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Mar 3rd, 2018
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  1. //////////////Truck
  2. new g_Object[2];
  3. new g_Vehicle[1793];
  4. g_Object[0] = CreateObject(2934, 1149.6530, -2025.5809, 68.9999, 0.0000, 0.0000, 0.0000); //kmb_container_red
  5. SetObjectMaterial(g_Object[0], 0, 18081, "cj_barb", "ab_panel_woodgrime", 0x00000000);
  6. SetObjectMaterial(g_Object[0], 1, 18081, "cj_barb", "ab_panel_woodgrime", 0x00000000);
  7. g_Object[1] = CreateObject(2934, 1149.6530, -2025.5809, 68.9999, 0.0000, 0.0000, 0.0000); //kmb_container_red
  8. SetObjectMaterial(g_Object[1], 0, 18081, "cj_barb", "ab_panel_woodgrime", 0x00000000);
  9. SetObjectMaterial(g_Object[1], 1, 18081, "cj_barb", "ab_panel_woodgrime", 0x00000000);
  10. g_Vehicle[0] = CreateVehicle(538, 1462.0744, 2630.8786, 10.8203, 200.0000, 0, 0, -1); //
  11. g_Vehicle[1792] = CreateVehicle(578, 1177.7987, -2051.1057, 69.6735, 162.9474, 0, 0, -1); //DFT-30
  12. AttachObjectToVehicle(g_Object[0], g_Vehicle[1792], -0.0199, -2.0599, 1.1599, 0.0000, 0.0000, 0.0000);
  13. AttachObjectToVehicle(g_Object[1], g_Vehicle[1792], 0.0000, -1.1599, 1.1599, 0.0000, 0.0000, 0.0000);
  14. ///////////////////////////
  15. ///////////////////Truck1
  16. new g_Object[1];
  17. new g_Vehicle[1791];
  18. g_Object[1] = CreateObject(2935, 1142.2106, -2023.4277, 69.0071, 0.0000, 0.0000, 0.0000); //kmb_container_yel
  19. SetObjectMaterial(g_Object[1], 0, 16093, "a51_ext", "alleydoor9b", 0xFF808080);
  20. SetObjectMaterial(g_Object[1], 1, 16093, "a51_ext", "ws_corr_2_plain", 0xFFA9A9A9);
  21. g_Vehicle[1790] = CreateVehicle(515, 1174.7617, -2007.3228, 70.0698, 265.9150, 0, 0, -1); //RoadTrain
  22. AttachObjectToVehicle(g_Object[1], g_Vehicle[1790], 0.0400, -2.7199, 0.7799, 0.0000, 0.0000, 0.0000);
  23. //////////////////////////////////////////
  24. ////////////////////Washington/Huntley
  25. new g_Object[4];
  26. new g_Vehicle[1794];
  27. g_Object[0] = CreateObject(2914, 1152.5970, -2026.4918, 69.0006, 0.0000, 0.0000, 0.0000); //kmb_rcflag
  28. SetObjectMaterial(g_Object[0], 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  29. SetObjectMaterial(g_Object[0], 1, 10028, "copshop_sfe", "dt_cops_US_flag", 0x00000000);
  30. g_Object[1] = CreateObject(2914, 1152.5970, -2026.4918, 69.0006, 0.0000, 0.0000, 0.0000); //kmb_rcflag
  31. SetObjectMaterial(g_Object[1], 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  32. SetObjectMaterial(g_Object[1], 1, 10028, "copshop_sfe", "dt_cops_US_flag", 0x00000000);
  33. g_Object[2] = CreateObject(2914, 1152.5970, -2026.4918, 69.0006, 0.0000, 0.0000, 0.0000); //kmb_rcflag
  34. SetObjectMaterial(g_Object[2], 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  35. SetObjectMaterial(g_Object[2], 1, 10028, "copshop_sfe", "dt_cops_US_flag", 0x00000000);
  36. g_Object[3] = CreateObject(2914, 1152.5970, -2026.4918, 69.0006, 0.0000, 0.0000, 0.0000); //kmb_rcflag
  37. SetObjectMaterial(g_Object[3], 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  38. SetObjectMaterial(g_Object[3], 1, 10028, "copshop_sfe", "dt_cops_US_flag", 0x00000000);
