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- ///////////////////////////
- ////////CE COMMANDS////////
- ///////////////////////////
- ce_antifreeze_enabled 1 //stops hud elements from freezing after a pause
- ce_cameraautoswitch_enabled 1 //allows camera autoswitch
- ce_cameraautoswitch_killer 1 //sets camera to autoswitch to killer's POV on player death
- ce_cameraautoswitch_killer_delay 0.9 //delay before switching to killer POV
- ce_smoothing_enabled 0 //smoothing between players when changing who cam is on disabled
- ce_cameratools_force_valid_target 1 //stops camera from attempting to spectate invalid targers
- ce_cameratools_spec_player_alive 1 //forces to spectate living players
- ce_cameratools_fix_view_heights 1 //Matches STV view heights to in game, fixes crouching popping up and down instantly.
- ce_consoletools_flags_remove mp_timelimit replicated; mp_timelimit 30 //only for ESEA, shows map timer. Comment out if not needed
- ce_fovoverride_firstperson 90 //overrides FOV while in first person camera mode
- ce_fovoverride_thirdperson 90 //overrides FOV while in third person camera mode
- ce_fovoverride_fixed 90 //overrides FOV while on fixed point camera
- ce_fovoverride_roaming 90 //overrides FOV while in freecam
- ce_freezeinfo_enabled 0 //disables showing pause info
- ce_freezeinfo_threshold 30 //shows pause info after 5 seconds have passed (requires ce_freezeinfo_enabled 1)
- ce_killstreaks_enabled 1 //enables global killstreaks
- ce_killstreaks_hide_firstperson_effects 1 //Hides professional killstreak eye effects in 1st person on STV
- ce_graphics_improved_glows 1 //uses CE improved glows
- ce_graphics_fix_invisible_players 1 //forces otherwise invisible players to be rendered
- ce_graphics_glow_silhouettes 0 //stops glows from rendering as silhouettes
- ce_infills_enable 1 //enables player infills like in CSGO
- ce_infills_additive 0 //uses alpha blending instead of additive
- //enables medigun info seperate from player health
- ce_projectileoutlines_mode 1 //sets projectile outlines to only show when projectile is not visible
- ce_projectileoutlines_pills 1 //enables outlines for pills
- ce_projectileoutlines_rockets 1 //enables
- ce_projectileoutlines_stickies 1 //enables outlines for stickiesoutines for rockets
- ce_steamtools_rp_legacy "Live on twitch.tv/teamfortressTV"
- ce_steamtools_rp_state "PlayingMatchGroup"
- ce_steamtools_rp_matchgroup "Competitive6v6"
- ce_steamtools_rp_currentmap "Live on twitch.tv/teamfortressTV"
- ce_loadout_enabled 0 //disables hud to show equipped item on each player
- ce_teamscores_enabled 0 //disables team scores in the HUD pulled from the scoreboard
- ce_hitevents_enabled 1 //enables hitsounds/damage numbers in STV
- ce_hitevents_dmgnumbers_los 1 //damage numbers only show with line of sight to player
- ce_tplock_taunt_enable 1 //camera automatically goes to third person lock when player is taunting
- ce_weapon_inspect_block 0//prevents inspect animations from playing
- ///////////////////////////
- ///////////BINDS///////////
- ///////////////////////////
- unbindall //unbinds all binds
- unbindall //unbinds all binds
- bind "Q" "ce_cameratools_spec_class red scout; spec_autodirector 0; spec_mode 4" // Scout 1
- bind "W" "ce_cameratools_spec_class red scout 1; spec_autodirector 0; spec_mode 4" // Scout 2
- bind "E" "ce_cameratools_spec_class red soldier; spec_autodirector 0; spec_mode 4" // Soldier 1
- bind "R" "ce_cameratools_spec_class red soldier 1; spec_autodirector 0; spec_mode 4" // Soldier 2
- bind "T" "ce_cameratools_spec_class red demo; spec_autodirector 0; spec_mode 4" // Demo
- bind "Y" "ce_cameratools_spec_class red medic; spec_autodirector 0; spec_mode 4" // Med
- bind "F6" "ce_cameratools_spec_class red pyro; spec_autodirector 0; spec_mode 4" // Pyro
- bind "F7" "ce_cameratools_spec_class red heavy; spec_autodirector 0; spec_mode 4" // Heavy
- bind "F8" "ce_cameratools_spec_class red engie; spec_autodirector 0; spec_mode 4" // Engie
