AA122294

NOOTZZZZZZMHFXCG_-8_(-$(-_(-""(-_-('GJCKHCHKCKHFHKFHLFYOFKYF'GKXKG'GJXKGXGK+-:+:'KHF-;! "("! " () "(

Nov 7th, 2025
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  1. -- Noot Noot Better Version
  2. local player = game.Players.LocalPlayer
  3. local char = player.Character
  4. local tool
  5. for i,v in player:GetDescendants() do
  6. if v.Name == "SyncAPI" then
  7. tool = v.Parent
  8. end
  9. end
  10. for i,v in game.ReplicatedStorage:GetDescendants() do
  11. if v.Name == "SyncAPI" then
  12. tool = v.Parent
  13. end
  14. end
  15. --craaa
  16. remote = tool.SyncAPI.ServerEndpoint
  17. function _(args)
  18. remote:InvokeServer(unpack(args))
  19. end
  20. function SetCollision(part,boolean)
  21. local args = {
  22. [1] = "SyncCollision",
  23. [2] = {
  24. [1] = {
  25. ["Part"] = part,
  26. ["CanCollide"] = boolean
  27. }
  28. }
  29. }
  30. _(args)
  31. end
  32. function SetAnchor(boolean,part)
  33. local args = {
  34. [1] = "SyncAnchor",
  35. [2] = {
  36. [1] = {
  37. ["Part"] = part,
  38. ["Anchored"] = boolean
  39. }
  40. }
  41. }
  42. _(args)
  43. end
  44. function CreatePart(cf,parent)
  45. local args = {
  46. [1] = "CreatePart",
  47. [2] = "Normal",
  48. [3] = cf,
  49. [4] = parent
  50. }
  51. _(args)
  52. end
  53. function DestroyPart(part)
  54. local args = {
  55. [1] = "Remove",
  56. [2] = {
  57. [1] = part
  58. }
  59. }
  60. _(args)
  61. end
  62. function MovePart(part,cf)
  63. local args = {
  64. [1] = "SyncMove",
  65. [2] = {
  66. [1] = {
  67. ["Part"] = part,
  68. ["CFrame"] = cf
  69. }
  70. }
  71. }
  72. _(args)
  73. end
  74. function Resize(part,size,cf)
  75. local args = {
  76. [1] = "SyncResize",
  77. [2] = {
  78. [1] = {
  79. ["Part"] = part,
  80. ["CFrame"] = cf,
  81. ["Size"] = size
  82. }
  83. }
  84. }
  85. _(args)
  86. end
  87. function AddMesh(part)
  88. local args = {
  89. [1] = "CreateMeshes",
  90. [2] = {
  91. [1] = {
  92. ["Part"] = part
  93. }
  94. }
  95. }
  96. _(args)
  97. end
  98.  
  99. function SetMesh(part,meshid)
  100. local args = {
  101. [1] = "SyncMesh",
  102. [2] = {
  103. [1] = {
  104. ["Part"] = part,
  105. ["MeshId"] = "rbxassetid://"..meshid
  106. }
  107. }
  108. }
  109. _(args)
  110. end
  111. function SetTexture(part, texid)
  112. local args = {
  113. [1] = "SyncMesh",
  114. [2] = {
  115. [1] = {
  116. ["Part"] = part,
  117. ["TextureId"] = "rbxassetid://"..texid
  118. }
  119. }
  120. }
  121. _(args)
  122. end
  123. function SetName(part, stringg)
  124. local args = {
  125. [1] = "SetName",
  126. [2] = {
  127. [1] = part
  128. },
  129. [3] = stringg
  130. }
  131.  
  132. _(args)
  133. end
  134. function MeshResize(part,size)
  135. local args = {
  136. [1] = "SyncMesh",
  137. [2] = {
  138. [1] = {
  139. ["Part"] = part,
  140. ["Scale"] = size
  141. }
  142. }
  143. }
  144. _(args)
  145. end
  146. function Weld(part1, part2,lead)
  147. local args = {
  148. [1] = "CreateWelds",
  149. [2] = {
  150. [1] = part1,
  151. [2] = part2
  152. },
  153. [3] = lead
  154. }
  155. _(args)
  156.  
  157. end
  158. function SetLocked(part,boolean)
  159. local args = {
  160. [1] = "SetLocked",
  161. [2] = {
  162. [1] = part
  163. },
  164. [3] = boolean
  165. }
  166. _(args)
  167. end
  168. function SetTrans(part,int)
  169. local args = {
  170. [1] = "SyncMaterial",
  171. [2] = {
  172. [1] = {
  173. ["Part"] = part,
  174. ["Transparency"] = int
  175. }
  176. }
  177. }
  178. _(args)
  179. end
  180. function CreateSpotlight(part)
  181. local args = {
  182. [1] = "CreateLights",
  183. [2] = {
  184. [1] = {
  185. ["Part"] = part,
  186. ["LightType"] = "SpotLight"
  187. }
  188. }
  189. }
  190. _(args)
  191. end
  192. function SyncLighting(part,brightness)
  193. local args = {
  194. [1] = "SyncLighting",
  195. [2] = {
  196. [1] = {
  197. ["Part"] = part,
  198. ["LightType"] = "SpotLight",
  199. ["Brightness"] = brightness
  200. }
  201. }
  202. }
  203. _(args)
  204. end
  205. function Color(part,color)
  206. local args = {
  207. [1] = "SyncColor",
  208. [2] = {
  209. [1] = {
  210. ["Part"] = part,
  211. ["Color"] = color --[[Color3]],
  212. ["UnionColoring"] = false
  213. }
  214. }
  215. }
  216. _(args)
  217. end
  218. function SpawnDecal(part,side)
  219. local args = {
  220. [1] = "CreateTextures",
  221. [2] = {
  222. [1] = {
  223. ["Part"] = part,
  224. ["Face"] = side,
  225. ["TextureType"] = "Decal"
  226. }
  227. }
  228. }
  229.  
  230. _(args)
  231. end
  232. function AddDecal(part,asset,side)
  233. local args = {
  234. [1] = "SyncTexture",
  235. [2] = {
  236. [1] = {
  237. ["Part"] = part,
  238. ["Face"] = side,
  239. ["TextureType"] = "Decal",
  240. ["Texture"] = "rbxassetid://".. asset
  241. }
  242. }
  243. }
  244. _(args)
  245. end
  246.  
  247. function Sky(id)
  248. e = char.HumanoidRootPart.CFrame.x
  249. f = char.HumanoidRootPart.CFrame.y
  250. g = char.HumanoidRootPart.CFrame.z
  251. CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
  252. for i,v in game.Workspace:GetDescendants() do
  253. if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
  254. --spawn(function()
  255. SetName(v,"Sky")
  256. AddMesh(v)
  257. --end)
  258. --spawn(function()
  259. SetMesh(v,"8006679977")
  260. SetTexture(v,id)
  261. --end)
  262. MeshResize(v,Vector3.new(50,50,50))
  263. SetLocked(v,true)
  264. end
  265. end
  266. end
  267. Sky("119268389744931")
  268.  
  269. -----------------------------------
  270.  
  271. local player = game.Players.LocalPlayer
  272. local char = player.Character
  273. local tool
  274. for i,v in player:GetDescendants() do
  275. if v.Name == "SyncAPI" then
  276. tool = v.Parent
  277. end
  278. end
  279. for i,v in game.ReplicatedStorage:GetDescendants() do
  280. if v.Name == "SyncAPI" then
  281. tool = v.Parent
  282. end
  283. end
  284. --craaa
  285. remote = tool.SyncAPI.ServerEndpoint
  286. function _(args)
  287. remote:InvokeServer(unpack(args))
  288. end
  289. function SetCollision(part,boolean)
  290. local args = {
  291. [1] = "SyncCollision",
  292. [2] = {
  293. [1] = {
  294. ["Part"] = part,
  295. ["CanCollide"] = boolean
  296. }
  297. }
  298. }
  299. _(args)
  300. end
  301. function SetAnchor(boolean,part)
  302. local args = {
  303. [1] = "SyncAnchor",
  304. [2] = {
  305. [1] = {
  306. ["Part"] = part,
  307. ["Anchored"] = boolean
  308. }
  309. }
  310. }
  311. _(args)
  312. end
  313. function CreatePart(cf,parent)
  314. local args = {
  315. [1] = "CreatePart",
  316. [2] = "Normal",
  317. [3] = cf,
  318. [4] = parent
  319. }
  320. _(args)
  321. end
  322. function DestroyPart(part)
  323. local args = {
  324. [1] = "Remove",
  325. [2] = {
  326. [1] = part
  327. }
  328. }
  329. _(args)
  330. end
  331. function MovePart(part,cf)
  332. local args = {
  333. [1] = "SyncMove",
  334. [2] = {
  335. [1] = {
  336. ["Part"] = part,
  337. ["CFrame"] = cf
  338. }
  339. }
  340. }
  341. _(args)
  342. end
  343. function Resize(part,size,cf)
  344. local args = {
  345. [1] = "SyncResize",
  346. [2] = {
  347. [1] = {
  348. ["Part"] = part,
  349. ["CFrame"] = cf,
  350. ["Size"] = size
  351. }
  352. }
  353. }
  354. _(args)
  355. end
  356. function AddMesh(part)
  357. local args = {
  358. [1] = "CreateMeshes",
  359. [2] = {
  360. [1] = {
  361. ["Part"] = part
  362. }
  363. }
  364. }
  365. _(args)
  366. end
  367.  
  368. function SetMesh(part,meshid)
  369. local args = {
  370. [1] = "SyncMesh",
  371. [2] = {
  372. [1] = {
  373. ["Part"] = part,
  374. ["MeshId"] = "rbxassetid://"..meshid
  375. }
  376. }
  377. }
  378. _(args)
  379. end
  380. function SetTexture(part, texid)
  381. local args = {
  382. [1] = "SyncMesh",
  383. [2] = {
  384. [1] = {
  385. ["Part"] = part,
  386. ["TextureId"] = "rbxassetid://"..texid
  387. }
  388. }
  389. }
  390. _(args)
  391. end
  392. function SetName(part, stringg)
  393. local args = {
  394. [1] = "SetName",
  395. [2] = {
  396. [1] = part
  397. },
  398. [3] = stringg
  399. }
  400.  
  401. _(args)
  402. end
  403. function MeshResize(part,size)
  404. local args = {
  405. [1] = "SyncMesh",
  406. [2] = {
  407. [1] = {
  408. ["Part"] = part,
  409. ["Scale"] = size
  410. }
  411. }
  412. }
  413. _(args)
  414. end
  415. function Weld(part1, part2,lead)
  416. local args = {
  417. [1] = "CreateWelds",
  418. [2] = {
  419. [1] = part1,
  420. [2] = part2
  421. },
  422. [3] = lead
  423. }
  424. _(args)
  425.  
  426. end
  427. function SetLocked(part,boolean)
  428. local args = {
  429. [1] = "SetLocked",
  430. [2] = {
  431. [1] = part
  432. },
  433. [3] = boolean
  434. }
  435. _(args)
  436. end
  437. function SetTrans(part,int)
  438. local args = {
  439. [1] = "SyncMaterial",
  440. [2] = {
  441. [1] = {
  442. ["Part"] = part,
  443. ["Transparency"] = int
  444. }
  445. }
  446. }
  447. _(args)
  448. end
  449. function CreateSpotlight(part)
  450. local args = {
  451. [1] = "CreateLights",
  452. [2] = {
  453. [1] = {
  454. ["Part"] = part,
  455. ["LightType"] = "SpotLight"
  456. }
  457. }
  458. }
  459. _(args)
  460. end
  461. function SyncLighting(part,brightness)
  462. local args = {
  463. [1] = "SyncLighting",
  464. [2] = {
  465. [1] = {
  466. ["Part"] = part,
  467. ["LightType"] = "SpotLight",
  468. ["Brightness"] = brightness
  469. }
  470. }
  471. }
  472. _(args)
  473. end
  474. function Color(part,color)
  475. local args = {
  476. [1] = "SyncColor",
  477. [2] = {
  478. [1] = {
  479. ["Part"] = part,
  480. ["Color"] = color --[[Color3]],
  481. ["UnionColoring"] = false
  482. }
  483. }
  484. }
  485. _(args)
  486. end
  487. function SpawnDecal(part,side)
  488. local args = {
  489. [1] = "CreateTextures",
  490. [2] = {
  491. [1] = {
  492. ["Part"] = part,
  493. ["Face"] = side,
  494. ["TextureType"] = "Decal"
  495. }
  496. }
  497. }
  498.  
  499. _(args)
  500. end
  501. function AddDecal(part,asset,side)
  502. local args = {
  503. [1] = "SyncTexture",
  504. [2] = {
  505. [1] = {
  506. ["Part"] = part,
  507. ["Face"] = side,
  508. ["TextureType"] = "Decal",
  509. ["Texture"] = "rbxassetid://".. asset
  510. }
  511. }
  512. }
  513. _(args)
  514. end
  515.  
  516. function spam(id)
  517. for i,v in game.workspace:GetDescendants() do
  518. if v:IsA("BasePart") then
  519. spawn(function()
  520. SetLocked(v,false)
  521. SpawnDecal(v,Enum.NormalId.Front)
  522. AddDecal(v,id,Enum.NormalId.Front)
  523.  
  524. SpawnDecal(v,Enum.NormalId.Back)
  525. AddDecal(v,id,Enum.NormalId.Back)
  526.  
  527. SpawnDecal(v,Enum.NormalId.Right)
  528. AddDecal(v,id,Enum.NormalId.Right)
  529.  
  530. SpawnDecal(v,Enum.NormalId.Left)
  531. AddDecal(v,id,Enum.NormalId.Left)
  532.  
  533. SpawnDecal(v,Enum.NormalId.Bottom)
  534. AddDecal(v,id,Enum.NormalId.Bottom)
  535.  
  536. SpawnDecal(v,Enum.NormalId.Top)
  537. AddDecal(v,id,Enum.NormalId.Top)
  538. end)
  539. end
  540. end
  541. end
  542. spam("123866614217976")
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