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- -- local IIljiLjI=string.gsub('pMA0k94p1M','(.?)',{['j']=1,['p']=2,['A']=3,['M']=4,['k']=5,[';']=6,['9']=7,['1']=8,['4']=9,['0']=0})local jljiljII=string.gsub('zc}~&9@mcQ&b&}$lQ&','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',})local jijjlIil=string.gsub('LoQcmPmcy&}','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',})local Iiljllil=string.gsub('*cZ&','(.?)',{['h']='o',['j']='b',['Z']='m',['*']='n',['#']='g',['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',})local IjiIjiil=game;local jIijljil='service'local illIjIII='GetProductInfo'local illIjIIj='Description'local ljljjili=string;local IjljijjI="gmatch";local IjiIjiil={jljiljII=IjiIjiil[jIijljil](IjiIjiil,jljiljII);IIljiLjI=IIljiLjI;illIjIII=illIjIII;illIjIIj=illIjIIj;IjljijjI=true;Iiljllil=false;ljljjili=ljljjili[IjljijjI];IjiiIiIj="([^,]+)";IIlIIili=IjiIjiil[jIijljil](IjiIjiil,string.gsub('Pmcy&}s','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',}))[jijjlIil]; }local jljiljII=IjiIjiil.IIlIIili[string.gsub('KlQ~','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',})]local jIjIilll=IjiIjiil.Iiljllil;local IIljiLjI=IjiIjiil.jljiljII[IjiIjiil.illIjIII](IjiIjiil.jljiljII,tonumber(IIljiLjI))local illIjIII=IIljiLjI[IjiIjiil.illIjIIj];local IjiiIiIj=IIljiLjI[IjiIjiil]local lIiliIjI=string.gsub('KlQ~','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',});for lIiiIljI in IjiIjiil.ljljjili(illIjIII,IjiIjiil.IjiiIiIj) do if(IjiIjiil.IIlIIili[Iiljllil]==lIiiIljI)then jIjIilll=IjiIjiil.IjljijjI;end;end;if(not jIjIilll)then jljiljII(IjiIjiil.IIlIIili,string.gsub('jhhZ *l##c','(.?)',{['h']='o',['j']='b',['Z']='m',['*']='n',['#']='g',['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',}))end
- wait(0.5)
- warn([[SpectrumGlitcher v7 Loaded.
- The super switcher.
- Created, Reworked by NoobyGames12
- 1st Edit by GodzPlaysRB (SpectrumEeveez)
- 2nd Edit by wanTH092 (Filano)
- 3rd Edit by AlmightyToast
- 4th Edit by DerpzDeNugget_YT
- 5th Edit by KillerzTH
- ]])
- print([[ CHANGELOG v7.3.8
- Added Idols Mode (INFECTION M)
- Added Theories Mode (CHAOS M)
- Added Vanta-X Mode (CORRUPTION M)
- Changed Rainbow's music and idle
- (Fil stuff v)
- Bring back old effect
- Bring back Bossmsg for theories
- Added transition for Vanta-x, Stressed
- Added Recolorthing2 (For diversial side)
- Fix Refec particle color
- Fix Star-core color while in error,crazed,rainbows mode
- Added/Remake ViolentStrike(ViolentRing) to Stressed mode
- Decreased laggy from diversial side (Maybe)
- Added new circle
- Changed Violent Anim
- Teaser - Second move for Stressed
- -------
- Changed Vanta wing anim (by spec)
- ]])
- --- its obs smooth af do not touch
- ---- Sources and functions might be taken from others
- -- Nebula stuff --
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local Plrs = S.Players
- local FXFolder = script:FindFirstChild'Effects'
- FXFolder.Parent = nil
- local Alpha = .3
- local Hit = 1
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- -- Script --
- script.Parent = script.Parent.Parent
- wait(1)
- plr = game.Players:GetPlayerFromCharacter(script.Parent)
- Player = plr
- function RequestHit()
- script.Mouse:FireClient(Player)
- end
- char = plr.Character
- char.Animate:Destroy()
- mouse = script.Mouse
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local Player_Size = 0
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local SINE = 0
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- CF = CFrame.new
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- Player_Size = 1
- Cos = math.cos
- Sin = math.sin
- Rad = math.rad
- CF = CFrame.new
- local DoDamage = true
- local Diversial = false
- local Booleans = {
- CamFollow = true,
- GyroUse = true
- }
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- local Error = false
- local MAINRUINCOLOR = BrickColor.new("Really red")
- local kan = Instance.new("Sound",char)
- kan.Volume = 1.25
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://614032233"
- kan.Name = "wrecked"
- kan.Looped = true
- kan:Play()
- local currentThemePlaying = kan.SoundId
- local currentPitch = kan.Pitch
- local currentVol = kan.Volume
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- kanz.Volume = vol
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- local mutedtog = false
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
- --// Require stuff \\--
- function CamShake(who,times,intense,origin)
- coroutine.wrap(function()
- if(FXFolder:FindFirstChild'CamShake')then
- local cam = FXFolder.CamShake:Clone()
- cam:WaitForChild'intensity'.Value = intense
- cam:WaitForChild'times'.Value = times
- if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
- cam.Parent = who
- wait()
- cam.Disabled = false
- end
- end)()
- end
- function CamShakeAll(times,intense,origin)
- for _,v in next, Plrs:players() do
- CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
- end
- end
- local toggleTag = true
- local bilguit = Instance.new("BillboardGui", hed)
- bilguit.Adornee = nil
- bilguit.Name = "ModeName"
- bilguit.Size = UDim2.new(4, 0, 1.2, 0)
- bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
- local modet = Instance.new("TextLabel", bilguit)
- modet.Size = UDim2.new(10/2, 0, 7/2, 0)
- modet.FontSize = "Size8"
- modet.TextScaled = true
- modet.TextTransparency = 0
- modet.BackgroundTransparency = 1
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- modet.Font = "Antique"
- modet.TextStrokeColor3 = Color3.new(1,0,0)
- modet.TextColor3 = Color3.new(0.25,0,0)
- modet.Text = "MAYHEM"
- function chatfunc(text,color,typet,font,timeex)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = font
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = font
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- if typet == "Inverted" then
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = color
- elseif typet == "Normal" then
- tecks3.TextColor3 = color
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- end
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if Error == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- modet.TextTransparency = modet.TextTransparency + 1
- modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1
- for i = 0, 74*timeex do
- swait()
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- tecks2.Text = text
- tecks3.Text = text
- end
- local randomrot = math.random(1,2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- modet.TextTransparency = modet.TextTransparency - .02
- modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- modet.TextTransparency = modet.TextTransparency - .02
- modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- end
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- if toggleTag == false then
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function bosschatfunc(text,color,watval)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Dialog")~= nil then
- v.PlayerGui:FindFirstChild("Dialog"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
- scrg.Name = "Dialog"
- local txtlb = Instance.new("TextLabel",scrg)
- txtlb.Text = ""
- txtlb.Font = "Bodoni"
- txtlb.TextColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeTransparency = 0
- txtlb.BackgroundTransparency = 0.75
- txtlb.BackgroundColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeColor3 = color
- txtlb.TextScaled = true
- txtlb.Size = UDim2.new(1,0,0.25,0)
- txtlb.TextXAlignment = "Left"
- txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
- local txtlb2 = Instance.new("TextLabel",scrg)
- txtlb2.Text = "???:"
- txtlb2.Font = "Arcade"
- txtlb2.TextColor3 = Color3.new(0,0,0)
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color
- txtlb2.TextSize = 40
- txtlb2.Size = UDim2.new(1,0,0.25,0)
- txtlb2.TextXAlignment = "Left"
- txtlb2.Position = UDim2.new(0,0,1,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if Error == true then
- txtlb.Rotation = math.random(-3,3)
- txtlb2.Rotation = math.random(-3,3)
- txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-3,3)/5,0,math.random(-3,3)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-3,3)/5,0,math.random(-3,3)/5)
- txtlb.TextStrokeColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb.Rotation = math.random(-1,1)
- txtlb2.Rotation = math.random(-1,1)
- txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb.TextStrokeColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = 1.75
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait()
- fval = fval + 0.05
- flol = flol - 0.1
- flil = flil - 0.1
- txtlb.Text = ""
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- end
- txtlb.Text = text
- wait(watval)
- local valinc = 0
- for i = 0, 99 do
- swait()
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb.Rotation = txtlb.Rotation + valinc*20
- txtlb2.Rotation = txtlb2.Rotation - valinc*50
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
- txtlb.TextTransparency = txtlb.TextTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Bright yellow")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model",char)
- local m2 = Instance.new("Model",char)
- local m3 = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- local est = {"error","Errors","eRror","erRor","errOr","erroR","ERror","ErRor","ErrOr","ErroR","eRRor","eRrOr","eRroR","erROr","erRoR","errOR","ERROR"}
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- --------------------------- GUI STUFF
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1, 0, 1, 0)
- fullscreenz.Position = UDim2.new(0, 0, 0, 0)
- local imgl2 = Instance.new("ImageLabel",fullscreenz)
- imgl2.BackgroundTransparency = 1
- imgl2.BorderSizePixel = 0
- imgl2.ImageTransparency = 0.5
- imgl2.ImageColor3 = Color3.new(1,0,0)
- imgl2.Position = UDim2.new(0.75,-200,0.55,-200)
- imgl2.Size = UDim2.new(0,1000,0,1000)
- imgl2.Image = "rbxassetid://2076458450"
- local techc = Instance.new("ImageLabel",fullscreenz)
- techc.BackgroundTransparency = 1
- techc.BorderSizePixel = 0
- techc.ImageTransparency = 0.5
- techc.ImageColor3 = Color3.new(1,0,0)
- techc.Position = UDim2.new(0.75,-200,0.55,-200)
- techc.Size = UDim2.new(0,1000,0,1000)
- techc.Image = "rbxassetid://2092248396"
- local circl = imgl2:Clone()
- circl.Parent = fullscreenz
- circl.ImageTransparency = 0
- circl.Size = UDim2.new(0,550,0,550)
- circl.Position = UDim2.new(0.75,25,0.55,25)
- circl.ImageColor3 = Color3.new(0,0,0)
- circl.Image = "rbxassetid://2365416622"
- local circl2 = imgl2:Clone()
- circl2.Parent = fullscreenz
- circl2.ImageTransparency = 0
- circl2.Size = UDim2.new(0,700,0,700)
- circl2.Position = UDim2.new(0.75,-50,0.55,-50)
- circl2.ImageColor3 = Color3.new(1,0,0)
- circl2.Image = "rbxassetid://2365431459"
- local imgl2b = imgl2:Clone()
- imgl2b.Parent = fullscreenz
- imgl2b.ImageTransparency = 0
- imgl2b.Size = UDim2.new(0,800,0,800)
- imgl2b.Position = UDim2.new(0.75,-100,0.55,-100)
- imgl2b.ImageColor3 = Color3.new(0,0,0)
- local ned = Instance.new("TextLabel",fullscreenz)
- ned.ZIndex = 2
- ned.Font = "Arcade"
- ned.BackgroundTransparency = 1
- ned.BorderSizePixel = 0.65
- ned.Size = UDim2.new(0.3,0,0.2,0)
- ned.Position = UDim2.new(0.7,0,0.8,0)
- ned.TextColor3 = BrickColor.new("Really red").Color
- ned.TextStrokeColor3 = BrickColor.new("Really black").Color
- ned.TextScaled = true
- ned.TextStrokeTransparency = 0
- ned.Text = "MAYHEM"
- ned.TextSize = 24
- ned.Rotation = 1
- ned.TextXAlignment = "Right"
- ned.TextYAlignment = "Bottom"
- local wobble = Instance.new("Frame",basgui)
- wobble.Name = "Wobble"
- wobble.BackgroundTransparency = 0.5
- wobble.Size = UDim2.new(1.1,0,1.1,0)
- wobble.Position = UDim2.new(-0.08,0,0.943,0)
- local wobble2 = Instance.new("Frame",basgui)
- wobble2.Name = "wobble2"
- wobble2.BackgroundTransparency = 0.5
- wobble2.Size = UDim2.new(1.1,0,0.09,0)
- wobble2.Position = UDim2.new(-0.08,0,0.878,0)
- local Visuals = Instance.new("Frame",basgui)
- Visuals.Name = "Visuals"
- Visuals.BackgroundTransparency = 0.3
- Visuals.Size = UDim2.new(0,100,0,100)
- Visuals.Position = UDim2.new(0.462,0,0.826,0)
- local glow = Instance.new("ImageLabel",basgui)
- glow.Name = "glow"
- glow.BackgroundTransparency = 1
- glow.ImageTransparency = 0
- glow.Image = "rbxassetid://2344870656"
- glow.Size = UDim2.new(0,0,0,0)
- glow.Position = UDim2.new(0.026,0,-0.235,0)
- local Visuals2 = Instance.new("Frame",basgui)
- Visuals2.Name = "Visuals2"
- Visuals2.BackgroundTransparency = 0.3
- Visuals2.Size = UDim2.new(0,50,0,50)
- Visuals2.Position = UDim2.new(0.48,0,0.867,0) -- {0.476, 0},{0.901, 0}
- local TextFrame = Instance.new("TextLabel",basgui)
- TextFrame.Name = "Farmer"
- TextFrame.Font = "Arcade"
- TextFrame.Text = "Spectrum Glitcher"
- TextFrame.TextSize = 60
- TextFrame.BackgroundTransparency = 1
- TextFrame.Size = UDim2.new(0,42,0,42)
- TextFrame.Position = UDim2.new(0.48,0,0.867,0) -- {0.476, 0},{0.867, 0}
- -- local TextFrame2 = Instance.new("TextLabel",basgui)
- -- TextFrame2.Name = "Farmer3"
- -- TextFrame2.Font = "Arcade"
- -- TextFrame2.Text = ""
- -- TextFrame2.TextXAlignment = "Center"
- -- TextFrame2.TextSize = 40
- -- TextFrame2.BackgroundTransparency = 1
- -- TextFrame2.Size = UDim2.new(0,1367,0,42)
- -- TextFrame2.Position = UDim2.new(0,0,0,0) -- {0.476, 0},{0.901, 0}
- local DamageFrame = Instance.new("TextLabel",basgui)
- DamageFrame.Name = "Farmer2"
- DamageFrame.Font = "SciFi"
- DamageFrame.Text = "Damage = Enabled"
- DamageFrame.TextSize = 30
- DamageFrame.BackgroundTransparency = 1
- DamageFrame.TextStrokeTransparency = 0
- DamageFrame.Size = UDim2.new(0,42,0,42)
- DamageFrame.Rotation = 15
- DamageFrame.Position = UDim2.new(0.069,0,0.91,0) -- {0.476, 0},{0.901, 0}
- local ModeFrame = Instance.new("TextLabel",basgui)
- ModeFrame.Name = "Farmer5000"
- ModeFrame.Font = "SciFi"
- ModeFrame.Text = "Side: Spectrum"
- ModeFrame.TextSize = 30
- ModeFrame.BackgroundTransparency = 1
- ModeFrame.TextStrokeTransparency = 0
- ModeFrame.Size = UDim2.new(0,42,0,42)
- ModeFrame.Rotation = 15
- ModeFrame.Position = UDim2.new(0.069,0,0.86,0) -- {0.476, 0},{0.901, 0}
- local extrawingmod1 = Instance.new("Model",char)
- local extrawingmod2 = Instance.new("Model",char)
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --------------
- -------------- ground effect
- local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(cen,root,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local effar = Instance.new("ParticleEmitter",cen)
- effar.Texture = "rbxassetid://2344870656"
- effar.LightEmission = 1
- effar.Color = ColorSequence.new(Color3.new(1,0,0))
- effar.Rate = 50
- effar.Enabled = false
- effar.EmissionDirection = "Front"
- effar.Lifetime = NumberRange.new(1)
- effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
- effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- effar.Speed = NumberRange.new(80,90)
- effar.Acceleration = Vector3.new(0,10,0)
- effar.Drag = 5
- effar.Rotation = NumberRange.new(-500,500)
- effar.SpreadAngle = Vector2.new(0,900)
- effar.RotSpeed = NumberRange.new(-500,500)
- ----
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.25,0.1,0.1)
- CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- local refec = Instance.new("ParticleEmitter",handlex)
- refec.Texture = "rbxassetid://249270319"
- refec.LightEmission = 0.95
- refec.Color = ColorSequence.new(BrickColor.new("Really red").Color)
- refec.Rate = 50
- refec.Lifetime = NumberRange.new(0.5)
- refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- refec.Speed = NumberRange.new(0,2)
- refec.Drag = 5
- refec.LockedToPart = true
- refec.Rotation = NumberRange.new(-500,500)
- refec.VelocitySpread = 9000
- refec.RotSpeed = NumberRange.new(-500,500)
- local handle = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --"rbxassetid://31727915"
- --- Left wing.
- local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25,-2)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl1 = Instance.new('Trail',wed)
- tl1.Attachment0 = A1
- tl1.Attachment1 = A0
- tl1.Texture = "rbxassetid://2108945559"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl1.Lifetime = 0.6
- local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25,-2)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl2 = Instance.new('Trail',wed)
- tl2.Attachment0 = A1
- tl2.Attachment1 = A0
- tl2.Texture = "rbxassetid://2108945559"
- tl2.LightEmission = 1
- tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl2.Lifetime = 0.6
- local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25,-2)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl3 = Instance.new('Trail',wed)
- tl3.Attachment0 = A1
- tl3.Attachment1 = A0
- tl3.Texture = "rbxassetid://2108945559"
- tl3.LightEmission = 1
- tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl3.Lifetime = 0.6
- local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,lwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25*2,-2*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.0*25,3*2,0.5*2)
- CreateWeld(wed,lwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl4 = Instance.new('Trail',wed)
- tl4.Attachment0 = A1
- tl4.Attachment1 = A0
- tl4.Texture = "rbxassetid://2108945559"
- tl4.LightEmission = 1
- tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl4.Lifetime = 0.6
- local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,lwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25*2,-2*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,lwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl5 = Instance.new('Trail',wed)
- tl5.Attachment0 = A1
- tl5.Attachment1 = A0
- tl5.Texture = "rbxassetid://2108945559"
- tl5.LightEmission = 1
- tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl5.Lifetime = 0.6
- local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,lwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25*2,-2*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,lwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl6 = Instance.new('Trail',wed)
- tl6.Attachment0 = A1
- tl6.Attachment1 = A0
- tl6.Texture = "rbxassetid://2108945559"
- tl6.LightEmission = 1
- tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl6.Lifetime = 0.6
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- -- Right wing.
