a drink by cooking a coconut and you will receive a prompt:
- Bladder Motive Unlocked!
- This is your Bladder Motive. Eating makes it go down and using Toilet Paper
- or a Toilet helps improve it.
- On the First Beach, there is one new plant to identify:
- Identify Unknown Bush
- Pokeberries
- First Beach Resources:
- For each location on the map, there will be a list of all resources that can
- be found there as well as any natural formations such as Rocks that can be
- transformed into Crafting Benches or Hot Springs that can be used for
- Hygiene. Finally, all portals to other locations will be listed.
- The items that you can find on the First Beach are:
- On Beach:
- Driftwood
- Various Shells
- Coconut Palms
- Soft Wood (You will need a Shell Axe in order to be able to chop Soft Wood)
- Coconuts
- Palm Fronds
- Bamboo
- Identify:
- Pokeberries
- In Ocean:
- Fish
- (Use Bamboo Spear or Fishing Pole)
- Among the fish you can catch are:
- Mackerel
- Chub
- Clams
- Dive from Rock in the water
- Items found in Clams randomly:
- Jade
- Pearls
- Gold
- Two Rocks
- Crafting Bench
- Access:
- Deep Jungle through Bramble Path
- Portals:
- New locations are unlocked by finding a 'Portal' represented by the revolving
- icon of footprints. When you go through the Portal, you will find yourself in
- a new location. Very often, however, unlocking a portal is not as simple as
- finding it. In many cases, you may need a certain amount of Skill, especially
- Body Skill as well as a specific total amount of energy in order to be able to
- face the trial of the journey.
- The first 'portal' in the game leads from the First Beach to the Deep Jungle.
- Go the footprints and choose:
- Explore Brambles
- When you reach the Deep Jungle, you will see a prompt:
- Prompt: Explore the Jungle: Done!
- Barriers like this take time and cost some of your Energy. They can even
- damage your clothes.
- New Plans: Island Clothes. Use a workbench to craft them and replace your
- tattered threads.
- New Wardrobe:
- The brambles in the path mainly exist as an excuse to allow your Sims to
- create new clothing for themselves. You will need the Crafting Bench until
- you have a Sewing Kit.
- New clothing options and designs usually are unlocked when you discover a new
- raw material. The Deep Jungle has the first of these in the form of Rattan.
- As soon as harvest Rattan you will see a prompt:
- New Plans: Rattan clothing.
- Deep Jungle Resources:
- Vines
- Starfruit
- Cucumbers
- Coconut Palm
- Coconuts
- Soft Wood
- Palm Fronds
- Bamboo
- Rumberries
- Manchineel Fruit
- Pokeberries
- Rattan
- Koa Tree
- Hardwood
- N.B. You must have the Level 2 Axe in order to chop hardwood.
- Identify:
- Guarana
- Cannonball Fruit
- 1 Hieroglyphic
- Access:
- First Beach
- Pier Beach
- Vital New Resources:
- The most important new resources you will find in the Deep Jungle are Guarana,
- Vines and Rattan. Vines and Rattan are used to create clothing, shelter and
- items of furniture. Vines are used in the creation of important basic tools.
- Guarana is a 'secret weapon' in exploration of new portals. You will need to
- be able to cook some Guarana in order to be able to travel to the next island
- and to use other portals in the future.
- There is a Hieroglyph to be found in the Deep Jungle as well.
- Pier Beach:
- As soon as you arrive at Pier Beach, you will find your second Lost Book:
- New Book
- Your Sim has found Shipwrecked by Lord Reginald Stickywyck. It has more goals
- for your Sim.
- If you walk to the shore, you will see two large pillars standing side by
- side. Go to them to access an option to:
- Inspect Ancient Pier
- This will unlock a new plan:
- Reach the Other Island.
- New Goals: There is more than one Island! Getting there is your Sims' new
- goal.
- New Plan: Raft
- When you have done this, build an Emergency Fire Pit and if you have not done
- so previously, cook a fish to achieve one of the first goals listed in the
- first book.
- Once you have finished eating, choose another option at the fire:
- Choose: Sit
- When you sit by the fire, it will unlock a new motive for your Sims:
- Comfort Motive Unlocked.
- This is your Comfort Motive. Satisfy it with beds and chairs.
- New Plans: Improvised Cot
- Improvised Cot: 4 Driftwood, 3 Vines
- You should have these so build the cot immediately and sleep as you will be
- weary by now.
- By sleeping again on the cot, you will unlock another motive:
- Fun Motive Unlocked
- This is your Fun Motive. If you can't laugh about being stranded on an
- Island, what can you laugh about? Make music and play games to have fun. New
- Plan: Music Shaker and the Sand Buddy
- Once you have unlocked the Fun Motive, you need to satisfy it. There are many
- ways of doing so. Some will increase your Creativity or your Social Skills in
- the process.
- Fun and Creativity:
- By making the Shaker and playing music, you can satisfy your Sim's Fun Motive
- as well as increasing his/her Creativity. A Shaker is made as follows:
- Shaker:
- Motive Benefits: Fun 6
- Resources Required:
- Bamboo: 1
- Coconut: 1
- Cherry: 5
- Places, Tools and Skills:
- Crafting Bench
- As you can see, you will need to have a Crafting Bench in order to create the
- Shaker. If you have the necessary raw materials and your Sim has the
- necessary Skill, you can build a Bamboo Crafting Bench as follows:
- Bamboo Crafting Bench
- Motive Benefits: None
- Resources Required:
- Bamboo: 16
- Vines: 14
- Places, Tools and Skills:
- Mechanical: 2
- If you do not have the option to create a Crafting Bench at present, you will
- be obliged either to return to the First Beach or go on to the Shipwreck
- Lagoon in order to be able to create the Shaker. You will unlock the Bamboo
- Crafting Bench by creating even a simple shelter in the form of a roof
- anywhere on the First Island.
- Social Motive and Skills:
- There is another way to satisfy your Fun Motive at this point in the game and
- to increase your Social Skills in the form of Charisma. The Sand Buddy can be
- constructed as an artificial companion. Although only Comfort is given as a
- Motive Benefit, using 'Chat' to the Sand Buddy can increase your Social Motive
- and gradually increase Charisma. It is far more effective to speak to a live
- audience, however.
