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Reference Rewriter found some errors while running with command --target="Temp\StagingArea\Assembly-CSharp.dll" --additionalreferences="Temp\StagingArea","Temp\StagingArea\Plugins\X64","Temp\StagingArea\Plugins\X86","Temp\StagingArea\Plugins\X64","Temp\StagingArea\Plugins\X86","Temp\StagingArea\Plugins\ARM","Temp\StagingArea\Plugins\X64","Temp\StagingArea\Plugins\X86","Temp\StagingArea\Plugins\X64","Temp\StagingArea\Plugins\X86","C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.15063.0\Facade","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Calls.CallsVoipContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.SocialInfo.SocialInfoContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.DevicesLowLevelContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Printers.PrintersContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Foundation.FoundationContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Foundation.UniversalApiContract\4.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Graphics.Printing3D.Printing3DContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Networking.Connectivity.WwanContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Services.Store.StoreContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Services.TargetedContent.TargetedContentContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.Profile.ProfileHardwareTokenContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.Profile.ProfileSharedModeContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.ViewManagement.ViewManagementViewScalingContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Activation.ActivatedEventsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Activation.ActivationCameraSettingsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Activation.ContactActivatedEventsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Activation.WebUISearchActivatedEventsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Background.BackgroundAlarmApplicationContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Calls.Background.CallsBackgroundContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Calls.LockScreenCallContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.FullTrustAppContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Preview.InkWorkspace.PreviewInkWorkspaceContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Preview.Notes.PreviewNotesContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Resources.Management.ResourceIndexerContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Search.Core.SearchCoreContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Search.SearchContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.StartupTaskContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Wallet.WalletContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Custom.CustomDeviceContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Portable.PortableDeviceContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Printers.Extensions.ExtensionsContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Scanners.ScannerDeviceContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Sms.LegacySmsApiContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Gaming.Input.GamingInputPreviewContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Gaming.Preview.GamesEnumerationContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Gaming.UI.GameChatOverlayContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Globalization.GlobalizationJapanesePhoneticAnalyzerContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Management.Deployment.Preview.DeploymentPreviewContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Management.Workplace.WorkplaceSettingsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Capture.AppBroadcastContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Capture.AppCaptureContract\4.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Capture.CameraCaptureUIContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Capture.GameBarContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Devices.CallControlContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.MediaControlContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Playlists.PlaylistsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Protection.ProtectionRenewalContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Networking.NetworkOperators.LegacyNetworkOperatorsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Networking.Sockets.ControlChannelTriggerContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Perception.Automation.Core.PerceptionAutomationCoreContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Security.EnterpriseData.EnterpriseDataContract\4.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Security.ExchangeActiveSyncProvisioning.EasContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Services.Maps.GuidanceContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Services.Maps.LocalSearchContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.Profile.SystemManufacturers.SystemManufacturersContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.Profile.ProfileRetailInfoContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.UserProfile.UserProfileContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.UserProfile.UserProfileLockScreenContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.ApplicationSettings.ApplicationsSettingsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.Core.AnimationMetrics.AnimationMetricsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.Core.CoreWindowDialogsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.Xaml.Hosting.HostingContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Web.Http.Diagnostics.HttpDiagnosticsContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.SystemManagementContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Calls.CallsPhoneContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.CommunicationBlocking.CommunicationBlockingContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.SmartCards.SmartCardBackgroundTriggerContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.SmartCards.SmartCardEmulatorContract\4.