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- Hello i can't connect to Facebook
- Model: samsung SM-G950F
- OS: Android OS 8.0.0 / API-26 (R16NW/G950FXXU1CRD7)
- Version: 1.1.1
- ________
- 05/27/2018 20:14:17 : GameLogManager inited
- 05/27/2018 20:14:18 : ServerTime initing
- 05/27/2018 20:14:18 : ServerTime inited
- 05/27/2018 20:14:18 : EncryptingManager inited
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/27/2018 20:14:18 : SocialInterface initing
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/27/2018 20:14:18 : FB initing
- 05/27/2018 20:14:18 : SocialInterface inited
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : [DownloadController] : ===> stage: LoadGameData
- 05/27/2018 20:14:18 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:14:18 : FB inited
- 05/27/2018 20:14:18 : [FarmSlotData] : getting data
- 05/27/2018 20:14:18 : decrypting...
- 05/27/2018 20:14:18 : [FarmSlotData] : initing
- 05/27/2018 20:14:18 : [FarmSlotData] : inited
- 05/27/2018 20:14:18 : [SlotsUpgradeData] : getting data
- 05/27/2018 20:14:18 : decrypting...
- 05/27/2018 20:14:18 : [SlotsUpgradeData] : initing
- 05/27/2018 20:14:18 : [SlotsUpgradeData] : inited
- 05/27/2018 20:14:18 : [BoxData] : getting data
- 05/27/2018 20:14:18 : decrypting...
- 05/27/2018 20:14:18 : [BoxData] : initing
- 05/27/2018 20:14:18 : [BoxData] : inited
- 05/27/2018 20:14:18 : [InAppLotsData] : getting data
- 05/27/2018 20:14:18 : decrypting...
- 05/27/2018 20:14:18 : [InAppLotsData] : initing
- 05/27/2018 20:14:18 : [InAppLotsData] : inited
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : [DownloadController] : ===> stage: LoadStorages
- 05/27/2018 20:14:18 : [GoodsDataStorage] : getting data
- 05/27/2018 20:14:18 : decrypting...
- 05/27/2018 20:14:18 : [GoodsDataStorage] : initing
- 05/27/2018 20:14:18 : [GoodsDataStorage] : inited
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : [MarketUpgradesDataStorage] : getting data
- 05/27/2018 20:14:18 : decrypting...
- 05/27/2018 20:14:18 : [MarketUpgradesDataStorage] : initing
- 05/27/2018 20:14:18 : [MarketUpgradesDataStorage] : inited
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : [PuzzlesDataStorage] : getting data
- 05/27/2018 20:14:18 : decrypting...
- 05/27/2018 20:14:18 : [PuzzlesDataStorage] : initing
- 05/27/2018 20:14:18 : [PuzzlesDataStorage] : inited
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : [LoginBonusDataStorage] : getting data
- 05/27/2018 20:14:18 : decrypting...
- 05/27/2018 20:14:18 : [LoginBonusDataStorage] : initing
- 05/27/2018 20:14:18 : [LoginBonusDataStorage] : inited
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : [DailyQuestDataStorage] : getting data
- 05/27/2018 20:14:18 : decrypting...
- 05/27/2018 20:14:18 : [DailyQuestDataStorage] : initing
- 05/27/2018 20:14:18 : [DailyQuestDataStorage] : inited
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : [DownloadController] : ===> stage: LoadGame
- 05/27/2018 20:14:18 : ServerTime initing
- 05/27/2018 20:14:18 : UserData initing
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : ProfileManager initing
- 05/27/2018 20:14:18 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : ProfileManager inited
- 05/27/2018 20:14:18 : PuzzleManager initing
- 05/27/2018 20:14:18 : PuzzleManager inited
- 05/27/2018 20:14:18 : UpgradeManager initing
- 05/27/2018 20:14:18 : UpgradeManager inited
- 05/27/2018 20:14:18 : LoginBonusManager initing
- 05/27/2018 20:14:18 : LoginBonusManager inited
- 05/27/2018 20:14:18 : UserData inited
- 05/27/2018 20:14:18 : Payment initing
- 05/27/2018 20:14:18 : Payment initing
- 05/27/2018 20:14:18 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:18 : Payment inited
- 05/27/2018 20:14:18 : Payment inited
- 05/27/2018 20:14:19 : SoundsController inited
- 05/27/2018 20:14:19 : GameConfig initing
- 05/27/2018 20:14:19 : GameConfig inited
- 05/27/2018 20:14:22 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
- 05/27/2018 20:14:22 : Payment was initialized!
