Elrevolver

Pokémon Gold Glitchless (Manipless). Move chances and stuff

May 18th, 2025 (edited)
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  1. Pokémon Gold Glitchless (Manipless)
  2. Move chances and stuff
  3.  
  4. Refer to: https://pastebin.com/EjAW76cx for more info
  5.  
  6.  
  7. Fish/Kim/psy = BASIC + TYPES + OPPORTUNIST + CAUTIOUS + STATUS
  8. Firebreather = BASIC + SETUP + OFFENSIVE + OPPORTUNIST + STATUS
  9. Sage/Medium = BASIC + SETUP + TYPES + CAUTIOUS + STATUS + RISKY
  10. Grunt (F) = BASIC + TYPES + OPPORTUNIST + CAUTIOUS + STATUS + RISKY
  11. Grunt (M) = BASIC + SETUP + TYPES + OPPORTUNIST + CAUTIOUS + STATUS + RISKY
  12. Boss AI= BASIC + SETUP + SMART + AGGRESSIVE + CAUTIOUS + STATUS + RISKY
  13.  
  14. Basic: Ignore redundant Moves
  15. Setup: turn 1 Setup Moves
  16. Types: prefer effective Moves
  17. Offensive: only use damaging Moves
  18. Opportunist: Discourage stalling Moves if enemy HP is Low
  19. Aggressive: Discourage Moves besides the strongest
  20. Cautious: discourage residual Moves after turn 1
  21. Status: dismiss Status that doesn't effect Player
  22. Risky: Use KOing move (except some risky moves)
  23. Smart: Act "smart" xd
  24.  
  25.  
  26. Rival 1 : Chikorita: Tackle, Growl
  27. Init: (20,20)
  28. Setup: (20,20[-2|50%[+2|88%²)
  29.  
  30. Turn 1: 50% (20,18) or 50% (20,20) -> 25% Tackle, 75% Growl
  31. Turn 2+: 88% (20,22) or 12% (20,20) -> 94% Tackle, 6% Growl
  32.  
  33. Fisher Ralph: Goldeen: Peck, Tail whip, super sonic
  34. Init: (20,20,20)
  35.  
  36. no confusion
  37. Enemy HP >50% (20,20,20) -> 1/3 for each move
  38. 25%< HP <= 50% 50% (20,20,20) or 50% (20,21,20) -> 1/6 Tail whip, 5/12 Peck, 5/12 Supersonic
  39. HP <25% (20,21,20) -> 50% Peck, 50% Supersonic
  40.  
  41. confusion
  42. HP > 50% 1/2 Peck, 1/2 Tail whip
  43. 25%< HP <= 50% 3/4 Peck, 1/4 Tail whip
  44. HP < 25% 100% Peck
  45.  
  46. Ray: Vulpix: Ember,Tail whip,Quick attack
  47. init (20,22,20)
  48.  
  49. turn 1 50% (20,20,20), 50% (20,22,20) -> 1/6 Tailwhip, 5/12 Ember/Quick attack
  50. turn 2 50% Ember, 50% Quick attack
  51.  
  52. W Grunt1: Rat: tackle,tail whip,QA
  53. turn 1: 50% (20,18,20), 50% (20,20,20) -> 1/6 Tackle, 1/6 QA, 2/3 TW
  54. turn 2+:
  55. HP >50%(2ndrat) 88% (20,22,20), 12% (20,20,20) -> 4% Tail Whip, 48% Tackle, 48% QA
  56. 25< HP <= 50% 6% (20,20,20), 6% (20,21,20), 44% (20,22,20), 44% (20,23,20)
  57. 6% (20,20,20), 94% (20,21+,20) -> 2% Tail whip, 49% Tackle, 49% QA
  58.  
  59. Grunt2(F) zubat is 50% to use any move
  60. Ekans: 1/3 for any move at >50% HP
  61. 25%<HP<=50% 50% (20,20,20), 50% (20,21,20) -> 1/6 leer, 5/12 any else
  62. <25% 50% poison sting, 50% Wrap
  63.  
  64. Grunt3: rat same as first grunt, Zubat is 50/50 LL/SS
  65. Grunt4: Koffing Poison Gas, Tackle, Smog
  66. turn 1: 1/3 for any
  67. turn 2+: 90% (21,20,20), 10% (20,20,20) -> 1/30 poison gas, 29/60 Tackle, 29/60 smog
  68.  
  69. Paras guy: 1/3 to use any move, Scratch if statused
  70.  
  71. Bugsy: Metapod: Tackle, String shot, Harden
  72. turn 1: 25% each (20,20,20), (20,18,20), (20,20,18), (20,18,18) -> 1/12 Tackle, 11/24 Harden/Stringshot
  73. turn 2+: 12%² (20,20,20), 12%*88% (20,22,20), 12%*88% (20,20,22), 88%² (20,22,22)
  74. 88.48% Tackle, 5.76% Harden, 5.76% Stringshot
  75. Kakuna: PS,Harden, SS
  76. "turn 1": 50%0*12%0 (20,20,20), 50%0*88%1 (20,20,22), 50%1*12%0 (20,18,20), 50%*88% (20,18,22)
  77. 74% Harden, 24% PS, 2% SS
  78. turn 2+: 88.48% PS, 5.76% Harden, 5.76% SS
  79. Scyther: QA,Leer,FC | smart_FC: Count > 0 (-1), >= 2 (-2), >=3 (-3) and 78% (-2)
  80. Count 0: 22%0*12%0 (20,20,20), 22%0*88%1 (20,22,20), 78%1*12%0 (20,20,18), 78%1*88%1 (20,22,18)
  81. 0.88% Leer, 10.56% QA, 88.56% FC
  82. Count 1: same
  83. Count 2: 100% FC
  84.  
