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[Roblox] Sanguinary Reaper Script

May 25th, 2018
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  1. -- Note: Script edited because Roblox new update that forces void script builder to work with fe.
  2. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  3. print("FE Compatibility: by WaverlyCole & Mokiros")
  4. InternalData = {}
  5. do
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput"
  9. local function NewFakeEvent()
  10. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  11. return Fake
  12. end
  13. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  14. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  15. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  16. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  17. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  18. local function TriggerEvent(self,Event,...)
  19. local Trigger = Mouse[Event]
  20. if Trigger and Trigger.fakeEvent and Trigger.Function then
  21. Trigger.Function(...)
  22. end
  23. end
  24. Mouse.TrigEvent = TriggerEvent
  25. UserInputService.TrigEvent = TriggerEvent
  26. Event.OnServerEvent:Connect(function(FiredBy,Input)
  27. if FiredBy.Name ~= owner.Name then end
  28. if Input.MouseEvent then
  29. Mouse.Target = Input.Target
  30. Mouse.Hit = Input.Hit
  31. else
  32. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  33. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  34. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  35. end
  36. for _,Action in pairs(ContextActionService.Actions) do
  37. for _,Key in pairs(Action.Keys) do
  38. if Key==Input.KeyCode then
  39. Action.Function(Action.Name,Input.UserInputState,Input)
  40. end
  41. end
  42. end
  43. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  44. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  45. end
  46. end)
  47. InternalData["Mouse"] = Mouse
  48. InternalData["ContextActionService"] = ContextActionService
  49. InternalData["UserInputService"] = UserInputService
  50. Event.Parent = NLS([[
  51. local Player = owner
  52. local Event = script:WaitForChild("UserInput")
  53. local UserInputService = game:GetService("UserInputService")
  54. local Mouse = Player:GetMouse()
  55. local Input = function(Input,gameProcessedEvent)
  56. if gameProcessedEvent then return end
  57. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  58. end
  59. UserInputService.InputBegan:Connect(Input)
  60. UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Target = Mouse.Hit,Mouse.Target
  65. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  66. end
  67. end
  68. ]],owner.Character)
  69. end
  70. RealGame = game;game = setmetatable({},{
  71. __index = function (self,Index)
  72. local Sandbox = function (Thing)
  73. if Thing:IsA("Player") then
  74. local RealPlayer = Thing
  75. return setmetatable({},{
  76. __index = function (self,Index)
  77. local Type = type(RealPlayer[Index])
  78. if Type == "function" then
  79. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  80. return function (self)
  81. return InternalData["Mouse"]
  82. end
  83. end
  84. return function (self,...)
  85. return RealPlayer[Index](RealPlayer,...)
  86. end
  87. else
  88. return RealPlayer[Index]
  89. end
  90. end;
  91. __tostring = function(self)
  92. return RealPlayer.Name
  93. end
  94. })
  95. end
  96. end
  97. if RealGame[Index] then
  98. local Type = type(RealGame[Index])
  99. if Type == "function" then
  100. if Index:lower() == "getservice" or Index:lower() == "service" then
  101. return function (self,Service)
  102. if Service:lower() == "players" then
  103. return setmetatable({},{
  104. __index = function (self2,Index2)
  105. local RealService = RealGame:GetService(Service)
  106. local Type2 = type(Index2)
  107. if Type2 == "function" then
  108. return function (self,...)
  109. return RealService[Index2](RealService,...)
  110. end
  111. else
  112. if Index2:lower() == "localplayer" then
  113. return Sandbox(owner)
  114. end
  115. return RealService[Index2]
  116. end
  117. end;
  118. __tostring = function(self)
  119. return RealGame:GetService(Service).Name
  120. end
  121. })
  122. elseif Service:lower() == "contextactionservice" then
  123. return InternalData["ContextActionService"]
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["UserInputService"]
  126. elseif Service:lower() == "runservice" then
  127. return setmetatable({},{
  128. __index = function(self2,Index2)
  129. local RealService = RealGame:GetService(Service)
  130. local Type2 = type(Index2)
  131. if Type2 == "function" then
  132. return function (self,...)
  133. return RealService[Index2](RealService,...)
  134. end
  135. else
  136. if Index2:lower() == "bindtorenderstep" then
  137. return function (self,Name,Priority,Function)
  138. return RealGame:GetService("RunService").Stepped:Connect(Function)
  139. end
  140. end
  141. if Index2:lower() == "renderstepped" then
  142. return RealService["Stepped"]
  143. end
  144. return RealService[Index2]
  145. end
  146. end
  147. })
  148. else
  149. return RealGame:GetService(Service)
  150. end
  151. end
  152. end
  153. return function (self,...)
  154. return RealGame[Index](RealGame,...)
  155. end
  156. else
  157. if game:GetService(Index) then
  158. return game:GetService(Index)
  159. end
  160. return RealGame[Index]
  161. end
  162. else
  163. return nil
  164. end
  165. end
  166. });Game = game;owner = game:GetService("Players").LocalPlayer
  167. print("Complete! Running...")
  168.  
  169. wait(0.2)
  170.  
  171.  
  172.  
  173. Player = owner
  174. PlayerGui = Player.PlayerGui
  175. Cam = workspace.CurrentCamera
  176. Backpack = Player.Backpack
  177. Character = Player.Character
  178. Humanoid = Character.Humanoid
  179. RootPart = Character["HumanoidRootPart"]
  180. Torso = Character["Torso"]
  181. Head = Character["Head"]
  182. RightArm = Character["Right Arm"]
  183. LeftArm = Character["Left Arm"]
  184. RightLeg = Character["Right Leg"]
  185. LeftLeg = Character["Left Leg"]
  186. RootJoint = RootPart["RootJoint"]
  187. Neck = Torso["Neck"]
  188. RightShoulder = Torso["Right Shoulder"]
  189. LeftShoulder = Torso["Left Shoulder"]
  190. RightHip = Torso["Right Hip"]
  191. LeftHip = Torso["Left Hip"]
  192. local sick = Instance.new("Sound",Character)
  193. sick.SoundId = "rbxassetid://163008848"
  194. sick.Looped = true
  195. sick.Pitch = 1
  196. sick.Volume = 3
  197. sick:Play()
  198.  
  199. IT = Instance.new
  200. CF = CFrame.new
  201. VT = Vector3.new
  202. RAD = math.rad
  203. C3 = Color3.new
  204. UD2 = UDim2.new
  205. BRICKC = BrickColor.new
  206. ANGLES = CFrame.Angles
  207. EULER = CFrame.fromEulerAnglesXYZ
  208. COS = math.cos
  209. ACOS = math.acos
  210. SIN = math.sin
  211. ASIN = math.asin
  212. ABS = math.abs
  213. MRANDOM = math.random
  214. FLOOR = math.floor
  215.  
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232.  
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234. local NEWPART = IT("Part")
  235. NEWPART.formFactor = FORMFACTOR
  236. NEWPART.Reflectance = REFLECTANCE
  237. NEWPART.Transparency = TRANSPARENCY
  238. NEWPART.CanCollide = false
  239. NEWPART.Locked = true
  240. NEWPART.Anchored = true
  241. if ANCHOR == false then
  242. NEWPART.Anchored = false
  243. end
  244. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245. NEWPART.Name = NAME
  246. NEWPART.Size = SIZE
  247. NEWPART.Position = Torso.Position
  248. NEWPART.Material = MATERIAL
  249. NEWPART:BreakJoints()
  250. NEWPART.Parent = PARENT
  251. return NEWPART
  252. end
  253.  
  254. --//=================================\\
  255. --|| CUSTOMIZATION
  256. --\\=================================//
  257.  
  258. Player_Size = 1 --Size of the player.
  259. Animation_Speed = 3
  260. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  261.  
  262. local Speed = 16
  263. local Effects2 = {}
  264.  
  265. --//=================================\\
  266. --|| END OF CUSTOMIZATION
  267. --\\=================================//
  268.  
  269. local function weldBetween(a, b)
  270. local weldd = Instance.new("ManualWeld")
  271. weldd.Part0 = a
  272. weldd.Part1 = b
  273. weldd.C0 = CFrame.new()
  274. weldd.C1 = b.CFrame:inverse() * a.CFrame
  275. weldd.Parent = a
  276. return weldd
  277. end
  278.  
  279. --//=================================\\
  280. --|| USEFUL VALUES
  281. --\\=================================//
  282.  
  283. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  284. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  285. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  286. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  287. local CHANGEDEFENSE = 0
  288. local CHANGEDAMAGE = 0
  289. local CHANGEMOVEMENT = 0
  290. local ANIM = "Idle"
  291. local ATTACK = false
  292. local EQUIPPED = false
  293. local HOLD = false
  294. local COMBO = 1
  295. local Rooted = false
  296. local SINE = 0
  297. local KEYHOLD = false
  298. local CHANGE = 2 / Animation_Speed
  299. local WALKINGANIM = false
  300. local WALK = 0
  301. local VALUE1 = false
  302. local VALUE2 = false
  303. local ROBLOXIDLEANIMATION = IT("Animation")
  304. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  305. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  306. --ROBLOXIDLEANIMATION.Parent = Humanoid
  307. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  308. WEAPONGUI.Name = "Weapon GUI"
  309. local Effects = IT("Folder", Character)
  310. Effects.Name = "Effects"
  311. local ANIMATOR = Humanoid.Animator
  312. local ANIMATE = Character.Animate
  313. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  314. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  315. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  316. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  317. local UNANCHOR = true
  318.  
  319. local SKILLTEXTCOLOR = C3(0,0,0)
  320.  
  321. local naeeym2 = Instance.new("BillboardGui",Character)
  322. naeeym2.AlwaysOnTop = true
  323. naeeym2.Size = UDim2.new(5,35,2,35)
  324. naeeym2.StudsOffset = Vector3.new(0,2,0)
  325. naeeym2.Adornee = Character.Head
  326. naeeym2.Name = "Name"
  327. naeeym2.PlayerToHideFrom = Player
  328. local tecks2 = Instance.new("TextLabel",naeeym2)
  329. tecks2.BackgroundTransparency = 1
  330. tecks2.TextScaled = true
  331. tecks2.BorderSizePixel = 0
  332. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  333. tecks2.Font = "Antique"
  334. tecks2.TextSize = 30
  335. tecks2.TextStrokeTransparency = 0
  336. tecks2.TextColor3 = Color3.new(0,0,0)
  337. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  338. tecks2.Size = UDim2.new(1,0,0.5,0)
  339. tecks2.Parent = naeeym2
  340.  