- Sand Buddy:
- Motive Benefits: Comfort 4
- Resources Required:
- Grass: 10
- Pokeberry: 5
- Coconut: 1
- Chimps:
- In fact, it is as Pier Beach that you will encounter your first living
- creature, a Chimp. At first, you will have only one option in terms of
- interaction:
- Shoo the Chimp
- Do it, even if it appears to be rude and unfeeling. It will unlock your
- Social Motive and provide the first step in befriending the Chimp population
- on the islands. Befriending a Chimp is a goal in one of the Lost Books and
- Chimps who are friends often will deliver useful items wrapped in Banana
- Leaves. In fact, you first pieces of Hardwood, a vital resource, probably
- will be given to you in a Chimp Delivery.
- Social Motive Unlocked
- This is your Social Motive. Spend time with friends, even if they are
- imaginary or primates.
- Keep befriending him until:
- Befriend a Chimp: Done
- Pier Beach Resources:
- Hieroglyphic
- (You must have the complete set of Hieroglyphic stones in order to be able
- to use them to create a Stele, thereby gaining the key to unlock a new Portal
- later in the game.)
- Bananas
- Bananas
- Banana Leaves
- Coconut Palm
- Palm Fronds
- Soft Wood
- Coconuts
- Grass
- Cherries
- Identify:
- Privet
- Almonds
- Ginger
- Blackberries
- On Beach:
- Driftwood
- Bottled Messages
- Shells
- Stones
- Fish
- Clams
- Vital New Resources:
- The most vital new resources you will find at Pier Beach are Cherries, Grass
- and Stones. Grass is used in the creation of clothing, shelter and
- furniture. Cherries are used to create your first musical instrument. Stones
- are used for tools and furniture. They are randomly found along the beaches
- but you may find your first stones at this beach.
- Your Menu:
- It is important to be familiar with your Menu choices. Your Menu offers you a
- list of plans and goals as well as details about your Social Relationships and
- the option to Save your Game or Quit.
- Your Menu includes the following:
- Plans
- Inventory
- Personal Info
- Map
- Game Options
- Goals
- Collectibles
- Fashion and Grooming
- Save/Quit
- The section devoted to Plans is one of the most vital sections in the Menu.
- Here you will find all the projects that have been unlocked, whether tools,
- objects, furniture, clothing or shelters.
- At this point in the game, you should have the following Plans:
- Plans:
- Tool Plans:
- Shell Axe
- Motive Benefits: None
- Resources Required:
- Large Clam Shell: 4
- Bamboo: 5
- Vine: 5
- Places, Tools and Skills:
- Crafting Bench
- Knife
- Torch
- Motive Benefits: None
- Resources Required: Softwood: 5
- Places, Tools and Skills:
- Crafting Bench
- Knife
- Sewing Kit
- Motive Beneifts: None
- Resources Required: Twine: 5
- Softwood: 5
- Places, Tools and Skills:
- Crafting Bench
- Knife
- Plans for Crafting: Firepits and Stoves Plans
- Emergency Fire Pit:
- Motive Benefits: Fun 2, Comfort 1
- Resources Required: Driftwood: 5
- Places, Tools and Skills: None
- Plans for Crafting: Bed Plans:
- Improvised Cot
- Motive Benefits: Sleep 3, Comfort: 3
- Resources Required: Driftwood: 4 Vine: 3
- Places, Tools and Skills: None
- Leisure Plans:
- Shaker:
- Motive Benefits: Fun: 6
- Resources Required: Bamboo: 1, Coconut: 1, Cherry: 5
- Places, Tools and Skills: Crafting Bench
- Sand Buddy:
- Social: 4
- Resources Required: Grass: 10, Pokeberry: 5, Coconut: 1
- Places, Tools and Skills: None
- Special Plans:
- Rope:
- Resources Required: Sisal: 5
- Places, Tools and Skills: Crafting Bench
- Twine:
- Resources Required: Sisal: 2
- Places, Tools and Skills: Crafting Bench
- Raft:
- Resources Required: Bamboo: 50, Vine: 30, Palm Frond: 10
- Places, Tools and Skills:
- Ancient Pier
- Mechanical: 2
- Body: 2
- Roof Plans:
- Tiny 1 x 3 Shack Roof
- Resources Required: Driftwood: 3, Vine: 3, Banana Leaf: 3
- You will note that many categories of Plans have not been unlocked yet. They
- will be unlocked soon. The appearance of a plan in your Menu does not depend
- on the availability of the items required to complete it. Sisal cannot be
- found on the first Island at all, and yet the plans for making Rope and Twine
- are available.
- Inventory:
- Your Inventory is the second section in the Menu. Inventory can be explored
- in two different ways. You either can reach it through the main Menu by
- hitting the top button icon on the upper right side of the screen or you can
- reach it directly by hitting the Inventory Icon below the top button on the
- upper right side of the screen. If you access it through the main menu, you
- will have more detailed organisation, as Inventory will be divided into the
- following categories:
- Resources
- Objects
- Tools
- Clothing
- Fruit
- Veggies, Nuts and Grains
- Small Fish
- Medium Fish
- Large Fish
- Meat
- Spices
- If you access Inventory through the Inventory Icon on the top right of the
- screen, you will find only two categories:
- Resources
- Food
- There is one advantage to access of the Inventory through the Icon on the
- screen and that is the 'Grab' option. Although it is available when you
- access the Main Menu, this method serves as a quick short-cut.
- Grab Mode:
- Grab Mode using the PSP:
- Grab Mode is used to change the landscape when you have added objects like
- Fire Pits or houses to it. You can use Grab Mode to take items from the
- ground and add them to your Inventory or simply to delete them.
- Use X to Grab an Object.
- Use Circle to turn the Object.
- Use Square to bring up a choice of options:
- Delete
- Add
- Cancel
- Delete will be your only option if the item is part of a Shelter, such as a
- Wall, Door, Window or Roof. Add is another option only if the item is
- anything apart from a Shelter, such as a Stove, a Fire Pit or an Instrument.
- If you choose Add, you can pick up the item and add it to your Inventory.
- Grab Mode is useful if you have crafted an item but placed it improperly. If
- a Stove is turned against a Wall, for example, use the Grab Mode to turn it to
- make it accessible. If you wish to abandon a location, use Add to move all
- items into your Inventory.
- Grab Mode using the Wii:
- Grab Mode is used to change the landscape when you have added objects like
- Fire Pits or houses to it. You can use Grab Mode to take items from the
- ground and add them to your Inventory or simply to delete them.
- You can use Grab Mode as follows with the Wiimote:
- Grab the Object using A.
- Press 1 and you will see a new menu:
- Delete Object
- Would you like to delete the existing object?
- Yes
- No
- Add to Inventory
- Delete will be your only option if the item is part of a Shelter, such as a
- Wall, Door, Window or Roof. Add is another option only if the item is
- anything apart from a Shelter, such as a Stove, a Fire Pit or an Instrument.
