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- TABAXI
- WE HAD A TABAXI COME THROUGH ONCE, A FEW WINTERS
- back. She kept the taproom packed each night with her stories
- and spent most days napping in a chair in front of the
- fireplace. We thought she was lazy, but when Linene came
- around looking for a missing broach, she was out the door
- before I could blink an eye.
- -Toblen Stonehill, innkeeper
- Hailing from a strange and distant land, wandering tabaxi
- are catlike humanoids driven by curiosity to collect
- interesting artifacts, gather tales and stories, and lay
- eyes on all the world's wonders. Ultimate travelers, the
- inquisitive tabaxi rarely stay in one place for long. Their
- innate nature pushes them to leave no secrets uncovered,
- no treasures or legends lost.
- WANDERING OUTCASTS
- Most tabaxi remain in their distant homeland, content
- to dwell in small, tight clans. These tabaxi hunt for food,
- craft goods, and largely keep to themselves.
- However, not all tabaxi are satisfied with such a life.
- The Cat Lord, the divine figure responsible for the creation
- of the tabaxi, gifts each of his children with one
- specific feline trait. Those tabaxi gifted with curiosity
- are compelled to wander far and wide. They seek out
- stories, artifacts, and lore. Those who survive this period
- of wanderlust return home in their elder years to
- share news of the outside world. In this manner, the
- tabaxi remain isolated but never ignorant of the world
- beyond their home.
- BARTERERS OF LORE
- Tabaxi treasure knowledge rather than material things.
- A chest filled with gold coins might be useful to buy food
- or a coil of rope, but it's not intrinsically interesting.
- THE CAT LORD
- The deity of the tabaxi is a fickle e.ntity. as befits the patron
- of cats. The tabaxi believe that the Cat Lord wanders the
- world, watching over them and intervening in their affairs
- as needed. Clerics of the Cat Lord are rare and typically
- access the Trickery domain.
- In the tabaxi's eyes, gathering wealth is like packing
- rations for a long trip. It's important to survive in the
- world, but not worth fussing over.
- Instead, tabaxi value knowledge and new experiences.
- Their ears perk up in a busy tavern, and they tease
- out stories with offers of food, drink, and coin. Tabaxi
- might walk away with empty purses, but they mull
- over the stories and rumors they collected like a miser
- counting coins.
- Although material wealth holds little attraction for the
- tabaxi, they have an insatiable desire to find and inspect
- ancient relics, magical items, and other rare objects.
- Aside from the power such items might confer, a tabaxi
- takes great joy in unraveling the stories behind their creation
- and the history of their use.
- FLEETING FANCIES
- Wandering tabaxi are mercurial creatures, trading one
- obsession or passion for the next as the whim strikes. A
- tabaxi's desire burns bright, but once met it disappears
- to be replaced with a new obsession. Objects remain intriguing
- only as long as they still hold secrets.
- A tabaxi rogue could happily spend months plotting to
- steal a strange gem from a noble, only to trade it for passage
- on a ship or a week's lodging after stealing it. The
- tabaxi might take extensive notes or memorize every
- facet of the gem before passing it on, but the gem holds
- no more allure once its secrets and nature have been
- laid bare.
- TINKERS AND MINSTRELS
- Curiosity drives most of the tabaxi found outside their
- homeland, but not all of them become adventurers. Tabaxi
- who seek a safer path to satisfy their obsessions
- become wandering tinkers and minstrels.
- These tabaxi work in small troupes, usually consisting
- of an elder, more experienced tabaxi who guides up to
- four young ones learning their way in the world. They
- travel in small, colorful wagons, moving from settlement
- to settlement. When they arrive, they set up a small
- stage in a public square where they sing, play instruments,
- tell stories, and offer exotic goods in trade for
- items that spark their interest. Tabaxi reluctantly accept
- gold, but they much prefer interesting objects or pieces
- of lore as payment.
- These wanderers keep to civilized realms, preferring
- to bargain instead of pursuing more dangerous methods
- of sating their curiosity. However, they aren't above a
- little discreet theft to get their claws on a particularly interesting
- item when an owner refuses to sell or trade it.
