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BaihEssay

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Jan 23rd, 2020
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  1. Your complaints about there being no updates are valid, I mean we have barely had any new content in like 2 years? It does seem ridiculous. I'll give an overview of why it's like this. We started doing a rewrite around 2 years ago, focusing on making the code much easier to work on. At that point I couldn't do any development myself, it was too messy and complicated for someone like me without that much experience. We really needed it to be accessible and so we can quickly maintain and update the server and minigames. So we worked on that when dev was mainly quake, also working on other projects like anti cheat and backend kinda stuff.
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  3. When we made the change to a new dev and we took over during Summer, there was still a lot of work to be done. We had to decide what to keep working on, what was worth doing or remaking. The website was not close to being finished. Devs have now been working towards a similar goal of an accessible and easy to maintain codebase. Making something like parkour speedruns was meant to be a quick content update while we work on backend stuff. But again that took longer than expected, as always.
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  5. On my end with management, we've been gradually building a strong organisational structure that has been missing for a long time. You can see that with the new CM's, giving them dedicated roles, getting new staff and the past few days we have been assigning mods specific roles for them to do. So now mods will have roles like being in charge of design of a game, organising build projects, hosting events and also being a minigame developer with the new editor.
  6. In fact, there is no new editor. It's much better, minigame devs will be working directly with our server code. There are downsides of course but it should be much easier to code and maintain. I assigned the roles to the minigame devs an hour ago so that's the current point we're at. We'll help teach them and get used to the code base. It is almost ready for us to start making the games with this new system and giving updates.
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  8. But it is a mistake to give any sort of deadlines, any time we've said a date it was a mistake, we should never say them. We can't predict how long things will take. Look at Terraria, they are a massive game with 9 years of development and they also made the same mistake of saying 1.4 will come out in 2019. It's what happens in game dev. A lot of delays were caused by all sorts of mismanagement and mistakes with development. We're not experts, this isn't our job, the money we get is a fraction of minimum wage, me and GameRoom don't take any money from it anyway.
  9. I do apologise that the server hasn't had many updates for a long time. Really can't blame people for being upset about it at all. The best way to prove that we will start to update the server a lot is to start doing it. And for the first time in years I feel optimistic about this server and that we are getting close to the point we can finally start doing a lot of updaes. No guarantee or deadline or expected date, but we are getting there.
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  11. I think there was a good point made before, it's not like we don't want to make updates. It's that we've been stuck in a messy development and management environment. And we've been working on getting out of that pit as opposed to trying to make quick updates within that pit which aren't maintainable. And we're almost out of that pit now. The image at the end shows who is in charge of maintaining each game, we figured that out a few days ago. I hope with a bunch of different designers we will have a variety of approaches for different games and I expect designers to interact with the community and consider feedback seriously.
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  13. We're also preparing mod-lites for the roles they want when they graduate to mod.
  14. sorry for essay, there's so much I missed out still
  15. I want to be clear and try to explain the situation as well as I can
  16. also I'll probs pass on some of the games I'm designer for in the future when mod-lites have graduated
  17. that designers will change around ofc
  18. oh you talked about dtf
  19. no designer showed interest in it yet
  20. will try to make use of what we have as much as we can
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