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- _G.On = true
- while _G.On == true do
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- wait(0.0001)
- game.ReplicatedStorage.Events.Rebirth:InvokeServer()
- end
- -- Made By Yanis
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