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- RUNE II Update 1.1.14394 Patch Notes
- General Fixes:
- Increased optimization on graphics, sound, and engine.
- Updated support for ultrawide (21:9) monitors.
- Updated character select screen for all monitors (but especially ultrawide ones).
- Added numerical resolution scale raw number in options menu
- Recalculated Field of View to use vertical resolution.
- User Interface and User Experience:
- Updated Zoom icon within character creator
- In preparation for future updates, we have hidden the Ragnarok Timer from the Artifacts menu.
- The timer is still running silently in the event that you cannot complete the artifact quests within a given age.
- Changed recipe sorting in crafting inventory.
- Recipes sort by level and display name.
- Updated falling damage tooltip to correctly read “Safe Fall Height”.
- Corrected recipe rewards for Hel’s and Odin’s paths.
- Player specific
- Fixed an issue where spears would recoil too much when hitting the ground.
- Movement:
- Split roll dodge (space + ASD) and hop dodge (Double tap WASD)
- Updated settings option to allow players to turn off hop dodge.
- Fixed an issue causing rolls and dodges to happen at the same time.
- Updated player rotation while sprinting.
- Players can now sprint full speed in all directions.
- Increased the distance that players can fall before taking fall damage.
- Villages and Villagers:
- Updated villager names.
- Added pickaxe and woodcutter axe to the first longhouse on Old Wotenkeld island.
- Enemy Loot:
- Adjusted size and pickup radius of items.
- We watered the trees with Viagra. The wood that drops is now bigger.
- Re-enabled body part spawning.
- Increased frequency of gibbing using blunt weapons.
- Increased amount of body parts that spawn when gibbing.
- Updated loot outcomes on grunts.
- Player Loot:
- Added the ability for players to pick up all materials, consumables, and ammo in the area around them by holding E for 1 second.
- Added mods to shields and rusty weapons.
- Removed Brittle mod.
- Animations:
- Updated 2-handed spin attack animations to not have player rest axe on neck after spin.
- Ages of Ragnarok:
- Updated weather patterns in the Age of Frost
- Updated sky settings in the Age of Treachery
- **************************************************************************************************
- RUNE II Update 1.1.14285 Patch Notes
- General Fixes:
- Greatly increased optimization on graphics, sound, and engine.
- Fixed a fatal error crash that occurred when the player entered ragdoll mode in the same frame that physics was enabled.
- Previously, jumping while getting killed == hard crash.
- Now, jumping while getting killed == no crash!
- Fixed an issue where crashing would revert your save back to the beginning of the current Age.
- Ages of Ragnarok:
- Increased length Ragnarok Timer in all ages.
- In preparation for future updates, we have hidden the Ragnarok Timer.
- The timer is still running silently in the event that you cannot complete the artifact quests within a given age.
- Adjusted visuals in the Age of Night.
- Adjusted weather patterns in the Age of Frost.
- Combat:
- Increased the frequency enemies can be dismembered and gibbed.
- Corpse explosions everywhere!
- Fixed an issue preventing Conrack the Betrayer from dealing fire damage.
- User Interface and User Experience:
- Overhauled rebuildable structure widget.
- Building widget now appears in the lower right side of the screen above the hotbar.
- Removed the ability to build one-by-one. Pressing USE (E) will now contribute as many materials as possible at once.
- Moved Vanity camera from Shift >> H.
- Vanity camera free look is now a toggle.
- Vanity camera free lock is disabled when the player starts moving.
- Restored map fog of war at 50% opacity.
- Fixed an issue preventing the salvaging UI from showing correctly.
- Updated the “CONFIRM” button in the server browser to correctly point to https://rune2.com/servers
- Player specific:
- Added “unstuck” functionality if you get stuck. Press Z once to unstuck, press and hold Z twice to suicide.
- Loki:
- Increased time between Loki saying “GET OUT” and you actually getting thrown out after fighting Loki.
- Villages and Villagers:
- Added specific gifts to Village Woodcutters and Village Miners
- Updated range that unbuilt buildings prompt you to add material.
- Fixed an issue causing duplicate longhouses in Thor’s Village.
- Updated villager names.
- Added additional audio volumes to village buildings.
- Weapons:
- Added Woodcutter axe and Pickaxe.
- Enemy Loot:
- Updated loot outcomes on all enemies.
- Updated Hyrm’s loot table to only drop Hrym’s Greatsword and Allmetal.
- Adjusted size and pickup radius of items.
- MEAD BIGGER IT WAS TOO SMALL.
- Giants big, therefore giant blood big.
- Player Loot:
- Updated chest locations throughout Midgard.
- No more loot falling off the edge of a cliff!
- Wood from knocking over trees now spawns at the base of the tree.
- Systems:
- Removed “HUNGRY” text.
- Disabled freezing system.
- Multiplayer Co-op Campaign:
- Updated network smoothing settings for players.
- This should lead to more natural animations while on a server.
- Art:
- Updated RUNE II menu logos.
- Updated RUNE II logo in opening movie.
- Smoothed out the path on Old Wotenkeld island between the Bifrost Gate and the first Longhouse.
- Animations:
- Updated 2-Handed spin attack animations.
- Artifacts and Progression:
- Removed all negative effects from holding artifacts.
- Edited text in Path of the Forester to clarify goals
- Harvest trees to complete this side-quest.
- Fixed an issue preventing auto-save from executing correctly.
- Updated recipe unlocks at player levels. You now unlock all weapon recipes on their associated level besides Realm weapons.
- Fixed an issue preventing players from aligning to a god when they did not have an alignment.
- Updated wording on cooking quest within Old Wotenkeld Island.
- Updated first sword and first armor piece you receive on Old Wotenkeld Island.
- Re-added Copper Spear to starting recipes
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