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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\crzymike103\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\crzymike103\team fortress 2\tf" "C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files\steam\steamapps\crzymike103\team fortress 2\tf\materials
- Loading C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2281 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (34 bytes to 34)
- Writing C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\crzymike103\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\crzymike103\team fortress 2\tf" "C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
- reading c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\crzymike103\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\crzymike103\team fortress 2\tf" "C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 22 faces
- 21920 square feet [3156480.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 22 patches before subdivision
- 2122 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 222784, max 237
- transfer lists: 1.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 40/65536 800/1310720 ( 0.1%)
- vertexes 41/65536 492/786432 ( 0.1%)
- nodes 27/65536 864/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 22/65536 1232/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 29/65536 928/2097152 ( 0.0%)
- leaffaces 22/65536 44/131072 ( 0.0%)
- leafbrushes 16/65536 32/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 112/512000 448/2048000 ( 0.0%)
- edges 69/256000 276/1024000 ( 0.0%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 54992/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 5509/393216 ( 1.4%)
- LDR ambient table 29/65536 116/262144 ( 0.0%)
- HDR ambient table 29/65536 116/262144 ( 0.0%)
- LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
- HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105659/0 ( 0.0%)
- physics [variable] 2281/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 44
- Writing c:\program files\steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\crzymike103\sourcesdk_content\tf\mapsrc\hackedu.bsp" "c:\program files\steam\steamapps\crzymike103\team fortress 2\tf\maps\hackedu.bsp"
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