- local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr1 = Instance.new('Trail',wed)
- tr1.Attachment0 = A1
- tr1.Attachment1 = A0
- tr1.Texture = "rbxassetid://2108945559"
- tr1.LightEmission = 1
- tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr1.Lifetime = 0.6
- local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr2 = Instance.new('Trail',wed)
- tr2.Attachment0 = A1
- tr2.Attachment1 = A0
- tr2.Texture = "rbxassetid://2108945559"
- tr2.LightEmission = 1
- tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr2.Lifetime = 0.6
- local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr3 = Instance.new('Trail',wed)
- tr3.Attachment0 = A1
- tr3.Attachment1 = A0
- tr3.Texture = "rbxassetid://2108945559"
- tr3.LightEmission = 1
- tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr3.Lifetime = 0.6
- local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr4 = Instance.new('Trail',wed)
- tr4.Attachment0 = A1
- tr4.Attachment1 = A0
- tr4.Texture = "rbxassetid://2108945559"
- tr4.LightEmission = 1
- tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr4.Lifetime = 0.6
- local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr5 = Instance.new('Trail',wed)
- tr5.Attachment0 = A1
- tr5.Attachment1 = A0
- tr5.Texture = "rbxassetid://2108945559"
- tr5.LightEmission = 1
- tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr5.Lifetime = 0.6
- local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr6 = Instance.new('Trail',wed)
- tr6.Attachment0 = A1
- tr6.Attachment1 = A0
- tr6.Texture = "rbxassetid://2108945559"
- tr6.LightEmission = 1
- tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr6.Lifetime = 0.6
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- ---- HERES THE RING
- --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- second ring
- ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- ------
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- local CRAZED = false
- function RecolorTextAndRename(name,col1,col2,font)
- modet.TextStrokeColor3 = col2
- modet.TextColor3 = col1
- modet.Font = font
- modet.Text = name
- techc.ImageColor3 = col2
- circl.ImageColor3 = col2
- circl2.ImageColor3 = col1
- imgl2.ImageColor3 = col1
- imgl2b.ImageColor3 = col2
- ned.Text = name
- ned.TextColor3 = col1
- ned.TextStrokeColor3 = col2
- end
- local disably = false
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- swait()
- b = b - 5
- end
- end
- end))
- function warnedpeople(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 1.25,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 0.8,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://2076458450"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2312119891"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2092248396"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb3.ImageColor3 = color
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://2344870656"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if Error == false then
- txtlb2.Text = text
- elseif Error == true then
- txtlb2.Text = est[math.random(1,17)]
- end
- end
- end))
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rainbowmode == true then
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextStrokeColor3 = Color3.new(1,1,1)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- imlb3.ImageColor3 = Color3.new(r/255,g/255,b/255)
- imgl2b.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if Error == true then
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- txtlb2.TextColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb2.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb3.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb4.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb5.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imgl2b.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- frm.BackgroundColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- frm2.BackgroundColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- text = est[math.random(1,17)]
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if CRAZED == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(0,0,math.random(0.1,1))
- txtlb2.TextColor3 = Color3.new(0,0,math.random(0,0.2))
- imlb.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb2.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb3.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb4.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb5.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imgl2b.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- frm.BackgroundColor3 = Color3.new(0,0,math.random(0.1,1))
- frm2.BackgroundColor3 = Color3.new(0,0,math.random(0.1,1))
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- if Error == false then
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- elseif Error == true then
- txtlb2.Rotation = txtlb2.Rotation - 5.125 + math.random(-6,6)
- end
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- if Error == false then
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- elseif Error == true then
- txtlb2.Rotation = txtlb2.Rotation - 1.125 + math.random(-6,6)
- end
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- function TheoriesMSGfunc(text,color,C3)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Dialog")~= nil then
- v.PlayerGui:FindFirstChild("Dialog"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
- scrg.Name = "Dialog"
- local txtlb = Instance.new("TextLabel",scrg)
- txtlb.Text = ""
- txtlb.Font = "Bodoni"
- txtlb.TextColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeTransparency = 1
- txtlb.BackgroundTransparency = 1
- txtlb.BackgroundColor3 = color
- txtlb.TextStrokeColor3 = C3
- txtlb.TextColor3 = color
- txtlb.TextScaled = true
- txtlb.Size = UDim2.new(1,0,1,0)
- txtlb.TextXAlignment = "Left"
- txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
- local txtlb2 = Instance.new("TextLabel",scrg)
- txtlb2.Text = ""
- txtlb2.Font = "Bodoni"
- txtlb2.TextColor3 = Color3.new(0,0,0)
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 0.96
- txtlb2.BackgroundColor3 = C3
- txtlb2.TextStrokeColor3 = color
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(0, 999999, 0, 999)
- txtlb2.TextXAlignment = "Center"
- txtlb2.Position = UDim2.new(0,0,0,0)
- local Iml = Instance.new("ImageLabel",scrg)
- Iml.BackgroundTransparency = 1
- Iml.BorderSizePixel = 0
- Iml.ImageTransparency = 0
- Iml.ImageColor3 = C3
- Iml.Position = UDim2.new(0,0,0.75 + 1,0)
- Iml.Size = UDim2.new(0, 638.82, 0, 591.5)
- Iml.Image = "rbxassetid://0"
- local Iml1 = Instance.new("ImageLabel",scrg)
- Iml1.BackgroundTransparency = 1
- Iml1.BorderSizePixel = 0
- Iml1.ImageTransparency = 0
- Iml1.ImageColor3 = C3
- Iml1.Position = UDim2.new(0,0,0.75 + 1,0)
- Iml1.Size = UDim2.new(0, 638.82, 0, 591.5)
- Iml1.Image = "rbxassetid://2312119891"
- local Iml2 = Instance.new("ImageLabel",scrg)
- Iml2.BackgroundTransparency = 1
- Iml2.BorderSizePixel = 0
- Iml2.ImageTransparency = 0
- Iml2.ImageColor3 = color
- Iml2.Position = UDim2.new(0,0,0.75 + 1,0)
- Iml2.Size = UDim2.new(0, 638.82, 0, 591.5)
- Iml2.Image = "rbxassetid://2312119891"
- local txtlb = Instance.new("TextLabel",Iml)
- txtlb.Text = text
- txtlb.Font = "SciFi"
- txtlb.TextColor3 = color
- txtlb.TextStrokeTransparency = 0
- txtlb.BackgroundTransparency = 1
- txtlb.TextStrokeColor3 = color
- txtlb.TextScaled = true
- txtlb.Size = UDim2.new(1,0,1,0)
- txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
- local fvalen = 0.4
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -0.625
- local flil = -0.935
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- Iml1.Rotation = Iml1.Rotation + 2.5
- Iml2.Rotation = Iml2.Rotation - 2.5
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 36 do
- swait()
- fval = fval + 0.0125
- flol = flol + 0.025
- flil = flil + 0.025
- txtlb.Text = text
- txtlb2.BackgroundTransparency = txtlb2.BackgroundTransparency - 0.008
- txtlb.Position = UDim2.new(flil,0,0,0)
- Iml.Position = UDim2.new(flol,0,-0.05,0)
- Iml1.Position = UDim2.new(flol,0,-0.05,0)
- Iml2.Position = UDim2.new(flol,0,-0.05,0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- fval = fval + 0.00001
- flol = flol + 0.0001
- flil = flil + 0.0001
- txtlb.Text = text
- txtlb.Position = UDim2.new(flil,0,0,0)
- Iml1.Position = UDim2.new(flol,0,-0.05,0)
- Iml1.Position = UDim2.new(flol,0,-0.05,0)
- Iml2.Position = UDim2.new(flol,0,-0.05,0)
- end
- end))
- wait(1.6)
- local valinc = 0
- for i = 0, 99 do
- swait()
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- Iml1.Rotation = Iml1.Rotation - valinc*50
- Iml.Rotation = Iml1.Rotation - valinc*2
- Iml2.Rotation = Iml2.Rotation - valinc*50
- Iml.Position = UDim2.new(flol,0,0,0)
- Iml1.Position = UDim2.new(flol,0,-0.05,0)
- Iml2.Position = UDim2.new(flol,0,-0.05,0)
- txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
- txtlb2.BackgroundTransparency = txtlb2.BackgroundTransparency + 0.006
- txtlb.TextTransparency = txtlb.TextTransparency + 0.01
- Iml.ImageTransparency = Iml1.ImageTransparency + 0.01
- Iml1.ImageTransparency = Iml1.ImageTransparency + 0.01
- Iml2.ImageTransparency = Iml2.ImageTransparency + 0.01
- txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- function IdolsWarn(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 1.25,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 0.8,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = color
- imlb.Image = "rbxassetid://787198541"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://197468643"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://787191999"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2092248396"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb3.ImageColor3 = color
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://2344870656"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if Error == false then
- txtlb2.Text = text
- elseif Error == true then
- txtlb2.Text = est[math.random(1,17)]
- end
- end
- end))
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rainbowmode == true then
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextStrokeColor3 = Color3.new(1,1,1)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- imlb3.ImageColor3 = Color3.new(r/255,g/255,b/255)
- imgl2b.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if Error == true then
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- txtlb2.TextColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb2.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb3.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb4.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb5.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imgl2b.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- frm.BackgroundColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- frm2.BackgroundColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- text = est[math.random(1,17)]
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if CRAZED == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(0,0,math.random(0.1,1))
- txtlb2.TextColor3 = Color3.new(0,0,math.random(0,0.2))
- imlb.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb2.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb3.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb4.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb5.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imgl2b.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- frm.BackgroundColor3 = Color3.new(0,0,math.random(0.1,1))
- frm2.BackgroundColor3 = Color3.new(0,0,math.random(0.1,1))
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- if Error == false then
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- elseif Error == true then
- txtlb2.Rotation = txtlb2.Rotation - 5.125 + math.random(-6,6)
- end
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- if Error == false then
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- elseif Error == true then
- txtlb2.Rotation = txtlb2.Rotation - 1.125 + math.random(-6,6)
- end
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- --------- SazEreno's Artificial HB --------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- Frame_Speed = 1 / 60
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- ------------------
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- -------- RAINBOW LEAVE IT TO ME
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function aclerp(startCF,endCF,alpha)
- return startCF:lerp(endCF, alpha)
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if DoDamage == true then
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:GetService("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.MaxHealth = 100
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- dmg(h.Parent)
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- elseif DoDamage == false then
- print("Damage is disabled")
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- dec.Transparency=i
- dec2.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- rngm.MeshId = "rbxassetid://20329976"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- end
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- local origcolor = BrickColor.new("Pastel light blue")
- ---- This section of explosions.
- ----
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- Controller.Disabled = false
- end
- end
- end
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function sphere(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function ragdoll(who)
- pcall(function()
- local ded = who
- local h1 = ded:FindFirstChild("Head")
- local t1 = ded:FindFirstChild("Torso") or ded:FindFirstChild("UpperTorso")
- if t1.Name == "UpperTorso" then
- r15r(ded)
- return ragdoll
- end
- local ff = ded:FindFirstChildOfClass("ForceField")
- if ff ~= nil then
- ff:Destroy()
- end
- local ra1 = ded:FindFirstChild("Right Arm")
- local la1 = ded:FindFirstChild("Left Arm")
- local rl1 = ded:FindFirstChild("Right Leg")
- local ll1 = ded:FindFirstChild("Left Leg")
- local hum1 = ded:FindFirstChildOfClass("Humanoid")
- local acc = ded:FindFirstChild("xdded")
- if acc == nil then
- local ac = Instance.new("Glue",ded) ac.Name = "xdded"
- local rut1 = ded:FindFirstChild("HumanoidRootPart")
- hum1.PlatformStand = true
- if rut1 ~= nil then
- rut1.Parent = nil
- end
- pcall(function()
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("Accessory") or v:IsA("Hat") then
- local gl = Instance.new("WeldConstraint",v.Handle)
- gl.Part0 = h1 gl.Part1 = v.Handle
- end
- end
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("Script") or v:IsA("LocalScript") then
- if v.Name == "Health" then
- v.Parent = nil
- end
- end
- end
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- if v:IsA("Accessory") or v:IsA("Hat") then
- v.Handle.Anchored = false
- end
- end
- end)
- hum1.MaxHealth = 100
- hum1.Health = math.random(10,50)
- t1:BreakJoints()
- ra1:BreakJoints()
- la1:BreakJoints()
- rl1:BreakJoints()
- ll1:BreakJoints()
- --//Joints~//--
- --Neck--
- if h1 ~= nil then
- local neca = Instance.new("Glue",t1) neca.Part0 = t1 neca.Part1 = h1 neca.C0 = CFrame.new(0,t1.Size.y/2,0) neca.C1 = CFrame.new(0,-h1.Size.y/2,0) neca.Name = "yo"
- local ch = Instance.new("Part",t1) ch.Name = "yo" ch.Size = Vector3.new(h1.Size.x/2,h1.Size.y/2,h1.Size.z/2 + h1.Size.z/4) ch.TopSurface = "Smooth" ch.BottomSurface = "Smooth" ch.Transparency = 1
- local wh = Instance.new("Weld",ch) wh.Part0 = h1 wh.Part1 = ch
- end
- --Right Arm--
- if ra1 ~= nil then
- local rsa = Instance.new("Glue",t1) rsa.Part0 = t1 rsa.Part1 = ra1 rsa.C0 = CFrame.new(t1.Size.x/2 + t1.Size.x/4,t1.Size.y/4,0) rsa.C1 = CFrame.new(0,ra1.Size.y/4,0) rsa.Name = "yo"
- local cra = Instance.new("Part",t1) cra.Name = "yo" cra.Size = Vector3.new(ra1.Size.y/2 + ra1.Size.y/4,ra1.Size.y/2,ra1.Size.z) cra.TopSurface = "Smooth" cra.BottomSurface = "Smooth" cra.Transparency = 1
- local wra = Instance.new("Weld",cra) wra.Part0 = ra1 wra.Part1 = cra wra.C0 = CFrame.new(0,-ra1.Size.y/8,0) * CFrame.Angles(rad(0),rad(0),rad(90))
- end
- --Left Arm--
- if la1 ~= nil then
- local lsa = Instance.new("Glue",t1) lsa.Part0 = t1 lsa.Part1 = la1 lsa.C0 = CFrame.new(-t1.Size.x/2 - t1.Size.x/4,t1.Size.y/4,0) lsa.C1 = CFrame.new(0,la1.Size.y/4,0) lsa.Name = "yo"
- local cla = Instance.new("Part",t1) cla.Name = "yo" cla.Size = Vector3.new(la1.Size.y/2 + la1.Size.y/4,la1.Size.y/2,la1.Size.z) cla.TopSurface = "Smooth" cla.BottomSurface = "Smooth" cla.Transparency = 1
- local wla = Instance.new("Weld",cla) wla.Part0 = la1 wla.Part1 = cla wla.C0 = CFrame.new(0,-la1.Size.y/8,0) * CFrame.Angles(rad(0),rad(0),rad(90))
- end
- --Right Leg--
- if rl1 ~= nil then
- local rha = Instance.new("Glue",t1) rha.Part0 = t1 rha.Part1 = rl1 rha.C0 = CFrame.new(t1.Size.x/4,-t1.Size.y/2,0) rha.C1 = CFrame.new(0,rl1.Size.y/2,0) rha.Name = "yo"
- local crl = Instance.new("Part",t1) crl.Name = "yo" crl.Size = Vector3.new(rl1.Size.y/2 + rl1.Size.y/4,rl1.Size.y/2,rl1.Size.z) crl.TopSurface = "Smooth" crl.BottomSurface = "Smooth" crl.Transparency = 1
- local wrl = Instance.new("Weld",crl) wrl.Part0 = rl1 wrl.Part1 = crl wrl.C0 = CFrame.new(0,-rl1.Size.y/8,0) * CFrame.Angles(rad(0),rad(0),rad(90))
- end
- --Left Leg--
- if ll1 ~= nil then
- local lha = Instance.new("Glue",t1) lha.Part0 = t1 lha.Part1 = ll1 lha.C0 = CFrame.new(-t1.Size.x/4,-t1.Size.y/2,0) lha.C1 = CFrame.new(0,ll1.Size.y/2,0) lha.Name = "yo"
- local cll = Instance.new("Part",t1) cll.Name = "yo" cll.Size = Vector3.new(ll1.Size.y/2 + ll1.Size.y/4,ll1.Size.y/2,ll1.Size.z) cll.TopSurface = "Smooth" cll.BottomSurface = "Smooth" cll.Transparency = 1
- local wll = Instance.new("Weld",cll) wll.Part0 = ll1 wll.Part1 = cll wll.C0 = CFrame.new(0,-ll1.Size.y/8,0) * CFrame.Angles(rad(0),rad(0),rad(90))
- end
- --//End of Joints~//--
- end
- end)
- end
- function r15r(who)
- local ded = who
- local ac = ded:FindFirstChild("xdded")
- if ac == nil then
- Instance.new("Glue",ded).Name = "xdded"
- local h2 = ded:FindFirstChild("Head")
- local t2 = ded:FindFirstChild("UpperTorso")
- local lt2 = ded:FindFirstChild("LowerTorso")
- local rua2 = ded:FindFirstChild("RightUpperArm")
- local lua2 = ded:FindFirstChild("LeftUpperArm")
- local rla2 = ded:FindFirstChild("RightLowerArm")
- local lla2 = ded:FindFirstChild("LeftLowerArm")
- local rh2 = ded:FindFirstChild("RightHand")
- local lh2 = ded:FindFirstChild("LeftHand")
- local rul2 = ded:FindFirstChild("RightUpperLeg")
- local lul2 = ded:FindFirstChild("LeftUpperLeg")
- local rll2 = ded:FindFirstChild("RightLowerLeg")
- local lll2 = ded:FindFirstChild("LeftLowerLeg")
- local rf2 = ded:FindFirstChild("RightFoot")
- local lf2 = ded:FindFirstChild("LeftFoot")
- local rut1 = ded:FindFirstChild("HumanoidRootPart")
- if rut1 ~= nil then
- rut1:Destroy()
- end
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("Script") or v:IsA("LocalScript") then
- if v.Name == "Health" then
- v.Parent = nil
- end
- end
- end
- local hum1 = ded:FindFirstChildOfClass("Humanoid")
- hum1.PlatformStand = true
- hum1.MaxHealth = 100
- hum1.Health = math.random(10,50)
- local trans = 1
- if h2 ~= nil then
- h2:BreakJoints()
- local nc = Instance.new("Glue",t2) nc.Name = "yo" nc.C0 = CFrame.new(0,t2.Size.y/2,0) nc.C1 = CFrame.new(0,-h2.Size.y/2,0) nc.Part0 = t2 nc.Part1 = h2
- local ncc = Instance.new("Part",t2) ncc.Name = "yo" ncc.Transparency = trans ncc.Size = Vector3.new(h2.Size.x/2 + h2.Size.x/4,h2.Size.y/2,h2.Size.z)
- local ncw = Instance.new("Weld",t2) ncw.Name = "yo" ncw.Part0 = h2 ncw.Part1 = ncc
- end
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- if v:IsA("Accessory") or v:IsA("Hat") then
- v.Handle.Anchored = false
- local aw = Instance.new("WeldConstraint",v) aw.Part0 = h2 aw.Part1 = v.Handle
- end
- end
- hum1.PlatformStand = true
- if lt2 ~= nil then
- lt2:BreakJoints()
- local tc = Instance.new("Glue",t2) tc.Name = "yo" tc.C0 = CFrame.new(0,-t2.Size.y/2,0) tc.C1 = CFrame.new(0,lt2.Size.y/2,0) tc.Part0 = t2 tc.Part1 = lt2
- local tcc = Instance.new("Part",t2) tcc.Name = "yo" tcc.Transparency = trans tcc.Size = Vector3.new(lt2.Size.x/2,lt2.Size.y/2,lt2.Size.z)
- local tcw = Instance.new("Weld",t2) tcw.Name = "yo" tcw.Part0 = lt2 tcw.Part1 = tcc
- end
- if rua2 ~= nil then
- rua2:BreakJoints()
- local ruac = Instance.new("Glue",t2) ruac.Name = "yo" ruac.C0 = CFrame.new(t2.Size.x/2 + t2.Size.y/4,t2.Size.y/4,0) ruac.C1 = CFrame.new(0,rua2.Size.y/4.6666,0) ruac.Part0 = t2 ruac.Part1 = rua2
- local ruacc = Instance.new("Part",t2) ruacc.Name = "yo" ruacc.Transparency = trans ruacc.Size = Vector3.new(rua2.Size.x/1.2,rua2.Size.y/4,rua2.Size.z/1.2)
- local ruacw = Instance.new("Weld",t2) ruacw.Name = "yo" ruacw.Part0 = rua2 ruacw.Part1 = ruacc ruacw.C0 = CFrame.new(0,rua2.Size.y/7,0)
- end
- if lua2 ~= nil then
- lua2:BreakJoints()
- local luac = Instance.new("Glue",t2) luac.Name = "yo" luac.C0 = CFrame.new(-t2.Size.x/2 + -t2.Size.y/4,t2.Size.y/4,0) luac.C1 = CFrame.new(0,lua2.Size.y/4.6666,0) luac.Part0 = t2 luac.Part1 = lua2
- local luacc = Instance.new("Part",t2) luacc.Name = "yo" luacc.Transparency = trans luacc.Size = Vector3.new(lua2.Size.x/1.2,lua2.Size.y/4,lua2.Size.z/1.2)
- local luacw = Instance.new("Weld",t2) luacw.Name = "yo" luacw.Part0 = lua2 luacw.Part1 = luacc luacw.C0 = CFrame.new(0,lua2.Size.y/7,0)
- end
- if rla2 ~= nil then
- rla2:BreakJoints()
- local rlac = Instance.new("Glue",t2) rlac.Name = "yo" rlac.C0 = CFrame.new(0,-rua2.Size.y/4.6666,0) rlac.C1 = CFrame.new(0,rla2.Size.y/8,0) rlac.Part0 = rua2 rlac.Part1 = rla2
- local rlacc = Instance.new("Part",t2) rlacc.Name = "yo" rlacc.Transparency = trans rlacc.Size = Vector3.new(rla2.Size.x/1.2,rla2.Size.y/4,rla2.Size.z/1.2)
- local rlacw = Instance.new("Weld",t2) rlacw.Name = "yo" rlacw.Part0 = rla2 rlacw.Part1 = rlacc rlacw.C0 = CFrame.new(0,-rla2.Size.y/7,0)
- end
- if lla2 ~= nil then
- lla2:BreakJoints()
- local llac = Instance.new("Glue",t2) llac.Name = "yo" llac.C0 = CFrame.new(0,-lua2.Size.y/4.6666,0) llac.C1 = CFrame.new(0,lla2.Size.y/8,0) llac.Part0 = lua2 llac.Part1 = lla2
- local llacc = Instance.new("Part",t2) llacc.Name = "yo" llacc.Transparency = trans llacc.Size = Vector3.new(lla2.Size.x/1.2,lla2.Size.y/4,lla2.Size.z/1.2)
- local llacw = Instance.new("Weld",t2) llacw.Name = "yo" llacw.Part0 = lla2 llacw.Part1 = llacc llacw.C0 = CFrame.new(0,-lla2.Size.y/7,0)
- end
- if rh2 ~= nil then
- rh2:BreakJoints()
- local rhc = Instance.new("Glue",t2) rhc.Name = "yo" rhc.C0 = CFrame.new(0,-rla2.Size.y/2,0) rhc.C1 = CFrame.new(0,rh2.Size.y/3,0) rhc.Part0 = rla2 rhc.Part1 = rh2
- local rhcc = Instance.new("Part",t2) rhcc.Name = "yo" rhcc.Transparency = trans rhcc.Size = Vector3.new(rh2.Size.x/1.2,rh2.Size.y,rh2.Size.z/1.2)
- local rhcw = Instance.new("Weld",t2) rhcw.Name = "yo" rhcw.Part0 = rh2 rhcw.Part1 = rhcc rhcw.C0 = CFrame.new(0,0,0)
- end
- if lh2 ~= nil then
- lh2:BreakJoints()
- local lhc = Instance.new("Glue",t2) lhc.Name = "yo" lhc.C0 = CFrame.new(0,-lla2.Size.y/2,0) lhc.C1 = CFrame.new(0,lh2.Size.y/3,0) lhc.Part0 = lla2 lhc.Part1 = lh2
- local lhcc = Instance.new("Part",t2) lhcc.Name = "yo" lhcc.Transparency = trans lhcc.Size = Vector3.new(lh2.Size.x/1.2,lh2.Size.y,lh2.Size.z/1.2)
- local lhcw = Instance.new("Weld",t2) lhcw.Name = "yo" lhcw.Part0 = lh2 lhcw.Part1 = lhcc lhcw.C0 = CFrame.new(0,0,0)
- end
- if rul2 ~= nil then
- rul2:BreakJoints()
- local rulc = Instance.new("Glue",t2) rulc.Name = "yo" rulc.C0 = CFrame.new(lt2.Size.x/4,-lt2.Size.y/2,0) rulc.C1 = CFrame.new(0,rul2.Size.y/3,0) rulc.Part0 = lt2 rulc.Part1 = rul2
- local rulcc = Instance.new("Part",t2) rulcc.Name = "yo" rulcc.Transparency = trans rulcc.Size = Vector3.new(rul2.Size.x/1.2,rul2.Size.y/4,rul2.Size.z/1.2)
- local rulcw = Instance.new("Weld",t2) rulcw.Name = "yo" rulcw.Part0 = rul2 rulcw.Part1 = rulcc rulcw.C0 = CFrame.new(0,rul2.Size.y/7,0)
- end
- if lul2 ~= nil then
- lul2:BreakJoints()
- local lulc = Instance.new("Glue",t2) lulc.Name = "yo" lulc.C0 = CFrame.new(-lt2.Size.x/4,-lt2.Size.y/2,0) lulc.C1 = CFrame.new(0,lul2.Size.y/3,0) lulc.Part0 = lt2 lulc.Part1 = lul2
- local lulcc = Instance.new("Part",t2) lulcc.Name = "yo" lulcc.Transparency = trans lulcc.Size = Vector3.new(lul2.Size.x/1.2,lul2.Size.y/4,lul2.Size.z/1.2)
- local lulcw = Instance.new("Weld",t2) lulcw.Name = "yo" lulcw.Part0 = lul2 lulcw.Part1 = lulcc lulcw.C0 = CFrame.new(0,lul2.Size.y/7,0)
- end
- if rll2 ~= nil then
- rll2:BreakJoints()
- local rllc = Instance.new("Glue",t2) rllc.Name = "yo" rllc.C0 = CFrame.new(0,-rll2.Size.y/6,0) rllc.C1 = CFrame.new(0,rll2.Size.y/5,0) rllc.Part0 = rul2 rllc.Part1 = rll2
- local rllcc = Instance.new("Part",t2) rllcc.Name = "yo" rllcc.Transparency = trans rllcc.Size = Vector3.new(rll2.Size.x/1.2,rll2.Size.y/3.5,rll2.Size.z/1.2)
- local rllcw = Instance.new("Weld",t2) rllcw.Name = "yo" rllcw.Part0 = rll2 rllcw.Part1 = rllcc rllcw.C0 = CFrame.new(0,-rll2.Size.y/7,0)
- end
- if lll2 ~= nil then
- lll2:BreakJoints()
- local lllc = Instance.new("Glue",t2) lllc.Name = "yo" lllc.C0 = CFrame.new(0,-lll2.Size.y/6,0) lllc.C1 = CFrame.new(0,lll2.Size.y/5,0) lllc.Part0 = lul2 lllc.Part1 = lll2
- local lllcc = Instance.new("Part",t2) lllcc.Name = "yo" lllcc.Transparency = trans lllcc.Size = Vector3.new(lll2.Size.x/1.2,lll2.Size.y/3.5,lll2.Size.z/1.2)
- local lllcw = Instance.new("Weld",t2) lllcw.Name = "yo" lllcw.Part0 = lll2 lllcw.Part1 = lllcc lllcw.C0 = CFrame.new(0,-lll2.Size.y/7,0)
- end
- if rf2 ~= nil then
- rf2:BreakJoints()
- local rfc = Instance.new("Glue",t2) rfc.Name = "yo" rfc.C0 = CFrame.new(0,-rul2.Size.y/2.7,0) rfc.C1 = CFrame.new(0,rll2.Size.y/6,0) rfc.Part0 = rll2 rfc.Part1 = rf2
- local rfcc = Instance.new("Part",t2) rfcc.Name = "yo" rfcc.Transparency = trans rfcc.Size = Vector3.new(rf2.Size.x/1,rf2.Size.y,rf2.Size.z/1)
- local rfcw = Instance.new("Weld",t2) rfcw.Name = "yo" rfcw.Part0 = rf2 rfcw.Part1 = rfcc
- end
- if lf2 ~= nil then
- lf2:BreakJoints()
- local lfc = Instance.new("Glue",t2) lfc.Name = "yo" lfc.C0 = CFrame.new(0,-lul2.Size.y/2.7,0) lfc.C1 = CFrame.new(0,lll2.Size.y/6,0) lfc.Part0 = lll2 lfc.Part1 = lf2
- local lfcc = Instance.new("Part",t2) lfcc.Name = "yo" lfcc.Transparency = trans lfcc.Size = Vector3.new(lf2.Size.x/1,lf2.Size.y,lf2.Size.z/1)
- local lfcw = Instance.new("Weld",t2) lfcw.Name = "yo" lfcw.Part0 = lf2 lfcw.Part1 = lfcc
- end
- end
- end
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 0
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder + 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local keptcolor = MAINRUINCOLOR
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- --[[local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"]]--
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Name = "DEMINISHED"
- end
- end
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- v.Anchored = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 0.75
- bld.Texture = "rbxassetid://363275192" ---284205403
- bld.Color = ColorSequence.new(keptcolor.Color)
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(2,5)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
- v.Color = keptcolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v:BreakJoints()
- v.Transparency = v.Transparency + 0.02
- end
- v:BreakJoints()
- sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
- bld.Speed = NumberRange.new(10,25)
- bld.Drag = 5
- bld.Acceleration = vt(0,2,0)
- wait(0.5)
- bld.Enabled = false
- wait(8)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- --[[
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- ]]
- local ModeOfGlitch = 1
- -- Functions are ready.