  341. --//=================================\\
  342. --\\=================================//
  343.  
  344.  
  345. --//=================================\\
  346. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  347. --\\=================================//
  348.  
  349. ArtificialHB = Instance.new("BindableEvent", script)
  350. ArtificialHB.Name = "ArtificialHB"
  351.  
  352. script:WaitForChild("ArtificialHB")
  353.  
  354. frame = Frame_Speed
  355. tf = 0
  356. allowframeloss = false
  357. tossremainder = false
  358. lastframe = tick()
  359. script.ArtificialHB:Fire()
  360.  
  361. game:GetService("RunService").Heartbeat:connect(function(s, p)
  362. tf = tf + s
  363. if tf >= frame then
  364. if allowframeloss then
  365. script.ArtificialHB:Fire()
  366. lastframe = tick()
  367. else
  368. for i = 1, math.floor(tf / frame) do
  369. script.ArtificialHB:Fire()
  370. end
  371. lastframe = tick()
  372. end
  373. if tossremainder then
  374. tf = 0
  375. else
  376. tf = tf - frame * math.floor(tf / frame)
  377. end
  378. end
  379. end)
  380.  
  381. --//=================================\\
  382. --\\=================================//
  383.  
  384.  
  385.  
  386.  
  387.  
  388. --//=================================\\
  389. --|| SOME FUNCTIONS
  390. --\\=================================//
  391.  
  392. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  393. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  394. end
  395.  
  396. function PositiveAngle(NUMBER)
  397. if NUMBER >= 0 then
  398. NUMBER = 0
  399. end
  400. return NUMBER
  401. end
  402.  
  403. function NegativeAngle(NUMBER)
  404. if NUMBER <= 0 then
  405. NUMBER = 0
  406. end
  407. return NUMBER
  408. end
  409.  
  410. function Swait(NUMBER)
  411. if NUMBER == 0 or NUMBER == nil then
  412. ArtificialHB.Event:wait()
  413. else
  414. for i = 1, NUMBER do
  415. ArtificialHB.Event:wait()
  416. end
  417. end
  418. end
  419.  
  420. function QuaternionFromCFrame(cf)
  421. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  422. local trace = m00 + m11 + m22
  423. if trace > 0 then
  424. local s = math.sqrt(1 + trace)
  425. local recip = 0.5 / s
  426. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  427. else
  428. local i = 0
  429. if m11 > m00 then
  430. i = 1
  431. end
  432. if m22 > (i == 0 and m00 or m11) then
  433. i = 2
  434. end
  435. if i == 0 then
  436. local s = math.sqrt(m00 - m11 - m22 + 1)
  437. local recip = 0.5 / s
  438. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  439. elseif i == 1 then
  440. local s = math.sqrt(m11 - m22 - m00 + 1)
  441. local recip = 0.5 / s
  442. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  443. elseif i == 2 then
  444. local s = math.sqrt(m22 - m00 - m11 + 1)
  445. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  446. end
  447. end
  448. end
  449.  
  450. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  451. local xs, ys, zs = x + x, y + y, z + z
  452. local wx, wy, wz = w * xs, w * ys, w * zs
  453. local xx = x * xs
  454. local xy = x * ys
  455. local xz = x * zs
  456. local yy = y * ys
  457. local yz = y * zs
  458. local zz = z * zs
  459. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  460. end
  461.  
  462. function QuaternionSlerp(a, b, t)
  463. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  464. local startInterp, finishInterp;
  465. if cosTheta >= 0.0001 then
  466. if (1 - cosTheta) > 0.0001 then
  467. local theta = ACOS(cosTheta)
  468. local invSinTheta = 1 / SIN(theta)
  469. startInterp = SIN((1 - t) * theta) * invSinTheta
  470. finishInterp = SIN(t * theta) * invSinTheta
  471. else
  472. startInterp = 1 - t
  473. finishInterp = t
  474. end
  475. else
  476. if (1 + cosTheta) > 0.0001 then
  477. local theta = ACOS(-cosTheta)
  478. local invSinTheta = 1 / SIN(theta)
  479. startInterp = SIN((t - 1) * theta) * invSinTheta
  480. finishInterp = SIN(t * theta) * invSinTheta
  481. else
  482. startInterp = t - 1
  483. finishInterp = t
  484. end
  485. end
  486. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  487. end
  488.  
  489. function Clerp(a, b, t)
  490. local qa = {QuaternionFromCFrame(a)}
  491. local qb = {QuaternionFromCFrame(b)}
  492. local ax, ay, az = a.x, a.y, a.z
  493. local bx, by, bz = b.x, b.y, b.z
  494. local _t = 1 - t
  495. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  496. end
  497.  
