alindom

charms pickit

Sep 23rd, 2021
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  1. //Crankyankee's Copy & Paste
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  6. //              Charm's
  7.  
  8. // ##### Perfect Small Charms #######################################################################
  9.  
  10. [Name] == cm1 && [Quality] == magic # [PlusDefense] >= 30 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  11. [Name] == cm1 && [Quality] == magic # [ToHit] >= 36 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  12. [Name] == cm1 && [Quality] == magic # [MaxMana] >= 17 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  13. [Name] == cm1 && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  14. [Name] == cm1 && [Quality] == magic # [FireResist] >= 11 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  15. [Name] == cm1 && [Quality] == magic # [ColdResist] >= 11 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  16. [Name] == cm1 && [Quality] == magic # [LightResist] >= 11 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  17. [Name] == cm1 && [Quality] == magic # [PoisonResist] >= 11 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  18. [Name] == cm1 && [Quality] == magic # [MinDamage] >= 1 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)  
  19. [Name] == cm1 && [Quality] == magic # [MaxDamage] >= 4 && [ToHit] >= 20
  20. [Name] == cm1 && [Quality] == magic # [MaxDamage] >= 3 && [ToHit] >= 20 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  21. [Name] == cm1 && [Quality] == magic # (([FireMaxDam] >= 29 || [LightMaxDam] >= 71 || [ColdMaxDam] >= 20) && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3))
  22. [Name] == cm1 && [Quality] == magic # [FireMaxDam] >= 42 || [LightMaxDam] >= 99 || [ColdMaxDam] >= 29
  23. [Name] == cm1 && [Quality] == magic # [PoisonLength]*[PoisonMaxDam]/256 >= 141 // Value from Muddy_Waters@epvp. This is probably a little lower than perfect.
  24.  
  25. // ##### Perfect Prefix / Good Suffix Small Charms ##################################################
  26.  
  27. [Name] == cm1 && [Quality] == magic # [PlusDefense] >= 30 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  28. [Name] == cm1 && [Quality] == magic # [ToHit] >= 36 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  29. [Name] == cm1 && [Quality] == magic # [MaxMana] >= 17 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  30. [Name] == cm1 && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  31. [Name] == cm1 && [Quality] == magic # [FireResist] >= 11 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  32. [Name] == cm1 && [Quality] == magic # [ColdResist] >= 11 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  33. [Name] == cm1 && [Quality] == magic # [LightResist] >= 11 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  34. [Name] == cm1 && [Quality] == magic # [PoisonResist] >= 11 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  35. [Name] == cm1 && [Quality] == magic # [MinDamage] >= 1 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  36. [Name] == cm1 && [Quality] == magic # [MaxDamage] >= 3 && [ToHit] >= 20 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  37. [Name] == cm1 && [Quality] == magic # (([FireMaxDam] >= 29 || [LightMaxDam] >= 71 || [ColdMaxDam] >= 20) && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3))
  38. [Name] == cm1 && [Quality] == magic # [FireMaxDam] >= 32 || [LightMaxDam] >= 79 || [ColdMaxDam] >= 19
  39. [Name] == cm1 && [Quality] == magic # [PoisonLength]*[PoisonMaxDam]/256 >= 91
  40.  
  41. // ##### Good Prefix / Perfect Suffix Small Charms ##################################################
  42.  
  43. [Name] == cm1 && [Quality] == magic # [PlusDefense] >= 20 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  44. [Name] == cm1 && [Quality] == magic # [ToHit] >= 26 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  45. [Name] == cm1 && [Quality] == magic # [MaxMana] >= 12 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  46. [Name] == cm1 && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 16 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  47. [Name] == cm1 && [Quality] == magic # [FireResist] >= 9 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  48. [Name] == cm1 && [Quality] == magic # [ColdResist] >= 9 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  49. [Name] == cm1 && [Quality] == magic # [LightResist] >= 9 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  50. [Name] == cm1 && [Quality] == magic # [PoisonResist] >= 9 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  51. [Name] == cm1 && [Quality] == magic # [MaxDamage] >= 1 && [ToHit] >= 15 && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3)
  52. [Name] == cm1 && [Quality] == magic # (([FireMaxDam] >= 19 || [LightMaxDam] >= 51 || [ColdMaxDam] >= 15) && ([FHR] >= 5 || [ItemGoldBonus] >= 10 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 7 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 3))
  53.  
