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- local targs = { ... }
- local depth = tonumber ( targs[1] )
- if #targs ~= 1 then
- print("Usage: dig <depth>")
- return
- end
- -- Dig down x times
- for i=0, depth do
- redstone.setBundledOutput("back", colors.white)
- sleep(10)
- redstone.setBundledOutput("back", colors.red)
- sleep(10)
- redstone.setBundledOutput("back", 0)
- sleep(40)
- end
- for i=0, depth do
- redstone.setBundledOutput("back", colors.yellow)
- sleep(10)
- redstone.setBundledOutput("back", 0)
- sleep(50)
- end
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