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- -- UI Loader Script
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local ExecuteButton = Instance.new("TextButton")
- local ClearButton = Instance.new("TextButton")
- local InjectButton = Instance.new("TextButton")
- local TextBox = Instance.new("TextBox")
- local TextLabel = Instance.new("TextLabel")
- -- Properties for ScreenGui
- ScreenGui.Name = "ExecutorUI"
- ScreenGui.Parent = game:GetService("CoreGui")
- -- Frame properties
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0.5, -200, 0.5, -200)
- Frame.Size = UDim2.new(0, 400, 0, 400)
- Frame.Visible = true
- Frame.Active = true
- Frame.Draggable = true
- -- TextLabel Properties (Rip_BinosBey Executor with rainbow and glow effect)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
- TextLabel.Position = UDim2.new(0.1, 0, 0.05, 0)
- TextLabel.Size = UDim2.new(0.8, 0, 0.2, 0)
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Text = "Rip_BinosBey Executor"
- TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
- TextLabel.TextSize = 40
- TextLabel.TextWrapped = true
- -- ExecuteButton properties
- ExecuteButton.Parent = Frame
- ExecuteButton.BackgroundColor3 = Color3.fromRGB(0, 128, 255)
- ExecuteButton.Position = UDim2.new(0.05, 0, 0.75, 0)
- ExecuteButton.Size = UDim2.new(0.425, 0, 0.1, 0)
- ExecuteButton.Font = Enum.Font.SourceSans
- ExecuteButton.Text = "Execute"
- ExecuteButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- ExecuteButton.TextSize = 18
- -- ClearButton properties
- ClearButton.Parent = Frame
- ClearButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- ClearButton.Position = UDim2.new(0.525, 0, 0.75, 0)
- ClearButton.Size = UDim2.new(0.425, 0, 0.1, 0)
- ClearButton.Font = Enum.Font.SourceSans
- ClearButton.Text = "Clear"
- ClearButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- ClearButton.TextSize = 18
- -- InjectButton properties
- InjectButton.Parent = Frame
- InjectButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
- InjectButton.Position = UDim2.new(0.05, 0, 0.85, 0)
- InjectButton.Size = UDim2.new(0.9, 0, 0.1, 0)
- InjectButton.Font = Enum.Font.SourceSans
- InjectButton.Text = "Inject"
- InjectButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- InjectButton.TextSize = 18
- -- TextBox properties
- TextBox.Parent = Frame
- TextBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
- TextBox.Position = UDim2.new(0.05, 0, 0.3, 0)
- TextBox.Size = UDim2.new(0.9, 0, 0.4, 0)
- TextBox.Font = Enum.Font.SourceSans
- TextBox.PlaceholderText = "Enter script here..."
- TextBox.Text = ""
- TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextBox.TextSize = 18
- TextBox.TextWrapped = true
- TextBox.TextYAlignment = Enum.TextYAlignment.Top
- TextBox.ClearTextOnFocus = false
- TextBox.MultiLine = true
- -- Functions
- local injected = false
- local function ExecuteScript()
- if injected then
- local scriptText = TextBox.Text
- if scriptText and scriptText ~= "" then
- loadstring(scriptText)()
- end
- else
- warn("You need to inject first!")
- end
- end
- local function ClearText()
- TextBox.Text = ""
- end
- local function Inject()
- injected = true
- print("Injected!")
- end
- ExecuteButton.MouseButton1Click:Connect(ExecuteScript)
- ClearButton.MouseButton1Click:Connect(ClearText)
- InjectButton.MouseButton1Click:Connect(Inject)
- -- Toggle UI Visibility with RightShift
- local UIS = game:GetService("UserInputService")
- local function onKeyPress(input)
- if input.KeyCode == Enum.KeyCode.RightShift then
- Frame.Visible = not Frame.Visible
- end
- end
- UIS.InputBegan:Connect(onKeyPress)
- -- Rainbow Effect (Color Cycling for TextLabel)
- local TweenService = game:GetService("TweenService")
- local function createRainbowEffect(label)
- local rainbowColors = {
- Color3.fromRGB(255, 0, 0), -- Red
- Color3.fromRGB(255, 165, 0), -- Orange
- Color3.fromRGB(255, 255, 0), -- Yellow
- Color3.fromRGB(0, 255, 0), -- Green
- Color3.fromRGB(0, 0, 255), -- Blue
- Color3.fromRGB(75, 0, 130), -- Indigo
- Color3.fromRGB(238, 130, 238) -- Violet
- }
- local currentIndex = 1
- while true do
- local nextColor = rainbowColors[currentIndex]
- local tween = TweenService:Create(label, TweenInfo.new(0.5), {TextColor3 = nextColor})
- tween:Play()
- currentIndex = currentIndex % #rainbowColors + 1
- wait(0.5)
- end
- end
- -- Glow Effect for TextLabel
- local function createGlowEffect(label)
- local glow = Instance.new("TextLabel")
- glow.Name = "Glow"
- glow.Parent = label.Parent
- glow.Size = label.Size
- glow.Position = label.Position
- glow.Text = label.Text
- glow.TextColor3 = label.TextColor3
- glow.TextSize = label.TextSize
- glow.Font = label.Font
- glow.BackgroundTransparency = 1
- glow.TextTransparency = 0.5
- glow.ZIndex = label.ZIndex - 1
- glow.TextStrokeTransparency = 0.7
- -- Sync glow color with the main label
- spawn(function()
- while true do
- glow.TextColor3 = label.TextColor3
- wait(0.1)
- end
- end)
- end
- -- Apply Effects to TextLabel
- createRainbowEffect(TextLabel)
- createGlowEffect(TextLabel)
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