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- game:GetService("Workspace").Buildings:Destroy()
- for i, v in pairs(game:GetService("Workspace").Buildings:GetChildren()) do
- local succ, probs = pcall(function()
- v.Transparency = 0
- v.CanCollide = true
- for iX, vX in pairs(v:GetChildren()) do
- vX.Transparency = 0
- end
- end)
- end
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