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- -FaN-
- June 8, 2009 Patch
- The Force-A-Nature's damage was increased by 10%.
- June 23, 2009 Patch
- The knockback effect no longer affects Disguised Spies.
- June 25, 2009 Patch
- The previous patch was reverted; knockback now affects Disguised Spies again.
- August 13, 2009 Patch (Classless Update)
- Corrections were made to the knockback dealt.
- Knockback now only works in close range, similar to the compression blast.
- The effect can no longer be used to juggle enemies; knockback is now only dealt by the first shot.
- Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback became scaled by an indeterminate amount of damage done.
- January 6, 2010 Patch
- Further corrections made to the knockback.
- Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
- The angle of the Force-A-Nature when fired determines the knockback.
- It no longer affects grounded targets as much.
- January 7, 2010 Patch
- Fixed grounded players receiving falling damage from shots fired directly above them.
- January 13, 2010 Patch
- The Force-A-Nature now correctly knocks back players on the ground.
- The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.
- -Shortstop-
- October 13, 2011 Patch (Manniversary Update & Sale)
- [Undocumented] The Shortstop reload time has been slowed down by 50%.
- July 10, 2013 Patch
- Changed attributes:
- Added 20% bonus healing while deployed.
- Added 80% vulnerability increase to all push forces while deployed.
- February 7, 2014 Patch
- Changed attribute:
- Reduced extra knockback penalty from 80% to 40%.
- July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attributes:
- No longer uses secondary ammo and now uses primary ammo instead.
- Healing and knockback passives are only active when weapon is deployed.
- July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Added an Alt-fire attack -- reach out and shove someone!
- Removed +healing bonus
- Reduced pushback vuln to +20% (from +40%)
- -Soda Popper-
- July 26, 2011 Patch
- Corrected the damage ramp for the Soda Popper.
- December 20, 2013 Patch
- Changed attributes:
- Hype no longer grants mini-crits.
- Added Hypemode which grants up to 5 extra air jumps when active.
- Hypemode is triggered by Alt-Attack when hype is full.
- February 7, 2014 Patch
- [Undocumented] Removed the "no random critical hits" attribute from the Soda Popper.
- July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Added "On hit: build Hype"
- Removed "build hype by running around"
- -BFB-
- November 21, 2013 Patch (Two Cities Update)
- Changed attributes:
- Speed penalty changed from -35% to -10% (total minimum speed changed from 87% to 120%).
- Boost is now only partially lost on air jumps instead of all jumps (previously, boost was reset to zero upon any jump).
- Reduced Clip Size from 6 to 4.
- Removed 40% more accurate attribute.
- Removed -30% Damage Penalty attribute.
- July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Added Boost reduction on taking damage.
- Increased amount of Boost lost on air jump.
- -Pistol-
- August 13, 2009 Patch (Classless Update)
- The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
- -Bonk-
- April 20, 2009 Patch
- Scouts now drop the Intelligence if they're carrying it when they start phasing.
- April 28, 2010 Patch
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- June 27, 2012 Patch (Pyromania Update)
- Increased duration from 6 to 8 seconds.
- -Crit-a-Cola-
- June 27, 2012 Patch (Pyromania Update)
- Changed attributes:
- Added +25% increased movement speed while active.
- Increased duration from 6 to 8 seconds.
- July 10, 2013 Patch
- Changed attributes:
- Removed Damage taken mini-crits.
- Added Damage taken increased 25%.
- December 20, 2013 Patch
- Changed attribute:
- Reduced damage taken increased from 25% to 10%.
- July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Added Marked-for-Death debuff for 2 seconds after the buff effect expires.
- April 14, 2011 Patch (Hatless Update)
- The Mad Milk's heal rate for damage done was reduced from 75% to 60%.
- -Mad Milk-
- December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Extinguishing an ally will now reduce the cool down by 20%.
- January 7, 2016 Patch
- Changed attribute:
- Updated Mad Milk so it grants a 20% cooldown reduction when used to extinguish a burning teammate.
- -Winger-
- July 10, 2013 Patch
- Changed attribute:
- Added: +25% Jump Height bonus while Winger is active.
- -PBPP-
- July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed.
- Removed +15 max health passive.
- Added up to +3 health per hit.
- Changed damage vulnerability from +50% fire to +20% all sources while active.
- December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Increased health recovered on hit from +3 to +5.
- -Sandman-
- February 25, 2009 Patch
- Removed the damage reduction against non-stunned enemies on the Sandman.
- Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.
- March 13, 2009 Patch
- Players who are stunned by a ball now take 50% less damage.
- The minimum distance to stun a player using this weapon was increased.
- August 13, 2009 Patch (Classless Update)
- The Sandman's stun effect went under numerous changes.
- Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- ÜberCharged players can no longer be stunned.
- Heavies spinning their Miniguns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute was changed from "no double jump" to "-30 max health".
- December 17, 2009 Patch (WAR! Update)
- The Sandman will only stun on a max range hit.
- All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
- A recharge sound was added to the Sandman's recharge ability.
- January 6, 2010 Patch
- Reduced the health penalty on the Sandman to "-15 max health".
- April 28, 2010 Patch
- Added a slight speed reduction to stunned players.
- -SOAS-
- February 7, 2011 Patch
- Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to always mini-crit against burning targets if the attack is not already critical. (As a result, the damage penalty is now -15%.)
- April 14, 2011 Patch (Hatless Update)
- Changed attributes:
- 100% critical hit vs burning players
- -25% damage penalty
- July 7, 2016 Patch (Meet Your Match Update)
- Added "25% less damage from fire while deployed" attribute.
- -Fan of War-
- April 14, 2011 Patch (Hatless Update)
- Changed effect duration to 15 seconds.
- July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Now crits whenever it would normally mini-crit.
- Reduced damage penalty from -90% to -75%.
- -Wrap Assassin-
- December 17, 2015 Patch (Tough Break Update)
- Changed attributes:
- Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
- Ball recharge rate increased by 25%.
- Damage penalty reduced from -70% to -65%.
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