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Embedded.DeviceLockdown.DeviceLockdownContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Networking.NetworkOperators.NetworkOperatorsFdnContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Phone.PhoneContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Phone.StartScreen.DualSimTileContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.WebUI.Core.WebUICommandBarContract\1.0.0.0" --platform="C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.15063.0\Facade\Windows.winmd" --dbg=pdb --support="Temp\StagingArea\WinRTLegacy.dll" --supportpartialns=Unity.Partial --system=System --lock=UWP\project.lock.json --alt=System.Xml.Serialization;System.Collections,System.Collections.NonGeneric;System.Reflection,System.Reflection.TypeExtensions;System.IO,System.IO.FileSystem;System.Net,System.Net.Primitives;System.Net.Sockets,System.Net.Primitives;System.Xml,System.Xml.XmlDocument;<winmd>,Windows.winmd;<winmd>,Windows.ApplicationModel.Calls.CallsVoipContract.winmd;<winmd>,Windows.ApplicationModel.SocialInfo.SocialInfoContract.winmd;<winmd>,Windows.Devices.DevicesLowLevelContract.winmd;<winmd>,Windows.Devices.Printers.PrintersContract.winmd;<winmd>,Windows.Foundation.FoundationContract.winmd;<winmd>,Windows.Foundation.UniversalApiContract.winmd;<winmd>,Windows.Graphics.Printing3D.Printing3DContract.winmd;<winmd>,Windows.Networking.Connectivity.WwanContract.winmd;<winmd>,Windows.Services.Store.StoreContract.winmd;<winmd>,Windows.Services.TargetedContent.TargetedContentContract.winmd;<winmd>,Windows.System.Profile.ProfileHardwareTokenContract.winmd;<winmd>,Windows.System.Profile.ProfileSharedModeContract.winmd;<winmd>,Windows.UI.ViewManagement.ViewManagementViewScalingContract.winmd;<winmd>,Windows.ApplicationModel.Activation.ActivatedEventsContract.winmd;<winmd>,Windows.ApplicationModel.Activation.ActivationCameraSettingsContract.winmd;<winmd>,Windows.ApplicationModel.Activation.ContactActivatedEventsContract.winmd;<winmd>,Windows.ApplicationModel.Activation.WebUISearchActivatedEventsContract.winmd;<winmd>,Windows.ApplicationModel.Background.BackgroundAlarmApplicationContract.winmd;<winmd>,Windows.ApplicationModel.Calls.Background.CallsBackgroundContract.winmd;<winmd>,Windows.ApplicationModel.Calls.LockScreenCallContract.winmd;<winmd>,Windows.ApplicationModel.FullTrustAppContract.winmd;<winmd>,Windows.ApplicationModel.Preview.InkWorkspace.PreviewInkWorkspaceContract.winmd;<winmd>,Windows.ApplicationModel.Preview.Notes.PreviewNotesContract.winmd;<winmd>,Windows.ApplicationModel.Resources.Management.ResourceIndexerContract.winmd;<winmd>,Windows.ApplicationModel.Search.Core.SearchCoreContract.winmd;<winmd>,Windows.ApplicationModel.Search.SearchContract.winmd;<winmd>,Windows.ApplicationModel.StartupTaskContract.winmd;<winmd>,Windows.ApplicationModel.Wallet.WalletContract.winmd;<winmd>,Windows.Devices.Custom.CustomDeviceContract.winmd;<winmd>,Windows.Devices.Portable.PortableDeviceContract.winmd;<winmd>,Windows.Devices.Printers.Extensions.ExtensionsContract.winmd;<winmd>,Windows.Devices.Scanners.ScannerDeviceContract.winmd;<winmd>,Windows.Devices.Sms.LegacySmsApiContract.winmd;<winmd>,Windows.Gaming.Input.GamingInputPreviewContract.winmd;<winmd>,Windows.Gaming.Preview.GamesEnumerationContract.winmd;<winmd>,Windows.Gaming.UI.GameChatOverlayContract.winmd;<winmd>,Windows.Globalization.GlobalizationJapanesePhoneticAnalyzerContract.winmd;<winmd>,Windows.Management.Deployment.Preview.DeploymentPreviewContract.winmd;<winmd>,Windows.Management.Workplace.WorkplaceSettingsContract.winmd;<winmd>,Windows.Media.Capture.AppBroadcastContract.winmd;<winmd>,Windows.Media.Capture.AppCaptureContract.winmd;<winmd>,Windows.Media.Capture.CameraCaptureUIContract.winmd;<winmd>,Windows.Media.Capture.GameBarContract.winmd;<winmd>,Windows.Media.Devices.CallControlContract.winmd;<winmd>,Windows.Media.MediaControlContract.winmd;<winmd>,Windows.Media.Playlists.PlaylistsContract.winmd;<winmd>,Windows.Media.Protection.ProtectionRenewalContract.winmd;<winmd>,Windows.Networking.NetworkOperators.LegacyNetworkOperatorsContract.winmd;<winmd>,Windows.Networking.Sockets.ControlChannelTriggerContract.winmd;<winmd>,Windows.Perception.Automation.Core.PerceptionAutomationCoreContract.winmd;<winmd>,Windows.Security.EnterpriseData.EnterpriseDataContract.winmd;<winmd>,Windows.Security.ExchangeActiveSyncProvisioning.EasContract.winmd;<winmd>,Windows.Services.Maps.GuidanceContract.winmd;<winmd>,Windows.Services.Maps.LocalSearchContract.winmd;<winmd>,Windows.System.Profile.SystemManufacturers.SystemManufacturersContract.winmd;<winmd>,Windows.System.Profile.ProfileRetailInfoContract.winmd;<winmd>,Windows.System.UserProfile.UserProfileContract.winmd;<winmd>,Windows.System.UserProfile.UserProfileLockScreenContract.winmd;<winmd>,Windows.UI.ApplicationSettings.ApplicationsSettingsContract.winmd;<winmd>,Windows.UI.Core.AnimationMetrics.AnimationMetricsContract