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May 17th, 2020
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  1. RUNE II Update 1.1.14394 Patch Notes
  2.  
  3. General Fixes:
  4. Increased optimization on graphics, sound, and engine.
  5. Updated support for ultrawide (21:9) monitors.
  6. Updated character select screen for all monitors (but especially ultrawide ones).
  7. Added numerical resolution scale raw number in options menu
  8. Recalculated Field of View to use vertical resolution.
  9.  
  10. User Interface and User Experience:
  11. Updated Zoom icon within character creator
  12. In preparation for future updates, we have hidden the Ragnarok Timer from the Artifacts menu.
  13. The timer is still running silently in the event that you cannot complete the artifact quests within a given age.
  14. Changed recipe sorting in crafting inventory.
  15. Recipes sort by level and display name.
  16. Updated falling damage tooltip to correctly read “Safe Fall Height”.
  17. Corrected recipe rewards for Hel’s and Odin’s paths.
  18.  
  19. Player specific
  20. Fixed an issue where spears would recoil too much when hitting the ground.
  21.  
  22. Movement:
  23. Split roll dodge (space + ASD) and hop dodge (Double tap WASD)
  24. Updated settings option to allow players to turn off hop dodge.
  25. Fixed an issue causing rolls and dodges to happen at the same time.
  26. Updated player rotation while sprinting.
  27. Players can now sprint full speed in all directions.
  28. Increased the distance that players can fall before taking fall damage.
  29.  
  30. Villages and Villagers:
  31. Updated villager names.
  32. Added pickaxe and woodcutter axe to the first longhouse on Old Wotenkeld island.
  33.  
  34. Enemy Loot:
  35. Adjusted size and pickup radius of items.
  36. We watered the trees with Viagra. The wood that drops is now bigger.
  37. Re-enabled body part spawning.
  38. Increased frequency of gibbing using blunt weapons.
  39. Increased amount of body parts that spawn when gibbing.
  40. Updated loot outcomes on grunts.
  41.  
  42. Player Loot:
  43. Added the ability for players to pick up all materials, consumables, and ammo in the area around them by holding E for 1 second.
  44. Added mods to shields and rusty weapons.
  45. Removed Brittle mod.
  46.  
  47. Animations:
  48. Updated 2-handed spin attack animations to not have player rest axe on neck after spin.
  49.  
  50. Ages of Ragnarok:
  51. Updated weather patterns in the Age of Frost
  52. Updated sky settings in the Age of Treachery
  53.  
  54. **************************************************************************************************
  55.  
  56. RUNE II Update 1.1.14285 Patch Notes
  57.  
  58. General Fixes:
  59. Greatly increased optimization on graphics, sound, and engine.
  60. Fixed a fatal error crash that occurred when the player entered ragdoll mode in the same frame that physics was enabled.
  61. Previously, jumping while getting killed == hard crash.
  62. Now, jumping while getting killed == no crash!
  63. Fixed an issue where crashing would revert your save back to the beginning of the current Age.
  64.  
  65. Ages of Ragnarok:
  66. Increased length Ragnarok Timer in all ages.
  67. In preparation for future updates, we have hidden the Ragnarok Timer.
  68. The timer is still running silently in the event that you cannot complete the artifact quests within a given age.
  69. Adjusted visuals in the Age of Night.
  70. Adjusted weather patterns in the Age of Frost.
  71.  
  72. Combat:
  73. Increased the frequency enemies can be dismembered and gibbed.
  74. Corpse explosions everywhere!
  75. Fixed an issue preventing Conrack the Betrayer from dealing fire damage.
  76.  
  77. User Interface and User Experience:
  78. Overhauled rebuildable structure widget.
  79. Building widget now appears in the lower right side of the screen above the hotbar.
  80. Removed the ability to build one-by-one. Pressing USE (E) will now contribute as many materials as possible at once.
  81. Moved Vanity camera from Shift >> H.
  82. Vanity camera free look is now a toggle.
  83. Vanity camera free lock is disabled when the player starts moving.
  84. Restored map fog of war at 50% opacity.
  85. Fixed an issue preventing the salvaging UI from showing correctly.
  86. Updated the “CONFIRM” button in the server browser to correctly point to https://rune2.com/servers
  87.  
  88. Player specific:
  89. Added “unstuck” functionality if you get stuck. Press Z once to unstuck, press and hold Z twice to suicide.
  90.  
  91. Loki:
  92. Increased time between Loki saying “GET OUT” and you actually getting thrown out after fighting Loki.
  93.  
  94. Villages and Villagers:
  95. Added specific gifts to Village Woodcutters and Village Miners
  96. Updated range that unbuilt buildings prompt you to add material.
  97. Fixed an issue causing duplicate longhouses in Thor’s Village.
  98. Updated villager names.
  99. Added additional audio volumes to village buildings.
  100.  
  101. Weapons:
  102. Added Woodcutter axe and Pickaxe.
  103.  
  104. Enemy Loot:
  105. Updated loot outcomes on all enemies.
  106. Updated Hyrm’s loot table to only drop Hrym’s Greatsword and Allmetal.
  107. Adjusted size and pickup radius of items.
  108. MEAD BIGGER IT WAS TOO SMALL.
  109. Giants big, therefore giant blood big.
  110.  
  111. Player Loot:
  112. Updated chest locations throughout Midgard.
  113. No more loot falling off the edge of a cliff!
  114. Wood from knocking over trees now spawns at the base of the tree.
  115.  
  116. Systems:
  117. Removed “HUNGRY” text.
  118. Disabled freezing system.
  119.  
  120. Multiplayer Co-op Campaign:
  121. Updated network smoothing settings for players.
  122. This should lead to more natural animations while on a server.
  123.  
  124. Art:
  125. Updated RUNE II menu logos.
  126. Updated RUNE II logo in opening movie.
  127. Smoothed out the path on Old Wotenkeld island between the Bifrost Gate and the first Longhouse.
  128.  
  129. Animations:
  130. Updated 2-Handed spin attack animations.
  131.  
  132. Artifacts and Progression:
  133. Removed all negative effects from holding artifacts.
  134. Edited text in Path of the Forester to clarify goals
  135. Harvest trees to complete this side-quest.
  136. Fixed an issue preventing auto-save from executing correctly.
  137. Updated recipe unlocks at player levels. You now unlock all weapon recipes on their associated level besides Realm weapons.
  138. Fixed an issue preventing players from aligning to a god when they did not have an alignment.
  139. Updated wording on cooking quest within Old Wotenkeld Island.
  140. Updated first sword and first armor piece you receive on Old Wotenkeld Island.
  141. Re-added Copper Spear to starting recipes
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