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- Matchups / Matchup-Knowledge:
- Akuma mu [SSL](SS not always safe):
- -Punishment-options: 14f standing launcher with or without meter
- -Throws: -
- -RA: is UNBLOCKABLE!, hold up-back to dodge it after you see the animation
- -RD: -
- Alisa mu [SSL](up-close SSR, at range or vs chainsaws SWL):
- -Punishment-options: 14f standing launcher
- -Snakeedge: (#39 Harpoon Sweep d+3+4) legsweep; 27f fast; she spins with both feet in the air then sweeps you with both feet; -37 OB! | u/f,n+4
- from CLK-stance (#87 Clockwork Spring Low d+3) legsweep; 30f fast; low can be reacted to her yelling "YAH" which is -12 OB so better low-parry; mid is "Hah" which is -10 OB | low-parry | 1,2 | 2,4
- -Parry: against highs only; she loses her head and punches you back
- -Throws: 1+2 (#46 Spam Bomb) She puts off her head and places it into your hands.
- 1+2(cr) (#47 Double Bull Shoot) From crouching only! She takes your forward-shoulder, spins around to her LEFT and shoots you in the air with her arm.
- -RA: HIGH!; you can duck-punish it; leaves you -5 OB and gives her sawblades so prepare for mixups
- -RD: LOW! OR MID; you fuzzy-guard FIRST LOW and THEN MID block! The low comes out very fast and the mid she stops midair and flies back a bit before charging.
- has priority over EVERYTHING (like srsly, you can't fucking trade with it, it catches you before your move hits)
- is SUPER-LONG ACTIVE
- Anna mu [SSR](SSR-Block; on f,f+2 and d/f+4 SSL):
- -Snakeedge: (#55 Mudslide d/b+3) legsweep; 27f fast; -17 OB | WS1
- from CJM-stance (#66 Infernal Avalanche CJM 4) legsweep; 27f fast; -29 OB so full-punish | u/f,n+4 | ff3
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); throws you to the ground and punches you one time
- -Throws: 1+2 (#117 Overhead Toss) [ssw] Grabs your neck with both arms then does a flip over your head and throws you forward.
- 1+2 (#118 Elbow Smash) [nssw] Grabs your shoulders with both arms, puts you down and smashes you to the ground with one elbow.
- 2 (#120 Chin Bash) [nssw] From crouchdash! Goes into grab-chains! Grabs your forward-shoulder then pulls your arm forwards and bashes your chin from down to up.
- -RA: HIGH!; you can duck-punish on reaction!
- -RD: mid-mid; out of crouch-dash; forces you crouching and gives her -5 OB so don't press shit afterwards
- Armor-King mu [SSR](SSR-Duck midrange; SS like mad Nobi says):
- -Punishment-options: 14f standing launcher
- -Parry: against high/mid-punches only (no knees/elbows and no RA's and unblockables); catches your head and puts you down then snaps your neck upwards, parries only punches!
- "How do you even chicken? Press f2+4 or 1+3 before you get spinned. or just press f1+2+3+4 and the game will option select whatevers right, kind of like with kings chaingrab."
- -Throws: when he runs or wavedashes towards you expect a shining wizard 1+2 grab, the one where you climbs onto you
- -RA: mid; -22 OB so punish with | ff3
- -RD: From wave-dash!; Poison-breath is rly fast and also unblockable but you can DUCK on reaction (watch out for the red ring that appears a bit behind his waist! https://youtu.be/3OmQ8lyJBb0?t=129); prepare for an ensured throw-mixup afterwards
- Asuka mu [SSR](has good homing move, don't force the SS):
- -Snakeedge: (#33 Sacred Blade 3~4) legsweep; 27f fast; she can cancel it which leaves her FC; -26 OB | ff3
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); presses you down and punches you once
- -Throws: 2 (#87 White Mountain) [nssw] She grabs your forward-elbow with her right hand and your forward-hand with her left hand, then pulls you forward and smashes you to the ground.
- 1+2 (#89 Cherry Blossom) [ssw] Grabs your forward arm/shoulder with both her hands, then turns around and smashes you down.
- 1+2(cr) (#90 Falling Rain) [nssw] Test me
- X (#88 Destabilizer) [nssw] UNTECHABLE! She makes an akward forward motion throwing both her arms over he head and pulling you forward but nothing else. Leaves her +8 so don't press fucking anything.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; forces you crouching; -11 OB!! so don't press fucking anything
- Bob mu [SSR](SSL midrange):
- -Throws: 1+2 (#97 Flying Cask) [nssw] Grabs your forward-shoulder with both his hands, then pulls you down and just throws you up in the air.
- 1+2(cr) (#98 Sparkling Death) [nssw] From crouching only! Grabs your backward-shoulder with both hands, pulls your backward-arm forward and gives you a chest-bump.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid-mid roll; does NOT jail but you have to block in between and can't do anything, not even Raven-Parry; forces you crouching and leaves Bob in roll-stance so prepare for mixups
- Bryan mu [SSR](SWL midrange; don't force the SS especially midrange):
- -Punishment-options: 14f standing launcher
- -Snakeedge: (#40 Snake Edge d/f+3) legsweep; 29f fast; -26 OB | ff3 | WS1
- -Parry: against high/mid-punches only (no knees/elbows and no RA's and unblockables); makes your attack whiff by pushing you to the side
- -Throws: 1+2 (#90 Anaconda Assassin) [ssw] Grabs your forward-shoulder with both hands and drags your left arm downward to hit you with his leg-leg-downpunch.
- 1+2(cr) (#91 Chains of Misery) [nssw] From crouching only! Grabs your forward-shoulder with both hands then retracts his right hand to charge up, then hits you three times with his fists.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; leaves him +6 OB
- Claudio mu [SSL](SS can be blown up):
- -Snakeedge: with Starburst (#50 Gravity Zone d+2,2) handsweep; 31f fast; is always -12 OB but only launches with starburst | WS4
- -Throws: 1+2 (#61 Gula) [nssw] Grabs your shoulders with one hand each then gives you a knee to the stomach and kicks you to the floor.
- -RA: mid; -22 OB so punish with | ff3
- -RD: comes out of a mid-mid kick-punch attack that cancels it and leaves him +7 OB
- Devil-Jin mu [SSL](Jin's Electrics still steppable to the right; cd1 and d+1 track to weak-side):
- -Punishment-options: 14f standing launcher
- -Parry: against highs/mids (ALSO against knees/elbows but NOT against RA's and unblockables); he does some power-stance force-field that hurls you back
- -Tackle: From crouching only!
