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- Reference Rewriter found some errors while running with command --target="Temp\StagingArea\Assembly-CSharp.dll" --additionalreferences="Temp\StagingArea","Temp\StagingArea\Plugins\X64","Temp\StagingArea\Plugins\X86","Temp\StagingArea\Plugins\X64","Temp\StagingArea\Plugins\X86","Temp\StagingArea\Plugins\ARM","Temp\StagingArea\Plugins\X64","Temp\StagingArea\Plugins\X86","Temp\StagingArea\Plugins\X64","Temp\StagingArea\Plugins\X86","C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.15063.0\Facade","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Calls.CallsVoipContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.SocialInfo.SocialInfoContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.DevicesLowLevelContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Printers.PrintersContract\1.0.0.0","C:\Program 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Kits\10\References\10.0.15063.0\Windows.UI.ViewManagement.ViewManagementViewScalingContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Activation.ActivatedEventsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Activation.ActivationCameraSettingsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Activation.ContactActivatedEventsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Activation.WebUISearchActivatedEventsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Background.BackgroundAlarmApplicationContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Calls.Background.CallsBackgroundContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Calls.LockScreenCallContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.FullTrustAppContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Preview.InkWorkspace.PreviewInkWorkspaceContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Preview.Notes.PreviewNotesContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Resources.Management.ResourceIndexerContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Search.Core.SearchCoreContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Search.SearchContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.StartupTaskContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Wallet.WalletContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Custom.CustomDeviceContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Portable.PortableDeviceContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Printers.Extensions.ExtensionsContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Scanners.ScannerDeviceContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.Sms.LegacySmsApiContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Gaming.Input.GamingInputPreviewContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Gaming.Preview.GamesEnumerationContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Gaming.UI.GameChatOverlayContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Globalization.GlobalizationJapanesePhoneticAnalyzerContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Management.Deployment.Preview.DeploymentPreviewContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Management.Workplace.WorkplaceSettingsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Capture.AppBroadcastContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Capture.AppCaptureContract\4.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Capture.CameraCaptureUIContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Capture.GameBarContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Devices.CallControlContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.MediaControlContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Playlists.PlaylistsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Media.Protection.ProtectionRenewalContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Networking.NetworkOperators.LegacyNetworkOperatorsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Networking.Sockets.ControlChannelTriggerContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Perception.Automation.Core.PerceptionAutomationCoreContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Security.EnterpriseData.EnterpriseDataContract\4.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Security.ExchangeActiveSyncProvisioning.EasContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Services.Maps.GuidanceContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Services.Maps.LocalSearchContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.Profile.SystemManufacturers.SystemManufacturersContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.Profile.ProfileRetailInfoContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.UserProfile.UserProfileContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.UserProfile.UserProfileLockScreenContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.ApplicationSettings.ApplicationsSettingsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.Core.AnimationMetrics.AnimationMetricsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.Core.CoreWindowDialogsContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.Xaml.Hosting.HostingContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Web.Http.Diagnostics.HttpDiagnosticsContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.System.SystemManagementContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.Calls.CallsPhoneContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.ApplicationModel.CommunicationBlocking.CommunicationBlockingContract\2.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.SmartCards.SmartCardBackgroundTriggerContract\3.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Devices.SmartCards.SmartCardEmulatorContract\4.