.winmd;<winmd>,Windows.UI.Core.CoreWindowDialogsContract.winmd;<winmd>,Windows.UI.Xaml.Hosting.HostingContract.winmd;<winmd>,Windows.Web.Http.Diagnostics.HttpDiagnosticsContract.winmd;<winmd>,Windows.System.SystemManagementContract.winmd;<winmd>,Windows.ApplicationModel.Calls.CallsPhoneContract.winmd;<winmd>,Windows.ApplicationModel.CommunicationBlocking.CommunicationBlockingContract.winmd;<winmd>,Windows.Devices.SmartCards.SmartCardBackgroundTriggerContract.winmd;<winmd>,Windows.Devices.SmartCards.SmartCardEmulatorContract.winmd;<winmd>,Windows.Embedded.DeviceLockdown.DeviceLockdownContract.winmd;<winmd>,Windows.Networking.NetworkOperators.NetworkOperatorsFdnContract.winmd;<winmd>,Windows.Phone.PhoneContract.winmd;<winmd>,Windows.Phone.StartScreen.DualSimTileContract.winmd;<winmd>,Windows.UI.WebUI.Core.WebUICommandBarContract.winmd --ignore=System.IConvertible,mscorlib.
  2. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void AnchorCursor::set_NetworklocalPosition(UnityEngine.Vector3).
  3. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void AnchorCursor::set_NetworklocalRotation(UnityEngine.Quaternion).
  4. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  5. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  6. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  7. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  8. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  9. Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KLMNetworkManager::OnServerAddPlayer(UnityEngine.Networking.NetworkConnection,System.Int16).
  10. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::ConnectAsHost().
  11. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::ConnectAsClient().
  12. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::StartTrainer().
  13. Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
  14. Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
  15. Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
  16. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::get_Connected().
  17. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::get_Connected().
  18. Error: field `System.Int32 UnityEngine.Networking.NetworkDiscovery::broadcastInterval` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::Start().
  19. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworklocalPosition(UnityEngine.Vector3).
  20. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworklocalRotation(UnityEngine.Quaternion).
  21. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.Boolean>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkAnchorEstablished(System.Boolean).
  22. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkPlayerName(System.String).
  23. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkPlayerIp(System.String).
  24. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.Boolean>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkSharesSpatialAnchors(System.Boolean).
  25. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  26. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  27. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  28. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  29. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  30. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  31. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  32. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  33. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  34. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  35. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  36. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  37. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  38. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  39. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  40. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  41. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  42. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  43. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::set_NetworkAnchorName(System.String).
  44. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  45. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  46. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  47. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::set_NetworklocalPosition(UnityEngine.Vector3).
  48. Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::set_NetworklocalRotation(UnityEngine.Quaternion).
  49. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  50. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  51. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  52. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  53. Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  54. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.JoinSelectedSessionButton::Update().
  55. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.JoinSelectedSessionButton::Update().
  56. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ResetAnchorButton::OnInputClicked(HoloToolkit.Unity.InputModule.InputClickedEventData).
  57. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::NetworkDiscovery_ConnectionStatusChanged(System.Object,System.EventArgs).
  58. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::NetworkDiscovery_ConnectionStatusChanged(System.Object,System.EventArgs).
  59. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::JoinSelectedSession().
  60. Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.StartSessionButton::OnInputClicked(HoloToolkit.Unity.InputModule.InputClickedEventData).
  61.  
