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- InvalidProtocolBufferException: While parsing a protocol message, the input ended unexpectedly in the middle of a field. This could mean either that the input has been truncated or that an embedded message misreported its own length.
- Google.Protobuf.CodedInputStream.RefillBuffer (System.Boolean mustSucceed) (at Assets/plugins/Networking/Protobuf/CodedInputStream.cs:1018)
- Google.Protobuf.CodedInputStream.ReadRawByte () (at Assets/plugins/Networking/Protobuf/CodedInputStream.cs:1068)
- Google.Protobuf.CodedInputStream.SlowReadRawVarint32 () (at Assets/plugins/Networking/Protobuf/CodedInputStream.cs:690)
- Google.Protobuf.CodedInputStream.ReadRawVarint32 () (at Assets/plugins/Networking/Protobuf/CodedInputStream.cs:746)
- Google.Protobuf.CodedInputStream.ReadLength () (at Assets/plugins/Networking/Protobuf/CodedInputStream.cs:662)
- Google.Protobuf.CodedInputStream.SkipLastField () (at Assets/plugins/Networking/Protobuf/CodedInputStream.cs:416)
- IGG.Networking.Types.CommanderDescription.MergeFrom (Google.Protobuf.CodedInputStream input) (at Assets/scripts/Networking/Protocol/Generated/Types/Armies/Army.cs:1565)
- Google.Protobuf.CodedInputStream.ReadMessage (Google.Protobuf.IMessage builder) (at Assets/plugins/Networking/Protobuf/CodedInputStream.cs:572)
- IGG.Networking.Types.BattleHeader.MergeFrom (Google.Protobuf.CodedInputStream input) (at Assets/scripts/Networking/Protocol/Generated/Types/Battle/Battle.cs:1333)
- Google.Protobuf.CodedInputStream.ReadMessage (Google.Protobuf.IMessage builder) (at Assets/plugins/Networking/Protobuf/CodedInputStream.cs:572)
- IGG.Networking.Types.Battle.MergeFrom (Google.Protobuf.CodedInputStream input) (at Assets/scripts/Networking/Protocol/Generated/Types/Battle/Battle.cs:2769)
- Google.Protobuf.MessageExtensions.MergeFrom (Google.Protobuf.IMessage message, System.Byte[] data) (at Assets/plugins/Networking/Protobuf/MessageExtensions.cs:52)
- Google.Protobuf.MessageParser`1[T].ParseFrom (System.Byte[] data) (at Assets/plugins/Networking/Protobuf/MessageParser.cs:196)
- IGG.Modules.BattleDisplay.BattleModes.BattleMode.Initialize (IGG.Modules.BattleDisplay.BattleModule module) (at Assets/scripts/Modules/BattleDisplay/BattleModes/BattleMode.cs:67)
- IGG.Modules.BattleDisplay.BattleModes.BattleMode`1[T].Initialize (IGG.Modules.BattleDisplay.BattleModule module) (at Assets/scripts/Modules/BattleDisplay/BattleModes/BattleMode.cs:211)
- IGG.Modules.BattleDisplay.BattleModule+<InitializeAsync>c__Iterator0.MoveNext () (at Assets/scripts/Modules/BattleDisplay/BattleModule.cs:48)
- UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
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