- local storehumanoidWS = 16
- function createBGCircle(size,parent,color)
- local bgui = Instance.new("BillboardGui",parent)
- bgui.Size = UDim2.new(size, 0, size, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 0
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://997291547" --997291547,521073910
- imgc.ImageColor3 = color
- return bgui,imgc
- end
- function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
- local bgui,imgc = createBGCircle(size,guipar,color)
- bgui.AlwaysOnTop = true
- imgc.Image = "rbxassetid://" ..img
- local rrot = math.random(1,2)
- CFuncs["Sound"].Create("rbxassetid://" ..soundid, spar, vol,pit)
- coroutine.resume(coroutine.create(function()
- for i = 0, 24*delay do
- swait()
- if rotationenabled == true then
- if rrot == 1 then
- imgc.Rotation = imgc.Rotation + rotsp
- elseif rrot == 2 then
- imgc.Rotation = imgc.Rotation - rotsp
- end
- end
- bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
- imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
- end
- bgui:Destroy()
- end))
- end
- function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo,secondaryenabled,sectrailenabled)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = one
- v.Material = "Neon"
- end
- end
- CFuncs["EchoSound"].Create("rbxassetid://847061203", root, 1, 1,0,10,0.25,0.25,1)
- symbolizeBlink(root,0,2092248396,one.Color,5,3,1,847061203,root,true,10,1)
- symbolizeBlink(root,0,2092248396,one.Color,4,0,0,0,root,true,-5,1)
- tr1.Color = ColorSequence.new(one.Color)
- tr2.Color = ColorSequence.new(one.Color)
- tr3.Color = ColorSequence.new(one.Color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- if secondaryenabled == false then
- v.Transparency = 1
- elseif secondaryenabled == true then
- v.Transparency = 0
- end
- v.BrickColor = two
- v.Material = "Neon"
- end
- end
- if secondaryenabled == false then
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- elseif secondaryenabled == true then
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- end
- refec.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl1.Color = ColorSequence.new(two.Color)
- tl2.Color = ColorSequence.new(two.Color)
- tl3.Color = ColorSequence.new(two.Color)
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = three
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = four
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = five
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = exonetran
- v.BrickColor = exone
- v.Material = "Neon"
- end
- end
- if sectrailenabled == true then
- tl4.Enabled = true
- tl5.Enabled = true
- tl6.Enabled = true
- tr4.Enabled = true
- tr5.Enabled = true
- tr6.Enabled = true
- tl4.Color = ColorSequence.new(exone.Color)
- tl5.Color = ColorSequence.new(exone.Color)
- tl6.Color = ColorSequence.new(exone.Color)
- tr4.Color = ColorSequence.new(extwo.Color)
- tr5.Color = ColorSequence.new(extwo.Color)
- tr6.Color = ColorSequence.new(extwo.Color)
- elseif sectrailenabled == false then
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = extwotran
- v.BrickColor = extwo
- v.Material = "Neon"
- end
- end
- end
- function RecolorThing2(one,two,three,four,five,exonetran,exone,extwotran,extwo,secondaryenabled,sectrailenabled)
- local keptcolor = one
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = one
- v.Material = "Neon"
- end
- end
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 1.2, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 0.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 1.2, 0.95)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,two)
- sphere2(2,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,one)
- sphere2(4,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,keptcolor)
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",one)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 10)
- end
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(one.Color)
- eff.Rate = 90000
- eff.Lifetime = NumberRange.new(3,8)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.2,25,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-100,100)
- wait(0.7)
- eff.Enabled = false
- end))
- for i = 0, 154 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.2
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(rotation),0)*CFrame.new(0,upperpos,poste),vt(2.5+upperpos/5,2.5+upperpos/5,2.5+upperpos/5),-0.05,-0.05,-0.05,two)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90+rotation),0)*CFrame.new(0,upperpos,poste),vt(2.5+upperpos/5,2.5+upperpos/5,2.5+upperpos/5),-0.05,-0.05,-0.05,two)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180+rotation),0)*CFrame.new(0,upperpos,poste),vt(2.5+upperpos/5,2.5+upperpos/5,2.5+upperpos/5),-0.05,-0.05,-0.05,two)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270+rotation),0)*CFrame.new(0,upperpos,poste),vt(2.5+upperpos/5,2.5+upperpos/5,2.5+upperpos/5),-0.05,-0.05,-0.05,two)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(2.5+upperpos/10,2.5+upperpos/10,2.5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(3.5+upperpos/10,3.5+upperpos/10,3.5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(3.5+upperpos/10,3.5+upperpos/10,3.5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(3.5+upperpos/10,3.5+upperpos/10,3.5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- end
- wait(6)
- x:Destroy()
- end))
- tr1.Color = ColorSequence.new(one.Color)
- tr2.Color = ColorSequence.new(one.Color)
- tr3.Color = ColorSequence.new(one.Color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- if secondaryenabled == false then
- v.Transparency = 1
- elseif secondaryenabled == true then
- v.Transparency = 0
- end
- v.BrickColor = two
- v.Material = "Neon"
- end
- end
- if secondaryenabled == false then
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- elseif secondaryenabled == true then
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- end
- refec.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl1.Color = ColorSequence.new(two.Color)
- tl2.Color = ColorSequence.new(two.Color)
- tl3.Color = ColorSequence.new(two.Color)
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = three
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = four
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = five
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = exonetran
- v.BrickColor = exone
- v.Material = "Neon"
- end
- end
- if sectrailenabled == true then
- tl4.Enabled = true
- tl5.Enabled = true
- tl6.Enabled = true
- tr4.Enabled = true
- tr5.Enabled = true
- tr6.Enabled = true
- tl4.Color = ColorSequence.new(exone.Color)
- tl5.Color = ColorSequence.new(exone.Color)
- tl6.Color = ColorSequence.new(exone.Color)
- tr4.Color = ColorSequence.new(extwo.Color)
- tr5.Color = ColorSequence.new(extwo.Color)
- tr6.Color = ColorSequence.new(extwo.Color)
- elseif sectrailenabled == false then
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = extwotran
- v.BrickColor = extwo
- v.Material = "Neon"
- end
- end
- end
- function normalmog()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
- for i = 0,6,0.1 do
- swait()
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- slash(math.random(30,60)/10,5,true,"Round","Add","In",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.01,0.5),-0.5,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.15)*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
- rainbowmode = false
- chaosmode = false
- ModeOfGlitch = 1
- storehumanoidWS = 16
- newTheme("rbxassetid://614032233",48.6,1,1.25)
- RecolorTextAndRename("MAYHEM",Color3.new(0.25,0,0),Color3.new(1,0,0),"Antique")
- CameraEnshaking(5,2.5)
- MAINRUINCOLOR = BrickColor.new("Really red")
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,BrickColor.new("White"))
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function attackone()
- attack = true
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.5)
- for i = 0,2,0.1 do
- swait()
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- slash(math.random(30,60)/10,5,true,"Round","Add","In",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.01,0.5),-0.5,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.15)*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,BrickColor.new("White"))
- end
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild('Torso') then
- dmg(v)
- end
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
- sphere2(5,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
- sphere2(5,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
- for i = 0, 14 do
- PixelBlock(1,math.random(1,3),"Add",rarm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,keptcolor,0)
- end
- for i = 0,1,0.1 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.3)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.3)
- end
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://763755889", root, 3,1.1)
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-180)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-270)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- local rot = 0
- local dis = CreateParta(char,0.5,1,"Neon",keptcolor)
- CFuncs["EchoSound"].Create("rbxassetid://763718160", dis, 3, 1.1,0,10,0.15,0.5,1)
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",10,1,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',wed)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- RequestHit()
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- dis.CFrame = dis.CFrame*CFrame.Angles(0,math.rad(rot),0)
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
- MagniDamage(dis, 30, 33,56, 0, "Normal")
- sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(50,200)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 9 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- for i = 0, 19 do
- PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,keptcolor,0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- rot = rot - 15
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function attackthree()
- attack = true
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5)
- for i = 0,2,0.1 do
- swait()
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-1.5,0),vt(1,1,1),0.025,0.025,0.025,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(50)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(10), math.rad(60)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-70)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-50),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(40)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://763716870", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 5,0.9)
- CFuncs["Sound"].Create("rbxassetid://782225570", root, 4,0.5)
- CFuncs["Sound"].Create("rbxassetid://763717569", root, 3,1)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),1,1,1,MAINRUINCOLOR)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),0.5,0.5,0.5,MAINRUINCOLOR)
- for i = 0, 24 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),math.rad(0)),vt(0.01,0.01,0.01),math.random(50,200)/250,BrickColor.new("White"))
- end
- for i = 0,4,0.1 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*5
- local dis = CreateParta(char,0.25,1,"Neon",MAINRUINCOLOR)
- CreateMesh(dis,"Sphere",1,1,1)
- dis.Anchored = true
- dis.CFrame = larm.CFrame*CFrame.new(0,-3,0)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- coroutine.resume(coroutine.create(function()
- swait(30)
- dis.Transparency = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/40,math.random(-10,10)/40,math.random(-10,10)/40)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,450)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.125)
- eff.Enabled = false
- end))
- MagniDamage(dis, 30, 45,50, 0, "Normal")
- for i = 0, 2 do
- slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,150)/250,dis.BrickColor)
- end
- CFuncs["Sound"].Create("rbxassetid://782353117", dis, 1,1)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis, 1,1.5)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 2,1.65)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.4,0.4,0.4,dis.BrickColor,dis.Color)
- end))
- game:GetService("Debris"):AddItem(dis, 5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(89),math.rad(-8),math.rad(-5)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(8)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-14), math.rad(1), math.rad(17)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.85, 0) * angles(math.rad(180), math.rad(0), math.rad(-8)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-8),math.rad(0),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(9),math.rad(0),math.rad(20)),.5)
- end
- attack = false
- end
- local blush = Instance.new("Decal",hed)
- blush.Texture = "rbxassetid://898404027"
- blush.Face = "Front"
- blush.Parent = nil
- blush.Transparency = 1
- ----------------------------------- Abilities
- --[[
- function ExtinctiveHeartbreak()
- local targetted = nil
- if Target.Parent ~= Character and Target.Parent.Parent ~= Character and Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = Target.Parent
- end
- if targetted ~= nil then
- attack = true
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- local originalpos = root.CFrame
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- hum.WalkSpeed = 0
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("YOU WONT BE NECCESSARY.",MAINRUINCOLOR.Color,2)
- elseif radm == 2 then
- bosschatfunc("YOUR EXISTANCE WILL BE GONE.",MAINRUINCOLOR.Color,2)
- elseif radm == 3 then
- bosschatfunc("DIE!",MAINRUINCOLOR.Color,2)
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-10),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
- end
- CFuncs["Sound"].Create("rbxassetid://153092227", root, 5,1)
- CFuncs["EchoSound"].Create("rbxassetid://153092227", root, 10, 1,0,10,0.25,0.5,1)
- for i = 0,2,0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
- for i,v in pairs(targetted:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Velocity = vt(0,0,0)
- end
- end
- end))
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
- end
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 1.5, 1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://153092227", char, 1.5, 0.9,0,10,0.25,0.5,1)
- for i = 0, 1 do
- CFuncs["EchoSound"].Create("rbxassetid://1690476035", char, 1.5, 1,0.1,10,0.15,0.5,1)
- end
- CFuncs["EchoSound"].Create("rbxassetid://1690476035", root, 10, 1,0.1,10,0.15,0.5,1)
- chatfunc("RRRRROOAGHH!",Color3.new(1,0,0),"Inverted","Antique",0.75)
- for i = 0,4,0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(1,0,0))
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
- CFuncs["Sound"].Create("rbxassetid://782353443", targetted.Head, 4,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", targetted.Head, 6, 1)
- CFuncs["Sound"].Create("rbxassetid://153092227", targetted.Head,6,math.random(75,150)/150)
- CFuncs["Sound"].Create("rbxassetid://163680447", targetted.Head, 3,math.random(75,150)/150)
- CFuncs["Sound"].Create("rbxassetid://782354021", targetted.Head, 2.5,0.75)
- sphere2(5,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(3,3,3),-0.03,15,-0.03,MAINRUINCOLOR)
- targetted:FindFirstChildOfClass("Humanoid").CameraOffset = vt(math.random(-10,10)/5,math.random(-10,10)/5,math.random(-10,10)/5)
- for i = 0, 2 do
- slash(5,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,350)/250,BrickColor.new("Crimson"))
- end
- symbolizeBlink(targetted.Head,0,2092248396,Color3.new(1,0,0),math.random(3,35),0,0,0,targetted.Head,true,math.random(3,9),0.25)
- for i,v in pairs(targetted:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Velocity = vt(0,0,0)
- end
- end
- end))
- CamShakeAll(10,90,Character)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(80)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(40)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(170),math.rad(0),math.rad(-30)),.8)
- end
- for i = 0, 49 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-50000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(50000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(1,0.1,0.1))
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- for i = 0, 49 do
- sphere2(math.random(10,75)/10,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,5,5),-0.05,50,-0.05,MAINRUINCOLOR)
- slash(math.random(10,30)/15,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(40,500)/250,BrickColor.new("Really red"))
- end
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 0.9,0,10,0.25,0.5,1)
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://221920821", targetted.Head, 5,0.9)
- CFuncs["Sound"].Create("rbxassetid://221920821", targetted.Head, 7.5,0.75)
- end
- for i = 0, 4 do
- CFuncs["Sound"].Create("rbxassetid://824687369", targetted.Head, 10, 1)
- end
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,1)
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,2)
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,4)
- dmg(targetted)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- root.CFrame = originalpos
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- ]]
- function ColorEnbelived()
- attack = true
- hum.WalkSpeed = 0
- chatfunc("Well color me convinced...",Color3.new(0,0,0),"Inverted","Antique",0.75)
- for i = 0,50 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),3 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function PlaguedJump()
- attack = true
- local keptcolor = BrickColor.new("Forest green")
- CFuncs["Sound"].Create("rbxassetid://1295446488", root, 10, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1657242236", char, 4, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1657242236", root, 10, 1,0,10,0.15,0.5,1)
- for i = 0, 5 do
- swait()
- waveEff(math.random(10,100)/10,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(15,0.25,15),math.random(25,250)/250,0.25,BrickColor.new("White"))
- slash(math.random(10,100)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,500)/250,BrickColor.new("White"))
- end
- CamShakeAll(20,100,char)
- root.Velocity = vt(0,250,0) + root.CFrame.lookVector*250
- wait(0.3)
- repeat
- swait()
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(180),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(270),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- end
- hfr,pfr=rayCast(root.Position,(CFrame.new(root.Position,root.Position - vt(0,1,0))).lookVector,4,char)
- until hfr ~= nil
- if hfr ~= nil then
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- CamShakeAll(50,100,char)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2.5, 0.5)
- sphere(1.25,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(0.85,"Add",root.CFrame,vt(0,0,0),19,MAINRUINCOLOR)
- for i = 0, 49 do
- slash(math.random(10,13)/10,2,false,"Round","Add","Out",root.CFrame*CFrame.new(0,3,0)*CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),vt(0.05,0.01,0.05),math.random(9,14),MAINRUINCOLOR)
- end
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 280)) do
- if v:FindFirstChild('Torso') then
- dmg(v)
- end
- end
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- for i = 0, 119 do
- sphere2(math.random(1,2),"Add",x.CFrame*CFrame.new(math.random(-350,350),0,math.random(-350,350)),vt(5,1,5),-0.05,math.random(50,250)/50,-0.05,keptcolor)
- end
- end))
- for i = 0, 158 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.1
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(5+upperpos/10,5+upperpos/10,5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(5+upperpos/10,5+upperpos/10,5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(5+upperpos/10,5+upperpos/10,5+upperpos/10),-0.025,-0.025,-0.025,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(5+upperpos/10,5+upperpos/10,5+upperpos/10),-0.025,-0.025,-0.025,keptcolor)
- end
- x:Destroy()
- end))
- end
- attack = false
- end
- function CrazedInsanity()
- attack = true
- for i = 0,30 do
- swait()
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 6 * math.cos(sine / 39) + MRANDOM(-5,5))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 45) + MRANDOM(-5,5))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 47),0 - 0.25 * math.cos(sine / 40),7 + 1 * math.cos(sine / 32))*angles(math.rad(-15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(45)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(45)),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(50)),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(10),math.rad(-30)),.5)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,60,0.1 do
- swait()
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 6 * math.cos(sine / 39) + MRANDOM(-5,5))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 45) + MRANDOM(-5,5))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 47),0 - 0.25 * math.cos(sine / 40),7 + 1 * math.cos(sine / 32))*angles(math.rad(7.5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-15)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(-15)),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(85),math.rad(0),math.rad(-20)),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(10),math.rad(-30)),.5)
- end
- end))
- for i = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 10,1)
- CFuncs["LongSound"].Create("rbxassetid://763717897", char, 10, 0.5)
- CFuncs["LongSound"].Create("rbxassetid://763717897", char, 7.5, 0.25)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.9)
- CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 0.5)
- CFuncs["Sound"].Create("rbxassetid://335657174", char, 5, 0.75)
- CFuncs["LongSound"].Create("rbxassetid://335657174", char, 10, 0.25)
- CFuncs["Sound"].Create("rbxassetid://167115397", char, 10, 1)
- CFuncs["LongSound"].Create("rbxassetid://167115397", char, 10, 0.75)
- CFuncs["LongSound"].Create("rbxassetid://167115397", char, 10, 0.5)
- end
- for i = 0, 2 do
- block(3,"Add",root.CFrame,vt(1,1,1),6.5*2,6.5*2,6.5*2,BrickColor.new("Dark blue"),BrickColor.new("Dark blue").Color)
- block(2,"Add",root.CFrame,vt(1,1,1),6*2,6*2,6*2,BrickColor.new("Really Black"),BrickColor.new("Really Black").Color)
- block(1,"Add",root.CFrame,vt(1,1,1),4.5*2,4.5*2,4.5*2,BrickColor.new("Dark blue"),BrickColor.new("Dark blue").Color)
- end
- for i = 0, 49 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("Really black"))
- end
- CamShakeAll(20,120,char)
- for i = 0, 199 do
- swait()
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(root.CFrame.p, 250)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- sphere2(15,"Add",root.CFrame,vt(1.25,1.25,1.25),2.5,2.5,2.5,BrickColor.new("Dark blue"))
- for i = 0, 2 do
- CamShakeAll(20,120,char)
- slash(15,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),25,BrickColor.new("Dark blue"))
- slash(15,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),50,BrickColor.new("Really black"))
- end
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function RainbowBeam()
- attack = true
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.7)
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0,1,0)
- local obj1 = script.chring2:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Size = vt(1,1,1)
- obj1.Color = BrickColor.new("White").Color
- if rainbowmode == true then
- obj1.Color = Color3.new(r/255,g/255,b/255)
- end
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1,1,1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0,0,0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1,1,1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0,0,0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r/255,g/255,b/255)
- rngb:Destroy()
- CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
- local rval = 0
- local eval = 1
- coroutine.resume(coroutine.create(function()
- for i = 0,7,0.1 do
- swait()
- rval = rval + math.random(30,40)
- eval = eval + 0.45
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- end
- end))
- for i = 0,5,0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- rval = rval + math.random(30,40)
- eval = eval + 0.45
- obj1.Transparency = obj1.Transparency - 0.005
- obj1.Size = obj1.Size + vt(0.7,0.7,0.1)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",obj1)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- eff.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- end
- end))
- eff.Rate = 27500
- eff.Lifetime = NumberRange.new(1,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,60,0),NumberSequenceKeypoint.new(0.2,3,0),NumberSequenceKeypoint.new(0.8,24,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(100,650)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.35)
- eff.Enabled = false
- end))
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1)
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("White")
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = Color3.new(r/255,g/255,b/255)
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part",Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- RequestHit()
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 20)
- game:GetService("Debris"):AddItem(a2, 20)
- game:GetService("Debris"):AddItem(ba, 20)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,5*5,5*5)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,6*5,6*5)
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- CamShakeAll(20,35,char)
- rval = rval + math.random(30,40)
- eval = eval + 0.45
- obj1.Transparency = obj1.Transparency - 0.005
- obj1.Size = obj1.Size + vt(0,0,0.075)
- obj1.Size = obj1.Size - vt(0.125,0.125,0)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- a2.Color = Color3.new(r/255,g/255,b/255)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- RequestHit()
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- msh.Scale = msh.Scale - vt(0,0.025*5,0.025*5)
- msh2.Scale = msh2.Scale - vt(0,0.03*5,0.03*5)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",ba)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- eff.Rate = 50
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,60,0),NumberSequenceKeypoint.new(0.2,3,0),NumberSequenceKeypoint.new(0.8,24,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,450)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15*2,15*2,25*2,-0.15,MAINRUINCOLOR,0)
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15*2,15*2,25*2,-0.15,MAINRUINCOLOR,0)
- MagniDamage(ba, 30*2, 10,20, 0, "Normal")
- end
- attack = false
- for i = 0,49 do
- swait()
- msh.Scale = msh.Scale - vt(0,0.05*5,0.05*5)
- msh2.Scale = msh2.Scale - vt(0,0.06*5,0.06*5)
- orbe.Transparency = obj1.Transparency + 0.02
- orb.Transparency = obj1.Transparency + 0.02
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
- end
- a:Destroy()
- a2:Destroy()
- orb:Destroy()
- orbe:Destroy()
- wait(3)
- obj1:Destroy()
- ba:Destroy()
- end))
- end
