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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
- ---------------------------------------------------------------------------
- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
- #####################################################################################
- Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
- ################################################################################
- RAM Total: 13.77 GB
- RAM Used: 10.35 GB
- RAM Free: 3.42 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
- ################################################################################
- Mod Count:
- ################################################################################
- Light: 168 Regular: 214 Total: 382
- ################################################################################
- Header indicators:
- ################################################################################
- Memory: 0x7FF78719EFF4 count: (2)
- File: SkyrimSE.exe count: (52)
- Address: 062EFF4 count: (2)
- Assembler: call [rax+0x08] count: (2)
- [ 0] 0x7FF78719EFF4 SkyrimSE.exe+062EFF4 -> 37653+0x344 call [rax+0x08] -//- count: (1)
- [ 1] 0x7FF78723DF5E SkyrimSE.exe+06CDF5E -> 40270+0xE mov rax, [rbx] -//- count: (1)
- [ 3] 0x7FF787120D72 SkyrimSE.exe+05B0D72 -> 35600+0x582 mov byte ptr [rsp+0x20], 0x01 -//- count: (1)
- [ 5] 0x7FF78712F02A SkyrimSE.exe+05BF02A -> 35783+0x2CA movzx r15d, al -//- count: (1)
- [ 6] 0x7FF78712D882 SkyrimSE.exe+05BD882 -> 35772+0x462 test al, al -//- count: (1)
- [ 8] 0x7FF78715C2DF SkyrimSE.exe+05EC2DF -> 36564+0x9F mov rax, [0x00007FF788ACA748] -//- count: (1)
- [11] 0x7FF787154DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165 test bl, bl -//- count: (1)
- [12] 0x7FF787FE4C1E SkyrimSE.exe+1474C1E -> 109636+0x106 mov ebx, eax -//- count: (1)
- [RSP+38 ] 0x7FF7882BDAD0 (void* -> SkyrimSE.exe+174DAD0 ) -//- count: (1)
- [RSP+88 ] 0x7FF78723DF5E (void* -> SkyrimSE.exe+06CDF5E mov rax, [rbx]) -//- count: (1)
- [RSP+E8 ] 0x7FF78711B600 (void* -> SkyrimSE.exe+05AB600 and eax, ecx) -//- count: (1)
- [RSP+108 ] 0x7FF78711B201 (void* -> SkyrimSE.exe+05AB201 push rbp) -//- count: (1)
- [RSP+168 ] 0x7FF787120D72 (void* -> SkyrimSE.exe+05B0D72 mov byte ptr [rsp+0x20], 0x01) -//- count: (1)
- [RSP+198 ] 0x7FF7879A0103 (void* -> SkyrimSE.exe+0E30103 mov rbx, [rsp+0x30]) -//- count: (1)
- [RSP+1B8 ] 0x7FF78818A2B8 (void* -> SkyrimSE.exe+161A2B8 mov eax, 0xF787FE5F) -//- count: (1)
- [RSP+1D0 ] 0x7FF78819F058 (void* -> SkyrimSE.exe+162F058 nop) -//- count: (1)
- [RSP+2F8 ] 0x7FF7889B866C (void* -> SkyrimSE.exe+1E4866C fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
- [RSP+328 ] 0x7FF7889B866C (void* -> SkyrimSE.exe+1E4866C fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
- [RSP+3F0 ] 0x21B9973B700 (char*) "steamapps\common\Skyrim Special Edition\\SkyrimSE.exe" -//- count: (1)
- [RSP+408 ] 0x21B9973B701 (char*) "teamapps\common\Skyrim Special Edition\\SkyrimSE.exe" -//- count: (1)
- [RSP+5F8 ] 0x7FF78818A2B8 (void* -> SkyrimSE.exe+161A2B8 mov eax, 0xF787FE5F) -//- count: (1)
- [RSP+658 ] 0x7FF78712F02A (void* -> SkyrimSE.exe+05BF02A movzx r15d, al) -//- count: (1)
- [RSP+688 ] 0x7FF78765A0D7 (void* -> SkyrimSE.exe+0AEA0D7 add rsp, 0x78) -//- count: (1)
- [RSP+708 ] 0x7FF78760A1C4 (void* -> SkyrimSE.exe+0A9A1C4 mov r8, rax) -//- count: (1)
- [RSP+7C0 ] 0x7FF7884E9408 (void* -> SkyrimSE.exe+1979408 mov al, 0x8D) -//- count: (1)
- [RSP+848 ] 0x7FF7876D01CF (void* -> SkyrimSE.exe+0B601CF movss xmm0, dword ptr [rdi+0x08]) -//- count: (1)
- [RSP+898 ] 0x7FF7876D8DEF (void* -> SkyrimSE.exe+0B68DEF add rsp, 0x1D8) -//- count: (1)
- [RSP+A48 ] 0x7FF787A8A776 (void* -> SkyrimSE.exe+0F1A776 mov rdx, [rdi+0x28]) -//- count: (1)
- [RSP+AC8 ] 0x7FF78712D882 (void* -> SkyrimSE.exe+05BD882 test al, al) -//- count: (1)
- [RSP+AE8 ] 0x7FF787622600 (void* -> SkyrimSE.exe+0AB2600 mov ecx, edi) -//- count: (1)
- [RSP+B10 ] 0x7FF7882ABFC0 (void* -> SkyrimSE.exe+173BFC0 loopne 0x00007FF7882ABFE3) -//- count: (1)
