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Jul 29th, 2020
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  1. ///////////////////////////
  2. ////////CE COMMANDS////////
  3. ///////////////////////////
  4.  
  5. ce_antifreeze_enabled 1 //stops hud elements from freezing after a pause
  6. ce_cameraautoswitch_enabled 1 //allows camera autoswitch
  7. ce_cameraautoswitch_killer 1 //sets camera to autoswitch to killer's POV on player death
  8. ce_cameraautoswitch_killer_delay 0.9 //delay before switching to killer POV
  9. ce_smoothing_enabled 0 //smoothing between players when changing who cam is on disabled
  10. ce_cameratools_force_valid_target 1 //stops camera from attempting to spectate invalid targers
  11. ce_cameratools_spec_player_alive 1 //forces to spectate living players
  12. ce_cameratools_fix_view_heights 1 //Matches STV view heights to in game, fixes crouching popping up and down instantly.
  13. ce_consoletools_flags_remove mp_timelimit replicated; mp_timelimit 30 //only for ESEA, shows map timer. Comment out if not needed
  14. ce_fovoverride_firstperson 90 //overrides FOV while in first person camera mode
  15. ce_fovoverride_thirdperson 90 //overrides FOV while in third person camera mode
  16. ce_fovoverride_fixed 90 //overrides FOV while on fixed point camera
  17. ce_fovoverride_roaming 90 //overrides FOV while in freecam
  18. ce_freezeinfo_enabled 0 //disables showing pause info
  19. ce_freezeinfo_threshold 30 //shows pause info after 5 seconds have passed (requires ce_freezeinfo_enabled 1)
  20. ce_killstreaks_enabled 1 //enables global killstreaks
  21. ce_killstreaks_hide_firstperson_effects 1 //Hides professional killstreak eye effects in 1st person on STV
  22. ce_graphics_improved_glows 1 //uses CE improved glows
  23. ce_graphics_fix_invisible_players 1 //forces otherwise invisible players to be rendered
  24. ce_graphics_glow_silhouettes 0 //stops glows from rendering as silhouettes
  25. ce_infills_enable 1 //enables player infills like in CSGO
  26. ce_infills_additive 0 //uses alpha blending instead of additive
  27. //enables medigun info seperate from player health
  28. ce_projectileoutlines_mode 1 //sets projectile outlines to only show when projectile is not visible
  29. ce_projectileoutlines_pills 1 //enables outlines for pills
  30. ce_projectileoutlines_rockets 1 //enables
  31. ce_projectileoutlines_stickies 1 //enables outlines for stickiesoutines for rockets
  32. ce_steamtools_rp_legacy "Live on twitch.tv/teamfortressTV"
  33. ce_steamtools_rp_state "PlayingMatchGroup"
  34. ce_steamtools_rp_matchgroup "Competitive6v6"
  35. ce_steamtools_rp_currentmap "Live on twitch.tv/teamfortressTV"
  36. ce_loadout_enabled 0 //disables hud to show equipped item on each player
  37. ce_teamscores_enabled 0 //disables team scores in the HUD pulled from the scoreboard
  38. ce_hitevents_enabled 1 //enables hitsounds/damage numbers in STV
  39. ce_hitevents_dmgnumbers_los 1 //damage numbers only show with line of sight to player
  40. ce_tplock_taunt_enable 1 //camera automatically goes to third person lock when player is taunting
  41. ce_weapon_inspect_block 0//prevents inspect animations from playing
  42.  
  43.  
  44.  
  45. ///////////////////////////
  46. ///////////BINDS///////////
  47. ///////////////////////////
  48.  
  49. unbindall //unbinds all binds
  50.  
  51.  
  52. unbindall //unbinds all binds
  53. bind "Q" "ce_cameratools_spec_class red scout; spec_autodirector 0; spec_mode 4" // Scout 1
  54. bind "W" "ce_cameratools_spec_class red scout 1; spec_autodirector 0; spec_mode 4" // Scout 2
  55. bind "E" "ce_cameratools_spec_class red soldier; spec_autodirector 0; spec_mode 4" // Soldier 1
  56. bind "R" "ce_cameratools_spec_class red soldier 1; spec_autodirector 0; spec_mode 4" // Soldier 2
  57. bind "T" "ce_cameratools_spec_class red demo; spec_autodirector 0; spec_mode 4" // Demo
  58. bind "Y" "ce_cameratools_spec_class red medic; spec_autodirector 0; spec_mode 4" // Med
  59. bind "F6" "ce_cameratools_spec_class red pyro; spec_autodirector 0; spec_mode 4" // Pyro
  60. bind "F7" "ce_cameratools_spec_class red heavy; spec_autodirector 0; spec_mode 4" // Heavy
  61. bind "F8" "ce_cameratools_spec_class red engie; spec_autodirector 0; spec_mode 4" // Engie
  62. bind "F9" "ce_cameratools_spec_class red sniper; spec_autodirector 0; spec_mode 4" // Sniper
  63. bind "F10" "ce_cameratools_spec_class red spy; spec_autodirector 0; spec_mode 4" // Spy
  64. bind "F11" "ce_cameratools_spec_class red pyro; ce_cameratools_spec_class red heavy; ce_cameratools_spec_class red engie; ce_cameratools_spec_class red sniper; ce_cameratools_spec_class red spy; spec_autodirector 0; spec_mode 4" //red offclass
  65.  
  66. bind "1" "ce_cameratools_spec_class blu scout; spec_autodirector 0; spec_mode 4" // Scout 1
  67. bind "2" "ce_cameratools_spec_class blu scout 1; spec_autodirector 0; spec_mode 4" // Scout 2
  68. bind "3" "ce_cameratools_spec_class blu soldier; spec_autodirector 0; spec_mode 4" // Soldier 1
  69. bind "4" "ce_cameratools_spec_class blu soldier 1; spec_autodirector 0; spec_mode 4" // Soldier 2
  70. bind "5" "ce_cameratools_spec_class blu demo; spec_autodirector 0; spec_mode 4" // Demo
  71. bind "6" "ce_cameratools_spec_class blu medic; spec_autodirector 0; spec_mode 4" // Med
  72. bind "F1" "ce_cameratools_spec_class blu pyro; spec_autodirector 0; spec_mode 4" // Pyro
  73. bind "F2" "ce_cameratools_spec_class blu heavy; spec_autodirector 0; spec_mode 4" // Heavy
  74. bind "F3" "ce_cameratools_spec_class blu engie; spec_autodirector 0; spec_mode 4" // Engie
  75. bind "F4" "ce_cameratools_spec_class blu sniper; spec_autodirector 0; spec_mode 4" // Sniper
  76. bind "F5" "ce_cameratools_spec_class blu spy; spec_autodirector 0; spec_mode 4" // Spy
  77.  
  78. bind "F12" "ce_cameratools_spec_class blu pyro; ce_cameratools_spec_class blu heavy; ce_cameratools_spec_class blu engie; ce_cameratools_spec_class blu sniper; ce_cameratools_spec_class blu spy; spec_autodirector 0; spec_mode 4" //blu offclass
  79.  
  80.  
  81. bind "h" "hud_reloadscheme"
  82. bind "\" "exec fixeverything"
  83. bind "PGDN" "volume 0"
  84. bind "PGUP" "volume 0.05"
  85. bind "SPACE" +jump
  86. bind "MOUSE1" +attack
  87. bind "MOUSE2" +attack2
  88. bind "LEFTARROW" +moveleft
  89. bind "RIGHTARROW" +moveright
  90. bind "UPARROW" +forward
  91. bind "DOWNARROW" +back
  92. bind "Z" +moveup
  93. bind "X" +movedown
  94. bind "/" "say"
  95. bind "." "say_team"
  96. bind "L" "changeteam"
  97. bind "TAB" "+showscores"
  98.  
  99. alias showhudhealth "cl_drawhud 1; glow_outline_effect_enable 1; bind j hidehudhealth"
  100. alias hidehudhealth "cl_drawhud 0; glow_outline_effect_enable 0; bind j showhudhealth"
  101. bind "J" "hidehudhealth" //toggles hud and outlines
  102. bind "K" "inspect" //hit if inspect weapon pops up
  103.  
  104.  
  105.  
  106. ///////////////////////////
  107. ///////TF2 SETTINGS///////
  108. ///////////////////////////
  109.  
  110.  
  111. sv_cheats 1
  112. fps_max 150
  113. viewmodel_fov 65
  114. hud_saytext_time 0
  115. volume 0
  116. engine_no_focus_sleep 0
  117. snd_mute_losefocus 0
  118. snd_musicvolume "0"
  119. sv_specspeed 1.5
  120. sv_specaccelerate 3.5
  121. net_graph 0
  122. alias net_graph ""
  123. cl_showfps 0
  124. alias cl_showfps ""
  125. cl_showpos 0
  126. alias cl_showpos ""
  127. cl_trading_show_requests_from 0
  128. cl_use_tournament_specgui 1
  129. cl_interp 0.1
  130. cl_spec_carrieditems 0
  131. r_drawviewmodel 1
  132. tf_hud_show_servertimelimit 1
  133. tf_hud_target_id_alpha 255
  134. tf_scoreboard_ping_as_text 1
  135. tf_use_match_hud 0
  136. voice_enable 0
  137. cl_notifications_show_ingame 0
  138. cl_jiggle_bone_framerate_cutoff 0
  139. cl_hud_killstreak_display_time 0
  140. r_spray_lifetime 0
  141. cl_playerspraydisable 1
  142. ds_enable 0
  143. mat_phong 1
  144. mat_motion_blur_enabled 0
  145. tf_use_min_viewmodels 0
  146. glow_outline_effect_enable 1
  147. replay_rendersetting_renderglow 1
  148. tf_dingalingaling 0
  149. tf_dingalingaling_lasthit 0
  150. hud_combattext 1
  151. hud_combattext_batching_window 2
  152.  
  153. // Enable ragdolls & gibs
  154. cl_ragdoll_fade_time 15
  155. cl_ragdoll_forcefade 0
  156. cl_ragdoll_physics_enable 1
  157. g_ragdoll_fadespeed 600
  158. g_ragdoll_lvfadespeed 100
  159. ragdoll_sleepaftertime 5.0f
  160. cl_burninggibs 1
  161.  
  162. // Crosshair
  163. crosshair 1
  164. cl_trading_show_requests_from 0
  165. cl_spec_carrieditems 0
  166. cl_observercrosshair "1"
  167. cl_crosshair_file ""
  168. cl_crosshair_scale 32
  169. cl_crosshair_red 200
  170. cl_crosshair_green 200
  171. cl_crosshair_blue 200
  172. cl_use_tournament_specgui 1
  173.  
  174. cl_hud_minmode 0
  175. hud_reloadscheme
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