- -Throws: 2 (#84 Wrist Chuck Slam) [nssw] Grabs your forward-shoulder with his right hand and your elbow with the left, then slams you down.
- 1+2 (#85 Stonehead) [ssw] Grabs both your shoulders with one hand each, then takes your neck and gives you a headbutt.
- 1 (#86 Complicated Wire) [nssw] Grabs your forward-shoulder with his left hand, then your arm with his right hand and uses his leg to flip you.
- 1+2 (#87 Obliteration) [nssw] Grabs both your shoulders with one hand each, pulls you down and then throws you into the air to shoot you with his lasers.
- -RA: mid; has a delay in which you can input your own RA but his will hit you first!; -22 OB so punish with | ff3
- -RD: LOW! into a jailing mid-mid; from hellsweep-motion!; leaves him -14 OB so you can punish! (but don't use fast highs like jabs as those can whiff as he is recovering from crouching) | 4,1 | d/b+2 | b+4,4
- Dragunov mu [SSR](SSL midrange; SSR-Crouch a moment Nobi says):
- -Snakeedge: (#32 Clipping Sweep d/b+3) legsweep; 27f fast; launches only on clean-hit!; can cancel it into a on-crouching grab but you can time your WS-punish so it hits both; breaks your leg on CH; is -26 OB so punish | WS1
- NOOBMOVEALARM can use it after a mid-high string (#36 EyeGougetoStingray b+2,1,3) where he makes a mid right palm-punch (with fingers pointing downwards) into your stomach and a high fast left hook to your neck, really need to learn that animation as it is a noob-bait
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); he takes your leg, flips your other leg to throw you down then breaks it
- against lows; he grabs your leg and smacks you behind him
- -Tackle: can tackle you from neutral, RD, a mid-mid attack or from ground FDFA with a crawl lunge which is a 1+2 tech (he can also crawl forward a bit with it)
- 1 or 2 breaks your legs
- 1+2 sits on your stomach and then punches you a few times
- -Throws: HE CAN FUCKING LAUNCH FROM HIS GRABS WTF
- 1 (#84 Reverse Victor Clutch) [nssw] Grabs your neck with his left hand, then flips you on the ground and breaks your leg locking it between his legs and pulling.
- 2 (#85 Victor Clutch) [nssw] Grabs your neck with his right hand, same as before.
- 1+2 (#86 Blizzard Rush) [nssw] Grabs your neck with both hands but left hand more forward! Then swings his right fist back and punches you a few times with it. Best react to the right arm going backwards.
- 1+2 (#50 Feint and Catch) Cancels a downpunch attack, then spins 180° towards you and ends it in a grab which is a 1+2 tech! Makes a lot of grunt noises during it.
- cr(1+2) (#34 Clipping Sweep to Feint and Catch) [nssw] Only on crouching! Cancels his Snakeedge into completing the 180° and into a MID grab!
- cr(1) (#91 Cold Fate) [nssw] Only on crouching! Looks like he's grabbing your elbows with both his arms, but it's actually a 1 throw! He pulls you down then puts a knee to your face.
- X (#48 Scorpion Scissors) Untechable! He jumps straight into the air with both legs forward and catches your neck with it.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid that's his WR2 and is +5 OB; can go into Tackle directly afterwards which is untechable and you have to interrupt! (which makes it a mixup in itself)
- Eddy mu [SSR]:
- -Snakeedge: (#9 Slippery Kick 3~4) legsweep; 29f fast; makes the break-dance spin but always goes into RLX-stance so use appropriate move to hit him; can also be done from handstand-stance; -25 OB but ff3 does whiff | WS1
- -Throws: 1+2 (#162 Cabra Macaco Throw) [nssw] Grabs your neck with both hands, then makes a handstand on your shoulders and flips you back with a backroll.
- 1+2 (#163 Rodeo Spin) [nssw] Grabs your neck with both hands, then breakdances on your head twice and flips you down.
- cr(1) (#164) [nssw] Only on crouching! Looks like he's grabbing your elbows with both his arms, but it's actually a 1 throw! He pulls you down to the side, then spins around your head and smacks you donw.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid-mid with a tiny frametrap in between; leaves him at a freaking +12 OB AND in relax-stance so prepare for the mixups coming!
- Eliza mu [SSL]:
- -Punishment-options: 14f standing launcher with meter
- -Snakeedge: (#34 Shadow Ring 3+4) legsweep; 33f fast; jumps a bit before has low-crushing frames; -27 OB | ff3 | u/f,n+4
- -Throws: 1+2 (#83 Phantom Rave) [nssw] Grabs your neck with both hands but with left hand slightly forward, then teleports behind you to hit you then again in front of you to kick you back.
- -RA: mid; -22 OB so punish with | ff3
- -RD: -
- Feng mu [SSL](strings SS-able; b+4 and d/b+3 have good homing):
- -Snakeedge: (#35 Sweep Kick d/b+4) legsweep; 30f fast; -26 OB | ff3 | u/f,n+4
- -Parry: against high/mid-punches only (no knees/elbows and no RA's and unblockables); pulls your arm forward and punches you back
- against highs/mids-kicks only (no knees/elbows and no RA's and unblockables); just lets your attack bounce off with a "THUH"
- -Throws: 1+2 (#94 Avalanche) [nssw] Grabs your head with both hands but with left hand slightly forward, then lifts you in the air punches you a ton in the stomach and ends in a kick.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; very fast; leaves him +3 OB
- Ganryu mu [SSR]:
- -Tachiai-stance: crouching mixup-stance; makes all highs whiff; gives him mids/lows, an unblockable and even a cmd-grab mixup with Tsukami; can transition into sit-stance
- -Sit-stance: mixup-stance; makes all highs whiff; gives him mids/lows and a backward-jump
- -Crouching: mixup-stance
- -Unblockables: (#21 Sumo Tackle) From Tachiai-stance; charges his head for a short time before charging headbutting forwards; can SS/SW on range >2
- (#53 Stomp) Charges up his right foot at head-height before letting it come down; pitiful range and no tracking to the right (so SSL!)
- can also use it without charging which is a mid and -25 OB | u/f,n+4
- -Snakeedge: (#54 Sumo Sweep d/b+2) handsweep; 29f fast; like Miguel's where he swipes your feet with his right hand; -22 OB but also has a similar-looking non-launch version (#37 Thunder Palm) with -15 OB so | WS1
- -Parry: against high/mid-punches only (no knees/elbows and no RA's and unblockables); grabs your attack and lifts himself over you leaving you backstance!
