Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function GetOwner()
- local stringy
- for i,v in pairs(game:GetService("Workspace").Map.Blocks:GetDescendants()) do
- if v.Name == "OwnerFace" and v.Parent.Name == "SpawnLocation" then
- if v:FindFirstChild("SurfaceGui"):FindFirstChild("ImageLabel").Image == tostring("rbxthumb://type=AvatarHeadShot&id="..game:GetService("Players").LocalPlayer.UserId.."&w=420&h=420") then
- stringy = tostring("rbxthumb://type=AvatarHeadShot&id="..game:GetService("Players").LocalPlayer.UserId.."&w=420&h=420")
- end
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Blocks:GetDescendants()) do
- if v.Name == "OwnerFace" and v.Parent.Name == "SpawnLocation" then
- if v:FindFirstChild("SurfaceGui"):FindFirstChild("ImageLabel").Image == stringy then
- stringy = v
- end
- end
- end
- return stringy.Parent.Parent
- end
- local usrPlot = GetOwner()
- local R = false
- function Build()
- if R == false then
- R = true
- local remote = game:GetService("ReplicatedStorage").Knit.Services.PixelGeneratorService.RF.DrawPixel
- for i,v in pairs(usrPlot:WaitForChild("Draw"):GetChildren()) do -- Replace WaitForChild with FindFirstChild if you want it to be per-execute
- task.spawn(function()
- if v.Name == "Part" and v:WaitForChild("Texture").Transparency == 0 then
- v:FindFirstChild("Texture").Transparency = 0.1 -- To avoid re-painting this and lagging out
- task.wait(math.random(0,15)) -- I suggest leaving the max on 15. Lower may lag out, higher will take too long.
- remote:InvokeServer(v)
- end
- end)
- end
- end
- R = false
- end
- function IsNoSurvivors()
- local te = 0
- for i,v in pairs(GetOwner().Draw:GetChildren()) do
- if v.Name == "Part" and v:FindFirstChild("Texture") then
- if v.Name == "Part" and v:FindFirstChild("Texture").Transparency ~= 0.75 or v:FindFirstChild("Texture").Transparency ~= 0 then
- te = te + 1
- end
- end
- end
- return te
- end
- while IsNoSurvivors() ~= 0 do
- task.wait()
- Build()
- end
Advertisement
Add Comment
Please, Sign In to add comment