  39. g_Vehicle[1791] = CreateVehicle(421, 1181.9890, -2031.7911, 68.8937, 264.9835, 0, 0, -1); //Washington
  40. g_Vehicle[1793] = CreateVehicle(579, 1184.6253, -2038.6247, 68.9373, 329.8606, 0, 0, -1); //Huntley
  41. AttachObjectToVehicle(g_Object[0], g_Vehicle[1791], 0.8399, 2.4999, -0.1999, 0.0000, 0.0000, 270.0000);
  42. AttachObjectToVehicle(g_Object[1], g_Vehicle[1791], -0.7999, 2.5399, -0.1999, 0.0000, 0.0000, 270.0000);
  43. AttachObjectToVehicle(g_Object[2], g_Vehicle[1793], -0.9799, 2.3199, 0.1599, 0.0000, 0.0000, 270.0199);
  44. AttachObjectToVehicle(g_Object[3], g_Vehicle[1793], 0.9599, 2.3199, 0.1599, 0.0000, 0.0000, 270.0199);
  45. ///////////////////////////////
  46. ////////////////////////Bobcat
  47. new g_Object[21];
  48. new g_Vehicle[1791];
  49. g_Object[0] = CreateObject(12935, 1200.0717, -2053.8876, 68.9973, 0.0000, 0.0000, 0.0000); //sw_securitycab03
  50. g_Object[1] = CreateObject(2762, 1147.4445, -2019.3776, 69.0015, 0.0000, 0.0000, 0.0000); //CJ_CHICK_TABLE
  51. SetObjectMaterial(g_Object[1], 0, 19297, "matlights", "invisible", 0x00000000);
  52. SetObjectMaterial(g_Object[1], 1, 19297, "matlights", "invisible", 0x00000000);
  53. SetObjectMaterial(g_Object[1], 2, 19297, "matlights", "invisible", 0x00000000);
  54. SetObjectMaterial(g_Object[1], 3, 2028, "cj_games", "CJ_speaker4", 0x00000000);
  55. g_Object[2] = CreateObject(1960, 1145.2728, -2020.1047, 69.0078, 0.0000, 0.0000, 0.0000); //record2
  56. SetObjectMaterial(g_Object[2], 0, 1809, "cj_hi_fi", "CJ_SPEAKER1", 0x00000000);
  57. g_Object[3] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  58. g_Object[4] = CreateObject(19917, 1147.3077, -2014.9178, 69.8082, 0.0000, 0.0000, 0.0000); //CutsceneEngine1
  59. g_Object[5] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  60. g_Object[6] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  61. g_Object[7] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  62. g_Object[8] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  63. g_Object[9] = CreateObject(1960, 1145.2728, -2020.1047, 69.0078, 0.0000, 0.0000, 0.0000); //record2
  64. SetObjectMaterial(g_Object[9], 0, 1809, "cj_hi_fi", "CJ_SPEAKER1", 0x00000000);
  65. g_Object[10] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  66. g_Object[11] = CreateObject(1944, 1144.9000, -2018.1173, 69.0078, 0.0000, 0.0000, 0.0000); //kg10
  67. SetObjectMaterial(g_Object[11], 0, 2225, "cj_hi_fi2", "CJ_SPEAKER3", 0x00000000);
  68. g_Object[12] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  69. g_Object[13] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  70. g_Object[14] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  71. g_Object[15] = CreateObject(1840, 1144.7028, -2019.4714, 70.6952, 0.0000, 0.0000, 0.0000); //speaker_2
  72. g_Object[16] = CreateObject(1944, 1144.9000, -2018.1173, 69.0078, 0.0000, 0.0000, 0.0000); //kg10
  73. SetObjectMaterial(g_Object[16], 0, 2225, "cj_hi_fi2", "CJ_SPEAKER3", 0x00000000);
  74. g_Object[17] = CreateObject(1944, 1144.9000, -2018.1173, 69.0078, 0.0000, 0.0000, 0.0000); //kg10