- -Throws: He can enter grab-mixup Tsukami-/Kumite-Tsukami-stance with certain attacks (from Tachiai-stance or a CH-attacks); he grapples you with both hands around your ham; throws are guesses
- Grapple 1 (#44 Soto Tasukizori/#70 Harime Nage) [nssw] Overhead throw/Backwards underhand throw
- Grapple 2 (#44 Shumokuzori/#71 Soto Mso) [nssw] Shoulder-lift throw/Forward spin throw
- Grapple 1+2 (+45 Tsuri Otoshi/#72 Gokuraku Utchari) [nssw] Belly-lift throw/High air throw
- 1+2 (#103 Tsuri Dashi) [nssw] Grabs your neck with both hands, then lifts you up with them and squeezes your belly a few times.
- 1+2 (#104 Choke Slam) [nssw] Grabs your neck with both hands, then lifts you up with them and throws you to the ground.
- -RA: mid; -22 OB so punish with | ff3
- -RD: LOW! into a jailing mid; leaves him +6 OB and in Tachiai-stance; can be parried with superhuman reaction
- Geese mu [SSL-block](has moves that hit SSL but are negative, lows track both):
- -Punishment-options: 14f standing launcher with meter
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); blocks your attack, then flips you over him and flexes on you
- against ANY mids (ALSO unblockables AND RA's!); blocks your attack, then shoves you back switching places
- against lows ; blocks your attack, then punches you back
- -Throws: 1+2 (#75 Shinkuu Nage) [nssw] Grabs your chest with both hands, then just throws you away and flexes on you.
- X (#75 Raimei Gouha Nage) Untechable! Only on FAFT! You can counterattack it with toe-kicks!
- -RA1: High! so you can duck-punish on reaction; he goes "Now Die" and finger-points; unblockable otherwise!
- -RA2: mid; he charges up his arms crossing them; -22 OB so punish with | ff3
- Gigas mu [SSL](SSR on midrange; don't force SS midrange):
- -Snakeedge: from FC (#64 Brush Cutter FC d/f+2) handsweep; 28f fast; -19 OB | WS1
- -Throws: 1+2 (#76 Overkill) [nssw] Grabs your head with both hands, flips you into the air making you spin then punches you back.
- -RA: mid; -42 OB but pushes away far so full punish with | ff3 | u/f,n+4
- -RD: "You have to be in a jumping state to avoid it. If stuns you, then you are forced into a 50/50
- Either duck the high unblockable or stand block the mid option. If he does another punch into mixup after RD and you block it, the high is guaranteed."
- Raven can parry it!
- Heihachi mu [SSL]:
- -Punishment-options: 14f standing launcher
- -Parry: against any highs/mids (ALSO against knees/elbows but NOT against RA's and unblockables); catches your attack, then kicks you back
- -Throws: 2 (#77 Fire Starter) [ssw] Grabs your neck with his right hand and your throat with his left, then gives you a headbutt, very fast
- 1+2 (#78 Stonehead) [ssw] Grabs your neck with both hands even though it looks like his left hand is before, then retracts his right hand and punches you to the face. Best react to the right fist retract.
- 1 (#79 Broken Toy) [nssw] He grabs your throat with ONLY his left hand, his right hand stays completely back. Then throws you away you broken toy you.
- Teching his standard grabs leaves you in BT!
- -RA: mid; -22 OB so punish with | ff3
- -RD1: extension to a high-mid string with another high; middle-attack looks a bit like Law's Junkyard starter; leaves him +9 OB
- -RD2: mid-high; the last two hits of RD1 as standalone; leaves him +9 OB
- Hwoarang mu [SSL](depends on stance, usually SS to stomach, SWL in LFF/RFF/LFS but care for highs and homings, BUT SSR in right-flamingo https://www.reddit.com/r/Tekken/comments/dqj6xr/side_step_knowledge_repost/f65zkvw/):
- -Snakeedge: from LFL-stance (#111 Cutter Right LFS d+4) legsweep; 28f fast; -23 OB | WS1 | ff3
- from RFL-stance (#128 Cutter Left RFS d+3) legsweep; 28f fast; -23 OB | WS1 | ff3
- -Throws: 2 (#140 Roll and Choke) [nssw] Grabs your forward-shoulder with his right hand and your collar with his left, then rolls backwards flipping you back and sits on top of you and then does some shit to your neck with crossed arms.
- 1+2 (#141 Human Cannonball) [ssw] Grabs your forward-shoulder with both hands but with left hand first by a bit, then steps on your knee jumps onto your shoulders and kicks your head downwards.
- 1+2 (#142 Leg Hook Throw) [nssw] Grabs your collar with both hands but with left hand first by a bit, then pulls you down a bit and flips you over by lifting you over his leg going backwards.
- 1 (#143 Door Mat) [nssw] Grabs your forward hand with his left hand, then pulls you to him with both hands, charges up his leg holding it upwards and smacks you down.
- 1+2(RFF) (#144 Jack Knife) [nssw] Only in Right-stance (right foot forward instead of left)! Grabs your arm with both hands then turns around, lifts you over him with a leg and kicks you forward with the other in a wheel-motion.
- -RA: mid; In Flamingo (standing on one leg)!; leaves him -7 OB but pushes away really far so pretty much back to neutral
- -RD: RD1 is a 12f low-mid-mid string that forces you crouching and gives him mixup (Parry!); third hit launches but you can block it when you are tight on reactions even if the first two hits hit you; low-mid don't launch at hit and if then you have to block BOTH which leaves him -4 OB but he can always (and will) do the last mid
- Jack-7 mu /Jack mu [SSL](can still be launched in SS):
- -Throws: 2 (#94 Volcano) [nssw] Grabs your forward-shoulder with right hand but then IMMEDIATELY puts your head under his left arm making it look like a 1 or 1+2 break if you react too slowly, then throws you straight up into the air very high.
- 2 (#96 Body Smash) [nssw] Grabs your forward-shoulder with right hand but then IMMEDIATELY uses both hands to pull you to his chest which makes it look like a 1+2 break if you react too slow, then pushes you down right to the floor to his feet.
- 1+2 (#97 Ground Zero) [nssw] Grabs your collar with both hands, then lifts you up with his right while punching you repeatedly with his left arm OR throws you up a bit and just one big-punch. You can react to the animation looking like he tries to lift you up.