- 05/27/2018 20:14:23 : GameControllerN awake
- 05/27/2018 20:14:23 : {"logType":"Log","message":"[Log] 0.4864865","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 05/27/2018 20:14:23 : WindowsController awake
- 05/27/2018 20:14:23 : {"logType":"Log","message":"[Log] UpgradesWindow (0.9, 0.9, 0.9)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 05/27/2018 20:14:24 : GameControllerN start
- 05/27/2018 20:14:24 : slot controller 0 initing
- 05/27/2018 20:14:24 : slot controller 0 inited
- 05/27/2018 20:14:24 : slot controller 1 initing
- 05/27/2018 20:14:24 : slot controller 1 inited
- 05/27/2018 20:14:24 : slot controller 2 initing
- 05/27/2018 20:14:24 : slot controller 2 inited
- 05/27/2018 20:14:24 : slot controller 3 initing
- 05/27/2018 20:14:24 : slot controller 3 inited
- 05/27/2018 20:14:24 : slot controller 4 initing
- 05/27/2018 20:14:24 : slot controller 4 inited
- 05/27/2018 20:14:24 : slot controller 5 initing
- 05/27/2018 20:14:24 : slot controller 5 inited
- 05/27/2018 20:14:24 : slot controller 6 initing
- 05/27/2018 20:14:24 : slot controller 6 inited
- 05/27/2018 20:14:24 : slot controller 7 initing
- 05/27/2018 20:14:24 : slot controller 7 inited
- 05/27/2018 20:14:24 : slot controller 8 initing
- 05/27/2018 20:14:24 : slot controller 8 inited
- 05/27/2018 20:14:24 : Current tutorial state = FirstBlood
- 05/27/2018 20:14:26 : WindowsController showing window: SettingsWindow
- 05/27/2018 20:14:30 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/27/2018 20:14:30 : OnApplicationPause True
- 05/27/2018 20:14:30 : ProfileManager Save Game Exit Time
- 05/27/2018 20:14:37 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/27/2018 20:14:37 : OnApplicationPause False
- 05/27/2018 20:14:37 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:14:37 : {"logType":"Log","message":"[Log] User cancelled login","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:14:38 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:14:38 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:14:38 : {"logType":"Log","message":"[Log] Done Google Sync","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.<Import_Google_Coroutine>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:14:38 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/27/2018 20:14:38 : OnApplicationPause True
- 05/27/2018 20:14:38 : ProfileManager Save Game Exit Time
- 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/27/2018 20:14:41 : OnApplicationPause False
- 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] User cancelled login","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:14:41 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:14:48 : WindowsController hiding window: SettingsWindow
- 05/27/2018 20:14:49 : WindowsController showing window: SettingsWindow
- 05/27/2018 20:14:50 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/27/2018 20:14:50 : OnApplicationPause True
- 05/27/2018 20:14:50 : ProfileManager Save Game Exit Time
- ================================================================================
- 05/27/2018 20:35:07 : GameLogManager inited
- 05/27/2018 20:35:07 : ServerTime initing
- 05/27/2018 20:35:07 : ServerTime inited
- 05/27/2018 20:35:07 : EncryptingManager inited
- 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/27/2018 20:35:07 : SocialInterface initing
- 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/27/2018 20:35:07 : FB initing
- 05/27/2018 20:35:07 : SocialInterface inited
- 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:07 : [DownloadController] : ===> stage: LoadGameData
- 05/27/2018 20:35:07 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 05/27/2018 20:35:07 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:35:07 : FB inited
- 05/27/2018 20:35:07 : [FarmSlotData] : getting data
- 05/27/2018 20:35:07 : decrypting...
- 05/27/2018 20:35:08 : [FarmSlotData] : initing
- 05/27/2018 20:35:08 : [FarmSlotData] : inited
- 05/27/2018 20:35:08 : [SlotsUpgradeData] : getting data
- 05/27/2018 20:35:08 : decrypting...
- 05/27/2018 20:35:08 : [SlotsUpgradeData] : initing
- 05/27/2018 20:35:08 : [SlotsUpgradeData] : inited
- 05/27/2018 20:35:08 : [BoxData] : getting data
- 05/27/2018 20:35:08 : decrypting...
- 05/27/2018 20:35:08 : [BoxData] : initing
- 05/27/2018 20:35:08 : [BoxData] : inited
- 05/27/2018 20:35:08 : [InAppLotsData] : getting data
- 05/27/2018 20:35:08 : decrypting...
- 05/27/2018 20:35:08 : [InAppLotsData] : initing
- 05/27/2018 20:35:08 : [InAppLotsData] : inited
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : [DownloadController] : ===> stage: LoadStorages
- 05/27/2018 20:35:08 : [GoodsDataStorage] : getting data
- 05/27/2018 20:35:08 : decrypting...
- 05/27/2018 20:35:08 : [GoodsDataStorage] : initing
- 05/27/2018 20:35:08 : [GoodsDataStorage] : inited
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : [MarketUpgradesDataStorage] : getting data
- 05/27/2018 20:35:08 : decrypting...
- 05/27/2018 20:35:08 : [MarketUpgradesDataStorage] : initing
- 05/27/2018 20:35:08 : [MarketUpgradesDataStorage] : inited
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : [PuzzlesDataStorage] : getting data
- 05/27/2018 20:35:08 : decrypting...