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Embedded.DeviceLockdown.DeviceLockdownContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Networking.NetworkOperators.NetworkOperatorsFdnContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Phone.PhoneContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.Phone.StartScreen.DualSimTileContract\1.0.0.0","C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\Windows.UI.WebUI.Core.WebUICommandBarContract\1.0.0.0" --platform="C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.15063.0\Facade\Windows.winmd" --dbg=pdb --support="Temp\StagingArea\WinRTLegacy.dll" --supportpartialns=Unity.Partial --system=System --lock=UWP\project.lock.json --alt=System.Xml.Serialization;System.Collections,System.Collections.NonGeneric;System.Reflection,System.Reflection.TypeExtensions;System.IO,System.IO.FileSystem;System.Net,System.Net.Primitives;System.Net.Sockets,System.Net.Primitives;System.Xml,System.Xml.XmlDocument;<winmd>,Windows.winmd;<winmd>,Windows.ApplicationModel.Calls.CallsVoipContract.winmd;<winmd>,Windows.ApplicationModel.SocialInfo.SocialInfoContract.winmd;<winmd>,Windows.Devices.DevicesLowLevelContract.winmd;<winmd>,Windows.Devices.Printers.PrintersContract.winmd;<winmd>,Windows.Foundation.FoundationContract.winmd;<winmd>,Windows.Foundation.UniversalApiContract.winmd;<winmd>,Windows.Graphics.Printing3D.Printing3DContract.winmd;<winmd>,Windows.Networking.Connectivity.WwanContract.winmd;<winmd>,Windows.Services.Store.StoreContract.winmd;<winmd>,Windows.Services.TargetedContent.TargetedContentContract.winmd;<winmd>,Windows.System.Profile.ProfileHardwareTokenContract.winmd;<winmd>,Windows.System.Profile.ProfileSharedModeContract.winmd;<winmd>,Windows.UI.ViewManagement.ViewManagementViewScalingContract.winmd;<winmd>,Windows.ApplicationModel.Activation.ActivatedEventsContract.winmd;<winmd>,Windows.ApplicationModel.Activation.ActivationCameraSettingsContract.winmd;<winmd>,Windows.ApplicationModel.Activation.ContactActivatedEventsContract.winmd;<winmd>,Windows.ApplicationModel.Activation.WebUISearchActivatedEventsContract.winmd;<winmd>,Windows.ApplicationModel.Background.BackgroundAlarmApplicationContract.winmd;<winmd>,Windows.ApplicationModel.Calls.Background.CallsBackgroundContract.winmd;<winmd>,Windows.ApplicationModel.Calls.LockScreenCallContract.winmd;<winmd>,Windows.ApplicationModel.FullTrustAppContract.winmd;<winmd>,Windows.ApplicationModel.Preview.InkWorkspace.PreviewInkWorkspaceContract.winmd;<winmd>,Windows.ApplicationModel.Preview.Notes.PreviewNotesContract.winmd;<winmd>,Windows.ApplicationModel.Resources.Management.ResourceIndexerContract.winmd;<winmd>,Windows.ApplicationModel.Search.Core.SearchCoreContract.winmd;<winmd>,Windows.ApplicationModel.Search.SearchContract.winmd;<winmd>,Windows.ApplicationModel.StartupTaskContract.winmd;<winmd>,Windows.ApplicationModel.Wallet.WalletContract.winmd;<winmd>,Windows.Devices.Custom.CustomDeviceContract.winmd;<winmd>,Windows.Devices.Portable.PortableDeviceContract.winmd;<winmd>,Windows.Devices.Printers.Extensions.ExtensionsContract.winmd;<winmd>,Windows.Devices.Scanners.ScannerDeviceContract.winmd;<winmd>,Windows.Devices.Sms.LegacySmsApiContract.winmd;<winmd>,Windows.Gaming.Input.GamingInputPreviewContract.winmd;<winmd>,Windows.Gaming.Preview.GamesEnumerationContract.winmd;<winmd>,Windows.Gaming.UI.GameChatOverlayContract.winmd;<winmd>,Windows.Globalization.GlobalizationJapanesePhoneticAnalyzerContract.winmd;<winmd>,Windows.Management.Deployment.Preview.DeploymentPreviewContract.winmd;<winmd>,Windows.Management.Workplace.WorkplaceSettingsContract.winmd;<winmd>,Windows.Media.Capture.AppBroadcastContract.winmd;<winmd>,Windows.Media.Capture.AppCaptureContract.winmd;<winmd>,Windows.Media.Capture.CameraCaptureUIContract.winmd;<winmd>,Windows.Media.Capture.GameBarContract.winmd;<winmd>,Windows.Media.Devices.CallControlContract.winmd;<winmd>,Windows.Media.MediaControlContract.winmd;<winmd>,Windows.Media.Playlists.PlaylistsContract.winmd;<winmd>,Windows.Media.Protection.ProtectionRenewalContract.winmd;<winmd>,Windows.Networking.NetworkOperators.LegacyNetworkOperatorsContract.winmd;<winmd>,Windows.Networking.Sockets.ControlChannelTriggerContract.winmd;<winmd>,Windows.Perception.Automation.Core.PerceptionAutomationCoreContract.winmd;<winmd>,Windows.Security.EnterpriseData.EnterpriseDataContract.winmd;<winmd>,Windows.Security.ExchangeActiveSyncProvisioning.EasContract.winmd;<winmd>,Windows.Services.Maps.GuidanceContract.winmd;<winmd>,Windows.Services.Maps.LocalSearchContract.winmd;<winmd>,Windows.System.Profile.SystemManufacturers.SystemManufacturersContract.winmd;<winmd>,Windows.System.Profile.ProfileRetailInfoContract.winmd;<winmd>,Windows.System.UserProfile.UserProfileContract.winmd;<winmd>,Windows.System.UserProfile.UserProfileLockScreenContract.winmd;<winmd>,Windows.UI.ApplicationSettings.ApplicationsSettingsContract.winmd;<winmd>,Windows.UI.Core.AnimationMetrics.AnimationMetricsContract.winmd;<winmd>,Windows.UI.Core.CoreWindowDialogsContract.winmd;<winmd>,Windows.UI.Xaml.Hosting.HostingContract.winmd;<winmd>,Windows.Web.Http.Diagnostics.HttpDiagnosticsContract.winmd;<winmd>,Windows.System.SystemManagementContract.winmd;<winmd>,Windows.ApplicationModel.Calls.CallsPhoneContract.winmd;<winmd>,Windows.ApplicationModel.CommunicationBlocking.CommunicationBlockingContract.winmd;<winmd>,Windows.Devices.SmartCards.SmartCardBackgroundTriggerContract.winmd;<winmd>,Windows.Devices.SmartCards.SmartCardEmulatorContract.winmd;<winmd>,Windows.Embedded.DeviceLockdown.DeviceLockdownContract.winmd;<winmd>,Windows.Networking.NetworkOperators.NetworkOperatorsFdnContract.winmd;<winmd>,Windows.Phone.PhoneContract.winmd;<winmd>,Windows.Phone.StartScreen.DualSimTileContract.winmd;<winmd>,Windows.UI.WebUI.Core.WebUICommandBarContract.winmd --ignore=System.IConvertible,mscorlib.
