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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\crzymike103\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\crzymike103\team fortress 2\tf" "C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: c:\program files\steam\steamapps\crzymike103\team fortress 2\tf\materials
  9. Loading C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.prt...Building visibility clusters...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (2281 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 3 texinfos to 3
  35. Reduced 1 texdatas to 1 (34 bytes to 34)
  36. Writing C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "c:\program files\steam\steamapps\crzymike103\sourcesdk\bin\orangebox\bin\vvis.exe"
  41. ** Parameters: -game "c:\program files\steam\steamapps\crzymike103\team fortress 2\tf" "C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu"
  42.  
  43. Valve Software - vvis.exe (Jul 7 2010)
  44. 2 threads
  45. reading c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
  46. reading c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.prt
  47. 4 portalclusters
  48. 4 numportals
  49. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. Optimized: 0 visible clusters (0.00%)
  52. Total clusters visible: 16
  53. Average clusters visible: 4
  54. Building PAS...
  55. Average clusters audible: 4
  56. visdatasize:44 compressed from 64
  57. writing c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
  58. 0 seconds elapsed
  59.  
  60. ** Executing...
  61. ** Command: "c:\program files\steam\steamapps\crzymike103\sourcesdk\bin\orangebox\bin\vrad.exe"
  62. ** Parameters: -game "c:\program files\steam\steamapps\crzymike103\team fortress 2\tf" "C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu"
  63.  
  64. Valve Software - vrad.exe SSE (Jul 7 2010)
  65.  
  66. Valve Radiosity Simulator
  67. 2 threads
  68. [Reading texlights from 'lights.rad']
  69. [34 texlights parsed from 'lights.rad']
  70.  
  71. Loading c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
  72. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  73. 22 faces
  74. 21920 square feet [3156480.00 square inches]
  75. 0 Displacements
  76. 0 Square Feet [0.00 Square Inches]
  77. 22 patches before subdivision
  78. 2122 patches after subdivision
  79. 0 direct lights
  80. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  81. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. transfers 222784, max 237
  83. transfer lists: 1.7 megs
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. Bounce #1 added RGB(0, 0, 0)
  86. Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
  87. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. FinalLightFace Done
  89. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  90. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. Writing leaf ambient...done
  92. Ready to Finish
  93.  
  94. Object names Objects/Maxobjs Memory / Maxmem Fullness
  95. ------------ --------------- --------------- --------
  96. models 1/1024 48/49152 ( 0.1%)
  97. brushes 6/8192 72/98304 ( 0.1%)
  98. brushsides 36/65536 288/524288 ( 0.1%)
  99. planes 40/65536 800/1310720 ( 0.1%)
  100. vertexes 41/65536 492/786432 ( 0.1%)
  101. nodes 27/65536 864/2097152 ( 0.0%)
  102. texinfos 3/12288 216/884736 ( 0.0%)
  103. texdata 1/2048 32/65536 ( 0.0%)
  104. dispinfos 0/0 0/0 ( 0.0%)
  105. disp_verts 0/0 0/0 ( 0.0%)
  106. disp_tris 0/0 0/0 ( 0.0%)
  107. disp_lmsamples 0/0 0/0 ( 0.0%)
  108. faces 22/65536 1232/3670016 ( 0.0%)
  109. hdr faces 0/65536 0/3670016 ( 0.0%)
  110. origfaces 6/65536 336/3670016 ( 0.0%)
  111. leaves 29/65536 928/2097152 ( 0.0%)
  112. leaffaces 22/65536 44/131072 ( 0.0%)
  113. leafbrushes 16/65536 32/131072 ( 0.0%)
  114. areas 2/256 16/2048 ( 0.8%)
  115. surfedges 112/512000 448/2048000 ( 0.0%)
  116. edges 69/256000 276/1024000 ( 0.0%)
  117. LDR worldlights 0/8192 0/720896 ( 0.0%)
  118. HDR worldlights 0/8192 0/720896 ( 0.0%)
  119. leafwaterdata 0/32768 0/393216 ( 0.0%)
  120. waterstrips 0/32768 0/327680 ( 0.0%)
  121. waterverts 0/65536 0/786432 ( 0.0%)
  122. waterindices 0/65536 0/131072 ( 0.0%)
  123. cubemapsamples 0/1024 0/16384 ( 0.0%)
  124. overlays 0/512 0/180224 ( 0.0%)
  125. LDR lightdata [variable] 54992/0 ( 0.0%)
  126. HDR lightdata [variable] 0/0 ( 0.0%)
  127. visdata [variable] 44/16777216 ( 0.0%)
  128. entdata [variable] 5509/393216 ( 1.4%)
  129. LDR ambient table 29/65536 116/262144 ( 0.0%)
  130. HDR ambient table 29/65536 116/262144 ( 0.0%)
  131. LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
  132. HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
  133. occluders 0/0 0/0 ( 0.0%)
  134. occluder polygons 0/0 0/0 ( 0.0%)
  135. occluder vert ind 0/0 0/0 ( 0.0%)
  136. detail props [variable] 1/12 ( 8.3%)
  137. static props [variable] 1/12 ( 8.3%)
  138. pakfile [variable] 105659/0 ( 0.0%)
  139. physics [variable] 2281/4194304 ( 0.1%)
  140. physics terrain [variable] 2/1048576 ( 0.0%)
  141.  
  142. Level flags = 0
  143.  
  144. Total triangle count: 44
  145. Writing c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
  146. 1 second elapsed
  147.  
  148. ** Executing...
  149. ** Command: Copy File
  150. ** Parameters: "C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp" "c:\program files\steam\steamapps\crzymike103\team fortress 2\tf\maps\hackedu.bsp"
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