- 1+2 (#99 Pile Driver) [nssw] Grabs your collar with both hand, then lifts you up turning you around with your head between his legs and piledrives you into the ground.
- 1 (#100 Pyramid Driver) [nssw] Grabs your neck with his left hand, then does almost the same piledriver motion as the grab before.
- 2 (#101 Back Breaker) [nssw] Grabs your neck with his right hand, then does almost the same piledriver motion but breaks your back at his leg.
- 1(cr) (#102 Gun Bomb) [nssw] Only on crouching! Grabs you with BOTH hands, then lifts you up head-down, spins you around one time and throws you down.
- 2(cr) (#103 Iron Gunman) [nssw] Only on crouching! Grabs you with BOTH hands, then throws you straight into the air and bounce-punches you a few time with his arms.
- -RA: mid; can be very hard to punish when he whiffs it; -32 OB but pushes away far so full punish with | ff3 | u/f,n+4
- -RD: seeable low-mid that reaches far!; he makes some sort of crouching-spin motion before it; the mid comes out regardless if you block and you can't do anything between them, not even Parry with Raven; leaves him -9 OB but pushes away far
- Jin mu [SSR](SSR-duck to avoid EWHF and f+4, SSL for ecd1):
- -Punishment-options: 14f standing launcher
- -Parry: against ANY highs/mids (really any!); pulls your attack quickly away to the side and gives him plus-frames; can be very hard to see; can parry every medium-high no matter if it's punch, kick, elbow or knee and can even parry RAs, RDs and Unblockables
- -Throws: 2 (#74 Shun Ren Dan) [nssw] he quickly grabs your forward-shoulder with his right hand and your collar with his left hand, then kick-punch-kicks you and after a tiny pause punches you down.
- 1+2 (#75 Tidal Wave) [nssw] Grabs your backward-shoulder with both hands but with left hand sligthly first, then pulls you towards and down breaking your neck somehow, then flips you above him with his arm while spinning and throws you head-first into the ground. Can react to him pulling you towards him.
- 1 (#76 Complicated Wire) [nssw] Grabs your backward-arm with left hand first and right hand a lot later, then flips you over his leg onto the ground.
- -RA: HIGH!; you duck-punish on reaction! blocked leaves you -9 OB but pushes away very far
- -RD: high-mid after which he makes a pause and then follows with a high divekick AND A mid jab; he is highly plus after the divekick and the mid but you can duck the divekick and WS1 punish
- but more often he only makes the first two punches and then wavedash into the LOW or HIGH mixup, but these Raven can parry with b+1+3! BUT it loses against the normal divekick extender.
- OPTION 1: if you are not near a wall and he only uses one wavedash you can use b+1+2 (spam it!) which completely evades ALL options
- OPTION 2: hold back and prepare to parry with b+1+3 and then react to the divekick (if he gets airborne) with a duck into a WS1 or a dickjab!
- Josie mu [SSR-block up-close, SSL further away](lot of duckable moves):
- -Punishment-options: 14f standing launcher
- -Parry: against high/mid-punches only (no knees/elbows and no RA's and unblockables); spins herself around kicking your chin with her knee
- -Throws: 1+2 (#82 Spirited Barrage) [nssw] Grabs your backward elbow with both hands, then spins herself around holding your arm and kicks you three times. Can react to her trying to spin your arm around.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid-mid kicks that leave her +8 OB but push away a bit
- Julia mu [SSL](ff1 can be delayed for more tracking; SS can be dangerous; SS constantly on range):
- -Snakeedge: (#53 Double Sweep b+3,4) legsweep; 27f fast; low-low and second one is safe with -8 OB, but you can still low-parry the second hit even when hit! | low-parry
- but they can also cancel it into WS-launcher
- with Raven you can also either sneak the WS1 in OR even use the WS2 and get a CH when they add the low (or a normal hit when they add the mid) | WS1 | WS2
- using only the first low is -13 OB so it is probably really best with Raven to just go with | WS2
- -Throws: 1+2 (#97 Running Neck Breaker Drop) [nssw] Dashes forward quickly with f+3 (can mixup with f+3,4 and f+3,2) then grabs your neck with both hands, then keeps the momentum to lift her body into the air while holding onto you and smacking you down onto the floor.
- That cool wrestling move. You can react very late to her leaving the ground. If she hits you you can try staying down to evade d+1+2 followup.
- 1 (#98 Waist Suplex) [nssw] Grabs your forward-shoulder with ONLY her left hand, then grabs your waist and backwards suplexes you.
- 1+2 (#99 Seesaw Toss) [nssw] Grabs your forward-shoulder with her right hand while moving her left hand slower towards your stomach, then grabs both your legs with both arms and throws you back which causes you tripping but no damage unless there's a wall.
- 1+2 (#100 Armlock Suplex) [nssw] Grabs your forward-shoulder with both her hands, then readjusts to grab each of your arms with one of her arms and throws you back over her head.
- 1+2 (#101 Mad Axes) [nssw] Grabs your forward-arm with both her hands and pulls it down towards her, then punches you upwards-downwards and back. Fastest throw (together with Giant-Swing) with i10.
- 1+2(cr) (#82 Cross Arm Suplex) [nssw] From crouching only! Grabs your forward-shoulder with both hands, then pulls you towards her and spins you around and she puts herself between your legs and lifts you with her shoulders and smacks you backwards into the ground.
- cr(1) (#82 Spirited Barrage) [nssw] Only on crouching! Grabs your forward-hand with both hands, then lifts herself onto your shoulders with her hands making a handstand and kicking your back into the ground.
- cr(2) (#82 Spirited Barrage) [nssw] Only on crouching! Grabs your forward-hand with both hands, then holds your neck while running back and momentum-running you into the ground.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid-mid; you can't do anything between the mids, not even Parry with Raven; leaves her +2 OB but knocks you back very far OH or OB
- Katarina mu [SSR](b+1|d+1|d/f+2 SSL):
- -Snakeedge: (#39 Slipping Tail d/b+4) legsweep; 29f fast; -26 OB | ff3 | u/f,n+4
- -Throws: 1+2 (#73 Phoenix Kick Flurry) [nssw] Grabs your backward-hand with both her hands, then pulls you towards her and kicks you four times with her right leg.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; from her crouch-dash; leaves her +5 OB
- Kazumi mu [SSR](SSL on WR2):
- -Punishment-options: 14f standing launcher with RD
- -Parry: against any highs/mids (ALSO against knees/elbows but NOT against RA's and unblockables); Power-crushes your attack with an attack after which the tiger comes out rolling and hitting you back
- -Throw: 1+2 (#64 Lightning Wrath) [nssw] Grabs your collar with both hands, then pushes your chest back a bit and punches you a bunch of times. You can EASILY react to her pushing your chest with both hands!
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; 14f which makes her command the tiger hitting with a special mid; pushes you away really far OB so it's back to neutral
- Kazuya mu [SSL](SSL-BLOCK!; https://www.youtube.com/watch?v=1XOuEWYIeCo; https://www.youtube.com/watch?v=k3m4dxTGte0; SSR on WR3):
- -Punishment-options: 14f standing launcher
- -Tackle:
- -Throws: 1+2 (#76 Stonehead) [ssw] He grabs your neck with both hands then retracts his right hand and punches you down. You can react to the hand-pullback.
- 1+2(cr) (#79 Gates of Hell) [nssw] Only from crouching! He grabs your forward-shoulder, then pulls you back and kicks you into your face with his knee.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; from wavedash; +5 OB
- RD2 He transforms into Devil-form while pushing you back, is still -4 OB though!
- King mu [SSR](SS like mad Nobi says):
- -Snakeedge: from FC or crouch-dash (#77 Leg Breaker FC d/f+1 | cd+1) handsweep; 32f fast; is only -12 OB! so you better low-parry that stuff (react to him crouching or crouch-dashing and using his LEFT arm) | low-Parry
- -Throws: when he runs or wavedashes towards you expect a shining wizard 1+2 grab, the one where you climbs onto you
- Giant Swing is where he grabs your ass is a 1 grab! It is also the fastest grab in the game with i10.
- "or just press f1+2+3+4 and the game will option select whatevers right, kind of like with kings chaingrab.
- I tested this and it's inconsistent on certain throws. Do elaborate.
- You can use 1+2+3+4 to DO Kings chaingrabs.
- While this is somewhat true, you will always do the 1-break routes with this method. The game won't do a randomized throw.
- Only if you mash 1+2+3+4. If you look at the chart you can see that for sometimes you need to input something like 2 then mash 1+2+3+4 or 1+2+3+4, 1, then mash 1+2+3+4.
- Alright, that lowers the amount of inputs you have to remember. Not bad."
- "Protip: if the king player is mashing the throw, its a 1 break."
- "If a king is chain throwing you and you don't know the break (so your situation at the start) pick one button to mash. I typically choose one just because.
- Since if you press the wrong button during the animation in which you can break, you can't try again, you're locked in till the next throw in the chain. So your chances are significantly better if you pick one button to match.
- I'm sure somebody knows what the most optimal button to mash is based on how many throws can be broken by it, but it doesn't really matter. Just hope and pray. ALSO, RDC (rolling death cradle, if it succeeds you eat 112 damage i believe,
- most damaging throw in the game) is a 2 break, so if they do it once and you get CWFL again, mash 2.
- A couple important things
- Giant swing - mash 1
- Tijuana twister - mash 2
- Tombstone - 1+2
- Shining wizard - 1+2
- Those are the most widely used throws."
- "If king gets a ground grab from the legs he can get a gauranteed follow up ground grab after that but it puts him on the side instead of by the opponents feet, but because he was next to the wall the game kept forcing him by feng's feet
- Aka an infinite loop of ground grabs. They can be broken with either 1 or 2 but i couldnt tell you which one off the top of my head that one was that i did"
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid that leaves him +8 OB; is seemingly a HIGH at first at least so you can highcrush it
- Kuma mu /Panda mu/ Bear mu [SSR](WS3 has good tracking esp after d/b+2 at wall, don't overstep):
- -Snakeedge: (#41 Spinning Kuma d/b+4) legsweep; 28f fast; -23 OB | ff3 | WS1
- -Throws: 1+2 (#100 Headbutt) [nssw] Grabs your shoulder with both hands and gives you a headbutt.
- 2 (#101 Rock'n Roll Circus) [ssw] Grabs your shoulder with both hands then plays with you like a ball while on his back.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; leaves him at +1 OB but has such knockback that it's basically neutral
- Lars mu [SSR](SS like mad Nobi says):
- -Punishment-options: 14f standing launcher
- -Throws: 1+2 (#89 Apocalypse) [nssw] Grabs your neck with both hands and pulls your head towards his chest with both hands, then punches you a few times ending with a kick. Can react to the head-pull.
- 1+2 (#90 SHB) [ssw] Grabs your neck with both hands and pulls your head towars his chest with one hand while retracting his right hand, then punch-headbutts you. Can react to the head-pull.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid from his crouch-dash; leaves him in stance and gives him a mixup (Raven parry!)
- Law mu [SSR](has good homing moves):
- -Punishment-options: 14f standing launcher
- -'Snakeedge': (#46 Dragon's Tail to Somersault Kick d/b+4) legsweep; 26f fast; can add a mid on-whiff or hit which you need to SIDEROLL ASAP or hold-back or he floats you OTG; -37 OB! | ff3 | u/f,n+4
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); makes your attack whiff to the side
- -Throws: 1 (#108 Run up to Drop) [nssw] Steps with his left foot onto your forward-knee and then backflip-drops onto you. React to him running up your leg.
- 1+2 (#109 Headlock Punch) [nssw] Grabs your neck with both hands, then puts your head under his armpit and knuckles your head.
- 1+2 (#110 Headlock Drop) [nssw] Grabs your neck with both hands, then puts your head under his armpit and smashes you down by letting himself drop.
- 1+2 (#111 Knee Lift) [nssw] Grabs your neck with both hands, then kicks your head with his left leg making you airborne a bit.
- -RA: mid; -26 OB so full punish with | ff3 | u/f,n+4
- -RD: LOW! into a jailing mid; starts with his snakeedge-motion! but is -9 OB
- Lee mu [SSL]:
- -Parry: against high/mid-punches only (no knees/elbows and no RA's and unblockables); he flips over your shoulder leaving you backturn, but it also gives him an ensured punish since S3; with Raven you can just BT 1+2 or parry if he attacks!
- -Throws: 1+2 (#103 Knee Drive) [nssw] Grabs your neck with both hands, then upward-kicks you with his left knee making you fly backwards.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; -18 OB that can put him into Mist-step stance, so be wary of him counterattacking | ff3
- Lei mu [SSL](don't force SS):
- -Snakeedge: from SIT-SNK-stance (d/b+1 > d+4) legsweep; 24f fast; react to him putting his legs up; -29 OB | ff3 | u/f,n+4
- -Throws: 1+2 (#171 Dragon Falls) [nssw] Grabs your neck with both hands, then pulls your right arm and spins you around, then uses his leg to make you trip and drops you down.
- 1+2 (#171 Tripping) [nssw] Grabs your neck with both hands, then just makes you trip backwards making you fall over his leg.
- -RA: mid; -22 OB so punish with | ff3
- -RD-Snake: mid; pushes away very far; +8 OB
- -RD-Dragon: mid; pushes ~1 dash away; +11 OB
- -RD-Panther: low-mid that jails; -14 OB so punish | 4,1 | d/b+2 | b+4,4
- -RD-Tiger: mid; forces you crouching; leaves you very near so get rdy for mixups; +15 OB
- -RD-Crane: mid; hopkick that pushes ~1 dash away; -8 OB
- Leo mu [SSR](d/f+2 tracks right, db+4|f+2|qcf1|(qcf+2,)1 tracks both, rest steppable L and R):
- -Punishment-options: 14f standing launcher with RD
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); against kicks he takes your leg and breaks it; against punches he sideswitches with you leaving you backturn!
- against highs/mids (no knees/elbows and no RA's and unblockables); against kicks makes you sit down; against punches makes it whiff to the side
- -Throws: 1+2 (#83 Shuang Pai Shou) [nssw] Grabs your forward-shoulder with both hands, then switches position with you, punches you into the chest, then charges up and punches you backwards.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; 14f; pushes away very far; +8 OB
- Leroy mu [SSL, SSR for d+1+2](has great homing moves though, beware or cane as it's very homing):
- -Hermit-stance: has a 50/50 with a NH-launcher Mid and a CH-launcher homing Low, so block mid and don't press buttons; also a kick into axe-handswing that is +4 OB
- -Sugar: random if she attacks; Low with good plus-frames that can combo; just u/f+3+4 or ff3 if you see him doing it
- -Orbital: 21f startup low-crushing Mid; better than Bryan's; safe with -3 OB!
- -Pimpsweep: hellsweep-like unseeable Low that looks like a hatchet-kick; staggers; -21 OB | WS1
- can add a mid that launches; -16 OB | d/f+2
- -Unblockable: from forward-teenie-tiny-steps-dinosaur-hands-stance
- -'Snakeedge': from FC (#65 Reverse Cross Kick FC d/f+4,1); 15f fast; low-mid where you can still block the mid but get only launched when on CH; mid is -13 OB | 4,1 | d/b+2
- -Hellsweep: (#43 Twin Dragon Acceptance)
- -Parry: anytime against ANY highs/mid (really any!); puts his hands in front of him in ip-man stance and makes your attacks (even multiple) do no damage; can then cancel into machine-gun punches for 40 dmg
- from a mid-attack against highs/mids (no knees/elbows and no RA's and unblockables); attack is a tiny backsway and stomach-punch
- from forward-teenie-tiny-steps-dinosaur-hands-stance against ANY highs/mid (really any!)
- from Taunt against ANY highs/mids (really any!); he says "you gotta be kidding me" while calling you forward with one hand
- from Hermit-stance against lows; he calls you weak :(
- -Throws: 1+2 (#78 Lian Jin Xuan Feng Jiao) [nssw] Grabs your neck with both hands, punches your face three times then kicks you down.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; 15f fast and wallsplats; +2 OB with huge knockback so basically neutral
- -Pimpcane: launcher; can be used once per match; good range and second hit homing; M-M-M that is +8 OB! (so basically second RD)
- Lili mu [SSL](backflip still clips you):
- -Snakeedge: (#29 Edelweiss d/b+4) legsweep; 30f fast; has mid-crushing frames starting very early!; -24 OB | WS1 | ff3
- -Parry: against high/mid-punches only (no knees/elbows and no RA's and unblockables; she makes a handstand on your head for a long time then smacks you to the ground
- -Throws: 1+2 (#89 Rafflesia) [nssw] Very fast throw where she grabs your head with both hands, then spins around your head two times. Can maybe react to her leaving the ground but it's a very tight break.
- -RA: mid; can crush lows mby?; -22 OB so punish with | ff3
- -RD: mid-high forward flip that jails though; pushes you ~1 dash away and leaves her +9 OB
- Lucky-Chloe mu [SSL](SSR on 1,2 mixup; hopkick; BT launcher):
- -Throws: 1+2 (#91 Lollipop) [nssw] Grabs both your hands with one hand each, then uses them as a swing to get under your feet. Switches position and leaves you BT if not teched!
- -RA: is a LOW!; can block react on animation; - 27 OB; if you use WS1 to punish but wait a bit till her spin is over or she isn't launched high enough!; d/f2 is too slow
- -RD: mid-mid-mid; last hit forces crouching; leaves her +4 OB
- Marduk mu [SSR](SSR + Stand-Block; care of left-upper):
- -Parry: against high/mid-punches only (no knees/elbows and no RA's and unblockables); goes into Tackle; can't be chickened
- -Tackle: From Ready-stance. You have to SPAM 1+2 right BEFORE it hits you to stop it!
- If he catches you, hold down forward or backward and then press 1 or 2 as usual, but you get only ONE chance, so it's a guess basically. He can use two other attacks for which you have to hold a movement key to tech them WITHOUT pressing a key.
- -Throws: 1 (#16 Strange Slam) [nssw] From Ready-stance! He grabs your backward-shoulder with his left arm, hieves you up with it and slams you down.
- 2 (#17 Body Slam) [nssw] From Ready-stance! He grabs your forward-shoulder with his right arm, hieves you up with it and slams you down.
- 1+2 (#99 Around the World) [nssw] He grabs your neck with both his arms, then pulls you down to his left hip and spins around slamming you into the ground causing a bounce.
- 1 (#100 Northern Light Suplex) [nssw] Grabs your backward-shoulder with his left hand, then grabs your hip and makes suplexes you over his head.
- 2 (#101 Power Slam) [nssw] Grabs your forward-axle with his right arm, then puts his right arm between your legs and slams you head-first into the ground.
- 1+2 (#102 Back Breaker) [nssw] Grabs your neck with both his hands, then spins around 180° and puts himself under your arm, then lifts you and slams your back on his leg.
- 1 (#103 Suplex Bomb) Grabs your neck with only his left hand, then pulls your hand under his left axle, lifts you up and slams you into the ground head-first.
- cr(1) (#101 Power Bomb) [nssw] Only on crouching! Looks like he uses both his hands to lift your hips, but it's actually a 1 tech! Then flips you onto his shoulders and slams you into the ground.