  498. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  499. local frame = IT("Frame")
  500. frame.BackgroundTransparency = TRANSPARENCY
  501. frame.BorderSizePixel = BORDERSIZEPIXEL
  502. frame.Position = POSITION
  503. frame.Size = SIZE
  504. frame.BackgroundColor3 = COLOR
  505. frame.BorderColor3 = BORDERCOLOR
  506. frame.Name = NAME
  507. frame.Parent = PARENT
  508. return frame
  509. end
  510.  
  511. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  512. local label = IT("TextLabel")
  513. label.BackgroundTransparency = 1
  514. label.Size = UD2(1, 0, 1, 0)
  515. label.Position = UD2(0, 0, 0, 0)
  516. label.TextColor3 = TEXTCOLOR
  517. label.TextStrokeTransparency = STROKETRANSPARENCY
  518. label.TextTransparency = TRANSPARENCY
  519. label.FontSize = TEXTFONTSIZE
  520. label.Font = TEXTFONT
  521. label.BorderSizePixel = BORDERSIZEPIXEL
  522. label.TextScaled = false
  523. label.Text = TEXT
  524. label.Name = NAME
  525. label.Parent = PARENT
  526. return label
  527. end
  528.  
  529. function NoOutlines(PART)
  530. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  531. end
  532.  
  533.  
  534. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  535. local NEWWELD = IT(TYPE)
  536. NEWWELD.Part0 = PART0
  537. NEWWELD.Part1 = PART1
  538. NEWWELD.C0 = C0
  539. NEWWELD.C1 = C1
  540. NEWWELD.Parent = PARENT
  541. return NEWWELD
  542. end
  543.  
  544. local S = IT("Sound")
  545.  
  546. function CreateSound(ID, PARENT, VOLUME, PITCH)
  547. local NEWSOUND = nil
  548. coroutine.resume(coroutine.create(function()
  549. NEWSOUND = S:Clone()
  550. NEWSOUND.Parent = PARENT
  551. NEWSOUND.Volume = VOLUME
  552. NEWSOUND.Pitch = PITCH
  553. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  554. Swait()
  555. NEWSOUND:play()
  556. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  557. end))
  558. return NEWSOUND
  559. end
  560.  
  561. function CFrameFromTopBack(at, top, back)
  562. local right = top:Cross(back)
  563. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  564. end
  565.  
  566. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  567. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  568. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  569. wave.CFrame = CFRAME
  570. coroutine.resume(coroutine.create(function(PART)
  571. for i = 1, WAIT do
  572. Swait()
  573. mesh.Scale = mesh.Scale + GROW
  574. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  575. if DOESROT == true then
  576. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  577. end
  578. wave.Transparency = wave.Transparency + (0.5/WAIT)
  579. if wave.Transparency > 0.99 then
  580. wave:remove()
  581. end
  582. end
  583. end))
  584. end
  585.  
  586. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  587. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  588. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  589. wave.CFrame = CFRAME
  590. coroutine.resume(coroutine.create(function(PART)
  591. for i = 1, WAIT do
  592. Swait()
  593. mesh.Scale = mesh.Scale + GROW
  594. if DOESROT == true then
  595. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  596. end
  597. wave.Transparency = wave.Transparency + (0.5/WAIT)
  598. if wave.Transparency > 0.99 then
  599. wave:remove()
  600. end
  601. end
  602. end))
  603. end
  604.  
  605. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  606. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  607. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  608. wave.CFrame = CFRAME
  609. coroutine.resume(coroutine.create(function(PART)
  610. for i = 1, WAIT do
  611. Swait()
  612. mesh.Scale = mesh.Scale + GROW
  613. wave.Transparency = wave.Transparency + (1/WAIT)
  614. if wave.Transparency > 0.99 then
  615. wave:remove()
  616. end
  617. end
  618. end))
  619. end
  620.  
  621. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  622. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  623. local mesh = nil
  624. if KIND == "Base" then
  625. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  626. elseif KIND == "Thin" then
  627. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  628. elseif KIND == "Round" then
  629. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  630. end
  631. wave.CFrame = CFRAME
  632. coroutine.resume(coroutine.create(function(PART)
  633. for i = 1, WAIT do
  634. Swait()
  635. mesh.Scale = mesh.Scale + GROW/10
  636. wave.Transparency = wave.Transparency + (0.5/WAIT)
  637. if wave.Transparency > 0.99 then
  638. wave:remove()
  639. end
  640. end
  641. end))
  642. end
  643.  
  644. function MakeForm(PART,TYPE)
  645. if TYPE == "Cyl" then
  646. local MSH = IT("CylinderMesh",PART)
  647. elseif TYPE == "Ball" then
  648. local MSH = IT("SpecialMesh",PART)
  649. MSH.MeshType = "Sphere"
  650. elseif TYPE == "Wedge" then
  651. local MSH = IT("SpecialMesh",PART)
  652. MSH.MeshType = "Wedge"
  653. end
  654. end
  655.  
