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  1. --- Log started at Tue May 04 18:38:38 2021
  2.  
  3. 000000.192| Checking for D3D11
  4. 000000.259| Game Version: WarZombie - LEMA v1.0.5 (build: May 4 2021 21:13:49) - Game
  5. 000000.259| Available memory: 16344 MB
  6. 000000.306| r3dFS: version:May 4, 2021 21:34, 31396 files
  7. 000000.391| r3dFile: can't open local.ini
  8. 000000.391| Can't open file "local.ini"
  9. 000000.391| readGameOptionsFile: found INI at C:\Users\atlan\Documents\LVG Productions\InfectZ\gameSettings.ini
  10. 000000.391| r3dFile: can't open local.ini
  11. 000000.391| Can't open file "local.ini"
  12. 000000.391| writeGameOptionsFile: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\gameSettings.ini
  13. 000000.397| readInputMap: found file at C:\Users\atlan\Documents\LVG Productions\InfectZ\inputMap.xml
  14. 000000.398| writeInputMap: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\inputMap.xml
  15. 000000.398| userSettings: found file at C:\Users\atlan\Documents\LVG Productions\InfectZ\userSettings.xml
  16. 000000.398| userSettings: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\userSettings.xml
  17. 000000.398| SOUND: initializing sound system
  18. 000000.423| SOUND: '1' sound drivers found
  19. 000000.425| SOUND: sound caps = 0xF8, speakermode= 2
  20. 000000.441| SOUND: sound system ready
  21. 000000.441| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
  22. 000005.405| Starting voice
  23. 000005.405| VoipLog:[4] 2021-05-04 21:38:44.207883|INFO | | |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
  24. 000005.405| VoipLog:[4] 2021-05-04 21:38:44.207883|INFO | | |SystemInformation: Windows 7 (7600) x64 (AMD or Intel) Binary: 32bit
  25. 000005.405| VoipLog:[4] 2021-05-04 21:38:44.207883|INFO | | |Using hardware aes
  26. 000005.413| VoipLog:[3] 2021-05-04 21:38:44.215861|DEBUG |Direct Sound | |setting timer resolution to 1ms
  27. 000005.441| Input Devices enabled: Mouse, Keyboard
  28. 000005.504| VMEM As seen through DDRaw: -1024
  29. 000005.504| VMEM As seen through WMI: 0
  30. 000005.504| Setting mode: 1920x1080x32 Flags=4
  31. 000005.506| NVApi successfuly initialized.
  32. 000005.506| NVApi: stereo is not available. Stereo driver not installed?
  33. 000005.506| Adapter: NVIDIA GeForce GTX 1060 6GB
  34. 000005.506| nvldumd.dll 27.21.14.6627
  35. 000005.506| Monitor: \\.\DISPLAY1 (2560x1080)
  36. 000005.571| res adjusted 1920x1080->1920x1051
  37. 000005.572| r3dRenderLayer::SetMode(x=1920,y=1051,bpp=32,windowed=4,hz=60)
  38. 000005.572| Creating d3d device
  39. 000005.612| NVApi: failed to create stereo handle!
  40. 000005.613| GPU supports D3DQUERYTYPE_TIMESTAMP
  41. 000005.613| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
  42. 000005.613| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
  43. 000005.613| We have 4088 MB texture memory
  44. 000005.659| r3dFont: Creating Verdana 10pt
  45. 000005.660| r3dFont: Finished creating Verdana 10pt
  46. 000005.663| Loading shaders...
  47. 000006.093| Finished loading shaders (0.430433 sec)!
