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- Here is a list of every animation string. They are case-sensitive, meaning you need to make sure that capital letters and lowercase letters are exactly the same as they're written here. Most of these will only work on-foot.
- Tricks:
- airTrick0
- airTrick1
- airTrick2
- airBoostTrick0
- airBoostTrick1
- airBoostTrick2
- jumpTrick1
- groundTrick0
- groundTrick1
- groundTrick2
- groundBoostTrick0
- groundBoostTrick1
- groundBoostTrick2
- poleFlip
- poleFreeze
- poleFreezeIdle
- hitBounce
- grind
- grindTrick0
- grindTrick0Hold
- grindTrick1
- grindTrick1Hold
- grindTrick2
- grindTrick2Hold
- grindTrick3
- grindTrick3Hold
- grindBoostTrick0
- grindBoostTrick0Hold
- grindBoostTrick1
- grindBoostTrick1Hold
- grindBoostTrick2
- grindBoostTrick2Hold
- switchFromEquippedMovestyleSkateboardMoving
- switchFromEquippedMovestyleBMXMoving
- switchFromEquippedMovestyleSkatesMoving
- switchFromEquippedMovestyleSkateboardStanding
- switchFromEquippedMovestyleBMXStanding
- switchFromEquippedMovestyleSkatesStanding
- switchToEquippedMovestyleGrind
- switchToEquippedMovestyleMoving
- switchToEquippedMovestyleStanding
- Dance:
- breakReady
- breaking
- toprock
- popping
- locking
- hiphop
- housedance
- softBounce1
- softBounce2
- softBounce3
- softBounce4
- softBounce5
- softBounce6
- softBounce7
- softBounce8
- softBounce9
- softBounce10
- softBounce11
- softBounce12
- softBounce13
- softBounce14
- softBounce15
- softBounce16
- softBounce17
- softBounce18
- freestyle1
- freestyle2
- freestyle3
- freestyle4
- freestyle5
- freestyle6
- freestyle7
- freestyle8
- freestyle9
- freestyle10
- freestyle11
- freestyle12
- freestyle13
- freestyle14
- freestyle15
- freestyle16
- freestyle17
- freestyle18
- freestyle19
- dance1
- dance2
- dance3
- dance4
- dance4Loop
- dance4Stop
- dance5
- breakDance1
- breakDance2
- housedanceLoop
- breakUprock
- MocapSeamlessLoop
- joinCypher1
- joinCypher2
- joinCypher3
- joinCypher4
- joinCypher5
- Misc:
- idle
- idleFidget1
- taxiIdlePlayer
- taxiIdle2Player
- taxiIdle3Player
- jump
- fall
- fallIdle
- land
- vaultSlide
- walk
- run
- landRun
- startRun
- stopRun
- turnRun
- slideToRun
- halfStartRun
- halfStopRun
- roll
- slide
- wallRunLeft
- wallRunRight
- airDash
- startBoost
- boostRun
- boostBrake
- getHit
- knockback
- die
- surrender
- getUp
- getHitFar
- turretCaught
- turretCaughtLoop
- turretStruggleA
- turretStruggleB
- turretCaughtNoChains
- turretStruggleNoChainsA
- turretStruggleNoChainsB
- getHitBig
- getHitShieldBash
- canShake
- frankBallTaunt
- Ayoooo
- shoutStory
- storyLookAround
- eclipseStand_Idle
- idleCinematic
- IrenePowerPose
- ArmLockedIdle
- frankHandsOnHipsIdle
- HandsOnHipsIdle
- tryceCrossedArms
- rightHandOnHipIdle
- copStoryIdleCrossedArms
- copStoryIdle
- copStorySaluteIdle
- oldheadAIdle
- oldheadBIdle
- oldheadCIdle
- protectArmsWideIdle
- lieDown
- redKnockedOut
- solaceLayingDown
- onCouchIdle
- RedLyingOnCouch
- layingFloor
- sitSadFloor
- SolaceSit
- sitLegsCrossed
- oldheadASitIdle
- oldheadBSitIdle
- oldheadCSitIdle
- redsitGroundIdle
- FauxSit
- sitLaidback
