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crash report

Oct 17th, 2023
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
  7. Game Version: 1.6.640
  8. Script Extender: 1.6.640
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 13.77 GB
  15. RAM Used: 10.35 GB
  16. RAM Free: 3.42 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 168 Regular: 214 Total: 382
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF78719EFF4 count: (2)
  33. File: SkyrimSE.exe count: (52)
  34. Address: 062EFF4 count: (2)
  35. Assembler: call [rax+0x08] count: (2)
  36.  
  37. [ 0] 0x7FF78719EFF4 SkyrimSE.exe+062EFF4 -> 37653+0x344 call [rax+0x08] -//- count: (1)
  38. [ 1] 0x7FF78723DF5E SkyrimSE.exe+06CDF5E -> 40270+0xE mov rax, [rbx] -//- count: (1)
  39. [ 3] 0x7FF787120D72 SkyrimSE.exe+05B0D72 -> 35600+0x582 mov byte ptr [rsp+0x20], 0x01 -//- count: (1)
  40. [ 5] 0x7FF78712F02A SkyrimSE.exe+05BF02A -> 35783+0x2CA movzx r15d, al -//- count: (1)
  41. [ 6] 0x7FF78712D882 SkyrimSE.exe+05BD882 -> 35772+0x462 test al, al -//- count: (1)
  42. [ 8] 0x7FF78715C2DF SkyrimSE.exe+05EC2DF -> 36564+0x9F mov rax, [0x00007FF788ACA748] -//- count: (1)
  43. [11] 0x7FF787154DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165 test bl, bl -//- count: (1)
  44. [12] 0x7FF787FE4C1E SkyrimSE.exe+1474C1E -> 109636+0x106 mov ebx, eax -//- count: (1)
  45. [RSP+38 ] 0x7FF7882BDAD0 (void* -> SkyrimSE.exe+174DAD0 ) -//- count: (1)
  46. [RSP+88 ] 0x7FF78723DF5E (void* -> SkyrimSE.exe+06CDF5E mov rax, [rbx]) -//- count: (1)
  47. [RSP+E8 ] 0x7FF78711B600 (void* -> SkyrimSE.exe+05AB600 and eax, ecx) -//- count: (1)
  48. [RSP+108 ] 0x7FF78711B201 (void* -> SkyrimSE.exe+05AB201 push rbp) -//- count: (1)
  49. [RSP+168 ] 0x7FF787120D72 (void* -> SkyrimSE.exe+05B0D72 mov byte ptr [rsp+0x20], 0x01) -//- count: (1)
  50. [RSP+198 ] 0x7FF7879A0103 (void* -> SkyrimSE.exe+0E30103 mov rbx, [rsp+0x30]) -//- count: (1)
  51. [RSP+1B8 ] 0x7FF78818A2B8 (void* -> SkyrimSE.exe+161A2B8 mov eax, 0xF787FE5F) -//- count: (1)
  52. [RSP+1D0 ] 0x7FF78819F058 (void* -> SkyrimSE.exe+162F058 nop) -//- count: (1)
  53. [RSP+2F8 ] 0x7FF7889B866C (void* -> SkyrimSE.exe+1E4866C fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
  54. [RSP+328 ] 0x7FF7889B866C (void* -> SkyrimSE.exe+1E4866C fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
  55. [RSP+3F0 ] 0x21B9973B700 (char*) "steamapps\common\Skyrim Special Edition\\SkyrimSE.exe" -//- count: (1)
  56. [RSP+408 ] 0x21B9973B701 (char*) "teamapps\common\Skyrim Special Edition\\SkyrimSE.exe" -//- count: (1)
  57. [RSP+5F8 ] 0x7FF78818A2B8 (void* -> SkyrimSE.exe+161A2B8 mov eax, 0xF787FE5F) -//- count: (1)
  58. [RSP+658 ] 0x7FF78712F02A (void* -> SkyrimSE.exe+05BF02A movzx r15d, al) -//- count: (1)
  59. [RSP+688 ] 0x7FF78765A0D7 (void* -> SkyrimSE.exe+0AEA0D7 add rsp, 0x78) -//- count: (1)
  60. [RSP+708 ] 0x7FF78760A1C4 (void* -> SkyrimSE.exe+0A9A1C4 mov r8, rax) -//- count: (1)
  61. [RSP+7C0 ] 0x7FF7884E9408 (void* -> SkyrimSE.exe+1979408 mov al, 0x8D) -//- count: (1)
  62. [RSP+848 ] 0x7FF7876D01CF (void* -> SkyrimSE.exe+0B601CF movss xmm0, dword ptr [rdi+0x08]) -//- count: (1)
  63. [RSP+898 ] 0x7FF7876D8DEF (void* -> SkyrimSE.exe+0B68DEF add rsp, 0x1D8) -//- count: (1)
  64. [RSP+A48 ] 0x7FF787A8A776 (void* -> SkyrimSE.exe+0F1A776 mov rdx, [rdi+0x28]) -//- count: (1)
  65. [RSP+AC8 ] 0x7FF78712D882 (void* -> SkyrimSE.exe+05BD882 test al, al) -//- count: (1)
  66. [RSP+AE8 ] 0x7FF787622600 (void* -> SkyrimSE.exe+0AB2600 mov ecx, edi) -//- count: (1)
  67. [RSP+B10 ] 0x7FF7882ABFC0 (void* -> SkyrimSE.exe+173BFC0 loopne 0x00007FF7882ABFE3) -//- count: (1)
  68. [RSP+B20 ] 0x7FF788390488 (void* -> SkyrimSE.exe+1820488 xor [rdx-0x79], bl) -//- count: (1)
  69. [RSP+B48 ] 0x7FF78780AF78 (void* -> SkyrimSE.exe+0C9AF78 nop) -//- count: (1)
  70. [RSP+B88 ] 0x7FF78796A04B (void* -> SkyrimSE.exe+0DFA04B mov r8, rax) -//- count: (1)
  71. [RSP+BB8 ] 0x7FF788AC86D8 (void* -> SkyrimSE.exe+1F586D8 cmp [rsi], ah) -//- count: (1)
  72. [RSP+BD8 ] 0x7FF7879B7EB1 (void* -> SkyrimSE.exe+0E47EB1 mov rsi, rax) -//- count: (1)
  73. [RSP+C08 ] 0x7FF78724F1B9 (void* -> SkyrimSE.exe+06DF1B9 jmp 0x00007FF78724F20A) -//- count: (1)
  74. [RSP+C28 ] 0x7FF78719435E (void* -> SkyrimSE.exe+062435E mov eax, [rsp+0x30]) -//- count: (1)
  75. [RSP+C68 ] 0x7FF786DE928F (void* -> SkyrimSE.exe+027928F test al, al) -//- count: (1)
  76. [RSP+C98 ] 0x7FF7871A66FB (void* -> SkyrimSE.exe+06366FB test rax, rax) -//- count: (1)
  77. [RSP+DB0 ] 0x7FF78820F470 (void* -> SkyrimSE.exe+169F470 and ah, dl) -//- count: (1)
  78. [RSP+DE8 ] 0x7FF789B43710 (void* -> SkyrimSE.exe+2FD3710 add [rax], al) -//- count: (1)
  79. [RSP+F78 ] 0x7FF78715C2DF (void* -> SkyrimSE.exe+05EC2DF mov rax, [0x00007FF788ACA748]) -//- count: (1)
  80. [RSP+FF0 ] 0x7FF789B31F01 (void* -> SkyrimSE.exe+2FC1F01 push rcx) -//- count: (1)
  81. [RSP+1020] 0x7FF789B31F01 (void* -> SkyrimSE.exe+2FC1F01 push rcx) -//- count: (1)
  82. [RSP+1050] 0x7FF789B31F01 (void* -> SkyrimSE.exe+2FC1F01 push rcx) -//- count: (1)
  83. [RSP+1140] 0x7FF78715C240 (void* -> SkyrimSE.exe+05EC240 jmp 0x00007FF747140178) -//- count: (1)
  84. [RSP+1168] 0x7FF787154DD5 (void* -> SkyrimSE.exe+05E4DD5 test bl, bl) -//- count: (1)
  85. [RSP+11F8] 0x7FF787FE4C1E (void* -> SkyrimSE.exe+1474C1E mov ebx, eax) -//- count: (1)
  86. [RSP+1210] 0x7FF78A2D7310 (void* -> SkyrimSE.exe+3767310 call 0x00007FF78A2D7315) -//- count: (1)
  87. SkyrimSE.exe 0x7FF786B70000 -//- count: (1)
  88.  