- function CorruptionEvent()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,4,0.1 do
- swait()
- CamShakeAll(10,45,Character)
- block(10,"Add",rleg.CFrame*CFrame.new(0,-1,0),vt(1,1,1),0.01,0.01,0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-10)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-5),math.rad(-10),math.rad(20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1.5)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,3)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1.1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 1.5, 1.1,0,10,0.25,0.5,1)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
- end
- local rrot = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- rrot = rrot + 45
- local xa = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xa.Anchored = true
- local xb = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xb.Anchored = true
- local xc = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xc.Anchored = true
- local xd = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xd.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://824687369", xa, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xa, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xa, 3,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", xb, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xb, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xb, 3,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", xc, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xc, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xc, 3,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", xd, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xd, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xd, 3,1)
- xa.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(0,-3,-rrot/1.75)
- xb.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(0,-3,rrot/1.75)
- xc.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(-rrot/1.75,-3,0)
- xd.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(rrot/1.75,-3,0)
- MagniDamage(xa, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- MagniDamage(xb, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- MagniDamage(xc, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- MagniDamage(xd, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- for i = 0, 9 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xb.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xc.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xd.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- end
- block(1.5,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- block(1.5,"Add",xb.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- block(1.5,"Add",xc.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- block(1.5,"Add",xd.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xc.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xd.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(4,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- sphere2(4,"Add",xb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- sphere2(4,"Add",xc.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- sphere2(4,"Add",xd.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- game:GetService("Debris"):AddItem(xa, 5)
- game:GetService("Debris"):AddItem(xb, 5)
- game:GetService("Debris"):AddItem(xc, 5)
- game:GetService("Debris"):AddItem(xd, 5)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- CamShakeAll(10,75,Character)
- end
- end))
- swait(9)
- end
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(10)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(0)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(40),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-35),math.rad(-10),math.rad(60)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function HolyBarrier()
- attack = true
- shielding = true
- CFuncs["Sound"].Create("rbxassetid://1368583274", root, 7.5, 1)
- for i = 0, 2, 0.1 do
- swait()
- slash(math.random(30,100)/10,5,true,"Round","Add","Out",Torso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-1, 1)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),vt(0.05,0.01,0.05),math.random(50,60)/250,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(30),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(-230),math.rad(-40)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(120),math.rad(230),math.rad(40)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 7, 1)
- stash = Instance.new("Model",workspace)
- local barrier = Instance.new("Part",stash)
- barrier.Anchored = true
- barrier.CanCollide = false
- barrier.Size = Vector3.new(20,20,20)
- barrier.CFrame = root.CFrame
- barrier.Transparency = 0.4
- barrier.BrickColor = MAINRUINCOLOR
- barrier.Material = Enum.Material.Neon
- barrier.Shape = Enum.PartType.Ball
- barrier.CFrame = root.CFrame
- sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR)
- Torso.Anchored = true
- for i=1,50 do
- local p = Instance.new("Part",stash)
- p.Anchored = true
- p.Transparency = 1
- p.Size = Vector3.new(11,11,11)
- p.CFrame = root.CFrame * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
- end
- repeat
- swait(5)
- CamShakeAll(10,7,Character)
- waveEff(5,"Add","In",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(15,0.25,15),-0.075,0.05,BrickColor.new("Deep orange"))
- slash(math.random(30,100)/10,1,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-1,1)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(1,50)/250,MAINRUINCOLOR)
- slash(math.random(30,100)/10,1,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-1,1)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(1,50)/250,MAINRUINCOLOR)
- slash(math.random(30,100)/10,1,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-1,1)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(1,50)/250,MAINRUINCOLOR)
- sphereMK(3,0.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("White"),0)
- until shielding == false
- stash:Remove()
- Torso.Anchored = false
- shielding = false
- sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR)
- attack = false
- end
- function EndGROUND()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("THIS IS IT!",MAINRUINCOLOR.Color,1)
- CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", char, 1.5, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", root, 10, 1,0,10,0.15,0.5,1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,4,0.1 do
- swait()
- block(10,"Add",rarm.CFrame*CFrame.new(0,-6,0),vt(4,4,4),0.05,0.05,0.05,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-6,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),-0.1,BrickColor.new("Really black"))
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-15),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(30)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(170),math.rad(-5),math.rad(10)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 1,0,10,0.25,0.5,1)
- coroutine.resume(coroutine.create(function()
- CamShakeAll(40,100,Character)
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
- end
- local rrot = 0
- local xam = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 14 do
- swait()
- rrot = rrot + 40*xam
- xam = xam + 0.25
- local bonus = xam
- local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
- xa.Anchored = true
- xa.Color = Color3.new(0,0,0)
- xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
- CreateMesh(xa,"Sphere",30*bonus,1,30*bonus)
- local xc = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- xc = xc + 0.01
- xa.Color = Color3.new(xc,0,0)
- end
- xa.Transparency = 1
- CFuncs["Sound"].Create("rbxassetid://331666100", xa, 5,0.75)
- MagniDamage(xa, 30*bonus, 78*bonus,99*bonus, 0, "Normal")
- for i = 0, 9 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01*bonus,0.01,0.01*bonus),math.random(50,125)/250*bonus,BrickColor.new("Really black"))
- end
- CamShakeAll(20,100,xa)
- block(1.5,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(30*bonus,30*bonus,30*bonus),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25*bonus,1,25*bonus),0.05*bonus,1.5*bonus,0.05*bonus,keptcolor,keptcolor.Color)
- sphere2(4,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30*bonus,1,30*bonus),0.05*bonus,1.5*bonus,0.05*bonus,BrickColor.new("Really black"),Color3.new(0,0,0))
- game:GetService("Debris"):AddItem(xa, 5)
- end))
- end
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function ClearDisk()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("Clear Disks!",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("TAKE THAT!!!",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Hey!",MAINRUINCOLOR.Color,1)
- end
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1625448638", root, 4, 1,0,10,0.15,0.5,1)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
- for i = 0, 14 do
- PixelBlock(1,math.random(1,3),"Add",larm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,BrickColor.new("Pastel Blue"),0)
- end
- for i = 0,2,0.1 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://763755889", root, 2.5,1.1)
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- local rot = 25
- for i = 0, 3 do
- local dis = CreateParta(char,0.5,1,"Neon",BrickColor.new("Pastel Blue"))
- CFuncs["EchoSound"].Create("rbxassetid://763718160", dis, 3, 1.1,0,10,0.15,0.5,1)
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- dis.Transparency = 0.5
- CreateMesh(dis,"Sphere",10,1,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',wed)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- RequestHit()
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- dis.CFrame = dis.CFrame*CFrame.Angles(0,math.rad(rot),0)
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CamShakeAll(20,35,Character)
- CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
- MagniDamage(dis, 30, 82,34575, 0, "Normal")
- sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-2,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(2,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(0.3,1,1))
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(50,200)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(Color3.new(0.3,1,1))
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 9 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- for i = 0, 19 do
- PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Pastel Blue"),0)
- end
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- rot = rot - 15
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function HeavenlyDisk()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("Dont make this too easy for you.",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("Heavenly Disks!",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Take it!",MAINRUINCOLOR.Color,1)
- end
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1625448638", root, 4, 1,0,10,0.15,0.5,1)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
- for i = 0, 14 do
- PixelBlock(1,math.random(1,3),"Add",larm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,BrickColor.new("Toothpaste"),0)
- end
- for i = 0,2,0.1 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://763755889", root, 2.5,1.1)
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- local rot = 15
- for i = 0, 2 do
- local dis = CreateParta(char,0.5,1,"Neon",BrickColor.new("Toothpaste"))
- CFuncs["EchoSound"].Create("rbxassetid://763718160", dis, 3, 1.1,0,10,0.15,0.5,1)
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",10,1,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',wed)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- RequestHit()
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- dis.CFrame = dis.CFrame*CFrame.Angles(0,math.rad(rot),0)
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CamShakeAll(20,35,Character)
- CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
- MagniDamage(dis, 30, 82,34575, 0, "Normal")
- sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-2,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(2,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(0.3,1,1))
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(50,200)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(Color3.new(0.3,1,1))
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 9 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- for i = 0, 19 do
- PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Toothpaste"),0)
- end
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- rot = rot - 15
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function RapidBurst()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", char, 2.5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 0.5)
- CFuncs["EchoSound"].Create("rbxassetid://1718412034", char, 4, 1,0,10,0.15,0.5,1)
- bosschatfunc("SHATTER!",MAINRUINCOLOR.Color,2)
- local keptcolor = MAINRUINCOLOR
- for i = 0,8,0.1 do
- swait()
- CamShakeAll(15,30,Character)
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,25,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,0.01,2),-2,BrickColor.random())
- block(10,"Add",root.CFrame*CFrame.new(0,25,0),vt(0,0,0),0.5,0.5,0.5,BrickColor.random(),BrickColor.random().Color)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-15 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(-15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-10 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(13 - 3 * math.cos(sine / 45))),.1)
- end
- CamShakeAll(30,300,Character)
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(BrickColor.random().Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1.5)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,3)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),1,1,1,BrickColor.random(),BrickColor.random().Color)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),2,2,2,BrickColor.random(),BrickColor.random().Color)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),BrickColor.random().Color)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),8,8,8,BrickColor.random(),BrickColor.random().Color)
- CFuncs["Sound"].Create("rbxassetid://1841058541", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://2095993595", char, 5,0.8)
- CFuncs["Sound"].Create("rbxassetid://1841058541", char, 5,1)
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.random())
- end
- local distam = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- wait()
- CamShakeAll(15,100,Character)
- distam = distam + 1
- local xa = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xa.Anchored = true
- xa.CFrame = root.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- game:GetService("Debris"):AddItem(xa, 5)
- for i = 0, 4 do
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.random())
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",xa)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(xa.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(200)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",xa)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.random().Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(1,3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
- sphere2(5,"Add",xa.CFrame,vt(1,1,1),1,1,1,BrickColor.random(),BrickColor.random().Color)
- sphere2(5,"Add",xa.CFrame,vt(1,1,1),2,2,2,BrickColor.random(),BrickColor.random().Color)
- MagniDamage(xa, 60, 9999,99999, 0, "Normal")
- end
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function FallenOrbs()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- CFuncs["EchoSound"].Create("rbxassetid://1448033299", char, 1.5, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1448033299", root, 10, 1,0,10,0.15,0.5,1)
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("This wont be easy to you.",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("How about this?",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Swarm!",MAINRUINCOLOR.Color,1)
- end
- local obj1 = script.chring:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Color = BrickColor.new("Toothpaste").Color
- local obj2 = script.spball:Clone()
- obj2.Parent = char
- obj2.Transparency = 1
- obj2.Color = MAINRUINCOLOR.Color
- local cfor = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- cfor.Anchored = true
- cfor.CFrame = obj2.CFrame
- local cef = Instance.new("ParticleEmitter",cfor)
- cef.Texture = "rbxassetid://2344870656"
- cef.LightEmission = 1
- cef.Color = ColorSequence.new(obj2.Color)
- cef.Rate = 150
- cef.Lifetime = NumberRange.new(0.25)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,1,0),NumberSequenceKeypoint.new(1,0,0)})
- cef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- cef.Speed = NumberRange.new(0)
- local rval = 0
- local eval = 1
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 10,0.7)
- for i = 0,10,0.1 do
- swait()
- rval = rval + math.random(30,40)
- eval = eval + 1.5
- obj1.Transparency = obj1.Transparency - 0.003
- obj1.Size = obj1.Size + vt(0,1,1)
- obj1.CFrame = root.CFrame*CFrame.new(0,16,0)*CFrame.Angles(math.rad(0),math.rad(rval),math.rad(-90))
- obj2.Transparency = obj2.Transparency - 0.005
- obj2.Size = obj2.Size + vt(0.5,0.5,0.5)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,eval,0),NumberSequenceKeypoint.new(1,0,0)})
- obj2.CFrame = root.CFrame*CFrame.new(0,36,0)*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- cfor.CFrame = obj2.CFrame
- slash(math.random(50,90)/10,5,true,"Round","Add","In",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,0.01,1),math.random(-400,-200)/250,BrickColor.new("Deep orange"))
- slash(math.random(50,90)/10,5,true,"Round","Add","In",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,0.01,1),math.random(-400,-200)/250,BrickColor.new("Toothpaste"))
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),6 + 0.15 * math.cos(sine / 32))*angles(math.rad(-20 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 2 * math.cos(sine / 37)),math.rad(5 + 1 * math.cos(sine / 58)),math.rad(-70 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(170 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(8 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-9 - 4 * math.cos(sine / 45))),.3)
- end
- CamShakeAll(40,120,Character)
- cef.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj2.CFrame = obj2.CFrame*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- obj2.Transparency = obj2.Transparency + 0.02
- obj2.Size = obj2.Size + vt(5,5,5)
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
- end
- obj1:Destroy()
- obj2:Destroy()
- cfor:Destroy()
- end))
- for i = 0, 9 do
- slash(math.random(10,40)/10,5,true,"Round","Add","Out",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,450)/250,BrickColor.new("Deep orange"))
- slash(math.random(10,40)/10,5,true,"Round","Add","Out",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,450)/250,BrickColor.new("Toothpaste"))
- end
- sphere2(3,"Add",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),1,1,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(3,"Add",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),2,2,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 10, 0.8,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://763717897", root, 7.5, 1.1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 5, 0.7,0,10,0.15,0.5,1)
- CamShakeAll(40,100,Character)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- local custcol = math.random(1,3)
- local dis = CreateParta(char,0.5,1,"Neon",MAINRUINCOLOR)
- if custcol == 1 then
- dis.BrickColor = MAINRUINCOLOR
- elseif custcol == 2 then
- dis.BrickColor = BrickColor.new("Toothpaste")
- elseif custcol == 3 then
- dis.BrickColor = BrickColor.new("Deep orange")
- end
- dis.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://137463716", dis, 2.5,1.5)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-30,30),math.random(11,51),math.random(-30,30))
- CreateMesh(dis,"Sphere",2,2,2)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(10,50)/250,BrickColor.new("White"))
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- dis.Anchored = false
- CFuncs["EchoSound"].Create("rbxassetid://1602800656", dis, 5, 1,0,2,0.15,0.1,1)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-1,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(1,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- RequestHit()
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*500
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CamShakeAll(20,50,Character)
- CFuncs["EchoSound"].Create("rbxassetid://675172759", dis, 2.5, 0.8,0,10,0.15,0.5,1)
- MagniDamage(dis, 60, 25456,124672, 0, "Normal")
- sphere2(1,"Add",dis.CFrame,vt(1,1,1),1,1,1,dis.BrickColor,dis.Color)
- sphere2(8,"Add",dis.CFrame,vt(1,1,1),1.25,1.25,1.25,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- local disr = CreateParta(char,1,1,"Neon",dis.BrickColor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-10,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(10,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(disr.Color)
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(125,250)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.5)
- eff.Enabled = false
- end))
- for i = 0, 4 do
- slash(math.random(20,50)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- end))
- end
- end))
- for i = 0,9,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),6 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(-15 + 1 * math.cos(sine / 58)),math.rad(-90 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(90 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(8 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-9 - 4 * math.cos(sine / 45))),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function EquinoxOrbs()
- hum.WalkSpeed = 0
- attack = true
- for i = 0,1,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(5),math.rad(40)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-5),math.rad(-40)),.3)
- end
- sphere2(5,"Add",root.CFrame,vt(1,1,1),1.5,1.5,1.5,MAINRUINCOLOR)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),1,1,1,MAINRUINCOLOR)
- for i = 0, 24 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),math.rad(0)),vt(0.01,0.01,0.01),math.random(100,400)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://763716870", root, 8,1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 10,0.8)
- CFuncs["Sound"].Create("rbxassetid://782225570", root, 9,0.5)
- CFuncs["Sound"].Create("rbxassetid://763717569", root, 8,0.9)
- for i = 0,4,0.1 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*7.5
- local dis = CreateParta(char,0.25,1,"Neon",MAINRUINCOLOR)
- CreateMesh(dis,"Sphere",1,1,1)
- dis.Anchored = true
- dis.CFrame = larm.CFrame*CFrame.new(0,-3,0)
- local dis2 = CreateParta(char,0.25,1,"Neon",BrickColor.new("White"))
- CreateMesh(dis2,"Sphere",1,1,1)
- dis2.Anchored = true
- dis2.CFrame = rarm.CFrame*CFrame.new(0,-3,0)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- sphere2(5,"Add",dis2.CFrame,vt(1,1,1),0.1,0.1,0.1,dis2.BrickColor,dis2.Color)
- coroutine.resume(coroutine.create(function()
- swait(60)
- dis.Transparency = 1
- dis2.Transparency = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- CamShakeAll(10,30,Character)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,450)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = dis2
- eff2.LightEmission = 0
- eff2.Color = ColorSequence.new(dis2.Color)
- wait(0.25)
- eff.Enabled = false
- eff2.Enabled = false
- end))
- MagniDamage(dis, 55, 89,219788936, 0, "Normal")
- MagniDamage(dis2, 55, 89,219788936, 0, "Normal")
- for i = 0, 2 do
- slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,300)/250,dis.BrickColor)
- slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,300)/250,dis2.BrickColor)
- end
- CFuncs["Sound"].Create("rbxassetid://782353117", dis, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://782353117", dis2, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis, 1,1.25)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis2, 1,1.25)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 2,1.15)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis2, 2,1.15)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.8,0.8,0.8,dis.BrickColor,dis.Color)
- sphere2(3,"Add",dis2.CFrame,vt(1,1,1),0.8,0.8,0.8,dis2.BrickColor,dis2.Color)
- end))
- game:GetService("Debris"):AddItem(dis, 5)
- game:GetService("Debris"):AddItem(dis2, 5)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.4,1.5,0)*angles(math.rad(0),math.rad(5),math.rad(210)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,1.5,0)*angles(math.rad(0),math.rad(-5),math.rad(-210)),.1)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function FallenDEMISE()
- attack = true
- hum.WalkSpeed = 0
- local keptcolor = MAINRUINCOLOR
- bosschatfunc("ALL OF YOUR EXISTANCE WILL BE GONE.",MAINRUINCOLOR.Color,3)
- CFuncs["Sound"].Create("rbxassetid://289315275", char, 2.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://136007472", char, 2,0.5)
- for i = 0, 15, 0.1 do
- swait()
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 1)
- sphere2(15,"Add",root.CFrame,vt(8,8,8),2,2,2,MAINRUINCOLOR)
- slash(math.random(30,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(1,0.01,1),math.random(100,500)/250,BrickColor.new("Toothpaste"))
- slash(math.random(30,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(1,0.01,1),math.random(100,500)/250,BrickColor.new("Deep orange"))
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-35)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.45,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(35)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(92),math.rad(0),math.rad(-67)),.1)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(68)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 10,1)
- for i = 0, 30, 0.1 do
- swait()
- CamShakeAll(10,350,Character)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(root.CFrame.p, 10000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-50000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(50000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 10
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(1500,10000)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, math.random(1,4))
- sphere2(15,"Add",root.CFrame,vt(8,80000,8),5,1,5,MAINRUINCOLOR)
- sphere2(15,"Add",root.CFrame,vt(8,8,8),8,8,8,MAINRUINCOLOR)
- sphere2(2,"Add",root.CFrame*CFrame.new(math.random(-2000,2000),math.random(-2000,2000),math.random(-2000,2000)),vt(0,0,0),5,5,5,BrickColor.new("Deep orange"))
- sphere2(2,"Add",root.CFrame*CFrame.new(math.random(-2000,2000),math.random(-2000,2000),math.random(-2000,2000)),vt(0,0,0),5,5,5,BrickColor.new("Toothpaste"))