  54. // ##### Good Prefix / Good Suffix Small Charms #####################################################
  55.  
  56. [Name] == cm1 && [Quality] == magic # [PlusDefense] >= 20 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  57. [Name] == cm1 && [Quality] == magic # [ToHit] >= 26 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  58. [Name] == cm1 && [Quality] == magic # [MaxMana] >= 12 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  59. [Name] == cm1 && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 16 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  60. [Name] == cm1 && [Quality] == magic # [FireResist] >= 9 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  61. [Name] == cm1 && [Quality] == magic # [ColdResist] >= 9 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  62. [Name] == cm1 && [Quality] == magic # [LightResist] >= 9 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  63. [Name] == cm1 && [Quality] == magic # [PoisonResist] >= 9 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  64. [Name] == cm1 && [Quality] == magic # [MaxDamage] >= 1 && [ToHit] >= 15 && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3)
  65. [Name] == cm1 && [Quality] == magic # (([FireMaxDam] >= 19 || [LightMaxDam] >= 51 || [ColdMaxDam] >= 15) && ([FHR] >= 5 || [ItemGoldBonus] >= 7 || [MaxDamage] >= 1 || [ItemMagicBonus] >= 5 || [MaxHP] >= 15 || [Strength] >= 1 || [Dexterity] >= 1 || [FRW] >= 3))
  66. [Name] == cm1 && [Quality] == magic # [PoisonLength]*[PoisonMaxDam]/256 >= 43 // Value from Muddy_Waters@epvp. This is probably the lowest possible. Acceptable for LLD
  67.  
  68. // ##### Perfect Prefix only Small Charms ###########################################################
  69.  
  70. //[Name] == cm1 && [Quality] == magic # [PlusDefense] >= 30
  71. //[Name] == cm1 && [Quality] == magic # [ToHit] >= 36
  72. [Name] == cm1 && [Quality] == magic # [MaxMana] >= 17
  73. [Name] == cm1 && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20
  74. //[Name] == cm1 && [Quality] == magic # [FireResist] >= 11
  75. //[Name] == cm1 && [Quality] == magic # [ColdResist] >= 11
  76. //[Name] == cm1 && [Quality] == magic # [LightResist] >= 11
  77. //[Name] == cm1 && [Quality] == magic # [PoisonResist] >= 11
  78. //[Name] == cm1 && [Quality] == magic # [MaxDamage] >= 3 && [ToHit] >= 20
  79. //[Name] == cm1 && [Quality] == magic # (([FireMaxDam] >= 29 || [LightMaxDam] >= 71 || [ColdMaxDam] >= 20))
  80.  
  81. // ##### Perfect Suffix only Small Charms ###########################################################
  82.  
  83. //[Name] == cm1 && [Quality] == magic # [FHR] >= 5
  84. [Name] == cm1 && [Quality] == magic # [MaxHP] >= 20
  85. //[Name] == cm1 && [Quality] == magic # [ItemGoldBonus] >= 10
  86. //[Name] == cm1 && [Quality] == magic # [ItemMagicBonus] >= 7
  87. //[Name] == cm1 && [Quality] == magic # [Strength] >= 2
  88. //[Name] == cm1 && [Quality] == magic # [Dexterity] >= 2
  89. //[Name] == cm1 && [Quality] == magic # [FRW] >= 3
  90.  
  91. // ##### LLD Small Charms ###########################################################################
  92.  