  48. 000006.094| Started background thread: 340
  49. 000006.121| Creating dynamic buffer of size 1.00 MB
  50. 000006.121| Creating dynamic buffer of size 0.09 MB
  51. 000006.133| Creating dynamic buffer of size 0.15 MB
  52. 000006.133| r3dFont: Creating Tahoma 12pt
  53. 000006.135| r3dFont: Finished creating Tahoma 12pt
  54. 000006.135| r3dFont: Creating Tahoma 9pt
  55. 000006.135| r3dFont: Finished creating Tahoma 9pt
  56. 000006.135| r3dFont: Creating Verdana 10pt
  57. 000006.136| r3dFont: Finished creating Verdana 10pt
  58. 000006.207| Creating render targets
  59. 000006.207| CreateDynamicEnvMap: creating of size 512x730292236x6000006.213| r3dFont: Creating Verdana 8pt
  60. 000006.214| r3dFile: can't open data/fonts/verdana_8_0.tga
  61. 000006.217| r3dFont: Finished creating Verdana 8pt
  62. 000006.278| Loaded 12 of 12 grass settings locations from the glist file
  63. 000006.279| Loaded 12 grass settings files
  64. 000006.415| WEAPON ERROR: Honey Badger Owl trying to load non existent sound event Sounds/NewWeapons/SMG/Silencer_auto_auto
  65. 000006.415| WEAPON ERROR: Honey Badger Frosty trying to load non existent sound event Sounds/NewWeapons/SMG/HK_MP5SD_auto
  66. 000006.415| WEAPON ERROR: Honey Badger Revall trying to load non existent sound event Sounds/NewWeapons/SMG/HK_MP5SD_auto
  67. 000006.415| WEAPON ERROR: SVD MK.2 Phoenix trying to load non existent sound event Sounds/NewWeapons/Sniper/SV98_single
  68. 000006.415| WEAPON ERROR: SVD MK2 trying to load non existent sound event Sounds/NewWeapons/Sniper/SV98_single
  69. 000006.415| WEAPON ERROR: SVD Grifon trying to load non existent sound event Sounds/NewWeapons/Sniper/SV98_single
  70. 000006.415| WEAPON ERROR: SVD Electric trying to load non existent sound event Sounds/NewWeapons/Sniper/SV98_single
  71. 000006.415| WEAPON ERROR: SVD MK.2 Dragon trying to load non existent sound event Sounds/NewWeapons/Sniper/SV98_single
  72. 000006.416| WEAPON ERROR: SVD trying to load non existent sound event Sounds/NewWeapons/Sniper/SV98_single
  73. 000006.416| WEAPON ERROR: Honey Badger trying to load non existent sound event Sounds/NewWeapons/SMG/HK_MP5SD_auto
  74. 000006.417| WEAPON ERROR: 101003_name trying to load non existent sound event Sounds/NewWeapons/SUP/SUP_Generic_Shot_single
  75. 000006.417| WEAPON ERROR: Flare Gun trying to load non existent sound event Sounds/NewWeapons/SMG/HK_MP5SD_single
  76. 000006.417| WEAPON ERROR: Gasoline trying to load non existent sound event Sounds/Weapons/AK74_7_62_Shot_single
  77. 000006.417| WEAPON ERROR: Gasoline trying to load non existent sound event Sounds/Weapons/AK74_7_62_Shot_auto
  78. 000007.861| SetHomeDir: Levels\WZ_FrontEndLighting
  79. 000007.862| We have 3821 MB texture memory
  80. 000008.189| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  81. 000008.189| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  82. 000008.193| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
  83. 000008.194| Loading sky texture: Data/SkyDome/wz_daynew_02_d.dds
  84. 000008.297| Loading sky texture: Data/SkyDome/wz_sunsetnew_01_d.dds
  85. 000008.403| Unloaded 0.0 MB STATIC decal textures
  86. 000008.403| Unloaded 0.0 MB DYNAMIC decal textures
  87. 000008.403| Loading decal library Data\Decals\library.xml.
  88. 000008.403| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  89. 000008.404| Loaded 0.0 MB STATIC decal textures
  90. 000008.446| Loaded 0.8 MB DYNAMIC decal textures
  91. 000008.446| LoadLevel_MatLibs...
  92. 000008.447| LoadLevel_Objects...
  93. 000009.289| LoadGrassLib()...
  94. 000009.412| g_pGrassMap->Load...
  95. 000009.412| Loaded grass for 0.00 seconds000009.412| LoadLevel_MatLibs...
  96. 000009.413| Building skeleton cache..000009.432|
  97. 000009.432| Building obstacles cache..000009.432|
  98. 000009.432| done.