- If you choose Add, you can pick up the item and add it to your Inventory.
- Grab Mode is useful if you have crafted an item but placed it improperly. If
- a Stove is turned against a Wall, for example, use the Grab Mode to turn it to
- make it accessible. If you wish to abandon a location, use Add to move all
- items into your Inventory.
- Personal Info:
- The 'Personal Info' section gives the Sim's personality, skills, job with the
- tribe and his/her relationships with other Sims and primates.
- Relationships:
- Relationships
- With Chimps
- With Crewmates
- Job:
- The Job choices are as follows:
- Collector: Collectors collect and stockpile nonfood resources, like wood and
- vines.
- Each Job is performed: Once a Day.
- Skills:
- Skills are:
- Cooking
- Mechanical
- Charisma
- Body
- Logic
- Creativity
- The Maximum number of Skill Points in any category is 10.
- Obtaining Skill Points:
- The methods by which you can obtain Skill Points are as follows:
- Cooking: You gain Cooking Skills each time you harvest fruits and vegetables
- and each time you cook a meal, whether at a fire pit or stove.
- Mechanical: You gain Mechanical Skills each time to craft a tool, build a hut
- or light a fire.
- Charisma: You gain Charisma whenever you engage in Social Interactions with
- other creatures, whether another crewmate, an animal or a make-believe friend
- in the form of a Sand Buddy!
- Body: You gain Body Skills by climbing trees, spearing fish or harvesting
- inexhaustible resources such as obsidian, pumice or fine sand.
- Logic: You gain Logic Skills whenever you play chess, find special items such
- as hieroglyphic or treasure map pieces or fish using a fishing pole.
- Creativity: You gain Creativity by playing any instrument, even a simple
- Shaker and by making clothing.
- Personality:
- Personality is determined solely by Astrological sign in this game.
- Astrological Sign
- Map:
- The Map is one of the most useful options that can be accessed through the
- Main Menu. Each island is displayed individually. Use the Left and Right
- arrows on the Wiimote to move your view from Island to Island. If you click
- on any location that has been unlocked previously on ANY Island, your Sim will
- go there directly. Time is taken for any travel, and a destination that is
- close will consume less time than one that is far away. Nonetheless, the Map
- offers an extremely useful shortcut for the player.
- Game Options:
- Game Options are the usual Settings options in terms of Music, Sound Effects,
- Voice and Ambience. They have no bearing on the actual Plot of the game.
- Goals:
- Like Inventory, your Goals can be accessed in one of two ways, either by going
- through the Main Menu or by hitting the third button in the upper right corner
- of the screen. Your Goals in either case are organised in the Lost Books.
- New Books will become available as you unlock new Islands.
- All Books with their contents are listed in the Lost Books section of this
- guide.
- Collectibles:
- Collectibles are Hieroglyphics and pieces of the Treasure Map.
- Hieroglyphics
- Treasure Map
- Fashion and Grooming:
- Clothing Plans are divided into the following categories:
- Hat
- Shirt
- Bottoms
- Shoes
- Bracelet
- Belt
- Jewelry
- New options and designs are unlocked usually when a new resource or raw
- material is discovered. For example, the discovery and collection of Rattan
- unlocks Rattan clothing. The first collection of chicken feathers unlocks
- Feather Clothing.
- Save/Quit:
- Your options here are:
- Save
- Quit
- Save and Quit
- Pier Beach Walkthrough:
- When you reach Pier Beach, you should be able to complete the first section of
- the First Lost Book if you did not do so previously and you should be able to
- complete the first section as well as most of the second section of the Second
- Lost Book.
- All goals in the Lost Books need not be completed in order nor need all goals
- be completed in one book before you begin to complete goals in another book.
- Some Goals are more advanced than others and cannot be completed early in the
- game.
- Basic Survival:
- Remember that the four goals in the basic survival section of the First Lost
- Book were to build a workbench, cook a fish, explore the Jungle and build a
- Shelter. If you did not cook a fish previously, do so now as soon as you
- have built another Emergency Fire Pit on Pier Beach. Always build a Home Tiki
- as well for future use.
- When you prepare to sleep now, go to the Main Menu, choose Roof Plans and
- build the tiny shack roof:
- Tiny 1 x 3 Shack Roof
- Resources Required: Driftwood: 3, Vine: 3, Banana Leaf: 3
- Build an Improvised Cot beneath it as follows:
- Improvised Cot
- Motive Benefits: Sleep 3, Comfort: 3
- Resources Required: Driftwood: 4 Vine: 3
- Places, Tools and Skills: None
- Now if it rains, your Sim will be able to continue to sleep peacefully, rather
- than being awakened prematurely in a foul temper. You should have collected
- plenty of resources for items such as these in the Deep Jungle as you passed
- through on your way to Pier Beach.
- Unlocking the 2nd Crafting Bench:
- Incidentally, you MUST build a shelter of some kind, even a roof, on the 1st
- Island in order to unlock the Bamboo Crafting Bench.
- When you complete all the Goals of basic Survival:
- Basic Survival: Done!
- Good job! Your Sim has finished every goal from this page. This is the best
- way to earn rewards and learn to make new things.
- New Plan: Bamboo Fishing Pole.
- Home Life
- New Goals: Survivial is one thing, but making a home is another.
- Accomplishing these will help your Sim live better.
- New Plans: Shack shelters.
- Light the Home Torch: Done!
- Build a Bed: Done!
- New Plans: Shack Furniture and a new Crafting Bench.
- This is now your home. Light the torch to manage your location.
- Chimps are out to get me
- On Pier Beach, either before or after you sleep beneath your first roof, you
- should be able to fulfil the goals listed in the first section of 'Shipwrecked
- by Lord R. Stickywyck', your Second Lost Book.
- 1. Befriend a Chimp
- You first need to choose the option to 'Shoo' the Chimp in order to establish
- communication with it. You then should name the Chimp and proceed to woo
- his/her friendship by giving the Chimp bananas and entertaining it. When you
- are able to 'Hug' the Chimp, you will have succeeded in making your first
- Chimp friend. Using the 'Chat' option will raise YOUR social Motive.
- 2. Use chimp to gather
- Once a Chimp considers himself/herself your Friend, you may see the Chimp
- return to you with a small green packet in hand. This contains a random gift
- consisting of resources. Obtaining the packet from the Chimp the first time
- can be a little tricky as the Chimp will be impatient and if you do
- not 'Respond' quickly enough, will vanish again through a portal.
- The Chimps: Done!
