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- -- Created by Smokahontas.
- function checkPlayerCollideVehicle()
- local vehicle = getPedContactElement(localPlayer)
- if vehicle and getElementType(vehicle) == "vehicle" then
- triggerServerEvent("onPlayerCollideVehicle", root, vehicle)
- jump_backwards()
- end
- end
- addEventHandler("onClientRender", root, checkPlayerCollideVehicle)
- function jump_backwards()
- local x, y, z = getElementPosition( getLocalPlayer( ) )
- setElementPosition( getLocalPlayer( ), x, y, z + 1 )
- setElementPosition( getLocalPlayer( ), x - 2, y, z )
- end
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