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  1. Hello  i can't connect to Facebook
  2.  
  3. Model: samsung SM-G950F
  4.  
  5. OS: Android OS 8.0.0 / API-26 (R16NW/G950FXXU1CRD7)
  6.  
  7. Version: 1.1.1
  8.  
  9. ________
  10.  
  11. 05/27/2018 20:14:17 : GameLogManager inited
  12. 05/27/2018 20:14:18 : ServerTime initing
  13. 05/27/2018 20:14:18 : ServerTime inited
  14. 05/27/2018 20:14:18 : EncryptingManager inited
  15. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  16. 05/27/2018 20:14:18 : SocialInterface initing
  17. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  18. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  19. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  20. 05/27/2018 20:14:18 : FB initing
  21. 05/27/2018 20:14:18 : SocialInterface inited
  22. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  23. 05/27/2018 20:14:18 : [DownloadController] : ===> stage: LoadGameData
  24. 05/27/2018 20:14:18 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
  25. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
  26. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  27. 05/27/2018 20:14:18 : FB inited
  28. 05/27/2018 20:14:18 : [FarmSlotData] : getting data
  29. 05/27/2018 20:14:18 : decrypting...
  30. 05/27/2018 20:14:18 : [FarmSlotData] : initing
  31. 05/27/2018 20:14:18 : [FarmSlotData] : inited
  32. 05/27/2018 20:14:18 : [SlotsUpgradeData] : getting data
  33. 05/27/2018 20:14:18 : decrypting...
  34. 05/27/2018 20:14:18 : [SlotsUpgradeData] : initing
  35. 05/27/2018 20:14:18 : [SlotsUpgradeData] : inited
  36. 05/27/2018 20:14:18 : [BoxData] : getting data
  37. 05/27/2018 20:14:18 : decrypting...
  38. 05/27/2018 20:14:18 : [BoxData] : initing
  39. 05/27/2018 20:14:18 : [BoxData] : inited
  40. 05/27/2018 20:14:18 : [InAppLotsData] : getting data
  41. 05/27/2018 20:14:18 : decrypting...
  42. 05/27/2018 20:14:18 : [InAppLotsData] : initing
  43. 05/27/2018 20:14:18 : [InAppLotsData] : inited
  44. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  45. 05/27/2018 20:14:18 : [DownloadController] : ===> stage: LoadStorages
  46. 05/27/2018 20:14:18 : [GoodsDataStorage] : getting data
  47. 05/27/2018 20:14:18 : decrypting...
  48. 05/27/2018 20:14:18 : [GoodsDataStorage] : initing
  49. 05/27/2018 20:14:18 : [GoodsDataStorage] : inited
  50. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  51. 05/27/2018 20:14:18 : [MarketUpgradesDataStorage] : getting data
  52. 05/27/2018 20:14:18 : decrypting...
  53. 05/27/2018 20:14:18 : [MarketUpgradesDataStorage] : initing
  54. 05/27/2018 20:14:18 : [MarketUpgradesDataStorage] : inited
  55. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  56. 05/27/2018 20:14:18 : [PuzzlesDataStorage] : getting data
  57. 05/27/2018 20:14:18 : decrypting...
  58. 05/27/2018 20:14:18 : [PuzzlesDataStorage] : initing
  59. 05/27/2018 20:14:18 : [PuzzlesDataStorage] : inited
  60. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  61. 05/27/2018 20:14:18 : [LoginBonusDataStorage] : getting data
  62. 05/27/2018 20:14:18 : decrypting...
  63. 05/27/2018 20:14:18 : [LoginBonusDataStorage] : initing
  64. 05/27/2018 20:14:18 : [LoginBonusDataStorage] : inited
  65. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  66. 05/27/2018 20:14:18 : [DailyQuestDataStorage] : getting data
  67. 05/27/2018 20:14:18 : decrypting...