  656. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  657. SIZE = SIZE / 2
  658. local WELD = nil
  659. local KNIFEMODEL = IT("Model",Effects)
  660. KNIFEMODEL.Name = "Knife"
  661. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  662. MakeForm(HandlePart,"Cyl")
  663. if ISGRABBED == true then
  664. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  665. end
  666. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  667. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  668. weldBetween(HandlePart,BladePart)
  669. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  670. MakeForm(Part,"Wedge")
  671. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  672. weldBetween(BladePart,Part)
  673. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  674. MakeForm(Part,"Wedge")
  675. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  676. weldBetween(BladePart,Part)
  677. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  678. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  679. weldBetween(BladePart,Part)
  680. local A = IT("Attachment",BladePart)
  681. A.Position = VT(0,BladePart.Size.Y/2,0)
  682. local B = IT("Attachment",BladePart)
  683. B.Position = VT(0,-BladePart.Size.Y/2,0)
  684. local Trail = IT("Trail",BladePart)
  685. Trail.Attachment0 = A
  686. Trail.Attachment1 = B
  687. Trail.Lifetime = 0.2
  688. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  689. Trail.Transparency = NumberSequence.new(0, 1)
  690. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  691. if c.ClassName == "Part" then
  692. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  693. end
  694. end
  695. if DOESDODAMAGE == true then
  696. local HIT = false
  697. BladePart.CanCollide = true
  698. local TOUCHED = BladePart.Touched:Connect(function(hit)
  699. if HIT == false then
  700. if hit ~= nil then
  701. if hit.Parent ~= nil then
  702. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  703. HIT = true
  704. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  705. wait(0.1)
  706. HIT = false
  707. end
  708. end
  709. end
  710. end
  711. end)
  712. end
  713. return KNIFEMODEL,WELD,BladePart
  714. end
  715.  
  716. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  717. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  718. if HITFLOOR ~= nil then
  719. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  720. if HITFLOOR.Name == "BloodPuddle" then
  721. local DIST = (Position - HITFLOOR.Position).Magnitude
  722. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  723. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  724. end
  725. else
  726. if HITFLOOR.Anchored == true then
  727. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  728. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  729. MakeForm(BLOOD,"Cyl")
  730. coroutine.resume(coroutine.create(function()
  731. Swait(75)
  732. while true do
  733. Swait()
  734. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  735. if BLOOD.Size.Z < 0.051 then
  736. BLOOD:remove()
  737. break
  738. end
  739. end
  740. end))
  741. end
  742. end
  743. end
  744. end
  745. end
  746.  
  747. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  748. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  749. BLOOD.CFrame = CF(POSITION)
  750. MakeForm(BLOOD,"Ball")
  751. local bv = Instance.new("BodyVelocity",BLOOD)
  752. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  753. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  754. bv.Name = "MOVE"
  755. Debris:AddItem(bv,0.05)
  756. coroutine.resume(coroutine.create(function()
  757. local HASTOUCHEDGROUND = false
  758. local HIT = BLOOD.Touched:Connect(function(hit)
  759. if hit.Anchored == true then
  760. HASTOUCHEDGROUND = true
  761. if DoesTable == true then
  762. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  763. end
  764. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  765. end
  766. end)
  767. for i = 1, 75 do
  768. Swait()
  769. if i > 5 then
  770. BLOOD.CanCollide = true
  771. end
  772. if HASTOUCHEDGROUND == true then
  773. break
  774. end
  775. end
  776. BLOOD:remove()
  777. end))
  778. end
  779.  
  780. function CheckTableForString(Table, String)
  781. for i, v in pairs(Table) do
  782. if string.find(string.lower(String), string.lower(v)) then
  783. return true
  784. end
  785. end
  786. return false
  787. end
  788.  
  789. function CheckIntangible(Hit)
  790. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  791. if Hit and Hit.Parent then
  792. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  793. return true
  794. end
  795. end
  796. return false
  797. end
  798.  
  799. Debris = game:GetService("Debris")
  800.  
  801. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  802. local Direction = CFrame.new(StartPos, Vec).lookVector
  803. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  804. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  805. if RayHit and CheckIntangible(RayHit) then
  806. if DelayIfHit then
  807. wait()
  808. end
  809. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  810. end
  811. return RayHit, RayPos, RayNormal
  812. end
  813.  
  814. function turnto(position)
  815. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  816. end
  817.  
  818. --//=================================\\
  819. --|| WEAPON CREATION
  820. --\\=================================//
  821.  
  822. Humanoid.Died:connect(function()
  823. ATTACK = true
  824. end)
  825.  
  826. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  827. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  828. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  829. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  830. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  831.  
  832. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  833. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  834. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  835. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  836. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  837.  
  838. --//=================================\\
  839. --|| DAMAGE FUNCTIONS
  840. --\\=================================//
  841.  
  842. function StatLabel(CFRAME, TEXT, COLOR)
  843. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  844. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  845. local BODYGYRO = IT("BodyGyro", STATPART)
  846. game:GetService("Debris"):AddItem(STATPART ,5)
  847. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  848. BILLBOARDGUI.Adornee = STATPART
  849. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  850. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  851. BILLBOARDGUI.AlwaysOnTop = false
  852. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  853. TEXTLABEL.BackgroundTransparency = 1
  854. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  855. TEXTLABEL.Text = TEXT
  856. TEXTLABEL.Font = "Fantasy"
  857. TEXTLABEL.FontSize="Size42"
  858. TEXTLABEL.TextColor3 = COLOR
  859. TEXTLABEL.TextStrokeTransparency = 0
  860. TEXTLABEL.TextScaled = true
  861. TEXTLABEL.TextWrapped = true
  862. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  863. for i = 1, 50 do
  864. Swait()
  865. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  866. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  867. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  868. end
  869. THEPART.Parent = nil
  870. end),STATPART, TEXTLABEL)
  871. end
  872.  