- cr(2) (#102 Power Knee) [nssw] Only on crouching! Same as before, but kicks you with a knee while lying on top of you.
- He can also throw you while you are lying down as well as in the air!
- Marduk has two ground throws, a mini-launcher ( ~45 mg) that you break with 1, a raw damage (40dmg) that you break with 2. There is no way to know which one he's doing, so guessing is just a pure mental/luck game. A true 50/50
- When at the wall, Marduk gets a free ground throw attempt.
- You avoid it by standing up where he then can go for a low, a mid or a tackle so you have to guess again if he doesn't go for ground-throw.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; Tackle that leaves him +7 OB and in his lying-stance, where he can followup with a low that grabs you but is launch-punishable | WS1
- Master Raven mu /Maven mu[SSL](has good homing on range; SS frontflip and wheel):
- -Backturn-stance: can enter from attacks or with free stance-switch; gives her mixup-options and a snakeedge; can exit it by turning backwards that can make your short-ranged or high attacks whiff
- -Punishment-options: 14f standing launcher; 16f standing launcher; 15f on-crouching launcher
- -Snakeedge: from crouch-dash (qcf+2) handsweep; 28f fast; -16 OB; can also cancel it into a wall-bouncing mid which is -12 OB but you can fuzzy low-mid-block; she can also cancel it into BT-stance | WS1 | 4,1
- from BT-stance (BT d+3) legsweep; 25f fast; - 26 OB | ff3 | u/f,n+4
- -Parry: from BT against highs/mids (no knees/elbows and no RA's and unblockables); flips over you while attacking
- from startup of two mid-attacks against highs/mids (no knees/elbows and no RA's and unblockables); she teleports up and either comes down with a quick mid-leg which you can jab her out of; or she floats in the air with the unblockable sword which you can SS-punish or jab
- anytime she can parry against ANY attack (ALSO knees/elbows and unblockables but NOT RA's!); makes her teleport away (away from you in normal stance and behind you in BT-stance) and recover FC, care as she might use WS moves then
- -Tackle: nothing special; gets plus-frames if she doesn't punch you
- -Throws: 1 (#123 Orbiting Moon) [nssw] Grabs your forward-shoulder with her left arm, then balances you on her leg and kicks you away.
- 1+2 (#124 Undertaker) [nssw] Grabs your neck with both hands, then back-wheels you with her legs and kicking you into the air, then teleport herself into the air and breaks your neck there.
- -RA: mid; can crush attacks; very shitty and can totally whiff it you did an attack that moves forward; can get her out of corner with no attack and leave her BT; -22 OB so punish with | ff3
- -RD: mid; can crush lows and sometimes low mids; shitty as it can be low-profiled and sometimes doesn't combo off-axis; leaves her +5 OB
- Miguel mu [SSL](d/f+2|d/f+4|SAV2 and most lows track to weak side):
- -Snakeedge: (d/b+1) handsweep; 25f fast which gives a minicombo, but can hold for 31f fast actual combo; -16 OB;
- from SAV-stance (3+4 > d/b+4) legsweep; 26f fast;
- -Tackle: from crouching only!
- -Throws: 1 (#123 Exciter) [nssw] Grabs your backward-shoulder with both hands, then pulls you down holding you with his left hand while swinging his right up and punches you onto your back with it two times, then kicks you two times. Can transition into savage stance!
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid-mid; pushes you ~ 1 dash away; leaves him +3 OB
- Negan mu [SSR]:
- -Punishment-options: 14f standing launcher with RD
- -Throws: 1+2 (#80 No Mercy) [nssw] Grabs your collar with both his hands, then puts you down onto your knees smashing you with his bat. "Easy-Pease Lemon-Squeezy"
- X (#21 Crowbar) Only from Intimidation-stance! Untechable throw that can be audio-cue reacted to. Listen to the "HUUUU" and duck it.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid-mid; forces you crouching; he can opt to leave you near or push you away very far or very far and leaving himself BT; near leaves him +8 OB
- Nina mu [SSL](can be blown up by d/b+3|b+2,2):
- -Punishment-options: 14f standing launcher
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); against punches makes your attack whiff to the side turning you backturn, then pushes you to the ground and karate chops you; against kicks throws you backwards
- -Throws: 1 (#112 Elbow to Arm Grab Flip) [nssw] Grabs your forward-elbow with her left hand, holds it while turning around and punches you into the stomach, then flips you over spinning your arm.
- 2 (#113 Reverse Neck Breaker) [nssw] Grabs your waist with her right hand first and her left hand just slightly later (making it look like a 1+2 from an angle), then grabs your hand turning you around and breaking your arm behind your back.
- 1+2 (#114 Jumping Flip) [ssw] Grabs your collar with both hands, then handstands on your shoulders and uses the spin to throw you away.
- 1+2 (#115 Elbow Smash) [nssw] Grabs your forward-shoulder with both hands, then holds you down and smashes you into the ground with her left elbow.
- 2 (#117 Backhand Slap) [nssw] Grabs your forward-elbow with her right hand first and her right hand just slightly later, pulls you forward and up-slaps you on the chin. Goes into Chain-Grabs!
- 1 (#129 Crab Hold) [nssw] Grabs your forward-shoulder with her left hand, then kinda sits on you by lifting her left thigh over your waist and makes you drop tripping you with her right leg. Goes into Chain-Grabs!
- X (#122 Betrayer) Makes a backsway, then grabs your forward-hand and kicks you into your knee. Untechable! Goes into Chain-Grabs!
- X (#132 Leaping Heel Hold) Is a mid-attack that crushes lows. Hits on crouching and grabs on counterattacks. Leaves her -23 OB but lying on the ground. Goes into Chain-Grabs!
- -RA: mid; the roll can go under highs and even mids; -22 OB so punish with | ff3
- -RD: mid; can transition into crouch-dash so prepare for mixups; leaves her +9 OB
- Noctis mu [SSR](SSL midrange; still should step alot):
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); sword-blocks you with a big blast going off, then sword-cuts you back
- -Throws: 1+2 (#74 Fire Blast) [nssw] He grabs your collar with both hands, it looks like he wants to go in for a kiss, then he sword-cuts you, kicks you into the air and fire-shoots you.