  93. //[Name] == cm1 && [Quality] == magic # ([2] >= 1 || [0] >= 1) && ([51] >= 4 || [58] >= 4 || [tohit] >= 3) && [92] <= 9
  94. //[Name] == cm1 && [Quality] == magic # [MaxMana] >= 12 && ([2] >= 2 || [0] >= 2 || [FRW] >= 3 || [58] >= 25 || [51] >= 12 || [FHR] >= 5) &&  [92] <= 30
  95. //[Name] == cm1 && [Quality] == magic # [MaxHP] >= 15 && ([MaxMana] >= 5 || [ToHit] >= 7 || [39] >= 5 || [41] >= 5 || [58] >= 15 || [51] >= 9 || [PlusDefense] >= 14) && [92] <= 30
  96. //[Name] == cm1 && [Quality] == magic # [MaxHP] >= 13 && ([MaxMana] >= 7 || [ToHit] >= 7 || [39] >= 9 || [41] >= 9 || [PlusDefense] >= 18) && [92] <= 30
  97. //[Name] == cm1 && [Quality] == magic # [MaxDamage] >= 3 && ([MaxHP] >= 13 || [FHR] >= 5 || [FRW] >= 3 || [0] >= 2 || [2] >= 2 || [58] >= 25 || [51] >= 12 || [79] >= 10) && [92] <= 30
  98.  
  99. //***************************************************************************************************
  100. // ##### Perfect Medium Charms ######################################################################
  101.  
  102. [Name] == cm2 && [Quality] == magic # [PlusDefense] >= 60 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxDamage] >= 2 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  103. [Name] == cm2 && [Quality] == magic # [ToHit] >= 77 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxDamage] >= 2 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  104. [Name] == cm2 && [Quality] == magic # [MaxMana] >= 34 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxDamage] >= 2 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  105. [Name] == cm2 && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxDamage] >= 2 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  106. [Name] == cm2 && [Quality] == magic # [FireResist] >= 15 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxDamage] >= 2 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  107. [Name] == cm2 && [Quality] == magic # [ColdResist] >= 15 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxDamage] >= 2 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  108. [Name] == cm2 && [Quality] == magic # [LightResist] >= 15 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxDamage] >= 2 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  109. [Name] == cm2 && [Quality] == magic # [PoisonResist] >= 15 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxDamage] >= 2 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  110. [Name] == cm2 && [Quality] == magic # [MinDamage] >= 2 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  111. [Name] == cm2 && [Quality] == magic # [MaxDamage] >= 2 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  112. [Name] == cm2 && [Quality] == magic # [MaxDamage] >= 8 && [ToHit] >= 48
  113. [Name] == cm2 && [Quality] == magic # [MaxDamage] >= 6 && [ToHit] >= 48 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  114. [Name] == cm2 && [Quality] == magic # [ItemMagicBonus] >= 6 && ([FHR] >= 8 || [ItemGoldBonus] >= 22 || [MaxDamage] >= 2 || [MaxHP] >= 35 || [Strength] >= 5 || [Dexterity] >= 5 || [FRW] >= 5)
  115.  
  116. // ##### Good Medium Charms #########################################################################
  117.  
  118. [Name] == cm2 && [Quality] == magic # [ToHit] >= 50 && ([FHR] >= 8 || [ItemGoldBonus] >= 15 || [MaxDamage] >= 2 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 5)
  119. [Name] == cm2 && [Quality] == magic # [MaxMana] >= 25 && ([FHR] >= 8 || [ItemGoldBonus] >= 15 || [MaxDamage] >= 2 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 5)
  120. [Name] == cm2 && [Quality] == magic # [MinDamage] >= 1 && ([FHR] >= 8 || [ItemGoldBonus] >= 15 || [MaxDamage] >= 2 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 5)
  121. [Name] == cm2 && [Quality] == magic # [MaxDamage] >= 2 && [ToHit] >= 30 && ([FHR] >= 8 || [ItemGoldBonus] >= 15 || [MaxDamage] >= 2 || [MaxHP] >= 20 || [Strength] >= 2 || [Dexterity] >= 2 || [FRW] >= 5)
  122.  