- 05/27/2018 20:35:08 : [PuzzlesDataStorage] : initing
- 05/27/2018 20:35:08 : [PuzzlesDataStorage] : inited
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : [LoginBonusDataStorage] : getting data
- 05/27/2018 20:35:08 : decrypting...
- 05/27/2018 20:35:08 : [LoginBonusDataStorage] : initing
- 05/27/2018 20:35:08 : [LoginBonusDataStorage] : inited
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : [DailyQuestDataStorage] : getting data
- 05/27/2018 20:35:08 : decrypting...
- 05/27/2018 20:35:08 : [DailyQuestDataStorage] : initing
- 05/27/2018 20:35:08 : [DailyQuestDataStorage] : inited
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : [DownloadController] : ===> stage: LoadGame
- 05/27/2018 20:35:08 : ServerTime initing
- 05/27/2018 20:35:08 : UserData initing
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : ProfileManager initing
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : decrypting
- 05/27/2018 20:35:08 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : ProfileManager inited
- 05/27/2018 20:35:08 : PuzzleManager initing
- 05/27/2018 20:35:08 : PuzzleManager inited
- 05/27/2018 20:35:08 : UpgradeManager initing
- 05/27/2018 20:35:08 : UpgradeManager inited
- 05/27/2018 20:35:08 : LoginBonusManager initing
- 05/27/2018 20:35:08 : decrypting
- 05/27/2018 20:35:08 : LoginBonusManager inited
- 05/27/2018 20:35:08 : UserData inited
- 05/27/2018 20:35:08 : Payment initing
- 05/27/2018 20:35:08 : Payment initing
- 05/27/2018 20:35:08 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/27/2018 20:35:08 : Payment inited
- 05/27/2018 20:35:08 : Payment inited
- 05/27/2018 20:35:09 : SoundsController inited
- 05/27/2018 20:35:09 : GameConfig initing
- 05/27/2018 20:35:09 : GameConfig inited
- 05/27/2018 20:35:12 : {"logType":"Log","message":"[Log] [I2Loc] Using Saved (PlayerPref) data in 'I2Source_I2Languages'","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.LanguageSource:Import_Google_FromCache()\nI2.Loc.LocalizationManager:AddSource(LanguageSource)\nI2.Loc.LocalizationManager:RegisterSourceInResources()\nI2.Loc.LocalizationManager:UpdateSources()\nI2.Loc.LocalizationManager:InitializeIfNeeded()\nI2.Loc.LocalizationManager:get_CurrentLanguage()\nProfileManager:Serialize()\nSerializableManager:DumpData()\nUserData:LateUpdate()\n"}
- 05/27/2018 20:35:12 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
- 05/27/2018 20:35:12 : Payment was initialized!
- 05/27/2018 20:35:13 : GameControllerN awake
- 05/27/2018 20:35:13 : {"logType":"Log","message":"[Log] 0.4864865","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 05/27/2018 20:35:13 : WindowsController awake
- 05/27/2018 20:35:13 : {"logType":"Log","message":"[Log] UpgradesWindow (0.9, 0.9, 0.9)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 05/27/2018 20:35:13 : GameControllerN start
- 05/27/2018 20:35:13 : slot controller 0 initing
- 05/27/2018 20:35:13 : slot controller 0 inited
- 05/27/2018 20:35:13 : slot controller 1 initing
- 05/27/2018 20:35:13 : slot controller 1 inited
- 05/27/2018 20:35:13 : slot controller 2 initing
- 05/27/2018 20:35:13 : slot controller 2 inited
- 05/27/2018 20:35:13 : slot controller 3 initing
- 05/27/2018 20:35:13 : slot controller 3 inited
- 05/27/2018 20:35:13 : slot controller 4 initing
- 05/27/2018 20:35:13 : slot controller 4 inited
- 05/27/2018 20:35:13 : slot controller 5 initing
- 05/27/2018 20:35:13 : slot controller 5 inited
- 05/27/2018 20:35:13 : slot controller 6 initing
- 05/27/2018 20:35:13 : slot controller 6 inited
- 05/27/2018 20:35:13 : slot controller 7 initing
- 05/27/2018 20:35:13 : slot controller 7 inited
- 05/27/2018 20:35:13 : slot controller 8 initing
- 05/27/2018 20:35:13 : slot controller 8 inited
- 05/27/2018 20:35:13 : Current tutorial state = FirstBlood
- 05/27/2018 20:35:15 : WindowsController showing window: SettingsWindow
- 05/27/2018 20:35:16 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/27/2018 20:35:16 : OnApplicationPause True
- 05/27/2018 20:35:16 : ProfileManager Save Game Exit Time
- 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/27/2018 20:35:25 : OnApplicationPause False
- 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] User cancelled login","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:35:25 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:35:26 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/27/2018 20:35:26 : OnApplicationPause True
- 05/27/2018 20:35:26 : ProfileManager Save Game Exit Time
- 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/27/2018 20:35:29 : OnApplicationPause False
- 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] User cancelled login","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnLogin(ILoginResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/27/2018 20:35:29 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- ================================================================================
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