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  1. -FaN-
  2.  
  3. June 8, 2009 Patch
  4. The Force-A-Nature's damage was increased by 10%.
  5.  
  6. June 23, 2009 Patch
  7. The knockback effect no longer affects Disguised Spies.
  8.  
  9. June 25, 2009 Patch
  10. The previous patch was reverted; knockback now affects Disguised Spies again.
  11.  
  12. August 13, 2009 Patch (Classless Update)
  13. Corrections were made to the knockback dealt.
  14. Knockback now only works in close range, similar to the compression blast.
  15. The effect can no longer be used to juggle enemies; knockback is now only dealt by the first shot.
  16. Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
  17. Knockback became scaled by an indeterminate amount of damage done.
  18.  
  19. January 6, 2010 Patch
  20. Further corrections made to the knockback.
  21. Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
  22. The angle of the Force-A-Nature when fired determines the knockback.
  23. It no longer affects grounded targets as much.
  24.  
  25. January 7, 2010 Patch
  26. Fixed grounded players receiving falling damage from shots fired directly above them.
  27.  
  28. January 13, 2010 Patch
  29. The Force-A-Nature now correctly knocks back players on the ground.
  30. The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.
  31.  
  32. -Shortstop-
  33.  
  34. October 13, 2011 Patch (Manniversary Update & Sale)
  35. [Undocumented] The Shortstop reload time has been slowed down by 50%.
  36.  
  37. July 10, 2013 Patch
  38. Changed attributes:
  39. Added 20% bonus healing while deployed.
  40. Added 80% vulnerability increase to all push forces while deployed.
  41.  
  42. February 7, 2014 Patch
  43. Changed attribute:
  44. Reduced extra knockback penalty from 80% to 40%.
  45.  
  46. July 2, 2015 Patch #1 (Gun Mettle Update)
  47. Updated description to better detail the weapon's features.
  48. Changed attributes:
  49. No longer uses secondary ammo and now uses primary ammo instead.
  50. Healing and knockback passives are only active when weapon is deployed.
  51.  
  52. July 7, 2016 Patch (Meet Your Match Update)
  53. Changed attributes:
  54. Added an Alt-fire attack -- reach out and shove someone!
  55. Removed +healing bonus
  56. Reduced pushback vuln to +20% (from +40%)
  57.  
  58. -Soda Popper-
  59.  
  60. July 26, 2011 Patch
  61. Corrected the damage ramp for the Soda Popper.
  62.  
  63. December 20, 2013 Patch
  64. Changed attributes:
  65. Hype no longer grants mini-crits.
  66. Added Hypemode which grants up to 5 extra air jumps when active.
  67. Hypemode is triggered by Alt-Attack when hype is full.
  68.  
  69. February 7, 2014 Patch
  70. [Undocumented] Removed the "no random critical hits" attribute from the Soda Popper.
  71.  
  72. July 7, 2016 Patch (Meet Your Match Update)
  73. Changed attributes:
  74. Added "On hit: build Hype"
  75. Removed "build hype by running around"
  76.  
  77. -BFB-
  78.  
  79. November 21, 2013 Patch (Two Cities Update)
  80. Changed attributes:
  81. Speed penalty changed from -35% to -10% (total minimum speed changed from 87% to 120%).
  82. Boost is now only partially lost on air jumps instead of all jumps (previously, boost was reset to zero upon any jump).
  83. Reduced Clip Size from 6 to 4.
  84. Removed 40% more accurate attribute.
  85. Removed -30% Damage Penalty attribute.
  86.  
  87. July 2, 2015 Patch #1 (Gun Mettle Update)
  88. Changed attributes:
  89. Added Boost reduction on taking damage.
  90. Increased amount of Boost lost on air jump.
  91.  
  92. -Pistol-
  93.  
  94. August 13, 2009 Patch (Classless Update)
  95. The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
  96.  
  97. -Bonk-
  98.  
  99. April 20, 2009 Patch
  100. Scouts now drop the Intelligence if they're carrying it when they start phasing.
  101.  
  102. April 28, 2010 Patch
  103. Post-use movement penalty removed.
  104. Now has a re-use cooldown time, like The Sandman.
  105.  
  106. June 27, 2012 Patch (Pyromania Update)
  107. Increased duration from 6 to 8 seconds.
  108.  
  109. -Crit-a-Cola-
  110.  