  99. 000009.432| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  100. 000009.432| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  101. 000009.432| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  102. 000009.433| CollectionsManager::Init: populating 0 objects... 000009.433| done in 0.00 seconds
  103. 000009.433| World loaded
  104. 000009.433| Total load time: 1.25
  105. 000010.534| AnimCSV: ASR_Fn_scar_Aus is not in game, remove it
  106. 000012.261| AnimCSV: SNP_Vintorez is not in game, remove it
  107. 000013.231| AnimCSV: Block_Farm_ChipBag_01 is not in game, remove it
  108. 000013.232| AnimCSV: Block_Wall_Metal_2M_01_Crate is not in game, remove it
  109. 000013.234| AnimCSV: Block_Wall_Wood_2M_01_Crate is not in game, remove it
  110. 000013.235| AnimCSV: Block_Wall_Brick_Tall_01_Crate is not in game, remove it
  111. 000013.236| AnimCSV: Block_Door_Wood_2M_01_Crate is not in game, remove it
  112. 000013.238| AnimCSV: Block_Wall_Brick_Short_01_Crate is not in game, remove it
  113. 000013.239| AnimCSV: Block_Farm_01_Crate is not in game, remove it
  114. 000013.240| AnimCSV: Block_PowerGen_Indust_01_Crate is not in game, remove it
  115. 000013.242| AnimCSV: Block_PowerGen_01_Crate is not in game, remove it
  116. 000013.243| AnimCSV: Block_SolarWater_01_Crate is not in game, remove it
  117. 000013.244| AnimCSV: Block_Light_01_Crate is not in game, remove it
  118. 000013.709| r3dNetwork: Creating client
  119. 000013.741| IP: 192.168.100.4
  120. 000013.741| r3dNetwork: connecting
  121. 000013.754| Acquired base profile data for 5.896047
  122. 000013.785| writeGameOptionsFile: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\gameSettings.ini
  123. 000013.818| Creating dynamic buffer of size 0.02 MB
  124. 000031.086| r3dNetwork: Creating client
  125. 000031.111| IP: 192.168.100.4
  126. 000031.111| r3dNetwork: connecting
  127. 000031.202| r3dNetwork: external ip: 177.73.99.168:7118
  128. 000031.202| connected to master server peer00
  129. 000032.717| obj_Zombie::FreePhysSkeletonCache:000032.717| done in 0.00 seconds
  130. 000032.718| r3dNetwork: Deinitialize
  131. 000033.800| r3dNetwork: Creating client
  132. 000033.826| IP: 192.168.100.4
  133. 000033.826| r3dNetwork: connecting
  134. 000033.936| r3dNetwork: external ip: 177.73.99.168:8601
  135. 000034.054| writeGameOptionsFile: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\gameSettings.ini
  136. 000034.055| userSettings: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\userSettings.xml
  137. 000034.055| SetHomeDir: Levels\Colorado_V2
  138. 000034.055| We have 3813 MB texture memory
  139. 000034.056| r3dFile: can't open levels/colorado_v2/loadingscreen0.dds
  140. 000034.067| r3dFile: can't open Levels\Colorado_V2/wind.cfg
  141. 000034.068| Loading 'Levels\Colorado_V2/LevelSettings.xml'
  142. 000034.078| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
  143. 000034.079| Loading sky texture: Data/SkyDome/wz_daynew_01_d.dds
  144. 000034.215| Loading sky texture: Data/SkyDome/wz_daynew_04_d.dds
  145. 000034.307| Unloaded 0.0 MB STATIC decal textures
  146. 000034.307| Unloaded 0.8 MB DYNAMIC decal textures
  147. 000034.307| Loading decal library Data\Decals\library.xml.
  148. 000034.307| Loading decal library Levels\Colorado_V2\decals.xml.
  149. 000034.340| Loaded 0.7 MB STATIC decal textures
  150. 000034.351| Loaded 0.2 MB DYNAMIC decal textures
  151. 000034.352| LoadLevel_MatLibs...
  152. 000034.352| LoadLevel_Objects...
  153. 000035.044| r3dFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds
  154. 000035.485| TERRAIN: LOADING Levels\Colorado_V2\TERRAIN
  155. 000036.032| TERRAIN3: Finished reading script file
  156. 000036.038| Creating dynamic buffer of size 0.50 MB
  157. 000036.710| TERRAIN: LOADED
  158. 000042.793| LoadGrassLib()...
  159. 000042.918| g_pGrassMap->Load...
  160. 000042.918| Loaded grass for 0.00 seconds000042.919| LoadLevel_MatLibs...
  161. 000048.355| Building skeleton cache..000048.802|
  162. 000048.802| Building obstacles cache..000048.802|
  163. 000048.802| done.
  164. 000048.803| Loading 'Levels\Colorado_V2\collections\collections.xml'
  165. 000050.978| Loading collection elements from file: Levels\Colorado_V2\collections\elements.bin...000054.101| done in 3.12 seconds
  166. 000054.140| CollectionsManager::Init: populating 21115 objects... 000054.151| done in 0.01 seconds
  167. 000054.151| obj_Zombie::InitPhysSkeletonCache..