  62. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  63. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  64. UnityEngine.Logger:Log(LogType, Object)
  65. UnityEngine.Debug:LogError(Object)
  66. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:728)
  67. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  68. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  69. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  70. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  71. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  72. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  73. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  74. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  75. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  76. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  77. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  78. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  79. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  80. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  81.  
  82. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  83.  
  84. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void AnchorCursor::set_NetworklocalPosition(UnityEngine.Vector3).
  85. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  86. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  87. UnityEngine.Logger:Log(LogType, Object)
  88. UnityEngine.Debug:LogError(Object)
  89. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  90. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  91. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  92. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  93. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  94. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  95. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  96. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  97. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  98. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  99. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  100. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  101. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  102. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  103. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  104.  
  105. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  106.  
  107. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void AnchorCursor::set_NetworklocalRotation(UnityEngine.Quaternion).
  108. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  109. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  110. UnityEngine.Logger:Log(LogType, Object)
  111. UnityEngine.Debug:LogError(Object)
  112. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  113. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  114. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  115. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  116. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  117. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  118. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  119. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  120. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  121. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  122. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  123. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  124. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  125. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  126. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  127.  
  128. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  129.  
  130. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  131. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  132. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  133. UnityEngine.Logger:Log(LogType, Object)
  134. UnityEngine.Debug:LogError(Object)
  135. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  136. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  137. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  138. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  139. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  140. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  141. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  142. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  143. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  144. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  145. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  146. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  147. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  148. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  149. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  150.  
  151. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  152.  
  153. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  154. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  155. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  156. UnityEngine.Logger:Log(LogType, Object)
  157. UnityEngine.Debug:LogError(Object)
  158. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  159. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  160. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  161. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  162. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  163. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  164. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  165. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  166. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  167. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  168. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  169. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  170. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  171. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  172. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  173.  
  174. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  175.  
  176. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  177. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  178. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  179. UnityEngine.Logger:Log(LogType, Object)
  180. UnityEngine.Debug:LogError(Object)
  181. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  182. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  183. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  184. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  185. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  186. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  187. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  188. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  189. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  190. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  191. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  192. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  193. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  194. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  195. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  196.  
  197. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  198.  
  199. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  200. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  201. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  202. UnityEngine.Logger:Log(LogType, Object)
  203. UnityEngine.Debug:LogError(Object)
  204. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  205. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  206. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  207. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  208. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  209. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  210. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  211. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  212. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  213. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  214. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  215. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  216. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  217. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  218. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  219.  
  220. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  221.  
  222. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  223. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  224. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  225. UnityEngine.Logger:Log(LogType, Object)
  226. UnityEngine.Debug:LogError(Object)
  227. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  228. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  229. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  230. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  231. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  232. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  233. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  234. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  235. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  236. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  237. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  238. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  239. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  240. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  241. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  242.  
  243. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  244.  
  245. Reference rewriter: Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KLMNetworkManager::OnServerAddPlayer(UnityEngine.Networking.NetworkConnection,System.Int16).
  246. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  247. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  248. UnityEngine.Logger:Log(LogType, Object)
  249. UnityEngine.Debug:LogError(Object)
  250. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  251. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  252. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  253. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  254. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  255. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  256. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  257. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  258. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  259. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  260. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  261. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  262. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  263. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  264. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  265.  
  266. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  267.  
  268. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::ConnectAsHost().
  269. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  270. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  271. UnityEngine.Logger:Log(LogType, Object)
  272. UnityEngine.Debug:LogError(Object)
  273. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  274. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  275. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  276. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  277. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  278. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  279. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  280. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  281. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  282. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  283. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  284. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  285. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  286. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  287. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  288.  
  289. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  290.  
  291. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::ConnectAsClient().
  292. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  293. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  294. UnityEngine.Logger:Log(LogType, Object)
  295. UnityEngine.Debug:LogError(Object)
  296. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  297. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  298. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  299. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  300. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  301. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  302. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  303. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  304. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  305. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  306. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  307. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  308. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  309. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  310. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  311.  
  312. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  313.  
  314. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::StartTrainer().
  315. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  316. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  317. UnityEngine.Logger:Log(LogType, Object)
  318. UnityEngine.Debug:LogError(Object)
  319. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  320. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  321. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  322. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  323. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  324. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  325. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  326. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  327. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  328. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  329. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  330. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  331. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  332. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  333. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  334.  
  335. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  336.  