- New Plan: Chimp of Portent Art
- Chimp Delivery
- At some point in the game, a Chimp will deliver a vital item in the form of
- the first piece of the Treasure Map. You must take delivery of the little
- packet wrapped in banana leaves in order to acquire this piece of the Map.
- When you place it in your inventory, you will see a prompt:
- Chimp Delivery
- Congratulations: Your primate friend has brought you:
- Treasure Map Piece: 1
- In my own games, this particular item was delivered on the second Island, in
- Skull Rock Jungle.
- Home Life:
- The second section of the Second Lost Book is devoted to 'Home Life'. You
- will have accomplished the first two goals at Pier Beach. If you have
- unlocked any plans for Tables, build one to achieve the third. A table
- improves the level of culture for your Sims. If you have a table, you
- can 'Serve' food on the table rather than placing it in the sand or dirt. If
- you have a table and chairs, you can sit and discourse with other Sims while
- eating, improving your Social Motive as well as your Comfort and Food. You
- probably will not have any options to build a Table at this point, however.
- 1. Light the Home Torch
- 2. Build a Bed
- 3. Build a Table
- Reach the Other Island
- 1. Build a raft
- 2. Reach the second Island
- The final section of the Second Lost Book deals with the goal of reaching the
- next Island. In order to build a raft, however, you will require quite a few
- resources:
- Raft:
- Resources Required: Bamboo: 50, Vine: 30, Palm Frond: 10
- Places, Tools and Skills:
- Ancient Pier
- Mechanical: 2
- Body: 2
- As you can see, it is not merely a matter of resources but of Skills as well.
- In order to gain Skills and acquire more resources, as well as exploring all
- portals at the First Island known as Shipwreck Island, you need to explore one
- more area.
- Go to the right at Pier Beach past the almond tree and you will find a way to
- Shipwreck Lagoon.
- Shipwreck Lagoon
- As you might have imagined from the name, Shipwreck Lagoon is the site of a
- picturesque old shipwreck from the Golden Days of Piracy. If you explore the
- ship's deck, you will find another:
- Hieroglyphic
- Shipwreck Lagoon Resources
- On ship deck:
- Driftwood
- Hieroglyphic
- On beach:
- Shells
- Driftwood
- Bananas
- Bananas
- Banana Leaves
- Coconut Palm
- Coconut
- Soft Wood
- Palm Fronds
- Raspberries
- Identify:
- Snowberries
- Two Rocks
- Crafting Bench
- In ocean:
- Fish
- Black Carp
- Mullet
- Bream
- Clams
- Shipwreck Lagoon Walkthrough
- There is nothing really important here apart from the Hieroglyphic, but if you
- were unable to craft a Bamboo Crafting Bench, set up a Workbench using the Two
- Rocks here.
- The Raft
- As previously detailed, the second section of the Second Lost Book deals with
- the goal of leaving the first island and reaching the next one. You must
- return to Pier Beach, to Inspect the Ancient Pier:
- 1. Build a raft
- 2. Reach the second Island
- When you have collected the resources you need to build the Raft and have
- achieved the Skill levels necessary to do so, go to the Ancient Pier and
- choose the option to build a Raft.
- When the Raft is completed, you will discover a new Portal: to take the raft
- to West Beach.
- In attempting to choose the option, however, you may be thwarted by a prompt
- to the effect that you do not possess sufficient energy to make the journey.
- The game will advise you to build a better bed or better tools but that is not
- necessary. What is necessary is Guarana.
- Guarana is a spice that raises energy levels rather like Caffeine. You can
- cook it at an Emergency Fire Pit as a single ingredient or add it to a Recipe
- using any Stove. Prepare it and drink it before you approach the Raft again.
- Now you should be able to make the journey to the second Island.
- Airplane Island
- The second Island is named Airplane Island. Like Shipwreck Island, it was
- named thus because of the ruins of an Airplane that rest in the jungle. The
- point of entry from Shipwreck Island is the West Beach.
- West Beach
- Upon your arrival at West Beach, you will find the Third Lost Book:
- New Challenges:
- New Books
- Your Sims has found The Log of the Final Voyage of Beard Beard the Pirate. It
- has more goals for your Sim.
- Happy Reunion:
- More exciting even than this book, however, is the appearance of one of your
- long-lost crewmates. You need to confront the crewmate and choose the option
- to 'Greet' him/her as quickly as possible in order to accomplish a goal.
- Greet a Crewmate: Done!
- With the crew back together, things should be easier, right?
- New Plan: Death Daisy Potion: This will bring a Sim back to life.
- Death Daisy Potion:
- As always, there is a rather dark aspect to any Sims game. In this game, one
- Sim at least is doomed to expire at some point. His/her resurrection will
- depend upon the Death Daisy Potion. If you think you can outwit the Grim
- Reaper, you are mistaken. Even if you are diligent in maintaining high levels
- with respect to all Motives and needs, one day one of your Sims will refuse to
- respond to command, and become fixed upon a pointless desire that the game
- will not allow you to fulfil. In one game, one of my Sims began to wait for a
- game of 'Red Hands' with another Sim. Even when I attempted to bring the
- other Sim to her to play the game of 'Red Hands', I was unable to gain her
- attention. She witlessly waited there, hour after hour, for an activity I
- could not enable between the two Sims. Obviously, the game was determined to
- kill her.
- A day later, she was dead, having perished from unrequited longing for a game
- of 'Red Hands'.
- Fortunately, at that point I had all other necessary components to create the
- Death Daisy Potion apart from the Death Daisy itself. The flower appears only
- when a Sim has died at the location of the Sim's death.
- Crafting the Death Daisy Potion requires the following:
- Death Daisy Potion:
- Motive Benefits: None
- Resources Required:
- Death Daisy: 1
- Blood Orange: 1
- Manchineel Fruit: 1
- Mandrake Root: 1
- Places, Tools and Skills:
- Crafting Bench: 1
- Cooking: 3
- Whenever a Sim does not appear at home at the end of the day, look at the Sims
- Switcher. If you see a gravestone above the Sim's icon, it means that the Sim
- has died. You need to find the location on the map where the Sim died in
- order to find the Death Rock for that Sim. The Death Rock is a memorial stone
- rather like a gravestone.
- Having found the Death Rock, you then need to choose the option to:
- Mourn
- Keep mourning until the Death Daisy appears, watered by the mourner's tears.
- Choose the option to:
- Pick Daisy
- Now, make certain that one of the surviving Sims has a Cooking level of 3.
- Send that Sim to the Crafting Bench to concoct the Death Daisy Potion.
- Once the Death Daisy Potion has been made, you need to return to the Death
- Rock. You now will see two options:
- Mourn
- Resurrect
- Any living Sim can resurrect a deceased one, provided you have the Death Daisy
- Potion in your Inventory. Once made, it will last forever. Each time a Sim
- dies, however, you need to go through the same steps of:
- 1. Find Death Rock
- 2. Mourn
- 3. Pick Death Daisy
- 4. Resurrect
- Hygiene Motive:
- When you have encountered another crewmate, your Hygiene Motive will be
- unlocked.
- Hygiene Motive Unlocked: This is your Hygiene Motive. With some one else
- around, staying clean is important again. Bathe often.
- It is not too difficult to maintain decent hygiene on an Island. Your Sim can
- leap into the sea in order to raise his/her Hygiene Motive. Hygiene will not
- increase unless your Sim reaches deep water, however. Swim as far out as
- possible so that the Sim is up to his/her neck in the water at least. Diving
- for Clams usually will increase the Hygiene.
- You will not be able to unlock a Shower or Outhouse at this point in the
- game. In fact, these are two of the later conveniences that are unlocked in
- terms of furnishings. Until then, you will be reduced to the use of Toilet
- Paper and bathing in natural bodies of salt or fresh water.
- On the Third Island, you will find a couple of Hot Springs that can be used to
- increase Hygiene and Social Motives.
- Gaining Friendship:
- As with the first Chimp you encountered, you must befriend the crewmate in
- order to achieve another goal. The easiest way to do this is by using the
- following options:
- Play:
- Joke
- Telling jokes appears to be popular with every Sim and is the quickest way to
- build up a friendship with an individual who has become a stranger in terms of
- relationship ratings. Keep telling jokes to the crewmate until he/she reaches
- the Friendship Rating of 40, then choose:
- Special
- Invite Sim to Join Tribe
- Provided the Friendship rating is at least 40, the Sim should accept your
- invitation. This is desirable for a number of reasons.
- Invite Sim to Tribe: Done!
- New Plans: Better furniture
- Your tribe has grown. Now you can control both Sims, using the Sim Switcher.
- Sims can also be given jobs to do around the home lot.
- The Sim switcher is at the lower left of the screen. It is a little confusing
- to use at first, but you should be able to switch control of Sims if they are
- in the same area of the map. Sims in other areas cannot be controlled.
- Home Tiki
- As soon as you have the option to control another Sim, you need to make that
- work to your advantage. Build an Emergency Fire Pit if you have not done so
- previously at West Beach, then erect the Home Tiki and Declare it Home.
- Now assume control of the new crewmate and direct him/her to choose a Job for
- the Tribe at the Home Tiki. I personally like to set ALL Sims to 'Collect
- Resources' as this is a means by which one can obtain items not otherwise
- available at this point in the game. When you are not in control of a Sim, he
- or she apparently can wander and explore places that have not been unlocked
- yet, to bring back interesting and useful items not otherwise available at
- this point.
- Conch
- You need to collect a very useful item at this location. The Conch is on the
- ground near the pillars at the beach when you arrive at West Beach.
- The Conch can be used as a musical instrument but more importantly, can be
- used either to summon a single Sim or to summon the entire tribe. Go to your
- Inventory, find the Conch and place it in your hand. You then will have a
- choice either to summon one Sim or the entire Tribe by blowing on the Conch.
- This is very useful when the Sim you are controlling has wandered far afield
- and you wish to switch control to another Sim. If your Sim is alone in the
- area, simply use the Conch to summon the Tribe. You then will be able to take
- control of any Sim you like.
- Tip: Whenever you are controlling a Sim and he/she becomes exhausted and
- requires sleep, make certain that you Summon the Tribe in order to be able to
- take control of a new Sim as soon as you put the exhausted Sim to sleep.
- Third Lost Book:
- Your first Goals on the second Island are to be found in the first section of
- the Third Lost Book:
- Log of the Final voyage of Beard Beard the Pirate:
- Explore the New Island
- 1. Find the Jungle
- This goal is met when you go from West Beach to Airplane Jungle.
- 2. Find the Cave
- This goal is met when you go from the Airplane Jungle through the entrance to
- the Dark Cave.
- 3. Find the River Plains
- This goal is met when you go from Skull Rock Jungle to the West River Plains.
- 4. Find the Other Beach
- This goal is met when you go from the East River Plains to the East Beach.
- Essentially, all four of these goals are met simply by finding the appropriate
- new portals on the Island and going through them.
- West Beach Resources:
- Coconut Palm
- Palm Fronds
- Coconuts
- Soft Wood
- Grass
- Yellow Hibiscus
- Papaya
- Soft Wood
- Papayas
- Pineapples
- Taro
- Soybeans
- Yams
- Bell Peppers
- Ginger
- Cherries
- In Ocean:
- Fish
- Clams
- N.B. It is very important to dive for Clams here as you will find a piece
- of the Treasure Map inside one of the Clams.
- Treasure Map piece
- Jade
- Gold
- Pearls
- On beach:
- Driftwood
- Shells
- Bottled Messages
- Crates
- Random Items on Beach
- There are a number of items that can be found on any beach. Many of these are
- washed up on the shore on a totally random basis. Some are more common than
- others. The list of items that you can find along the shore of any beach is
- as follows:
- Driftwood
- Shells
- Stones
- Bottled Messages
- Crates
- Bottled Messages:
- Bottled Messages are glass bottles that contain messages. Most of the
- messages are rather amusing, if entirely useless. From time to time, you may
- receive a message from one of your missing crewmates, begging for rescue. You
- need not panic if you do; the messages have no effect whatsoever on gameplay.
- In fact, the sole use of the Bottled Messages is the glass from the bottles.
- Make certain that you save all Bottled Messages, stashing them in your
- Inventory. When you find the Forge on the Third Island, you will be able to
- transform the old glass bottles into new glass for windows.
- Crates:
- From time to time, wooden Crates will be washed up on the shore of any beach.
- You do need an Axe if you wish to have the option to 'Open' the Crate. Some
- of the items that can be found in wooden Crates are:
- Garden Gnomes
- Diving Helmets
- Clothing
- Exploring Airplane Island:
- The portal that you will find on West Beach leads to the Airplane Jungle area.
- When you enter Airplane Jungle:
- Find the Jungle: Done!
- Room Motive Unlocked
- This is your Room Motive. Keeping your Sims living in style will ensure a
- good score.
- The 'Room Motive' is your Sims' satisfaction with their living conditions at
- home. When there is rubbish or rotten food on the floor or tables, the Room
- Motive will decrease. Whenever a fire breaks out, it will leave Ash that
- needs to be Swept in order to improve the Room Motive again.