  123. // ##### LLD Medium Charms ##########################################################################
  124.  
  125. //[Name] == cm2 && [Quality] == magic # [MaxHp] >= 15 && ([MaxMana] >= 2 || [tohit] >= 4 || [58] >= 8 || [PlusDefense] >= 2) && [92] <= 12
  126. //[Name] == cm2 && [Quality] == magic # [MaxDamage] >= 6 && ([MaxHP] >= 18 || [FHR] >= 8 || [FRW] >= 5 || [0] >= 5 || [2] >=5) && [92] <= 30
  127. //[Name] == cm2 && [Quality] == magic # [MaxHp] >= 18 && [MaxMana] >= 20 && [92] <= 30
  128.  
  129. /////////////////////////////////////////////////////////////////////////////////////////////////////
  130. // The SUFFIX / PREFIX only and other sections like those in SC are here eliminated due the fact   //
  131. // the stats vary only a little to those in SC. Using twice a SC with high stats would be better   //
  132. // than using one Medium. So only the Perfect Charms are added here, besides those which are       //
  133. // really really worthy Medium Charms.                                 //
  134. /////////////////////////////////////////////////////////////////////////////////////////////////////
  135.  
  136. //*****************************************************************************************************
  137. // ##### Perfect Grand Charms #######################################################################
  138.  
  139. [Name] == cm3 && [Quality] == magic # [MaxDamage] >= 14 && [ToHit] >= 76
  140. [Name] == cm3 && [Quality] == magic # [MaxDamage] >= 4 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
  141. [Name] == cm3 && [Quality] == magic # [Dexterity] >= 6 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
  142. [Name] == cm3 && [Quality] == magic # [Strength] >= 6 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
  143. [Name] == cm3 && [Quality] == magic # [MaxHP] >= 45 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
  144. [Name] == cm3 && [Quality] == magic # [ItemGoldBonus] >= 40 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
  145. [Name] == cm3 && [Quality] == magic # [FHR] >= 12 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
  146. [Name] == cm3 && [Quality] == magic # [FRW] >= 7 && ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
  147.  
  148. // ##### Good Grand Charms ##########################################################################
  149.  
  150. [Name] == cm3 && [Quality] == magic # [MaxDamage] >= 10 && [ToHit] >= 60
  151. [Name] == cm3 && [Quality] == magic # [MaxDamage] >= 3 && ([ToHit] >= 50 && [MaxDamage] >= 7 || [PlusDefense] >= 75 || [MinDamage] >= 3 || [ToHit] >= 100 || [ItemMagicBonus] >= 8 || [MaxMana] >= 40 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [FireResist] >= 20 || [LightResist] >= 20 || [ColdResist] >= 20 || [PoisonResist] >= 20)
  152. [Name] == cm3 && [Quality] == magic # [Dexterity] >= 4 && ([ToHit] >= 50 && [MaxDamage] >= 7 || [PlusDefense] >= 75 || [MinDamage] >= 3 || [ToHit] >= 100 || [ItemMagicBonus] >= 8 || [MaxMana] >= 40 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [FireResist] >= 20 || [LightResist] >= 20 || [ColdResist] >= 20 || [PoisonResist] >= 20)