  337. Reference rewriter: Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
  338. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  339. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  340. UnityEngine.Logger:Log(LogType, Object)
  341. UnityEngine.Debug:LogError(Object)
  342. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  343. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  344. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  345. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  346. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  347. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  348. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  349. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  350. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  351. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  352. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  353. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  354. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  355. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  356. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  357.  
  358. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  359.  
  360. Reference rewriter: Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
  361. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  362. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  363. UnityEngine.Logger:Log(LogType, Object)
  364. UnityEngine.Debug:LogError(Object)
  365. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  366. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  367. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  368. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  369. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  370. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  371. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  372. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  373. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  374. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  375. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  376. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  377. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  378. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  379. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  380.  
  381. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  382.  
  383. Reference rewriter: Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
  384. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  385. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  386. UnityEngine.Logger:Log(LogType, Object)
  387. UnityEngine.Debug:LogError(Object)
  388. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  389. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  390. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  391. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  392. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  393. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  394. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  395. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  396. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  397. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  398. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  399. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  400. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  401. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  402. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  403.  
  404. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  405.  
  406. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::get_Connected().
  407. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  408. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  409. UnityEngine.Logger:Log(LogType, Object)
  410. UnityEngine.Debug:LogError(Object)
  411. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  412. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  413. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  414. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  415. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  416. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  417. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  418. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  419. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  420. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  421. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  422. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  423. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  424. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  425. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  426.  
  427. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  428.  
  429. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::get_Connected().
  430. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  431. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  432. UnityEngine.Logger:Log(LogType, Object)
  433. UnityEngine.Debug:LogError(Object)
  434. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  435. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  436. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  437. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  438. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  439. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  440. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  441. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  442. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  443. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  444. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  445. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  446. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  447. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  448. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  449.  
  450. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  451.  
  452. Reference rewriter: Error: field `System.Int32 UnityEngine.Networking.NetworkDiscovery::broadcastInterval` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::Start().
  453. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  454. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  455. UnityEngine.Logger:Log(LogType, Object)
  456. UnityEngine.Debug:LogError(Object)
  457. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  458. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  459. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  460. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  461. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  462. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  463. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  464. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  465. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  466. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  467. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  468. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  469. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  470. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  471. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  472.  
  473. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  474.  
  475. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworklocalPosition(UnityEngine.Vector3).
  476. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  477. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  478. UnityEngine.Logger:Log(LogType, Object)
  479. UnityEngine.Debug:LogError(Object)
  480. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  481. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  482. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  483. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  484. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  485. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  486. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  487. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  488. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  489. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  490. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  491. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  492. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  493. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  494. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  495.  
  496. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  497.  
  498. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworklocalRotation(UnityEngine.Quaternion).
  499. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  500. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  501. UnityEngine.Logger:Log(LogType, Object)
  502. UnityEngine.Debug:LogError(Object)
  503. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  504. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  505. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  506. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  507. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  508. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  509. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  510. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  511. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  512. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  513. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  514. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  515. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  516. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  517. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  518.  
  519. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  520.  
  521. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.Boolean>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkAnchorEstablished(System.Boolean).
  522. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  523. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  524. UnityEngine.Logger:Log(LogType, Object)
  525. UnityEngine.Debug:LogError(Object)
  526. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  527. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  528. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  529. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  530. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  531. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  532. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  533. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  534. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  535. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  536. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  537. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  538. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  539. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  540. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  541.  
  542. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  543.  
  544. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkPlayerName(System.String).
  545. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  546. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  547. UnityEngine.Logger:Log(LogType, Object)
  548. UnityEngine.Debug:LogError(Object)
  549. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  550. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  551. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  552. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  553. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  554. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  555. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  556. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  557. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  558. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  559. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  560. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  561. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  562. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  563. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  564.  
  565. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  566.  
  567. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkPlayerIp(System.String).
  568. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  569. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  570. UnityEngine.Logger:Log(LogType, Object)
  571. UnityEngine.Debug:LogError(Object)
  572. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  573. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  574. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  575. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  576. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  577. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  578. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  579. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  580. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  581. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  582. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  583. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  584. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  585. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  586. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  587.  
  588. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  589.  
  590. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.Boolean>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkSharesSpatialAnchors(System.Boolean).
  591. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  592. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  593. UnityEngine.Logger:Log(LogType, Object)
  594. UnityEngine.Debug:LogError(Object)
  595. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  596. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  597. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  598. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  599. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  600. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  601. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  602. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  603. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  604. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  605. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  606. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  607. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  608. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  609. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  610.  
