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- <?xml version="1.0" encoding="utf-8" ?>
- <dedicated>
- <authorization_levels>
- <level>
- <name>SuperAdmin</name>
- <password>SuperAdmin</password>
- </level>
- <level>
- <name>Admin</name>
- <password>Admin</password>
- </level>
- <level>
- <name>User</name>
- <password>User</password>
- </level>
- </authorization_levels>
- <masterserver_account>
- <login>NAMEFROMhttps://players.trackmania.com/player/server</login>
- <password>PWFROMhttps://players.trackmania.com/player/server</password>
- </masterserver_account>
- <server_options>
- <name>Project1</name>
- <comment></comment>
- <hide_server>0</hide_server> <!-- value is 0 (always shown), 1 (always hidden), 2 (hidden from nations) -->
- <max_players>32</max_players>
- <password></password>
- <max_spectators>32</max_spectators>
- <password_spectator></password_spectator>
- <keep_player_slots>False</keep_player_slots> <!-- when a player changes to spectator, hould the server keep if player slots/scores etc.. or not. -->
- <ladder_mode>forced</ladder_mode> <!-- value between 'inactive', 'forced' (or '0', '1') -->
- <enable_p2p_upload>True</enable_p2p_upload>
- <enable_p2p_download>False</enable_p2p_download>
- <callvote_timeout>60000</callvote_timeout>
- <callvote_ratio>0.5</callvote_ratio> <!-- default ratio. value in [0..1], or -1 to forbid. -->
- <callvote_ratios>
- <voteratio command="Ban" ratio="-1"/>
- <!-- commands can be "Ban", "Kick", "RestartMap", "NextMap", "SetModeScriptSettingsAndCommands"... -->
- </callvote_ratios>
- <allow_map_download>True</allow_map_download>
- <autosave_replays>False</autosave_replays>
- <autosave_validation_replays>False</autosave_validation_replays>
- <referee_password></referee_password>
- <referee_validation_mode>0</referee_validation_mode> <!-- value is 0 (only validate top3 players), 1 (validate all players) -->
- <use_changing_validation_seed>False</use_changing_validation_seed>
- <disable_horns>False</disable_horns>
- <clientinputs_maxlatency>0</clientinputs_maxlatency> <!-- 0 mean automatic adjustement -->
- </server_options>
- <system_config>
- <connection_uploadrate>102400</connection_uploadrate> <!-- Kbits per second -->
- <connection_downloadrate>102400</connection_downloadrate> <!-- Kbits per second -->
- <workerthreadcount>1</workerthreadcount> <!-- Thread count for multithread -->
- <packetassembly_multithread>True</packetassembly_multithread> <!-- Use multithreading for sending packet -->
- <packetassembly_packetsperframe>0</packetassembly_packetsperframe> <!-- How many packets we send per frame (0 = unlimited)-->
- <packetassembly_fullpacketsperframe>10</packetassembly_fullpacketsperframe> <!-- How many full packets we send per frame (they cost CPU and bandwith) -->
- <trustclientsimu_c2s_sendingrate>127</trustclientsimu_c2s_sendingrate> <!-- How often the clients will send their state history (255 = everyframe, 64=every fourth frame, etc) -->
- <delayedvisuals_s2c_sendingrate>127</delayedvisuals_s2c_sendingrate> <!-- How often the server will send visual states (255 = everyframe, 64=every fourth frame, etc) -->
- <allow_spectator_relays>False</allow_spectator_relays>
- <p2p_cache_size>600</p2p_cache_size>
- <force_ip_address></force_ip_address>
- <server_port>2354</server_port>
- <client_port>0</client_port>
- <bind_ip_address></bind_ip_address>
- <use_nat_upnp></use_nat_upnp>
- <gsp_name></gsp_name> <!-- Game Server Provider name and info url -->
- <gsp_url></gsp_url> <!-- If you're a server hoster, you can use this to advertise your services -->
- <xmlrpc_port>5004</xmlrpc_port>
- <xmlrpc_allowremote>True</xmlrpc_allowremote> <!-- If you specify an ip adress here, it'll be the only accepted adress. this will improve security. -->
- <blacklist_url></blacklist_url>
- <guestlist_filename></guestlist_filename>
- <blacklist_filename></blacklist_filename>
- <minimum_client_build></minimum_client_build> <!-- Only accept updated client to a specific version. ex: 2011-10-06 -->
- <disable_coherence_checks>False</disable_coherence_checks> <!-- disable internal checks to detect issues/cheats, and reject race times -->
- <disable_replay_recording>False</disable_replay_recording> <!-- disable replay recording in memory during the game to lower memory usage. -->
- <save_all_individual_runs>False</save_all_individual_runs> <!-- Save all the ghosts from the match replay to individual ghost.gbx files, in folder {servername}/Autosaves/Runs_{mapname}/ -->
- <use_proxy>False</use_proxy>
- <proxy_url></proxy_url>
- </system_config>
- </dedicated>
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