  85. Rival 2: Gastly: Spite,Hypnosis,Lick
  86. 50% (20,20,20), 50% (21,20,20)
  87. 1/6 Spite, 5/12 Hypnosis, 5/12 Lick
  88. Bayleef: Growl, RL, Reflect, PP | smart_reflect: 92% (+1) if enemy HP not full
  89. "turn 1": 88% (22,20,20,20), 12% (20,20,20,20) -> 3% Growl, 97/3 ~ 32.34% Any else
  90. FC 1 miss: 12%*10% (20,20,20,20), 88%*10% (22,20,20,20), 12%*90% (20,20,20,21), 88%*90% (22,20,20,21)
  91. 3.77%, 46.3%, 46.3%, 3.24%
  92. turn 2+: complicated -> 5.65%, 85.96%, 3.71%, 4.67%
  93. turn 2+(ref): 10%*12% (20,20,30,20), 90%*12% (20,20,30,21), 10%*88% (22,20,30,20), 90%*88% (22,20,30,21)
  94. 0.004 Gr/RL/PP, 0.054 Gr/RL, 0.044 RL/PP, 0.792 RL
  95. 5.8% Growl, 4.8% PP, 89.4% RL
  96. turn 2+(Psn): 12%*8% (20,20,20,30), 12%*92% (20,20,21,30), 88%*8% (22,20,20,30), 88%*92% (22,20,21,30)
  97. 0.0032 gr/RL/ref, 0.0552 Gr/RL, 0.0352 RL/Ref, 0.792 RL
  98. 5.84% Growl, 3.84% Ref, 90.32%
  99. turn 2+(both): 6% Growl, 94% RL
  100. NOTE: Bayleef always uses RL if it kills( :=highroll - 1)
  101.  
  102. Whitney: Clef: doubleslap, Mimic, Encore, Metronome |smart_encore: (+3) because not faster,
  103. turn 1: (20,21,23,20) -> 50% ds/metro
  104. turn 2+ >50%: (20,20,23,20) -> 1/3 ds/mimic/metro
  105. turn 2+ <=50%: (20,21,23,20) -> 50% ds/metro
  106. t2+,FC0,<=25%: 78% (20,21,23,20), 22% (20,20,23,20) -> (22/3)% FC, 39% ds, metro
  107. t2+,FC0,>25%: 22% (20,20,23,20), 78% (20,18,23,20) -> 78%+(22/3)% FC, (22/3)% ds/metro
  108. t2+,FC1,<=25%: 78% (20,20,23,20), 22% (20,19,23,20) -> 48% FC, 26% ds/metro
  109. t2+,FC1,>25%: 100% FC
  110. FC2: 100% FC
  111.  
  112. Miltank: rollout,attract,stomp,milk drink| smart_attract: 78% (+1),smart_heal: (+1)
  113. init: (21,20,20,21) | smart_rollout: 78% (-2)
  114. 22%² (21,20,20,21), 22%*78% (19,20,20,21), 78%*22% (21,21,20,21), 78%² (19,21,20,21)
  115. 2.42% attract/Stomp, 17.16% rollout, 17.16% Stomp, 60.84% rollout
  116. 78% Rollout, 2.42% Attract, 19.58% Stomp
  117.  
  118. Morty(manipless): Gastly: Lick,Spite,Mean look,Curse
  119. smart_Spite: no move last turn -> 50% (+1) if enemy not faster, (+10) otherwise; 61% (-2) if last move PP <= 5, (+1) last move PP>= 15, otherwise 39% (+1)
  120. smart_meanlook: (+1) enemy HP <=50% or player used Super effective move
  121. smart_curse: (+2)/(+4) 25%<Enemy HP<= 50%/HP <= 25%, nothing if Enemy HP <100% and not players first turn ,50% (-2) otherwise
  122. Turn 1: 25% (20,20,20,20), 25% (20,21,20,20), 25% (20,20,20,18), 25% (20,21,20,18)
  123. 25%*25% any, 25%*(1/3) Lick, ML,Curse, 25% Curse, 25% Curse -> 7/48 Lick, 3/48 Spite, 7/48 Meanlook, 31/48 Curse
  124. 14.58% Lick, 6.25% Spite, 14.58% Meanlook, 64.58% Curse
  125. turn 2(Cursed): 50% (20,20,21,30), 50% (20,21,21,30) -> 75% Lick, 25% Spite
  126. Gengar: Hypnosis,Shaddow Ball,Meanlook,Dream eater
  127. 50% (20,21,20,30), 50% (18,21,20,30) -> 25% mean look, 75% Hypnosis (100% Hypnosis if you used Bite before or below 50% HP)
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