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Xenthori

WIP Feu du Soleil [F. Teen Dragon Mage] MLPFEMTORPG

Dec 3rd, 2014
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  1. Name: Feu du Soleil
  2. Gender: Female
  3. Race: Teen Dragon
  4. Class: Mage
  5. Talent: Star Dragon (+2 Orbital Strike rolls)
  6. Hit/Wounds: 5/5
  7. Alignment: True Good
  8.  
  9. Skills:
  10. (Free Racial) Chromatic Scales: instant automatic; 3 times per combat ; At character creation choose an element type, such as fire, ice or lightning; when you use this ability the negative effects of the chosen element do not affect you. Successful attacks still deal damage as normal but the elemental effect you choose has no effect on you (i.e not helpless for a turn when hit by lightning) This also allows you attempt feats most other races can’t. (e.g. swimming in lava with fireproof scales) (CHOSEN: Fire)
  11. (Racial) Dragon Greed: once per turn, instant automatic; Eating a gem or a valuable object made out of noble metals decreases the recharge of your next action by one. You begin each session with three snacks’ worth of gems, gold etc. You can gain additional gems as loot.
  12. (Class) Orbital Strike: Spell, Recharge 4 after it lands; Fires a spell directly up. On success, roll an additional 1d10. This determines how strong the spell is, and how long it takes the spell to land. Weaker spells land sooner, but even the strongest ones stay up for a maximum of 5 turns. On a crit fail the spell still works, but will target the caster instead when it lands. This spell can use Elementalist effects.
  13. (Class) Spell Resonance: Automatic Spell, Recharge 4; You may cast a spell you know Automatically, provided you have successfully cast it earlier in this combat. Normal spell recharge still applies.
  14. (Class) Elementalist: passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements. GMs and players may choose to create their own elemental effects as deemed appropriate for their characters and campaign settings.
  15. (CUSTOM Elementalist) Solar: A target successfully hit by a Solar attack is blinded temporarily. The amount of time they are blinded for is equal to 1+X, where X is how far the DC was passed. A blinded enemy cannot see, and rolls all actions at -1, and hits to attack them are at DC-1.
  16.  
  17. Inventory:
  18. Sun Orb: Spell-casting Catalyst
  19.  
  20. Traits:
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