- jetpackCaptainSit
- berlageStorySitIdle1
- berlageStorySitIdle2
- berlageStorySitIdle3
- squat
- belCrouch
- belCrouchLook
- tryceCrouch
- tryceCrouchLook
- sniperCrouch
- headScrewing
- redCrouchIdle
- redCrouchGrabIdle
- crouchingIdle
- squatPhone
- squatPhoneHuh
- lockPick
- lockpickIdle
- frankBallIdle
- eclipse_foresight01_Idle
- eclipse_foresight02_Idle
- highFiveIdle
- highFiveEndIdle
- injuredLookUp
- IreneCall
- belShowsIdlePhone
- sitPhoneTyping
- sitPhoneHighTyping
- sitPhoneHigh
- belShowsToStandingPhone
- tryceLeaningArmIdle
- tryceShowingSkateboardIdle
- FelixLadderIdleArmUp
- FelixLadderPaintingIdle
- FelixLadderTurnedIdle
- FelixLaddeLookUpIdle (yes, this is how it's actually spelled)
- FelixLadderHeadDownIdle
- FelixLadderLookProppelerIdle (yes, this is how it's actually spelled)
- SolaceBetweenBuildingsIdle
- SolaceBetweenBuildingsTalkIdle
- VinylStrangledIdle
- DJStranglesIdle
- DJslumpedHeadDownIdle
- DJslumpedHeadUpIdle
- DJslumpedUnmaskedIdle
- DJMaskInHand
- RedHeadacheIdle
- AlertedLeftLookUp
- AlertedRightLookUp
- sniperCaptainAimIdle
- sniperCaptainIdle
- sniperCaptainIdle2
- sniperCaptainIdleNoHood
- sniperCaptainSlumpedIdle
- sniperCaptainSlumpedIdleNoHood
- sniperCaptainAimIdleNoHood
- sniperCaptainAimIdle2NoHood
- sniperCaptainKO
- sniperCaptainAimDownIdle
- RedSnipedHandOnEyeIdle
- RedSnipedEndIdle
- canIdleLookLeft
- copRadio
- pushedAgainstWallIdle
- copIdleBaton
- belStandingPhoneIdle
- leanWall
- leanWallStill
- presentingIdle
- lookingAtPhoneIdle
- futurismArmLockIdle
- futurismArmLockIdleMirror
- AllertedLeft
- AllertedRight
- copStoryHoldingHeadContainerIdle
- leanWallSlowClappingIdle
- grabbedStruggle
- sniperCaptainNoHoodInterfaceChair
- gaspShock
- jetpackCaptainArriveCoffinIdle
- Graffiti:
- grafSlash1
- grafSlash2
- grafSlash3
- grafSlashFinisher
- grafSlideR
- grafSlideL
- grafSlideF
- grafSlashDOWN_RIGHT
- grafSlashDOWN
- grafSlashDOWN_LEFT
- grafSlashLEFT
- grafSlashUP_LEFT
- grafSlashUP
- grafSlashUP_RIGHT
- grafSlashRIGHT
- grafSlashDOWN_Out
- grafSlashUP_Out
- grafSlashLEFT_Out
- grafSlashUP_LEFT_Out
- grafSlashUP_RIGHT_Out
- grafSlashRIGHT_Out
- grafSlashDOWN_RIGHT_Out
- Unused:
- groundTrick3
- jumpTrick2
- vault
- wallSlideLeft
- wallSlideRight
- startSit
- sit
- stopSit
- dance7
- dance8
- dance9
- airTrick3
- idleFidget1BMX (this is actually an on-foot animation)
- Unused (Duplicate):
- idleFidget2
- bounce (this is just breakReady)
- Unused (On-gear):
- jumpTrick1
- Gear Only:
- grindRetour
- grindRetourEnd
- Skateboard Only:
- screwSpin
- Unused, Inline Only:
- airTrick3
- Unused Duplicate BMX Only:
- airTrick3 0
- the on-gear controllers actually contain these on-foot anims:
- knockBackBig (this one isnt even in the on foot controller! it looks like a backflip)
- getHitFar
- knockback
- lieDown
- vault
- wallSlideLeft
- wallSlideRight
- dance1
- dance2
- dance3
- dance4
- dance4Loop
- dance4Stop
- dance5
- jumpTrick2
- stopSit
- sit
- startSit
- die
- idleFidget2
- ...and all the graffiti animations!
- the bmx controller contains this on-foot animation:
- surrender
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