- bind "F9" "ce_cameratools_spec_class red sniper; spec_autodirector 0; spec_mode 4" // Sniper
- bind "F10" "ce_cameratools_spec_class red spy; spec_autodirector 0; spec_mode 4" // Spy
- bind "F11" "ce_cameratools_spec_class red pyro; ce_cameratools_spec_class red heavy; ce_cameratools_spec_class red engie; ce_cameratools_spec_class red sniper; ce_cameratools_spec_class red spy; spec_autodirector 0; spec_mode 4" //red offclass
- bind "1" "ce_cameratools_spec_class blu scout; spec_autodirector 0; spec_mode 4" // Scout 1
- bind "2" "ce_cameratools_spec_class blu scout 1; spec_autodirector 0; spec_mode 4" // Scout 2
- bind "3" "ce_cameratools_spec_class blu soldier; spec_autodirector 0; spec_mode 4" // Soldier 1
- bind "4" "ce_cameratools_spec_class blu soldier 1; spec_autodirector 0; spec_mode 4" // Soldier 2
- bind "5" "ce_cameratools_spec_class blu demo; spec_autodirector 0; spec_mode 4" // Demo
- bind "6" "ce_cameratools_spec_class blu medic; spec_autodirector 0; spec_mode 4" // Med
- bind "F1" "ce_cameratools_spec_class blu pyro; spec_autodirector 0; spec_mode 4" // Pyro
- bind "F2" "ce_cameratools_spec_class blu heavy; spec_autodirector 0; spec_mode 4" // Heavy
- bind "F3" "ce_cameratools_spec_class blu engie; spec_autodirector 0; spec_mode 4" // Engie
- bind "F4" "ce_cameratools_spec_class blu sniper; spec_autodirector 0; spec_mode 4" // Sniper
- bind "F5" "ce_cameratools_spec_class blu spy; spec_autodirector 0; spec_mode 4" // Spy
- bind "F12" "ce_cameratools_spec_class blu pyro; ce_cameratools_spec_class blu heavy; ce_cameratools_spec_class blu engie; ce_cameratools_spec_class blu sniper; ce_cameratools_spec_class blu spy; spec_autodirector 0; spec_mode 4" //blu offclass
- bind "h" "hud_reloadscheme"
- bind "\" "exec fixeverything"
- bind "PGDN" "volume 0"
- bind "PGUP" "volume 0.05"
- bind "SPACE" +jump
- bind "MOUSE1" +attack
- bind "MOUSE2" +attack2
- bind "LEFTARROW" +moveleft
- bind "RIGHTARROW" +moveright
- bind "UPARROW" +forward
- bind "DOWNARROW" +back
- bind "Z" +moveup
- bind "X" +movedown
- bind "/" "say"
- bind "." "say_team"
- bind "L" "changeteam"
- bind "TAB" "+showscores"
- alias showhudhealth "cl_drawhud 1; glow_outline_effect_enable 1; bind j hidehudhealth"
- alias hidehudhealth "cl_drawhud 0; glow_outline_effect_enable 0; bind j showhudhealth"
- bind "J" "hidehudhealth" //toggles hud and outlines
- bind "K" "inspect" //hit if inspect weapon pops up
- ///////////////////////////
- ///////TF2 SETTINGS///////
- ///////////////////////////
- sv_cheats 1
- fps_max 150
- viewmodel_fov 65
- hud_saytext_time 0
- volume 0
- engine_no_focus_sleep 0
- snd_mute_losefocus 0
- snd_musicvolume "0"
- sv_specspeed 1.5
- sv_specaccelerate 3.5
- net_graph 0
- alias net_graph ""
- cl_showfps 0
- alias cl_showfps ""
- cl_showpos 0
- alias cl_showpos ""
- cl_trading_show_requests_from 0
- cl_use_tournament_specgui 1
- cl_interp 0.1
- cl_spec_carrieditems 0
- r_drawviewmodel 1
- tf_hud_show_servertimelimit 1
- tf_hud_target_id_alpha 255
- tf_scoreboard_ping_as_text 1
- tf_use_match_hud 0
- voice_enable 0
- cl_notifications_show_ingame 0
- cl_jiggle_bone_framerate_cutoff 0
- cl_hud_killstreak_display_time 0
- r_spray_lifetime 0
- cl_playerspraydisable 1
- ds_enable 0
- mat_phong 1
- mat_motion_blur_enabled 0
- tf_use_min_viewmodels 0
- glow_outline_effect_enable 1
- replay_rendersetting_renderglow 1
- tf_dingalingaling 0
- tf_dingalingaling_lasthit 0
- hud_combattext 1
- hud_combattext_batching_window 2
- // Enable ragdolls & gibs
- cl_ragdoll_fade_time 15
- cl_ragdoll_forcefade 0
- cl_ragdoll_physics_enable 1
- g_ragdoll_fadespeed 600
- g_ragdoll_lvfadespeed 100
- ragdoll_sleepaftertime 5.0f
- cl_burninggibs 1
- // Crosshair
- crosshair 1
- cl_trading_show_requests_from 0
- cl_spec_carrieditems 0
- cl_observercrosshair "1"
- cl_crosshair_file ""
- cl_crosshair_scale 32
- cl_crosshair_red 200
- cl_crosshair_green 200
- cl_crosshair_blue 200
- cl_use_tournament_specgui 1
- cl_hud_minmode 0
- hud_reloadscheme
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