- TABAXI NAMES
- Each tabaxi has a single name, determined by clan and
- based on a complex formula that involves astrology,
- prophecy, clan history, and other esoteric factors. Tabaxi
- names can apply to both males and females, and
- most use nicknames derived from or inspired by their
- full names.
- Clan names are usually based on a geographical feature
- located in or near the clan's territory.
- The following list of sample tabaxi names includes
- nicknames in parenthesis.
- Tabaxi Names: Cloud on the Mountaintop (Cloud),
- Five Timber (Timber), Jade Shoe Qade), Left-Handed
- Hummingbird (Bird), Seven Thundercloud (Thunder),
- Skirt of Snakes (Snake), Smoking Mirror (Smoke)
- Tabaxi Clans: Bright Cliffs, Distant Rain, Mountain
- Tree, Rumbling River, Snoring Mountain
- TABAXI PERSONALITY
- A tabaxi might have motivations and quirks much different
- from a dwarf or an elf with a similar background.
- You can use the following tables to customize your character
- in addition to the trait, ideal, bond, and flaw from
- your background.
- The Tabaxi Obsession table can help hone your
- character's goals. For extra fun, roll a new result every
- few days that pass in the campaign to reflect your
- ever-changing curiosity.
- TABAXI OBSESSIONS
- d8 My curiosity is currently fixed on ...
- A god or planar entity
- 2 A monster
- 3 A lost civilization
- 4 A wizard's secrets
- 5 A mundane item
- 6 A magic item
- 1 A location
- 8 A legend or tale
- TABAXI QUIRKS
- dlO Quirk
- 1 You miss your tropical home and complain endlessly
- about the freezing, weather, even in summer.
- 2 You never wear the same outfit twice, unless you absolutely
- must.
- 3 You have a minor phobta of water and hate getting
- wet.
- 4 Your tail always betrays your inner thoughts.
- 5 You purr loudfy when you are hap.py.
- 6 You keep a small ball of yarn in your hand, which you
- constantly fidget with.
- 7 You are alway5 in debt, since you spend your gold on
- lavish parties and gifts for friends.
- 8 When talking about something you're obsessed with,
- you speak quickly and never pause and others can't
- understand you .
- 9 You are a .font of random trivia from the lore and stoΒ·
- ries you have discovered.
- 10 You can't help but pocket interesting objects you
- come across.
- T ABAXI TRAITS
- Your tabaxi character has the following racial traits.
- Ability Score Increase. Your Dexterity score increases
- by 2, and your Charisma score increases by 1.
- Ase. Tabaxi have lifespans equivalent to humans.
- Alisnment. Tabaxi tend toward chaotic alignments,
- as they let impulse and fancy guide their decisions. They
- are rarely evil, with most of them driven by curiosity
- rather than greed or other dark impulses.
- TABAXI IN THE fORCOTTEN REALMS
- In the Forgotten Realms, tabaxi hail from Maztica, a realm
- located far across the ocean west of the Sword Coast. The
- tabaxi of Maztica are known for their isolation, and until
- recently they never ventured from their homeland. The
- tabaxi say little of why that has changed, though rumors
- persist of strange happenings in that distant land.
- Size. Tabaxi are taller on average than humans and
- relatively slender. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Darkvision. You have a cat's keen senses, especially
- in the dark. You can see in dim light within 60 feet of
- you as if it were bright light, and in darkness as if it
- were dim light. You can't discern color in darkness, only
- shades of gray.
- Feline Asility. Your reflexes and agility allow you to
- move with a burst of speed. When you move on your
- tum in combat, you can double your speed until the end
- of the tum. Once you use this trait, you can't use it again
- until you move O feet on one of your turns.
- Cat's Claws. Because of your claws, you have a climbing
- speed of 20 feet. In addition, your claws are natural
- weapons, which you can use to make unarmed strikes.
- If you hit with them, you deal slashing damage equal to
- ld4 + your Strength modifier, instead of the bludgeoning
- damage normal for an unarmed strike.
- Cat's Talent. You have proficiency in the Perception
- and Stealth skills.
- Lansuages. You can speak, read, and write Common
- and one other language of your choice.
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