  168. 000055.247| done
  169. 000055.247| World loaded
  170. 000055.247| Total load time: 21.19
  171. 000076.516| can't start game, timeout
  172. 000076.516| r3dNetwork: Deinitialize
  173. 000077.847| obj_Zombie::FreePhysSkeletonCache:000077.847| .000077.847| .000077.847| .000077.848| .000077.848| .000077.848| .000077.848| .000077.848| .000077.848| .000077.849| .000077.849| .000077.849| .000077.849| .000077.849| .000077.849| .000077.849| .000077.850| .000077.850| .000077.850| .000077.850| .000077.850| .000077.850| .000077.850| .000077.851| .000077.851| .000077.851| .000077.851| .000077.851| .000077.851| .000077.851| .000077.852| .000077.852| .000077.852| done in 0.01 seconds
  174. 000078.974| SetHomeDir: Levels\WZ_FrontEndLighting
  175. 000078.974| We have 3813 MB texture memory
  176. 000079.049| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  177. 000079.049| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  178. 000079.053| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
  179. 000079.054| Loading sky texture: Data/SkyDome/wz_daynew_02_d.dds
  180. 000079.166| Loading sky texture: Data/SkyDome/wz_sunsetnew_01_d.dds
  181. 000079.269| Unloaded 0.7 MB STATIC decal textures
  182. 000079.270| Unloaded 0.2 MB DYNAMIC decal textures
  183. 000079.270| Loading decal library Data\Decals\library.xml.
  184. 000079.270| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  185. 000079.271| Loaded 0.0 MB STATIC decal textures
  186. 000079.313| Loaded 0.8 MB DYNAMIC decal textures
  187. 000079.313| LoadLevel_MatLibs...
  188. 000079.313| LoadLevel_Objects...
  189. 000080.151| LoadGrassLib()...
  190. 000080.274| g_pGrassMap->Load...
  191. 000080.275| Loaded grass for 0.00 seconds000080.275| LoadLevel_MatLibs...
  192. 000080.275| Building skeleton cache..000080.294|
  193. 000080.294| Building obstacles cache..000080.294|
  194. 000080.294| done.
  195. 000080.294| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  196. 000080.294| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  197. 000080.294| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  198. 000080.294| CollectionsManager::Init: populating 0 objects... 000080.294| done in 0.00 seconds
  199. 000080.294| World loaded
  200. 000080.294| Total load time: 1.26
  201. 000080.726| r3dNetwork: connecting
  202. 000080.775| Acquired base profile data for 1.845154
  203. 000080.805| writeGameOptionsFile: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\gameSettings.ini
  204. 000934.022| r3dNetwork: Creating client
  205. 000934.047| IP: 192.168.100.4
  206. 000934.048| r3dNetwork: connecting
  207. 000934.146| r3dNetwork: external ip: 177.73.99.168:8662
  208. 000934.146| connected to master server peer00
  209. 000944.025| r3dNetwork: Deinitialize
  210. 000946.930| WO_API: failed with error code 5 SQL Select Failed: Could not find stored procedure 'WZ_CharRenameCheck'.
  211. 000946.930| ApiCharRename failed: 5001002.828| r3dNetwork: Creating client
  212. 001002.853| IP: 192.168.100.4
  213. 001002.853| r3dNetwork: connecting
  214. 001002.944| r3dNetwork: external ip: 177.73.99.168:9002
  215. 001002.944| connected to master server peer00
  216. 001005.346| obj_Zombie::FreePhysSkeletonCache:001005.346| done in 0.00 seconds
  217. 001005.348| r3dNetwork: Deinitialize
  218. 001006.429| r3dNetwork: Creating client
  219. 001006.454| IP: 192.168.100.4
  220. 001006.454| r3dNetwork: connecting
  221. 001006.562| r3dNetwork: external ip: 177.73.99.168:7244
  222. 001006.745| writeGameOptionsFile: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\gameSettings.ini
  223. 001006.746| userSettings: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\userSettings.xml
  224. 001006.746| SetHomeDir: Levels\Colorado_V2
  225. 001006.746| We have 3778 MB texture memory
  226. 001006.746| r3dFile: can't open levels/colorado_v2/loadingscreen1.dds
  227. 001006.762| r3dFile: can't open Levels\Colorado_V2/wind.cfg
  228. 001006.762| Loading 'Levels\Colorado_V2/LevelSettings.xml'
  229. 001006.773| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
  230. 001006.774| Loading sky texture: Data/SkyDome/wz_daynew_01_d.dds
  231. 001006.905| Loading sky texture: Data/SkyDome/wz_daynew_04_d.dds
  232. 001006.996| Unloaded 0.0 MB STATIC decal textures
  233. 001006.996| Unloaded 0.8 MB DYNAMIC decal textures
  234. 001006.996| Loading decal library Data\Decals\library.xml.