- -RA: mid; -31 OB so full punish with | ff3 | u/f,n+4
- -RD: special-mid; forces you crouching; leaves him +2 OB and right in your face
- Paul mu [SSR](has good homing moves up-close; SWR on range 2):
- -Punishment-options: 14f standing launcher
- -Snakeedge: from FC (#53 Gunba FC d/f+1+2) handsweep; 32f fast; -12 OB so you better low-parry (react to him moving forward a bit in FC); he can also cancel it | low-parry
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); grabs your attack, gets behind you and breaks your hand putting you down
- -Tackle: Punches are a 1-tech and only allows you to tech at the start.
- He can do an arm-leglock instead the last attack at the end for more dmg. You can tech the arm-leglock spamming 1+2.
- Where he uses some wrestling stuff that deals 1/3 of your life, that's a 1-tech as well.
- He can also immediately go into the arm-leglock which you have to counterflip with 1+2 spam when you touch the ground.
- !In short, spam 1 right after hitting the ground, if you didn't tech the punches spam 1+2 against arm-leglock, and otherwise you gotta adapt!
- -Throws: 2 (#69 Chest Crusher) [nssw] Grabs your forward-shoulder with his right hand, holds you locked with it and punches you into the chest making you fly backwards.
- 1+2 (#70 Twist and Shout) [nssw] Grabs your forward-hand with both hands, then pulls you forward a bit before pulling you back into the ground.
- 1 (#71 Kongo Blast) [nssw] Grabs your backward-shoulder with his left hand, then punches you once with his right fist, then deathfists you.
- 1 (#72 Foot Launch) [nssw] Grabs your backward-shoulder with his left hand, then rolls backwards flipping you over him.
- 1+2 (#73 Push Away) [ssw] Grabs your collar with both hands, then akwardly positions himself under your arm and shoulder-tackles you backwards. React to his akward positioning (and mby the audiocue?).
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; is his deathfist but 1f faster; pushes away very far; leaves him +3 OB
- Shaheen mu [SSL](better duck/block instead):
- -Punishment-options: 14f standing launcher
- -Parry: against high/mid-punches only (no knees/elbows and no RA's and unblockables);switches sides with you leaving you BT!
- -Throws: 1+2 (#64 Wezen) [nssw] Grabs your forward-arm with both hands, pulls your arm forward and then heel-kicks you to the ground with a very high leg.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid-high; you can actually DUCK THE SECOND HIT but you have to react to the punch itself as the blue-stuff comes out too late; leaves you -10 OB and he transitions into crouch-dash so prepare for mixups!
- Steve mu [SSL](better get horizontal range with KBD):
- -Punishment-options: 14f standing launcher with RD
- -Parry: against high/mid-punches only (no knees/elbows and no RA/RD's and unblockables); makes your attack whiff upwards
- -Throws: 1+2 (#127 Armlock Throw) [nssw] Grabs both your shoulders with one hand each, then puts his arms under your elbows, pulls you to him, breaks your arms and flips you over him.
- 2 (#128 Spinning Elbow Drop) [nssw] Grabs your forward-shoulder with his right hand, then puts his right arm under your elbow and flips you forward additionally dropping onto you.
- -RA: HIGH!; you can duck-punish!; it also pushes you away very far if blocked
- -RD1: 5xmid; ducks then weave-punches you; never seen anyone use it; leaves him +1 OB
- -RD2: mid-mid; 14f; pushes you ~1 dash away; leaves him +7 OB
- Xiaoyu mu /Ling mu [SSL](d/f+2,1 tracks both sides):
- -Punishment-options: 14f standing launcher
- -Snakeedge: (#66 Phoenix Tail SS3) legsweep; 27f fast; can be cancelled into backturn with ~b, and gives her access to her strongest mid; -23 OB | WS1 | ff3
- -Parry: against highs/mids (no knees/elbows and no RA's and unblockables); makes your attack whiff to the side
- -Throws: 2 (#122 So Shoe Me) [nssw] Grabs your forward-arm with her right arm, then runs up your leg and jumps behind you kicking you back. Leaves you BT when unteched! That gotta be a pun, right?
- 1+2 (#123 Dislocator) [nssw] Grabs your forward-arm with both her arms, then pulls you forward turning herself around and throws you over.
- 2 (#124 Dragon Fall) [nssw] Grabs your forward-arm with her right arm, then turns herself around grabbing your head and throwing you over her shoulder.
- -RA: mid; -26 OB so full punish with | ff3 | u/f,n+4
- -RD: LOW! into a jailing mid; from BT only!; leaves her -3 OB but in AOP-stance so care with counterpoking and prepare for mixups
- Yoshimitsu mu /Yoshi mu [SSL](SSR on moves with range):
- -Punishment-options: 14f standing launcher with RD
- -Snakeedge: from FC (#133 Samurai Cutter FC d/f+1) handsweep; is unblockable with sword but becomes snakeedge with sword put-away; 25f fast; -16 OB but he can add a second low! which is though still -14 OB! | WS1
- -Parry: against ANY attack (ALSO against knees/elbows but NOT against RA's and unblockables); hits you with the hilt of his sword making you drop to your kneews
- -Throws: 1+2 (#163 Rainbow Drop) [nssw] Grabs your forward shoulder with both hands, then puts you on his shoulders and jumps you into the ground.
- X (#162/#164 Soul Siphon/Soul Possession) Grabs your head with his right hand and sucks your thoughts out of you. Untechable!
- -RA1: mid; -22 OB so punish with | ff3
- -RA2: enters his parry-stance
- -RD: mid; 14f; leaves him +2 OB
- Zafina mu [SSL]:
- -Punishment-options: 14f standing launcher
- -Snakeedge: from SCR-stance (#66 Double Abzu Abyss d/f+3,3) legsweep; 28f fast; -23 OB | WS1 | ff3
- (#29 Sirrush d/b+1+2) handsweep; 28f fast; low-mid where the mid ALWAYS comes out; if the low hits then the mid hits too; she throws her hands over her head, then swipes your legs with both of them; leaves her in mantis-stance
- if you blocked the low and have a i14 FC-launcher you can punish her with it before the mid hits (like Julia's) or again with WS2 | WS1 | WS2
- blocking the mid is -14 OB | 4,1 | d/b+2
- -Parry: against any highs/mids (ALSO against knees/elbows but NOT against RA's and unblockables); makes her hand grow kind-size pointing upwards blocking attacks and then hits you twice
- -Throws: 1+2 (#96 Dumuzi's Fate) [nssw] Grabs your forward-shoulder with both hands, then bens you on her knee and punches you down.
- -RA: mid; -22 OB so punish with | ff3
- -RD: mid; 14f; leaves her +19 OB but enouigh pushback that she can't combo into anything
- ==========================================================================================================================================
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