  873. --//=================================\\
  874. --|| DAMAGING
  875. --\\=================================//
  876.  
  877. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  878. local defence = Instance.new("BoolValue",Humanoid.Parent)
  879. defence.Name = ("HitBy"..Player.Name)
  880. game:GetService("Debris"):AddItem(defence, 0.001)
  881. if Humanoid.Health ~= 0 then
  882. local CritChance = MRANDOM(1,100)
  883. if CritChance < CritRate + 1 then
  884. Damage = Damage*CritMultiplier
  885. end
  886. if Damage > Humanoid.Health then
  887. Damage = math.ceil(Humanoid.Health)
  888. if Damage == 0 then
  889. Damage = 0.1
  890. end
  891. end
  892. Humanoid.Health = Humanoid.Health - Damage
  893. if Humanoid.Parent:FindFirstChild("Head") then
  894. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  895. if CritChance < CritRate + 1 then
  896. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  897. else
  898. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  899. end
  900. end
  901. end
  902. end
  903.  
  904. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  905. local dmg = math.random(min,max)
  906. for i,v in ipairs(workspace:GetChildren()) do
  907. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  908. local body = v:GetChildren()
  909. for part = 1, #body do
  910. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  911. if(body[part].Position - position).Magnitude < radius then
  912. if v.ClassName == "Model" then
  913. if v:FindFirstChildOfClass("Humanoid") then
  914. if CanBeDodgedByJumping == true then
  915. if body[part].Position.Y < position.Y+5 then
  916. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  917. end
  918. else
  919. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  920. end
  921. local bv = Instance.new("BodyVelocity")
  922. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  923. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  924. bv.Parent = body[part]
  925. Debris:AddItem(bv,0.2)
  926. end
  927. end
  928. end
  929. end
  930. end
  931. end
  932. if v:FindFirstChild("HitBy"..Player.Name) then
  933. v:FindFirstChild("HitBy"..Player.Name):remove()
  934. end
  935. end
  936. end
  937.  
  938. --//=================================\\
  939. --|| ATTACK FUNCTIONS AND STUFF
  940. --\\=================================//
  941.  
  942. function Stab()
  943. ATTACK = true
  944. Rooted = false
  945. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  946. CreateSound("92597369", BLADE, 5, 2)
  947. for i=0, 0.3, 0.1 / Animation_Speed do
  948. Swait()
  949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  955. end
  956. KNIFE:remove()
  957. ATTACK = false
  958. Rooted = false
  959. end
  960.  
  961. function BladeDance()
  962. ATTACK = true
  963. Rooted = false
  964. for i=0, 1, 0.1 / Animation_Speed do
  965. Swait()
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  972. end
  973. Rooted = true
  974. local I = 0
  975. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  976. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  977. for i=0, 1.5, 0.1 / Animation_Speed do
  978. Swait()
  979. I = I + 1
  980. CreateSound("92597369", BLADE1, 5, 1.5)
  981. CreateSound("92597369", BLADE2, 5, 1.5)
  982. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  989. end
  990. for i=0, 0.3, 0.1 / Animation_Speed do
  991. Swait()
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  998. end
  999. KNIFE1:remove()
  1000. KNIFE2:remove()
  1001. ATTACK = false
  1002. Rooted = false
  1003. end
  1004.  
  1005. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  1006. for _, c in pairs(PARENT:GetChildren()) do
  1007. if c.ClassName == "Model" then
  1008. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1009. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1010. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1011. if (TORSO.Position - FROM).Magnitude < DIST then
  1012. table.insert(TABLE,c)
  1013. end
  1014. AddChildrenToTable(FROM,c,DIST,TABLE)
  1015. elseif c.ClassName == "Folder" then
  1016. AddChildrenToTable(FROM,c,DIST,TABLE)
  1017. end
  1018. end
  1019. end
  1020. end
  1021.  
