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- local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
- local Tools = plr.Backpack:GetChildren()
- Tools[1].Grip = CFrame.new(0, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
- Tools[1].Parent = plr.Character
- Tools[2].Grip = CFrame.new(0.15, 1.7, -0.02) * CFrame.Angles(1.58, math.rad(90), 1.58)
- Tools[2].Parent = plr.Character
- Tools[3].Grip = CFrame.new(3, -0.9, -0.05) * CFrame.Angles(1.58, math.rad(-45), 1.58)
- Tools[3].Parent = plr.Character
- Tools[4].Grip = CFrame.new(-3.1, -0.67, -0.049) * CFrame.Angles(1.58, math.rad(-135), 1.58)
- Tools[4].Parent = plr.Character
- Tools[5].Grip = CFrame.new(2.2, -0.3, -0.03) * CFrame.Angles(1.58, math.rad(-360), 1.58)
- Tools[5].Parent = plr.Character
- Tools[6].Grip = CFrame.new(4.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
- Tools[6].Parent = plr.Character
- Tools[7].Grip = CFrame.new(6.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
- Tools[7].Parent = plr.Character
- Tools[8].Grip = CFrame.new(8.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
- Tools[8].Parent = plr.Character
- Tools[9].Grip = CFrame.new(10.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
- Tools[9].Parent = plr.Character
- Tools[10].Grip = CFrame.new(12.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
- Tools[10].Parent = plr.Character
- local hum = game.Players.LocalPlayer.Character.Humanoid
- for _,x in next, hum:GetPlayingAnimationTracks() do
- if x.Animation then
- x:Stop()
- end
- end
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