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- Tentacle User: Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], Stagnant Sigh [27], Constrict [33], Skill Break [37], Tentacle Frenzy [45]
- Skills = [Tentacle Technique]
- (Tentacle technique has an unique mechanic [Sort of like tohok if you played], in that when tentacle cums on training sessions [I think], you can raise it’s power or some such in a tentacle room sort of thing, I didn’t test the influence of that on the tentacle hand weapon or these skills, if that does influence these skills, then this skillset is much stronger, as it is though, it’s pretty lackluster)
- Tail [0]
- Light Skill, 1, foe, Can be used from the back row
- Shibaboo [7]
- Bind, 1, enemy
- Mow Down [13]
- Med Strike, All, Foes
- Swift Strike [17]
- 3/5 Light Strike, Random, Foes, Chance to Shock
- Stagnant Sigh [27] (Upgradeable Stagnant Air)
- Raises chance the enemy gets afflicted by status effected, chance is reduced each turn of battle.
- Stagnant Air = Greatly raises chance the enemy gets afflicted by status effected, chance is reduced each turn of battle.
- (Don’t think it reduces Null/reflect/Absorb mind/nerve enemies so this gets less useful mid to late game)
- Constrict [33]
- Heavy Skill, 1, foe, Can be used from the back row
- Skill Break [37]
- Negates Skill resistance of enemy
- (Doesn’t work against Null/Abs/Ref enemies)
- Tentacle Frenzy [45]
- 3/6 Light Skill, Random, Row
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