  611. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  612.  
  613. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  614. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  615. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  616. UnityEngine.Logger:Log(LogType, Object)
  617. UnityEngine.Debug:LogError(Object)
  618. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  619. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  620. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  621. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  622. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  623. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  624. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  625. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  626. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  627. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  628. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  629. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  630. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  631. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  632. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  633.  
  634. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  635.  
  636. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  637. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  638. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:LogError(Object)
  641. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  642. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  643. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  644. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  645. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  646. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  647. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  648. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  649. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  650. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  651. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  652. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  653. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  654. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  655. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  656.  
  657. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  658.  
  659. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  660. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  661. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  662. UnityEngine.Logger:Log(LogType, Object)
  663. UnityEngine.Debug:LogError(Object)
  664. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  665. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  666. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  667. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  668. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  669. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  670. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  671. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  672. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  673. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  674. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  675. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  676. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  677. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  678. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  679.  
  680. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  681.  
  682. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  683. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  684. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  685. UnityEngine.Logger:Log(LogType, Object)
  686. UnityEngine.Debug:LogError(Object)
  687. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  688. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  689. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  690. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  691. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  692. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  693. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  694. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  695. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  696. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  697. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  698. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  699. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  700. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  701. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  702.  
  703. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  704.  
  705. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  706. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  707. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  708. UnityEngine.Logger:Log(LogType, Object)
  709. UnityEngine.Debug:LogError(Object)
  710. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  711. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  712. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  713. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  714. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  715. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  716. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  717. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  718. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  719. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  720. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  721. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  722. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  723. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  724. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  725.  
  726. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  727.  
  728. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  729. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  730. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  731. UnityEngine.Logger:Log(LogType, Object)
  732. UnityEngine.Debug:LogError(Object)
  733. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  734. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  735. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  736. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  737. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  738. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  739. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  740. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  741. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  742. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  743. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  744. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  745. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  746. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  747. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  748.  
  749. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  750.  
  751. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  752. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  753. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  754. UnityEngine.Logger:Log(LogType, Object)
  755. UnityEngine.Debug:LogError(Object)
  756. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  757. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  758. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  759. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  760. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  761. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  762. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  763. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  764. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  765. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  766. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  767. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  768. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  769. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  770. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  771.  
  772. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  773.  
  774. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  775. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  776. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  777. UnityEngine.Logger:Log(LogType, Object)
  778. UnityEngine.Debug:LogError(Object)
  779. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  780. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  781. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  782. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  783. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  784. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  785. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  786. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  787. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  788. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  789. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  790. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  791. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  792. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  793. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  794.  
  795. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  796.  
  797. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  798. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  799. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  800. UnityEngine.Logger:Log(LogType, Object)
  801. UnityEngine.Debug:LogError(Object)
  802. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  803. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  804. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  805. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  806. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  807. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  808. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  809. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  810. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  811. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  812. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  813. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  814. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  815. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  816. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  817.  
  818. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  819.  
  820. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  821. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  822. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  823. UnityEngine.Logger:Log(LogType, Object)
  824. UnityEngine.Debug:LogError(Object)
  825. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  826. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  827. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  828. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  829. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  830. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  831. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  832. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  833. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  834. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  835. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  836. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  837. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  838. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  839. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  840.  
  841. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  842.  
  843. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  844. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  845. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  846. UnityEngine.Logger:Log(LogType, Object)
  847. UnityEngine.Debug:LogError(Object)
  848. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  849. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  850. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  851. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  852. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  853. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  854. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  855. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  856. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  857. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  858. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  859. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  860. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  861. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  862. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  863.  
  864. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  865.  
  866. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  867. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  868. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  869. UnityEngine.Logger:Log(LogType, Object)
  870. UnityEngine.Debug:LogError(Object)
  871. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  872. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  873. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  874. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  875. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  876. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  877. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  878. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  879. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  880. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  881. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  882. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  883. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  884. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  885. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  886.  
  887. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  888.  
  889. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  890. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  891. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  892. UnityEngine.Logger:Log(LogType, Object)
  893. UnityEngine.Debug:LogError(Object)
  894. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  895. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  896. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  897. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  898. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  899. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  900. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  901. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  902. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  903. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  904. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  905. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  906. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  907. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  908. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  909.  
  910. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  911.  
