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- Archers have two main paths: Light and Dark. Light Archer Elves focus more on utility and area of effects, while Dark archers are more intent on outright murdering enemies.
- Players can skill whichever skills they want. The best builds are 30/0, 21/9, 9/21, or 0/30.
- Dark Elf
- The Following Skills require 0 Points spent in the tree
- Aimed Shot: Channels for 0.5 seconds, dealing 90/100/110/120% of weapon damage, plus 6% of the enemy's missing health. 5 second cooldown, 60 mana.
- Honed Bow: Range of basic attacks and all skills increased by 2.5/5m.
- Lethality: 10/20 bonus damage.
- The Following Skills require 4 Points spent in the tree
- Affinity: Damage dealt increased by 1/2/3%. Damage taken decreased by 1/2/3%.
- Attuned: Immune to vision-impairing debuffs (Blind, Confusion), as well as light/darkness-inflicted biome modifiers.
- Reaction: Dodging an attack grants 10/20% movement speed until hit again.
- The Following Skills require 8 Points spent in the tree
- Tumble: Rolls forward. Next basic attack deals 20/40/60/80% bonus damage. 5/4/3/2 second cooldown. 60 mana.
- Smokescreen: 20 second cooldown. Deploys a smoke grenade, denying vision of enemies inside of it for 4 seconds. 120 mana.
- Celerity: Kills or assits on enemy players grant 40% attack speed for 5 seconds.
- The Following Skills require 12 Points spent in the tree
- Disdain: Attacks against an enemy player below 50/60/70% HP inflicts Cursed Wounds, reducing healing recieved by 50/60/70%
- Barrage: 13/11 seconds. Jumps backward, firing 5 arrows at a target over 1 second. Deals 20/25/30% of weapon damage per arrow. 100/80 mana.
- The Following Skills require 16 Points spent in the tree
- Austurn Bolts: The third consecutive basic attack against an enemy deals a bonus 100 + 8% of the enemy's current health as true damage.
- Death Seeker: Gains 40 bonus movement speed while moving towards an enemy player.
- Indignation: 100 second cooldown. 50m range. Channels for 2 seconds, firing a bolt that deals 500% weapon damage. This bullet can be intercepted by enemy players. Hitting a target that's not the intended one causes the skill to do 50% less damage.
- The Following Skills require 20 Points spent in the tree
- Final Hour: 120 second cooldown. For 12 seconds, the effects of Death Seeker, Austurn Bolts, and Celerity are doubled. Tumble grants Tactical Stealth for 1.5 seconds. Killing an enemy player extends the duration of the skill by 4 seconds to a maximum of 20 seconds.
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