  75. SetObjectMaterial(g_Object[17], 0, 2225, "cj_hi_fi2", "CJ_SPEAKER3", 0x00000000);
  76. g_Object[18] = CreateObject(1944, 1144.9000, -2018.1173, 69.0078, 0.0000, 0.0000, 0.0000); //kg10
  77. SetObjectMaterial(g_Object[18], 0, 2225, "cj_hi_fi2", "CJ_SPEAKER3", 0x00000000);
  78. g_Object[19] = CreateObject(2762, 1147.4445, -2019.3776, 69.0015, 0.0000, 0.0000, 0.0000); //CJ_CHICK_TABLE
  79. SetObjectMaterial(g_Object[19], 0, 19297, "matlights", "invisible", 0x00000000);
  80. SetObjectMaterial(g_Object[19], 1, 19297, "matlights", "invisible", 0x00000000);
  81. SetObjectMaterial(g_Object[19], 2, 19297, "matlights", "invisible", 0x00000000);
  82. SetObjectMaterial(g_Object[19], 3, 2028, "cj_games", "CJ_speaker4", 0x00000000);
  83. g_Object[20] = CreateObject(19917, 1142.5026, -2009.7172, 69.8312, 0.0000, 0.0000, 0.0000); //CutsceneEngine1
  84. AttachObjectToVehicle(g_Object[1], g_Vehicle[1790], -0.4199, -1.3799, -0.2199, 0.0000, 0.0000, 270.0000);
  85. AttachObjectToVehicle(g_Object[2], g_Vehicle[1790], -0.4399, -2.0999, 0.2200, 269.9999, 359.9999, 0.0000);
  86. AttachObjectToVehicle(g_Object[3], g_Vehicle[1790], -0.6799, -0.8799, 0.0599, 359.9999, 89.9999, 90.0000);
  87. AttachObjectToVehicle(g_Object[4], g_Vehicle[1790], -0.0600, 1.6599, -0.2799, 0.0000, 0.0000, 0.0000);
  88. AttachObjectToVehicle(g_Object[5], g_Vehicle[1790], -0.3599, -0.8799, 0.0599, 359.9999, 89.9999, 90.0000);
  89. AttachObjectToVehicle(g_Object[6], g_Vehicle[1790], -0.0599, -0.8799, 0.0599, 359.9999, 89.9999, 90.0000);
  90. AttachObjectToVehicle(g_Object[7], g_Vehicle[1790], 0.2599, -0.8799, 0.0599, 359.9999, 89.9999, 90.0000);
  91. AttachObjectToVehicle(g_Object[8], g_Vehicle[1790], 0.5799, -0.8799, 0.0599, 359.9999, 89.9999, 90.0000);
  92. AttachObjectToVehicle(g_Object[9], g_Vehicle[1790], 0.4200, -2.0999, 0.2200, 269.9999, 359.9999, 0.0000);
  93. AttachObjectToVehicle(g_Object[10], g_Vehicle[1790], -0.6799, -1.7799, 0.0599, 359.9999, 89.9999, 90.0000);
  94. AttachObjectToVehicle(g_Object[11], g_Vehicle[1790], -0.6399, -1.1000, 0.2000, 270.0000, 359.9800, 0.0000);
  95. AttachObjectToVehicle(g_Object[12], g_Vehicle[1790], -0.3799, -1.7799, 0.0599, 359.9999, 89.9999, 90.0000);
  96. AttachObjectToVehicle(g_Object[13], g_Vehicle[1790], -0.0799, -1.7799, 0.0599, 359.9999, 89.9999, 90.0000);
  97. AttachObjectToVehicle(g_Object[14], g_Vehicle[1790], 0.2400, -1.7799, 0.0599, 359.9999, 89.9999, 90.0000);
  98. AttachObjectToVehicle(g_Object[15], g_Vehicle[1790], 0.5400, -1.7799, 0.0599, 359.9999, 89.9999, 90.0000);
  99. AttachObjectToVehicle(g_Object[16], g_Vehicle[1790], -0.2599, -1.1000, 0.2000, 270.0000, 359.9800, 0.0000);
  100. AttachObjectToVehicle(g_Object[17], g_Vehicle[1790], 0.1200, -1.1000, 0.2000, 270.0000, 359.9800, 0.0000);
  101. AttachObjectToVehicle(g_Object[18], g_Vehicle[1790], 0.5000, -1.1000, 0.2000, 270.0000, 359.9800, 0.0000);
  102. AttachObjectToVehicle(g_Object[19], g_Vehicle[1790], 0.3800, -1.3799, -0.2199, 0.0000, 0.0000, 270.0000);
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