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void AnchorCursor::set_NetworklocalPosition(UnityEngine.Vector3).
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void AnchorCursor::set_NetworklocalRotation(UnityEngine.Quaternion).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KLMNetworkManager::OnServerAddPlayer(UnityEngine.Networking.NetworkConnection,System.Int16).
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::ConnectAsHost().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::ConnectAsClient().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::StartTrainer().
- Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
- Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
- Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::get_Connected().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::get_Connected().
- Error: field `System.Int32 UnityEngine.Networking.NetworkDiscovery::broadcastInterval` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::Start().
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworklocalPosition(UnityEngine.Vector3).
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworklocalRotation(UnityEngine.Quaternion).
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.Boolean>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkAnchorEstablished(System.Boolean).
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkPlayerName(System.String).
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkPlayerIp(System.String).
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.Boolean>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkSharesSpatialAnchors(System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::set_NetworkAnchorName(System.String).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::set_NetworklocalPosition(UnityEngine.Vector3).
- Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::set_NetworklocalRotation(UnityEngine.Quaternion).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.JoinSelectedSessionButton::Update().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.JoinSelectedSessionButton::Update().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ResetAnchorButton::OnInputClicked(HoloToolkit.Unity.InputModule.InputClickedEventData).
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::NetworkDiscovery_ConnectionStatusChanged(System.Object,System.EventArgs).
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::NetworkDiscovery_ConnectionStatusChanged(System.Object,System.EventArgs).
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::JoinSelectedSession().
- Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.StartSessionButton::OnInputClicked(HoloToolkit.Unity.InputModule.InputClickedEventData).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:728)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void AnchorCursor::set_NetworklocalPosition(UnityEngine.Vector3).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void AnchorCursor::set_NetworklocalRotation(UnityEngine.Quaternion).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean AnchorCursor::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void KLMNetworkManager::OnServerAddPlayer(UnityEngine.Networking.NetworkConnection,System.Int16).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::ConnectAsHost().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::ConnectAsClient().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void OfflineCanvas::StartTrainer().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Collections.Generic.List`1<UnityEngine.Networking.PlayerController> UnityEngine.Networking.NetworkConnection::playerControllers` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean ConnectClientLabel/<InternalSetClient>d__5::MoveNext().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::get_Connected().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::get_Connected().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Int32 UnityEngine.Networking.NetworkDiscovery::broadcastInterval` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.NetworkDiscoveryWithAnchors::Start().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworklocalPosition(UnityEngine.Vector3).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworklocalRotation(UnityEngine.Quaternion).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.Boolean>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkAnchorEstablished(System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkPlayerName(System.String).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkPlayerIp(System.String).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.Boolean>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.PlayerController::set_NetworkSharesSpatialAnchors(System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.PlayerController::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.SharedAnchorDebugText::Update().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<System.String>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::set_NetworkAnchorName(System.String).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetAnchorManager::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Vector3>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::set_NetworklocalPosition(UnityEngine.Vector3).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.Void UnityEngine.Networking.NetworkBehaviour::SetSyncVar<UnityEngine.Quaternion>(!!0,!!0&,System.UInt64)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::set_NetworklocalRotation(UnityEngine.Quaternion).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean HoloToolkit.Unity.SharingWithUNET.UNetSharedHologram::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.JoinSelectedSessionButton::Update().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isClient` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.JoinSelectedSessionButton::Update().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ResetAnchorButton::OnInputClicked(HoloToolkit.Unity.InputModule.InputClickedEventData).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::NetworkDiscovery_ConnectionStatusChanged(System.Object,System.EventArgs).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::isServer` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::NetworkDiscovery_ConnectionStatusChanged(System.Object,System.EventArgs).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.ScrollingSessionListUIController::JoinSelectedSession().
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
- Reference rewriter: Error: field `System.Boolean UnityEngine.Networking.NetworkDiscovery::running` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void HoloToolkit.Unity.SharingWithUNET.StartSessionButton::OnInputClicked(HoloToolkit.Unity.InputModule.InputClickedEventData).
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PostProcessWinRT:RunReferenceRewriter() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:730)
- PostProcessWinRT:Process() (at C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:202)
- UnityEditor.WSA.BuildPostprocessor:DoPostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142)
- UnityEditor.WSA.BuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149)
- UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:271)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:335)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:232)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:210)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:204)
- HoloToolkit.Unity.BuildSLNUtilities:PerformBuild(BuildInfo) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildSLNUtilities.cs:143)
- HoloToolkit.Unity.BuildDeployTools:BuildSLN(String, Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployTools.cs:110)
- HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:739)
- HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs:188)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:136)
- (Filename: Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs Line: 143)
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