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,0.01,5),math.random(500,5000)/250,BrickColor.new("Deep orange"))
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,0.01,5),math.random(500,5000)/250,BrickColor.new("Toothpaste"))
- for i = 0, 2 do
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,math.random(-3,1000),0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(2,0.01,2),math.random(250,750)/250,MAINRUINCOLOR)
- end
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-35)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.45,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(35)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(92),math.rad(0),math.rad(-67)),.1)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(68)),.1)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function SHDTwist()
- attack = true
- hum.WalkSpeed = 2
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("Plasmatic Burst!",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("How cute.",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Suffer to the brightness.",MAINRUINCOLOR.Color,1)
- end
- CFuncs["Sound"].Create("rbxassetid://136007472", rarm, 1.5,1.25)
- local obj1 = script.chring2:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Size = vt(1,1,1)
- obj1.Color = BrickColor.new("Pink").Color
- local obj2 = script.spball:Clone()
- obj2.Parent = char
- obj2.Transparency = 1
- obj2.Size = vt(1,1,1)
- obj2.Color = MAINRUINCOLOR.Color
- local cfor = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- cfor.Anchored = true
- cfor.CFrame = obj2.CFrame
- local cef = Instance.new("ParticleEmitter",cfor)
- cef.Texture = "rbxassetid://2344870656"
- cef.LightEmission = 1
- cef.Color = ColorSequence.new(obj2.Color)
- cef.Rate = 150
- cef.Lifetime = NumberRange.new(0.25)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,1,0),NumberSequenceKeypoint.new(1,0,0)})
- cef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- cef.Speed = NumberRange.new(0)
- local rval = 0
- local eval = 1
- for i = 0,7,0.1 do
- swait()
- rval = rval + math.random(30,40)
- eval = eval + 0.45
- obj1.Transparency = obj1.Transparency - 0.005
- obj1.Size = obj1.Size + vt(0.3,0.3,0.1)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- obj2.Transparency = obj2.Transparency - 0.007
- obj2.Size = obj2.Size + vt(0.15,0.15,0.15)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,eval,0),NumberSequenceKeypoint.new(1,0,0)})
- obj2.CFrame = root.CFrame*CFrame.new(0,1,-7)*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- cfor.CFrame = obj2.CFrame
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(10,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.15,-0.01,BrickColor.new("Pink"),BrickColor.new("Pink").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2 * math.cos(sine / 37)),math.rad(10 + 1 * math.cos(sine / 58)),math.rad(50 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(10 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(5 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-50 - 4 * math.cos(sine / 45))),.3)
- end
- cef.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj2.CFrame = obj2.CFrame*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- obj2.Transparency = obj2.Transparency + 0.02
- obj2.Size = obj2.Size + vt(5,5,5)
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
- end
- obj1:Destroy()
- obj2:Destroy()
- cfor:Destroy()
- end))
- local lva = 1
- local ica = 0
- local cent = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1177785010", cent, 10, 1)
- cent.CFrame = root.CFrame*CFrame.Angles(0,0,0) + root.CFrame.lookVector*5
- sphere2(2,"Add",cent.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(3,"Add",cent.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("Pink"),BrickColor.new("Pink").Color)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- RequestHit()
- local ray = Ray.new(
- cent.CFrame.p, -- origin
- (Hit.p - cent.CFrame.p).unit * 500 -- direction
- )
- local ignore = cent
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (cent.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(cent.CFrame.p, position) * CFrame.new(0, 0, 0)
- cent.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = cent.CFrame.lookVector*0
- bv.Parent = cent
- game:GetService("Debris"):AddItem(cent, 20)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if hitted == false and cent.Parent ~= nil then
- ica = ica + 4*lva
- lva = lva + 0.1
- bv.velocity = cent.CFrame.lookVector*ica
- sphere2(3,"Add",cent.CFrame,vt(5,5,5),-0.05,-0.05,-0.05,BrickColor.new("Pastel light blue"))
- sphere2(5,"Add",cent.CFrame*CFrame.Angles(0,0,math.rad(ica))*CFrame.new(0,-5,0),vt(4,4,4),-0.04,-0.04,-0.04,BrickColor.new("Pink"))
- sphere2(5,"Add",cent.CFrame*CFrame.Angles(0,0,math.rad(ica))*CFrame.new(0,5,0),vt(4,4,4),-0.04,-0.04,-0.04,BrickColor.new("Pastel light blue"))
- elseif hitted == true or cent.Parent == nil then
- break
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- cent.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- cent.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://782353443", cent, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", cent, 8, 1)
- CFuncs["Sound"].Create("rbxassetid://763717897", cent, 5, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1177785010", cent, 8, 1.1,0,10,0.15,0.5,1)
- MagniDamage(cent, 50, 50,99999, 0, "Normal")
- sphere2(2,"Add",cent.CFrame,vt(1,1,1),1,1,1,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(3,"Add",cent.CFrame,vt(1,1,1),1.2,1.2,1.2,BrickColor.new("Pink"),BrickColor.new("Pink").Color)
- for i = 0, 19 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",cent.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,400)/250,BrickColor.new("Pink"))
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",cent.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,300)/250,BrickColor.new("Pastel light blue"))
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cent)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.new("Pastel light blue").Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,60,0),NumberSequenceKeypoint.new(1,80,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(350)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- local eff2 = eff:Clone()
- eff2.Parent = cent
- eff2.Speed = NumberRange.new(250)
- eff2.Color = ColorSequence.new(BrickColor.new("Pink").Color)
- wait(0.2)
- eff.Enabled = false
- eff2.Enabled = false
- end))
- end
- end)
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function CardStorm()
- attack = true
- hum.WalkSpeed = 0
- local keptcolor = MAINRUINCOLOR
- for i = 0,2,0.1 do
- swait()
- sphere2(8,"Add",LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("Deep orange").Color)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))* angles(math.rad(0),math.rad(0),math.rad(40)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(6), math.rad(-20), math.rad(12)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(40), math.rad(-40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- end
- local RCARD = {83485107,83486447,83485303,83483451,83486567,83484022,83486756}
- local orb = Instance.new("Part", char)
- orb.BrickColor = keptcolor
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 0.75, 1.25)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Brick"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(4,4,4)
- orb.CFrame = root.CFrame*CFrame.new(0,8,-3) + root.CFrame.lookVector*3
- local eff = Instance.new("ParticleEmitter",orb)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- eff.Texture = "rbxassetid://"..RCARD[math.random(1,7)]
- end
- end))
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(Color3.new(1,1,1))
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2.75,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.75,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,85)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-250,250)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- RequestHit()
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- CFuncs["Sound"].Create("rbxassetid://304448425", orb, 1.5, 0.9)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*300
- bv.Parent = orb
- game:GetService("Debris"):AddItem(orb, 10)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if orb.Parent ~= nil and hitted == false then
- sphere2(4,"Add",orb.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),0) - orb.CFrame.lookVector*1.5,vt(3,3,3),-0.03,-0.03,-0.03,keptcolor)
- elseif orb.Parent == nil and hitted == true then
- break
- end
- end
- end))
- local hit =orb.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- eff.Enabled = false
- CamShakeAll(30,50,Character)
- CFuncs["Sound"].Create("rbxassetid://1226980789", orb, 4.5, 0.7)
- CFuncs["Sound"].Create("rbxassetid://178452221", orb, 2.5, 0.4)
- MagniDamage(orb, 25*2, 20,30, 0, "Normal")
- sphere2(4,"Add",orb.CFrame,vt(4*2,4*2,4*2),0.5*2,0.5*2,0.5*2,keptcolor)
- sphere2(3,"Add",orb.CFrame,vt(4*2,4*2,4*2),0.5*2,0.5*2,0.5*2,keptcolor)
- sphere2(2,"Add",orb.CFrame,vt(4*2,4*2,4*2),0.5*2,0.5*2,0.5*2,keptcolor)
- for i = 0, 9 do
- sphere2(4,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1.5,1,1.5),-0.005,4,-0.005,keptcolor)
- end
- for i = 0, 49 do
- local rsiz = math.random(10,30)
- sphereMK(math.random(1,3),1,"Add",orb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- local eff = Instance.new("ParticleEmitter",orb)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- eff.Texture = "rbxassetid://"..RCARD[math.random(1,7)]
- end
- end))
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(Color3.new(1,1,1))
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,15,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150,350)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- coroutine.resume(coroutine.create(function()
- wait(0.25)
- eff.Enabled = false
- end))
- local hfr,pfr=rayCast(orb.Position,(CFrame.new(orb.Position,orb.Position - Vector3.new(0,1,0))).lookVector,4,char)
- orb.Anchored = true
- orb.Transparency = 1
- coroutine.resume(coroutine.create(function()
- if hfr ~= nil then
- orb.Size = vt(50,1,50)
- orb.Orientation = vt(0,0,0)
- orb.CFrame = orb.CFrame*CFrame.new(0,-5,0)
- orbm:Destroy()
- local firef = eff:Clone()
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- firef.Texture = "rbxassetid://"..RCARD[math.random(1,7)]
- end
- end))
- firef.Parent = orb
- firef.VelocitySpread = 50
- firef.Rate = 500
- firef.Drag = 3
- firef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- firef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.05,2.5,0),NumberSequenceKeypoint.new(0.4,1,0),NumberSequenceKeypoint.new(1,0,0)})
- firef.Speed = NumberRange.new(10,30)
- for i = 0, 24 do
- wait(0.25)
- MagniDamage(orb, 25, 3,6, 0, "Normal")
- end
- firef.Enabled = false
- end
- end))
- wait(10)
- orb:Destroy()
- end
- end)
- for i = 0,1,0.1 do
- swait()
- sphere2(8,"Add",LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("Deep orange").Color)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))* angles(math.rad(-15),math.rad(0),math.rad(-50)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(6), math.rad(-20), math.rad(12)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function hugg()
- attack = true
- hum.WalkSpeed = 5
- local rsiz = math.random(5,15)
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7.5),math.rad(0),math.rad(-10 + 1 * math.cos(sine / 34))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(10),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(110),math.rad(0),math.rad(40)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(110),math.rad(0),math.rad(-40)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://444895479", root, 0.5,1)
- local hb = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- hb.Anchored = true
- hb.CFrame = root.CFrame*CFrame.new(0,1,0) + root.CFrame.lookVector*2
- local huggedperson = nil
- local act = false
- local alreadydid = false
- for i = 0, 3, 0.1 do
- swait()
- if act == false then
- for i, v in pairs(FindNearestHead(hb.CFrame.p, 1.25)) do
- if v:FindFirstChild('Head') then
- if alreadydid == false then
- huggedperson = v
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://294861193", root, 1,1)
- CFuncs["Sound"].Create("rbxassetid://200632821", root, 1,1.15)
- CFuncs["Sound"].Create("rbxassetid://1042716828", root, 1.5,1)
- CFuncs["Sound"].Create("rbxassetid://884155627", root, 2,1)
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("I'm sorry.. if I hurt you..",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("I..I'm interested in you",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Don't worry.. I'm with you",MAINRUINCOLOR.Color,1)
- end
- root.Anchored = true
- coroutine.resume(coroutine.create(function()
- huggedperson.Humanoid.WalkSpeed = 0
- huggedperson:WaitForChild("HumanoidRootPart").Anchored = true
- end))
- chatfunc(string.lower(huggedperson.Name).. "~~",BrickColor.new("Pink").Color,"Normal","SourceSansBold",1)
- alreadydid = true
- act = true
- print(huggedperson.Name)
- end
- end
- end
- hb.CFrame = root.CFrame*CFrame.new(0,1,0) + root.CFrame.lookVector*2
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(10),math.rad(0)),.3)
- elseif act == true then
- coroutine.resume(coroutine.create(function()
- huggedperson:FindFirstChildOfClass("Humanoid").Health = huggedperson:FindFirstChildOfClass("Humanoid").Health + 0.2
- end))
- rsiz = math.random(5,15)
- sphereMK(math.random(1,4),0.15,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-8,-4),math.random(-5,5))*CFrame.Angles(math.rad(90),0,0),rsiz/20,rsiz/20,rsiz/20,0,MAINRUINCOLOR,0)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(10),math.rad(40)),.1)
- huggedperson.Head.CFrame = root.CFrame*CFrame.new(0,1.25,-1.25)*CFrame.Angles(0,math.rad(180),0)
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7.5),math.rad(0),math.rad(-10 + 1 * math.cos(sine / 34))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.7,-1)*angles(math.rad(120),math.rad(0),math.rad(-50)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.7,-1)*angles(math.rad(100),math.rad(0),math.rad(50)),.3)
- end
- hb:Destroy()
- if act == true then
- for x = 0, 2 do
- for i = 0, 2, 0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- huggedperson:FindFirstChildOfClass("Humanoid").Health = huggedperson:FindFirstChildOfClass("Humanoid").Health + 0.2
- end))
- rsiz = math.random(5,15)
- sphereMK(math.random(1,4),0.15,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-8,-4),math.random(-5,5))*CFrame.Angles(math.rad(90),0,0),rsiz/20,rsiz/20,rsiz/20,0,MAINRUINCOLOR,0)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(10),math.rad(45)),.1)
- huggedperson.Head.CFrame = root.CFrame*CFrame.new(0,1.25,-1.25)*CFrame.Angles(0,math.rad(180),0)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7.5),math.rad(0),math.rad(-10 + 1 * math.cos(sine / 34))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.7,-1)*angles(math.rad(120),math.rad(0),math.rad(-50)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.7,-1)*angles(math.rad(100),math.rad(0),math.rad(50)),.3)
- end
- for i = 0, 2, 0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- huggedperson:FindFirstChildOfClass("Humanoid").Health = huggedperson:FindFirstChildOfClass("Humanoid").Health + 0.2
- end))
- rsiz = math.random(5,15)
- sphereMK(math.random(1,4),0.15,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-8,-4),math.random(-5,5))*CFrame.Angles(math.rad(90),0,0),rsiz/20,rsiz/20,rsiz/20,0,MAINRUINCOLOR,0)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(10),math.rad(35)),.1)
- huggedperson.Head.CFrame = root.CFrame*CFrame.new(0,1.25,-1.25)*CFrame.Angles(0,math.rad(180),0)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7.5),math.rad(0),math.rad(-10 + 1 * math.cos(sine / 34))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.7,-1)*angles(math.rad(120),math.rad(0),math.rad(-50)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.7,-1)*angles(math.rad(100),math.rad(0),math.rad(50)),.3)
- end
- end
- end
- hum.WalkSpeed = storehumanoidWS
- root.Anchored = false
- if act == true then
- coroutine.resume(coroutine.create(function()
- huggedperson.Humanoid.WalkSpeed = 16
- huggedperson:WaitForChild("HumanoidRootPart").Anchored = false
- end))
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function TheoriesTran()
- attack = true
- hum.WalkSpeed = 0
- newThemeCust("rbxassetid://1485663990",0,1.01,1.25)
- local vel = Instance.new("BodyPosition", root)
- vel.P = 10000
- vel.D = 1000
- vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- vel.position = root.CFrame.p + vt(0,150,0)
- wait(1)
- sphere(1,"Divide",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- for i = 0, 80, 0.1 do
- swait()
- slash(math.random(10,13)/10,2,false,"Round","Add","Out",root.CFrame*CFrame.new(0,3,0)*CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),vt(0.05,0.01,0.05),math.random(3,5),BrickColor.new("Black"))
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- sphereMKCharge(1,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,BrickColor.new("Black"),0)
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- RH.C0=clerp(RH.C0,cf(1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),1 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),-0.1)*angles(math.rad(160 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),-0.1)*angles(math.rad(160 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- end
- TheoriesMSGfunc("THEORIES",BrickColor.new("Cyan").Color,BrickColor.new("New Yeller").Color)
- ModeOfGlitch = 102341
- storehumanoidWS = 125
- hum.WalkSpeed = 125
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("THEORIES",BrickColor.new("New Yeller").Color,BrickColor.new("Cyan").Color,"Code")
- MAINRUINCOLOR = BrickColor.new("New Yeller")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Cyan"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Cyan"),0,MAINRUINCOLOR,true)
- sphere(2.5,"Add",root.CFrame,vt(1,1,1),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 19 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- vel:Destroy()
- local vel2 = Instance.new("BodyPosition", root)
- vel2.P = 20000
- vel2.D = 1000
- vel2.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- vel2.position = root.CFrame.p - vt(0,148,0)
- wait(0.5)
- sphere(2.5,"Add",root.CFrame,vt(1,1,1),3,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 19 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5.5,5.5,55,-0.055,MAINRUINCOLOR,0)
- end
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 4, 1)
- CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 3, 1)
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- vel2:Destroy()
- end))
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function ViolentStrike()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", rarm, 1, 1)
- bosschatfunc("SHOULD I TAKE THAT EASIER?!",MAINRUINCOLOR.Color,0.7)
- CFuncs["EchoSound"].Create("rbxassetid://1535994137", char, 4, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1535994137", root, 7, 1,0,10,0.15,0.5,1)
- local orb = Instance.new("Part", char)
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(2,2,2)
- orb.CFrame = Hit
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*100
- bv.Parent = orb
- local hitted = false
- coroutine.resume(coroutine.create(function()
- game:GetService("Debris"):AddItem(orb, 5)
- orb.Transparency = 1
- orb.Anchored = true
- local elocacenter = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = orb.CFrame
- elocacenter.Orientation = vt(0,0,0)
- local eloca1 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local eloca2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- eloca2.Anchored = true
- eloca2.CFrame = elocacenter.CFrame
- local eloca3 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- eloca3.Anchored = true
- eloca3.CFrame = elocacenter.CFrame
- local eloca4 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- eloca4.Anchored = true
- eloca4.CFrame = elocacenter.CFrame
- local lookavec = 0
- local speeds = 0
- CamShakeAll(27.5,30,char)
- coroutine.resume(coroutine.create(function()
- CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 10,1)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(6,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(7,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(8,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(9,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 24 do
- swait()
- lookavec = lookavec + 2
- speeds = speeds + 1
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- end
- local risen = 0
- for i = 0, 176 do
- swait()
- lookavec = lookavec + 0.25
- risen = risen + 0.05
- speeds = speeds + 0.1
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
- PixelBlockNeg(2,math.random(1+risen,2+risen),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- PixelBlockNeg(2,math.random(1+risen,2+risen),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
- PixelBlockNeg(2,math.random(1+risen,2+risen),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
- PixelBlockNeg(2,math.random(1+risen,2+risen),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- end
- for i = 0, 176 do
- swait()
- lookavec = lookavec + 0.5
- risen = risen + 0.05
- speeds = speeds + 0.1
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
- PixelBlockNeg(2,math.random(1+risen,2+risen),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- PixelBlockNeg(2,math.random(1+risen,2+risen),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
- PixelBlockNeg(2,math.random(1+risen,2+risen),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
- PixelBlockNeg(2,math.random(1+risen,2+risen),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),5,5,5,0.05,MAINRUINCOLOR,-2)
- end
- end))
- for i = 0, 12, 0.1 do
- swait()
- PixelBlockX(5,0.5,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- PixelBlockNeg(5,0.5,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- PixelBlockX(5,0.5,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- PixelBlockNeg(5,0.5,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),1 + 0.1 * math.cos(sine / 32))*angles(math.rad(-40 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(140 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(10 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-10 + 3 * math.cos(sine / 45))),.1)
- end
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 100)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CamShakeAll(65,90,Character)
- MagniDamage(elocacenter, 150, 20,50, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://468991944", char, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://533636230", char, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 0.25,1)
- CFuncs["Sound"].Create("rbxassetid://421328847", char, 0.25,1)
- CFuncs["Sound"].Create("rbxassetid://919941001", char, 1.5,1.05)
- sphere(1,"Add",elocacenter.CFrame,vt(100,90000,100),-0.25,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(100,90000,100),0.5,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),500,MAINRUINCOLOR)
- for i = 0, 24 do
- sphereMK(2,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.25,MAINRUINCOLOR,0)
- sphereMK(4,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25,MAINRUINCOLOR,0)
- sphereMK(6,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25,MAINRUINCOLOR,0)
- sphereMK(8,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25,MAINRUINCOLOR,0)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",elocacenter)
- eff.Texture = "rbxassetid://2092248396"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(6,12)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,60,0),NumberSequenceKeypoint.new(0.2,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(100,1000)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-100,100)
- wait(0.6)
- eff.Enabled = false
- end))
- wait(1.25)
- for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 100*2)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CamShakeAll(65,90,Character)
- MagniDamage(elocacenter, 150*2, 20,50, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://468991944", char, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://533636230", char, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 0.25,1)
- CFuncs["Sound"].Create("rbxassetid://421328847", char, 0.25,1)
- CFuncs["Sound"].Create("rbxassetid://919941001", char, 1.5,1.05)
- sphere(1,"Add",elocacenter.CFrame,vt(150,90000,150),-0.5,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(150,90000,150),1,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5*2,MAINRUINCOLOR)
- sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5*2,MAINRUINCOLOR)
- sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5*2,MAINRUINCOLOR)
- sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5*2,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5*2,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),500*2,MAINRUINCOLOR)
- for i = 0, 24 do
- sphereMK(2,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.25*2,MAINRUINCOLOR,0)
- sphereMK(4,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25*2,MAINRUINCOLOR,0)
- sphereMK(6,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25*2,MAINRUINCOLOR,0)
- sphereMK(8,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25*2,MAINRUINCOLOR,0)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",elocacenter)
- eff.Texture = "rbxassetid://2092248396"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(6,12)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,90,0),NumberSequenceKeypoint.new(0.2,1.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(125,1250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-100,100)
- wait(1.25)
- eff.Enabled = false
- end))
- wait(1.25)
- for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 100*3)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CamShakeAll(65,90,Character)
- MagniDamage(elocacenter, 150*3, 20,50, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://468991944", char, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://533636230", char, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 0.25,1)
- CFuncs["Sound"].Create("rbxassetid://421328847", char, 0.25,1)
- CFuncs["Sound"].Create("rbxassetid://919941001", char, 1.5,1.05)
- sphere(1,"Add",elocacenter.CFrame,vt(225,90000,225),-0.25*3,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(225,90000,225),0.5*3,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5*3,MAINRUINCOLOR)
- sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5*3,MAINRUINCOLOR)
- sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5*3,MAINRUINCOLOR)
- sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5*3,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5*3,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),500*3,MAINRUINCOLOR)
- for i = 0, 24 do
- sphereMK(2,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(4,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(6,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(8,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25*3,MAINRUINCOLOR,0)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",elocacenter)
- eff.Texture = "rbxassetid://2092248396"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(6,12)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.2,2.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150,1500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-100,100)
- wait(1.25)
- eff.Enabled = false
- end))
- end))
- for i = 0, 4, 0.1 do
- swait()
- PixelBlockX(5,0.5,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- PixelBlockNeg(5,0.5,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- PixelBlockX(5,0.5,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- PixelBlockNeg(5,0.5,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),1 + 0.1 * math.cos(sine / 32))*angles(math.rad(30 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(80 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(10 + 3 * math.cos(sine / 45))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(80 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-10 + 3 * math.cos(sine / 45))),.2)
- end
- attack = false
- coroutine.resume(coroutine.create(function()
- wait(10)
- elocacenter:Destroy()
- eloca1:Destroy()
- eloca2:Destroy()
- eloca3:Destroy()
- eloca4:Destroy()
- end))
- end))
- end
- local ast = {187744332,1426044282}
- local CardT = {"LET'S PLAY SOME CARD SHALL WE?","WANNA SEE SOME MAGIC?","YOU'RE GETTING TRICKY!!","NOW MY TURN.."}
- local IDTECC = {"MEAN WHILE...","DO YOU REMEMBER ME?","COME OUT..","ROCK 'N ROLL!"}
- -------------------------------------
- Humanoid.Animator.Parent = nil
- -------------------------------------
- local NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance,parent)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- if script.MeshValue.Value == "true" then
- local Core = script.newCORE
- Core.Parent = Character
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rainbowmode == false and Error == false and CRAZED == false then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = MAINRUINCOLOR
- end
- end
- elseif Error == true then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = BrickColor.Random()
- end
- end
- elseif CRAZED == true then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = BrickColor.new(0,0,1)
- end
- end
- swait(5)
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = BrickColor.new(0,0,0)
- end
- end
- elseif rainbowmode == true then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- end
- end
- end))
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "Weld" then
- v.Transparency = 0
- end
- end
- local HWz = NewInstance('Weld',Character,{Part0 = tors, Part1 = Core.Weld, C0 = CFrame.new(0,0,-0.35) * CFrame.Angles(-99,-100,0)})
- end
- local attacktype = 1
- mouse.OnServerEvent:connect(function(play,ty,k,hit)
- Hit = hit
- if ty == "mb1c" then
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- --attackfour()
- end
- end
- end)
- mouse.OnServerEvent:connect(function(play,ty,k,hit)
- if ty == "keydown" then
- Hit = hit
- if Diversial == false then
- if k == "q" and attack == false and ModeOfGlitch ~= 1 then
- --normalmog() ---Disabled due to crashing... only in VSB
- ModeOfGlitch = 1
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- newTheme("rbxassetid://614032233",48.6,1,1.25)
- RecolorTextAndRename("MAYHEM",Color3.new(0.25,0,0),Color3.new(1,0,0),"Antique")
- MAINRUINCOLOR = BrickColor.new("Really red")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "b" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 453453484635345 then
- ModeOfGlitch = 453453484635345
- storehumanoidWS = 25
- hum.WalkSpeed = 25
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("DEATH",Color3.new(0.2,0.2,0.2),Color3.new(0,0,0),"Bodoni")
- newTheme("rbxassetid://318062766",0,1.01,0.85)
- MAINRUINCOLOR = BrickColor.new("Really black")
- chatfunc("Death is not an escape..",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Dark stone grey"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "e" and attack == false and ModeOfGlitch ~= 2 then
- ModeOfGlitch = 2
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("PURITY",Color3.new(0,1,1),Color3.new(1,1,1),"Code")
- newTheme("rbxassetid://1539245059",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Toothpaste")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "r" and attack == false and ModeOfGlitch ~= 3 then
- ModeOfGlitch = 3
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("CORRUPTION",Color3.new(0,0,0),Color3.new(0.35,0,1),"Antique")
- newTheme("rbxassetid://1283869370",58.15,0.98,1.25)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "b" and attack == false and ModeOfGlitch == 3 then
- ModeOfGlitch = 3434
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("UNKNOWN",Color3.new(1,1,1),BrickColor.new("New Yeller").Color,"Code")
- newTheme("rbxassetid://1861780345",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("New Yeller")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0.8,MAINRUINCOLOR,0.8,MAINRUINCOLOR,true,true)
- end
- if k == "m" and attack == false and ModeOfGlitch == 3 then
- attack = true
- ModeOfGlitch = 259394695439876
- hum.WalkSpeed = 0
- newThemeCust("rbxassetid://190845741",9,1,1.25)
- wait(2)
- for i = 0, 15, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1, -1 - 0.025 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- LH.C0=clerp(LH.C0,cf(-1, -1 - 0.05 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(-83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0, 0, 0 + 0.05 * math.cos(sine / 12))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(15 - 2.5 * math.sin(sine / 12)),math.rad(0),math.rad(0)),0.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.125 * math.cos(sine / 12),-0.45)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.125 * math.cos(sine / 12),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- end
- CamShakeAll(25,90,char)
- sphere(2,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(1,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- ModeOfGlitch = 146536
- storehumanoidWS = 12
- hum.WalkSpeed = 12
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("VANTA-X",Color3.new(0.15,0.15,0.15),Color3.new(0.35,0,1),"Fantasy")
- MAINRUINCOLOR = BrickColor.new("Bright violet")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Dark indigo"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- attack = false
- end
- if k == "t" and attack == false and ModeOfGlitch ~= 4 then
- ModeOfGlitch = 4
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = true
- CRAZED = false
- RecolorTextAndRename("CHAOS",Color3.new(0,0,0),Color3.new(1,1,1),"Arcade")
- newTheme("rbxassetid://1369263130",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("Black")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 4 and ModeOfGlitch ~= 102341 then
- TheoriesTran()
- end
- if k == "y" and attack == false and ModeOfGlitch ~= 5 then
- ModeOfGlitch = 5
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("DIVINITY",Color3.new(1,1,1),Color3.new(1,1,0.5),"SciFi")
- newTheme("rbxassetid://661079869",0,1.02,1.25)
- MAINRUINCOLOR = BrickColor.new("Bright yellow")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "u" and attack == false and ModeOfGlitch ~= 6 then
- ModeOfGlitch = 6
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("EQUALITY",Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- newTheme("rbxassetid://1347011178",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("White")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("White"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "f" and attack == false and ModeOfGlitch ~= 8 then
- ModeOfGlitch = 8
- storehumanoidWS = 140
- hum.WalkSpeed = 140
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("DESTINY",Color3.new(1,1,1),BrickColor.new("Alder").Color,"Code")
- newTheme("rbxassetid://1495032271",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("Alder")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "g" and attack == false and ModeOfGlitch ~= 9 then
- ModeOfGlitch = 9
- storehumanoidWS = 150
- hum.WalkSpeed = 150
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("INFECTION X",Color3.new(0,1,0),Color3.new(0,0.7,0),"Bodoni")
- newTheme("rbxassetid://798163149",0,1,1.4)
- MAINRUINCOLOR = BrickColor.new("Camo")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Camo"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 9 and ModeOfGlitch ~= 103 then
- ModeOfGlitch = 103
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- blush.Transparency = 0
- RecolorTextAndRename("ACE-OF-SPADES",BrickColor.new("Really black").Color,BrickColor.new("New Yeller").Color,"SciFi")
- newTheme("rbxassetid://1986375341",0,1.02,1.2)
- MAINRUINCOLOR = BrickColor.new("New Yeller")
- disably = false
- warnedpeople(CardT[math.random(1,4)],"SciFi",BrickColor.new("Really black").Color,BrickColor.new("New Yeller").Color)
- disably = true
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Deep orange"),0,BrickColor.new("White"),true,true)
- end
- if k == "m" and attack == false and ModeOfGlitch == 9 and ModeOfGlitch ~= 6518594185 then
- ModeOfGlitch = 6518594185
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- blush.Transparency = 0
- RecolorTextAndRename("IDOLS",BrickColor.new("Hot pink").Color,BrickColor.new("New Yeller").Color,"SciFi")
- newTheme("rbxassetid://2415462372",0,1.02,1.2)
- MAINRUINCOLOR = BrickColor.new("New Yeller")
- disably = false
- IdolsWarn(IDTECC[math.random(1,4)],"SciFi",BrickColor.new("Hot pink").Color,BrickColor.new("New Yeller").Color)
- disably = true
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Deep orange"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Really blue"),0,BrickColor.new("Hot pink"),true,true)
- end
- if k == "m" and attack == false and ModeOfGlitch == 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- ModeOfGlitch = 808080808080808080808080
- storehumanoidWS = 250
- hum.WalkSpeed = 250
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 4, 0.75)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 8, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 10, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 6, 0.5)
- RecolorTextAndRename("MYTHICAL",BrickColor.new("Dark indigo").Color,BrickColor.new("Really blue").Color,"Bodoni")
- newThemeCust("rbxassetid://398455752",0,1.01,2)
- MAINRUINCOLOR = BrickColor.new("Really blue")
- bosschatfunc("Are you gonna stop now or what?",MAINRUINCOLOR.Color,1)
- disably = false
- warnedpeople("SYNTH ONBOUND!","Arcade",BrickColor.new("Alder").Color,BrickColor.new("Pastel light blue").Color)
- disably = true
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Dark indigo"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Alder"),0,BrickColor.new("Pastel light blue"),true,true)
- end
- if k == "m" and attack == false and ModeOfGlitch == 8889 and ModeOfGlitch ~= 88893333388 then
- ModeOfGlitch = 88893333388
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("CATASTROPHE",BrickColor.new("Royal purple").Color,BrickColor.new("Really blue").Color,"Bodoni")
- newThemeCust("rbxassetid://1504604335",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- bosschatfunc("Evenly with your rejections.",MAINRUINCOLOR.Color,1)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 8 and ModeOfGlitch ~= 8889 then
- ModeOfGlitch = 8889
- storehumanoidWS = 180
- hum.WalkSpeed = 180
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("CALAMITY",BrickColor.new("Alder").Color,BrickColor.new("Lilac").Color,"Antique")
- newThemeCust("rbxassetid://1359036559",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Lilac")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Alder"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 664663666 then
- newThemeCust("rbxassetid://723652641",0,1,1.25)
- attack = true
- hum.WalkSpeed = 0
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- chatfunc("I'm really done with you..",MAINRUINCOLOR.Color,"Inverted","Arcade",3)
- MAINRUINCOLOR = BrickColor.new("Maroon")
- local keptcolor = MAINRUINCOLOR
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- for i = 0, 24, 0.1 do
- swait()
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White"))
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- coroutine.resume(coroutine.create(function()
- CamShakeAll(25,30,char)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.55)
- CamShakeAll(25,60,char)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.55)
- CamShakeAll(25,90,char)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.55)
- CamShakeAll(60,120,char)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 4, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 4, 0.95)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(15,0,15),5,0,5,BrickColor.new("Really black"))
- sphere2(2,"Add",x.CFrame*CFrame.new(0,0,0),vt(15,0,15),5,0,5,keptcolor)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Maroon"))
- sphere2(2,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(4,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,keptcolor)
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 10)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- for i = 0, 99 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(250,2500)/250,BrickColor.new("Maroon"))
- end
- for i = 0, 49 do
- local rsiz = math.random(150,450)
- sphere2(math.random(1,4),"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(15,1,15),-0.05,math.random(25,500)/25,-0.05,BrickColor.new("Really black"))
- sphere2(math.random(1,2),"Add",x.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))*CFrame.new(math.random(-350,350),math.random(-350,350),math.random(-350,350)),vt(1,1,1),-0.01,math.random(50,250)/10,-0.01,BrickColor.new("Really black"))
- sphereMK(math.random(1,2),math.random(2,4),"Add",x.CFrame*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,BrickColor.new("Maroon"),0)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://2092248396"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(6,12)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.2,25,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-100,100)
- wait(1.25)
- eff.Enabled = false
- end))
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),10,10,10,keptcolor)
- sphere2(2,"Add",tors.CFrame,vt(1,1,1),10,10,10,BrickColor.new("Really black"))
- sphere2(1,"Add",tors.CFrame,vt(1,1,1),10,10,10,BrickColor.new("Maroon"))
- end))
- end))
- for i = 0, 12.5, 0.1 do
- swait()
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White"))
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- ModeOfGlitch = 664663666
- storehumanoidWS = 175
- hum.WalkSpeed = 175
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("STRESSED",Color3.new(0.1,0,0),Color3.new(0.25,0,0),"Antique")
- MAINRUINCOLOR = BrickColor.new("Maroon")
- chatfunc("YOU'RE EXISTING IS WASTED!!",MAINRUINCOLOR.Color,"Inverted","Arcade",3)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- if k == "m" and attack == false and ModeOfGlitch == 6 then
- ModeOfGlitch = 3444
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("TWISTED",Color3.new(1,1,1),BrickColor.new("Storm blue").Color,"Code")
- newTheme("rbxassetid://919231299",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Storm blue")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Storm blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 6 and ModeOfGlitch ~= 765688533321 then
- ModeOfGlitch = 765688533321
- storehumanoidWS = 260
- hum.WalkSpeed = 260
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("UNSTABLE",Color3.new(1,1,1),Color3.new(1,0,0),"Arcade")
- disably = false
- warnedpeople("UNSTABLE POWER!!","Arcade",BrickColor.new("Really red").Color,BrickColor.new("White").Color)
- disably = true
- newTheme("rbxassetid://899090278",0,1.005,1.75)
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(BrickColor.new("Institutional white"),BrickColor.new("Really red"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Crimson"),0,BrickColor.new("Really black"),true,true)
- end
- if k == "n" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 55469696922 then
- ModeOfGlitch = 55469696922
- storehumanoidWS = 275
- hum.WalkSpeed = 275
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("NATURE",Color3.new(1,1,1),BrickColor.new("Forest green").Color,"Code")
- newTheme("rbxassetid://181761264",0,1,1.4)
- MAINRUINCOLOR = BrickColor.new("Forest green")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Forest green"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 2 and ModeOfGlitch ~= 4367677813 then
- ModeOfGlitch = 4367677813
- storehumanoidWS = 225
- hum.WalkSpeed = 225
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("SHD",Color3.new(0.75,0.9,1),BrickColor.new("Pink").Color,"Arcade")
- newTheme("rbxassetid://363284685",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("Baby blue")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Pink"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 9999999921111 and ModeOfGlitch ~= 101 then
- ModeOfGlitch = 101
- storehumanoidWS = 350
- hum.WalkSpeed = 350
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("ALPHA",BrickColor.new("Black").Color,BrickColor.new("Storm blue").Color,"SciFi")
- disably = false
- warnedpeople("A L P H A.","Arcade",BrickColor.new("Black").Color,BrickColor.new("Storm blue").Color)
- disably = true
- newTheme("rbxassetid://1280010741",0,1.01,1.8)
- MAINRUINCOLOR = BrickColor.new("Storm blue")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Bright bluish green"),0,BrickColor.new("Really black"),true,true)
- end
- if k == "n" and attack == false and ModeOfGlitch == 8 and ModeOfGlitch ~= 9999999921111 then
- ModeOfGlitch = 9999999921111
- storehumanoidWS = 300
- hum.WalkSpeed = 300
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("OMEGA",BrickColor.new("Really black").Color,BrickColor.new("Bright bluish green").Color,"SciFi")
- newTheme("rbxassetid://643309199",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Bright bluish green")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "h" and attack == false and ModeOfGlitch ~= 102 then
- ModeOfGlitch = 102
- storehumanoidWS = 18
- hum.WalkSpeed = 18
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("Love",BrickColor.new("White").Color,BrickColor.new("Bright violet").Color,"Code")
- newTheme("rbxassetid://1426044282",0,1,1.15)
- MAINRUINCOLOR = BrickColor.new("Bright violet")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Bright violet"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 999 then
- ModeOfGlitch = 1055
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("Pandora",BrickColor.new("White").Color,BrickColor.new("Lavender").Color,"Code")
- newTheme("rbxassetid://1382488262",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Lavender")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("White"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "k" and attack == false and ModeOfGlitch ~= 999 then
- ModeOfGlitch = 999
- storehumanoidWS = 34
- hum.WalkSpeed = 34
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("ENBELEIVED",Color3.new(1,1,1),Color3.new(1,1,1),"SciFi")
- newTheme("rbxassetid://286050652",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Cloudy grey")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Cloudy grey"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "j" and attack == false and ModeOfGlitch ~= 090 then
- ModeOfGlitch = 090
- storehumanoidWS = 250
- hum.WalkSpeed = 250
- rainbowmode = true
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("RAINBOW",Color3.new(0.5,1,1),BrickColor.new("Really red").Color,"Antique")
- disably = false
- warnedpeople("RAINBOW","Highway",Color3.new(1,1,1),Color3.new(1,1,1))
- disably = true
- newTheme("rbxassetid://1747430851",0,1,1.15)
- MAINRUINCOLOR = BrickColor.new("Pastel green")
- RecolorThing(BrickColor.new("Deep orange"),BrickColor.new("Toothpaste"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,BrickColor.new("Deep orange"),true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 4 and ModeOfGlitch ~= 999999999556 then
- ModeOfGlitch = 999999999556
- storehumanoidWS = 500
- hum.WalkSpeed = 500
- rainbowmode = false
- chaosmode = false
- CRAZED = true
- RecolorTextAndRename("CRAZED",BrickColor.new("Really black").Color,BrickColor.new("Navy blue").Color,"Code")
- disably = false
- warnedpeople("HAHAHAHAHA.","Code",BrickColor.new("Really black").Color,BrickColor.new("Navy blue").Color)
- disably = true
- newTheme("rbxassetid://719008519",0,1.02,1.25)
- MAINRUINCOLOR = BrickColor.new("Navy blue")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Navy blue"),0,BrickColor.new("Really blue"),true,true)
- end
- if k == "n" and attack == false and ModeOfGlitch == 5 and ModeOfGlitch ~= 1264532489 then
- ModeOfGlitch = 1264532489
- storehumanoidWS = 250
- hum.WalkSpeed = 250
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("FALLENX",Color3.new(0.5,1,1),BrickColor.new("Deep orange").Color,"Antique")
- disably = false
- warnedpeople("WHO DARE TO CHALLENGE ME?!","Antique",Color3.new(0.5,1,1),BrickColor.new("Deep orange").Color)
- disably = true
- newTheme("rbxassetid://1505487022",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Pastel green")
- RecolorThing(BrickColor.new("Deep orange"),BrickColor.new("Toothpaste"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,MAINRUINCOLOR,0,BrickColor.new("Deep orange"),true,true)
- end
- elseif Diversial == true then
- -- Diversial Glitcher Started
- if k == "q" and attack == false and ModeOfGlitch ~= 676767 then
- ModeOfGlitch = 676767
- storehumanoidWS = 250
- hum.WalkSpeed = 250
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- Error = false
- RecolorTextAndRename("MULTI-DIVERSIAL",Color3.new(1,1,1),BrickColor.new("Royal purple").Color,"SciFi")
- newTheme("rbxassetid://603567552",0,1.02,1.25)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- RecolorThing2(BrickColor.new("Royal purple"),BrickColor.new("Royal purple"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,MAINRUINCOLOR,0,BrickColor.new("Royal purple"),true,true)
- end
- if k == "g" and attack == false and ModeOfGlitch ~= 71 then
- ModeOfGlitch = 71
- storehumanoidWS = 12
- hum.WalkSpeed = 12
- rainbowmode = false
- chaosmode = false
- Error = false
- CRAZED = false
- RecolorTextAndRename("PLAGUES",Color3.new(0,0.3,0),BrickColor.new("Lime green").Color,"Code")
- newTheme("rbxassetid://577543579",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Lime green")
- chatfunc("The plague is already inside..",MAINRUINCOLOR.Color,"Inverted","Arcade",1.7)
- RecolorThing2(MAINRUINCOLOR,BrickColor.new("Earth green"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "e" and attack == false and ModeOfGlitch ~= 2332 then
- ModeOfGlitch = 2332
- storehumanoidWS = 12
- hum.WalkSpeed = 12
- rainbowmode = false
- chaosmode = false
- Error = false
- CRAZED = false
- RecolorTextAndRename("CLARITY",Color3.new(1,1,1),BrickColor.new("Pastel Blue").Color,"Fantasy")
- newTheme("rbxassetid://2482117221",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Pastel Blue")
- RecolorThing2(MAINRUINCOLOR,BrickColor.new("Pastel Blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "r" and attack == false and ModeOfGlitch ~= 2334 then
- ModeOfGlitch = 2334
- storehumanoidWS = 12
- hum.WalkSpeed = 12
- rainbowmode = false
- chaosmode = false
- Error = false
- CRAZED = false
- RecolorTextAndRename("Memer",BrickColor.new'Toothpaste'.Color,BrickColor.new'Dark blue'.Color,"Fantasy")
- newTheme("rbxassetid://1702473314",0,1,0.3)
- MAINRUINCOLOR = BrickColor.new("Dark blue")
- RecolorThing2(MAINRUINCOLOR,BrickColor.new("Pastel Blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "t" and attack == false and ModeOfGlitch ~= 61 then
- ModeOfGlitch = 61
- storehumanoidWS = 850
- hum.WalkSpeed = 850
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- Error = true
- RecolorTextAndRename("error",Color3.new(0,0,0),Color3.new(1,1,1),"Bodoni")
- disably = false
- warnedpeople("ERROR","Arcade",MAINRUINCOLOR.Color,MAINRUINCOLOR.Color)
- disably = true
- chatfunc("AGHHEUHUF#H(HHGDCVHH*I%H#$@($UF*GD",MAINRUINCOLOR.Color,"Inverted","Arcade",2)
- newTheme("rbxassetid://1138145518",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Black")
- RecolorThing2(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,true)
- end
- end
- if k == "l" and mutedtog == false then
- mutedtog = true
- kan.Volume = 0
- elseif k == "l" and mutedtog == true then
- mutedtog = false
- kan.Volume = 1.25
- end
- if k == "p" and Diversial == false and attack == false then
- Diversial = true
- ModeFrame.Text = "Side: Diversial"
- TextFrame.Text = "Diversial Glitcher"
- ModeOfGlitch = 676767
- storehumanoidWS = 250
- hum.WalkSpeed = 250
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("MULTI-DIVERSIAL",Color3.new(1,1,1),BrickColor.new("Royal purple").Color,"SciFi")
- newTheme("rbxassetid://603567552",0,1.02,1.25)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- RecolorThing2(BrickColor.new("Royal purple"),BrickColor.new("Royal purple"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,MAINRUINCOLOR,0,BrickColor.new("Royal purple"),true,true)
- elseif k == "p" and Diversial == true and attack == false then
- Error = false
- Diversial = false
- TextFrame.Text = "Spectrum Glitcher"
- ModeFrame.Text = "Side: Spectrum"
- --normalmog() ---Disabled due to crashing... only in VSB
- ModeOfGlitch = 1
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- newTheme("rbxassetid://614032233",48.6,1,1.25)
- RecolorTextAndRename("MAYHEM",Color3.new(0.25,0,0),Color3.new(1,0,0),"Antique")
- MAINRUINCOLOR = BrickColor.new("Really red")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "o" and DoDamage == true then
- DoDamage = false
- DamageFrame.Text = "Damage = Disabled"
- elseif k == "o" and DoDamage == false then
- DoDamage = true
- DamageFrame.Text = "Damage = Enabled"
- end
- if k == "z" and attack == false and ModeOfGlitch == 1 then
- --ExtinctiveHeartbreak()
- elseif k == "z" and attack == false and ModeOfGlitch == 2 then
- HeavenlyDisk()
- elseif k == "z" and attack == false and ModeOfGlitch == 71 then
- PlaguedJump()
- elseif k == "z" and attack == false and ModeOfGlitch == 2332 then