  912. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  913. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  914. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  915. UnityEngine.Logger:Log(LogType, Object)
  916. UnityEngine.Debug:LogError(Object)
  917. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  918. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  919. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  920. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  921. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  922. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  923. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  924. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  925. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  926. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  927. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  928. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  929. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  930. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  931. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  932.  
  933. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  934.  
  935. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  936. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  937. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  938. UnityEngine.Logger:Log(LogType, Object)
  939. UnityEngine.Debug:LogError(Object)
  940. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  941. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  942. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  943. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  944. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  945. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  946. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  947. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  948. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  949. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  950. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  951. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  952. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  953. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  954. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  955.  
  956. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  957.  
  958. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  959. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  960. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  961. UnityEngine.Logger:Log(LogType, Object)
  962. UnityEngine.Debug:LogError(Object)
  963. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  964. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  965. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  966. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  967. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  968. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  969. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  970. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  971. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  972. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  973. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  974. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  975. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  976. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  977. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  978.  
  979. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  980.  
  981. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  982. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  984. UnityEngine.Logger:Log(LogType, Object)
  985. UnityEngine.Debug:LogError(Object)
  986. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  987. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  988. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  989. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  990. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  991. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  992. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  993. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  994. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  995. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  996. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  997. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  998. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  999. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1000. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1001.  
  1002. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1003.  
  1004. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
  1005. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1006. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1007. UnityEngine.Logger:Log(LogType, Object)
  1008. UnityEngine.Debug:LogError(Object)
  1009. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1010. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1011. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1012. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1013. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1014. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1015. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1016. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1017. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1018. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1019. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1020. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1021. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1022. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1023. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1024.  
  1025. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1026.  
  1027. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::set_NetworkAnchorName(System.String).
  1028. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1029. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1030. UnityEngine.Logger:Log(LogType, Object)
  1031. UnityEngine.Debug:LogError(Object)
  1032. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1033. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1034. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1035. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1036. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1037. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1038. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1039. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1040. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1041. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1042. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1043. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1044. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1045. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1046. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1047.  
  1048. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1049.  
  1050. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  1051. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1052. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1053. UnityEngine.Logger:Log(LogType, Object)
  1054. UnityEngine.Debug:LogError(Object)
  1055. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1056. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1057. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1058. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1059. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1060. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1061. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1062. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1063. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1064. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1065. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1066. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1067. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1068. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1069. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1070.  
  1071. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1072.  
  1073. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  1074. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1075. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1076. UnityEngine.Logger:Log(LogType, Object)
  1077. UnityEngine.Debug:LogError(Object)
  1078. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1079. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1080. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1081. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1082. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1083. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1084. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1085. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1086. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1087. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1088. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1089. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1090. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1091. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1092. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1093.  
  1094. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1095.  
  1096. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  1097. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1098. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1099. UnityEngine.Logger:Log(LogType, Object)
  1100. UnityEngine.Debug:LogError(Object)
  1101. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1102. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1103. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1104. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1105. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1106. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1107. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1108. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1109. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1110. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1111. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1112. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1113. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1114. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1115. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1116.  
  1117. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1118.  
  1119. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::set_NetworklocalPosition(UnityEngine.Vector3).
  1120. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1121. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1122. UnityEngine.Logger:Log(LogType, Object)
  1123. UnityEngine.Debug:LogError(Object)
  1124. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1125. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1126. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1127. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1128. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1129. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1130. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1131. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1132. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1133. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1134. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1135. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1136. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1137. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1138. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1139.  
  1140. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1141.  
  1142. Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::set_NetworklocalRotation(UnityEngine.Quaternion).
  1143. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1144. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1145. UnityEngine.Logger:Log(LogType, Object)
  1146. UnityEngine.Debug:LogError(Object)
  1147. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1148. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1149. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1150. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1151. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1152. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1153. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1154. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1155. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1156. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1157. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1158. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1159. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1160. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1161. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1162.  
  1163. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1164.  
  1165. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  1166. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1167. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1168. UnityEngine.Logger:Log(LogType, Object)
  1169. UnityEngine.Debug:LogError(Object)
  1170. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1171. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1172. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1173. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1174. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1175. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1176. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1177. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1178. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1179. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1180. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1181. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1182. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1183. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1184. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1185.  
  1186. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1187.  