  153. [Name] == cm3 && [Quality] == magic # [Strength] >= 4 && ([ToHit] >= 50 && [MaxDamage] >= 7 || [PlusDefense] >= 75 || [MinDamage] >= 3 || [ToHit] >= 100 || [ItemMagicBonus] >= 8 || [MaxMana] >= 40 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [FireResist] >= 20 || [LightResist] >= 20 || [ColdResist] >= 20 || [PoisonResist] >= 20)
  154. [Name] == cm3 && [Quality] == magic # [MaxHP] >= 25 && ([ToHit] >= 50 && [MaxDamage] >= 7 || [PlusDefense] >= 75 || [MinDamage] >= 3 || [ToHit] >= 100 || [ItemMagicBonus] >= 8 || [MaxMana] >= 40 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [FireResist] >= 20 || [LightResist] >= 20 || [ColdResist] >= 20 || [PoisonResist] >= 20)
  155. [Name] == cm3 && [Quality] == magic # [ItemGoldBonus] >= 30 && ([ToHit] >= 50 && [MaxDamage] >= 7 || [PlusDefense] >= 75 || [MinDamage] >= 3 || [ToHit] >= 100 || [ItemMagicBonus] >= 8 || [MaxMana] >= 40 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [FireResist] >= 20 || [LightResist] >= 20 || [ColdResist] >= 20 || [PoisonResist] >= 20)
  156. [Name] == cm3 && [Quality] == magic # [FHR] >= 12 && ([ToHit] >= 50 && [MaxDamage] >= 7 || [PlusDefense] >= 75 || [MinDamage] >= 3 || [ToHit] >= 100 || [ItemMagicBonus] >= 8 || [MaxMana] >= 40 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [FireResist] >= 20 || [LightResist] >= 20 || [ColdResist] >= 20 || [PoisonResist] >= 20)
  157. [Name] == cm3 && [Quality] == magic # [FRW] >= 7 && ([ToHit] >= 50 && [MaxDamage] >= 7 || [PlusDefense] >= 75 || [MinDamage] >= 3 || [ToHit] >= 100 || [ItemMagicBonus] >= 8 || [MaxMana] >= 40 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [FireResist] >= 20 || [LightResist] >= 20 || [ColdResist] >= 20 || [PoisonResist] >= 20)
  158.  
  159. // ##### Perfect Prefix / Suffix Only Grand Charm ###################################################
  160.  
  161. //[Name] == cm3 && [Quality] == magic # ([ToHit] >= 76 && [MaxDamage] >= 10 || [PlusDefense] >= 100 || [MinDamage] >= 3 || [ToHit] >= 132 || [ItemMagicBonus] >= 12 || [MaxMana] >= 59 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30 || [PoisonMinDam] >= 100 || [ColdMinDam] >= 13 && [ColdMaxDam] >= 25 || [FireMinDam] >= 18 && [FireMaxDam] >= 36 || [LightMinDam] >= 1 && [LightMaxDam] >= 79)
  162. //[Name] == cm3 && [Quality] == magic # ([MaxDamage] >= 4 || [Dexterity] >= 6 [Strength] >= 6 [MaxHP] >= 45 [ItemGoldBonus] >= 40 [FHR] >= 12 [FRW] >= 7 [LightMinDam] >= 1 && [LightMaxDam] >= 23 [ColdMinDam] >= 6 && [ColdMaxDam] >= 11 [FireMinDam] >= 7 && [FireMaxDam] >= 14)        
  163.  
  164. // ##### LLD Grand Charms ###########################################################################
  165.  
  166. //[Name] == cm3 && [Quality] == magic # [MaxDamage] >= 10 && ([FRW] >= 7 || [FHR] >= 12 || [0] >= 6 || [2] >= 6 || [79] >= 39)
  167. //[Name] == cm3 && [Quality] == magic # [MaxDamage] >= 10 && [MaxHp] >= 22 && [92] <= 30
  168. //[Name] == cm3 && [Quality] == magic # [MaxHp] >= 23 && [MaxMana] >= 40 && [92] <= 30
  169. //[Name] == cm3 && [Quality] == magic # [MaxDamage] >= 6 && ([MaxHp] >= 18 || [FRW] >= 7 || [FHR] >= 12 || [0] >= 6 || [2] >= 6) && [92] <= 18
  170.  