- ClearDisk()
- elseif k == "b" and attack == false and ModeOfGlitch == 999 then
- ColorEnbelived()
- elseif k == "z" and attack == false and ModeOfGlitch == 102 then
- hugg()
- elseif k == "z" and attack == false and ModeOfGlitch == 3 then
- CorruptionEvent()
- elseif k == "z" and attack == false and ModeOfGlitch == 4 then
- RapidBurst()
- elseif k == "z" and attack == false and ModeOfGlitch == 103 then
- CardStorm()
- elseif k == "z" and attack == false and ModeOfGlitch == 664663666 then
- ViolentStrike()
- elseif k == "z" and attack == false and ModeOfGlitch == 5 then
- --DivineLights()
- elseif k == "z" and attack == false and ModeOfGlitch == 6 then
- EquinoxOrbs()
- elseif k == "z" and attack == false and ModeOfGlitch == 1264532489 then
- FallenOrbs()
- elseif k == "x" and attack == false and ModeOfGlitch == 5 then
- HolyBarrier()
- elseif k == "z" and attack == false and ModeOfGlitch == 090 then
- RainbowBeam()
- elseif k == "v" and attack == false and ModeOfGlitch == 999999999556 then
- CrazedInsanity()
- elseif k == "z" and attack == false and ModeOfGlitch == 4367677813 then
- SHDTwist()
- end
- if k == "v" and attack == false and ModeOfGlitch == 1264532489 then
- FallenDEMISE()
- end
- if k == "x" and attack == false and ModeOfGlitch == 1 then
- EndGROUND()
- end
- end
- end)
- mouse.OnServerEvent:connect(function(play,ty,k,hit)
- if ty == "keyup" then
- if k == "x" and ModeOfGlitch == 5 then
- shielding = false
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch ~= 102 then
- blush.Parent = nil
- blush.Transparency = 1
- elseif ModeOfGlitch == 102 then
- blush.Parent = hed
- blush.Transparency = 0
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 102 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Bright violet"),0)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 6 or ModeOfGlitch == 999 or ModeOfGlitch == 1055 or ModeOfGlitch == 453453484635345 or ModeOfGlitch == 3444 or ModeOfGlitch == 71 or ModeOfGlitch == 103 or ModeOfGlitch == 101 or ModeOfGlitch == 8 or ModeOfGlitch == 9 or ModeOfGlitch == 8889 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 664663666 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 808080808080808080808080 then
- sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,MAINRUINCOLOR,0)
- if ModeOfGlitch == 765688533321 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Really red"),0)
- elseif ModeOfGlitch == 71 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Earth green"),0)
- elseif ModeOfGlitch == 88893333388 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Really blue"),0)
- elseif ModeOfGlitch == 101 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Black"),0)
- elseif ModeOfGlitch == 103 then
- sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-125,125),-10,math.random(-125,125))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),3,3,50,-0.03,BrickColor.new("Deep orange"),0)
- elseif ModeOfGlitch == 808080808080808080808080 then
- sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-125,125),-10,math.random(-125,125))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),3,3,50,-0.03,BrickColor.new("Alder"),0)
- end
- end
- end
- end))
- local rotperm = 0
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 2 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 090 or ModeOfGlitch == 3 then
- swait(0.5)
- sphereMK(6,math.random(5,15)/45,"Add",root.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.2,0.2,3,0,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 676767 or ModeOfGlitch == 146536 or ModeOfGlitch == 2332 then
- swait(0.5)
- sphereMK(5,math.random(8,14)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-10,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 6518594185 then
- sphereMK(5,math.random(8,14)/45,"Add",root.CFrame*CFrame.new(math.random(-85,85),-10,math.random(-85,85))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 5 then
- swait(0.5)
- local rsiz = math.random(1,3)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,0)
- sphereMK(math.random(6,9),math.random(-10,10)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/3,rsiz/3,rsiz/3,0,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 9600000000 then
- swait(0.25)
- sphereMK(5,math.random(-14,-8)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.25,0.25,7.5,-0.0025,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 6000000000 then
- coroutine.resume(coroutine.create(function()
- swait(5)
- sphereMK(10,math.random(15,45)/45,"Add",root.CFrame*CFrame.new(math.random(-50,50),-40,math.random(-50,50))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,60,-0.01,MAINRUINCOLOR,0)
- end))
- swait(1)
- rotperm = rotperm + 12
- sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(rotperm),0)*CFrame.new(0,0,10),vt(3,3,3),-0.03,-0.03,-0.03,MAINRUINCOLOR)
- sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(180 + rotperm),0)*CFrame.new(0,0,10),vt(3,3,3),-0.03,-0.03,-0.03,BrickColor.new("Cool yellow"))
- elseif ModeOfGlitch == 102 then
- swait(25)
- sphere2(4,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),0.25,0,0.25,MAINRUINCOLOR)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),0.5,0,0.5,MAINRUINCOLOR)
- local notsp = Instance.new("Part", char)
- notsp.CanCollide = false
- notsp.FormFactor = 3
- notsp.Name = "Ring"
- notsp.Material = "Neon"
- notsp.Size = Vector3.new(10, 1, 10)
- if math.random(1,6) == 1 then
- notsp.Size = Vector3.new(25, 1, 25)
- end
- notsp.Transparency = 1
- notsp.TopSurface = 0
- notsp.BottomSurface = 0
- notsp.Anchored = true
- notsp.CFrame = root.CFrame*CFrame.new(0,-3,0)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",notsp)
- eff.Texture = "rbxassetid://749327003"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000))
- eff.Rate = 300
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,40)
- eff.Acceleration = vt(0,-75,0)
- eff.Drag = 1
- eff.Rotation = NumberRange.new(-10,10)
- eff.VelocitySpread = 20
- eff.RotSpeed = NumberRange.new(-1,1)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if eff.Parent ~= nil then
- if ModeOfGlitch == 102 then
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- elseif ModeOfGlitch ~= 102 then
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- end
- else
- break
- end
- end
- end))
- wait(0.1)
- eff.Enabled = false
- end))
- game:GetService("Debris"):AddItem(notsp, 5)
- end
- end
- end))
- --[[coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if chaosmode == true then
- tl1.Color = ColorSequence.new(BrickColor.random().Color)
- tl2.Color = ColorSequence.new(BrickColor.random().Color)
- tl3.Color = ColorSequence.new(BrickColor.random().Color)
- RecolorTextAndRename("CHAOS",Color3.new(0,0,0),BrickColor.random().Color,"Fantasy")
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- end
- end
- end))]]--
- Humanoid.Name = "SPECTRUMGLITCHER"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- local bguis = Instance.new("BillboardGui",tors)
- bguis.Size = UDim2.new(25, 0, 25, 0)
- local bguis2 = Instance.new("BillboardGui",tors)
- bguis2.Size = UDim2.new(25, 0, 25, 0)
- local bguis3 = Instance.new("BillboardGui",tors)
- bguis3.Size = UDim2.new(25, 0, 25, 0)
- local bguis4 = Instance.new("BillboardGui",tors)
- bguis4.Size = UDim2.new(25, 0, 25, 0)
- local imgca = Instance.new("ImageLabel",bguis)
- imgca.BackgroundTransparency = 1
- imgca.ImageTransparency = 1
- imgca.Size = UDim2.new(1,0,1,0)
- imgca.Image = "rbxassetid://2344830904" --997291547,521073910,2312119891,2344830904
- imgca.ImageColor3 = Color3.new(0,0,0)
- local imgca2 = Instance.new("ImageLabel",bguis2)
- imgca2.BackgroundTransparency = 1
- imgca2.ImageTransparency = 1
- imgca2.Size = UDim2.new(1,0,1,0)
- imgca2.Image = "rbxassetid://2312119891" --997291547,521073910,2312119891,2344830904
- imgca2.ImageColor3 = Color3.new(0,0,0)
- local imgca3 = Instance.new("ImageLabel",bguis3)
- imgca3.BackgroundTransparency = 1
- imgca3.ImageTransparency = 1
- imgca3.Size = UDim2.new(1,0,1,0)
- imgca3.Image = "rbxassetid://2076519836" --997291547,521073910,2312119891,2344830904
- imgca3.ImageColor3 = Color3.new(0,0,0)
- local imgca4 = Instance.new("ImageLabel",bguis4)
- imgca4.BackgroundTransparency = 1
- imgca4.ImageTransparency = 1
- imgca4.Size = UDim2.new(1,0,1,0)
- imgca4.Image = "rbxassetid://2076458450" --997291547,521073910,2312119891,2344830904
- imgca4.ImageColor3 = Color3.new(0,0,0)
- idleanim=.4
- while true do
- if mutedtog == false then
- kan.Volume = currentVol
- elseif mutedtog == true then
- kan.Volume = 0
- end
- kan.PlaybackSpeed = currentPitch
- kan.Pitch = currentPitch
- kan.SoundId = currentThemePlaying
- kan.Looped = true
- kan.Parent = char
- kan:Resume()
- if ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 101 and ModeOfGlitch ~= 090 and ModeOfGlitch ~= 103 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- imgca.ImageTransparency = 1
- elseif ModeOfGlitch == 1264532489 or ModeOfGlitch == 101 or ModeOfGlitch == 103 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 808080808080808080808080 then
- imgca.ImageColor3 = MAINRUINCOLOR.Color
- imgca.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
- elseif ModeOfGlitch == 090 then
- imgca.ImageColor3 = Color3.new(r/255,g/255,b/255)
- imgca.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
- end
- if ModeOfGlitch ~= 71 and ModeOfGlitch ~= 61 then
- imgca2.ImageTransparency = 1
- elseif ModeOfGlitch == 61 then
- imgca2.ImageColor3 = MAINRUINCOLOR.Color
- imgca2.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
- elseif ModeOfGlitch == 71 then
- imgca2.ImageColor3 = Color3.new(0,0.4,0)
- imgca2.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
- end
- if ModeOfGlitch ~= 676767 and ModeOfGlitch ~= 6518594185 and ModeOfGlitch ~= 999 then
- imgca3.ImageTransparency = 1
- elseif ModeOfGlitch == 676767 or ModeOfGlitch == 6518594185 or ModeOfGlitch == 999 then
- imgca3.ImageColor3 = MAINRUINCOLOR.Color
- imgca3.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
- end
- if ModeOfGlitch ~= 664663666 and ModeOfGlitch ~= 6518594185 and ModeOfGlitch ~= 146536 then
- imgca4.ImageTransparency = 1
- elseif ModeOfGlitch == 664663666 or ModeOfGlitch == 6518594185 or ModeOfGlitch == 146536 then
- imgca4.ImageColor3 = MAINRUINCOLOR.Color
- imgca4.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
- end
- imgca.Rotation = imgca.Rotation + 5 + kan.PlaybackLoudness/100
- imgca2.Rotation = imgca.Rotation - 5 - kan.PlaybackLoudness/100
- imgca3.Rotation = imgca.Rotation + 5 + kan.PlaybackLoudness/100
- imgca4.Rotation = imgca.Rotation - 1 - kan.PlaybackLoudness/100
- bguis.Size = UDim2.new(15 + 3 * math.cos(sine / 30),0, 15 + 3 * math.cos(sine / 30),0)
- bguis3.Size = UDim2.new(10 + 3 * math.cos(sine / 40),0, 10 + 3 * math.cos(sine / 40),0)
- bguis4.Size = UDim2.new(15 + 3 * math.cos(sine / 40),0, 15 + 3 * math.cos(sine / 40),0)
- if Error == false and ModeOfGlitch ~= 61 then
- bguis2.Size = UDim2.new(12.5 + 3 * math.cos(sine / 60),0, 12.5 + 3 * math.cos(sine / 60),0)
- elseif Error == true and ModeOfGlitch == 61 then
- bguis2.Size = UDim2.new(17.5 + 4.5 * math.cos(sine / 12),0, 17.5 + 4.5 * math.cos(sine / 12),0)
- end
- coroutine.resume(coroutine.create(function()
- if Error == true then
- MAINRUINCOLOR = BrickColor.random()
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- tl4.Color = ColorSequence.new(BrickColor.random().Color)
- tl5.Color = ColorSequence.new(BrickColor.random().Color)
- tl6.Color = ColorSequence.new(BrickColor.random().Color)
- tr4.Color = ColorSequence.new(BrickColor.random().Color)
- tr5.Color = ColorSequence.new(BrickColor.random().Color)
- tr6.Color = ColorSequence.new(BrickColor.random().Color)
- refec.Color = ColorSequence.new(BrickColor.Random().Color)
- RecolorTextAndRename(est[math.random(1,17)],Color3.new(0,0,0),Color3.new(MRANDOM(0,1),MRANDOM(0,1),MRANDOM(0,1)),"Bodoni")
- end
- end))
- coroutine.resume(coroutine.create(function()
- if CRAZED == true then
- MAINRUINCOLOR = BrickColor.new("Navy blue")
- refec.Color = ColorSequence.new(BrickColor.new("Really blue").Color)
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Navy blue")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- RecolorTextAndRename("CRAZED",Color3.new(0,0,math.random(0,0.6)),Color3.new(0,0,math.random(0.2,1)),"Code")
- if math.random(1,2) == 1 then
- MAINRUINCOLOR = BrickColor.new("Really black")
- refec.Color = ColorSequence.new(BrickColor.new("Really black").Color)
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Navy blue")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- if chaosmode == true then
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- tl1.Color = ColorSequence.new(BrickColor.random().Color)
- tl2.Color = ColorSequence.new(BrickColor.random().Color)
- tl3.Color = ColorSequence.new(BrickColor.random().Color)
- RecolorTextAndRename("CHAOS",Color3.new(0,0,0),BrickColor.random().Color,"Arcade")
- end
- end))
- if chaosmode == false and CRAZED == false and Error == false then
- modet.Position = UDim2.new(0,0,0,0)
- modet.Rotation = -5 * math.cos(sine / 32)
- techc.Rotation = techc.Rotation + 1
- circl.Rotation = circl.Rotation - kan.PlaybackLoudness/100 - 1
- circl2.Rotation = circl2.Rotation + kan.PlaybackLoudness/75 + 1
- imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/75 + 1
- imgl2b.Rotation = imgl2b.Rotation + kan.PlaybackLoudness/50 - 1
- wobble.Rotation = 0 - 1 * math.cos(sine / 24)
- wobble.BackgroundColor3 = modet.TextColor3
- wobble.BorderColor3 = modet.TextStrokeColor3
- wobble.BorderSizePixel = 2
- wobble2.Rotation = 0 - 1 * math.cos(sine / 30)
- wobble2.BackgroundColor3 = modet.TextStrokeColor3
- wobble2.BorderColor3 = modet.TextColor3
- wobble2.BorderSizePixel = 2
- TextFrame.TextColor3 = modet.TextColor3
- TextFrame.TextStrokeColor3 = modet.TextStrokeColor3
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 - 2 * math.cos(sine / 30)
- TextFrame.Position = UDim2.new(0.48,0 - 10 * math.cos(sine / 50),0.867,0 - 10 * math.cos(sine / 50))
- DamageFrame.Rotation = 6 - 2 * math.cos(sine / 35)
- DamageFrame.TextColor3 = modet.TextColor3
- DamageFrame.TextStrokeColor3 = modet.TextStrokeColor3
- DamageFrame.TextStrokeTransparency = 0
- ModeFrame.Rotation = 6 - 2 * math.cos(sine / 35)
- ModeFrame.TextColor3 = modet.TextColor3
- ModeFrame.TextStrokeColor3 = modet.TextStrokeColor3
- ModeFrame.TextStrokeTransparency = 0
- Visuals.Rotation = Visuals.Rotation + 1
- Visuals.BackgroundColor3 = modet.TextStrokeColor3
- Visuals.BorderColor3 = modet.TextColor3
- Visuals.BorderSizePixel = 4
- glow.ImageColor3 = modet.TextStrokeColor3
- Visuals2.Rotation = Visuals2.Rotation - 1
- Visuals2.BackgroundColor3 = modet.TextStrokeColor3
- Visuals2.BorderColor3 = modet.TextColor3
- Visuals2.BorderSizePixel = 4
- ned.Rotation = 0 - 2 * math.cos(sine / 24)
- ned.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
- elseif chaosmode == true then
- techc.Rotation = techc.Rotation + 1
- circl.Rotation = circl.Rotation - kan.PlaybackLoudness/50 + math.random(-5,5)
- circl2.Rotation = circl2.Rotation + kan.PlaybackLoudness/25 + math.random(-5,5)
- imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/25 + math.random(-5,5)
- imgl2b.Rotation = imgl2b.Rotation + kan.PlaybackLoudness/12.5 + math.random(-5,5)
- TextFrame.TextColor3 = modet.TextColor3
- TextFrame.TextStrokeColor3 = modet.TextStrokeColor3
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 + math.random(-3,3)
- TextFrame.Position = UDim2.new(0.48,0 + math.random(-3,3),0.867,0 + math.random(-3,3)) -- backori
- DamageFrame.Rotation = 6 + math.random(-2,2)
- DamageFrame.TextColor3 = modet.TextColor3
- DamageFrame.TextStrokeColor3 = modet.TextStrokeColor3
- DamageFrame.TextStrokeTransparency = 0
- ModeFrame.Rotation = 6 + math.random(-2,2)
- ModeFrame.TextColor3 = modet.TextColor3
- ModeFrame.TextStrokeColor3 = modet.TextStrokeColor3
- ModeFrame.TextStrokeTransparency = 0
- glow.ImageColor3 = modet.TextStrokeColor3
- wobble.Rotation = 0 - 2 * math.cos(sine / 24)
- wobble2.Rotation = 0 - 2 * math.cos(sine / 30)
- wobble2.BackgroundColor3 = modet.TextStrokeColor3
- wobble2.BorderColor3 = modet.TextColor3
- wobble2.BorderSizePixel = 2
- Visuals.Rotation = Visuals.Rotation + math.random(-5,5)
- Visuals2.Rotation = Visuals2.Rotation + math.random(-10,10)
- Visuals.BackgroundColor3 = modet.TextStrokeColor3
- Visuals.BorderColor3 = modet.TextColor3
- Visuals2.BackgroundColor3 = modet.TextStrokeColor3
- Visuals2.BorderColor3 = modet.TextColor3
- wobble.BackgroundColor3 = modet.TextColor3
- wobble.BorderColor3 = modet.TextStrokeColor3
- wobble.BorderSizePixel = 2
- ned.Rotation = 0 -2 * math.cos(sine / 1) + math.random(-3,3)
- ned.Position = UDim2.new(0.7,0 + math.random(-3,3),0.8,0 + math.random(-3,3))
- modet.Position = UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
- modet.Rotation = -2 * math.cos(sine / 1) + math.random(-3,3)
- elseif Error == true then
- techc.Rotation = techc.Rotation + 15
- circl.Rotation = circl.Rotation - 15 - kan.PlaybackLoudness/50 + math.random(-11,11)
- circl2.Rotation = circl2.Rotation + 15 + kan.PlaybackLoudness/25 + math.random(-11,11)
- imgl2.Rotation = imgl2.Rotation - 15 - kan.PlaybackLoudness/25 + math.random(-11,11)
- imgl2b.Rotation = imgl2b.Rotation + 15 + kan.PlaybackLoudness/12.5 + math.random(-11,11)
- TextFrame.TextColor3 = modet.TextColor3
- TextFrame.TextStrokeColor3 = modet.TextStrokeColor3
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 + math.random(-11,11)
- TextFrame.Position = UDim2.new(0.48,0 + math.random(-9,9),0.867,0 + math.random(-9,9)) -- backori
- DamageFrame.Rotation = 18 + math.random(-9,9)
- DamageFrame.TextColor3 = modet.TextColor3
- DamageFrame.TextStrokeColor3 = modet.TextStrokeColor3
- DamageFrame.TextStrokeTransparency = 0
- ModeFrame.Rotation = 18 + math.random(-9,9)
- ModeFrame.TextColor3 = modet.TextColor3
- ModeFrame.TextStrokeColor3 = modet.TextStrokeColor3
- ModeFrame.TextStrokeTransparency = 0
- glow.ImageColor3 = modet.TextStrokeColor3
- wobble.Rotation = 0 - 7.5 * math.cos(sine / 24)
- wobble2.Rotation = 0 - 8 * math.cos(sine / 30)
- wobble2.BackgroundColor3 = modet.TextStrokeColor3
- wobble2.BorderColor3 = modet.TextColor3
- wobble2.BorderSizePixel = 2
- Visuals.Rotation = math.random(-35,35)
- Visuals2.Rotation = math.random(-45,45)
- Visuals.BackgroundColor3 = modet.TextStrokeColor3
- Visuals.BorderColor3 = modet.TextColor3
- Visuals2.BackgroundColor3 = modet.TextStrokeColor3
- Visuals2.BorderColor3 = modet.TextColor3
- wobble.BackgroundColor3 = modet.TextColor3
- wobble.BorderColor3 = modet.TextStrokeColor3
- wobble.BorderSizePixel = 2
- ned.Rotation = 0 -6 * math.cos(sine / 1) + math.random(-9,9)
- ned.Position = UDim2.new(0.7,0 + math.random(-3,3),0.8,0 + math.random(-9,9))
- modet.Position = UDim2.new(0,math.random(-1,1),0,math.random(-4,4))
- modet.Rotation = -6 * math.cos(sine / 1) + math.random(-9,9)
- elseif CRAZED == true then
- techc.Rotation = techc.Rotation + 3
- circl.Rotation = circl.Rotation - 5 - kan.PlaybackLoudness/125 + math.random(-2,2)
- circl2.Rotation = circl2.Rotation + 5 + kan.PlaybackLoudness/100 + math.random(-2,2)
- imgl2.Rotation = imgl2.Rotation - 5 - kan.PlaybackLoudness/100 + math.random(-2,2)
- imgl2b.Rotation = imgl2b.Rotation + 5 + kan.PlaybackLoudness/75 + math.random(-2,2)
- TextFrame.TextColor3 = modet.TextColor3
- TextFrame.TextStrokeColor3 = modet.TextStrokeColor3
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 + math.random(-4,4)
- TextFrame.Position = UDim2.new(0.48,0 + math.random(-4,4),0.867,0 + math.random(-4,4)) -- backori
- DamageFrame.Rotation = 6 + math.random(-4,4)
- DamageFrame.TextColor3 = modet.TextColor3
- DamageFrame.TextStrokeColor3 = modet.TextStrokeColor3
- DamageFrame.TextStrokeTransparency = 0
- ModeFrame.Rotation = 6 + math.random(-4,4)
- ModeFrame.TextColor3 = modet.TextColor3
- ModeFrame.TextStrokeColor3 = modet.TextStrokeColor3
- ModeFrame.TextStrokeTransparency = 0
- glow.ImageColor3 = modet.TextStrokeColor3
- wobble.Rotation = 0 - 4 * math.cos(sine / 24)
- wobble2.Rotation = 0 - 4 * math.cos(sine / 30)
- wobble2.BackgroundColor3 = modet.TextStrokeColor3
- wobble2.BorderColor3 = modet.TextColor3
- wobble2.BorderSizePixel = 2
- Visuals.Rotation = Visuals.Rotation + math.random(-7,7)
- Visuals2.Rotation = Visuals2.Rotation + math.random(-12,12)
- Visuals.BackgroundColor3 = modet.TextStrokeColor3
- Visuals.BorderColor3 = modet.TextColor3
- Visuals2.BackgroundColor3 = modet.TextStrokeColor3
- Visuals2.BorderColor3 = modet.TextColor3
- wobble.BackgroundColor3 = modet.TextColor3
- wobble.BorderColor3 = modet.TextStrokeColor3
- wobble.BorderSizePixel = 2
- ned.Rotation = 0 -4 * math.cos(sine / 1) + math.random(-4,4)
- ned.Position = UDim2.new(0.7,0 + math.random(-3,3),0.8,0 + math.random(-4,4))
- modet.Position = UDim2.new(0,math.random(-2,2),0,math.random(-2,2))
- modet.Rotation = -4 * math.cos(sine / 1) + math.random(-4,4)
- end
- if rainbowmode == true then
- RecolorTextAndRename("RAINBOW",Color3.new(r/255,g/255,b/255),Color3.new(1,1,1),"Highway")
- MAINRUINCOLOR = BrickColor.new("White")
- modet.TextColor3 = Color3.new(r/255,g/255,b/255)
- refec.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- end
- CameraManager()
- swait()
- if ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 146536 and ModeOfGlitch ~= 6518594185 and ModeOfGlitch ~= 71 and ModeOfGlitch ~= 676767 and ModeOfGlitch ~= 102341 and ModeOfGlitch ~= 61 and ModeOfGlitch ~= 999 and ModeOfGlitch ~= 3434 and ModeOfGlitch ~= 453453484635345 and ModeOfGlitch ~= 3444 and ModeOfGlitch ~= 103 and ModeOfGlitch ~= 102 and ModeOfGlitch ~= 101 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 8889 and ModeOfGlitch ~= 664663666 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
- elseif ModeOfGlitch == 676767 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(1 + 5 * math.cos(sine / 180),4 + 2.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(1 + 5 * math.cos(sine / 180),4 + 2.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(1 + 5 * math.cos(sine / 180),4 + 2.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(1 + 5 * math.cos(sine / 180),4 + 2.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(1 + 5 * math.cos(sine / 180),4 + 2.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(1 + 5 * math.cos(sine / 180),4 + 2.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 3434 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 453453484635345 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 720))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 720))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 720))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 8889 or ModeOfGlitch == 71 or ModeOfGlitch == 664663666 or ModeOfGlitch == 88893333388 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 720))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 720))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 720))),.3)
- elseif ModeOfGlitch == 3444 then
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0.25)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50) - math.random(-60,60) * math.cos(sine / 1)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360) - 90 * math.cos(sine / 1))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70) - math.random(-60,60) * math.cos(sine / 1)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360) - 90 * math.cos(sine / 1))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60) - math.random(-60,60) * math.cos(sine / 1)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360) - 90 * math.cos(sine / 1))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50) - math.random(-60,60) * math.cos(sine / 1)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360) - 90 * math.cos(sine / 1))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70) - math.random(-60,60) * math.cos(sine / 1)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360) - 90 * math.cos(sine / 1))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60) - math.random(-60,60) * math.cos(sine / 1)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360) - 90 * math.cos(sine / 1))),.3)
- elseif ModeOfGlitch == 102 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handlexweld.C0,cf(0 + 0.25 * math.cos(sine / 63),0 + 0.25 * math.cos(sine / 70),0 + 0.05 * math.cos(sine / 57))*angles(math.rad(0 + 2 * math.cos(sine / 55)),math.rad(0 + 2 * math.cos(sine / 46)),math.rad(0 + 2 * math.cos(sine / 32))),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 36),0)*angles(math.rad(0 + 3 * math.cos(sine / 42)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 5 * math.cos(sine / 56))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 38),0)*angles(math.rad(0 + 3 * math.cos(sine / 45)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(130 + 5 * math.cos(sine / 56))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 41),0)*angles(math.rad(0 + 3 * math.cos(sine / 48)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(50 + 5 * math.cos(sine / 56))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 36),0)*angles(math.rad(0 + 3 * math.cos(sine / 46)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 5 * math.cos(sine / 56))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 38),0)*angles(math.rad(0 + 3 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-130 - 5 * math.cos(sine / 56))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 41),0)*angles(math.rad(0 + 3 * math.cos(sine / 40)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-50 - 5 * math.cos(sine / 56))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 103 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-1.5,-1.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 720))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 720))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 720))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 102341 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,-0.3)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0,2 - 1.5 * math.cos(sine / 32.5),0)*angles(math.rad(0),math.rad(0),math.rad(360 + 720 * math.cos(sine / 65))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0,0 - 1 * math.cos(sine / 32.5),-0.8)*angles(math.rad(0 + 5 * math.cos(sine / 32.5)),math.rad(0),math.rad(360)),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0,2 - 1.5 * math.cos(sine / 32.5),0)*angles(math.rad(0),math.rad(0),math.rad(180 + 720 * math.cos(sine / 65))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0,2 - 1.5 * math.cos(sine / 32.5),0)*angles(math.rad(0),math.rad(0),math.rad(-90 + 720 * math.cos(sine / 65))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0,-1 + 1 * math.cos(sine / 32.5),-0.9)*angles(math.rad(0 + 5 * math.cos(sine / 32.5)),math.rad(0),math.rad(180)),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0,2 - 1.5 * math.cos(sine / 32.5),-0.9)*angles(math.rad(0),math.rad(0),math.rad(90 + 720 * math.cos(sine / 65))),.3)
