Advertisement
Guest User

Untitled

a guest
Dec 17th, 2018
141
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.04 KB | None | 0 0
  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Flash: Hardware accelerated
  5. Flash Stage3D: Hardware accelerated
  6. Flash Stage3D Baseline profile: Hardware accelerated
  7. Compositing: Hardware accelerated
  8. Multiple Raster Threads: Enabled
  9. Native GpuMemoryBuffers: Hardware accelerated
  10. Out-of-process Rasterization: Disabled
  11. Hardware Protected Video Decode: Unavailable
  12. Rasterization: Hardware accelerated
  13. Skia Deferred Display List: Disabled
  14. Skia Renderer: Disabled
  15. Surface Synchronization: Enabled
  16. Video Decode: Hardware accelerated
  17. Viz Service Display Compositor: Disabled
  18. WebGL: Hardware accelerated
  19. WebGL2: Hardware accelerated
  20. Driver Bug Workarounds
  21. add_and_true_to_loop_condition
  22. adjust_src_dst_region_for_blitframebuffer
  23. decode_encode_srgb_for_generatemipmap
  24. disable_2d_canvas_auto_flush
  25. disable_framebuffer_cmaa
  26. disable_webgl_rgb_multisampling_usage
  27. dont_use_loops_to_initialize_variables
  28. emulate_abs_int_function
  29. get_frag_data_info_bug
  30. init_two_cube_map_levels_before_copyteximage
  31. max_msaa_sample_count_4
  32. msaa_is_slow
  33. pack_parameters_workaround_with_pack_buffer
  34. rebind_transform_feedback_before_resume
  35. regenerate_struct_names
  36. remove_invariant_and_centroid_for_essl3
  37. reset_teximage2d_base_level
  38. rewrite_texelfetchoffset_to_texelfetch
  39. scalarize_vec_and_mat_constructor_args
  40. set_zero_level_before_generating_mipmap
  41. unfold_short_circuit_as_ternary_operation
  42. unpack_alignment_workaround_with_unpack_buffer
  43. unpack_image_height_workaround_with_unpack_buffer
  44. use_intermediary_for_copy_texture_image
  45. use_unused_standard_shared_blocks
  46. disabled_extension_GL_KHR_blend_equation_advanced
  47. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  48. Problems Detected
  49. Protected video decoding with swap chain is for Windows and Intel only
  50. Disabled Features: protected_video_decode
  51. Unfold short circuit on Mac OS X: 307751
  52. Applied Workarounds: unfold_short_circuit_as_ternary_operation
  53. Always rewrite vec/mat constructors to be consistent: 398694
  54. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  55. Mac drivers handle struct scopes incorrectly: 403957
  56. Applied Workarounds: regenerate_struct_names
  57. On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
  58. Applied Workarounds: msaa_is_slow
  59. glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
  60. Applied Workarounds: set_zero_level_before_generating_mipmap
  61. Pack parameters work incorrectly with pack buffer bound: 563714
  62. Applied Workarounds: pack_parameters_workaround_with_pack_buffer
  63. Alignment works incorrectly with unpack buffer bound: 563714
  64. Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
  65. copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
  66. Applied Workarounds: use_intermediary_for_copy_texture_image
  67. Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130
  68. Applied Workarounds: disable_webgl_rgb_multisampling_usage
  69. Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
  70. Applied Workarounds: disable_framebuffer_cmaa
  71. glGetFragData{Location|Index} works incorrectly on Max: 638340
  72. Applied Workarounds: get_frag_data_info_bug
  73. glResumeTransformFeedback works incorrectly on Intel GPUs: 638514
  74. Applied Workarounds: rebind_transform_feedback_before_resume
  75. Result of abs(i) where i is an integer in vertex shader is wrong: 642227
  76. Applied Workarounds: emulate_abs_int_function
  77. Rewrite texelFetchOffset to texelFetch for Intel Mac: 642605
  78. Applied Workarounds: rewrite_texelfetchoffset_to_texelfetch
  79. Rewrite condition in for and while loops for Intel Mac: 644669
  80. Applied Workarounds: add_and_true_to_loop_condition
  81. Decode and encode before generateMipmap for srgb format textures on macosx: 634519
  82. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  83. Init first two levels before CopyTexImage2D for cube map texture on Intel Mac 10.12: 648197
  84. Applied Workarounds: init_two_cube_map_levels_before_copyteximage
  85. Insert statements to reference all members in unused std140/shared blocks on Mac: 618464
  86. Applied Workarounds: use_unused_standard_shared_blocks
  87. Tex(Sub)Image3D performs incorrectly when uploading from unpack buffer with GL_UNPACK_IMAGE_HEIGHT greater than zero on Intel Macs: 654258
  88. Applied Workarounds: unpack_image_height_workaround_with_unpack_buffer
  89. adjust src/dst region if blitting pixels outside read framebuffer on Mac: 644740
  90. Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  91. Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129
  92. Applied Workarounds: remove_invariant_and_centroid_for_essl3
  93. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  94. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  95. Reset TexImage2D base level to 0 on Intel Mac 10.12.4: 705865