  171. /////////////////////////////////////////////////////////////////////////////////////////////////////
  172. // The SUFFIX / PREFIX only and other sections like those in SC are here eliminated due the fact   //
  173. // the stats vary only a little to those in SC. Using 3x a SC with high stats would be better      //
  174. // than using one Medium. So only the Perfect Charms are added here, besides those which are       //
  175. // really really worthy Grand Charms.                                  //
  176. /////////////////////////////////////////////////////////////////////////////////////////////////////
  177.  
  178. // ##### Skillers ###################################################################################
  179.  
  180. // ***** BARBARIAN **********************************************************************************
  181. //[Name] == cm3 && [Quality] == magic # [MasteriesSkillTab] >= 1
  182. //[Name] == cm3 && [Quality] == magic # [BarbCombatSkillTab] >= 1
  183. //[Name] == cm3 && [Quality] == magic # [WarCriesskilltab] >= 1
  184. // ***** ASSASIN ************************************************************************************
  185. //[Name] == cm3 && [Quality] == magic # [TrapsSkillTab] >= 1
  186. //[Name] == cm3 && [Quality] == magic # [ShadowDisciplinesSkillTab] >= 1
  187. //[Name] == cm3 && [Quality] == magic # [MartialArtsSkillTab] >= 1
  188. // ***** AMAZON *************************************************************************************
  189. //[Name] == cm3 && [Quality] == magic # [JavelinAndSpearSkillTab] >= 1
  190. //[Name] == cm3 && [Quality] == magic # [PassiveandMagicSkillTab] >= 1
  191. //[Name] == cm3 && [Quality] == magic # [BowAndCrossbowSkillTab] >= 1
  192. // ***** DRUID **************************************************************************************
  193. //[Name] == cm3 && [Quality] == magic # [ShapeShiftingSkillTab] >= 1
  194. //[Name] == cm3 && [Quality] == magic # [ElementalSkillTab] >= 1
  195. //[Name] == cm3 && [Quality] == magic # [DruidSummoningSkillTab] >= 1
  196. // ***** SORCERESS **********************************************************************************
  197. [Name] == cm3 && [Quality] == magic # [FireSkillTab] >= 1
  198. [Name] == cm3 && [Quality] == magic # [ColdSkillTab] >= 1
  199. [Name] == cm3 && [Quality] == magic # [LightningSkillTab] >= 1
  200. // ***** PALADIN ************************************************************************************
  201. [Name] == cm3 && [Quality] == magic # [PaliCombatSkillTab] >= 1
  202. //[Name] == cm3 && [Quality] == magic # [OffensiveAurasSkillTab] >= 1
  203. //[Name] == cm3 && [Quality] == magic # [DefensiveAurasSkilltab] >= 1
  204. // ***** NECROMANCER ********************************************************************************
  205. //[Name] == cm3 && [Quality] == magic # [PoisonAndBoneSkillTab] >= 1
  206. //[Name] == cm3 && [Quality] == magic # [CursesSkillTab] >= 1
  207. //[Name] == cm3 && [Quality] == magic # [NecromancerSummoningSkillTab] >= 1
  208. // ***** ALL SKILLERS WITH ADDS *********************************************************************
  209. [Name] == cm3 && [Quality] == magic # [188] >= 1 && ([MaxHp] >= 20 || [FRW] >= 7 || [FHR] >= 12 || [Strength] >= 6 || [Dexterity] >= 6 || [ItemGoldBonus] >= 35 || [MaxDamage] >= 4)
  210.  
  211. // ##### Unique Charms ##############################################################################
  212.  
  213. // ***** Small Charms *******************************************************************************
  214. //[Name] == cm1 && [Quality] == unique // Annihilus
  215.  
  216. // ***** Large Charms *******************************************************************************
  217. //[Name] == cm2 && [Quality] == unique // Hellfire Torch
  218.  
  219. // ***** Grand Charms *******************************************************************************
  220. //[Name] == cm3 && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemMagicBonus] >= 40 // Gheed's Luck Charm
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