GraceCB

Starting Gear UDF

Sep 30th, 2023
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  1. scn SCPTDMTStartingGear
  2.  
  3. begin function {}
  4. if player.GetPermanentActorValue Luck < 2
  5. player.additem sssUnluckyListDM 1 1
  6. elseif player.GetPermanentActorValue Luck > 1
  7. player.additem sssStarterListcourierDM 1 1
  8. if IsPlayerTagSkill Barter
  9. player.additem sssStarterListBarterDM 1 1
  10. endif
  11. if IsPlayerTagSkill Lockpick
  12. player.additem sssStarterListLockpickDM 1 1
  13. endif
  14. if IsPlayerTagSkill Medicine
  15. player.additem sssStarterListMedDM 1 1
  16. endif
  17. if IsPlayerTagSkill Science
  18. player.additem sssStarterListScienceDM 1 1
  19. endif
  20. if IsPlayerTagSkill Sneak
  21. player.additem sssStarterListSneakDM 1 1
  22. endif
  23. if IsPlayerTagSkill Speech
  24. player.additem sssStarterListSpeechDM 1 1
  25. endif
  26. if IsPlayerTagSkill Survival
  27. player.additem sssStarterListSurvivalDM 1 1
  28. endif
  29. if player.HasPerk FourEyes
  30. player.additem GlassesReading 1 1
  31. endif
  32. if IsPlayerTagSkill Guns
  33. player.additem sssStarterListGunsDM 1 1
  34. endif
  35. if IsPlayerTagSkill EnergyWeapons
  36. player.additem sssStarterListEnergyDM 1 1
  37. endif
  38. if (IsPlayerTagSkill Repair)
  39. player.additem sssStarterListRepairDM 1 1
  40. endif
  41. if IsPlayerTagSkill Explosives
  42. player.additem sssStarterListExplosivesDM 1 1
  43. endif
  44. if IsPlayerTagSkill MeleeWeapons
  45. player.additem sssStarterListMeleeDM 1 1
  46. endif
  47. if IsPlayerTagSkill Unarmed
  48. player.additem sssStarterListUnarmedDM 1 1
  49. endif
  50. if IsPlayerTagSkill BigGuns
  51. player.additem sssStarterListBigGunsDM 1 1
  52. endif
  53. if player.GetPermanentActorValue Perception > 7.000000
  54. player.additem sssStarterListHighPerceptionDM 1 1
  55. endif
  56. if player.GetPermanentActorValue Strength > 7.000000
  57. player.additem sssStarterListHighStrengthDM 1 1
  58. endif
  59. if player.GetPermanentActorValue Intelligence > 7.000000
  60. player.additem sssStarterListHighIntDM 1 1
  61. endif
  62. if player.GetPermanentActorValue Agility > 7.000000
  63. player.additem sssStarterListHighAgilityDM 1 1
  64. endif
  65. if player.GetPermanentActorValue Endurance > 7.000000
  66. player.additem sssStarterListHighEnduranceDM 1 1
  67. endif
  68. if player.GetPermanentActorValue Charisma > 7.000000
  69. player.additem sssStarterListHighCharismaDM 1 1
  70. endif
  71. if player.GetPermanentActorValue Luck > 9.000000
  72. player.additem sssStarterListLuckyMaxDM 1 1
  73. endif
  74. if IsPlayerTagSkill BigGuns
  75. if player.GetPermanentActorValue Strength > 7.000000
  76. player.additem sssStarterListBigGunsStrengthBonusDM 1 1
  77. endif
  78. endif
  79. if IsPlayerTagSkill Unarmed
  80. if player.GetPermanentActorValue Strength > 7.000000
  81. player.additem sssStarterListUnarmedStrengthBonusDM 1 1
  82. endif
  83. endif
  84. if IsPlayerTagSkill MeleeWeapons
  85. if player.GetPermanentActorValue Agility > 7.000000
  86. player.additem sssStarterListMeleeAgilityBonusDM 1 1
  87. endif
  88. endif
  89. if IsPlayerTagSkill MeleeWeapons
  90. if player.GetPermanentActorValue Strength > 7.000000
  91. player.additem sssStarterListMeleeStrengthBonusDM 1 1
  92. endif
  93. endif
  94. if IsPlayerTagSkill Unarmed
  95. if player.GetPermanentActorValue Agility >7.000000
  96. player.additem sssStarterListUnarmedAgilityBonusDM 1 1
  97. endif
  98. endif
  99. if IsPlayerTagSkill Guns
  100. if player.GetPermanentActorValue Luck >8.000000
  101. player.additem sssStarterListLuckyAmmoBonusGunsDM 1 1
  102. endif
  103. endif
  104. if IsPlayerTagSkill EnergyWeapons
  105. if player.GetPermanentActorValue Luck > 8.000000
  106. player.additem sssStarterListLuckyAmmoBonusEnergyDM 1 1
  107. endif
  108. endif
  109. if IsPlayerTagSkill Sneak
  110. if player.GetPermanentActorValue Luck > 8.000000
  111. player.additem sssStarterListLuckyAmmoBonusSneakDM 1 1
  112. endif
  113. endif
  114. if IsPlayerTagSkill BigGuns
  115. if player.GetPermanentActorValue Luck > 8.000000
  116. player.additem sssStarterListLuckyAmmoBonusBigGunsDM 1 1
  117. endif
  118. endif
  119. if IsPlayerTagSkill MeleeWeapons
  120. if player.GetPermanentActorValue Luck > 8.000000
  121. player.additem sssStarterListLuckyMeleeBonusDM 1 1
  122. endif
  123. endif
  124. if IsPlayerTagSkill Unarmed
  125. if player.GetPermanentActorValue Luck > 8.000000
  126. player.additem sssStarterListLuckyMeleeBonusDM 1 1
  127. endif
  128. endif
  129. endif
  130. end
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