  111. June 27, 2012 Patch (Pyromania Update)
  112. Changed attributes:
  113. Added +25% increased movement speed while active.
  114. Increased duration from 6 to 8 seconds.
  115.  
  116. July 10, 2013 Patch
  117. Changed attributes:
  118. Removed Damage taken mini-crits.
  119. Added Damage taken increased 25%.
  120.  
  121. December 20, 2013 Patch
  122. Changed attribute:
  123. Reduced damage taken increased from 25% to 10%.
  124.  
  125. July 7, 2016 Patch (Meet Your Match Update)
  126. Changed attributes:
  127. Added Marked-for-Death debuff for 2 seconds after the buff effect expires.
  128.  
  129. April 14, 2011 Patch (Hatless Update)
  130. The Mad Milk's heal rate for damage done was reduced from 75% to 60%.
  131.  
  132. -Mad Milk-
  133.  
  134. December 17, 2015 Patch (Tough Break Update)
  135. Changed attribute:
  136. Extinguishing an ally will now reduce the cool down by 20%.
  137.  
  138. January 7, 2016 Patch
  139. Changed attribute:
  140. Updated Mad Milk so it grants a 20% cooldown reduction when used to extinguish a burning teammate.
  141.  
  142. -Winger-
  143.  
  144. July 10, 2013 Patch
  145. Changed attribute:
  146. Added: +25% Jump Height bonus while Winger is active.
  147.  
  148. -PBPP-
  149.  
  150. July 2, 2015 Patch #1 (Gun Mettle Update)
  151. Changed attributes:
  152. Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed.
  153. Removed +15 max health passive.
  154. Added up to +3 health per hit.
  155. Changed damage vulnerability from +50% fire to +20% all sources while active.
  156.  
  157. December 17, 2015 Patch (Tough Break Update)
  158. Changed attribute:
  159. Increased health recovered on hit from +3 to +5.
  160.  
  161. -Sandman-
  162.  
  163. February 25, 2009 Patch
  164. Removed the damage reduction against non-stunned enemies on the Sandman.
  165. Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.
  166.  
  167. March 13, 2009 Patch
  168. Players who are stunned by a ball now take 50% less damage.
  169. The minimum distance to stun a player using this weapon was increased.
  170.  
  171. August 13, 2009 Patch (Classless Update)
  172. The Sandman's stun effect went under numerous changes.
  173. Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun.
  174. Stunned players now take 75% of all incoming damage instead of 50%.
  175. √úberCharged players can no longer be stunned.
  176. Heavies spinning their Miniguns will continue to spin when stunned (whether the left or right mouse button is pressed).
  177. The minimum distance to stun a target has been reduced.
  178. The negative attribute was changed from "no double jump" to "-30 max health".
  179.  
  180. December 17, 2009 Patch (WAR! Update)
  181. The Sandman will only stun on a max range hit.
  182. All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
  183. A recharge sound was added to the Sandman's recharge ability.
  184.  
  185. January 6, 2010 Patch
  186. Reduced the health penalty on the Sandman to "-15 max health".
  187.  
  188. April 28, 2010 Patch
  189. Added a slight speed reduction to stunned players.
  190.  
  191. -SOAS-
  192.  
  193. February 7, 2011 Patch
  194. Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to always mini-crit against burning targets if the attack is not already critical. (As a result, the damage penalty is now -15%.)
  195.  
  196. April 14, 2011 Patch (Hatless Update)
  197. Changed attributes:
  198. 100% critical hit vs burning players
  199. -25% damage penalty
  200.  
  201. July 7, 2016 Patch (Meet Your Match Update)
  202. Added "25% less damage from fire while deployed" attribute.
  203.  
  204. -Fan of War-
  205.  
  206. April 14, 2011 Patch (Hatless Update)
  207. Changed effect duration to 15 seconds.
  208.  
  209. July 2, 2015 Patch #1 (Gun Mettle Update)
  210. Changed attributes:
  211. Now crits whenever it would normally mini-crit.
  212. Reduced damage penalty from -90% to -75%.
  213.  
  214. -Wrap Assassin-
  215.  
  216. December 17, 2015 Patch (Tough Break Update)
  217. Changed attributes:
  218. Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
  219. Ball recharge rate increased by 25%.
  220. Damage penalty reduced from -70% to -65%.
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