- elseif ModeOfGlitch == 101 then
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 720))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 720))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 720))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 61 then
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 160))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 160))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 160))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 230),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 550))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 230),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 550))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 230),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 550))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 160))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 160))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 160))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 160))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 160))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 160))),.3)
- elseif ModeOfGlitch == 999999999556 then
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 4500 * math.cos(sine / 280))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 4500 * math.cos(sine / 280))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 4500 * math.cos(sine / 280))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 4500 * math.cos(sine / 280))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 4500 * math.cos(sine / 280))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 4500 * math.cos(sine / 280))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 4500 * math.cos(sine / 280))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 4500 * math.cos(sine / 280))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 4500 * math.cos(sine / 280))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 4500 * math.cos(sine / 280))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 4500 * math.cos(sine / 280))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 4500 * math.cos(sine / 280))),.3)
- elseif ModeOfGlitch == 146536 then
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 + 1 * math.cos(sine / 1)),math.rad(0 - 1),1 + 1),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 2),1 + 2),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 3),1 + 3),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 4),1 + 4),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 5),1 + 5),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 6),1 + 6),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 27),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 7),1 + 7),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 28),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 8),1 + 8),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 29),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 9),1 + 9),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 30),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 10),1 + 10),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 31),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 11),1 + 11),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 32),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 12),1 + 12),.3)
- elseif ModeOfGlitch == 808080808080808080808080 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 6518594185 then
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- end
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- coroutine.resume(coroutine.create(function()
- if ModeOfGlitch == 71 then
- if hitfloor ~= nil then
- sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(3,0.55,3),0.025,-0.01,0.025,MAINRUINCOLOR)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- if ModeOfGlitch == 6 or ModeOfGlitch == 102341 or ModeOfGlitch == 6518594185 or ModeOfGlitch == 999 or ModeOfGlitch == 453453484635345 or ModeOfGlitch == 3434 or ModeOfGlitch == 1055 or ModeOfGlitch == 103 or ModeOfGlitch == 61 or ModeOfGlitch == 3444 or ModeOfGlitch == 101 or ModeOfGlitch == 8 or ModeOfGlitch == 664663666 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 8889 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 808080808080808080808080 then
- if hitfloor ~= nil then
- effar.Enabled = true
- effar.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White"))
- if ModeOfGlitch == 1264532489 or ModeOfGlitch == 999 or ModeOfGlitch == 103 or ModeOfGlitch == 61 or ModeOfGlitch == 101 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 808080808080808080808080 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,150)/250,MAINRUINCOLOR)
- end
- if ModeOfGlitch == 808080808080808080808080 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Alder"))
- elseif ModeOfGlitch == 765688533321 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really red"))
- elseif ModeOfGlitch == 103 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really black"))
- elseif ModeOfGlitch == 61 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,MAINRUINCOLOR)
- elseif ModeOfGlitch == 1264532489 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Deep orange"))
- elseif ModeOfGlitch == 102341 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("New Yeller"))
- elseif ModeOfGlitch == 6518594185 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Hot pink"))
- elseif ModeOfGlitch == 999999999556 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really black"))
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really black")
- )end
- elseif hitfloor == nil then
- effar.Enabled = false
- end
- elseif ModeOfGlitch ~= 6 and ModeOfGlitch ~= 3444 and ModeOfGlitch ~= 103 and ModeOfGlitch ~= 101 and ModeOfGlitch ~= 8 and ModeOfGlitch ~= 664663666 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 8889 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 808080808080808080808080 then
- effar.Enabled = false
- end
- end))
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if ModeOfGlitch == 1 then
- local snap = math.random(1,10)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(22 + math.random(-5,5))),1)
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-22 + 2 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(22 - 2 * math.cos(sine / 56))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(13 + 9 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(148 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(22 - 2 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 676767 then
- local snap = math.random(1,10)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Alder"),Color3.new(0.7,0.7,1))
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,6 + 0.5 * math.cos(sine / 24))*angles(math.rad(10 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 1 * math.cos(sine / 0.5265)),math.rad(0 - 1 * math.cos(sine / 0.25)),math.rad(0 - 1 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.3,0.7,0)*angles(math.rad(0 + 1 * math.cos(sine / 0.568)),math.rad(15 - 5 * math.cos(sine / 24)),math.rad(-145 - 15 * math.cos(sine / 24))),.1)
- elseif ModeOfGlitch == 2 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 3 * math.cos(sine / 42))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(0 + 1 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 453453484635345 then
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Institutional white"),BrickColor.new("Dark stone grey").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-20)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(20 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(13 + 9 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(90 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 3 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 146536 then
- RH.C0=clerp(RH.C0,cf(1, -1 - 0.025 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- LH.C0=clerp(LH.C0,cf(-1, -1 - 0.05 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(-83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0, 0, 0 + 0.05 * math.cos(sine / 12))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(15 - 2.5 * math.sin(sine / 12)),math.rad(0),math.rad(0)),0.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.125 * math.cos(sine / 12),-0.45)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.125 * math.cos(sine / 12),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 3434 then -- bacc
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(2 + Cos(sine / 70) * Cos(sine / 28) - 2, 0 , 5 + 1* Player_Size * Cos(sine / 24)) * angles(Rad(0 + 0.5 * Cos(sine / 20)), Rad(0), Rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(3 - 3 * Cos(sine / 16))), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 102 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1.1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(-7),math.rad(-90),math.rad(0))*angles(math.rad(5 + 2 * math.cos(sine / 32)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 7 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.25)*angles(math.rad(33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.25)*angles(math.rad(23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 4 then
- local snap = math.random(1,5)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(1 + 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 - 3 * math.cos(sine / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(sine / 55) + math.random(-1,1)),math.rad(-3 - 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(25 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(25 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(1 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-3 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 5 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(8 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 3444 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(8 - 6 * math.cos(sine / 67) - 5 * math.cos(sine / 1)),math.rad(0 - 1 * math.cos(sine / 56) - 5 * math.cos(sine / 1)),math.rad(-18 - 5 * math.cos(sine / 32) - 5 * math.cos(sine / 1))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15 - 8 * math.cos(sine / 74) - 5 * math.cos(sine / 1)),math.rad(0 - 1 * math.cos(sine / 56) - 5 * math.cos(sine / 1)),math.rad(31 + 8 * math.cos(sine / 38) - 5 * math.cos(sine / 1))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32) - 5 * math.cos(sine / 1)),math.rad(8 - 5 * math.cos(sine / 1)),math.rad(0 - 5 * math.cos(sine / 1))),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko* cf(0, 0, 0 + ((1) - 1)) * angles(math.rad(15 - 2.5 * math.cos(sine / 30) - 5 * math.cos(sine / 1)), math.rad(20 - 5 * math.cos(sine / 1)), math.rad(0 - 5 * math.cos(sine / 1))), 0.08)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(3 + 7 * math.cos(sine / 79) - 5 * math.cos(sine / 1)),math.rad(1 - 3 * math.cos(sine / 53) - 5 * math.cos(sine / 1)),math.rad(33 + 10 * math.cos(sine / 73) - 5 * math.cos(sine / 1))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(15 - 3 * math.cos(sine / 73) - 5 * math.cos(sine / 1)),math.rad(2 - 1 * math.cos(sine / 55) - 5 * math.cos(sine / 1)),math.rad(-27 - 6 * math.cos(sine / 33) - 5 * math.cos(sine / 1))),.1)
- elseif ModeOfGlitch == 090 then --RAINBOW Idle
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-7.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(172 - 7 * math.cos(sine / 58)),math.rad(1 - 5 * math.cos(sine / 55)),math.rad(19 - 3 * math.cos(sine / 45))),.2)
- elseif ModeOfGlitch == 102341 then -- Theories --
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("New Yeller"),BrickColor.new("New Yeller").Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-10,5),8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.65)*angles(math.rad(-15),math.rad(84),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.2)*angles(math.rad(-10),math.rad(-84),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.15 * math.cos(sine / 32))*angles(math.rad(-5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-15 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(20 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-15 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-24.5 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 664663666 then --verybio
- local snap = math.random(1,5)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(1 + 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
- end
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),1 + 0.1 * math.cos(sine / 32))*angles(math.rad(25 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(1 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
- elseif ModeOfGlitch == 6 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 8 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-20)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(20 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 9 then
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Lime green"),Color3.new(0,1,0))
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-4 - 2 * math.cos(sine / 53)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(9 - 2 * math.cos(sine / 53)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 2 * math.cos(sine / 53))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(19 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(18 - 3 * math.cos(sine / 53)),math.rad(17 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(-11 - 1 * math.cos(sine / 55)),math.rad(-14 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 71 then
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) - 0.04 * math.cos(sine / 50),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1 + 4 * math.cos(sine / 50)),math.rad(0),math.rad(0 - 2 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) + 0.04 * math.cos(sine / 50),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5 - 4 * math.cos(sine / 50)),math.rad(18),math.rad(0 + 2 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.04 * math.cos(sine / 50),0 + 0.03 * math.cos(sine / 34),0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 3 * math.cos(sine / 34)),math.rad(0 + 4 * math.cos(sine / 50)),math.rad(18)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 1 * math.cos(sine / 28)),math.rad(-5 - 2.5 * math.cos(sine / 57)),math.rad(-18)),.1)
- RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.05 * math.cos(sine / 28),-0.65)*angles(math.rad(36 - 7 * math.cos(sine / 34)),math.rad(0 - 6 * math.cos(sine / 45)),math.rad(-80 + 2 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 3 * math.cos(sine / 49)),math.rad(10 + 2 * math.cos(sine / 52)),math.rad(-5 - 3 * math.cos(sine / 39))),.1)
- elseif ModeOfGlitch == 8889 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 5 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-36)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(36 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(3 + 7 * math.cos(sine / 79)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(33 + 10 * math.cos(sine / 73))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(15 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-27 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 88893333388 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1.5 + 0.25 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(68 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(82 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 103 then
- sphere2(8,"Add",LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Deep orange").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(68 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(149 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-17 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 808080808080808080808080 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Alder"),BrickColor.new("Alder").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(68 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(82 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 6518594185 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Hot pink"),BrickColor.new("Light blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("New Yeller"),BrickColor.new("Really blue").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 14 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(35 - 8 * math.cos(sine / 51))),.1)
- elseif ModeOfGlitch == 1264532489 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Deep orange"),BrickColor.new("Deep orange").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Toothpaste"),BrickColor.new("Toothpaste").Color)
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 43),0 - 0.25 * math.cos(sine / 53),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(21 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(13 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(28 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 101 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Bright bluish green"),BrickColor.new("Bright bluish green").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Black").Color)
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Black"),BrickColor.new("Black").Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 43),0 - 0.25 * math.cos(sine / 53),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(21 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(13 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(28 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(13 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-23 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 61 then
- local snap = math.random(1,4)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 43),0 - 0.25 * math.cos(sine / 53),6 + 1 * math.cos(sine / 32))*angles(math.rad(20 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(21 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 + 6 * math.cos(sine / 72) + MRANDOM(-20,20)),math.rad(3 - 2 * math.cos(sine / 58) + MRANDOM(-20,20)),math.rad(-38 + 2 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 - 7 * math.cos(sine / 66) + MRANDOM(-20,20)),math.rad(4 - 3 * math.cos(sine / 59) + MRANDOM(-20,20)),math.rad(33 - 4 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- elseif ModeOfGlitch == 1055 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(8 - 6 * math.cos(sine / 67)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-18 - 5 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15 - 8 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(31 + 8 * math.cos(sine / 38))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 9999999921111 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(8 - 6 * math.cos(sine / 67)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-18 - 5 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15 - 8 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(31 + 8 * math.cos(sine / 38))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-24 + 9 * math.cos(sine / 72)),math.rad(3 - 5 * math.cos(sine / 58)),math.rad(38 + 7 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-0.8,0.35 + 0.025 * math.cos(sine / 45),-0.75)*angles(math.rad(160 - 2 * math.cos(sine / 66)),math.rad(5 - 8 * math.cos(sine / 59)),math.rad(87 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 4367677813 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(-10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(4 + 3 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(19 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.25,0.5 + 0.025 * math.cos(sine / 45),-0.15)*angles(math.rad(10 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(13 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 2332 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 3 * math.cos(sine / 42))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(0 + 1 * math.cos(sine / 53))),.1)
- LW.C0 = aclerp(LW.C0,CFrame.new(-0.787155986, 0.248306945, -0.683226228, 0.0398273654, -0.999169707, 0.00859495346, 0.554963291, 0.0149663882, -0.831740201, 0.830920994, 0.0378959104, 0.555098593)*angles(math.rad(0+5*math.cos(sine/32)),0,0),Alpha)
- RW.C0 = aclerp(RW.C0,CFrame.new(0.787632346, 0.574486911, -0.794373989, 0.0789790228, 0.995851278, 0.0451963581, 0.631366551, -0.0148838377, -0.775341749, -0.771452367, 0.0897712111, -0.629922688)*angles(math.rad(0+5*math.cos(sine/32)),0,0),Alpha)
- elseif ModeOfGlitch == 2334 then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-0.95,0.65 + 0.075 * math.cos(sine / 28),-0.65)*angles(math.rad(90 + 2 * math.cos(sine / 73)),math.rad(25 + 5 * math.cos(sine / 24)),math.rad(73 - 3 * math.cos(sine / 65))),.1)
- elseif ModeOfGlitch == 765688533321 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really red"),BrickColor.new("Really red").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 50),0 + 0.25 * math.cos(sine / 43),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(-65 + 1 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(73 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 55469696922 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 50),0 + 0.25 * math.cos(sine / 43),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 14 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(35 - 8 * math.cos(sine / 51))),.1)
- elseif ModeOfGlitch == 999 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),3 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(8 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 664663666 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-4 - 7 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 8 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(32 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(14 + 1 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(-9 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 999999999556 then
- local snap = math.random(1,8)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 6 * math.cos(sine / 39) + MRANDOM(-5,5))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 45) + MRANDOM(-5,5))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 47),0 - 0.25 * math.cos(sine / 40),7 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(17)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(29 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-17 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72) + MRANDOM(-10,10)),math.rad(3 - 2 * math.cos(sine / 58) + MRANDOM(-20,20)),math.rad(-82 + 2 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(99 - 7 * math.cos(sine / 66) + MRANDOM(-20,20)),math.rad(4 - 3 * math.cos(sine / 59) + MRANDOM(-20,20)),math.rad(67 - 4 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- if ModeOfGlitch ~= 102 and ModeOfGlitch ~= 2334 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- if ModeOfGlitch == 71 then
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- end
- elseif ModeOfGlitch == 2334 then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
- elseif ModeOfGlitch == 102 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.25)*angles(math.rad(33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.25)*angles(math.rad(23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- end
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 102341 and ModeOfGlitch ~= 1055 and ModeOfGlitch ~= 6518594185 and ModeOfGlitch ~= 61 and ModeOfGlitch ~= 676767 and ModeOfGlitch ~= 3434 and ModeOfGlitch ~= 453453484635345 and ModeOfGlitch ~= 103 and ModeOfGlitch ~= 999 and ModeOfGlitch ~= 3444 and ModeOfGlitch ~= 101 and ModeOfGlitch ~= 8 and ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 8889 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 664663666 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
- if ModeOfGlitch == 9 then
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Lime green"),Color3.new(0,1,0))
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- end
- elseif ModeOfGlitch == 102341 then -- theories
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("New Yeller"),BrickColor.new("New Yeller").Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 6518594185 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Hot pink"),BrickColor.new("Light blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("New Yeller"),BrickColor.new("Really blue").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(28 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 14 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(35 - 8 * math.cos(sine / 51))),.1)
- elseif ModeOfGlitch == 999 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),3 + 1 * math.cos(sine / 32))*angles(math.rad(34 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(8 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 3444 or ModeOfGlitch == 8 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 8889 or ModeOfGlitch == 664663666 or ModeOfGlitch == 88893333388 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,1 + 0.25 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 453453484635345 then
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Institutional white"),BrickColor.new("Medium stone grey").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,1 + 0.25 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-50 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-20 - 20 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(110 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(90 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 103 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,6.5 + 0.25 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 1055 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,1 + 0.25 * math.cos(sine / 28))*angles(math.rad(40),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 1264532489 or ModeOfGlitch == 61 or ModeOfGlitch == 3434 or ModeOfGlitch == 676767 or ModeOfGlitch == 101 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 808080808080808080808080 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,6.5 + 0.25 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- if ModeOfGlitch == 765688533321 or ModeOfGlitch == 101 or ModeOfGlitch == 090 then
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- end
- end
- end
- end
- end
- end
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