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TrackmaniaDedicated\UserData\Configdedicated_cfg.txt

Jul 14th, 2020
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  1. <?xml version="1.0" encoding="utf-8" ?>
  2.  
  3. <dedicated>
  4. <authorization_levels>
  5. <level>
  6. <name>SuperAdmin</name>
  7. <password>SuperAdmin</password>
  8. </level>
  9. <level>
  10. <name>Admin</name>
  11. <password>Admin</password>
  12. </level>
  13. <level>
  14. <name>User</name>
  15. <password>User</password>
  16. </level>
  17. </authorization_levels>
  18.  
  19. <masterserver_account>
  20. <login>NAMEFROMhttps://players.trackmania.com/player/server</login>
  21. <password>PWFROMhttps://players.trackmania.com/player/server</password>
  22. </masterserver_account>
  23.  
  24. <server_options>
  25. <name>Project1</name>
  26. <comment></comment>
  27. <hide_server>0</hide_server> <!-- value is 0 (always shown), 1 (always hidden), 2 (hidden from nations) -->
  28.  
  29. <max_players>32</max_players>
  30. <password></password>
  31.  
  32. <max_spectators>32</max_spectators>
  33. <password_spectator></password_spectator>
  34.  
  35. <keep_player_slots>False</keep_player_slots> <!-- when a player changes to spectator, hould the server keep if player slots/scores etc.. or not. -->
  36. <ladder_mode>forced</ladder_mode> <!-- value between 'inactive', 'forced' (or '0', '1') -->
  37.  
  38. <enable_p2p_upload>True</enable_p2p_upload>
  39. <enable_p2p_download>False</enable_p2p_download>
  40.  
  41. <callvote_timeout>60000</callvote_timeout>
  42. <callvote_ratio>0.5</callvote_ratio> <!-- default ratio. value in [0..1], or -1 to forbid. -->
  43. <callvote_ratios>
  44. <voteratio command="Ban" ratio="-1"/>
  45. <!-- commands can be "Ban", "Kick", "RestartMap", "NextMap", "SetModeScriptSettingsAndCommands"... -->
  46. </callvote_ratios>
  47.  
  48. <allow_map_download>True</allow_map_download>
  49. <autosave_replays>False</autosave_replays>
  50. <autosave_validation_replays>False</autosave_validation_replays>
  51.  
  52. <referee_password></referee_password>
  53. <referee_validation_mode>0</referee_validation_mode> <!-- value is 0 (only validate top3 players), 1 (validate all players) -->
  54.  
  55. <use_changing_validation_seed>False</use_changing_validation_seed>
  56.  
  57. <disable_horns>False</disable_horns>
  58. <clientinputs_maxlatency>0</clientinputs_maxlatency> <!-- 0 mean automatic adjustement -->
  59. </server_options>
  60.  
  61. <system_config>
  62. <connection_uploadrate>102400</connection_uploadrate> <!-- Kbits per second -->
  63. <connection_downloadrate>102400</connection_downloadrate> <!-- Kbits per second -->
  64. <workerthreadcount>1</workerthreadcount> <!-- Thread count for multithread -->
  65. <packetassembly_multithread>True</packetassembly_multithread> <!-- Use multithreading for sending packet -->
  66. <packetassembly_packetsperframe>0</packetassembly_packetsperframe> <!-- How many packets we send per frame (0 = unlimited)-->
  67. <packetassembly_fullpacketsperframe>10</packetassembly_fullpacketsperframe> <!-- How many full packets we send per frame (they cost CPU and bandwith) -->
  68.  
  69. <trustclientsimu_c2s_sendingrate>127</trustclientsimu_c2s_sendingrate> <!-- How often the clients will send their state history (255 = everyframe, 64=every fourth frame, etc) -->
  70. <delayedvisuals_s2c_sendingrate>127</delayedvisuals_s2c_sendingrate> <!-- How often the server will send visual states (255 = everyframe, 64=every fourth frame, etc) -->
  71.  
  72. <allow_spectator_relays>False</allow_spectator_relays>
  73.  
  74. <p2p_cache_size>600</p2p_cache_size>
  75.  
  76. <force_ip_address></force_ip_address>
  77. <server_port>2354</server_port>
  78. <client_port>0</client_port>
  79. <bind_ip_address></bind_ip_address>
  80. <use_nat_upnp></use_nat_upnp>
  81.  
  82. <gsp_name></gsp_name> <!-- Game Server Provider name and info url -->
  83. <gsp_url></gsp_url> <!-- If you're a server hoster, you can use this to advertise your services -->
  84.  
  85. <xmlrpc_port>5004</xmlrpc_port>
  86. <xmlrpc_allowremote>True</xmlrpc_allowremote> <!-- If you specify an ip adress here, it'll be the only accepted adress. this will improve security. -->
  87.  
  88.  
  89. <blacklist_url></blacklist_url>
  90. <guestlist_filename></guestlist_filename>
  91. <blacklist_filename></blacklist_filename>
  92.  
  93. <minimum_client_build></minimum_client_build> <!-- Only accept updated client to a specific version. ex: 2011-10-06 -->
  94.  
  95. <disable_coherence_checks>False</disable_coherence_checks> <!-- disable internal checks to detect issues/cheats, and reject race times -->
  96.  
  97. <disable_replay_recording>False</disable_replay_recording> <!-- disable replay recording in memory during the game to lower memory usage. -->
  98. <save_all_individual_runs>False</save_all_individual_runs> <!-- Save all the ghosts from the match replay to individual ghost.gbx files, in folder {servername}/Autosaves/Runs_{mapname}/ -->
  99.  
  100. <use_proxy>False</use_proxy>
  101. <proxy_url></proxy_url>
  102. </system_config>
  103. </dedicated>
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