- The new Portal in the Airplane Jungle is the entrance to a Cave. When you go
- through this portal, you will achieve another goal:
- Find the Cave: Done!
- New Plans: Obsidian Tools
- In the Airplane Jungle, you will find the ruins of an airplane here as well as
- a Radio. Many new resources can be found in the Airplane Jungle. Collect the
- Radio and place it in your Inventory. You will find it very useful later in
- the game.
- Radio:
- When your Sims find the Radio in Airplane Jungle, they will be disposed to
- listen to music and to dance to it. You can change the station to find
- different types of music, but it is not the best way for your Sims to increase
- their Fun Motive as it does not teach them Skills. It is far better for your
- Sims to make their own music using musical instruments they have crafted as
- this will increase their Creativity as well as giving them Fun.
- Musical Ensembles:
- The first musical instrument you will be able to create is a simple Shaker but
- this is a valuable asset. In fact, you should make more than one of these.
- If one Sim is playing music, any other Sims can 'Join', provided there are
- enough instruments for them to play. 'Joining' gives ALL the Sims who are
- playing increased Social Motive as well as boosting their Creativity.
- As the game progresses, you will be able to create more sophisticated
- instruments with higher Motive Benefits. Do not disdain the simple Shaker,
- however. It will take your Sims far along the road to a creative education.
- Airplane Jungle Resources:
- Radio
- Vines
- Manicheel Fruit
- Bamboo
- Mandrake Root
- Guarana
- Banana
- Bananas
- Banana Leaves
- Orange Hibiscus
- White Hibiscus
- Red Hibiscus
- Coconut
- Palm Fronds
- Soft Wood
- Coconuts
- Rumberries
- Papaya
- Soft Wood
- Papaya
- Sugarcane
- Indigo Leaves
- Cucumbers
- Okume Tree
- Soft Wood
- Ti Tree
- Ti Leaves
- Koa Tree
- Hardwood
- Ti Leaves:
- Ti Leaves are a new resource that you will discover in the Airplane Jungle.
- When you collect them, you will obtain a prompt to the effect that you have a
- new option to make clothing using Ti Leaves.
- Harvest Ti Leaves:
- New Plans: Ti Leaf Clothing
- Dark Cave:
- The Dark Cave is a fairly large series of caverns with pools of water and
- obsidian deposits. Caves are a natural form of shelter, so your Sims can
- build beds here if you wish to create a home for them in the Dark Cave. It
- will not satisfy their Home Motive much, but it will allow them to sleep
- peacefully when it is raining. The pools of water can be used as natural
- baths as well.
- Statues of Llama Royalty:
- There are four Statues of members of an ancient Llama royal family scattered
- about the various island. Finding them is a goal. The second of the four
- statues is to be found in the Dark Cave.
- Simply finding the complete set of statues is the Goal. You need not place
- them anywhere, although Sims often enjoy the act of 'viewing' the Statues when
- their Metre is fairly high.
- Obsidian:
- As any student of ancient history knows, obsidian is a fantastic material for
- tools and weapons. An obsidian blade is as sharp as a metal one, although not
- as durable. Obsidian tools were used in surgical procedures in ancient
- civilisations.
- There are a number of obsidian deposits in the Dark Cave, but you will not
- have any option to interact with them unless you have the proper tool. You
- need to craft a stone hammer as soon as you have the necessary resources.
- Obsidian is the first resource that you can harvest in unlimited quantities.
- Once a Sim begins to harvest, he/she will continue until all energy is
- exhausted. It is a fabulous way of building Body Skills but you must be
- careful not to deplete your Sim's metre completely!
- Bamboo Crafting Bench:
- Make the Bamboo Crafting Bench as soon as possible so you can make new tools:
- Stone Chisel
- Stone Hammer
- Stone tools are needed to harvest Obsidian and you cannot craft them at the
- first rudimentary Crafting Bench.
- Dark Cave Resources:
- Stones
- Obsidian
- Fish
- Mullet
- Bream?
- Royal Statue
- Portals in Dark Cave
- You will find two new Portals in the Dark Cave. One is an Ancient Door that
- is locked. You may choose to Inspect it, but you will not be able to unlock
- it at this point in the game, no matter how many Skills your Sims may
- possess.
- The second new Portal is the Steep Passage that leads to the Skull Rock
- Jungle.
- Ancient Door
- There are a number of ancient mysteries on the Islands, of which the Ancient
- Door is the first. It cannot be unlocked or explored at this point in the
- game. Simply take note of the shape of the aperture in the centre of the
- door. It is a keyhole in fact and you will need to find an object that fits
- precisely into it in order to unlock the door. As the object needed will be
- found on the Third Island, you need not fret about the Ancient Door now.
- Steep Passage
- The Steep Passage is a Portal that requires extraordinary energy. If you
- attempt to climb it, you will see a prompt:
- You do not have enough energy to use this portal. You should try to get some
- rest or build a better bed.
- In fact, the best bed and the maximum amount of sleep probably would not
- suffice in this situation. You simply need to prepare a dish using Guarana.
- At this point in the game, you should have the option to choose between five
- different types of Fire Pits and Stoves.
- Fire Pits and Stoves Plans
- There are fundamental differences between Fire Pits and Stoves. Although food
- can be cooked at either, a Stove will not increase a Sim's Social or Fun
- Motives. A Fire Pit can, provided the Sim can persuade another Sim to 'Join'
- him/her at the campfire.
- When two Sims sit together at a campfire, you will see the options:
- Tell Funny Story
- Tell Ghost Story
- Storytelling can raise Social and Fun Motives. It can increase the friendship
- between two Sims as well.
- A Fire Pit is used to mark the tribe's territory through the erection of
- a 'Home Tiki'. You only will see the option to erect a Home Tiki if you have
- created a Fire Pit. A Stove does not offer this option.
- As you can see, therefore, a Fire Pit of some kind is absolutely essential to
- the Tribe.
- There are differences in quality between the three Fire Pits you can make.
- The first is the simplest but is most likely to cause uncontrolled fires.
- As previously stated, fires are not caused by poor cooking skills or by chimp
- interference. They can be caused randomly by any fire burning in an Emergency
- or Provisional Fire Pit. They can be caused if a Sim leaves rubbish on the
- ground rather than disposing of it properly.
- Fire is less likely to escape from a Provisional Fire Pit than the Emergency
- pit. Furthermore, a Provisional Fire Pit will last longer than an Emergency
- one. The best Fire Pit, however, is the Fortified Fire Pit. A Fortified Fire
- Pit is durable and fairly safe, although it can collapse in time and require
- rebuilding.