- [RSP+B20 ] 0x7FF788390488 (void* -> SkyrimSE.exe+1820488 xor [rdx-0x79], bl) -//- count: (1)
- [RSP+B48 ] 0x7FF78780AF78 (void* -> SkyrimSE.exe+0C9AF78 nop) -//- count: (1)
- [RSP+B88 ] 0x7FF78796A04B (void* -> SkyrimSE.exe+0DFA04B mov r8, rax) -//- count: (1)
- [RSP+BB8 ] 0x7FF788AC86D8 (void* -> SkyrimSE.exe+1F586D8 cmp [rsi], ah) -//- count: (1)
- [RSP+BD8 ] 0x7FF7879B7EB1 (void* -> SkyrimSE.exe+0E47EB1 mov rsi, rax) -//- count: (1)
- [RSP+C08 ] 0x7FF78724F1B9 (void* -> SkyrimSE.exe+06DF1B9 jmp 0x00007FF78724F20A) -//- count: (1)
- [RSP+C28 ] 0x7FF78719435E (void* -> SkyrimSE.exe+062435E mov eax, [rsp+0x30]) -//- count: (1)
- [RSP+C68 ] 0x7FF786DE928F (void* -> SkyrimSE.exe+027928F test al, al) -//- count: (1)
- [RSP+C98 ] 0x7FF7871A66FB (void* -> SkyrimSE.exe+06366FB test rax, rax) -//- count: (1)
- [RSP+DB0 ] 0x7FF78820F470 (void* -> SkyrimSE.exe+169F470 and ah, dl) -//- count: (1)
- [RSP+DE8 ] 0x7FF789B43710 (void* -> SkyrimSE.exe+2FD3710 add [rax], al) -//- count: (1)
- [RSP+F78 ] 0x7FF78715C2DF (void* -> SkyrimSE.exe+05EC2DF mov rax, [0x00007FF788ACA748]) -//- count: (1)
- [RSP+FF0 ] 0x7FF789B31F01 (void* -> SkyrimSE.exe+2FC1F01 push rcx) -//- count: (1)
- [RSP+1020] 0x7FF789B31F01 (void* -> SkyrimSE.exe+2FC1F01 push rcx) -//- count: (1)
- [RSP+1050] 0x7FF789B31F01 (void* -> SkyrimSE.exe+2FC1F01 push rcx) -//- count: (1)
- [RSP+1140] 0x7FF78715C240 (void* -> SkyrimSE.exe+05EC240 jmp 0x00007FF747140178) -//- count: (1)
- [RSP+1168] 0x7FF787154DD5 (void* -> SkyrimSE.exe+05E4DD5 test bl, bl) -//- count: (1)
- [RSP+11F8] 0x7FF787FE4C1E (void* -> SkyrimSE.exe+1474C1E mov ebx, eax) -//- count: (1)
- [RSP+1210] 0x7FF78A2D7310 (void* -> SkyrimSE.exe+3767310 call 0x00007FF78A2D7315) -//- count: (1)
- SkyrimSE.exe 0x7FF786B70000 -//- count: (1)
- ################################################################################
- Solutions
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- SkyrimSE.exe: count: (52)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
- --------------------------------------------------------------------------------
- NiNode: count: (2)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
- --------------------------------------------------------------------------------
- RTTIName: "NiNode" count: (2)
- [RSP+B90 ] 0xB3374FF570 (void*) count: (2)
- [RSP+BA0 ] 0x21F4321AA68 (void*) count: (2)
- [RSP+BB0 ] 0x21EEA54D080 (BSMultiBoundNode*) count: (2)
- RTTIName: "BSMultiBoundNode" count: (2)
- --------------------------------------------------------------------------------
- hdtSMP64.dll: count: (5)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 1.6.640
- Please ensure that this is compatible with your SKSE version: 1.6.640
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
- --------------------------------------------------------------------------------
- tbbmalloc.dll: count: (2)
- Threading Building Blocks Memory Allocator
- This is either part of:
- - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
- - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
- I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
- This message is shown without a check:
- Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
- Either way, make sure to have the 'latest' version variant for your Skyrim edition.
- However, this probably is not the cause, but the causing mod relies on excessive memory handling.
- First and foremost, try to close any other application and background processes that might be running that you do not need.
- Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
- Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
- If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
- Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
- This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
- ==================================
- [Display]
- iTintTextureResolution=2048
- [General]
- ClearInvalidRegistrations=1
- [Memory]
- DefaultHeapInitialAllocMB=768
- ScrapHeapSizeMB=256
- ==================================
- Last but not least, increasing your pagefile is a good and simple way to avoid this.