  1022. function ReaperDash()
  1023. ATTACK = true
  1024. Rooted = false
  1025. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  1026. for i=0, 1, 0.1 / Animation_Speed do
  1027. Swait()
  1028. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1035. end
  1036. CreateSound("92597369", BLADE, 10, 0.7)
  1037. local HITBODIES = {}
  1038. local HASHITBODY = false
  1039. Rooted = true
  1040. BLADE.CanCollide = true
  1041. local TOUCHED = BLADE.Touched:Connect(function(hit)
  1042. if hit ~= nil then
  1043. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1044. local HITBOD = hit.Parent
  1045. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  1046. local E = IT("Beam",HITBOD)
  1047. E.Name = ("IsHitBy"..Player.Name)
  1048. Debris:AddItem(E,1)
  1049. table.insert(HITBODIES,HITBOD)
  1050. HASHITBODY = true
  1051. end
  1052. end
  1053. end
  1054. end)
  1055. for i=0, 0.8, 0.1 / Animation_Speed do
  1056. Swait()
  1057. if HASHITBODY == true then
  1058. break
  1059. end
  1060. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  1061. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  1062. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1069. end
  1070. if HASHITBODY == true then
  1071. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  1072. BLADE.CanCollide = false
  1073. CreateSound("511715134", BLADE, 10, 1)
  1074. for i=0, 1.5, 0.1 / Animation_Speed do
  1075. Swait()
  1076. for e=1,#HITBODIES do
  1077. if HITBODIES[e]~=nil then
  1078. local BOD = HITBODIES[e]
  1079. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1080. if TORS then
  1081. TORS.Anchored = true
  1082. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1083. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  1084. end
  1085. end
  1086. end
  1087. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1094. end
  1095. TOUCHED:disconnect()
  1096. for e=1,#HITBODIES do
  1097. if HITBODIES[e]~=nil then
  1098. local BOD = HITBODIES[e]
  1099. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1100. if TORS then
  1101. TORS.Anchored = false
  1102. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1103. if HUM then
  1104. ApplyDamage(HUM,25,2,1.3)
  1105. end
  1106. end
  1107. end
  1108. end
  1109. for i=0, 0.3, 0.1 / Animation_Speed do
  1110. Swait()
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1117. end
  1118. HITBODIES = {}
  1119. end
  1120. KNIFE:remove()
  1121. ATTACK = false
  1122. Rooted = false
  1123. end
  1124.  
  1125. function BlossomingBlood()
  1126. ATTACK = true
  1127. Rooted = true
  1128. local HITBODIES = {}
  1129. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  1130. for i=0, 1, 0.1 / Animation_Speed do
  1131. Swait()
  1132. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. end
  1140. for i = 1, 150 do
  1141. Swait()
  1142. if MRANDOM(1,3) == 1 then
  1143. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  1144. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  1145. end
  1146. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1147. end
  1148. for i = 1, 25 do
  1149. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  1150. end
  1151. if #HITBODIES ~= 0 then
  1152. for i=0, 0.1, 0.1 / Animation_Speed do
  1153. Swait()
  1154. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1161. end
  1162. coroutine.resume(coroutine.create(function()
  1163. for e=1,#HITBODIES do
  1164. Swait()
  1165. if HITBODIES[e]~=nil then
  1166. local BOD = HITBODIES[e]
  1167. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1168. if TORS then
  1169. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1170. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1171. if HUM then
  1172. ApplyDamage(HUM,3,2,1.3)
  1173. end
  1174. end
  1175. end
  1176. end
  1177. HITBODIES = {}
  1178. end))
  1179. for i=0, 0.6, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1187. end
  1188. end
  1189. KNIFE:remove()
  1190. ATTACK = false
  1191. Rooted = false
  1192. end
  1193.  
  1194. function SufferingPrison()
  1195. ATTACK = true
  1196. Rooted = true
  1197. local INNERKNIFES = {}
  1198. local OUTERKNIFES = {}
  1199. for i=0, 2, 0.1 / Animation_Speed do
  1200. Swait()
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1207. end
  1208. local RELEASE = false
  1209. local LOOP = 0
  1210. for i = 1, 25 do
  1211. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1212. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1213. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1214. end
  1215. for i = 1, 25 do
  1216. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1217. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1218. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1219. end
  1220. CreateSound("1368605755", Torso, 10, 1)
  1221. coroutine.resume(coroutine.create(function()
  1222. repeat
  1223. for e=1,#INNERKNIFES do
  1224. if INNERKNIFES[e]~=nil then
  1225. local STUFF = INNERKNIFES[e]
  1226. local KNIFE = STUFF[1]
  1227. local PART = STUFF[3]
  1228. PART.Velocity = VT(0,0,0)
  1229. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1230. end
  1231. end
  1232. for q=1,#OUTERKNIFES do
  1233. if OUTERKNIFES[q]~=nil then
  1234. local STUFF = OUTERKNIFES[q]
  1235. local KNIFE = STUFF[1]
  1236. local PART = STUFF[3]
  1237. PART.Velocity = VT(0,0,0)
  1238. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1239. end
  1240. end
  1241. Swait()
  1242. LOOP = LOOP + 1
  1243. if LOOP == 360 then
  1244. LOOP = 0
  1245. end
  1246. until RELEASE == true
  1247. end))
  1248. for i=0, 2, 0.1 / Animation_Speed do
  1249. Swait()
  1250. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1257. end
  1258. CreateSound("1368637781", Torso, 10, 1)
  1259. RELEASE = true
  1260. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1261. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1262. for e=1,#INNERKNIFES do
  1263. if INNERKNIFES[e]~=nil then
  1264. local STUFF = INNERKNIFES[e]
  1265. local KNIFE = STUFF[1]
  1266. local BLADE = STUFF[2]
  1267. local PART = STUFF[3]
  1268. BLADE.CanCollide = false
  1269. PART.Velocity = VT(0,0,0)
  1270. local bv = Instance.new("BodyVelocity")
  1271. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1272. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1273. bv.Parent = PART
  1274. Debris:AddItem(KNIFE,1)
  1275. end
  1276. end
  1277. for q=1,#OUTERKNIFES do
  1278. if OUTERKNIFES[q]~=nil then
  1279. local STUFF = OUTERKNIFES[q]
  1280. local KNIFE = STUFF[1]
  1281. local BLADE = STUFF[2]
  1282. local PART = STUFF[3]
  1283. BLADE.CanCollide = false
  1284. PART.Velocity = VT(0,0,0)
  1285. local bv = Instance.new("BodyVelocity")
  1286. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1287. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1288. bv.Parent = PART
  1289. Debris:AddItem(KNIFE,1)
  1290. end
  1291. end
  1292. ATTACK = false
  1293. Rooted = false
  1294. end
  1295.  