  96. Applied Workarounds: reset_teximage2d_base_level
  97. Shader variable initialization in a loop caused perf regression on Mac Intel.: 809422
  98. Applied Workarounds: dont_use_loops_to_initialize_variables
  99. 8x MSAA is slow for alpha:false WebGL contexts on Mac Intel: 812071
  100. Applied Workarounds: max_msaa_sample_count_4
  101. glFlush error on Mac: 841755
  102. Applied Workarounds: disable_2d_canvas_auto_flush
  103. Viz service display compositor is not enabled by default.
  104. Disabled Features: viz_display_compositor
  105. Skia renderer is not used by default.
  106. Disabled Features: skia_renderer
  107. Skia deferred display list is not used by default.
  108. Disabled Features: skia_deferred_display_list
  109. Version Information
  110. Data exported 2018-12-17T06:09:21.112Z
  111. Chrome version Chrome/70.0.3538.110
  112. Operating system Mac OS X 10.14.2
  113. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/ca97ba107095b2a88cf04f9135463301e685cbb0/gpu/config/software_rendering_list.json
  114. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/ca97ba107095b2a88cf04f9135463301e685cbb0/gpu/config/gpu_driver_bug_list.json
  115. ANGLE commit id 05c729f336ef
  116. 2D graphics backend Skia/70 8adc53ec0ee4bbafbd9925024df38437c0fcf88a-
  117. Command Line /Applications/Google Chrome.app/Contents/MacOS/Google Chrome --no-startup-window --flag-switches-begin --flag-switches-end
  118. Driver Information
  119. Initialization time 98
  120. In-process GPU false
  121. Passthrough Command Decoder false
  122. Sandboxed true
  123. GPU0 VENDOR = 0x8086 [Intel Inc.], DEVICE= 0x87c0 [Intel(R) UHD Graphics 617] *ACTIVE*
  124. Optimus false
  125. AMD switchable false
  126. Driver vendor INTEL
  127. Driver version 12.4.7
  128. Driver date
  129. GPU CUDA compute capability major version 0
  130. Pixel shader version 4.10
  131. Vertex shader version 4.10
  132. Max. MSAA samples 16
  133. Machine model name MacBookAir
  134. Machine model version 8.1
  135. GL_VENDOR Intel Inc.
  136. GL_RENDERER Intel(R) UHD Graphics 617
  137. GL_VERSION 4.1 INTEL-12.4.7
  138. GL_EXTENSIONS GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
  139. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  140. Disabled WebGL Extensions
  141. Window system binding vendor
  142. Window system binding version
  143. Window system binding extensions
  144. Direct rendering Yes
  145. Reset notification strategy 0x0000
  146. GPU process crash count 0
  147. Compositor Information
  148. Tile Update Mode Zero-copy
  149. Partial Raster Enabled
  150. GpuMemoryBuffers Status
  151. ATC Software only
  152. ATCIA Software only
  153. DXT1 Software only
  154. DXT5 Software only
  155. ETC1 Software only
  156. R_8 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  157. R_16 Software only
  158. RG_88 Software only
  159. BGR_565 Software only
  160. RGBA_4444 Software only
  161. RGBX_8888 Software only
  162. RGBA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  163. BGRX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE
  164. BGRX_1010102 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  165. RGBX_1010102 Software only
  166. BGRA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  167. RGBA_F16 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  168. YVU_420 Software only
  169. YUV_420_BIPLANAR GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  170. UYVY_422 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  171. Display(s) Information
  172. Info Display[69733952] bounds=[0,0 1440x900], workarea=[0,23 1440x877], scale=2, external.
  173. Color space information {primaries_d50_referred: [[0.6536, 0.3312], [0.3251, 0.6164], [0.1564, 0.0655]], transfer:0.0777*x + 0.0000 if x < 0.0450 else (0.9478*x + 0.0521)**2.4000 + -0.0000, matrix:RGB, range:FULL}
  174. Bits per color component 8
  175. Bits per pixel 24
  176. Video Acceleration Information
  177. Decode h264 baseline up to 4096x2160 pixels
  178. Decode h264 extended up to 4096x2160 pixels
  179. Decode h264 main up to 4096x2160 pixels
  180. Decode h264 high up to 4096x2160 pixels
  181. Encode h264 baseline up to 4096x2160 pixels and/or 30.000 fps
  182. Encode h264 main up to 4096x2160 pixels and/or 30.000 fps
  183. Encode h264 high up to 4096x2160 pixels and/or 30.000 fps
  184. Log Messages
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement