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- Let's make a game!
- -Slowtorio Far Realm 2.0
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *energy
- -named Joules
- *tenergy
- -named Total Energy
- *benergy
- -named Banished Energy
- *matter
- -named Matter
- *composite
- -named Composite
- *cog
- -named Cog
- *automaton
- -named Automaton
- *aicore
- -named AI Core
- *tc
- -named Tachyon Crystal
- *inspiration
- -named Inspiration
- *sentience
- -named Sentience
- *fabric
- -named Reality Fabric
- *time
- -named Time
- *flux
- -named Flux
- *boundflux
- -named Bound Flux
- *angel
- -named Wrath Angels
- *outsider
- -named Outsiders
- *timeoutsider
- -named Time Outsiders
- *fluxoutsider
- -named Flux Outsiders
- *damage
- -named Entropy Damage
- *outsiderkill
- -named Outsiders Banished
- Clickables :
- *kill
- -named Banish Outsider
- -gives 1 outsiderkill for 1 outsider
- -visible
- *rift
- -named Energy Rift
- -gives 1e11 energy, 1e11 tenergy, 600000 flux
- -gains 100% per riftshredder
- -visible
- *forsee
- -named Forsee
- -gives 666 inspiration, 1000000000 flux
- *expedition
- -named Expedition
- -gives 1 tc for 5 automaton
- -gains 1% per automaton
- *bind
- -named Bind Flux
- -gives 1 boundflux for 1 flux, 1 energy
- -gains .1% per energy
- *massource
- -named Mass Source Spring
- -gives 1 sourcespring for 2e16 fabric
- -gains 1% per sourcespring
- -unlocks at 100 sourcespring
- *necrostorm
- -named Necrostorm
- -gives 1 energy, 1 tenergy
- -gains 100% per outsiderkill
- *specialconflict
- -named Path of Conflict
- -locks specialharmony
- -locks specialenigma
- -unlocks conflict1
- -locks specialconflict
- *specialharmony
- -named Path of Harmony
- -locks specialconflict
- -locks specialenigma
- -unlocks harmony1
- -locks specialharmony
- *specialenigma
- -named Enigmatic Path
- -locks specialharmony
- -locks specialconflict
- -unlocks enigma1
- -locks specialenigma
- Buildings :
- *timer
- -abstract
- -gives 1 time
- -starts at 1
- *timespawner
- -abstract
- -gives .001 outsider, .001 timeoutsider
- -gains 50% per time
- -gains 10% per time
- -gains 2% per time
- -gains .4% per time
- -gains .08% per time
- -gains .016% per time
- -gains .0032% per time
- -gains .00064% per time
- -starts at 1
- *fluxspawner
- -abstract
- -gives .001 outsider, .001 fluxoutsider
- -gains 50% per flux
- -starts at 1
- *energydrain
- -abstract
- -gives 1 damage for 1 energy
- -gains 10% per outsider
- -starts at 1
- *fluxacc
- -abstract
- -gives 1 flux
- *mattermagnet
- -named Matter Magnet
- -"A device that attracts particles to form solid matter. Uses 75 MW, +15 matter cubed"
- -gives 15 matter for 7.5e7 energy
- -costs 2e10 energy
- -unlocks at 1 energy
- -gains 100% per mattermagnet
- -gains 100% per mattermagnet
- *mine
- -named Mine
- -"Automatons will dig deep to gather matter for you. +11000000 matter."
- -costs 500000 automaton
- -gives 11000000 matter
- -gains 5% per MPC
- *MPC
- -named Mineral Processing Center
- -"Improve mine yield by 5% per center."
- -costs 500 aicore
- -unlocks at 10 mine
- *prism
- -named Prism
- -"Focuses existing electromagnetic radiation to produce energy without generating any flux. +7.5 GW"
- -gives 7500000000 energy, 7500000000 tenergy
- -costs 7500000 matter
- -unlocks at 1 matter
- *riftshredder
- -named Rift Shredder
- -"A device that greatly increases the size of rifts you generate, boosting energy gain but also flux."
- -costs 20000 matter
- -unlocks at 1 matter
- *focusorb
- -named Focus Orb
- -"A concentrated orb of matter that can generate inspiration. +.02 inspiration, uses 1 GW. +35% synergy"
- -gives .02 inspiration for 1e9 energy
- -costs 400000 matter
- -unlocks at 1 matter
- -gains 35% per focusorb
- *mindstone
- -named Mind Stone
- -"A far superior focus orb. Each mindstone boosts the power of other mindstones. +15 inspiration, uses 300 GW. +25% synergy"
- -gives 15 inspiration for 3e11 energy
- -costs 750000 inspiration, 35000000 composite
- -gains 25% per mindstone
- *tempestcore
- -named Tempest Core
- -"Generate a storm that yields energy, but also flux. +800 MW, +3400 Flux"
- -costs 200000 matter
- -gives 8e8 energy, 8e8 tenergy, 3400 flux
- *obelisk
- -named Obelisk
- -"A much larger, more potent form the prism. +6 TW"
- -gives 6e12 energy, 6e12 tenergy
- -costs 5000000000 matter, 2300000000 composite
- *fluxforge
- -named Flux Forge
- -"Turn matter into composite. Generates some flux. -750 matter, +150 composite, +50000 Flux, uses 2 GW. +66% per fluxforge"
- -gives 150 composite, 50000 flux for 750 matter, 2e9 energy
- -costs 2250000 matter
- -gains 66% per fluxforge
- *factory
- -named Factory
- -"Craft matter into something more useful. Generates flux. -7500 matter, -25 GW +5 cog, +75000 flux"
- -gives 5 cog, 75000 flux for 2.5e10 energy, 7500 matter
- -costs 2500000 composite
- -gains 35% per mechboost
- *automator
- -named Automator
- -"Uses 25 cog, 150 composite, 50 GW, +125000 flux for +1 automaton"
- -gives 1 automaton, 125000 flux for 25 cog, 150 composite and 5e10 energy
- -costs 60000 inspiration, 150000 cog, 9000000 composite
- -gains 35% per mechboost
- *mechboost
- -named Manufactury
- -"Accelerates factories and automaters by 35%"
- -costs 500000 cog, 500000 inspiration
- *lifeforge
- -named Life Forge
- -"Draws immense energy to capture sentience. Uses 26 TW, gives 1 Sentience"
- -gives 1 sentience for 2.6e13 energy
- -costs 125000 tc, 7500000000 matter
- *hivemind
- -named Hive Mind
- -"Generates inspiration without the need for energy. Synergistically boosts other hiveminds. +1 inspiration"
- -gives 1 inspiration
- -gains 100% per hivemind
- -costs 50000 sentience, 625000000 composite
- *tachyongenerator
- -named Tachyon Generator
- -"Generates unimaginable power by shifting particles back and forth through time. However, creates accelerating flux. -1 Tachyon Crystal, +75 TW, +6000 flux/sec/sec. 6% synergy"
- -gives 7.5e13 energy, 7.5e13 tenergy, 6000 fluxacc for 1 tc
- -costs 30000000 composite, 1000000 cog
- -gains 6% per tachyongenerator
- *aifoundry
- -named AI Foundry
- -"Use sentience to generate true artificial intelligence. -1 sentience, -1 automaton, +.01 AI core. Uses 40 TW. 1% synergy"
- -gives .01 aicore for 1 sentience, 1 automaton, 4e13 energy
- -costs 100000 tc, 3e6 cog, 75000000 composite
- -gains 1% per aifoundry
- *weaver
- -named Reality Weaver
- -"Weaver the very fabric of reality itself. Boost speed in various ways. +1 Fabric"
- -gives 1 fabric
- -costs 1 aicore, 5e16 energy
- -gains 25% per dreamheart
- *omniweaver
- -named Omniweaver
- -"Spawns reality weavers. Uses a lot of energy. -50 PW"
- -costs 3600 aicore
- -gives 1 weaver for 5e16 energy
- -unlocks at 100 weaver
- *dreamheart
- -named Dream Heart
- -"Where imagination and reality become one in the same. +25% weaver production"
- -costs 50000000 inspiration
- -unlocks at 1 weaver
- *tcfarm
- -named Tachyon Crystal Farm
- -"A pocket dimension where you may grow tachyon crystals. +1 TC, 2,000,000 flux for 1.5 TW"
- -costs 5000000 fabric
- -gives 1 tc, 2e6 flux for 1.5e12 energy
- -gains 75% per tcgrowth
- *tcgrowth
- -named Tachyon Crystal Accelerator
- -"Boost tc farming speed and energy consumption by 75%"
- -costs 5e9 fabric
- -unlocks at 100 tcfarm
- *sourcespring
- -named Source Spring
- -"Fold the fabric of reality for nigh-infinite energy. +20 PW"
- -costs 2e16 fabric
- -gives 2e16 energy, 2e16 tenergy
- *monument
- -named Monument of the Fallen
- -"Generates more energy the more outsiders you banish."
- -gives 1 energy, 1 tenergy, 1 benergy
- -gains 1% per outsiderkill
- -costs 60000000000 matter, 2500000000 composite, 90000000 inspiration
- *prismspire
- -named Prismatic Spire
- -"Generates boundless flux-free energy. +30 TW"
- -gives 3e13 energy, 3e13 tenergy
- -costs 60000000000 boundflux
- //Defense
- *ballista
- -named Ballista
- -"Launch charged projectiles into outsiders. Uses 75 MW, 15 matter to banish 15000 outsiders"
- -gives 15000 outsiderkill for 15000 outsider, 75000000 energy, 15 matter
- -costs 37500 matter
- -gains 50% per militarytech
- *mortar
- -named Mortar
- -"Launches large projectiles long distances and great heights onto outsiders. Uses 1 GW, 500 matter to banish 600000 outsiders"
- -gives 600000 outsiderkill for 600000 outsider, 1000000000 energy, 500 matter
- -costs 500000 matter, 50000 composite
- -gains 50% per militarytech
- *bombardairship
- -named Bombard Airship
- -"A floating airship manned by automatons. Reigns down bombs on the outsiders. Uses 120 GW, 150000 matter to banish 250000000 outsiders"
- -gives 250000000 outsiderkill for 250000000 outsider, 120000000000 energy, 150000 matter
- -costs 2500000 composite, 5000 automaton, 150000 cog
- -gains 50% per militarytech
- *militarytech
- -named Military Technology
- -"Boosts fire rate of ballista, mortar and bombard by 50%"
- -costs 35000000 inspiration
- -unlocks at 10 bombardairship
- *eradicator
- -named Eradicator
- -"An immense, powerful structure that devastates outsider ranks. Uses 3.6 TW to banish 540000000 outsiders"
- -gives 540000000 outsiderkill for 3.6e12 energy, 540000000 outsider
- -costs 140000000 composite
- *psitower
- -named Psionic Tower
- -"Generate magic force through pure will and inspiration. Uses 540 inspiration to banish 4400000000 outsiders"
- -gives 4400000000 outsiderkill for 540 inspiration, 4400000000 outsider
- -costs 750000 inspiration, 500000000 matter
- *unmaker
- -named Unmaker
- -"An unparalleled defensive structure that fuels itself on Tachyon Crystals. Uses 1 Tachyon Crystal to banish 925,000,000 Outsiders. Each unmaker speeds up other unmakers by 6%"
- -gives 925000000 outsiderkill for 1 tc, 925000000 outsider
- -costs 6e9 matter, 1e8 composite, 3e6 inspiration
- -gains 6% per unmaker
- Upgrades :
- *wand
- -named Magic Wand
- -"Banish 7 times as many outsiders at a time"
- -multiplies efficiency of kill by 700%
- -costs 2 inspiration
- -unlocks at 1 focusorb
- -unlocks staff
- *staff
- -named Arcane Staff
- -"Banish 7 times as many outsiders at a time"
- -multiplies efficiency of kill by 700%
- -costs 25 inspiration
- -unlocks amulet
- *amulet
- -named Amulet of Focus
- -"Banish 7 times as many outsiders at a time"
- -multiplies efficiency of kill by 700%
- -costs 350 inspiration
- -unlocks circlet
- *circlet
- -named Circlet of Mana
- -"Banish 7 as many outsiders at a time"
- -multiplies efficiency of kill by 700%
- -costs 1500 inspiration
- -unlocks ring
- *ring
- -named Ring of Power
- -"Banish 7 times as many outsiders at a time"
- -multiplies efficiency of kill by 700%
- -costs 20000 inspiration
- -unlocks armor
- *armor
- -named Armor of Invulnerability
- -"Banish ten times as many outsiders at a time"
- -multiplies efficiency of kill by 1000%
- -costs 80000 inspiration
- -unlocks orb
- *orb
- -named Orb of Annihilation
- -"Banish fifteen times as many outsiders at a time."
- -multiplies efficiency of kill by 1500%
- -costs 300000 inspiration, 1000 tc
- -unlocks book
- *book
- -named Book of Infinite Knowledge
- -"Banish more outsiders the more time that has passed"
- -multiplies efficiency of kill by .01% per time
- -costs 10000000 inspiration
- -unlocks arc
- *arc
- -named The Arc
- -"A weapon of unimaginable power. Banish twenty times as many outsiders at a time."
- -multiplies efficiency of kill by 2000%
- -costs 1e9 inspiration, 666666 tc
- -unlocks worldbreaker
- *worldbreaker
- -named The Worldbreaker
- -"Shatter entire worlds. Banish 13 times as many outsiders at a time."
- -multiplies efficiency of kill by 1300%
- -costs 2e10 inspiration, 100000 aicore
- -unlocks voidbringer
- *voidbringer
- -named Void Bringer
- -"The end of all things. Banish 10 times as many outsiders at a time."
- -multiplies efficiency of kill by 1000%
- -costs 1e12 inspiration
- -unlocks itsallover
- *itsallover
- -named Its All Over
- -"It's all over. Banish 14 times as many outsiders at a time."
- -multiplies efficiency of kill by 1400%
- -costs 1e14 inspiration
- -unlocks itsallover
- *projectiles
- -named Ballista Technology
- -"A primitive defense against the outsiders."
- -unlocks ballista
- -costs 5 inspiration
- -unlocks at 1 focusorb
- *hellfire
- -named Hellfire
- -"Rifts are now 6% more powerful per shredder"
- -multiplies efficiency of rift by 6% per riftshredder
- -costs 6 inspiration
- -unlocks at 20 riftshredder
- *blightfire
- -named Blightfire
- -"Rifts are now 13 times more powerful"
- -multiplies efficiency of rift by 1300%
- -costs 5000 inspiration
- -unlocks at 50 riftshredder
- *voidfire
- -named Voidfire
- -"And all things will end-- rifts are 1% more powerful per shredder"
- -multiplies efficiency of rift by 1% per riftshredder
- -costs 400000 inspiration
- -unlocks at 200 riftshredder
- *phase2
- -named First Evolution
- -"Evolve to a deeper level of power and control of the Far Realm"
- -costs 1500 inspiration
- -unlocks tempestcore
- -unlocks fluxforge
- -unlocks barrage
- -unlocks at 1 inspiration
- *channeling
- -named Channeling
- -"Improve your prism technology by channeling more concentrated energy through obelisks."
- -costs 3000 inspiration
- -unlocks obelisk
- -unlocks at 1 composite
- *barrage
- -named Barrage
- -"Reign down fire on the outsiders."
- -costs 2000 inspiration
- -unlocks mortar
- *manufacturing
- -named Manufacturing
- -"Industry will be necessary to progress."
- -costs 35000 inspiration
- -unlocks factory
- -unlocks at 1 composite
- *forbiddenknowledge
- -named Forbidden Knowledge
- -"Gain the ability to see into the future to gain great insight--at a terrible cost."
- -unlocks forsee
- -costs 1e13 energy
- -unlocks at 1e14 energy
- -unlocks eldritch
- *eldritch
- -named Eldritch Knowledge
- -"You can forsee 666 times as much... at 666 times the cost."
- -multiplies efficiency of forsee by 66600%
- -costs 1e16 energy
- -unlocks cthuulian
- *cthuulian
- -named Cthuulian Knowledge
- -"You can forsee 13337 times as much... at 13337 times the cost."
- -multiplies efficiency of forsee by 20000%
- -costs 1e19 energy
- -unlocks madness
- *madness
- -named Madness
- -"You can forsee 1000000 times as much... at 1000000 times the cost."
- -multiplies efficiency of forsee by 8000%
- -costs 1e22 energy
- *phase3
- -named Second Evolution
- -"Expand your technical skill to dominate your environment."
- -costs 80000 inspiration
- -unlocks automation
- -unlocks at 1 cog
- *automation
- -named Automation
- -"Automatons will do your bidding"
- -unlocks automator
- -costs 135000 inspiration
- *mining
- -named Mining
- -"A much faster method of accumulating matter."
- -costs 375000 inspiration
- -unlocks mine
- -unlocks at 1 automaton
- *airships
- -named Airship Tech
- -"Unlocks flying airships to combat the outsiders."
- -costs 680000 inspiration
- -unlocks bombardairship
- -unlocks at 1 automaton
- *tachyoncrystal
- -named Tachyon Crystal Expeditions
- -"Send your automatons out to claim tachyon crystals. Many will not return."
- -costs 1500000 inspiration
- -unlocks expedition
- -unlocks at 1 automaton
- *tempest1
- -named Storm Channeling
- -"Tempest cores now produce twice as much."
- -multiplies efficiency of tempestcore by 200%
- -costs 1000 inspiration
- -unlocks at 10 tempestcore
- *tempest2
- -named Ion Storms
- -"Tempest cores now produce three times more energy."
- -multiplies efficiency of tempestcore by 300%
- -costs 5000 inspiration
- -unlocks at 20 tempestcore
- *tempest3
- -named Vacuum Conduction
- -"Tempest cores now produce four times as much energy"
- -multiplies efficiency of tempestcore by 400%
- -costs 25000 inspiration
- -unlocks at 50 tempestcore
- *tempest4
- -named Terminal Vortex
- -"Tempest cores now produce five times more energy."
- -multiplies efficiency of tempestcore by 500%
- -costs 125000 inspiration
- -unlocks at 100 tempestcore
- *tempest5
- -named Self-sustaining Storms
- -"Tempest cores now produce six times more energy."
- -multiplies efficiency of tempestcore by 600%
- -costs 1500000 inspiration
- -unlocks at 200 tempestcore
- *tempest6
- -named Astral Storms
- -"Tempest cores now produce seven times more energy."
- -multiplies efficiency of tempestcore by 700%
- -costs 35000000 inspiration
- -unlocks at 500 tempestcore
- *tempest7
- -named Empyrean Tempest
- -"Tempest cores now produce eight times more energy."
- -multiplies efficiency of tempestcore by 800%
- -costs 115000000 inspiration
- -unlocks at 1000 tempestcore
- *tempest8
- -named Maelstrom
- -"Tempest cores now produce nine times more energy."
- -multiplies efficiency of tempestcore by 900%
- -costs 12345678910 inspiration
- -unlocks at 2000 tempestcore
- *speedindustry
- -named Industrial Acceleration
- -"Boost your mechanized might."
- -unlocks mechboost
- -costs 500000 inspiration
- -unlocks at 100 factory
- *phase4
- -named Third Evolution
- -"Evolve to true sentience."
- -costs 7500000 inspiration, 1500 tc
- -unlocks tachyonpower
- -unlocks lifespark
- -unlocks at 1 tc
- *tachyonpower
- -named Tachyon Power
- -"An incredible potent power source that erodes the fabric of reality itself, generating accelerating flux."
- -costs 12250000 inspiration
- -unlocks tachyongenerator
- *lifespark
- -named Spark of Life
- -"Harness and channel cosmic energy to create sentience."
- -unlocks lifeforge
- -costs 50000000 inspiration
- *unity
- -named Unity
- -"Combine the thoughts of sentient beings to create something better."
- -unlocks hivemind
- -costs 70000000 inspiration
- -unlocks at 1 sentience
- *scroll1
- -named 1st Elder Scroll
- -"Knowledge of the elders strengthens your grasp of the Far Realm. x2 to banishing Outsiders"
- -multiplies efficiency of kill by 200%
- -costs 1e7 inspiration
- -unlocks at 1 sentience
- -unlocks scroll2
- *scroll2
- -named 2nd Elder Scroll
- -"Protect yourself from the reality eroding powers of the Outsiders. -50% Outsider Damage"
- -multiplies efficiency of energydrain by 50%
- -costs 5e7 inspiration
- -unlocks scroll3
- *scroll3
- -named 3rd Elder Scroll
- -"Gain the ability to forge true AI."
- -unlocks aifoundry
- -costs 1.4e8 inspiration
- -unlocks scroll4
- *scroll4
- -named 4th Elder Scroll
- -"Unlock a new weapon to face off against the Outsiders"
- -unlocks unmaker
- -costs 3e8 inspiration
- -unlocks scroll5
- *scroll5
- -named 5th Elder Scroll
- -"Gain the ability to generate the very fabric of reality itself"
- -unlocks weaver
- -costs 5.5e8 inspiration
- -unlocks scroll6
- *scroll6
- -named 6th Elder Scroll
- -"Further protect yourself from the reality eroding powers of the Outsiders. -50% Outsider Damage"
- -multiplies efficiency of energydrain by 50%
- -costs 9.1e8 inspiration
- -unlocks scroll7
- *scroll7
- -named 7th Elder Scroll
- -"Master tachyon manipulation. Doubles Tachyon Power production, reduces flux production by 75%"
- -multiplies efficiency of fluxacc by 25%
- -multiplies efficiency of tachyongenerator by 200%
- -costs 1.4e9 inspiration
- -unlocks scroll8
- *scroll8
- -named 8th Elder Scroll
- -"Imbue your hives with true enlightnment. x2 hive production"
- -multiplies efficiency of hivemind by 200%
- -costs 4e9 inspiration
- -unlocks scroll9
- *scroll9
- -named 9th Elder Scroll
- -"Your industry is infused with ancient knowledge. x2 Mine, Factory and Automator Output"
- -multiplies efficiency of mine by 200%
- -multiplies efficiency of automator by 200%
- -multiplies efficiency of factory by 200%
- -costs 9e9 inspiration
- -unlocks scroll10
- *scroll10
- -named 10th Elder Scroll
- -"Renders you nearly immune to outsider damage. -80% Outsider Damage"
- -multiplies efficiency of energydrain by 20%
- -costs 4e10 inspiration
- -unlocks scroll11
- *scroll11
- -named 11th Elder Scroll
- -"You are a paragon of creation. Many things are 50% better"
- -multiplies efficiency of mine by 150%
- -multiplies efficiency of automator by 150%
- -multiplies efficiency of factory by 150%
- -multiplies efficiency of hivemind by 150%
- -multiplies efficiency of kill by 150%
- -multiplies efficiency of weaver by 150%
- -costs 2e11 inspiration
- -unlocks scroll12
- *scroll12
- -named 12th Elder Scroll
- -"Manual banishment is twice as good and outsiders are half as effective."
- -multiplies efficiency of energydrain by 50%
- -multiplies efficiency of kill by 200%
- -costs 7e11 inspiration
- -unlocks scroll13
- *scroll13
- -named 13th Elder Scroll
- -"Manual attacks are x7 better."
- -multiplies efficiency of kill by 700%
- -costs 6e12 inspiration
- -unlocks scroll14
- *scroll14
- -named Final Elder Scroll
- -"You are now untouchable. -90% damage"
- -multiplies efficiency of energydrain by 10%
- -costs 3e13 inspiration
- *lifecharge
- -named Turbocharged Life Forges
- -"Use excess energy to speed up sentience production. +1% life forge speed per life forge"
- -multiplies efficiency of lifeforge by 1% per lifeforge
- -costs 1e17 energy
- -unlocks at 10 lifeforge
- *weavesynergy
- -named Weaver Synergy
- -"Reality Weavers boost reality weavers"
- -multiplies efficiency of weaver by 5% per weaver
- -costs 3e8 inspiration
- -unlocks at 10 weaver
- *omniweavesynergy
- -named Omniweaver Synergy
- -"Omniweavers boost omniweavers"
- -multiplies efficiency of omniweaver by 1% per omniweaver
- -costs 1e13 inspiration
- -unlocks at 100 omniweaver
- *crystalfarming
- -named Crystal Farming
- -"Avoid dangerous expeditions by growing tachyon crystals yourself"
- -unlocks tcfarm
- -unlocks at 10000 fabric
- -costs 2e8 inspiration
- *particlespawning
- -named Particle Spawning
- -"Mines are 175% better"
- -multiplies efficiency of mine by 275%
- -costs 1e9 fabric
- -unlocks at 1 fabric
- *nova
- -named Energy Nova
- -"Fold the fabric of reality for limitless energy."
- -unlocks sourcespring
- -costs 1e9 inspiration
- -unlocks at 1e6 fabric
- *creation
- -named Create the Cosmos
- -"Create a new reality to win the game."
- -costs 1e30 energy
- -unlocks at 1 sourcespring
- *specialization
- -named Specialization
- -"Commit to a path that will determine the course of your future."
- -unlocks specialconflict
- -unlocks specialharmony
- -unlocks specialenigma
- -costs 100000 inspiration
- -unlocks at 1 automaton
- *conflict1
- -named Warpath
- -"Fully dedicating yourself to war allows you to banish outsiders x6 more effectively."
- -multiplies efficiency of kill by 600%
- -costs 125000 inspiration
- -unlocks conflict2
- *conflict2
- -named Eradication
- -"A device that unleashes immense destructive energy upon the outsiders."
- -unlocks eradicator
- -costs 1200000 inspiration
- -unlocks conflict3
- *conflict3
- -named Consume The Fallen
- -"You can now generate energy from banished outsiders. The more you banish, the more energy you generate."
- -unlocks monument
- -costs 2e7 inspiration
- -unlocks conflict4
- *conflict4
- -named Endless War
- -"Your manual attacks are now 6% better for each monument to the fallen. Eradicators now improve eradicators."
- -multiplies efficiency of kill by 6% per monument
- -multiplies efficiency of eradicator by 1% per eradicator
- -costs 9e7 inspiration
- -unlocks conflict5
- *conflict5
- -named Eternal Conflict
- -"Eradicators and manual attacks are now 6 times better!"
- -multiplies efficiency of kill by 600%
- -multiplies efficiency of eradicator by 600%
- -costs 1e9 inspiration
- *harmony1
- -named Bind Flux
- -"Generate the ability to bind flux to matter, reducing overall flux in the realm."
- -unlocks bind
- -costs 1500000 inspiration
- -unlocks harmony2
- *harmony2
- -named Prismatic Ward
- -"Generate a barrier that reduces damage from outsiders by 80%!"
- -multiplies efficiency of energydrain by 20%
- -costs 7500000 inspiration
- -unlocks harmony3
- *harmony3
- -named Prismatic Spires
- -"Use bound flux to build massive structures that generate more flux free energy."
- -unlocks prismspire
- -costs 77777777 inspiration
- -unlocks harmony4
- *harmony4
- -named Cosmic Symphony
- -"Prism spires now improve each other."
- -multiplies efficiency of prismspire by .1% per prismspire
- -costs 888888888 inspiration
- *enigma1
- -named Stormforce
- -"Tempest Cores now boost your ability to banish Outsiders"
- -multiplies efficiency of kill by .2% per tempestcore
- -costs 800000 inspiration
- -unlocks enigma2
- *enigma2
- -named Eye of the Multiverse
- -"A far more potent version of a focusorb"
- -unlocks mindstone
- -costs 4000000 inspiration
- -unlocks enigma3
- *enigma3
- -named Psionic Defenses
- -"Banish outsiders through pure inspiration"
- -unlocks psitower
- -costs 35000000 inspiration
- -unlocks enigma4
- *enigma4
- -named Tachyon Shielding
- -"Tachyon power generation now produces 80% less flux"
- -multiplies efficiency of fluxacc by 20%
- -costs 230000000 inspiration
- -unlocks enigma5
- *enigma5
- -named Psionic Storms
- -"Psitowers are 1% better per tempest core, and Tempest Cores are 3 times better"
- -multiplies efficiency of psitower by 1% per tempestcore
- -multiplies efficiency of tempestcore by 300%
- -costs 1150000000 inspiration
- -unlocks enigma6
- *enigma6
- -named Necrostorm
- -"You may now generate power from the fallen."
- -unlocks necrostorm
- -costs 9876543210 inspiration
- -unlocks enigma7
- *enigma7
- -named The Answer
- -"Figure this out, and you are invincible."
- -costs 77777777777777 inspiration
- -multiplies efficiency of energydrain by 10%
- *temporalcrisis
- -named Temporal Crisis
- -"Flux is getting out of hand. You can reduce its impact by 80%, but time is thrice as fast"
- -multiplies efficiency of fluxspawner by 20%
- -multiplies efficiency of timer by 300%
- -costs 1e17 energy
- -unlocks at 1e12 flux
- *temporalcatacylsm
- -named Temporal Cataclysm
- -"Flux threatens everything. You can reduce its impact by a total of 96%, but time is now 12 times as fast."
- -multiplies efficiency of fluxspawner by 20%
- -multiplies efficiency of timer by 400%
- -costs 1e21 energy
- -unlocks at 1e15 flux
- *temporalvoid
- -named Temporal Void
- -"Stop the flux... but at what cost? You can reduce its impact by a total of 99.6%, but time is now 60 times as fast."
- -multiplies efficiency of fluxspawner by 10%
- -multiplies efficiency of timer by 500%
- -costs 1e23 energy
- -unlocks at 1e16 flux
- //Battle Upgrades
- *rank1
- -named Veterancy
- -"Your combat experience with outsiders doubles your ability to banish them."
- -multiplies efficiency of kill by 200%
- -costs 1e6 energy
- -unlocks at 1000 outsiderkill
- *rank2
- -named Prowess
- -"Your combat skill grows, and you may now banish triple as many outsiders"
- -multiplies efficiency of kill by 300%
- -costs 1e9 energy
- -unlocks at 1e6 outsiderkill
- *rank3
- -named Glory
- -"You have banished legions...and you may now banish quadruple as many outsiders"
- -multiplies efficiency of kill by 400%
- -costs 1e12 energy
- -unlocks at 1e9 outsiderkill
- *rank4
- -named Supremacy
- -"The outsiders cannot best you. You may now banish quintuple as many"
- -multiplies efficiency of kill by 500%
- -costs 1e15 energy
- -unlocks at 1e12 outsiderkill
- *rank5
- -named Omnipotence
- -"The outsiders are nothing. You may now banish x6 as many"
- -multiplies efficiency of kill by 600%
- -costs 1e18 energy
- -unlocks at 1e15 outsiderkill
- *rank6
- -named Inevitable
- -"The outsiders were always going to fail You may now banish x7 as many"
- -multiplies efficiency of kill by 700%
- -costs 1e21 energy
- -unlocks at 1e18 outsiderkill
- *rank7
- -named Broken
- -"You broke it. You may now banish x8 as many"
- -multiplies efficiency of kill by 800%
- -costs 1e24 energy
- -unlocks at 1e21 outsiderkill
- *rank8
- -named The One
- -"Deliver us from numbers. You may now banish x9 as many"
- -multiplies efficiency of kill by 900%
- -costs 1e27 energy
- -unlocks at 1e24 outsiderkill
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