  89.  
  90.  
  91. ################################################################################
  92. Solutions
  93. ################################################################################
  94.  
  95. SkyrimSE.exe: count: (52)
  96. This file on its own is not the cause, however, we'll do further parsing...
  97.  
  98. Could not find any known issues related to SkyrimSE.exe.
  99. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  100. --------------------------------------------------------------------------------
  101.  
  102. NiNode: count: (2)
  103. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  104. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  105. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  106. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  107. --------------------------------------------------------------------------------
  108. RTTIName: "NiNode" count: (2)
  109. [RSP+B90 ] 0xB3374FF570 (void*) count: (2)
  110. [RSP+BA0 ] 0x21F4321AA68 (void*) count: (2)
  111. [RSP+BB0 ] 0x21EEA54D080 (BSMultiBoundNode*) count: (2)
  112. RTTIName: "BSMultiBoundNode" count: (2)
  113.  
  114. --------------------------------------------------------------------------------
  115.  
  116. hdtSMP64.dll: count: (5)
  117. If this appears often, it might indicate a bad config (rare).
  118. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  119. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  120.  
  121. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  122. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  123.  
  124. Also make sure you have these installed:
  125. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  126.  
  127. You are using FSMP version: 1.6.640
  128. Please ensure that this is compatible with your SKSE version: 1.6.640
  129.  
  130. Possible FOMOD settings for installation
  131. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  132. CPU:
  133. avx: True
  134. avx2: True
  135. avx512: False
  136.  
  137. --------------------------------------------------------------------------------
  138.  
  139. tbbmalloc.dll: count: (2)
  140. Threading Building Blocks Memory Allocator
  141. This is either part of:
  142. - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
  143. - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
  144. I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
  145.  
  146. This message is shown without a check:
  147. Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
  148. Either way, make sure to have the 'latest' version variant for your Skyrim edition.
  149. However, this probably is not the cause, but the causing mod relies on excessive memory handling.
  150. First and foremost, try to close any other application and background processes that might be running that you do not need.
  151. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  152. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  153.  
  154. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  155. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  156.  
  157. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  158.  
  159. ==================================
  160.  
  161. [Display]
  162. iTintTextureResolution=2048
  163.  
  164. [General]
  165. ClearInvalidRegistrations=1
  166.  
  167. [Memory]
  168. DefaultHeapInitialAllocMB=768
  169. ScrapHeapSizeMB=256
  170.  
  171. ==================================
  172.  
  173. Last but not least, increasing your pagefile is a good and simple way to avoid this.
  174. Best practice: pagefile-size > RAM
  175. Example: 24 GB > 16 GB RAM
  176.  
  177. Please read / follow:
  178. 1. In the Taskbar Search, type “Advanced System“. ...
  179. 2. In System Properties, click Advanced tab.
  180. 3. In Performance section click Settings button.
  181. 4. Performance Options will open. ...
  182. 5. Here, under Virtual memory, select Change.
  183. 6. Uncheck Automatically manage paging file size for all drives.
  184. 7. Select a Drive that hardly use (as in not often)
  185. 8. Set manual size
  186. 9. Set value to ~ 150% of your RAM (as shown in example)
  187. 10. Confirm with "OK".
  188.  
  189. If you want to read more about (allthough, not related to sharepoint server):
  190. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  191.  
  192. --------------------------------------------------------------------------------
  193.  
  194. Modified by: count: (3)
  195. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  196. If you do have other indicators, try to solve those first!
  197. That said, it is common to have 2-4 mods listed in a row, however,
  198. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  199.  
  200.  
  201. Chance: LOW (1)
  202. Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -//- count: (2)
  203.  
  204. Chance: LOW (1)
  205. Modified by: Skyrim.esm -> BeastHHBB.esp -//- count: (1)
  206.  
  207. --------------------------------------------------------------------------------
  208.  
  209. BGSSaveLoadManager: count: (3)
  210. Once you've managed to load the last working save, try this: player.kill
  211. This has to be confirmed to be working (guess, I'll be told when its not).
  212.  
  213. ################################################################################
  214. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  215. ################################################################################
  216. Issues Found: 6
  217. Issues Solved: 6
  218.  
  219. ################################################################################
  220. DEBUG State:
  221. ################################################################################
  222. Culprit list content: (just a list)
  223. SkyrimSE.exe, NiNode, hdtSMP64.dll, tbbmalloc.dll, Modified by, BGSSaveLoadManager,
  224.  
