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- scn SCPTDMTStartingGear
- begin function {}
- if player.GetPermanentActorValue Luck < 2
- player.additem sssUnluckyListDM 1 1
- elseif player.GetPermanentActorValue Luck > 1
- player.additem sssStarterListcourierDM 1 1
- if IsPlayerTagSkill Barter
- player.additem sssStarterListBarterDM 1 1
- endif
- if IsPlayerTagSkill Lockpick
- player.additem sssStarterListLockpickDM 1 1
- endif
- if IsPlayerTagSkill Medicine
- player.additem sssStarterListMedDM 1 1
- endif
- if IsPlayerTagSkill Science
- player.additem sssStarterListScienceDM 1 1
- endif
- if IsPlayerTagSkill Sneak
- player.additem sssStarterListSneakDM 1 1
- endif
- if IsPlayerTagSkill Speech
- player.additem sssStarterListSpeechDM 1 1
- endif
- if IsPlayerTagSkill Survival
- player.additem sssStarterListSurvivalDM 1 1
- endif
- if player.HasPerk FourEyes
- player.additem GlassesReading 1 1
- endif
- if IsPlayerTagSkill Guns
- player.additem sssStarterListGunsDM 1 1
- endif
- if IsPlayerTagSkill EnergyWeapons
- player.additem sssStarterListEnergyDM 1 1
- endif
- if (IsPlayerTagSkill Repair)
- player.additem sssStarterListRepairDM 1 1
- endif
- if IsPlayerTagSkill Explosives
- player.additem sssStarterListExplosivesDM 1 1
- endif
- if IsPlayerTagSkill MeleeWeapons
- player.additem sssStarterListMeleeDM 1 1
- endif
- if IsPlayerTagSkill Unarmed
- player.additem sssStarterListUnarmedDM 1 1
- endif
- if IsPlayerTagSkill BigGuns
- player.additem sssStarterListBigGunsDM 1 1
- endif
- if player.GetPermanentActorValue Perception > 7.000000
- player.additem sssStarterListHighPerceptionDM 1 1
- endif
- if player.GetPermanentActorValue Strength > 7.000000
- player.additem sssStarterListHighStrengthDM 1 1
- endif
- if player.GetPermanentActorValue Intelligence > 7.000000
- player.additem sssStarterListHighIntDM 1 1
- endif
- if player.GetPermanentActorValue Agility > 7.000000
- player.additem sssStarterListHighAgilityDM 1 1
- endif
- if player.GetPermanentActorValue Endurance > 7.000000
- player.additem sssStarterListHighEnduranceDM 1 1
- endif
- if player.GetPermanentActorValue Charisma > 7.000000
- player.additem sssStarterListHighCharismaDM 1 1
- endif
- if player.GetPermanentActorValue Luck > 9.000000
- player.additem sssStarterListLuckyMaxDM 1 1
- endif
- if IsPlayerTagSkill BigGuns
- if player.GetPermanentActorValue Strength > 7.000000
- player.additem sssStarterListBigGunsStrengthBonusDM 1 1
- endif
- endif
- if IsPlayerTagSkill Unarmed
- if player.GetPermanentActorValue Strength > 7.000000
- player.additem sssStarterListUnarmedStrengthBonusDM 1 1
- endif
- endif
- if IsPlayerTagSkill MeleeWeapons
- if player.GetPermanentActorValue Agility > 7.000000
- player.additem sssStarterListMeleeAgilityBonusDM 1 1
- endif
- endif
- if IsPlayerTagSkill MeleeWeapons
- if player.GetPermanentActorValue Strength > 7.000000
- player.additem sssStarterListMeleeStrengthBonusDM 1 1
- endif
- endif
- if IsPlayerTagSkill Unarmed
- if player.GetPermanentActorValue Agility >7.000000
- player.additem sssStarterListUnarmedAgilityBonusDM 1 1
- endif
- endif
- if IsPlayerTagSkill Guns
- if player.GetPermanentActorValue Luck >8.000000
- player.additem sssStarterListLuckyAmmoBonusGunsDM 1 1
- endif
- endif
- if IsPlayerTagSkill EnergyWeapons
- if player.GetPermanentActorValue Luck > 8.000000
- player.additem sssStarterListLuckyAmmoBonusEnergyDM 1 1
- endif
- endif
- if IsPlayerTagSkill Sneak
- if player.GetPermanentActorValue Luck > 8.000000
- player.additem sssStarterListLuckyAmmoBonusSneakDM 1 1
- endif
- endif
- if IsPlayerTagSkill BigGuns
- if player.GetPermanentActorValue Luck > 8.000000
- player.additem sssStarterListLuckyAmmoBonusBigGunsDM 1 1
- endif
- endif
- if IsPlayerTagSkill MeleeWeapons
- if player.GetPermanentActorValue Luck > 8.000000
- player.additem sssStarterListLuckyMeleeBonusDM 1 1
- endif
- endif
- if IsPlayerTagSkill Unarmed
- if player.GetPermanentActorValue Luck > 8.000000
- player.additem sssStarterListLuckyMeleeBonusDM 1 1
- endif
- endif
- endif
- end
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