  1296. --//=================================\\
  1297. --|| ASSIGN THINGS TO KEYS
  1298. --\\=================================//
  1299.  
  1300. function MouseDown(Mouse)
  1301. if ATTACK == false then
  1302. Stab()
  1303. end
  1304. end
  1305.  
  1306. function MouseUp(Mouse)
  1307. HOLD = false
  1308. end
  1309.  
  1310. function KeyDown(Key)
  1311. KEYHOLD = true
  1312. if Key == "z" and ATTACK == false then
  1313. BladeDance()
  1314. end
  1315.  
  1316. if Key == "b" and ATTACK == false then
  1317. ReaperDash()
  1318. end
  1319.  
  1320. if Key == "c" and ATTACK == false then
  1321. BlossomingBlood()
  1322. end
  1323.  
  1324. if Key == "x" and ATTACK == false then
  1325. SufferingPrison()
  1326. end
  1327. end
  1328.  
  1329. function KeyUp(Key)
  1330. KEYHOLD = false
  1331. end
  1332.  
  1333. Mouse.Button1Down:connect(function(NEWKEY)
  1334. MouseDown(NEWKEY)
  1335. end)
  1336. Mouse.Button1Up:connect(function(NEWKEY)
  1337. MouseUp(NEWKEY)
  1338. end)
  1339. Mouse.KeyDown:connect(function(NEWKEY)
  1340. KeyDown(NEWKEY)
  1341. end)
  1342. Mouse.KeyUp:connect(function(NEWKEY)
  1343. KeyUp(NEWKEY)
  1344. end)
  1345.  
  1346. --//=================================\\
  1347. --\\=================================//
  1348.  
  1349.  
  1350. function unanchor()
  1351. if UNANCHOR == true then
  1352. g = Character:GetChildren()
  1353. for i = 1, #g do
  1354. if g[i].ClassName == "Part" then
  1355. g[i].Anchored = false
  1356. end
  1357. end
  1358. end
  1359. end
  1360.  
  1361.  
  1362. --//=================================\\
  1363. --|| WRAP THE WHOLE SCRIPT UP
  1364. --\\=================================//
  1365.  
  1366. Humanoid.Changed:connect(function(Jump)
  1367. if Jump == "Jump" and (Disable_Jump == true) then
  1368. Humanoid.Jump = false
  1369. end
  1370. end)
  1371.  
  1372. while true do
  1373. Swait()
  1374. ANIMATE.Parent = nil
  1375. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1376. IDLEANIMATION:Play()
  1377. SINE = SINE + CHANGE
  1378. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1379. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1380. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1381. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1382. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1383. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1384. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1385. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1386. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1387. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1388. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1389. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1390. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1391. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1392. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1393. end
  1394. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1395. ANIM = "Jump"
  1396. if ATTACK == false then
  1397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1403. end
  1404. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1405. ANIM = "Fall"
  1406. if ATTACK == false then
  1407. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1413. end
  1414. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1415. ANIM = "Idle"
  1416. if ATTACK == false then
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1423. end
  1424. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1425. ANIM = "Walk"
  1426. WALK = WALK + 1 / Animation_Speed
  1427. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1428. WALK = 0
  1429. if WALKINGANIM == true then
  1430. WALKINGANIM = false
  1431. elseif WALKINGANIM == false then
  1432. WALKINGANIM = true
  1433. end
  1434. end
  1435. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1436. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1437. if ATTACK == false then
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1444. end
  1445. end
  1446. if HITFLOOR ~= nil then
  1447. if MRANDOM(1,2) == 1 then
  1448. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1449. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1450. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1451. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1452. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1453. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1454. end
  1455. end
  1456. unanchor()
  1457. Humanoid.MaxHealth = "inf"
  1458. Humanoid.Health = "inf"
  1459. if Rooted == false then
  1460. Disable_Jump = false
  1461. Humanoid.WalkSpeed = Speed
  1462. elseif Rooted == true then
  1463. Disable_Jump = true
  1464. Humanoid.WalkSpeed = 0
  1465. end
  1466. sick.Parent = Character
  1467. local MATHS = {"0","1"}
  1468. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1469. Humanoid.PlatformStand = false
  1470. end
  1471.  
  1472. --//=================================\\
  1473. --\\=================================//
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479. --//====================================================\\--
  1480. --|| END OF SCRIPT
  1481. --\\====================================================//--
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