  225. ################################################################################
  226. Random 'Fallback' Checks
  227. ################################################################################
  228.  
  229. How to read these results?
  230. - They are simple keywords that may appear when you have a lot of issues.
  231. - They do NOT have to mean anything.
  232. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  233.  
  234.  
  235. File: "Skyrim.esm" -//- count: (14)
  236. File: "Unofficial Skyrim Special Edition Patch.esp" -//- count: (2)
  237. File: "BeastHHBB.esp" -//- count: (1)
  238.  
  239.  
  240. Name: "Imperial Soldier" -//- count: (16)
  241. Name: "Veezara" -//- count: (2)
  242. RTTIName: "BSMultiBoundNode" -//- count: (2)
  243. Name: "ObjectLODRoot" -//- count: (2)
  244. RTTIName: "NiNode" -//- count: (2)
  245. Name: "shadow scene node" -//- count: (2)
  246. RTTIName: "ShadowSceneNode" -//- count: (2)
  247. Name: "WorldRoot Node" -//- count: (2)
  248. RTTIName: "SceneGraph" -//- count: (2)
  249.  
  250.  
  251. FormID: 0x0002E974 -//- count: (14)
  252. FormID: 0xFF000980 -//- count: (7)
  253. FormID: 0x0002E448 -//- count: (2)
  254. FormID: 0x0002E447 -//- count: (1)
  255. FormID: 0xFF000B04 -//- count: (2)
  256. FormID: 0xFF000C8B -//- count: (1)
  257.  
  258.  
  259. [ 2] 0x7FFE9928DF08 po3_SpellPerkItemDistributor.dll+001DF08 mov rax, [rdi+0x40] | D:\a\Spell-Perk-Item-Distributor\Spell-Perk-Item-Distributor\SPID\src\DistributePCLevelMult.cpp:29 ?thunk@Revert@PlayerLeveledActor@Distribute@@SAXPEAVCharacter@RE@@PEAVBGSLoadFormBuffer@5@@Z D:\a\Spell-Perk-Item-Distributor\Spell-Perk-Item-Distributor\SPID\src\DistributePCLevelMult.cpp:35 ?thunk@Revert@PlayerLeveledActor@Distribute@@SAXPEAVCharacter@RE@@PEAVBGSLoadFormBuffer@5@@Z -//- count: (1)
  260. RBP 0xB3374FEA60 (BGSLoadFormBuffer*) -//- count: (1)
  261. [RSP+10 ] 0xB3374FEA60 (BGSLoadFormBuffer*) -//- count: (1)
  262. [RSP+B8 ] 0x7FFE9928DF08 (void* -> po3_SpellPerkItemDistributor.dll+001DF08 mov rax, [rdi+0x40] | D:\a\Spell-Perk-Item-Distributor\Spell-Perk-Item-Distributor\SPID\src\DistributePCLevelMult.cpp:29 ?thunk@Revert@PlayerLeveledActor@Distribute@@SAXPEAVCharacter@RE@@PEAVBGSLoadFormBuffer@5@@Z D:\a\Spell-Perk-Item-Distributor\Spell-Perk-Item-Distributor\SPID\src\DistributePCLevelMult.cpp:35 ?thunk@Revert@PlayerLeveledActor@Distribute@@SAXPEAVCharacter@RE@@PEAVBGSLoadFormBuffer@5@@Z) -//- count: (1)
  263. [RSP+580 ] 0x21C776DB800 (BGSSaveLoadManager*) -//- count: (1)
  264. [RSP+AB8 ] 0x21C776DB800 (BGSSaveLoadManager*) -//- count: (1)
  265. [RSP+F28 ] 0x21C776DB800 (BGSSaveLoadManager*) -//- count: (1)
  266.  
  267.  
  268. [RSP+E08 ] 0x7FFEAEF08911 (void* -> CustomSkills.dll+0008911 mov rbx, [rsp+0x140] | D:\source\repos\CustomSkills\src\CustomSkills\CustomSkillsManager.cpp:269 ?UpdateSkills@CustomSkillsManager@CustomSkills@@SAXXZ) -//- count: (1)
  269. [RSP+E28 ] 0x7FFE9BB849C0 (hdt::ActorManager*) -//- count: (1)
  270.  
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