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- import pygame
- import random
- import time
- import os
- os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" %(0, 20)
- pygame.init()
- SIZE = W, H = 400, 700
- screen = pygame.display.set_mode(SIZE)
- clock = pygame.time.Clock()
- # colours
- RED = (255, 0, 0)
- GREEN = (0, 255, 0)
- BLUE = (0, 0, 255)
- BACKGROUND = (94, 194, 222)
- STRIPE = (60, 160, 190)
- LANELINE = (255, 255, 255)
- x1 = 30
- x2 = 330
- lane1 = 30
- lane2 = 130
- lane3 = 230
- lane4 = 330
- y = 530
- width = 40
- height = 64
- toggle1 = 0
- toggle2 = 0
- target_x1 = 30
- target_x2 = 330
- vel_x = 10
- def drawScene():
- screen.fill(BACKGROUND)
- pygame.draw.polygon(screen, STRIPE, ((200, 700), (300, 700), (400, 600), (400, 500)))
- pygame.draw.polygon(screen, STRIPE, ((0, 700), (100, 700), (400, 400), (400, 300)))
- pygame.draw.polygon(screen, STRIPE, ((0, 500), (0, 600), (400, 200), (400, 100)))
- pygame.draw.polygon(screen, STRIPE, ((0, 300), (0, 400), (400, 0), (300, 0)))
- pygame.draw.polygon(screen, STRIPE, ((0, 100), (0, 200), (200, 0), (100, 0)))
- pygame.draw.line(screen, LANELINE, (100, 0), (100, 700), 2)
- pygame.draw.line(screen, LANELINE, (200, 0), (200, 700), 4)
- pygame.draw.line(screen, LANELINE, (300, 0), (300, 700), 2)
- mainsheet = pygame.image.load("dolphinSheet.png").convert()
- sheetSize = mainsheet.get_size()
- horiz_cells = 6
- vert_cells = 1
- cell_width = int(sheetSize[0] / horiz_cells)
- cell_height = int(sheetSize[1] / vert_cells)
- cellList = []
- for vert in range(0, sheetSize[1], cell_height):
- for horz in range(0, sheetSize[0], cell_width):
- surface = pygame.Surface((cell_width, cell_height))
- surface.blit(mainsheet, (0, 0),
- (horz, vert, cell_width, cell_height))
- colorkey = surface.get_at((0, 0))
- surface.set_colorkey(colorkey)
- cellList.append(surface)
- cellPosition = 0
- # main loop
- while True:
- clock.tick(60)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- run = False
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_a:
- pygame.mixer.music.load('percussiveHit.mp3')
- pygame.mixer.music.play()
- toggle1 += 1
- if toggle1 % 2 == 1:
- target_x1 += 100
- else:
- target_x1 -= 100
- elif event.key == pygame.K_d:
- pygame.mixer.music.load('percussiveHit.mp3')
- pygame.mixer.music.play()
- toggle2 += 1
- if toggle2 % 2 == 1:
- target_x2 -= 100
- else:
- target_x2 += 100
- if x1 < target_x1:
- x1 = min(x1 + vel_x, target_x1)
- else:
- x1 = max(x1 - vel_x, target_x1)
- if x2 < target_x2:
- x2 = min(x2 + vel_x, target_x2)
- else:
- x2 = max(x2 - vel_x, target_x2)
- if cellPosition < len(cellList) - 1:
- cellPosition += 1
- else:
- cellPosition = 0
- drawScene()
- pygame.draw.rect(screen, RED, (x1, y, width, height))
- pygame.draw.rect(screen, RED, (x2, y, width, height))
- screen.blit(cellList[cellPosition], (x1 + 4, y - 1))
- screen.blit(cellList[cellPosition], (x2 + 4, y - 1))
- # players
- # screen.blit(playerImg, (x1 + 4, y - 5))
- # screen.blit(playerImg, (x2 + 4, y - 5))
- pygame.display.update()
- pygame.quit()
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