- As far as Stoves are concerned, the basic difference between the different
- plans are the number of ingredients that can be used to prepare any dish.
- At all Fire Pits, only 1 Ingredient can be used, irrespective of the quality
- of the Fire Pit.
- At the Hut Stove, 2 ingredients can be combined to create a Dish.
- At the Cabin Stove, 3 ingredients can be combined.
- At the Bungalow Stove, the maximum number of 4 ingredients can be combined to
- create a dish. If it is made as a Group Meal, it will be considered
- a 'Feast'.
- The Bungalow Stove will not be unlocked at this point of the game, but I have
- included it here as it is the best stove for cooking.
- Emergency Fire Pit
- Motive Benefits: Fun 2 Comfort 1
- Resources Required: Driftwood 5
- Provisional Fire Pit
- Motive Benefits: Fun 2 Comfort 3
- Resources Required: Stone 3 Clay 5
- Places, Tools and Skills: Mechanical 4
- Hut Stove:
- Motive Benefits: None
- Resources Required: Bamboo 10 Vine: 10 Softwood: 10 Stone: 8
- Places, Tool s and Skills: Mechanical 2 Cooking 2
- Fortified Fire Pit
- Motive Benefits: Fun 2 Comfort 5
- Resources Required: Stone 20 Clay 15
- Places, Tools and Skills: Mechanical 6
- Cabin Stove
- Motive Benefits: None
- Resources Required: Hardwood: 5 Softwood: 10 Stone: 30 Clay: 10
- Places, Tools and Skills: Mechanical 4 Cooking 4
- Not Yet Unlocked:
- Bungalow Stove:
- Motive Benefits: None
- Resources Required: Metal Ore: 25
- Places, Tools and Skills: Mechanical 6 Cooking: 6
- Cooking and Cleaning
- At the first two Fire Pits, you will be able to cook for yourself but you will
- not be able to cook for others. At any Stove, however, you will have the
- option to:
- Cook Group Meal
- Cooking a Group Meal requires more ingredients than a meal for oneself. You
- need 3 of each ingredient in order to be able to use an ingredient. With
- less than 3 of any single item, you will not be able to use it to prepare a
- Group Meal.
- When you Cook at a Fire Pit, you immediately eat the food that you have
- prepared. When you Cook at a Stove, you need to choose the option to: Eat.
- When you cook a Group Meal, you need to do as follows:
- Serve
- If you have a table of any kind, you will place the dish on the table when
- you 'Serve' it. If you have no Table, you will place the dish on the ground
- or floor. You then need to choose:
- Grab a Plate
- After you take a portion of the dish, you need to choose:
- Eat
- When you have finished the dish, it will not vanish automatically. You will
- see the following options:
- Drop
- Clean Up
- If you 'Drop' the dish, it will rot and create a poor environment for all
- Sims. Always force your Sim to clean up his/her food. There are two ways to
- Clean Up.
- The default method is by throwing the remains into a Fire Pit. If there is no
- Fire Pit, your Sim will not be able to clean up and will leave the dish on the
- ground to rot.
- If there is a Fire Pit, but no fire is lit, your Sim will be obliged to light
- the fire before he/she can clean up. He/she then should collect ALL food
- remains and throw them upon the bonfire.
- The more sophisticated method of Clean Up is to throw all the remains into a
- Toilet. You need to have an outhouse in order to use this method. If you
- have an Outhouse, the Sim will attempt to throw the rubbish into the toilet.
- If the Outhouse is occupied, the Sim may wait until it becomes free or he/she
- may drop the food on the ground again. I believe it depends partly on the
- Sim's personality.
- Try always when you control a Sim to clean up any area in which you have built
- a home, as this will prevent accidental fires.
- Skull Rock Jungle
- When your Sim is rested and happy, try to Explore the Steep Passage. If your
- Sim cannot make the trip unaided, fix some Guarana and try again. When he/she
- emerges into the light of day, you will find yourself in the Skull Rock Jungle.
- The Skull Rock Jungle has two wonderful new resources in the form of Sisal and
- Clay. Sisal is the item used in Rope and Twine.
- To find the Clay, you may have to clear away other resources in front of it.
- The Clay deposits can be found near a cliff wall, behind some Bamboo and other
- plants.
- As previously stated, if you take a delivery of a green banana leaf parcel
- from a Chimp in Skull Rock Jungle, you may find:
- Chimp Delivery
- Congratulations: Your primate friend has brought you:
- Treasure Map Piece: 1
- When you have harvested Sisal, either go to or build a Crafting Bench in order
- to create two new tools:
- You then can craft two new tools:
- Shell Hoe
- Sewing Kit
- With the Shell Hoe, you can chop Soft Wood from trees such as the Coconut Palm
- and Papaya Tree.
- Skull Rock Jungle Resources:
- Identify:
- Brazil Nuts
- Mangoes
- Breadfruit
- Rattan
- Grapefruit
- Onion
- Garlic
- Sisal
- Tomatoes
- Long Beans
- Papaya
- Soft Wood
- Papayas
- Sugarcane
- Rice
- Lychees
- Bananas
- Bananas
- Banana Leaves
- Vines
- Cucumbers
- Snowberries
- Rumberries
- Koa Tree
- Hardwood
- Ti Tree
- Ti Leaves
- Orange Hibiscus Flowers
- Red Hisbiscus FLowers
- Yellow Hibiscus Flower
- White Hibiscus Flower
- Bamboo
- Clay
- Access to:
- Dark Cave
- West River Plains
- West River Plains:
- In Skull Rock Jungle, from the entrance to the Dark Cave, immediately go to
- the right to find the River Plains.
- You will see a prompt:
- Find the River Plains: Done!
- New Plans: Better shelters and tools for farming.
- New Book: Your Sim has found Moneywell's Big Book of Survival 2. It has more
- goals for your Sim.
- Exploring the new Plains, walk to the end of the area and you will see a
- prompt next to a rock:
- Craft Bridge across Chasm
- You will need:
- 10 Rope
- 25 Bamboo
- 10 Softwood
- You may not have sufficient Skill for this now but keep the resource list in
- mind as your Sims collect items.
- To the right of this rock is a trail that leads down through the Chasm to a
- new area. You may not have sufficient Body Skill, however, to 'Explore Chasm'.
- You will meet your third crewmate in the West River Plains as well. As with
- respect to the second crewmate, first choose the option to:
- Greet
- After you greet the lost crewmate, choose 'More', then 'Tell Joke' again and
- again until the Friendship Points reach about 40, then choose 'Special'
- and 'Ask to Join Tribe'.