  235. 001006.996| Loading decal library Levels\Colorado_V2\decals.xml.
  236. 001006.997| Loaded 0.0 MB STATIC decal textures
  237. 001007.040| Loaded 0.8 MB DYNAMIC decal textures
  238. 001007.041| LoadLevel_MatLibs...
  239. 001007.041| LoadLevel_Objects...
  240. 001007.744| r3dFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds
  241. 001008.193| TERRAIN: LOADING Levels\Colorado_V2\TERRAIN
  242. 001008.735| TERRAIN3: Finished reading script file
  243. 001008.743| Creating dynamic buffer of size 0.50 MB
  244. 001009.417| TERRAIN: LOADED
  245. 001015.553| LoadGrassLib()...
  246. 001015.679| g_pGrassMap->Load...
  247. 001015.680| Loaded grass for 0.00 seconds001015.680| LoadLevel_MatLibs...
  248. 001021.020| Building skeleton cache..001021.456|
  249. 001021.456| Building obstacles cache..001021.456|
  250. 001021.456| done.
  251. 001021.456| Loading 'Levels\Colorado_V2\collections\collections.xml'
  252. 001023.660| Loading collection elements from file: Levels\Colorado_V2\collections\elements.bin...001026.912| done in 3.25 seconds
  253. 001026.953| CollectionsManager::Init: populating 21115 objects... 001026.965| done in 0.01 seconds
  254. 001026.965| obj_Zombie::InitPhysSkeletonCache..
  255. 001028.121| done
  256. 001028.121| World loaded
  257. 001028.121| Total load time: 21.37
  258. 001049.452| can't start game, timeout
  259. 001049.453| r3dNetwork: Deinitialize
  260. 001050.794| obj_Zombie::FreePhysSkeletonCache:001050.795| .001050.795| .001050.795| .001050.795| .001050.796| .001050.796| .001050.796| .001050.796| .001050.796| .001050.796| .001050.797| .001050.797| .001050.797| .001050.797| .001050.797| .001050.797| .001050.798| .001050.798| .001050.798| .001050.798| .001050.798| .001050.798| .001050.798| .001050.799| .001050.799| .001050.799| .001050.799| .001050.799| .001050.799| .001050.799| .001050.799| .001050.800| .001050.800| done in 0.01 seconds
  261. 001051.606| SetHomeDir: Levels\WZ_FrontEndLighting
  262. 001051.606| We have 3780 MB texture memory
  263. 001051.685| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  264. 001051.685| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  265. 001051.690| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
  266. 001051.691| Loading sky texture: Data/SkyDome/wz_daynew_02_d.dds
  267. 001051.794| Loading sky texture: Data/SkyDome/wz_sunsetnew_01_d.dds
  268. 001051.900| Unloaded 0.0 MB STATIC decal textures
  269. 001051.900| Unloaded 0.8 MB DYNAMIC decal textures
  270. 001051.900| Loading decal library Data\Decals\library.xml.
  271. 001051.901| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  272. 001051.902| Loaded 0.0 MB STATIC decal textures
  273. 001051.945| Loaded 0.8 MB DYNAMIC decal textures
  274. 001051.945| LoadLevel_MatLibs...
  275. 001051.945| LoadLevel_Objects...
  276. 001052.808| LoadGrassLib()...
  277. 001052.934| g_pGrassMap->Load...
  278. 001052.935| Loaded grass for 0.00 seconds001052.935| LoadLevel_MatLibs...
  279. 001052.935| Building skeleton cache..001052.956|
  280. 001052.956| Building obstacles cache..001052.956|
  281. 001052.956| done.
  282. 001052.956| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  283. 001052.956| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  284. 001052.957| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  285. 001052.957| CollectionsManager::Init: populating 0 objects... 001052.957| done in 0.00 seconds
  286. 001052.957| World loaded
  287. 001052.957| Total load time: 1.29
  288. 001053.119| r3dNetwork: connecting
  289. 001053.147| Acquired base profile data for 1.585083
  290. 001053.177| writeGameOptionsFile: Saving settings to C:\Users\atlan\Documents\LVG Productions\InfectZ\gameSettings.ini
  291.  
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