  68. 05/27/2018 20:14:18 : [DailyQuestDataStorage] : initing
  69. 05/27/2018 20:14:18 : [DailyQuestDataStorage] : inited
  70. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  71. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  72. 05/27/2018 20:14:18 : [DownloadController] : ===> stage: LoadGame
  73. 05/27/2018 20:14:18 : ServerTime initing
  74. 05/27/2018 20:14:18 : UserData initing
  75. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  76. 05/27/2018 20:14:18 : ProfileManager initing
  77. 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  78. 05/27/2018 20:14:18 : ProfileManager inited
  79. 05/27/2018 20:14:18 : PuzzleManager initing
  80. 05/27/2018 20:14:18 : PuzzleManager inited
  81. 05/27/2018 20:14:18 : UpgradeManager initing
  82. 05/27/2018 20:14:18 : UpgradeManager inited
  83. 05/27/2018 20:14:18 : LoginBonusManager initing
  84. 05/27/2018 20:14:18 : LoginBonusManager inited
  85. 05/27/2018 20:14:18 : UserData inited
  86. 05/27/2018 20:14:18 : Payment initing
  87. 05/27/2018 20:14:18 : Payment initing
  88. 05/27/2018 20:14:18 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  89. 05/27/2018 20:14:18 : Payment inited
  90. 05/27/2018 20:14:18 : Payment inited
  91. 05/27/2018 20:14:19 : SoundsController inited
  92. 05/27/2018 20:14:19 : GameConfig initing
  93. 05/27/2018 20:14:19 : GameConfig inited
  94. 05/27/2018 20:14:22 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
  95. 05/27/2018 20:14:22 : Payment was initialized!
  96. 05/27/2018 20:14:23 : GameControllerN awake
  97. 05/27/2018 20:14:23 : {"logType":"Log","message":"[Log] 0.4864865","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
  98. 05/27/2018 20:14:23 : WindowsController awake
  99. 05/27/2018 20:14:23 : {"logType":"Log","message":"[Log] UpgradesWindow (0.9, 0.9, 0.9)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  100. 05/27/2018 20:14:24 : GameControllerN start
  101. 05/27/2018 20:14:24 : slot controller 0 initing
  102. 05/27/2018 20:14:24 : slot controller 0 inited
  103. 05/27/2018 20:14:24 : slot controller 1 initing
  104. 05/27/2018 20:14:24 : slot controller 1 inited
  105. 05/27/2018 20:14:24 : slot controller 2 initing
  106. 05/27/2018 20:14:24 : slot controller 2 inited
  107. 05/27/2018 20:14:24 : slot controller 3 initing
  108. 05/27/2018 20:14:24 : slot controller 3 inited
  109. 05/27/2018 20:14:24 : slot controller 4 initing
  110. 05/27/2018 20:14:24 : slot controller 4 inited
  111. 05/27/2018 20:14:24 : slot controller 5 initing
  112. 05/27/2018 20:14:24 : slot controller 5 inited
  113. 05/27/2018 20:14:24 : slot controller 6 initing
  114. 05/27/2018 20:14:24 : slot controller 6 inited
  115. 05/27/2018 20:14:24 : slot controller 7 initing
  116. 05/27/2018 20:14:24 : slot controller 7 inited
  117. 05/27/2018 20:14:24 : slot controller 8 initing
  118. 05/27/2018 20:14:24 : slot controller 8 inited
  119. 05/27/2018 20:14:24 : Current tutorial state = FirstBlood
  120. 05/27/2018 20:14:26 : WindowsController showing window: SettingsWindow
  121. 05/27/2018 20:14:30 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  122. 05/27/2018 20:14:30 : OnApplicationPause True
  123. 05/27/2018 20:14:30 : ProfileManager Save Game Exit Time
  124. 05/27/2018 20:14:37 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  125. 05/27/2018 20:14:37 : OnApplicationPause False
  126. 05/27/2018 20:14:37 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  127. 05/27/2018 20:14:37 : {"logType":"Log","message":"[Log] User cancelled login","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  128. 05/27/2018 20:14:38 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  129. 05/27/2018 20:14:38 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  130. 05/27/2018 20:14:38 : {"logType":"Log","message":"[Log] Done Google Sync","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.<Import_Google_Coroutine>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  131. 05/27/2018 20:14:38 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  132. 05/27/2018 20:14:38 : OnApplicationPause True
  133. 05/27/2018 20:14:38 : ProfileManager Save Game Exit Time
  134. 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  135. 05/27/2018 20:14:41 : OnApplicationPause False
  136. 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  137. 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] User cancelled login","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  138. 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  139. 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  140. 05/27/2018 20:14:48 : WindowsController hiding window: SettingsWindow
  141. 05/27/2018 20:14:49 : WindowsController showing window: SettingsWindow
  142. 05/27/2018 20:14:50 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  143. 05/27/2018 20:14:50 : OnApplicationPause True
  144. 05/27/2018 20:14:50 : ProfileManager Save Game Exit Time
  145.  
  146. ================================================================================
  147. 05/27/2018 20:35:07 : GameLogManager inited
  148. 05/27/2018 20:35:07 : ServerTime initing
  149. 05/27/2018 20:35:07 : ServerTime inited
  150. 05/27/2018 20:35:07 : EncryptingManager inited
  151. 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  152. 05/27/2018 20:35:07 : SocialInterface initing
  153. 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  154. 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  155. 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  156. 05/27/2018 20:35:07 : FB initing
  157. 05/27/2018 20:35:07 : SocialInterface inited
  158. 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  159. 05/27/2018 20:35:07 : [DownloadController] : ===> stage: LoadGameData
  160. 05/27/2018 20:35:07 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
  161. 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
  162. 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  163. 05/27/2018 20:35:07 : FB inited
  164. 05/27/2018 20:35:07 : [FarmSlotData] : getting data
  165. 05/27/2018 20:35:07 : decrypting...
  166. 05/27/2018 20:35:08 : [FarmSlotData] : initing
  167. 05/27/2018 20:35:08 : [FarmSlotData] : inited
  168. 05/27/2018 20:35:08 : [SlotsUpgradeData] : getting data
  169. 05/27/2018 20:35:08 : decrypting...
  170. 05/27/2018 20:35:08 : [SlotsUpgradeData] : initing
  171. 05/27/2018 20:35:08 : [SlotsUpgradeData] : inited
  172. 05/27/2018 20:35:08 : [BoxData] : getting data
  173. 05/27/2018 20:35:08 : decrypting...
  174. 05/27/2018 20:35:08 : [BoxData] : initing
  175. 05/27/2018 20:35:08 : [BoxData] : inited
  176. 05/27/2018 20:35:08 : [InAppLotsData] : getting data
  177. 05/27/2018 20:35:08 : decrypting...
  178. 05/27/2018 20:35:08 : [InAppLotsData] : initing
  179. 05/27/2018 20:35:08 : [InAppLotsData] : inited
  180. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  181. 05/27/2018 20:35:08 : [DownloadController] : ===> stage: LoadStorages
  182. 05/27/2018 20:35:08 : [GoodsDataStorage] : getting data
  183. 05/27/2018 20:35:08 : decrypting...
  184. 05/27/2018 20:35:08 : [GoodsDataStorage] : initing
  185. 05/27/2018 20:35:08 : [GoodsDataStorage] : inited
  186. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  187. 05/27/2018 20:35:08 : [MarketUpgradesDataStorage] : getting data
  188. 05/27/2018 20:35:08 : decrypting...
  189. 05/27/2018 20:35:08 : [MarketUpgradesDataStorage] : initing
  190. 05/27/2018 20:35:08 : [MarketUpgradesDataStorage] : inited
  191. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  192. 05/27/2018 20:35:08 : [PuzzlesDataStorage] : getting data
  193. 05/27/2018 20:35:08 : decrypting...
  194. 05/27/2018 20:35:08 : [PuzzlesDataStorage] : initing
  195. 05/27/2018 20:35:08 : [PuzzlesDataStorage] : inited
  196. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  197. 05/27/2018 20:35:08 : [LoginBonusDataStorage] : getting data
  198. 05/27/2018 20:35:08 : decrypting...
  199. 05/27/2018 20:35:08 : [LoginBonusDataStorage] : initing
  200. 05/27/2018 20:35:08 : [LoginBonusDataStorage] : inited
  201. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  202. 05/27/2018 20:35:08 : [DailyQuestDataStorage] : getting data
  203. 05/27/2018 20:35:08 : decrypting...
  204. 05/27/2018 20:35:08 : [DailyQuestDataStorage] : initing
  205. 05/27/2018 20:35:08 : [DailyQuestDataStorage] : inited
  206. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  207. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  208. 05/27/2018 20:35:08 : [DownloadController] : ===> stage: LoadGame
  209. 05/27/2018 20:35:08 : ServerTime initing
  210. 05/27/2018 20:35:08 : UserData initing
  211. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  212. 05/27/2018 20:35:08 : ProfileManager initing
  213. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  214. 05/27/2018 20:35:08 : decrypting
  215. 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  216. 05/27/2018 20:35:08 : ProfileManager inited
  217. 05/27/2018 20:35:08 : PuzzleManager initing
  218. 05/27/2018 20:35:08 : PuzzleManager inited
  219. 05/27/2018 20:35:08 : UpgradeManager initing
  220. 05/27/2018 20:35:08 : UpgradeManager inited
  221. 05/27/2018 20:35:08 : LoginBonusManager initing
  222. 05/27/2018 20:35:08 : decrypting
  223. 05/27/2018 20:35:08 : LoginBonusManager inited
  224. 05/27/2018 20:35:08 : UserData inited
  225. 05/27/2018 20:35:08 : Payment initing
  226. 05/27/2018 20:35:08 : Payment initing
  227. 05/27/2018 20:35:08 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  228. 05/27/2018 20:35:08 : Payment inited
  229. 05/27/2018 20:35:08 : Payment inited
  230. 05/27/2018 20:35:09 : SoundsController inited
  231. 05/27/2018 20:35:09 : GameConfig initing
  232. 05/27/2018 20:35:09 : GameConfig inited
  233. 05/27/2018 20:35:12 : {"logType":"Log","message":"[Log] [I2Loc] Using Saved (PlayerPref) data in 'I2Source_I2Languages'","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.LanguageSource:Import_Google_FromCache()\nI2.Loc.LocalizationManager:AddSource(LanguageSource)\nI2.Loc.LocalizationManager:RegisterSourceInResources()\nI2.Loc.LocalizationManager:UpdateSources()\nI2.Loc.LocalizationManager:InitializeIfNeeded()\nI2.Loc.LocalizationManager:get_CurrentLanguage()\nProfileManager:Serialize()\nSerializableManager:DumpData()\nUserData:LateUpdate()\n"}
  234. 05/27/2018 20:35:12 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
  235. 05/27/2018 20:35:12 : Payment was initialized!
  236. 05/27/2018 20:35:13 : GameControllerN awake
  237. 05/27/2018 20:35:13 : {"logType":"Log","message":"[Log] 0.4864865","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
  238. 05/27/2018 20:35:13 : WindowsController awake
  239. 05/27/2018 20:35:13 : {"logType":"Log","message":"[Log] UpgradesWindow (0.9, 0.9, 0.9)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  240. 05/27/2018 20:35:13 : GameControllerN start
  241. 05/27/2018 20:35:13 : slot controller 0 initing
  242. 05/27/2018 20:35:13 : slot controller 0 inited
  243. 05/27/2018 20:35:13 : slot controller 1 initing
  244. 05/27/2018 20:35:13 : slot controller 1 inited
  245. 05/27/2018 20:35:13 : slot controller 2 initing
  246. 05/27/2018 20:35:13 : slot controller 2 inited
  247. 05/27/2018 20:35:13 : slot controller 3 initing
  248. 05/27/2018 20:35:13 : slot controller 3 inited
  249. 05/27/2018 20:35:13 : slot controller 4 initing
  250. 05/27/2018 20:35:13 : slot controller 4 inited
  251. 05/27/2018 20:35:13 : slot controller 5 initing
  252. 05/27/2018 20:35:13 : slot controller 5 inited
  253. 05/27/2018 20:35:13 : slot controller 6 initing
  254. 05/27/2018 20:35:13 : slot controller 6 inited
  255. 05/27/2018 20:35:13 : slot controller 7 initing
  256. 05/27/2018 20:35:13 : slot controller 7 inited
  257. 05/27/2018 20:35:13 : slot controller 8 initing
  258. 05/27/2018 20:35:13 : slot controller 8 inited
  259. 05/27/2018 20:35:13 : Current tutorial state = FirstBlood
  260. 05/27/2018 20:35:15 : WindowsController showing window: SettingsWindow
  261. 05/27/2018 20:35:16 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  262. 05/27/2018 20:35:16 : OnApplicationPause True
  263. 05/27/2018 20:35:16 : ProfileManager Save Game Exit Time
  264. 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  265. 05/27/2018 20:35:25 : OnApplicationPause False
  266. 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  267. 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] User cancelled login","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  268. 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  269. 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  270. 05/27/2018 20:35:26 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  271. 05/27/2018 20:35:26 : OnApplicationPause True
  272. 05/27/2018 20:35:26 : ProfileManager Save Game Exit Time
  273. 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  274. 05/27/2018 20:35:29 : OnApplicationPause False
  275. 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  276. 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] User cancelled login","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  277. 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  278. 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  279.  
  280. ================================================================================
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