  1188. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  1189. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1190. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1191. UnityEngine.Logger:Log(LogType, Object)
  1192. UnityEngine.Debug:LogError(Object)
  1193. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1194. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1195. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1196. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1197. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1198. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1199. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1200. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1201. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1202. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1203. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1204. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1205. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1206. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1207. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1208.  
  1209. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1210.  
  1211. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  1212. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1213. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1214. UnityEngine.Logger:Log(LogType, Object)
  1215. UnityEngine.Debug:LogError(Object)
  1216. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1217. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1218. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1219. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1220. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1221. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1222. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1223. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1224. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1225. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1226. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1227. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1228. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1229. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1230. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1231.  
  1232. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1233.  
  1234. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  1235. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1236. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1237. UnityEngine.Logger:Log(LogType, Object)
  1238. UnityEngine.Debug:LogError(Object)
  1239. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1240. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1241. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1242. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1243. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1244. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1245. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1246. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1247. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1248. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1249. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1250. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1251. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1252. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1253. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1254.  
  1255. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1256.  
  1257. Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
  1258. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1259. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1260. UnityEngine.Logger:Log(LogType, Object)
  1261. UnityEngine.Debug:LogError(Object)
  1262. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1263. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1264. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1265. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1266. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1267. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1268. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1269. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1270. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1271. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1272. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1273. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1274. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1275. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1276. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1277.  
  1278. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1279.  
  1280. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.JoinSelectedSessionButton::Update().
  1281. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1282. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1283. UnityEngine.Logger:Log(LogType, Object)
  1284. UnityEngine.Debug:LogError(Object)
  1285. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1286. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1287. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1288. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1289. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1290. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1291. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1292. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1293. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1294. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1295. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1296. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1297. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1298. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1299. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1300.  
  1301. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1302.  
  1303. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.JoinSelectedSessionButton::Update().
  1304. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1305. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1306. UnityEngine.Logger:Log(LogType, Object)
  1307. UnityEngine.Debug:LogError(Object)
  1308. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1309. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1310. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1311. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1312. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1313. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1314. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1315. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1316. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1317. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1318. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1319. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1320. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1321. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1322. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1323.  
  1324. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1325.  
  1326. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ResetAnchorButton::OnInputClicked(HoloToolkit.Unity.InputModule.InputClickedEventData).
  1327. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1328. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1329. UnityEngine.Logger:Log(LogType, Object)
  1330. UnityEngine.Debug:LogError(Object)
  1331. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1332. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1333. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1334. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1335. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1336. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1337. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1338. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1339. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1340. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1341. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1342. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1343. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1344. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1345. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1346.  
  1347. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1348.  
  1349. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::NetworkDiscovery_ConnectionStatusChanged(System.Object,System.EventArgs).
  1350. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1351. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1352. UnityEngine.Logger:Log(LogType, Object)
  1353. UnityEngine.Debug:LogError(Object)
  1354. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1355. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1356. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1357. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1358. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1359. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1360. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1361. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1362. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1363. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1364. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1365. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1366. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1367. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1368. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1369.  
  1370. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1371.  
  1372. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::NetworkDiscovery_ConnectionStatusChanged(System.Object,System.EventArgs).
  1373. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1374. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1375. UnityEngine.Logger:Log(LogType, Object)
  1376. UnityEngine.Debug:LogError(Object)
  1377. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1378. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1379. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1380. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1381. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1382. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1383. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1384. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1385. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1386. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1387. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1388. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1389. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1390. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1391. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1392.  
  1393. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1394.  
  1395. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::JoinSelectedSession().
  1396. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1397. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1398. UnityEngine.Logger:Log(LogType, Object)
  1399. UnityEngine.Debug:LogError(Object)
  1400. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1401. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1402. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1403. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1404. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1405. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1406. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1407. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1408. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1409. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1410. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1411. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1412. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1413. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1414. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1415.  
  1416. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
  1417.  
  1418. Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.StartSessionButton::OnInputClicked(HoloToolkit.Unity.InputModule.InputClickedEventData).
  1419. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1420. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1421. UnityEngine.Logger:Log(LogType, Object)
  1422. UnityEngine.Debug:LogError(Object)
  1423. PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
  1424. PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
  1425. UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
  1426. UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
  1427. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
  1428. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  1429. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
  1430. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
  1431. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
  1432. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
  1433. HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
  1434. HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
  1435. HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
  1436. HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
  1437. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
  1438.  
  1439. (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
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