- As soon as you gain control of another crewmate, make certain to set him/her a
- Task at the Tiki. If you have not built a Fire Pit at the West River Plains,
- do so in order to build a Home Tiki there. Set the Sim to Collect Resources
- as this appears to be the most useful. In this way, you will obtain extra
- supplies for crafting tools, objects and shelters.
- You will see your first chicken and your first wild boar in the West River
- Plains as well.
- Make the Bamboo Crafting Bench as soon as possible so you can make new tools:
- Stone Chisel
- Stone Hammer
- These will allow you to harvest obsidian, very important to make the best
- tools. Remember that Obsidian can be found in the Dark Cave. Like Clay, it
- is an inexhaustible resource.
- West River Plains Resources:
- Identify:
- Chili Peppers
- Taro
- Carrots
- Tumeric
- Physic Nuts
- Vines
- Mangoes
- Garlic
- Onions
- Lemon
- Lime
- Tangerine
- Peaches
- Yams
- Breadfruit
- Cotton
- Sisal
- Wheat
- Rice
- Grass
- Soybeans
- Tomatoes
- Manchineel Fruit
- Snowberries
- Raspberries
- Taro
- Sugarcane
- Cannonball
- Watermelon
- Mangosteens
- Grapefruit
- Lychees
- Bell Peppers
- Corn
- Orange Hibiscus Flower
- White Hibiscus Flower
- Koa Tree
- Hardwood
- Chicken Feathers
- If you set a trap:
- Chicken
- Meat
- Eggs
- Access to:
- Skull Rock Jungle
- East River Plains
- Hunting:
- It is in West River Plains that you will obtain new options to hunt for meat.
- If you can confront a wild boar, you can acquire Ham and Leather from it as
- well as Boar Tusks. If you can catch a Chicken, you will be able to obtain
- Chicken meat from it.
- Wild Boar:
- Fought a boar:
- Hunt a Boar: Done!
- New Plans: Boar Clothes and a Scarecrow
- Chickens:
- In specific locations in different areas, you either will see an actual
- Chicken or find a pile of feathers that will give you a prompt as follows:
- Set:
- Chicken Trap
- In order to make a Chicken Trap, you will need:
- Chicken Trap:
- Motive Benefits: None
- Resources Required: Softwood: 10
- Places, Tools and Skills:
- Crafting Bench 1
- Knife
- Mechanical 5
- As you can see, you do need to make the Chicken Trap at a Crafting Bench.
- Once you have made the trap, it will go into your Inventory. When you find a
- location that offers the prompt to set the trap, you can do so. More than one
- Chicken Trap can be made and set at locations throughout the map.
- You then need to go to the traps to see if a chicken has been caught at any of
- them. When you do catch a Chicken, you will see a prompt:
- Catch a Chicken: Done!
- New Plan: Chicken Coop!
- The first Chicken that you catch automatically will be converted to meat as
- you will not have any place for its domestication. Make a Chicken Coop if you
- wish to have the choice to domesticate the next Chicken that you catch.
- In order to make a Chicken Coop, you will need:
- Chicken Coop
- Motive Benefits: None
- Resources Required:
- Softwood: 10
- Grass: 10
- Vine: 10
- Places, Tools and Skills: Mechanical 4
- As you can see, you do not need to be at a Crafting Bench in order to make a
- Chicken Coop. When you have built the Coop, you will be able to take the next
- Chicken that you catch and choose 'Add' to add it to the Coop.
- Add to Coop
- Serenade Chicken
- Collect Eggs
- Once you have a Chicken in the Coop, you will have a new option:
- Serenade Chicken
- Do so and the Chicken will lay eggs for you. You then will see an option to:
- Collect Eggs.
- When you collect your first eggs, you will fulfil another Goal:
- Collect an Egg: Done!
- You can collect eggs from a chicken again and again. There is no time limit.
- You simply need to keep serenading the Chicken to induce it to produce more
- eggs.
- In your first visit to West River Plains, you should be able to fulfil the
- first two goals in the first section of the Third Lost Book:
- Live Off the Land
- 1. Catch a Chicken
- 2. Hunt a Boar
- Fashion and Grooming
- You may have noticed by now that your male crewmates have become increasingly
- unkempt in appearance with long hair and beards. All you need to do if you
- wish to improve their grooming is to access the 'Fashion and Grooming' section
- in the Main Menu.
- Here you can go to 'Head' and then choose to restore a clean-shaven appearance
- to the Sim. If you wish to keep his hair long, however, you are at liberty
- to do so. If you wish to give the male a shorter hairstyle, that can be done
- as well.
- New Portals at West River Plains:
- Walk to the end of the area and you will see two options in terms of new
- exits.
- The first is:
- Cross Chasm
- Canyon Pass
- The second is: Build Bridge
- To build a bridge across the Chasm, you will need the following:
- Rope Bridge:
- Motive Benefits: None
- Resources Required: Rope: 10, Bamboo: 25, Softwood: 10
- Places, Tools and Skills: Chasm, Mechanical 4, Logic 4
- Farming:
- If you have been collecting ash from fire pits and have crafted a hoe, you
- should be able to cultivate a patch of soil now to plant whatever resources or
- crops you wish.
- Cultivatable Soil Patch:
- Motive Benefits: None
- Resources Required: Ash: 1
- Places, Tools and Skills: Hoe, Cooking 4
- Plant a crop or resource that is scarce in this area and then harvest it to
- complete two goals in the fourth Lost Book:
- Fourth Lost Book, Part I:
- Moneywell's Big Book of Survival, Book 2
- Farm
- 1. Plant a Crop
- 2. Harvest a Crop
- 3. Harvest an Egg
- You should have harvested an egg now if you set a trap for a Chicken and built
- a chicken coop after catching one. Simply Serenade the Chicken on top of the
- Coop in order to be able to collect eggs from it.
- When you have harvested your first crop, you will see a prompt:
- Chicken Feathers:
- The first time you see Chicken feathers on the ground and choose to collect
- Feathers, you will obtain a new option:
- New Plans: Feather Clothing.
- Resources at West River Plains:
- Resources and crops that are available at the West River Plains are as follows:
- Tangerine
- Lemon
- Lime
- Pineapple
- Mangoes
- Peaches
- Carrots
- Cotton
- Lychees
- Soybeans
- Tomatoes
- Corn
- Manchineel
- Bell Peppers
- Raspberries
- Cherries
- Snowberries
- Cannonballs
- Chili Peppers
- Sisal
- Rice
- Sugarcane
- Grapefruit
- Taro
- Wheat
- Ga
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