- Best practice: pagefile-size > RAM
- Example: 24 GB > 16 GB RAM
- Please read / follow:
- 1. In the Taskbar Search, type “Advanced System“. ...
- 2. In System Properties, click Advanced tab.
- 3. In Performance section click Settings button.
- 4. Performance Options will open. ...
- 5. Here, under Virtual memory, select Change.
- 6. Uncheck Automatically manage paging file size for all drives.
- 7. Select a Drive that hardly use (as in not often)
- 8. Set manual size
- 9. Set value to ~ 150% of your RAM (as shown in example)
- 10. Confirm with "OK".
- If you want to read more about (allthough, not related to sharepoint server):
- https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
- --------------------------------------------------------------------------------
- Modified by: count: (3)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: LOW (1)
- Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -//- count: (2)
- Chance: LOW (1)
- Modified by: Skyrim.esm -> BeastHHBB.esp -//- count: (1)
- --------------------------------------------------------------------------------
- BGSSaveLoadManager: count: (3)
- Once you've managed to load the last working save, try this: player.kill
- This has to be confirmed to be working (guess, I'll be told when its not).
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
- ################################################################################
- Issues Found: 6
- Issues Solved: 6
- ################################################################################
- DEBUG State:
- ################################################################################
- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, hdtSMP64.dll, tbbmalloc.dll, Modified by, BGSSaveLoadManager,
- ################################################################################
- Random 'Fallback' Checks
- ################################################################################
- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Skyrim.esm" -//- count: (14)
- File: "Unofficial Skyrim Special Edition Patch.esp" -//- count: (2)
- File: "BeastHHBB.esp" -//- count: (1)
- Name: "Imperial Soldier" -//- count: (16)
- Name: "Veezara" -//- count: (2)
- RTTIName: "BSMultiBoundNode" -//- count: (2)
- Name: "ObjectLODRoot" -//- count: (2)
- RTTIName: "NiNode" -//- count: (2)
- Name: "shadow scene node" -//- count: (2)
- RTTIName: "ShadowSceneNode" -//- count: (2)
- Name: "WorldRoot Node" -//- count: (2)
- RTTIName: "SceneGraph" -//- count: (2)
- FormID: 0x0002E974 -//- count: (14)
- FormID: 0xFF000980 -//- count: (7)
- FormID: 0x0002E448 -//- count: (2)
- FormID: 0x0002E447 -//- count: (1)
- FormID: 0xFF000B04 -//- count: (2)
- FormID: 0xFF000C8B -//- count: (1)
- [ 2] 0x7FFE9928DF08 po3_SpellPerkItemDistributor.dll+001DF08 mov rax, [rdi+0x40] | D:\a\Spell-Perk-Item-Distributor\Spell-Perk-Item-Distributor\SPID\src\DistributePCLevelMult.cpp:29 ?thunk@Revert@PlayerLeveledActor@Distribute@@SAXPEAVCharacter@RE@@PEAVBGSLoadFormBuffer@5@@Z D:\a\Spell-Perk-Item-Distributor\Spell-Perk-Item-Distributor\SPID\src\DistributePCLevelMult.cpp:35 ?thunk@Revert@PlayerLeveledActor@Distribute@@SAXPEAVCharacter@RE@@PEAVBGSLoadFormBuffer@5@@Z -//- count: (1)
- RBP 0xB3374FEA60 (BGSLoadFormBuffer*) -//- count: (1)
- [RSP+10 ] 0xB3374FEA60 (BGSLoadFormBuffer*) -//- count: (1)
- [RSP+B8 ] 0x7FFE9928DF08 (void* -> po3_SpellPerkItemDistributor.dll+001DF08 mov rax, [rdi+0x40] | D:\a\Spell-Perk-Item-Distributor\Spell-Perk-Item-Distributor\SPID\src\DistributePCLevelMult.cpp:29 ?thunk@Revert@PlayerLeveledActor@Distribute@@SAXPEAVCharacter@RE@@PEAVBGSLoadFormBuffer@5@@Z D:\a\Spell-Perk-Item-Distributor\Spell-Perk-Item-Distributor\SPID\src\DistributePCLevelMult.cpp:35 ?thunk@Revert@PlayerLeveledActor@Distribute@@SAXPEAVCharacter@RE@@PEAVBGSLoadFormBuffer@5@@Z) -//- count: (1)
- [RSP+580 ] 0x21C776DB800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+AB8 ] 0x21C776DB800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+F28 ] 0x21C776DB800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+E08 ] 0x7FFEAEF08911 (void* -> CustomSkills.dll+0008911 mov rbx, [rsp+0x140] | D:\source\repos\CustomSkills\src\CustomSkills\CustomSkillsManager.cpp:269 ?UpdateSkills@CustomSkillsManager@CustomSkills@@SAXXZ) -//- count: (1)
- [RSP+E28 ] 0x7FFE9BB849C0 (hdt::ActorManager*) -//- count: (1)
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