daily pastebin goal

Gizmos 2 plan

a guest Jul 1st, 2013 898 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Gizmos 2 explosive system (Preliminary plan):
  3. -Will be made in bomb lab, which will cost something on the order of the spy lab
  4. -Make explosives with components that lay out features. You need to have at least one trigger and one explosion in each bomb.
  5. -Bombs start out as
  7. Planned components (cost):
  8. -Redstone trigger (lever): Can be triggered by redstone
  9. -Flint trigger (netherrack?): Can be triggered with flint and steel
  10. -Chain trigger (gunpowder?): Can be triggered by nearby explosions
  11. -Contact trigger (pressure plate?): Can be triggered by touching it
  12. -Time trigger (clock): Makes bomb explode after a delay
  13. -Grenade trigger (arrow): Right click to throw it, as a projectile.
  14. -Gravity trigger (sand?): Makes bomb fall and explode on impact, like gravity bombs
  16. -Fork effect (end stone): When you try to break the bomb it copies itself to any open space around it
  17. -Power effect (TNT): Expands affected radius. Can be applied up to 10 times, each time increases radius by 4 blocks.
  18. -Hardened effect (obsidian): Takes a long time to break
  20. -Sonic explosion (note block): Launches nearby entities away from itself
  21. -Shrapnel explosion (flint): Damages nearby entities
  22. -Impact explosion (iron pick): Damages blocks
  23. -Incendiary explosion (flint and steel): Sets fires
  24. -Poisonous explosion (fermented spider eye): Gives nearby mobs/players poison, hunger, etc.
  25. -Goo explosion (slime ball): Slows nearby mobs/players
  26. -Smokescreen explosion (blaze powder): Spawns particles that make it hard to see
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand